[gbrainy] Updated Danish translation



commit fdae6671b430473071d948da1d250ba65a9b26e6
Author: Joe Hansen <joedalton2 yahoo dk>
Date:   Tue Mar 6 22:01:54 2018 +0100

    Updated Danish translation

 po/da.po | 1715 ++++++++++++++++++++++++++++++++------------------------------
 1 files changed, 878 insertions(+), 837 deletions(-)
---
diff --git a/po/da.po b/po/da.po
index a539fec..51c0cfb 100644
--- a/po/da.po
+++ b/po/da.po
@@ -1,5 +1,5 @@
 # Danish translation for gbrainy.
-# Copyright (C) 2016 gbrainy's COPYRIGHT HOLDER.
+# Copyright (C) 2018 gbrainy's COPYRIGHT HOLDER.
 # This file is distributed under the same license as the gbrainy package.
 #
 # monetary unit -> krone (kr.)
@@ -9,7 +9,7 @@
 # wrist -> håndled
 # * -> *
 #
-# Joe Hansen (joedalton2 yahoo dk), 2009, 2010, 2011, 2012, 2015, 2016.
+# Joe Hansen (joedalton2 yahoo dk), 2009, 2010, 2011, 2012, 2015, 2016, 2018.
 # Byrial Ole Jensen <byrial vip cybercity dk>, 2012.
 # Korrekturlæst Torben Grøn Helligsø, 2009.
 # Korrekturlæst Kenneth Nielsen, 2010.
@@ -19,16 +19,15 @@ msgstr ""
 "Project-Id-Version: gbrainy master\n"
 "Report-Msgid-Bugs-To: https://bugzilla.gnome.org/enter_bug.cgi?";
 "product=gbrainy&keywords=I18N+L10N&component=gbrainy application\n"
-"POT-Creation-Date: 2017-10-22 13:04+0000\n"
-"PO-Revision-Date: 2017-11-11 14:32+0100\n"
-"Last-Translator: Alan Mortensen <alanmortensen am gmail com>\n"
+"POT-Creation-Date: 2018-01-21 08:31+0000\n"
+"PO-Revision-Date: 2018-01-28 14:32+0100\n"
+"Last-Translator: Joe Hansen (joedalton2 yahoo dk)\n"
 "Language-Team: Danish <dansk dansk-gruppen dk>\n"
 "Language: da\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Poedit 1.8.7.1\n"
 
 #: ../data/games.xml.h:1
 msgid "Clock rotation"
@@ -257,7 +256,7 @@ msgid "Horse race"
 msgstr "Hestevæddeløb"
 
 # ups dobbelt, den virker vist ikke.
-#: ../data/games.xml.h:44 ../tools/GameXmlGetString.cs:65
+#: ../data/games.xml.h:44 ../tools/GameXmlGetString.cs:63
 msgid ""
 "In a horse race there are people and horses. You count [eyes] eye and [legs] "
 "leg. How many horses are present?"
@@ -330,25 +329,25 @@ msgstr ""
 "eksempel er 10, 15 og 25 multipler af 5."
 
 #: ../data/games.xml.h:53
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:102
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:121
-#: ../src/Games/Calculation/CalculationAverage.cs:185
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:177
-#: ../src/Games/Calculation/CalculationPrimes.cs:151
-#: ../src/Games/Calculation/CalculationProportions.cs:130
-#: ../src/Games/Calculation/CalculationSelectedNumbers.cs:244
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:237
-#: ../src/Games/Logic/PuzzleFigures.cs:192
-#: ../src/Games/Logic/PuzzleGridDots.cs:340
-#: ../src/Games/Logic/PuzzleLargerShape.cs:303
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:173
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:218
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:313
-#: ../src/Games/Logic/PuzzleNextFigure.cs:166
-#: ../src/Games/Logic/PuzzleOstracism.cs:176
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:196
-#: ../src/Games/Logic/PuzzleTetris.cs:171
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:219
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:100
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:119
+#: ../src/Games/Calculation/CalculationAverage.cs:183
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:175
+#: ../src/Games/Calculation/CalculationPrimes.cs:149
+#: ../src/Games/Calculation/CalculationProportions.cs:128
+#: ../src/Games/Calculation/CalculationSelectedNumbers.cs:242
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:235
+#: ../src/Games/Logic/PuzzleFigures.cs:190
+#: ../src/Games/Logic/PuzzleGridDots.cs:338
+#: ../src/Games/Logic/PuzzleLargerShape.cs:301
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:171
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:216
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:311
+#: ../src/Games/Logic/PuzzleNextFigure.cs:164
+#: ../src/Games/Logic/PuzzleOstracism.cs:174
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:194
+#: ../src/Games/Logic/PuzzleTetris.cs:169
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:217
 msgid "Choose one of the following:"
 msgstr "Vælg en af de følgende:"
 
@@ -531,7 +530,7 @@ msgstr "[option_prefix] [answer_d]"
 msgid "Two trucks"
 msgstr "To lastbiler"
 
-#: ../data/games.xml.h:97 ../tools/GameXmlGetString.cs:81
+#: ../data/games.xml.h:97 ../tools/GameXmlGetString.cs:79
 msgid ""
 "You have two trucks that have a total weight of [add] unit. If the lighter "
 "truck weights 15 units less that half of the weight of the heavier truck, "
@@ -661,12 +660,20 @@ msgstr "Hun var født den 31. december og sagde det 1. januar."
 #: ../data/gbrainy.appdata.xml.in.h:1
 msgid ""
 "gbrainy is a game to train memory, arithmetical and logical capabilities "
+"with many sorts of exercises of different difficulty levels"
+msgstr ""
+"gbrainy er et spil til at træne hukommelsen samt artimetiske og logiske "
+"evner via mange slags øvelser i forskellige sværhedsgrader"
+
+#: ../data/gbrainy.appdata.xml.in.h:2
+msgid ""
+"gbrainy is a game to train memory, arithmetical and logical capabilities "
 "with many sorts of exercises of different difficulty levels."
 msgstr ""
 "gbrainy er et spil til at træne hukommelsen samt artimetiske og logiske "
 "evner via mange slags øvelser i forskellige sværhedsgrader."
 
-#: ../data/gbrainy.appdata.xml.in.h:2
+#: ../data/gbrainy.appdata.xml.in.h:3
 msgid ""
 "It should have something for all ages and purposes: kids whose parents want "
 "them to develop their capabilities, adults that want to keep their mind in "
@@ -1615,16 +1622,16 @@ msgid "Heptagon"
 msgstr "Syvkant"
 
 #: ../data/verbal_analogies.xml.h:239
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:65
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:63
 msgid "Triangle"
 msgstr "Trekant"
 
 #: ../data/verbal_analogies.xml.h:240
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:69
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:67
 msgid "Pentagon"
 msgstr "Femkant"
 
-#: ../data/verbal_analogies.xml.h:241 ../src/Games/Logic/PuzzleCube.cs:45
+#: ../data/verbal_analogies.xml.h:241 ../src/Games/Logic/PuzzleCube.cs:43
 msgid "Cube"
 msgstr "Terning"
 
@@ -1657,116 +1664,133 @@ msgid "Intrinsic means belonging to a thing by its very nature."
 msgstr "Iboende betyder, at det er en fast egenskab ved nogen eller noget."
 
 #: ../data/verbal_analogies.xml.h:249
+msgid "Rectangle"
+msgstr "Rektangel"
+
+#: ../data/verbal_analogies.xml.h:250
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:65
+msgid "Square"
+msgstr "Firkant"
+
+#: ../data/verbal_analogies.xml.h:251
+msgid "Rhombus"
+msgstr "Rombe"
+
+#: ../data/verbal_analogies.xml.h:252
+msgid "Triangle is the only one that does not have four sides."
+msgstr "Trekanten er den eneste, der ikke har fire sider."
+
+#: ../data/verbal_analogies.xml.h:253
 msgid "car / garage | plane"
 msgstr "bil / garage | fly"
 
-#: ../data/verbal_analogies.xml.h:250
+#: ../data/verbal_analogies.xml.h:254
 msgid "Hangar"
 msgstr "Hangar"
 
-#: ../data/verbal_analogies.xml.h:251
+#: ../data/verbal_analogies.xml.h:255
 msgid "Airline"
 msgstr "Flyselskab"
 
-#: ../data/verbal_analogies.xml.h:252
+#: ../data/verbal_analogies.xml.h:256
 msgid "Aircraft"
 msgstr "Luftfartøj"
 
-#: ../data/verbal_analogies.xml.h:253
+#: ../data/verbal_analogies.xml.h:257
 msgid "Bunker"
 msgstr "Bunker"
 
-#: ../data/verbal_analogies.xml.h:254
+#: ../data/verbal_analogies.xml.h:258
 msgid "circle / semicircle | diameter"
 msgstr "cirkel / halvcirkel | diameter"
 
-#: ../data/verbal_analogies.xml.h:255
+#: ../data/verbal_analogies.xml.h:259
 msgid "Radius"
 msgstr "Radius"
 
-#: ../data/verbal_analogies.xml.h:256
+#: ../data/verbal_analogies.xml.h:260
 msgid "Chord"
 msgstr "Korde"
 
-#: ../data/verbal_analogies.xml.h:257
+#: ../data/verbal_analogies.xml.h:261
 msgid "Tangent"
 msgstr "Tangent"
 
-#: ../data/verbal_analogies.xml.h:258
+#: ../data/verbal_analogies.xml.h:262
 msgid "Angle"
 msgstr "Vinkel"
 
-#: ../data/verbal_analogies.xml.h:259
+#: ../data/verbal_analogies.xml.h:263
 msgid "The radius of a circle is half the diameter."
 msgstr "Radiussen på en cirkel er halvdelen af diameteren."
 
 # dislike = modvilje, antipati, ubehag, uvilje, ulyst, ikke kunne lide
-#: ../data/verbal_analogies.xml.h:260
+#: ../data/verbal_analogies.xml.h:264
 msgid "talk / yell | dislike"
 msgstr "tale / råbe | modvilje"
 
 # modvilje, modstand, modbydelighed
-#: ../data/verbal_analogies.xml.h:261
+#: ../data/verbal_analogies.xml.h:265
 msgid "Repugnance"
 msgstr "Afsky"
 
-#: ../data/verbal_analogies.xml.h:262
+#: ../data/verbal_analogies.xml.h:266
 msgid "Offensive"
 msgstr "Offensiv"
 
-#: ../data/verbal_analogies.xml.h:263
+#: ../data/verbal_analogies.xml.h:267
 msgid "Shame"
 msgstr "Skam"
 
-#: ../data/verbal_analogies.xml.h:264
+#: ../data/verbal_analogies.xml.h:268
 msgid "Ostentation"
 msgstr "Vulgarisme"
 
-#: ../data/verbal_analogies.xml.h:265
+#: ../data/verbal_analogies.xml.h:269
 msgid "write / pen | eat"
 msgstr "skriv / kuglepen | spis"
 
-#: ../data/verbal_analogies.xml.h:266
+#: ../data/verbal_analogies.xml.h:270
 msgid "Fork"
 msgstr "Gaffel"
 
-#: ../data/verbal_analogies.xml.h:267
+#: ../data/verbal_analogies.xml.h:271
 msgid "Restaurant"
 msgstr "Restaurant"
 
-#: ../data/verbal_analogies.xml.h:268
+#: ../data/verbal_analogies.xml.h:272
 msgid "Winery"
 msgstr "Vingård"
 
-#: ../data/verbal_analogies.xml.h:269
+#: ../data/verbal_analogies.xml.h:273
 msgid "Table"
 msgstr "Tabel"
 
-#: ../data/verbal_analogies.xml.h:270
+#: ../data/verbal_analogies.xml.h:274
 msgid "A pen is used to write and a fork is used to eat."
 msgstr "En kuglepen bruges til at skrive med og en gaffel til at spise med."
 
-#: ../data/verbal_analogies.xml.h:271
+#: ../data/verbal_analogies.xml.h:275
 msgid "desert / oasis | sea"
 msgstr "ørken / oase | hav"
 
-#: ../data/verbal_analogies.xml.h:272
+#: ../data/verbal_analogies.xml.h:276
 msgid "Island"
 msgstr "Ø"
 
-#: ../data/verbal_analogies.xml.h:273
+#: ../data/verbal_analogies.xml.h:277
 msgid "River"
 msgstr "Flod"
 
-#: ../data/verbal_analogies.xml.h:274
+#: ../data/verbal_analogies.xml.h:278
 msgid "Beach"
 msgstr "Strand"
 
-#: ../data/verbal_analogies.xml.h:275
+#: ../data/verbal_analogies.xml.h:279
 msgid "Coast"
 msgstr "Kyst"
 
-#: ../data/verbal_analogies.xml.h:276
+#: ../data/verbal_analogies.xml.h:280
 msgid ""
 "An oasis is an isolated area of vegetation in a desert and an island is a "
 "piece of isolated land that is surrounded by water."
@@ -1775,156 +1799,156 @@ msgstr ""
 "isoleret land, som er omgivet af vand."
 
 #. Translators: letter refers to letter (in paper form)
-#: ../data/verbal_analogies.xml.h:278
+#: ../data/verbal_analogies.xml.h:282
 msgid "turtle / shell | letter"
 msgstr "skildpadde / skjold | brev"
 
-#: ../data/verbal_analogies.xml.h:279
+#: ../data/verbal_analogies.xml.h:283
 msgid "Envelope"
 msgstr "Kuvert"
 
-#: ../data/verbal_analogies.xml.h:280
+#: ../data/verbal_analogies.xml.h:284
 msgid "Ink"
 msgstr "Blæk"
 
-#: ../data/verbal_analogies.xml.h:281
+#: ../data/verbal_analogies.xml.h:285
 msgid "Printer"
 msgstr "Printer"
 
-#: ../data/verbal_analogies.xml.h:282
+#: ../data/verbal_analogies.xml.h:286
 msgid "Cellulose"
 msgstr "Cellulose"
 
-#: ../data/verbal_analogies.xml.h:283
+#: ../data/verbal_analogies.xml.h:287
 msgid "A turtle is inside a shell and a letter is inside an envelope."
 msgstr "En skildpadde er inden i et skjold og et brev er i en kuvert."
 
-#: ../data/verbal_analogies.xml.h:284
+#: ../data/verbal_analogies.xml.h:288
 msgid "wine / grape | rum"
 msgstr "vin / vindrue | rom"
 
-#: ../data/verbal_analogies.xml.h:285
+#: ../data/verbal_analogies.xml.h:289
 msgid "Sugarcane"
 msgstr "Sukkerrør"
 
-#: ../data/verbal_analogies.xml.h:286
+#: ../data/verbal_analogies.xml.h:290
 msgid "Grain"
 msgstr "Korn"
 
-#: ../data/verbal_analogies.xml.h:287
+#: ../data/verbal_analogies.xml.h:291
 msgid "Sweet corn"
 msgstr "Sukkermajs"
 
 # http://www.denstoredanske.dk/Samfund,_jura_og_politik/Sprog/Fremmedord/hl-h%C3%A5/hortikultur
-#: ../data/verbal_analogies.xml.h:288
+#: ../data/verbal_analogies.xml.h:292
 msgid "horticulture / plants | ornithology"
 msgstr "havebrug / planter | ornitologi"
 
-#: ../data/verbal_analogies.xml.h:289
+#: ../data/verbal_analogies.xml.h:293
 msgid "Birds"
 msgstr "Fugle"
 
-#: ../data/verbal_analogies.xml.h:290
+#: ../data/verbal_analogies.xml.h:294
 msgid "Insects"
 msgstr "Insekter"
 
-#: ../data/verbal_analogies.xml.h:291
+#: ../data/verbal_analogies.xml.h:295
 msgid "Amphibians"
 msgstr "Padder"
 
-#: ../data/verbal_analogies.xml.h:292
+#: ../data/verbal_analogies.xml.h:296
 msgid "Fishes"
 msgstr "Fisk"
 
-#: ../data/verbal_analogies.xml.h:293
+#: ../data/verbal_analogies.xml.h:297
 msgid "thankful / ingratitude | despotism"
 msgstr "taknemmelig / utaknemmelig | despotisme"
 
-#: ../data/verbal_analogies.xml.h:294
+#: ../data/verbal_analogies.xml.h:298
 msgid "Democracy"
 msgstr "Demokrati"
 
-#: ../data/verbal_analogies.xml.h:295
+#: ../data/verbal_analogies.xml.h:299
 msgid "Totalitarianism"
 msgstr "Totalitarisme"
 
-#: ../data/verbal_analogies.xml.h:296
+#: ../data/verbal_analogies.xml.h:300
 msgid "Oligarchy"
 msgstr "Oligarki"
 
-#: ../data/verbal_analogies.xml.h:297
+#: ../data/verbal_analogies.xml.h:301
 msgid "Authority"
 msgstr "Autoritet"
 
-#: ../data/verbal_analogies.xml.h:298
+#: ../data/verbal_analogies.xml.h:302
 msgid "pessimist / optimist | poor"
 msgstr "pessimist / optimist | fattig"
 
 #. Translators: Affluent as antonym of poor, that is, somebody that is rich
-#: ../data/verbal_analogies.xml.h:300
+#: ../data/verbal_analogies.xml.h:304
 msgid "Affluent"
 msgstr "Velstående"
 
-#: ../data/verbal_analogies.xml.h:301
+#: ../data/verbal_analogies.xml.h:305
 msgid "Homeless"
 msgstr "Hjemløs"
 
-#: ../data/verbal_analogies.xml.h:302
+#: ../data/verbal_analogies.xml.h:306
 msgid "Property"
 msgstr "Ejendom"
 
-#: ../data/verbal_analogies.xml.h:303
+#: ../data/verbal_analogies.xml.h:307
 msgid "Money"
 msgstr "Penge"
 
-#: ../data/verbal_analogies.xml.h:304
+#: ../data/verbal_analogies.xml.h:308
 msgid "five / pentagon | ten"
 msgstr "fem / pentagon | ti"
 
 # http://www.denstoredanske.dk/Samfund,_jura_og_politik/Sprog/Fremmedord/d-dh/dekagon
-#: ../data/verbal_analogies.xml.h:305
+#: ../data/verbal_analogies.xml.h:309
 msgid "Decagon"
 msgstr "Dekagon"
 
 # http://da.wikipedia.org/wiki/Enneagram
-#: ../data/verbal_analogies.xml.h:306
+#: ../data/verbal_analogies.xml.h:310
 msgid "Enneagram"
 msgstr "Enneagram"
 
 # 20-sidet polygon (ikke fundet en dansk stavning!)
 # Min fremmedordbog har "ikosaeder" (gr. /eikosi/ 20 + e.) ~ legeme med 20
 # sideflader.
-#: ../data/verbal_analogies.xml.h:307
+#: ../data/verbal_analogies.xml.h:311
 msgid "Icosagon"
 msgstr "Ikosagon"
 
-#: ../data/verbal_analogies.xml.h:308
+#: ../data/verbal_analogies.xml.h:312
 msgid "Decimal"
 msgstr "Decimal"
 
-#: ../data/verbal_analogies.xml.h:309
+#: ../data/verbal_analogies.xml.h:313
 msgid "parallel / meridian | longitude"
 msgstr "parallel / meridian | længdegrad"
 
 # frihed eller breddegrad (suk mangler vist en oversætterkommentar).
-#: ../data/verbal_analogies.xml.h:310
+#: ../data/verbal_analogies.xml.h:314
 msgid "Latitude"
 msgstr "Breddegrad"
 
-#: ../data/verbal_analogies.xml.h:311
+#: ../data/verbal_analogies.xml.h:315
 msgid "Solstice"
 msgstr "Solhverv"
 
-#: ../data/verbal_analogies.xml.h:312
+#: ../data/verbal_analogies.xml.h:316
 msgid "Pole"
 msgstr "Pol"
 
 # http://da.wikipedia.org/wiki/Azimut_%28astronomi%29
-#: ../data/verbal_analogies.xml.h:313
+#: ../data/verbal_analogies.xml.h:317
 msgid "Azimuth"
 msgstr "Azimut"
 
-#: ../data/verbal_analogies.xml.h:314
+#: ../data/verbal_analogies.xml.h:318
 msgid ""
 "Parallel and longitude traverse from east to west while meridian and "
 "latitude traverse from north to south."
@@ -1932,102 +1956,102 @@ msgstr ""
 "Parallel og længdegrad går fra øst mod vest mens meridian og breddegrad går "
 "fra nord mod syd."
 
-#: ../data/verbal_analogies.xml.h:315
+#: ../data/verbal_analogies.xml.h:319
 msgid "art / gallery | drama"
 msgstr "kunst / galleri | drama"
 
-#: ../data/verbal_analogies.xml.h:316
+#: ../data/verbal_analogies.xml.h:320
 msgid "Theater"
 msgstr "Teater"
 
-#: ../data/verbal_analogies.xml.h:317
+#: ../data/verbal_analogies.xml.h:321
 msgid "Museum"
 msgstr "Museum"
 
-#: ../data/verbal_analogies.xml.h:318
+#: ../data/verbal_analogies.xml.h:322
 msgid "Concert hall"
 msgstr "Koncertsal"
 
-#: ../data/verbal_analogies.xml.h:319
+#: ../data/verbal_analogies.xml.h:323
 msgid "Gym"
 msgstr "Gymnastiksal"
 
-#: ../data/verbal_analogies.xml.h:320
+#: ../data/verbal_analogies.xml.h:324
 msgid "hunter / rifle | photographer"
 msgstr "jæger / riffel | fotograf"
 
-#: ../data/verbal_analogies.xml.h:321
+#: ../data/verbal_analogies.xml.h:325
 msgid "Camera"
 msgstr "Kamera"
 
 # trefod, trebenet stativ
 #. Translators: tripod as used is photography
-#: ../data/verbal_analogies.xml.h:323
+#: ../data/verbal_analogies.xml.h:327
 msgid "Tripod"
 msgstr "Trefod"
 
-#: ../data/verbal_analogies.xml.h:324
+#: ../data/verbal_analogies.xml.h:328
 msgid "Photography"
 msgstr "Fotografering"
 
 # let eller lys
-#: ../data/verbal_analogies.xml.h:325
+#: ../data/verbal_analogies.xml.h:329
 msgid "Light"
 msgstr "Lys"
 
 # svarmuligheder: brage, pifte, sprænge, baldre
-#: ../data/verbal_analogies.xml.h:326
+#: ../data/verbal_analogies.xml.h:330
 msgid "dish / break | balloon"
 msgstr "skål / gå i stykker | ballon"
 
 #. Translators: like 'he burst the balloon'
-#: ../data/verbal_analogies.xml.h:328
+#: ../data/verbal_analogies.xml.h:332
 msgid "Burst"
 msgstr "Sprænge"
 
-#: ../data/verbal_analogies.xml.h:329
+#: ../data/verbal_analogies.xml.h:333
 msgid "Bounce"
 msgstr "Hoppe"
 
-#: ../data/verbal_analogies.xml.h:330
+#: ../data/verbal_analogies.xml.h:334
 msgid "Float"
 msgstr "Flyde"
 
-#: ../data/verbal_analogies.xml.h:331
+#: ../data/verbal_analogies.xml.h:335
 msgid "Roll"
 msgstr "Rulle"
 
-#: ../data/verbal_analogies.xml.h:332
+#: ../data/verbal_analogies.xml.h:336
 msgid "Both relate to an action that breaks the related item."
 msgstr "Begge har forbindelse med en handling som ødelægger denne ting."
 
 # problemstillingen tast/nøgle burde ikke være der på dansk.
-#: ../data/verbal_analogies.xml.h:333
+#: ../data/verbal_analogies.xml.h:337
 msgid "button / push | key (used in a lock)"
 msgstr "knap / tryk | nøgle"
 
 # givet ordparret knap/tryk, hvilket ord har så den
 # tætteste forbindelse med 'nøgle'?
-#: ../data/verbal_analogies.xml.h:334
+#: ../data/verbal_analogies.xml.h:338
 msgid "Turn"
 msgstr "Drej"
 
 #. Translator: 'Open' as verb, like open with a key
-#: ../data/verbal_analogies.xml.h:336
+#: ../data/verbal_analogies.xml.h:340
 msgid "Open"
 msgstr "Åbn"
 
 #. Translator: 'Lock' as verb, like locked with a key
-#: ../data/verbal_analogies.xml.h:338
+#: ../data/verbal_analogies.xml.h:342
 msgid "Lock"
 msgstr "Lås"
 
 #. Translator: 'Close' as verb, like closed with a key
-#: ../data/verbal_analogies.xml.h:340
+#: ../data/verbal_analogies.xml.h:344
 msgid "Close"
 msgstr "Luk"
 
-#: ../data/verbal_analogies.xml.h:341
+#: ../data/verbal_analogies.xml.h:345
 msgid ""
 "To make both objects work, a button needs to be pushed and a key needs to be "
 "turned."
@@ -2035,269 +2059,289 @@ msgstr ""
 "For at få begge objekter til at virke, kræves det at der trykkes på en knap "
 "og en nøgle skal drejes."
 
-#: ../data/verbal_analogies.xml.h:342
+#: ../data/verbal_analogies.xml.h:346
 msgid "concept / idea | obsession"
 msgstr "koncept / ide | besættelse"
 
 #. As a synonym of obsession
-#: ../data/verbal_analogies.xml.h:344
+#: ../data/verbal_analogies.xml.h:348
 msgid "Fixation"
 msgstr "Lidenskab"
 
-#: ../data/verbal_analogies.xml.h:345
+#: ../data/verbal_analogies.xml.h:349
 msgid "Indifference"
 msgstr "Indifference"
 
-#: ../data/verbal_analogies.xml.h:346
+#: ../data/verbal_analogies.xml.h:350
 msgid "Disinterest"
 msgstr "Mangel på interesse"
 
-#: ../data/verbal_analogies.xml.h:347
+#: ../data/verbal_analogies.xml.h:351
 msgid "Intuition"
 msgstr "Intuition"
 
-#: ../data/verbal_analogies.xml.h:348
+#: ../data/verbal_analogies.xml.h:352
 msgid "The relation between the two words is that they are synonymous."
 msgstr "Relationen mellem de to ord er at de er synonymer."
 
-#: ../data/verbal_analogies.xml.h:349
+#: ../data/verbal_analogies.xml.h:353
 msgid "fish / water | bird"
 msgstr "fisk / vand | fugl"
 
-#: ../data/verbal_analogies.xml.h:350
+#: ../data/verbal_analogies.xml.h:354
 msgid "Air"
 msgstr "Luft"
 
 # er svaret på
 # Givet ordparret sæler/luffer, hvilket ord har så den
 # tætteste forbindelse med 'fugl'?
-#: ../data/verbal_analogies.xml.h:351
+#: ../data/verbal_analogies.xml.h:355
 msgid "Wings"
 msgstr "Vinger"
 
-#: ../data/verbal_analogies.xml.h:352
+#: ../data/verbal_analogies.xml.h:356
 msgid "Ship"
 msgstr "Skib"
 
-#: ../data/verbal_analogies.xml.h:353
+#: ../data/verbal_analogies.xml.h:357
 msgid "Cage"
 msgstr "Bur"
 
 #. Translator: 'rook' as a piece of chess
-#: ../data/verbal_analogies.xml.h:355
+#: ../data/verbal_analogies.xml.h:359
 msgid "rook / chess | soldier"
 msgstr "tårn / skak | soldater"
 
-#: ../data/verbal_analogies.xml.h:356
+#: ../data/verbal_analogies.xml.h:360
 msgid "Battle"
 msgstr "Kamp"
 
-#: ../data/verbal_analogies.xml.h:357
+#: ../data/verbal_analogies.xml.h:361
 msgid "Gun"
 msgstr "Pistol"
 
-#: ../data/verbal_analogies.xml.h:358
+#: ../data/verbal_analogies.xml.h:362
 msgid "Peace"
 msgstr "Fred"
 
-#: ../data/verbal_analogies.xml.h:359
+#: ../data/verbal_analogies.xml.h:363
 msgid "Enemy"
 msgstr "Fjende"
 
-#: ../data/verbal_analogies.xml.h:360
+#: ../data/verbal_analogies.xml.h:364
 msgid "competitive / cooperative | anxious"
 msgstr "konkurrencedygtig / samarbejdsvillig | nervøs"
 
 #. Translator: Used as an adjective in English
-#: ../data/verbal_analogies.xml.h:362
+#: ../data/verbal_analogies.xml.h:366
 msgid "Flexible"
 msgstr "Fleksibel"
 
-#: ../data/verbal_analogies.xml.h:363
+#: ../data/verbal_analogies.xml.h:367
 msgid "Cautious"
 msgstr "Forsigtig"
 
 #. Translator: Used as an adjective in English
-#: ../data/verbal_analogies.xml.h:365
+#: ../data/verbal_analogies.xml.h:369
 msgid "Daring"
 msgstr "Dristig"
 
-#: ../data/verbal_analogies.xml.h:366
+#: ../data/verbal_analogies.xml.h:370
 msgid "pessimistic / optimistic | suspicious"
 msgstr "pessimistisk / optimistisk | mistænkelig"
 
 #. Translator: Used as an adjective in English
-#: ../data/verbal_analogies.xml.h:368
+#: ../data/verbal_analogies.xml.h:372
 msgid "Trusting"
 msgstr "Troværdig"
 
-#: ../data/verbal_analogies.xml.h:369
+#: ../data/verbal_analogies.xml.h:373
 msgid "Dubious"
 msgstr "Tvivlsom"
 
 #. Translator: compass as the instrument used for finding direction
-#: ../data/verbal_analogies.xml.h:371
+#: ../data/verbal_analogies.xml.h:375
 msgid "thermometer / temperature | compass"
 msgstr "termometer / temperatur | kompas"
 
-#: ../data/verbal_analogies.xml.h:372
+#: ../data/verbal_analogies.xml.h:376
 msgid "Direction"
 msgstr "Retning"
 
-#: ../data/verbal_analogies.xml.h:373
+#: ../data/verbal_analogies.xml.h:377
 msgid "Elevation"
 msgstr "Elevation"
 
-#: ../data/verbal_analogies.xml.h:374
+#: ../data/verbal_analogies.xml.h:378
 msgid "Position"
 msgstr "Position"
 
-#: ../data/verbal_analogies.xml.h:375
+#: ../data/verbal_analogies.xml.h:379
 msgid "Area"
 msgstr "Område"
 
-#: ../data/verbal_analogies.xml.h:376
+#: ../data/verbal_analogies.xml.h:380
 msgid "The first word is the instrument and the second what it measures."
 msgstr ""
 "Det første ord er instrumentet og det andet det som instrumentet måler."
 
-#: ../data/verbal_analogies.xml.h:377
+#: ../data/verbal_analogies.xml.h:381
+msgid "violin / orchestra | knife"
+msgstr "violin / orkester | kniv"
+
+#: ../data/verbal_analogies.xml.h:382
+msgid "Cutlery"
+msgstr "Bestik"
+
+#: ../data/verbal_analogies.xml.h:383
+msgid "Metal"
+msgstr "Metal"
+
+#: ../data/verbal_analogies.xml.h:384
+msgid "Spoon"
+msgstr "Ske"
+
+#: ../data/verbal_analogies.xml.h:385
+msgid "Wood"
+msgstr "Træ"
+
+#: ../data/verbal_analogies.xml.h:386
 msgid "hungry / eat | tired"
 msgstr "sulten / spis | træt"
 
 # givet ordparret sulten/spis, hvilket ord
 # har så den tætteste forbindelse med træt
-#: ../data/verbal_analogies.xml.h:378
+#: ../data/verbal_analogies.xml.h:387
 msgid "sleep | rest"
 msgstr "sov | hvil"
 
 #. Translators: 'open' is used as a verb (open a box)
-#: ../data/verbal_analogies.xml.h:380
+#: ../data/verbal_analogies.xml.h:389
 msgid "box / open | banana"
 msgstr "boks / åbn | banan"
 
 # er svaret på
 # givet ordparret boks/åbn, hvilket ord har så den
 # tætteste forbindelse med banan
-#: ../data/verbal_analogies.xml.h:381
+#: ../data/verbal_analogies.xml.h:390
 msgid "peel"
 msgstr "skræl"
 
 #. Translators: 'dig' is used as a verb (to dig)
-#: ../data/verbal_analogies.xml.h:383
+#: ../data/verbal_analogies.xml.h:392
 msgid "shovel / dig | axe"
 msgstr "skovl / grav | økse"
 
 # er svaret på givet skovl/grav hvilket ord har så den
 # tætteste forbindelse med økse
 #. Translators: 'chop' is used as a verb (to chop)
-#: ../data/verbal_analogies.xml.h:385
+#: ../data/verbal_analogies.xml.h:394
 msgid "chop"
 msgstr "hug"
 
 #. Translators: 'break' is used as a verb (to break)
-#: ../data/verbal_analogies.xml.h:387
+#: ../data/verbal_analogies.xml.h:396
 msgid "glass / break | paper"
 msgstr "glas / gå itu | papir"
 
 # giver ordparrret glas/knus, hvilket ord har så
 # den tætteste forbindelse med 'papir'.
 #. Translators: 'tear' and 'rip' are used as verbs (to tear / to rip). Tear as in "To pull apart or into 
pieces by force" (not lacrimation)
-#: ../data/verbal_analogies.xml.h:389
+#: ../data/verbal_analogies.xml.h:398
 msgid "tear | rip"
 msgstr "flå | riv"
 
-#. Translators: the concept 'toe' (http://en.wikipedia.org/wiki/Toe) does not exist in all languages. It 
means 'digits of the foot'. Feel free to change it to 'fingers' and adapt the answer accordingly
-#: ../data/verbal_analogies.xml.h:391
+#. Translators: the concept 'toe' (https://en.wikipedia.org/wiki/Toe) does not exist in all languages. It 
means 'digits of the foot'. Feel free to change it to 'fingers' and adapt the answer accordingly
+#: ../data/verbal_analogies.xml.h:400
 msgid "feet / two | toes"
 msgstr "fødder / to | tæer"
 
 #. Translators: referred to 'feet / two | toes'
-#: ../data/verbal_analogies.xml.h:393
+#: ../data/verbal_analogies.xml.h:402
 msgid "ten | 10"
 msgstr "ti | 10"
 
-#: ../data/verbal_analogies.xml.h:394
+#: ../data/verbal_analogies.xml.h:403
 msgid "fish / aquarium | monkey"
 msgstr "fisk / akvarium | abe"
 
-#: ../data/verbal_analogies.xml.h:395
+#: ../data/verbal_analogies.xml.h:404
 msgid "cage | zoo | zoological garden"
 msgstr "bur | zoo | zoologisk have"
 
-#: ../data/verbal_analogies.xml.h:396
+#: ../data/verbal_analogies.xml.h:405
 msgid "A fish in an aquarium lives in captivity."
 msgstr "En fisk i et akvarium lever i fangenskab."
 
-#: ../data/verbal_analogies.xml.h:397
+#: ../data/verbal_analogies.xml.h:406
 msgid "ring / finger | bracelet"
 msgstr "ring / finger | armbånd"
 
-#: ../data/verbal_analogies.xml.h:398
+#: ../data/verbal_analogies.xml.h:407
 msgid "wrist | arm"
 msgstr "håndled | arm"
 
-#: ../data/verbal_analogies.xml.h:399
+#: ../data/verbal_analogies.xml.h:408
 msgid "seal / flippers | bird"
 msgstr "sæler / luffer | fugl"
 
 # er svaret på
 # Givet ordparret sæler/luffer, hvilket ord har så den
 # tætteste forbindelse med 'fugl'?
-#: ../data/verbal_analogies.xml.h:400
+#: ../data/verbal_analogies.xml.h:409
 msgid "wings"
 msgstr "vinger"
 
 #. Translators: stick refers to a piece of wood
-#: ../data/verbal_analogies.xml.h:402
+#: ../data/verbal_analogies.xml.h:411
 msgid "stick / float | stone"
 msgstr "pind / flyd | sten"
 
 # givet ordparret pind/flyd, hvilket ord har så den
 # tætteste forbindelse med 'sten'?
-#: ../data/verbal_analogies.xml.h:403
+#: ../data/verbal_analogies.xml.h:412
 msgid "sink"
 msgstr "synk"
 
-#: ../data/verbal_analogies.xml.h:404
+#: ../data/verbal_analogies.xml.h:413
 msgid "leopard / spots | tiger"
 msgstr "leopard / pletter | tiger"
 
 # Er svaret på
 # Givet ordparret leopard/pletter, hvilket ord har så den tætteste
 # forbindelse med 'tiger'?
-#: ../data/verbal_analogies.xml.h:405
+#: ../data/verbal_analogies.xml.h:414
 msgid "stripes"
 msgstr "striber"
 
 #. Translators: 'submarine' is used as a noun
-#: ../data/verbal_analogies.xml.h:407
+#: ../data/verbal_analogies.xml.h:416
 msgid "fish / submarine | bird"
 msgstr "fisk / ubåd | fugl"
 
 # skal flyver med her (eller er det mere en pilot).
-#: ../data/verbal_analogies.xml.h:408
+#: ../data/verbal_analogies.xml.h:417
 msgid "airplane | aeroplane | plane"
 msgstr "fly | flyvemaskine | luftfartøj"
 
-#: ../data/verbal_analogies.xml.h:409
+#: ../data/verbal_analogies.xml.h:418
 msgid "tears / eyes | sweat"
 msgstr "tårer / øjne | sved"
 
-#: ../data/verbal_analogies.xml.h:410
+#: ../data/verbal_analogies.xml.h:419
 msgid "body | skin"
 msgstr "krop | hud"
 
-#: ../data/verbal_analogies.xml.h:411
+#: ../data/verbal_analogies.xml.h:420
 msgid "bridge / over | tunnel"
 msgstr "bro / over | tunnel"
 
-#: ../data/verbal_analogies.xml.h:412
+#: ../data/verbal_analogies.xml.h:421
 msgid "in | under | through"
 msgstr "i | under | igennem | gennem"
 
 #. Translators: 'play' is used as a verb (to play)
-#: ../data/verbal_analogies.xml.h:414
+#: ../data/verbal_analogies.xml.h:423
 msgid "toy / play | tool"
 msgstr "legetøj / leg | værktøj"
 
@@ -2305,104 +2349,104 @@ msgstr "legetøj / leg | værktøj"
 # Givet ordparret legetøj/leg, hvilket ord har så den tætteste
 # forbindelse med 'værktøj'?
 #. Translators: 'work' is used as a verb (to work)
-#: ../data/verbal_analogies.xml.h:416
+#: ../data/verbal_analogies.xml.h:425
 msgid "work"
 msgstr "arbejd | arbejde | job"
 
 #. 'correct' can be used as verb or adjective
-#: ../data/verbal_analogies.xml.h:418
+#: ../data/verbal_analogies.xml.h:427
 msgid "error / (to) correct | damage"
 msgstr "fejl / ret | skade"
 
 # givet ordparret fejl/rette, hvilket ord har så den
 # tætteste forbindelse med 'skade'?
-#: ../data/verbal_analogies.xml.h:419
+#: ../data/verbal_analogies.xml.h:428
 msgid "repair | fix"
 msgstr "reparer | reparér"
 
-#: ../data/verbal_analogies.xml.h:420
+#: ../data/verbal_analogies.xml.h:429
 msgid "orange / fruit | spinach"
 msgstr "appelsin / frugt | spinat"
 
 # givet ordparret appelsin/frugt, hvilket ord har så
 # den tætteste forbindelse med 'spinat'?
-#: ../data/verbal_analogies.xml.h:421
+#: ../data/verbal_analogies.xml.h:430
 msgid "vegetable"
 msgstr "grøntsag | grønsag"
 
-#: ../data/verbal_analogies.xml.h:422
+#: ../data/verbal_analogies.xml.h:431
 msgid "hands / grab | teeth"
 msgstr "hænder / tag | tænder"
 
-#: ../data/verbal_analogies.xml.h:423
+#: ../data/verbal_analogies.xml.h:432
 msgid "bite"
 msgstr "bid"
 
-#: ../data/verbal_analogies.xml.h:424
+#: ../data/verbal_analogies.xml.h:433
 msgid "Grab and bite are finite actions."
 msgstr "Tage og bide er afsluttede handlinger."
 
-#: ../data/verbal_analogies.xml.h:425
+#: ../data/verbal_analogies.xml.h:434
 msgid "puzzle / solve | game"
 msgstr "puslespil / læg | spil"
 
-#: ../data/verbal_analogies.xml.h:426
+#: ../data/verbal_analogies.xml.h:435
 msgid "win | play"
 msgstr "vind | spil"
 
-#: ../data/verbal_analogies.xml.h:427
+#: ../data/verbal_analogies.xml.h:436
 msgid "eyebrow / eye | mustache"
 msgstr "øjenbryn / øje | overskæg"
 
-#: ../data/verbal_analogies.xml.h:428
+#: ../data/verbal_analogies.xml.h:437
 msgid "lip | upper lip | mouth"
 msgstr "læbe | overlæbe | mund"
 
 # svarmuligheder: klistret, klæbende,
-#: ../data/verbal_analogies.xml.h:429
+#: ../data/verbal_analogies.xml.h:438
 msgid "ice / slippery | glue"
 msgstr "is / glat | lim"
 
 # svarmuligheder for ordparret is/glat
-#: ../data/verbal_analogies.xml.h:430
+#: ../data/verbal_analogies.xml.h:439
 msgid "sticky"
 msgstr "klistret | klæbende | klæbrigt"
 
-#: ../data/verbal_analogies.xml.h:431
+#: ../data/verbal_analogies.xml.h:440
 msgid "whirlpool / water | tornado"
 msgstr "strømhvirvel / vand | tornado"
 
-#: ../data/verbal_analogies.xml.h:432
+#: ../data/verbal_analogies.xml.h:441
 msgid "wind | air"
 msgstr "vind | luft"
 
-#: ../data/verbal_analogies.xml.h:433
+#: ../data/verbal_analogies.xml.h:442
 msgid "fox / den | bird"
 msgstr "ræv / grav | fugl"
 
-#: ../data/verbal_analogies.xml.h:434
+#: ../data/verbal_analogies.xml.h:443
 msgid "nest"
 msgstr "rede"
 
-#: ../data/verbal_analogies.xml.h:435
+#: ../data/verbal_analogies.xml.h:444
 msgid "dog / tame | wolf"
 msgstr "hund / tam | ulv"
 
-#: ../data/verbal_analogies.xml.h:436
+#: ../data/verbal_analogies.xml.h:445
 msgid "wild | savage"
 msgstr "vild"
 
-#: ../data/verbal_analogies.xml.h:437
+#: ../data/verbal_analogies.xml.h:446
 msgid "sugar / sweet | vinegar"
 msgstr "sukker / sød | eddike"
 
 # Givet ordparret sukker/sød, hvilket ord har så den
 # tætteste forbindelse med 'eddike'?
-#: ../data/verbal_analogies.xml.h:438
+#: ../data/verbal_analogies.xml.h:447
 msgid "sour"
 msgstr "sur"
 
-#: ../data/verbal_analogies.xml.h:439
+#: ../data/verbal_analogies.xml.h:448
 msgid "tennis / sport | ballet"
 msgstr "tennis / sport | ballet"
 
@@ -2410,134 +2454,134 @@ msgstr "tennis / sport | ballet"
 # givet ordparret tennis/sport, hvilket ord har
 # så den tætteste forbindelse med 'ballet'?
 #. Translators: 'dance' is used as a noun
-#: ../data/verbal_analogies.xml.h:441
+#: ../data/verbal_analogies.xml.h:450
 msgid "dance"
 msgstr "dans | kunstart | kunst"
 
-#: ../data/verbal_analogies.xml.h:442
+#: ../data/verbal_analogies.xml.h:451
 msgid "slurp / tongue | snort"
 msgstr "slurpre / tunge | pruste"
 
-#: ../data/verbal_analogies.xml.h:443
+#: ../data/verbal_analogies.xml.h:452
 msgid "nose"
 msgstr "næse | tud"
 
-#: ../data/verbal_analogies.xml.h:444
+#: ../data/verbal_analogies.xml.h:453
 msgid "elbow / knee | wrist"
 msgstr "albue / knæ | håndled"
 
-#: ../data/verbal_analogies.xml.h:445
+#: ../data/verbal_analogies.xml.h:454
 msgid "ankle"
 msgstr "ankel"
 
-#: ../data/verbal_analogies.xml.h:446
+#: ../data/verbal_analogies.xml.h:455
 msgid "novel / author | song"
 msgstr "roman / forfatter | sang"
 
-#: ../data/verbal_analogies.xml.h:447
+#: ../data/verbal_analogies.xml.h:456
 msgid "composer | songwriter | lyricist"
 msgstr "komponist | sangskriver | tekstforfatter"
 
-#: ../data/verbal_analogies.xml.h:448
+#: ../data/verbal_analogies.xml.h:457
 msgid "car / road | train"
 msgstr "bil / vej | tog"
 
-#: ../data/verbal_analogies.xml.h:449
+#: ../data/verbal_analogies.xml.h:458
 msgid "track | railway | rails | railroad"
 msgstr "spor | jernbane | jernbanespor | togskinner | skinner"
 
 # pædiatri er læren om børnesygdomme. numismatik er møntvidenskab.
-#: ../data/verbal_analogies.xml.h:450
+#: ../data/verbal_analogies.xml.h:459
 msgid "pediatrics / children | numismatics"
 msgstr "pædiatri / børn | numismatik"
 
-#: ../data/verbal_analogies.xml.h:451
+#: ../data/verbal_analogies.xml.h:460
 msgid "coins | currency | money"
 msgstr "mønter | valuta | penge"
 
-#: ../data/verbal_analogies.xml.h:452
+#: ../data/verbal_analogies.xml.h:461
 msgid "thermometer / temperature | clock"
 msgstr "termometer / temperatur | ur"
 
 #. Translators: time as duration of an event. What a clock measures
-#: ../data/verbal_analogies.xml.h:454
+#: ../data/verbal_analogies.xml.h:463
 msgid "time"
 msgstr "tid"
 
-#: ../data/verbal_analogies.xml.h:455
+#: ../data/verbal_analogies.xml.h:464
 msgid "poems / anthology | maps"
 msgstr "digte / antologi | kort"
 
-#: ../data/verbal_analogies.xml.h:456
+#: ../data/verbal_analogies.xml.h:465
 msgid "atlas"
 msgstr "atlas"
 
-#: ../data/verbal_analogies.xml.h:457
+#: ../data/verbal_analogies.xml.h:466
 msgid "letter / word | page"
 msgstr "bogstav / ord | side"
 
-#: ../data/verbal_analogies.xml.h:458
+#: ../data/verbal_analogies.xml.h:467
 msgid "book | magazine | document"
 msgstr "bog | magasin | blad | dokument"
 
-#: ../data/verbal_analogies.xml.h:459
+#: ../data/verbal_analogies.xml.h:468
 msgid "hour / minute | minute"
 msgstr "time / minut | minut"
 
 #. Translators: refers to the unit of time
-#: ../data/verbal_analogies.xml.h:461
+#: ../data/verbal_analogies.xml.h:470
 msgid "second"
 msgstr "sekund"
 
 # Hvis man bruger "tiger" bliver "rovdyr" tvetydig (kødæder eller gruppe af pattedyr), og så ville svar som 
Parrettåede og Klovdyr også være korrekte. Det undgås ved at vælge et rovdyr som ikke tilhører rovdyrordenen.
-#: ../data/verbal_analogies.xml.h:462
+#: ../data/verbal_analogies.xml.h:471
 msgid "tiger / carnivore | cow"
 msgstr "krokodille / rovdyr | ko"
 
-#: ../data/verbal_analogies.xml.h:463
+#: ../data/verbal_analogies.xml.h:472
 msgid "herbivorous | herbivore"
 msgstr "planteædende | planteæder"
 
-#: ../data/verbal_analogies.xml.h:464
+#: ../data/verbal_analogies.xml.h:473
 msgid "constellation / stars | archipelago"
 msgstr "stjernebillede / stjerner | øhav"
 
-#: ../data/verbal_analogies.xml.h:465
+#: ../data/verbal_analogies.xml.h:474
 msgid "islands"
 msgstr "øer"
 
-#: ../src/Clients/Classical/CommandLine.cs:100
+#: ../src/Clients/Classical/CommandLine.cs:98
 #, csharp-format
 msgid "Unknown command line parameter {0}"
 msgstr "Ukendt kommandolinjeparameter {0}"
 
 #. Translators: {0} is a date
-#: ../src/Clients/Classical/CommandLine.cs:110
+#: ../src/Clients/Classical/CommandLine.cs:108
 #, csharp-format
 msgid "(built on {0})"
 msgstr "(kompileret {0})"
 
-#: ../src/Clients/Classical/CommandLine.cs:121
+#: ../src/Clients/Classical/CommandLine.cs:119
 msgid "List of available games"
 msgstr "Liste over tilgængelige spil"
 
-#: ../src/Clients/Classical/CommandLine.cs:172
+#: ../src/Clients/Classical/CommandLine.cs:170
 msgid "Usage: gbrainy [options]"
 msgstr "Brug: gbrainy [tilvalg]"
 
-#: ../src/Clients/Classical/CommandLine.cs:173
+#: ../src/Clients/Classical/CommandLine.cs:171
 msgid "  --version\t\t\tPrint version information."
 msgstr "  --version\t\t\tVis versionsinformation."
 
-#: ../src/Clients/Classical/CommandLine.cs:174
+#: ../src/Clients/Classical/CommandLine.cs:172
 msgid "  --help\t\t\tPrint this usage message."
 msgstr "  --help\t\t\tVis denne brugsbesked."
 
-#: ../src/Clients/Classical/CommandLine.cs:175
+#: ../src/Clients/Classical/CommandLine.cs:173
 msgid "  --gamelist\t\t\tShows the list of available games."
 msgstr "  --gamelist\t\t\tViser listen over tilgængelige spil."
 
-#: ../src/Clients/Classical/CommandLine.cs:176
+#: ../src/Clients/Classical/CommandLine.cs:174
 msgid ""
 "  --customgame [game1, gameN]\tSpecifies a list of games to play during a "
 "custom game."
@@ -2545,31 +2589,31 @@ msgstr ""
 "  --customgame [spil1, spilN]\tAngiver en liste af spil som skal spilles i "
 "et brugerdefineret spil."
 
-#: ../src/Clients/Classical/CommandLine.cs:177
+#: ../src/Clients/Classical/CommandLine.cs:175
 msgid ""
 "  --norandom \t\t\tThe custom game list provided will not be randomized."
 msgstr ""
 "  --norandom \t\t\tDen angivne brugerdefinerede spilliste vil ikke blive "
 "udført tilfældigt."
 
-#: ../src/Clients/Classical/CommandLine.cs:178
+#: ../src/Clients/Classical/CommandLine.cs:176
 msgid "  --versions \t\t\tShow dependencies."
 msgstr "  --versions \t\t\tVis afhængigheder."
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:34
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:32
 msgid "Software"
 msgstr "Software"
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:37
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:35
 msgid "Based on ideas by"
 msgstr "Baseret på ideer af"
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:41
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:39
 msgid "MENSA works"
 msgstr "MENSA-arbejder"
 
 #. Translators: Replace by the name of the people that translated the application
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:61
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:59
 msgid "translator-credits"
 msgstr ""
 "Joe Hansen <joedalton2 yahoo dk>, 2009, 2010, 2011\n"
@@ -2577,7 +2621,7 @@ msgstr ""
 "Dansk-gruppen <dansk dansk-gruppen dk>\n"
 "Mere info: http://www.dansk-gruppen.dk";
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:66
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:64
 msgid ""
 "This program is free software; you can redistribute it and/or modify it "
 "under the terms of the GNU General Public License as  published by the Free "
@@ -2591,7 +2635,7 @@ msgstr ""
 "version.\n"
 "\n"
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:67
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:65
 msgid ""
 "This program is distributed in the hope that it will be useful, but WITHOUT "
 "ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or "
@@ -2605,72 +2649,70 @@ msgstr ""
 "læses i GNU General Public License.\n"
 "\n"
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:68
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:66
 msgid ""
 "You should have received a copy of the GNU General Public License along with "
-"this program; if not, write to the Free Software Foundation, Inc., 59 Temple "
-"Place - Suite 330, Boston, MA 02111-1307, USA."
+"this program; if not, see <http://www.gnu.org/licenses/>."
 msgstr ""
 "Du bør have modtaget en kopi af GNU General Public Licens sammen med dette "
-"program; hvis ikke, så skriv til Free Software Foundtation Inc., 59 Temple "
-"Place - Suite 330, Boston, MA 02111-1307, USA."
+"program; hvis ikke, så se <http://www.gnu.org/licenses/>."
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:78
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:76
 msgid "A brain teaser game for fun and to keep your brain trained."
 msgstr "Et sjovt grublespil, der kan holde din hjerne i tip-top stand."
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:80
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:78
 msgid "gbrainy project web site"
 msgstr "gbrainys projekthjemmeside"
 
 #. Column: Game Name
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:106
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:104
 msgid "Game Name"
 msgstr "Spilnavn"
 
 #. Column: Type
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:132
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:130
 msgid "Type"
 msgstr "Type"
 
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:158
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:156
 msgid "Selected"
 msgstr "Markerede"
 
 #. Translators: default file name used when exporting PDF files (keep the pdf extension please)
-#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:73
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:71
 msgid "games.pdf"
 msgstr "spil.pdf"
 
-#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:80
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:78
 msgid "PDF files"
 msgstr "PDF-filer"
 
-#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:84
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:82
 msgid "All files"
 msgstr "Alle filer"
 
-#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:172
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:170
 msgid "The PDF file has been exported correctly."
 msgstr "PDF-filen er blevet eksporteret."
 
-#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:175
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:173
 msgid ""
 "There was a problem generating the PDF file. The file has not been created."
 msgstr ""
 "Der opstod et problem under oprettelsen af PDF-filen. Filen er ikke blevet "
 "oprettet."
 
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:46
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:44
 msgid "The graph below shows the player's game score evolution."
 msgstr "Grafen nedenfor viser spillerens udvikling opgjort i point."
 
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:50
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:48
 msgid ""
 "You need more than one game session recorded to see the score evolution."
 msgstr "Du har brug for mere end et spil for at se pointudviklingen."
 
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:54
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:52
 #, csharp-format
 msgid "It is built using the results of {0} recorded game session."
 msgid_plural ""
@@ -2681,25 +2723,25 @@ msgstr[1] "Den bygges ved at bruge resultaterne for de {0} sidste spil."
 #. Translators: "The graph below" +  "It is built using" sentences
 #. Translators: answer + rationale of the answer
 #. Translators: Concatenating two strings (rationale of answer + extra information).
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:61
-#: ../src/Core/Main/Game.cs:145
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:75
-#: ../src/Games/Logic/PuzzleCountSeries.cs:93
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:59
+#: ../src/Core/Main/Game.cs:143
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:73
+#: ../src/Games/Logic/PuzzleCountSeries.cs:91
 #, csharp-format
 msgid "{0} {1}"
 msgstr "{0} {1}"
 
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:68
-#: ../src/Core/Views/FinishView.cs:102
-#: ../src/Core/Views/PlayerHistoryView.cs:85
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:66
+#: ../src/Core/Views/FinishView.cs:100
+#: ../src/Core/Views/PlayerHistoryView.cs:83
 msgid "Total"
 msgstr "Total"
 
-#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:120
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:118
 msgid "You are about to delete the player's game session history."
 msgstr "Du er ved at slette spillerens spilhistorik."
 
-#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:121
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:119
 msgid ""
 "If you proceed, you will lose the history of the previous game sessions. Do "
 "you want to continue?"
@@ -2707,7 +2749,7 @@ msgstr ""
 "Hvis du fortsætter, vil du miste historikken fra de tidligere spil. Ønsker "
 "du at fortsætte?"
 
-#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:122
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:120
 msgid "_Delete"
 msgstr "_Slet"
 
@@ -2757,20 +2799,20 @@ msgid "<b>Game Types</b>"
 msgstr "<b>Spiltyper</b>"
 
 #: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:7
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:124
-#: ../src/Core/Main/GameTypes.cs:45 ../src/Core/Views/FinishView.cs:109
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:122
+#: ../src/Core/Main/GameTypes.cs:43 ../src/Core/Views/FinishView.cs:107
 msgid "Logic"
 msgstr "Logik"
 
 #: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:8
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:128
-#: ../src/Core/Main/GameTypes.cs:49 ../src/Core/Views/FinishView.cs:116
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:126
+#: ../src/Core/Main/GameTypes.cs:47 ../src/Core/Views/FinishView.cs:114
 msgid "Calculation"
 msgstr "Beregning"
 
 #: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:9
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:138
-#: ../src/Core/Main/GameTypes.cs:51 ../src/Core/Views/FinishView.cs:130
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:136
+#: ../src/Core/Main/GameTypes.cs:49 ../src/Core/Views/FinishView.cs:128
 msgid "Verbal"
 msgstr "Sproglig"
 
@@ -2874,15 +2916,15 @@ msgstr "Maksimalt antal gemte spil i spillerens historik:"
 msgid "Delete Player's Game Session History"
 msgstr "Slet spillerens historik"
 
-#: ../src/Clients/Classical/gbrainy.cs:431
+#: ../src/Clients/Classical/gbrainy.cs:429
 msgid "Congratulations."
 msgstr "Tillykke."
 
-#: ../src/Clients/Classical/gbrainy.cs:435
+#: ../src/Clients/Classical/gbrainy.cs:433
 msgid "Incorrect answer."
 msgstr "Forkert svar."
 
-#: ../src/Clients/Classical/gbrainy.cs:496
+#: ../src/Clients/Classical/gbrainy.cs:494
 msgid ""
 "Once you have an answer type it in the \"Answer:\" entry box and press the "
 "\"OK\" button."
@@ -2890,11 +2932,11 @@ msgstr ""
 "Når du har et svar, så indtast det i indtastningsboksen »Svar:« og tryk på "
 "knappen »O.k.«."
 
-#: ../src/Clients/Classical/gbrainy.cs:526
+#: ../src/Clients/Classical/gbrainy.cs:524
 msgid "The level of translation of gbrainy for your language is low."
 msgstr "Oversættelsesniveauet for gbrainy er lavt for dit sprog."
 
-#: ../src/Clients/Classical/gbrainy.cs:527
+#: ../src/Clients/Classical/gbrainy.cs:525
 msgid ""
 "You may be exposed to partially translated games making it more difficult to "
 "play. If you prefer to play in English, there is an option for doing so in "
@@ -2904,16 +2946,16 @@ msgstr ""
 "Hvis du foretrækker at spille på engelsk, er der en indstilling for dette "
 "under gbrainys indstillinger."
 
-#: ../src/Clients/Classical/gbrainy.cs:623
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:143
+#: ../src/Clients/Classical/gbrainy.cs:621
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:141
 msgid "Pause"
 msgstr "Pause"
 
-#: ../src/Clients/Classical/gbrainy.cs:628
+#: ../src/Clients/Classical/gbrainy.cs:626
 msgid "Resume"
 msgstr "Genoptag"
 
-#: ../src/Clients/Classical/gbrainy.cs:778
+#: ../src/Clients/Classical/gbrainy.cs:776
 #, csharp-format
 msgid "Startup time {0}"
 msgstr "Opstartstid {0}"
@@ -3020,293 +3062,293 @@ msgstr "_Næste"
 msgid "_Tip"
 msgstr "_Tip"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:31
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:29
 msgid "Add-in Manager"
 msgstr "Håndtering af udvidelsesmodul"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:32
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:30
 msgid "Additional extensions are required to perform this operation."
 msgstr "Yderligere udvidelser er krævet for at udføre denne handling."
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:33
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:31
 msgid "The following add-ins will be installed:"
 msgstr "De følgende udvidelsesmoduler vil blive installeret:"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:34
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:32
 msgid "<big><b>Add-in Manager</b></big>"
 msgstr "<big><b>Håndtering af udvidelsesmoduler</b></big>"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:35
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:33
 msgid "The following add-ins are currently installed:"
 msgstr "De følgende udvidelsesmoduler er aktuelt installeret:"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:36
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:34
 msgid "_Install Add-ins..."
 msgstr "_Installer udvidelsesmoduler …"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:37
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:35
 msgid "_Repositories..."
 msgstr "_Arkiver …"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:38
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:36
 msgid "_Uninstall..."
 msgstr "A_finstaller …"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:39
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:37
 msgid "Enable"
 msgstr "Slå til"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:40
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:38
 msgid "Disable"
 msgstr "Slå fra"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:41
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:39
 msgid "Add-in"
 msgstr "Udvidelsesmodul"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:42
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:40
 msgid "Version"
 msgstr "Version"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:43
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:41
 msgid "Other"
 msgstr "Andet"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:44
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:42
 msgid "Version:"
 msgstr "Version:"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:45
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:43
 msgid "Author:"
 msgstr "Forfatter:"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:46
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:44
 msgid "Copyright:"
 msgstr "Ophavsret:"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:47
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:45
 msgid "Add-in Dependencies:"
 msgstr "Afhængigheder for udvidelsesmodul:"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:48
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:46
 msgid "<b>Select the add-ins to install and click on Next</b>"
 msgstr ""
 "<b>Vælg de udvidelsesmoduler, der skal installeres og klik på Næste</b>"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:49
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:47
 msgid "Show all packages"
 msgstr "Vis alle pakker"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:50
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:48
 msgid "Show new versions only"
 msgstr "Vis kun nye versioner"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:51
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:49
 msgid "Show updates only"
 msgstr "Vis kun opdateringer"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:52
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:50
 msgid "_Unselect All"
 msgstr "Fr_avælg alle"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:53
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:51
 msgid "Select _All"
 msgstr "Vælg _alle"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:54
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:52
 msgid "Add-in Installation"
 msgstr "Installation af udvidelsesmodul"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:55
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:53
 msgid "Name"
 msgstr "Navn"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:56
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:54
 msgid "Url"
 msgstr "Url"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:57
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:55
 msgid "Install from:"
 msgstr "Installer fra:"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:58
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:56
 msgid "Repository"
 msgstr "Arkiv"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:59
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:57
 msgid "All registered repositories"
 msgstr "Alle registrerede arkiver"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:60
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:58
 msgid "Register an on-line repository"
 msgstr "Registrer et arkiv på nettet"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:61
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:59
 msgid "Select the location of the repository you want to register:"
 msgstr "Vælg placering på det arkiv du ønsker at registrere:"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:62
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:60
 msgid "Register a local repository"
 msgstr "Registrer et lokalt arkiv"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:63
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:61
 msgid "Url:"
 msgstr "Url:"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:64
-#: ../src/Clients/Classical/Widgets/BrowseFile.cs:43
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:62
+#: ../src/Clients/Classical/Widgets/BrowseFile.cs:41
 msgid "Browse..."
 msgstr "Gennemse …"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:65
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:63
 msgid "Path:"
 msgstr "Sti:"
 
 #. Mono Addins 0.6
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:68
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:66
 msgid "Installed"
 msgstr "Installeret"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:69
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:67
 msgid "Updates"
 msgstr "Opdateringer"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:70
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:68
 msgid "Gallery"
 msgstr "Galleri"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:71
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:69
 msgid "Repository:"
 msgstr "Arkiv:"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:72
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:70
 msgid "Install from file..."
 msgstr "Installer fra fil …"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:73
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:71
 msgid "No selection"
 msgstr "Ingen markering"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:74
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:72
 msgid "No add-ins found"
 msgstr "Ingen udvidelsesmoduler fundet"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:75
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:73
 msgid "Refresh"
 msgstr "Opdater"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:76
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:74
 msgid "Add-in packages"
 msgstr "Pakker for udvidelsesmoduler"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:77
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:75
 msgid "Install Add-in Package"
 msgstr "Installer pakke for udvidelsesmodul"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:78
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:76
 msgid "All repositories"
 msgstr "Alle arkiver"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:79
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:77
 msgid "Manage Repositories..."
 msgstr "Håndter arkiver …"
 
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:80
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:78
 msgid "Add-in Repository Management"
 msgstr "Arkivhåndtering af udvidelsesmodul"
 
 #. Translators: {0} is a number indicating the Addins available for update
-#: ../src/Clients/Classical/MonoAddinsStrings.cs:87
+#: ../src/Clients/Classical/MonoAddinsStrings.cs:85
 #, csharp-format
 msgid "{0} update available"
 msgid_plural "{0} updates available"
 msgstr[0] "{0} opdatering tilgængelig"
 msgstr[1] "{0} opdateringer tilgængelige"
 
-#: ../src/Clients/Classical/Widgets/BrowseFile.cs:84
+#: ../src/Clients/Classical/Widgets/BrowseFile.cs:82
 msgid "Open Location"
 msgstr "Åbn placering"
 
-#: ../src/Clients/Classical/Widgets/GameDrawingArea.cs:126
-#: ../src/Core/Main/GameSession.cs:185
+#: ../src/Clients/Classical/Widgets/GameDrawingArea.cs:124
+#: ../src/Core/Main/GameSession.cs:183
 msgid "Paused"
 msgstr "Pause"
 
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:118
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:116
 msgid "Play all the games"
 msgstr "Spil med alle øvelserne"
 
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:119
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:117
 msgid "All"
 msgstr "Alle"
 
 # har lavet den her en smule om, for at undgå den med spil spil
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:123
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:121
 msgid "Play games that challenge your reasoning and thinking"
 msgstr "Spil der udfordrer din logiske sans og tænkning"
 
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:129
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:127
 msgid "Play games that challenge your mental calculation skills"
 msgstr "Spil der udfordrer dine evner inden for hovedregning"
 
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:133
-#: ../src/Core/Main/GameTypes.cs:47 ../src/Core/Views/FinishView.cs:123
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:131
+#: ../src/Core/Main/GameTypes.cs:45 ../src/Core/Views/FinishView.cs:121
 msgid "Memory"
 msgstr "Hukommelse"
 
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:134
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:132
 msgid "Play games that challenge your short term memory"
 msgstr "Spil der udfordrer din korttidshukommelse"
 
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:139
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:137
 msgid "Play games that challenge your verbal aptitude"
 msgstr "Spil der udfordrer dine sproglige anlæg"
 
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:144
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:142
 msgid "Pause or resume the game"
 msgstr "Pause eller genoptag spillet"
 
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:148
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:146
 msgid "End the game and show score"
 msgstr "Afslut spillet og vis point"
 
-#: ../src/Clients/Classical/Widgets/Toolbar.cs:149
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:147
 msgid "End"
 msgstr "Slut"
 
 # De her bruges både som ental og flertal
 # Bemærk at efter kontakt med projektet skal de oversættes som red - rød.
 # Vær opmærksom på de strenge som er plural.
-#: ../src/Core/Main/ColorPalette.cs:72
+#: ../src/Core/Main/ColorPalette.cs:70
 msgid "red"
 msgstr "rød"
 
-#: ../src/Core/Main/ColorPalette.cs:73
+#: ../src/Core/Main/ColorPalette.cs:71
 msgid "green"
 msgstr "grøn"
 
-#: ../src/Core/Main/ColorPalette.cs:74
+#: ../src/Core/Main/ColorPalette.cs:72
 msgid "blue"
 msgstr "blå"
 
 # NB den her indgik hvor den skulle være flertal under testen.
-#: ../src/Core/Main/ColorPalette.cs:75
+#: ../src/Core/Main/ColorPalette.cs:73
 msgid "yellow"
 msgstr "gul"
 
-#: ../src/Core/Main/ColorPalette.cs:76
+#: ../src/Core/Main/ColorPalette.cs:74
 msgid "magenta"
 msgstr "magentarød"
 
-#: ../src/Core/Main/ColorPalette.cs:77
+#: ../src/Core/Main/ColorPalette.cs:75
 msgid "orange"
 msgstr "orange"
 
-#: ../src/Core/Main/ColorPalette.cs:78
+#: ../src/Core/Main/ColorPalette.cs:76
 msgid "black"
 msgstr "sort"
 
-#: ../src/Core/Main/ColorPalette.cs:79
+#: ../src/Core/Main/ColorPalette.cs:77
 msgid "white"
 msgstr "hvid"
 
@@ -3317,77 +3359,77 @@ msgstr "hvid"
 #. For languages represented with the Latin alphabet use
 #. the same than English
 #. First possible answer for a series (e.g.: Figure A)
-#: ../src/Core/Main/GameAnswer.cs:116
+#: ../src/Core/Main/GameAnswer.cs:114
 msgid "A"
 msgstr "A"
 
 #. Second possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:118
+#: ../src/Core/Main/GameAnswer.cs:116
 msgid "B"
 msgstr "B"
 
 #. Third possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:120
+#: ../src/Core/Main/GameAnswer.cs:118
 msgid "C"
 msgstr "C"
 
 #. Fourth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:122
+#: ../src/Core/Main/GameAnswer.cs:120
 msgid "D"
 msgstr "D"
 
 #. Fifth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:124
+#: ../src/Core/Main/GameAnswer.cs:122
 msgid "E"
 msgstr "E"
 
 #. Sixth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:126
+#: ../src/Core/Main/GameAnswer.cs:124
 msgid "F"
 msgstr "F"
 
 #. Seventh possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:128
+#: ../src/Core/Main/GameAnswer.cs:126
 msgid "G"
 msgstr "G"
 
 #. Eighth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:130
+#: ../src/Core/Main/GameAnswer.cs:128
 msgid "H"
 msgstr "H"
 
 #. Translators. This is the list of valid answers, like A or B.
-#: ../src/Core/Main/GameAnswer.cs:146
+#: ../src/Core/Main/GameAnswer.cs:144
 #, csharp-format
 msgid "{0} or {1}"
 msgstr "{0} eller {1}"
 
 #. Translators. This is the list of valid answers, like A, B or C.
-#: ../src/Core/Main/GameAnswer.cs:150
+#: ../src/Core/Main/GameAnswer.cs:148
 #, csharp-format
 msgid "{0}, {1} or {2}"
 msgstr "{0}, {1} eller {2}"
 
 #. Translators. This is the list of valid answers, like A, B, C or D.
-#: ../src/Core/Main/GameAnswer.cs:154
+#: ../src/Core/Main/GameAnswer.cs:152
 #, csharp-format
 msgid "{0}, {1}, {2} or {3}"
 msgstr "{0}, {1}, {2} eller {3}"
 
-#: ../src/Core/Main/GameAnswer.cs:163
+#: ../src/Core/Main/GameAnswer.cs:161
 #, csharp-format
 msgid "Figure {0}"
 msgstr "Figur {0}"
 
-#: ../src/Core/Main/Game.cs:138
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:67
+#: ../src/Core/Main/Game.cs:136
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:65
 #, csharp-format
 msgid "The correct answer is {0}."
 msgid_plural "The possible correct answers are {0}."
 msgstr[0] "Det korrekte svar er {0}."
 msgstr[1] "De mulige korrekte svar er {0}."
 
-#: ../src/Core/Main/GameManager.cs:251
+#: ../src/Core/Main/GameManager.cs:249
 msgid "Extensions database:"
 msgstr "Database for udvidelser:"
 
@@ -3395,7 +3437,7 @@ msgstr "Database for udvidelser:"
 # gennemlæsning og nu har engelsk ændret sig.
 # kunne også være tilgængelige spil
 #. Translators: 'Games registered' is the games know to gbrainy (build-in and load from addins-in and 
external files)
-#: ../src/Core/Main/GameManager.cs:257
+#: ../src/Core/Main/GameManager.cs:255
 #, csharp-format
 msgid ""
 "{0} games registered: {1} logic puzzles, {2} calculation trainers, {3} "
@@ -3404,61 +3446,61 @@ msgstr ""
 "Registrerede spil: {0}: {1} logiske puslespil, {2} regneøvelser, {3} "
 "hovedregningsopgaver, {4} sproglige analogier"
 
-#: ../src/Core/Main/GameSession.cs:183
+#: ../src/Core/Main/GameSession.cs:181
 #, csharp-format
 msgid "Games played: {0} (Score: {1})"
 msgstr "Afviklede spil: {0} (Point: {1})"
 
-#: ../src/Core/Main/GameSession.cs:184
+#: ../src/Core/Main/GameSession.cs:182
 #, csharp-format
 msgid "Time: {0}"
 msgstr "Tidsforbrug: {0}"
 
 #. Translators: {0} is the name of the game
-#: ../src/Core/Main/GameSession.cs:189
+#: ../src/Core/Main/GameSession.cs:187
 #, csharp-format
 msgid "Game: {0}"
 msgstr "Spil: {0}"
 
 #. Translators: text in the status bar: games played - time - game name
-#: ../src/Core/Main/GameSession.cs:191
+#: ../src/Core/Main/GameSession.cs:189
 #, csharp-format
 msgid "{0} - {1} - {2}"
 msgstr "{0} - {1} - {2}"
 
 #. Translators: text in the status bar: games played - time
-#: ../src/Core/Main/GameSession.cs:194
+#: ../src/Core/Main/GameSession.cs:192
 #, csharp-format
 msgid "{0} - {1}"
 msgstr "{0} - {1}"
 
-#: ../src/Core/Main/GameSessionHistory.cs:80
+#: ../src/Core/Main/GameSessionHistory.cs:78
 msgid "Outstanding results"
 msgstr "Enestående resultater"
 
-#: ../src/Core/Main/GameSessionHistory.cs:82
+#: ../src/Core/Main/GameSessionHistory.cs:80
 msgid "Excellent results"
 msgstr "Glimrende resultater"
 
-#: ../src/Core/Main/GameSessionHistory.cs:84
+#: ../src/Core/Main/GameSessionHistory.cs:82
 msgid "Good results"
 msgstr "Gode resultater"
 
-#: ../src/Core/Main/GameSessionHistory.cs:86
+#: ../src/Core/Main/GameSessionHistory.cs:84
 msgid "Poor results"
 msgstr "Dårlige resultater"
 
-#: ../src/Core/Main/GameSessionHistory.cs:87
+#: ../src/Core/Main/GameSessionHistory.cs:85
 msgid "Disappointing results"
 msgstr "Skuffende resultater"
 
-#: ../src/Core/Main/GameTips.cs:59
+#: ../src/Core/Main/GameTips.cs:57
 msgid "Read the instructions carefully and identify the data and given clues."
 msgstr ""
 "Læs instruktionerne omhyggeligt og identificer dataene og de anførte "
 "ledetråde."
 
-#: ../src/Core/Main/GameTips.cs:61
+#: ../src/Core/Main/GameTips.cs:59
 msgid ""
 "To score the player gbrainy uses the time and tips needed to complete each "
 "game."
@@ -3466,33 +3508,33 @@ msgstr ""
 "For at beregne spillerens point bruger gbrainy tiden og fif brugt til at "
 "færdiggøre hvert spil."
 
-#: ../src/Core/Main/GameTips.cs:63
+#: ../src/Core/Main/GameTips.cs:61
 msgid ""
 "In logic games, elements that may seem irrelevant can be very important."
 msgstr ""
 "I logiske spil kan elementer som virker irrelevante være meget vigtige."
 
-#: ../src/Core/Main/GameTips.cs:65
+#: ../src/Core/Main/GameTips.cs:63
 msgid "Try to approach a problem from different angles."
 msgstr "Forsøg at tilgå et problem fra flere vinkler."
 
-#: ../src/Core/Main/GameTips.cs:67
+#: ../src/Core/Main/GameTips.cs:65
 msgid ""
 "Do not be afraid of making mistakes, they are part of the learning process."
 msgstr "Vær ikke bare for fejltagelser; de er en del af læringsprocessen."
 
-#: ../src/Core/Main/GameTips.cs:69
+#: ../src/Core/Main/GameTips.cs:67
 msgid ""
 "Do all the problems, even the difficult ones. Improvement comes from "
 "challenging yourself."
 msgstr "Løs alle problemerne, selv de svære. Øvelse gør mester."
 
-#: ../src/Core/Main/GameTips.cs:71
+#: ../src/Core/Main/GameTips.cs:69
 msgid "Play on a daily basis, you will notice progress soon."
 msgstr "Spil dagligt; du vil snart se fremskridt."
 
 #. Translators: Custom Game Selection is a menu option
-#: ../src/Core/Main/GameTips.cs:73
+#: ../src/Core/Main/GameTips.cs:71
 msgid ""
 "Use the 'Custom Game Selection' to choose exactly which games you want to "
 "play."
@@ -3500,15 +3542,15 @@ msgstr ""
 "Brug 'Tilpasset spiludvælgelse' for at vælge præcis det spil, du ønsker at "
 "spille."
 
-#: ../src/Core/Main/GameTips.cs:75 ../src/Core/Views/WelcomeView.cs:151
+#: ../src/Core/Main/GameTips.cs:73 ../src/Core/Views/WelcomeView.cs:149
 msgid "Use the Settings to adjust the difficulty level of the game."
 msgstr "Brug opsætningen til at justere sværhedsgraden på spillet."
 
-#: ../src/Core/Main/GameTips.cs:77
+#: ../src/Core/Main/GameTips.cs:75
 msgid "Association of elements is a common technique for remembering things."
 msgstr "Association af elementer er en kendt teknik til at huske ting."
 
-#: ../src/Core/Main/GameTips.cs:79
+#: ../src/Core/Main/GameTips.cs:77
 msgid ""
 "Grouping elements into categories is a common technique for remembering "
 "things."
@@ -3516,26 +3558,26 @@ msgstr ""
 "Gruppering af elementer i kategorier er en kendt teknik til at huske ting."
 
 # faktum, ting
-#: ../src/Core/Main/GameTips.cs:81
+#: ../src/Core/Main/GameTips.cs:79
 msgid "Build acronyms using the first letter of each fact to be remembered."
 msgstr ""
 "Opbyg akronymer ved at bruge de første bogstaver for hver ting, der skal "
 "huskes."
 
-#: ../src/Core/Main/GameTips.cs:83
+#: ../src/Core/Main/GameTips.cs:81
 msgid ""
 "The enjoyment obtained from a puzzle is proportional to the time spent on it."
 msgstr "Fornøjelsen ved et puslespil er proportionalt med den forbrugte tid."
 
-#: ../src/Core/Main/GameTips.cs:85
+#: ../src/Core/Main/GameTips.cs:83
 msgid "Think of breaking down every problem into simpler components."
 msgstr "Overvej at bryde hvert problem ned i mindre bestanddele."
 
-#: ../src/Core/Main/GameTips.cs:87
+#: ../src/Core/Main/GameTips.cs:85
 msgid "When answering verbal analogies pay attention to the verb tense."
 msgstr "Når du svarer på mundtlige analogier, så vær opmærksom på bøjningen."
 
-#: ../src/Core/Main/GameTips.cs:89
+#: ../src/Core/Main/GameTips.cs:87
 msgid ""
 "When you go shopping, try to perform calculations without the use of a "
 "calculator."
@@ -3543,68 +3585,68 @@ msgstr ""
 "Når du går ud og handler, så prøv at lave beregninger uden brug af en "
 "lommeregner."
 
-#: ../src/Core/Main/Memory.cs:53
+#: ../src/Core/Main/Memory.cs:51
 msgid "Memorize the objects below in the given time"
 msgstr "Husk alle objekterne nedenfor inden for den tildelte tidsperiode"
 
-#: ../src/Core/Main/Memory.cs:238
+#: ../src/Core/Main/Memory.cs:236
 msgid "Time left"
 msgstr "Tid tilbage"
 
 #. Translators: {0} is the game number and {1} the game question or answer
 #. The number is used as reference when looking for the game solution in the PDF
-#: ../src/Core/Main/PdfExporter.cs:112 ../src/Core/Main/PdfExporter.cs:172
+#: ../src/Core/Main/PdfExporter.cs:110 ../src/Core/Main/PdfExporter.cs:170
 #, csharp-format
 msgid "Game #{0}. {1}"
 msgstr "Spil nr. {0}. {1}"
 
-#: ../src/Core/Main/PdfExporter.cs:129
+#: ../src/Core/Main/PdfExporter.cs:127
 #, csharp-format
 msgid "Created by gbrainy {0}"
 msgstr "Skrevet af gbrainy {0}"
 
-#: ../src/Core/Main/PdfExporter.cs:164
+#: ../src/Core/Main/PdfExporter.cs:162
 msgid "Solutions"
 msgstr "Løsninger"
 
 #. Translators: this the separator used when concatenating multiple possible answers for verbal analogies
 #. For example: "Possible correct answers are: sleep, rest."
-#: ../src/Core/Main/Verbal/Analogies.cs:76
+#: ../src/Core/Main/Verbal/Analogies.cs:74
 msgid ", "
 msgstr ", "
 
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:38
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:36
 #, csharp-format
 msgid "Multiple options #{0}"
 msgstr "Flere valgmuligheder {0}"
 
 #. Translators: {0} is replaced by a question and {1} by the possible valid answers
 #. E.g.: What is the correct option? Answer A, B, C or D.
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:51
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:60
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:49
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:58
 #, csharp-format
 msgid "{0} Answer {1}."
 msgstr "{0} Svar {1}."
 
 #. Translators: this "option) answer" for example "a) "21 x 60 = 1260". This should not be changed for most 
of the languages
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:87
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:103
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:164
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:152
-#: ../src/Games/Logic/PuzzleOstracism.cs:164
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:183
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:142
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:85
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:101
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:162
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:150
+#: ../src/Games/Logic/PuzzleOstracism.cs:162
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:181
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:140
 #, csharp-format
 msgid "{0}) {1}"
 msgstr "{0}) {1}"
 
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:39
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:37
 #, csharp-format
 msgid "Pair of words compare #{0}"
 msgstr "Ordsammenligning {0}"
 
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:55
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:55
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:53
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:53
 #, csharp-format
 msgid ""
 "Given the relationship between the two words below, which word has the same "
@@ -3613,80 +3655,80 @@ msgstr ""
 "Givet ordparret nedenfor, hvilket ord har så den tætteste forbindelse med "
 "'{0}'?"
 
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:112
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:125
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:110
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:123
 #, csharp-format
 msgid "Words: {0}"
 msgstr "Ordpar: {0}"
 
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:39
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:37
 #, csharp-format
 msgid "Pair of words #{0}"
 msgstr "Ordpar {0}"
 
-#: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:36
+#: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:34
 #, csharp-format
 msgid "Question and answer #{0}"
 msgstr "Spørgsmål og svar {0}"
 
 #. Translators {0}: list of options (A, B, C)
-#: ../src/Core/Main/Xml/GameXml.cs:216
+#: ../src/Core/Main/Xml/GameXml.cs:214
 #, csharp-format
 msgid "Answer {0}."
 msgstr "Svar {0}."
 
-#: ../src/Core/Views/CountDownView.cs:80
+#: ../src/Core/Views/CountDownView.cs:78
 msgid "Get ready to memorize the next objects..."
 msgstr "Gør klar til at huske de næste objekter udenad …"
 
-#: ../src/Core/Views/FinishView.cs:145
-#: ../src/Core/Views/PlayerHistoryView.cs:277
+#: ../src/Core/Views/FinishView.cs:143
+#: ../src/Core/Views/PlayerHistoryView.cs:275
 msgid "Score"
 msgstr "Point"
 
 #. Translator: This will be part of the sentence "Games won: 10 (6 played)"
-#: ../src/Core/Views/FinishView.cs:154
+#: ../src/Core/Views/FinishView.cs:152
 #, csharp-format
 msgid "{0} played"
 msgid_plural "{0} played"
 msgstr[0] "{0} spillet"
 msgstr[1] "{0} spillede"
 
-#: ../src/Core/Views/FinishView.cs:158
+#: ../src/Core/Views/FinishView.cs:156
 #, csharp-format
 msgid "Games won: {0} ({1})"
 msgid_plural "Games won: {0} ({1})"
 msgstr[0] "Vundne spil: {0} ({1})"
 msgstr[1] "Vundne spil: {0} ({1})"
 
-#: ../src/Core/Views/FinishView.cs:162
+#: ../src/Core/Views/FinishView.cs:160
 #, csharp-format
 msgid "{0}. Games won: {1} ({2})"
 msgid_plural "{0}. Games won: {1} ({2})"
 msgstr[0] "{0}. Vundne spil: {1} ({2})"
 msgstr[1] "{0}. Vundne spil: {1} ({2})"
 
-#: ../src/Core/Views/FinishView.cs:168
+#: ../src/Core/Views/FinishView.cs:166
 #, csharp-format
 msgid "Time played {0} (average per game {1})"
 msgstr "Spilletid {0} (gennemsnit pr. spil {1})"
 
 #. Translators: translated string should not be longer that the English original (space restriction on the 
UI)
-#: ../src/Core/Views/FinishView.cs:177
+#: ../src/Core/Views/FinishView.cs:175
 msgid "For details on how gbrainy's scoring works refer to the help."
 msgstr ""
 "I hjælpen kan du finde yderligere oplysninger om hvordan gbrainys "
 "pointgivning virker."
 
-#: ../src/Core/Views/FinishView.cs:189
+#: ../src/Core/Views/FinishView.cs:187
 msgid "Tips for your next games"
 msgstr "Fif til dine næste spil"
 
-#: ../src/Core/Views/FinishView.cs:217
+#: ../src/Core/Views/FinishView.cs:215
 msgid "Congratulations! New personal record"
 msgstr "Tillykke! Ny personlig rekord"
 
-#: ../src/Core/Views/FinishView.cs:227
+#: ../src/Core/Views/FinishView.cs:225
 #, csharp-format
 msgid ""
 "By scoring {0} in logic puzzle games you have established a new personal "
@@ -3695,7 +3737,7 @@ msgstr ""
 "Med dit resultat på {0} i logiske puslespil har du slået ny personlig "
 "rekord. Din tidligere rekord var {1}."
 
-#: ../src/Core/Views/FinishView.cs:233
+#: ../src/Core/Views/FinishView.cs:231
 #, csharp-format
 msgid ""
 "By scoring {0} in calculation games you have established a new personal "
@@ -3704,7 +3746,7 @@ msgstr ""
 "Med dit resultat på {0} i regnespil har du slået ny personlig rekord. Din "
 "tidligere rekord var {1}."
 
-#: ../src/Core/Views/FinishView.cs:239
+#: ../src/Core/Views/FinishView.cs:237
 #, csharp-format
 msgid ""
 "By scoring {0} in memory games you have established a new personal record. "
@@ -3713,7 +3755,7 @@ msgstr ""
 "Med dit resultat på {0} i hukommelsesspil har du slået ny personlig rekord. "
 "Din tidligere rekord var {1}."
 
-#: ../src/Core/Views/FinishView.cs:245
+#: ../src/Core/Views/FinishView.cs:243
 #, csharp-format
 msgid ""
 "By scoring {0} in verbal analogies you have established a new personal "
@@ -3722,15 +3764,15 @@ msgstr ""
 "Med dit resultat på {0} i mundtlige analogier har du slået ny personlig "
 "rekord. Din tidligere rekord var {1}."
 
-#: ../src/Core/Views/PlayerHistoryView.cs:276
+#: ../src/Core/Views/PlayerHistoryView.cs:274
 msgid "Time"
 msgstr "Tid"
 
-#: ../src/Core/Views/WelcomeView.cs:64
+#: ../src/Core/Views/WelcomeView.cs:62
 msgid "Logic puzzles. Challenge your reasoning and thinking skills."
 msgstr "Logiske puslespil. Udfordring af dine logiske evner."
 
-#: ../src/Core/Views/WelcomeView.cs:85
+#: ../src/Core/Views/WelcomeView.cs:83
 msgid ""
 "Mental calculation. Arithmetical operations that test your mental "
 "calculation abilities."
@@ -3738,21 +3780,21 @@ msgstr ""
 "Hovedregning. Matematiske beregninger som tester dine evner til at foretage "
 "hovedregning."
 
-#: ../src/Core/Views/WelcomeView.cs:106
+#: ../src/Core/Views/WelcomeView.cs:104
 msgid "Memory trainers. To prove your short term memory."
 msgstr "Hukommelsestræning. Test af din korttidshukommelse."
 
-#: ../src/Core/Views/WelcomeView.cs:127
+#: ../src/Core/Views/WelcomeView.cs:125
 msgid "Verbal analogies. Challenge your verbal aptitude."
 msgstr "Sproglige analogier. Udfordring af dine sproglige evner."
 
 #. Translators: {0} is the version number of the program
-#: ../src/Core/Views/WelcomeView.cs:143
+#: ../src/Core/Views/WelcomeView.cs:141
 #, csharp-format
 msgid "Welcome to gbrainy {0}"
 msgstr "Velkommen til gbrainy {0}"
 
-#: ../src/Core/Views/WelcomeView.cs:147
+#: ../src/Core/Views/WelcomeView.cs:145
 msgid ""
 "gbrainy is a brain teaser game and trainer to have fun and to keep your "
 "brain trained. It includes:"
@@ -3763,19 +3805,19 @@ msgstr ""
 # Matematiske beregninger
 # Med aritmetiske operationer forstås ofte de fire regnearter (plus, minus, gange
 # og dividere), mens matematiske beregninger dækker bredere.
-#: ../src/Games/Calculation/CalculationArithmetical.cs:41
+#: ../src/Games/Calculation/CalculationArithmetical.cs:39
 msgid "Arithmetical operations"
 msgstr "Aritmetiske beregninger"
 
-#: ../src/Games/Calculation/CalculationArithmetical.cs:49
+#: ../src/Games/Calculation/CalculationArithmetical.cs:47
 msgid "What is the result of the following operation?"
 msgstr "Hvad er resultatet af den følgende beregning?"
 
-#: ../src/Games/Calculation/CalculationAverage.cs:38
+#: ../src/Games/Calculation/CalculationAverage.cs:36
 msgid "Average"
 msgstr "Gennemsnit"
 
-#: ../src/Games/Calculation/CalculationAverage.cs:55
+#: ../src/Games/Calculation/CalculationAverage.cs:53
 #, csharp-format
 msgid ""
 "Given the numbers: {0}. Which of the following numbers is closest to the "
@@ -3784,7 +3826,7 @@ msgstr ""
 "Givet tallene: {0}. Hvilket af de følgende tal er nærmest på gennemsnittet? "
 "Svar {1}, {2}, {3} eller {4}."
 
-#: ../src/Games/Calculation/CalculationAverage.cs:60
+#: ../src/Games/Calculation/CalculationAverage.cs:58
 msgid ""
 "The average of a list of numbers is their sum divided by the number of "
 "numbers in the list."
@@ -3792,32 +3834,32 @@ msgstr ""
 "Gennemsnittet af et antal tal er summen af alle tallene divideret med "
 "antallet af tal."
 
-#: ../src/Games/Calculation/CalculationAverage.cs:65
+#: ../src/Games/Calculation/CalculationAverage.cs:63
 #, csharp-format
 msgid "The result of the operation is {0}."
 msgstr "Resultatet af beregningen er {0}."
 
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:37
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:35
 msgid "Closer fraction"
 msgstr "Brøker tættest på"
 
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:46
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:44
 #, csharp-format
 msgid ""
 "Which of the following numbers is closer to {0}? Answer {1}, {2}, {3} or {4}."
 msgstr ""
 "Hvilket af de følgende tal er tættest på {0}? Svar {1}, {2}, {3} eller {4}."
 
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:55
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:53
 #, csharp-format
 msgid "The result of the operation {0} / {1} is '{2}'."
 msgstr "Resultatet af beregningen {0} / {1} er “{2}”"
 
-#: ../src/Games/Calculation/CalculationConsecutiveSum.cs:36
+#: ../src/Games/Calculation/CalculationConsecutiveSum.cs:34
 msgid "Consecutive sum"
 msgstr "Sum i træk"
 
-#: ../src/Games/Calculation/CalculationConsecutiveSum.cs:45
+#: ../src/Games/Calculation/CalculationConsecutiveSum.cs:43
 #, csharp-format
 msgid ""
 "In the list of single-digit numbers below, there are 5 consecutive numbers "
@@ -3826,12 +3868,12 @@ msgstr ""
 "I listen nedenfor med etcifrede tal, er der fem tal i træk hvis sum er {0}. "
 "Hvilke tal er det?"
 
-#: ../src/Games/Calculation/CalculationFractions.cs:61
+#: ../src/Games/Calculation/CalculationFractions.cs:59
 msgid "Fractions"
 msgstr "Brøker"
 
 # arrh, hvad er operation her.
-#: ../src/Games/Calculation/CalculationFractions.cs:69
+#: ../src/Games/Calculation/CalculationFractions.cs:67
 msgid ""
 "What is the result of the given operation? Answer using either a fraction or "
 "a number."
@@ -3839,11 +3881,11 @@ msgstr ""
 "Hvad er resultatet af det anførte regnestykke? Svar med enten en brøk eller "
 "et tal."
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:36
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:34
 msgid "Greatest divisor"
 msgstr "Største nævner"
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:45
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:43
 #, csharp-format
 msgid ""
 "Which of the possible divisors is the greatest that divides all numbers? "
@@ -3852,42 +3894,42 @@ msgstr ""
 "Hvilken af de mulige divisorer er den største, som går op i alle tallene? "
 "Svar {0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:243
-#: ../src/Games/Calculation/CalculationSelectedNumbers.cs:231
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:241
+#: ../src/Games/Calculation/CalculationSelectedNumbers.cs:229
 msgid "Numbers"
 msgstr "Tal"
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:257
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:255
 msgid "Possible divisors"
 msgstr "Mulige divisorer"
 
-#: ../src/Games/Calculation/CalculationOperator.cs:34
+#: ../src/Games/Calculation/CalculationOperator.cs:32
 msgid "Operators"
 msgstr "Operatorer"
 
-#: ../src/Games/Calculation/CalculationOperator.cs:38
+#: ../src/Games/Calculation/CalculationOperator.cs:36
 #, csharp-format
 msgid "The first operator is {0}."
 msgstr "Den første operator er {0}."
 
-#: ../src/Games/Calculation/CalculationOperator.cs:46
+#: ../src/Games/Calculation/CalculationOperator.cs:44
 #, csharp-format
 msgid "Which operators make {0}, {1}, and {2} equal {3}? Answer using '+-/*'."
 msgstr ""
 "Hvilke operatorer gør at {0}, {1} og {2} giver {3}? Svar med brug af '+-/*'."
 
-#: ../src/Games/Calculation/CalculationOperator.cs:109
-#: ../src/Games/Calculation/CalculationRatio.cs:86
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:100
+#: ../src/Games/Calculation/CalculationOperator.cs:107
+#: ../src/Games/Calculation/CalculationRatio.cs:84
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:98
 #, csharp-format
 msgid "{0} and {1}"
 msgstr "{0} og {1}"
 
-#: ../src/Games/Calculation/CalculationPrimes.cs:67
+#: ../src/Games/Calculation/CalculationPrimes.cs:65
 msgid "Primes"
 msgstr "Primtal"
 
-#: ../src/Games/Calculation/CalculationPrimes.cs:76
+#: ../src/Games/Calculation/CalculationPrimes.cs:74
 #, csharp-format
 msgid ""
 "Which of the following numbers is a prime? A prime number is a positive "
@@ -3898,7 +3940,7 @@ msgstr ""
 "har præcis to forskellige positive divisorer, 1 og sig selv. Svar {0}, {1}, "
 "{2} eller {3}."
 
-#: ../src/Games/Calculation/CalculationPrimes.cs:81
+#: ../src/Games/Calculation/CalculationPrimes.cs:79
 msgid ""
 "If the sum of all digits in a given number is divisible by 3, then so is the "
 "number. For example 15 = 1 + 5 = 6, which is divisible by 3."
@@ -3906,26 +3948,26 @@ msgstr ""
 "Hvis summen af alle cifre i et givet tal kan deles med 3, så kan tallet også "
 "deles med 3. For eksempel 15 = 1 + 5 = 6, hvilket kan deles med 3."
 
-#: ../src/Games/Calculation/CalculationPrimes.cs:86
+#: ../src/Games/Calculation/CalculationPrimes.cs:84
 #, csharp-format
 msgid "The number {0} is a prime number."
 msgstr "Tallet {0} er et primtal."
 
-#: ../src/Games/Calculation/CalculationProportions.cs:36
+#: ../src/Games/Calculation/CalculationProportions.cs:34
 msgid "Proportions"
 msgstr "Proportioner"
 
-#: ../src/Games/Calculation/CalculationProportions.cs:46
+#: ../src/Games/Calculation/CalculationProportions.cs:44
 #, csharp-format
 msgid "What is {0}% of {1}/{2}? Answer {3}, {4}, {5} or {6}."
 msgstr "Hvad er {0}% af {1}/{2}? Svar {3}, {4}, {5} eller {6}."
 
-#: ../src/Games/Calculation/CalculationRatio.cs:31
+#: ../src/Games/Calculation/CalculationRatio.cs:29
 msgid "Ratio"
 msgstr "Forhold"
 
 # To tal med summen {0} har et forhold på {1} til {2}.
-#: ../src/Games/Calculation/CalculationRatio.cs:41
+#: ../src/Games/Calculation/CalculationRatio.cs:39
 #, csharp-format
 msgid ""
 "Which two numbers have a sum of {0} and have a ratio of {1} to {2}? Answer "
@@ -3938,7 +3980,7 @@ msgstr ""
 # (for at afspejle ændringen i den engelske, jeg gætter på at ændringen i engelsk
 # er sket fordi at nogen har påpeget andre muligheder for at regne sig frem til
 # løsningen...)
-#: ../src/Games/Calculation/CalculationRatio.cs:48
+#: ../src/Games/Calculation/CalculationRatio.cs:46
 #, csharp-format
 msgid ""
 "The second number can be calculated by multiplying the first number by {0} "
@@ -3947,7 +3989,7 @@ msgstr ""
 "Det andet tal kan beregnes ved at gange det første med {0} og dividere det "
 "med {1}."
 
-#: ../src/Games/Calculation/CalculationRatio.cs:54
+#: ../src/Games/Calculation/CalculationRatio.cs:52
 msgid ""
 "A ratio specifies a proportion between two numbers. A ratio of a:b means "
 "that for every 'a' parts you have 'b' parts."
@@ -3955,22 +3997,22 @@ msgstr ""
 "Et forhold angiver en sammenhæng mellem to størrelser. Et forhold på a:b "
 "betyder at for hver 'a' enheder af noget, er der 'b' enheder af noget andet."
 
-#: ../src/Games/Calculation/CalculationRatio.cs:98
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:114
+#: ../src/Games/Calculation/CalculationRatio.cs:96
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:112
 #, csharp-format
 msgid "x + y = {0}"
 msgstr "x + y = {0}"
 
-#: ../src/Games/Calculation/CalculationRatio.cs:101
+#: ../src/Games/Calculation/CalculationRatio.cs:99
 #, csharp-format
 msgid "have a ratio of {0}:{1}"
 msgstr "har et forhold på {0}:{1}"
 
-#: ../src/Games/Calculation/CalculationSelectedNumbers.cs:48
+#: ../src/Games/Calculation/CalculationSelectedNumbers.cs:46
 msgid "Selected numbers"
 msgstr "Valgte tal"
 
-#: ../src/Games/Calculation/CalculationSelectedNumbers.cs:61
+#: ../src/Games/Calculation/CalculationSelectedNumbers.cs:59
 #, csharp-format
 msgid ""
 "In the list of numbers below, what is the sum of all the numbers with a "
@@ -3979,7 +4021,7 @@ msgstr ""
 "I tallisten nedenfor, hvad er så summen af alle tal med en større værdi end "
 "{0}. Svar {1}, {2}, {3} eller {4}."
 
-#: ../src/Games/Calculation/CalculationSelectedNumbers.cs:66
+#: ../src/Games/Calculation/CalculationSelectedNumbers.cs:64
 #, csharp-format
 msgid ""
 "In the list of numbers below, what is the product of all the numbers with a "
@@ -3988,11 +4030,11 @@ msgstr ""
 "I tallisten nedenfor, hvad er så produktet af alle tal med en værdi større "
 "en {0}. Svar {1}, {2}, {3} eller {4}."
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:40
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:38
 msgid "Two numbers"
 msgstr "To tal"
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:51
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:49
 #, csharp-format
 msgid ""
 "Which two numbers when added are {0} and when multiplied are {1}? Answer "
@@ -4001,7 +4043,7 @@ msgstr ""
 "Hvilke to tal giver {0}, når de lægges sammen og {1}, når de ganges? Svar "
 "med to tal (f.eks.: 1 og 2)."
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:53
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:51
 #, csharp-format
 msgid ""
 "Which two numbers when subtracted are {0} and when multiplied are {1}? "
@@ -4010,21 +4052,21 @@ msgstr ""
 "Hvilke to tal giver {0}, når de trækkes fra hinanden og {1}, når de ganges? "
 "Svar med to tal (f.eks.: 1 og 2)."
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:117
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:115
 #, csharp-format
 msgid "x - y = {0}"
 msgstr "x - y = {0}"
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:124
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:122
 #, csharp-format
 msgid "x * y = {0}"
 msgstr "x * y = {0}"
 
-#: ../src/Games/Logic/Puzzle3DCube.cs:31
+#: ../src/Games/Logic/Puzzle3DCube.cs:29
 msgid "3D Cube"
 msgstr "3D-terning"
 
-#: ../src/Games/Logic/Puzzle3DCube.cs:35
+#: ../src/Games/Logic/Puzzle3DCube.cs:33
 msgid ""
 "How many small cubes does it take to build the large cube below? Answer "
 "using a number."
@@ -4032,16 +4074,16 @@ msgstr ""
 "Hvor mange små terninger går til at bygge den store terning nedenfor? Svar "
 "med et tal."
 
-#: ../src/Games/Logic/Puzzle3DCube.cs:39
+#: ../src/Games/Logic/Puzzle3DCube.cs:37
 msgid "A cube is a regular solid object having six congruent square faces."
 msgstr ""
 "En terning er et regelmæssigt massivt objekt med seks ens kvadratiske sider."
 
-#: ../src/Games/Logic/PuzzleBalance.cs:49
+#: ../src/Games/Logic/PuzzleBalance.cs:47
 msgid "Balance"
 msgstr "Balance"
 
-#: ../src/Games/Logic/PuzzleBalance.cs:53
+#: ../src/Games/Logic/PuzzleBalance.cs:51
 msgid ""
 "Using triangles only, how many triangles are needed in the right part of the "
 "last figure to keep it balanced?"
@@ -4049,21 +4091,21 @@ msgstr ""
 "Hvis der kun kan bruges trekanter, hvor mange trekanter skal så bruges i den "
 "højre del af den sidste figur for at holde den balanceret?"
 
-#: ../src/Games/Logic/PuzzleBalance.cs:58
+#: ../src/Games/Logic/PuzzleBalance.cs:56
 msgid ""
 "Every circle is equivalent to two triangles and every square to three "
 "triangles."
 msgstr "Hver cirkel svarer til to trekanter og hver firkant til tre trekanter."
 
-#: ../src/Games/Logic/PuzzleBalance.cs:63
+#: ../src/Games/Logic/PuzzleBalance.cs:61
 msgid "Every circle is equivalent two triangles."
 msgstr "Hver cirkel svarer til to trekanter."
 
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:50
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:48
 msgid "Build a triangle"
 msgstr "Byg en trekant"
 
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:55
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:53
 #, csharp-format
 msgid ""
 "Which three pieces can you use together to build a triangle? Answer using "
@@ -4072,19 +4114,19 @@ msgstr ""
 "Hvilke tre stykker kan du sætte sammen og bygge en trekant? Svar med de tre "
 "figurers navne, for eksempel: {0}{1}{2}."
 
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:60
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:58
 msgid "The resulting triangle is isosceles."
 msgstr "Den færdige trekant er ligebenet."
 
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:173
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:171
 msgid "The triangle is:"
 msgstr "Trekanten er:"
 
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:29
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:27
 msgid "Circles in a square"
 msgstr "Cirkler i en firkant"
 
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:33
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:31
 msgid ""
 "What is the maximum number of circles (as shown) that fit in the square "
 "below?"
@@ -4092,12 +4134,12 @@ msgstr ""
 "Hvad er det maksimale antal cirkler (som vist) som passer i firkanten "
 "nedenfor?"
 
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:37
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:35
 msgid "You can fit more than 64 circles."
 msgstr "Du kan indsætte mere end 64 cirkler."
 
 #. Translators: {0} is replaced always by 0.1340
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:43
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:41
 #, csharp-format
 msgid ""
 "Using the above layout {0} units of height are gained per row leaving enough "
@@ -4106,29 +4148,29 @@ msgstr ""
 "I det viste layout spares {0} enhedshøjder i hver række. Det gør at der er "
 "plads til en ekstra række."
 
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:77
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:96
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:75
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:94
 msgid "8 units"
 msgstr "8 enheder"
 
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:115
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:134
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:113
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:132
 msgid "1 unit"
 msgstr "1 enhed"
 
-#: ../src/Games/Logic/PuzzleClocks.cs:37
+#: ../src/Games/Logic/PuzzleClocks.cs:35
 msgid "Clocks"
 msgstr "Ure"
 
 #. Translators: {0} is replaced by 'Figure X'
-#: ../src/Games/Logic/PuzzleClocks.cs:43
+#: ../src/Games/Logic/PuzzleClocks.cs:41
 #, csharp-format
 msgid ""
 "To what number should the large handle of the '{0}' clock point? Answer "
 "using numbers."
 msgstr "Hvilket tal skal den store viser på uret '{0}' pege på? Svar med tal."
 
-#: ../src/Games/Logic/PuzzleClocks.cs:51
+#: ../src/Games/Logic/PuzzleClocks.cs:49
 #, csharp-format
 msgid ""
 "Starting from the first clock, add {1} to the number obtained by appending "
@@ -4139,35 +4181,35 @@ msgstr ""
 "som et urs visere peger på, sammen for at få værdien for det næste ur, for "
 "eksempel er værdien for  viserne på '{0}' {3} ({2} + {1})."
 
-#: ../src/Games/Logic/PuzzleClocks.cs:57
+#: ../src/Games/Logic/PuzzleClocks.cs:55
 msgid "The clocks do not follow the time logic."
 msgstr "Urene følger ikke tidslogikken."
 
-#: ../src/Games/Logic/PuzzleCountCircles.cs:45
+#: ../src/Games/Logic/PuzzleCountCircles.cs:43
 msgid "Count circles"
 msgstr "Tæl cirkler"
 
-#: ../src/Games/Logic/PuzzleCountCircles.cs:49
+#: ../src/Games/Logic/PuzzleCountCircles.cs:47
 msgid "How many circles do you count?"
 msgstr "Hvor mange cirkler kan du tælle?"
 
-#: ../src/Games/Logic/PuzzleCountCircles.cs:53
+#: ../src/Games/Logic/PuzzleCountCircles.cs:51
 msgid "It is an easy exercise if you systematically count the circles."
 msgstr "Det er en nem øvelse, hvis du systematisk tæller cirklerne."
 
 # evt. Tæl
-#: ../src/Games/Logic/PuzzleCounting.cs:41
+#: ../src/Games/Logic/PuzzleCounting.cs:39
 msgid "Counting"
 msgstr "Tælle"
 
-#: ../src/Games/Logic/PuzzleCounting.cs:64
+#: ../src/Games/Logic/PuzzleCounting.cs:62
 #, csharp-format
 msgid "We have a {0} meter piece of fabric."
 msgid_plural "We have a {0} meters piece of fabric."
 msgstr[0] "Vi har {0} meter klæde."
 msgstr[1] "Vi har {0} meter klæde."
 
-#: ../src/Games/Logic/PuzzleCounting.cs:68
+#: ../src/Games/Logic/PuzzleCounting.cs:66
 #, csharp-format
 msgid ""
 "A machine takes {0} second to cut 1 meter of this fabric. How many seconds "
@@ -4184,14 +4226,14 @@ msgstr[1] ""
 "sekunder skal maskinen bruge til at udskære hele klædestykket i stykker a 1 "
 "meter?"
 
-#: ../src/Games/Logic/PuzzleCounting.cs:72
+#: ../src/Games/Logic/PuzzleCounting.cs:70
 #, csharp-format
 msgid "With the cut number {0}, the machine creates two 1 meter pieces."
 msgid_plural "With the cut number {0}, the machine creates two 1 meter pieces."
 msgstr[0] "Med den {0}. skæring, laver maskinen to stykker a 1 meter."
 msgstr[1] "Med den {0}. skæring, laver maskinen to stykker a 1 meter."
 
-#: ../src/Games/Logic/PuzzleCounting.cs:85
+#: ../src/Games/Logic/PuzzleCounting.cs:83
 #, csharp-format
 msgid ""
 "A fence is built to enclose a square shaped region. {0} fence pole is used "
@@ -4207,7 +4249,7 @@ msgstr[1] ""
 "hegnspæle bruges på hver side af firkanten. Hvor mange hegnspæle bruges i "
 "alt?"
 
-#: ../src/Games/Logic/PuzzleCounting.cs:92
+#: ../src/Games/Logic/PuzzleCounting.cs:90
 #, csharp-format
 msgid ""
 "There is {0} fence pole since the poles on the corners of the square are "
@@ -4218,7 +4260,7 @@ msgid_plural ""
 msgstr[0] "Der er {0} hegnspæl, da pælene på hjørnerne af firkanten deles."
 msgstr[1] "Der er {0} hegnspæle, da pælene på hjørnerne af firkanten deles."
 
-#: ../src/Games/Logic/PuzzleCounting.cs:105
+#: ../src/Games/Logic/PuzzleCounting.cs:103
 #, csharp-format
 msgid ""
 "Wrapping an anniversary present costs one monetary unit. The anniversary "
@@ -4237,7 +4279,7 @@ msgstr[1] ""
 "kroner mere end omkostningen ved at pakke den ind. Hvor meget koster det "
 "både at købe og indpakke gaven?"
 
-#: ../src/Games/Logic/PuzzleCounting.cs:112
+#: ../src/Games/Logic/PuzzleCounting.cs:110
 #, csharp-format
 msgid ""
 "It is the cost of the present, {0} monetary unit, plus one monetary unit of "
@@ -4249,17 +4291,17 @@ msgstr[0] "Det er prisen for gaven, {0} krone, plus en krone for indpakningen."
 msgstr[1] ""
 "Det er prisen for gaven, {0} kroner, plus en krone for indpakningen."
 
-#: ../src/Games/Logic/PuzzleCountSeries.cs:40
+#: ../src/Games/Logic/PuzzleCountSeries.cs:38
 msgid "Count series"
 msgstr "Tæl serier"
 
-#: ../src/Games/Logic/PuzzleCountSeries.cs:62
+#: ../src/Games/Logic/PuzzleCountSeries.cs:60
 msgid ""
 "How many numbers '9' are required to represent the numbers between 10 to 100?"
 msgstr ""
 "Hvor mange 9-taller kræves for at repræsentere tallene mellem 10 og 100?"
 
-#: ../src/Games/Logic/PuzzleCountSeries.cs:68
+#: ../src/Games/Logic/PuzzleCountSeries.cs:66
 msgid ""
 "How many two digit numbers occur where the first digit is larger than the "
 "second (e.g.: 20 and 21)?"
@@ -4267,7 +4309,7 @@ msgstr ""
 "Hvor mange tocifrede tal er der, hvor det første ciffer er større end det "
 "andet (for eksempel: 20 og 21)?"
 
-#: ../src/Games/Logic/PuzzleCountSeries.cs:74
+#: ../src/Games/Logic/PuzzleCountSeries.cs:72
 msgid ""
 "How many two digit numbers occur where the first digit is smaller than the "
 "second (e.g.: 12 and 13)?"
@@ -4276,29 +4318,29 @@ msgstr ""
 "andet (for eksempel: 12 og 13)?"
 
 #. Translators: A sequence of numbers 1, 2, 3, etc.
-#: ../src/Games/Logic/PuzzleCountSeries.cs:86
+#: ../src/Games/Logic/PuzzleCountSeries.cs:84
 #, csharp-format
 msgid "{0}, {1}"
 msgstr "{0}, {1}"
 
-#: ../src/Games/Logic/PuzzleCountSeries.cs:89
+#: ../src/Games/Logic/PuzzleCountSeries.cs:87
 #, csharp-format
 msgid "The numbers are: {0}."
 msgstr "Tallene er: {0}."
 
-#: ../src/Games/Logic/PuzzleCountSeries.cs:94
+#: ../src/Games/Logic/PuzzleCountSeries.cs:92
 msgid "Notice that 99 contains two numbers '9'."
 msgstr "Bemærk at 99 indeholder to 9-taller."
 
-#: ../src/Games/Logic/PuzzleCoverPercentage.cs:35
+#: ../src/Games/Logic/PuzzleCoverPercentage.cs:33
 msgid "Cover percentage"
 msgstr "Procentdækning"
 
-#: ../src/Games/Logic/PuzzleCoverPercentage.cs:39
+#: ../src/Games/Logic/PuzzleCoverPercentage.cs:37
 msgid "What percentage of the figure is colored?"
 msgstr "Hvor stor en procentdel af figuren er farvet?"
 
-#: ../src/Games/Logic/PuzzleCube.cs:49
+#: ../src/Games/Logic/PuzzleCube.cs:47
 #, csharp-format
 msgid ""
 "When you fold the figure below as a cube, which face on the figure is "
@@ -4308,7 +4350,7 @@ msgstr ""
 "Når figuren nedenfor foldes som en terning, hvilken side er så modsat siden "
 "med {0}-tallet? Svar med tallet på siden."
 
-#: ../src/Games/Logic/PuzzleDice.cs:54
+#: ../src/Games/Logic/PuzzleDice.cs:52
 msgid ""
 "What is the probability of getting a '2' or a '6' in a single throw of an "
 "unmodified 6 sided die? Answer using a fraction (e.g.: 1/2)."
@@ -4316,11 +4358,11 @@ msgstr ""
 "Hvad er sandsynligheden for at få en toer eller en sekser i et enkelt kast "
 "med en sekssidet terning? Svar med brug af en brøk (f.eks.: 1/2)."
 
-#: ../src/Games/Logic/PuzzleDice.cs:56
+#: ../src/Games/Logic/PuzzleDice.cs:54
 msgid "There are 2 of 6 possibilities."
 msgstr "Der er 2 af 6 muligheder."
 
-#: ../src/Games/Logic/PuzzleDice.cs:58
+#: ../src/Games/Logic/PuzzleDice.cs:56
 msgid ""
 "What is the probability of not getting a '5' in a single throw of an "
 "unmodified 6 sided die? Answer using a fraction (e.g.: 1/2)."
@@ -4328,11 +4370,11 @@ msgstr ""
 "Hvad er sandsynligheden for ikke at få en femmer i et enkelt kast med en "
 "sekssidet terning? Svar med brug af en brøk (f.eks.: 1/2)."
 
-#: ../src/Games/Logic/PuzzleDice.cs:60
+#: ../src/Games/Logic/PuzzleDice.cs:58
 msgid "There are 5 of 6 possibilities."
 msgstr "Der er 5 af 6 muligheder."
 
-#: ../src/Games/Logic/PuzzleDice.cs:62
+#: ../src/Games/Logic/PuzzleDice.cs:60
 msgid ""
 "Two unmodified 6 sided dice are thrown simultaneously. What is the "
 "probability of getting two even numbers? Answer using a fraction (e.g.: 1/2)."
@@ -4340,11 +4382,11 @@ msgstr ""
 "To sekssidede terninger kastes samtidigt. Hvad er sandsynligheden for at få "
 "to lige tal? Svar med brug af en brøk (f.eks.: 1/2)."
 
-#: ../src/Games/Logic/PuzzleDice.cs:64
+#: ../src/Games/Logic/PuzzleDice.cs:62
 msgid "There are 9 of 36 possibilities of getting two even numbers."
 msgstr "Der er 9 ud af 36 muligheder for at få et lige tal på begge terninger."
 
-#: ../src/Games/Logic/PuzzleDice.cs:66
+#: ../src/Games/Logic/PuzzleDice.cs:64
 msgid ""
 "Two unmodified 6 sided dice are thrown simultaneously. What is the "
 "probability of getting two '6'? Answer using a fraction (e.g.: 1/2)."
@@ -4352,7 +4394,7 @@ msgstr ""
 "To sekskantede terninger kastes samtidigt. Hvad er sandsynligheden for at få "
 "to seksere? Svar med brug af en brøk (f.eks.: 1/2)."
 
-#: ../src/Games/Logic/PuzzleDice.cs:68
+#: ../src/Games/Logic/PuzzleDice.cs:66
 msgid ""
 "There is 1 of 6 possibilities of getting a '6' on the first die and the same "
 "for the second die."
@@ -4361,15 +4403,15 @@ msgstr ""
 "samme gælder for den anden terning."
 
 # Opgavetitlen "Terning" bruges som oversættelse af "Cube"
-#: ../src/Games/Logic/PuzzleDice.cs:73
+#: ../src/Games/Logic/PuzzleDice.cs:71
 msgid "Dice"
 msgstr "Spilleterning"
 
-#: ../src/Games/Logic/PuzzleDivideCircle.cs:45
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:43
 msgid "Divide circles"
 msgstr "Opdel cirkler"
 
-#: ../src/Games/Logic/PuzzleDivideCircle.cs:49
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:47
 msgid ""
 "In the last figure, in how many regions is the circle divided into when all "
 "dots are connected?"
@@ -4377,22 +4419,22 @@ msgstr ""
 "I den sidste figur, hvor mange områder er cirklen opdelt i, når alle prikker "
 "er forbundne?"
 
-#: ../src/Games/Logic/PuzzleDivideCircle.cs:176
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:174
 #, csharp-format
 msgid "Has {0} region"
 msgid_plural "Has {0} regions"
 msgstr[0] "Har {0} område"
 msgstr[1] "Har {0} områder"
 
-#: ../src/Games/Logic/PuzzleEquation.cs:33
+#: ../src/Games/Logic/PuzzleEquation.cs:31
 msgid "Equation"
 msgstr "Ligning"
 
-#: ../src/Games/Logic/PuzzleEquation.cs:37
+#: ../src/Games/Logic/PuzzleEquation.cs:35
 msgid "What is the result of the equation below?"
 msgstr "Hvad er resultatet af ligningen nedenfor?"
 
-#: ../src/Games/Logic/PuzzleEquation.cs:42
+#: ../src/Games/Logic/PuzzleEquation.cs:40
 msgid ""
 "The order of arithmetical operations is always as follows: exponents and "
 "roots, multiplication and division, addition and subtraction."
@@ -4400,11 +4442,11 @@ msgstr ""
 "Rækkefølgen på regnehandlinger er altid således: eksponenter og rødder, "
 "gange og division, addition (lægge sammen) og subtraktion (trække fra)."
 
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:53
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:51
 msgid "Extra circle"
 msgstr "Ekstra cirkel"
 
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:62
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:60
 #, csharp-format
 msgid ""
 "Which circle does not belong to the group? It is not a sequence of elements. "
@@ -4413,21 +4455,21 @@ msgstr ""
 "Hvilken cirkel hører ikke til gruppen? Det er ikke en sekvens af elementer. "
 "Svar {0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:67
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:65
 msgid "All circles share a common property except for one."
 msgstr "Alle cirkler har en fælles egenskab med undtagelse af en."
 
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:72
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:70
 msgid ""
 "In all circles the color slices follow the same order except for this one."
 msgstr ""
 "I alle cirkler følger farverne den samme orden med undtagelse af netop den."
 
-#: ../src/Games/Logic/PuzzleFigureLetter.cs:40
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:38
 msgid "Figures and text"
 msgstr "Figurer og tekst"
 
-#: ../src/Games/Logic/PuzzleFigureLetter.cs:44
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:42
 msgid ""
 "The figures and the texts are related. What text should go under the last "
 "figure?"
@@ -4435,11 +4477,11 @@ msgstr ""
 "Figurerne og teksten er forbundne. Hvilken tekst bør stå under den sidste "
 "figur?"
 
-#: ../src/Games/Logic/PuzzleFigureLetter.cs:48
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:46
 msgid "Every character of the text represents a property of the figure."
 msgstr "Hvert bogstav i teksten repræsenterer en egenskab på figuren."
 
-#: ../src/Games/Logic/PuzzleFigureLetter.cs:53
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:51
 msgid ""
 "'A' indicates that the figures overlap, 'B' that are squares, 'C' that are "
 "circles, 'D' that the figures are separated, 'E' that there are three "
@@ -4449,16 +4491,16 @@ msgstr ""
 "cirkler, 'D' at figurerne er adskilte, 'E' at der er tre figurer, og 'F' at "
 "der er to figurer."
 
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:44
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:42
 msgid "Figure pattern"
 msgstr "Figurmønster"
 
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:49
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:47
 #, csharp-format
 msgid "What figure should replace the question mark? Answer {0}, {1} or {2}."
 msgstr "Hvilken figur bør erstatte spørgsmålstegnet? Svar {0}, {1} eller {2}."
 
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:54
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:52
 msgid ""
 "The third figure of every row involves somehow combining the first two "
 "figures."
@@ -4466,7 +4508,7 @@ msgstr ""
 "Den tredje figur i hver række dannes ved at kombinere de første to figurer "
 "på en eller anden måde."
 
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:59
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:57
 msgid ""
 "Superpose the first and second figures and remove the lines that they have "
 "in common, then rotate the resulting figure 45 degrees."
@@ -4474,11 +4516,11 @@ msgstr ""
 "Læg den første figur ovenpå den anden og fjern de linjer som de har fælles. "
 "Roter derefter resultatet 45 grader."
 
-#: ../src/Games/Logic/PuzzleFigures.cs:58
+#: ../src/Games/Logic/PuzzleFigures.cs:56
 msgid "Figures"
 msgstr "Figurer"
 
-#: ../src/Games/Logic/PuzzleFigures.cs:62
+#: ../src/Games/Logic/PuzzleFigures.cs:60
 #, csharp-format
 msgid ""
 "What is the next logical sequence of objects in the last column? Answer {0}, "
@@ -4487,7 +4529,7 @@ msgstr ""
 "Hvad er den næste logiske objektsekvens i den sidste kolonne? Svar {0}, {1} "
 "eller {2}."
 
-#: ../src/Games/Logic/PuzzleFigures.cs:68
+#: ../src/Games/Logic/PuzzleFigures.cs:66
 msgid ""
 "It is the only combination that you can build with the given elements "
 "without repeating them."
@@ -4495,11 +4537,11 @@ msgstr ""
 "Det er den eneste kombination, som du kan bruge, uden at der er mere end 2 "
 "af hver slags i hver række."
 
-#: ../src/Games/Logic/PuzzleFindTheNumber.cs:45
+#: ../src/Games/Logic/PuzzleFindTheNumber.cs:43
 msgid "Find the number"
 msgstr "Find tallet"
 
-#: ../src/Games/Logic/PuzzleFindTheNumber.cs:53
+#: ../src/Games/Logic/PuzzleFindTheNumber.cs:51
 #, csharp-format
 msgid ""
 "Looking horizontally and vertically to the lines of the grid below, which is "
@@ -4516,65 +4558,65 @@ msgstr[1] ""
 "Kig vandret og lodret på linjerne i gitteret nedenfor, hvad er så tallet, "
 "som er {0} væk fra sig selv ganget med 2 og {1} væk fra sig selv plus 2?"
 
-#: ../src/Games/Logic/PuzzleFindTheNumber.cs:62
+#: ../src/Games/Logic/PuzzleFindTheNumber.cs:60
 #, csharp-format
 msgid "The number is located at row {0}, column {1}."
 msgstr "Tallet er placeret på række {0}, kolonne {1}."
 
-#: ../src/Games/Logic/PuzzleFindTheNumber.cs:71
+#: ../src/Games/Logic/PuzzleFindTheNumber.cs:69
 #, csharp-format
 msgid "The number is located within the first {0} row of the grid."
 msgid_plural "The number is located within the first {0} rows of the grid."
 msgstr[0] "Tallet er placeret indenfor den {0} række af gitteret."
 msgstr[1] "Tallet er placeret indenfor de {0} rækker af gitteret."
 
-#: ../src/Games/Logic/PuzzleFourSided.cs:32
+#: ../src/Games/Logic/PuzzleFourSided.cs:30
 msgid "Four sided"
 msgstr "Firsidet"
 
 # NB: både firsidet og firesidet er korrekt sprogbrug.
-#: ../src/Games/Logic/PuzzleFourSided.cs:36
+#: ../src/Games/Logic/PuzzleFourSided.cs:34
 msgid "How many four sided figures do you count in the figure below?"
 msgstr "Hvor mange firsidede figurer kan du tælle til i nedenstående figur?"
 
-#: ../src/Games/Logic/PuzzleFourSided.cs:40
+#: ../src/Games/Logic/PuzzleFourSided.cs:38
 msgid "A four sided figure can be embedded inside another figure."
 msgstr "En firsidet figur kan være indeholdt i en anden figur."
 
-#: ../src/Games/Logic/PuzzleFourSided.cs:45
+#: ../src/Games/Logic/PuzzleFourSided.cs:43
 #, csharp-format
 msgid "The four sided figures are made by connecting the following points: {0}"
 msgstr "De firsidede figurer laves ved at forbinde de følgende punkter: {0}"
 
-#: ../src/Games/Logic/PuzzleGridCircles.cs:42
+#: ../src/Games/Logic/PuzzleGridCircles.cs:40
 msgid "Circles in a grid"
 msgstr "Cirkler i et gitter"
 
-#: ../src/Games/Logic/PuzzleGridCircles.cs:46
+#: ../src/Games/Logic/PuzzleGridCircles.cs:44
 msgid "One of the numbers in the grid must be circled. Which one?"
 msgstr "Et af tallene i gitteret skal cirkelmarkeres. Hvilket?"
 
-#: ../src/Games/Logic/PuzzleGridCircles.cs:50
+#: ../src/Games/Logic/PuzzleGridCircles.cs:48
 msgid "All circled numbers share an arithmetical property."
 msgstr "Alle cirkelmarkerede tal deler en regneegenskab."
 
-#: ../src/Games/Logic/PuzzleGridCircles.cs:55
+#: ../src/Games/Logic/PuzzleGridCircles.cs:53
 #, csharp-format
 msgid "Every circled number can be divided by {0}."
 msgstr "Alle de cirkelmarkerede tal kan deles med {0}."
 
-#: ../src/Games/Logic/PuzzleGridDots.cs:205
+#: ../src/Games/Logic/PuzzleGridDots.cs:203
 msgid "Square with dots"
 msgstr "Firkant med prikker"
 
-#: ../src/Games/Logic/PuzzleGridDots.cs:210
-#: ../src/Games/Logic/PuzzleNextFigure.cs:58
+#: ../src/Games/Logic/PuzzleGridDots.cs:208
+#: ../src/Games/Logic/PuzzleNextFigure.cs:56
 #, csharp-format
 msgid ""
 "Which is the next logical figure in the sequence? Answer {0}, {1} or {2}."
 msgstr "Hvad er den næste logiske figur i sekvensen? Svar {0}, {1} eller {2}."
 
-#: ../src/Games/Logic/PuzzleGridDots.cs:219
+#: ../src/Games/Logic/PuzzleGridDots.cs:217
 msgid ""
 "From the top-left figure, the top-left circle moves down, the bottom-left "
 "circle moves up, the bottom-right moves diagonally up-left and the top-right "
@@ -4584,16 +4626,16 @@ msgstr ""
 "cirkel går op, den ned. højre går diagonalt op/venstre og den øv./højre "
 "flytter diagonalt ned/venstre."
 
-#: ../src/Games/Logic/PuzzleGridDots.cs:222
+#: ../src/Games/Logic/PuzzleGridDots.cs:220
 msgid ""
 "From the top-left figure, the figure is rotated counterclockwise 90 degrees."
 msgstr "Fra den øverste/venstre figur, roterer figuren 90 grader mod uret."
 
-#: ../src/Games/Logic/PuzzleGridNumbers.cs:44
+#: ../src/Games/Logic/PuzzleGridNumbers.cs:42
 msgid "Numbers in a grid"
 msgstr "Tal i et gitter"
 
-#: ../src/Games/Logic/PuzzleGridNumbers.cs:48
+#: ../src/Games/Logic/PuzzleGridNumbers.cs:46
 msgid ""
 "The numbers in the grid below follow a pattern. Which number should replace "
 "the question mark?"
@@ -4601,16 +4643,16 @@ msgstr ""
 "Tallene i gitteret nedenfor følger et mønster. Hvilket tal bør erstatte "
 "spørgsmålstegnet?"
 
-#: ../src/Games/Logic/PuzzleGridNumbers.cs:54
+#: ../src/Games/Logic/PuzzleGridNumbers.cs:52
 msgid "The pattern is arithmetical and works vertically."
 msgstr "Mønstret er matematisk og virker lodret."
 
-#: ../src/Games/Logic/PuzzleGridNumbers.cs:56
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:166
+#: ../src/Games/Logic/PuzzleGridNumbers.cs:54
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:164
 msgid "The pattern is arithmetical and works horizontally."
 msgstr "Mønstret er matematisk og virker vandret."
 
-#: ../src/Games/Logic/PuzzleGridNumbers.cs:65
+#: ../src/Games/Logic/PuzzleGridNumbers.cs:63
 msgid ""
 "The fourth row is calculated by multiplying the first two rows and adding "
 "the third."
@@ -4618,7 +4660,7 @@ msgstr ""
 "Den fjerde række er beregnet ved at gange de to første rækker og lægge den "
 "tredje række til."
 
-#: ../src/Games/Logic/PuzzleGridNumbers.cs:67
+#: ../src/Games/Logic/PuzzleGridNumbers.cs:65
 msgid ""
 "The fourth column is calculated by multiplying the first two columns and "
 "adding the third."
@@ -4626,7 +4668,7 @@ msgstr ""
 "Den fjerde kolonne er beregnet ved at gange de første to kolonner og lægge "
 "den tredje kolonne til."
 
-#: ../src/Games/Logic/PuzzleGridNumbers.cs:71
+#: ../src/Games/Logic/PuzzleGridNumbers.cs:69
 msgid ""
 "The fourth row is calculated by multiplying the first two rows and "
 "subtracting the third."
@@ -4634,7 +4676,7 @@ msgstr ""
 "Den fjerde række er beregnet ved at gange de første to rækker og trække den "
 "tredje fra."
 
-#: ../src/Games/Logic/PuzzleGridNumbers.cs:73
+#: ../src/Games/Logic/PuzzleGridNumbers.cs:71
 msgid ""
 "The fourth column is calculated by multiplying the first two columns and "
 "subtracting the third."
@@ -4642,7 +4684,7 @@ msgstr ""
 "Den fjerde kolonne er beregnet ved at gange de første to kolonner og trække "
 "den tredje fra."
 
-#: ../src/Games/Logic/PuzzleGridNumbers.cs:77
+#: ../src/Games/Logic/PuzzleGridNumbers.cs:75
 msgid ""
 "The fourth row is calculated by adding the first two rows and subtracting "
 "the third."
@@ -4650,7 +4692,7 @@ msgstr ""
 "Den fjerde række er beregnet ved at lægge de to første rækker sammen og "
 "trække den tredje fra."
 
-#: ../src/Games/Logic/PuzzleGridNumbers.cs:79
+#: ../src/Games/Logic/PuzzleGridNumbers.cs:77
 msgid ""
 "The fourth column is calculated by adding the first two columns and "
 "subtracting the third."
@@ -4658,11 +4700,11 @@ msgstr ""
 "Den fjerde kolonne er beregnet ved at lægge de to første kolonner sammen og "
 "trække den tredje fra."
 
-#: ../src/Games/Logic/PuzzleHandshakes.cs:32
+#: ../src/Games/Logic/PuzzleHandshakes.cs:30
 msgid "Handshakes"
 msgstr "Håndtryk"
 
-#: ../src/Games/Logic/PuzzleHandshakes.cs:37
+#: ../src/Games/Logic/PuzzleHandshakes.cs:35
 #, csharp-format
 msgid ""
 "All attendees to a party are introduced to one another. {0} handshakes are "
@@ -4671,24 +4713,27 @@ msgstr ""
 "Alle personer ved en fest hilser på hinanden. Der uddeles i alt {0} "
 "håndtryk. Hvor mange personer er med til festen?"
 
-#: ../src/Games/Logic/PuzzleHandshakes.cs:42
+#: ../src/Games/Logic/PuzzleHandshakes.cs:40
 msgid ""
 "Try to imagine a situation in which you are meeting a small number of people."
 msgstr ""
 "Prøv at forestille dig en situation hvor du møder et mindre antal mennesker."
 
-#: ../src/Games/Logic/PuzzleHandshakes.cs:46
+#: ../src/Games/Logic/PuzzleHandshakes.cs:44
 msgid ""
 "Using n as the total number of people, the first person handshakes n-1 "
 "people, the second n-2 people, etc. The result is the sum of the first n-1 "
 "consecutive numbers: 1+2+3+...+(n-1)."
-msgstr "Hvis vi antager, at n er det samlede antal folk, så giver den første person hånden til n-1 personer, 
den anden person n-2 personer etc. Resultatet er summen af de første n-1 fortløbende tal: 1+2+3+ … +(n-1)."
+msgstr ""
+"Hvis vi antager, at n er det samlede antal folk, så giver den første person "
+"hånden til n-1 personer, den anden person n-2 personer etc. Resultatet er "
+"summen af de første n-1 fortløbende tal: 1+2+3+ … +(n-1)."
 
-#: ../src/Games/Logic/PuzzleLargerShape.cs:113
+#: ../src/Games/Logic/PuzzleLargerShape.cs:111
 msgid "Larger shape"
 msgstr "Større form"
 
-#: ../src/Games/Logic/PuzzleLargerShape.cs:122
+#: ../src/Games/Logic/PuzzleLargerShape.cs:120
 #, csharp-format
 msgid ""
 "Which larger shape can you make combining the first two figures? Answer {0}, "
@@ -4697,11 +4742,11 @@ msgstr ""
 "Hvilken større form kan du lave ved at kombinere de to første figurer? Svar "
 "{0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Logic/PuzzleLargestArea.cs:241
+#: ../src/Games/Logic/PuzzleLargestArea.cs:239
 msgid "Largest area"
 msgstr "Største areal"
 
-#: ../src/Games/Logic/PuzzleLargestArea.cs:246
+#: ../src/Games/Logic/PuzzleLargestArea.cs:244
 #, csharp-format
 msgid ""
 "Which of the following figures has the largest area? Answer {0}, {1}, {2} or "
@@ -4710,11 +4755,11 @@ msgstr ""
 "Hvilken af de følgende figurer har det største areal? Svar {0}, {1}, {2} "
 "eller {3}."
 
-#: ../src/Games/Logic/PuzzleLargestDiameter.cs:46
+#: ../src/Games/Logic/PuzzleLargestDiameter.cs:44
 msgid "Largest diameter"
 msgstr "Største diameter"
 
-#: ../src/Games/Logic/PuzzleLargestDiameter.cs:51
+#: ../src/Games/Logic/PuzzleLargestDiameter.cs:49
 #, csharp-format
 msgid ""
 "If the circles represented by the arcs below were completed, which circle "
@@ -4723,20 +4768,20 @@ msgstr ""
 "Hvis cirklerne repræsenteret af buerne nedenfor blev fuldført, hvilken "
 "cirkel ville så have den største diameter? Svar {0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Logic/PuzzleLargestDiameter.cs:58
+#: ../src/Games/Logic/PuzzleLargestDiameter.cs:56
 msgid "Less curved is the arc, the larger the circle is."
 msgstr "Jo mindre buet buen er, jo større er cirklen."
 
-#: ../src/Games/Logic/PuzzleLargestDiameter.cs:101
+#: ../src/Games/Logic/PuzzleLargestDiameter.cs:99
 #, csharp-format
 msgid "Arc {0}"
 msgstr "Bue {0}."
 
-#: ../src/Games/Logic/PuzzleLines.cs:34
+#: ../src/Games/Logic/PuzzleLines.cs:32
 msgid "Lines"
 msgstr "Linjer"
 
-#: ../src/Games/Logic/PuzzleLines.cs:38
+#: ../src/Games/Logic/PuzzleLines.cs:36
 msgid ""
 "How many line segments in total are in the figures below? A line segment is "
 "a line between two points with no crossing lines."
@@ -4744,7 +4789,7 @@ msgstr ""
 "Hvor mange linjestykker er der i alt i figurerne nedenfor? Et linjestykke er "
 "en streg mellem to punkter uden krydsende linjer."
 
-#: ../src/Games/Logic/PuzzleLines.cs:44
+#: ../src/Games/Logic/PuzzleLines.cs:42
 #, csharp-format
 msgid ""
 "There is {0} line in the figure to the left and {1} in the figure to the "
@@ -4757,25 +4802,25 @@ msgstr[0] ""
 msgstr[1] ""
 "Der er {0} linjestykker i figuren til venstre og {1} i figuren til højre."
 
-#: ../src/Games/Logic/PuzzleLines.cs:52
+#: ../src/Games/Logic/PuzzleLines.cs:50
 msgid "It is an easy exercise if you systematically count the lines."
 msgstr "Det er en nem øvelse, hvis du systematisk tæller linjerne."
 
 # Bemærk at "Manglende stykke" er udelukket fordi en anden opgave har den titel.
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:35
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:33
 msgid "Missing piece"
 msgstr "Manglende del"
 
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:40
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:38
 #, csharp-format
 msgid "Which square completes the figure below? Answer {0}, {1} or {2}."
 msgstr "Hvilken firkant færdiggør figuren nedenfor? Svar {0}, {1} eller {2}."
 
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:45
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:43
 msgid "The logic works at row level."
 msgstr "Logikken virker på rækkeniveau."
 
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:50
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:48
 msgid ""
 "In every row the third square is made by flipping the first square and "
 "superimposing it on the second square, followed by removing the matching "
@@ -4784,11 +4829,11 @@ msgstr ""
 "I hver række laves den tredje firkant ved at spejlvende den første kvadrant "
 "og lægge den på kvadrant nummer 2, hvorefter de ens linjer fjernes."
 
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:62
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:60
 msgid "Missing slice"
 msgstr "Manglende stykke"
 
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:67
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:65
 #, csharp-format
 msgid ""
 "The slices below have some kind of relation. Which is the missing slice in "
@@ -4797,11 +4842,11 @@ msgstr ""
 "Stykkerne nedenfor har en fælles egenskab. Hvad er det manglende stykke i "
 "cirklen nedenfor? Svar {0}, {1} eller {2}."
 
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:72
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:70
 msgid "Each slice is related to the opposite one."
 msgstr "Hvert stykke er relateret til det modsatte stykke."
 
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:77
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:75
 #, csharp-format
 msgid ""
 "All numbers of each slice, when added to the ones of the opposite slice, add "
@@ -4810,11 +4855,11 @@ msgstr ""
 "Når tallene på to over for hinanden liggende stykker lægges sammen, giver "
 "resultatet altid {0}."
 
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:77
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:75
 msgid "Most in common"
 msgstr "Mest til fælles"
 
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:82
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:80
 #, csharp-format
 msgid ""
 "Which of the possible answers have the most in common with the four given "
@@ -4823,17 +4868,17 @@ msgstr ""
 "Hvilket af svarmulighederne har mest til fælles med de fire angivne figurer? "
 "Svar {0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:87
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:85
 msgid "Think of the common elements that the given figures have inside them."
 msgstr "Tænk på de fælles elementer, som de givne figurer har inden i sig."
 
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:93
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:91
 msgid ""
 "It has the same number of elements inside the figure as the given figures."
 msgstr ""
 "Den har det samme antal elementer, inde i figuren, som de angivne figurer."
 
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:95
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:93
 msgid ""
 "It is the figure with the most elements in common compared to the given "
 "figures."
@@ -4841,11 +4886,11 @@ msgstr ""
 "Det er figuren med de fleste fælles elementer sammenlignet med de angivne "
 "figurer."
 
-#: ../src/Games/Logic/PuzzleMoveFigure.cs:33
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:31
 msgid "Move figure"
 msgstr "Flyt figur"
 
-#: ../src/Games/Logic/PuzzleMoveFigure.cs:37
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:35
 msgid ""
 "What is the minimum number of circles to be moved in order to convert the "
 "left figure into the right figure?"
@@ -4853,7 +4898,7 @@ msgstr ""
 "Hvad er det minimale antal cirkler, der skal flyttes for at ændre den "
 "venstre figur til den højre figur?"
 
-#: ../src/Games/Logic/PuzzleMoveFigure.cs:44
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:42
 msgid ""
 "Move the circle from the first line to the second and move two circles from "
 "the fourth line to the second and the fifth lines."
@@ -4861,7 +4906,7 @@ msgstr ""
 "Flyt cirklen fra den første linje til den anden og flyt to cirkler fra den "
 "fjerde linje til den anden og femte linje."
 
-#: ../src/Games/Logic/PuzzleMoveFigure.cs:46
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:44
 msgid ""
 "Move the first line to the seventh; move the two circles of the second line "
 "to third; and move first and last circles of the fifth line to the sixth."
@@ -4870,11 +4915,11 @@ msgstr ""
 "til den tredje; og flyt den første og sidste cirkel på den femte linje til "
 "den sjette."
 
-#: ../src/Games/Logic/PuzzleNextFigure.cs:53
+#: ../src/Games/Logic/PuzzleNextFigure.cs:51
 msgid "Next figure"
 msgstr "Næste figur"
 
-#: ../src/Games/Logic/PuzzleNextFigure.cs:65
+#: ../src/Games/Logic/PuzzleNextFigure.cs:63
 msgid ""
 "From first figure, the top circle advances by two positions clockwise, while "
 "the left circle goes backwards one position."
@@ -4882,25 +4927,25 @@ msgstr ""
 "På den første til den næste figur flyttes den øverste cirkel 2 pladser med "
 "uret, mens cirklen til venstre flyttes 1 plads mod uret."
 
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:46
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:44
 msgid "Numeric relation"
 msgstr "Talsammenhænge"
 
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:50
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:48
 msgid "What number should replace the question mark?"
 msgstr "Hvilket tal bør erstatte spørgsmålstegnet?"
 
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:54
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:52
 msgid "The numbers are related arithmetically."
 msgstr "Tallene er regnemæssigt forbundne."
 
 #. Translators: {0} is always replaced by the number 3
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:62
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:60
 #, csharp-format
 msgid "Every group of {0} numbers sums exactly {1}."
 msgstr "Hver gruppe af {0} tal bliver præcist {1}, når de lægges sammen."
 
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:64
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:62
 msgid ""
 "Divide the sequence in groups of three numbers. Every third number is "
 "calculated by multiplying by the two previous ones."
@@ -4908,7 +4953,7 @@ msgstr ""
 "Del sekvensen i grupper af tre tal. Hvert tredje tal er beregnet ved at "
 "gange de to forrige tal."
 
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:66
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:64
 msgid ""
 "Divide the sequence in groups of three numbers. Every third number is "
 "calculated by subtracting the second number from the first."
@@ -4916,11 +4961,11 @@ msgstr ""
 "Del sekvensen i grupper med tre tal. Hvert tredje tal er beregnet ved at "
 "trække det andet tal fra det første."
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:42
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:40
 msgid "Numeric sequence"
 msgstr "Talrække"
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:46
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:44
 msgid ""
 "The next sequence follows a logic. What number should replace the question "
 "mark?"
@@ -4928,11 +4973,11 @@ msgstr ""
 "Den næste talrække følger en logik. Hvilket tal bør erstatte "
 "spørgsmålstegnet?"
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:50
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:48
 msgid "Every number in the sequence is related to the previous one."
 msgstr "Hvert tal i talrækken er forbundet til det forrige."
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:57
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:55
 msgid ""
 "Every number in the sequence is the result of subtracting 1 from the "
 "previous number and multiplying it by 2."
@@ -4940,7 +4985,7 @@ msgstr ""
 "Hvert tal i talrækken er resultatet af at trække 1 fra det forrige tal og "
 "gange med 2."
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:59
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:57
 msgid ""
 "Every number in the sequence is the result of adding 1 to the previous "
 "number and multiplying it by 3."
@@ -4948,7 +4993,7 @@ msgstr ""
 "Hvert tal i talrækken er resultatet af at lægge 1 til det forrige tal og "
 "gange med 3."
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:61
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:59
 msgid ""
 "Every number in the sequence is the result of subtracting 2 from the "
 "previous number and multiplying it by -2."
@@ -4956,11 +5001,11 @@ msgstr ""
 "Hvert tal i talrækken er resultatet af at trække 2 fra det forrige tal og "
 "gange med -2."
 
-#: ../src/Games/Logic/PuzzleOstracism.cs:53
+#: ../src/Games/Logic/PuzzleOstracism.cs:51
 msgid "Ostracism"
 msgstr "Udstødelse"
 
-#: ../src/Games/Logic/PuzzleOstracism.cs:58
+#: ../src/Games/Logic/PuzzleOstracism.cs:56
 #, csharp-format
 msgid ""
 "Which element does not belong to the group? It is not related to any "
@@ -4969,7 +5014,7 @@ msgstr ""
 "Hvilket element hører ikke til gruppen? Det er ikke knyttet til aritmetiske "
 "operationer med tallene. Svar {0}, {1}, {2}, {3} eller {4}."
 
-#: ../src/Games/Logic/PuzzleOstracism.cs:66
+#: ../src/Games/Logic/PuzzleOstracism.cs:64
 msgid ""
 "The criteria for deciding if an equation belongs to the group is not "
 "arithmetical."
@@ -4977,14 +5022,14 @@ msgstr ""
 "Kriteriet for at afgøre, om en ligning hører til gruppen, er ikke "
 "regnemæssig."
 
-#: ../src/Games/Logic/PuzzleOstracism.cs:68
+#: ../src/Games/Logic/PuzzleOstracism.cs:66
 msgid ""
 "Consider that every number that belongs to the group has two parts that are "
 "related."
 msgstr ""
 "Overvej at hvert tal som tilhører gruppen har to dele som er forbundne."
 
-#: ../src/Games/Logic/PuzzleOstracism.cs:79
+#: ../src/Games/Logic/PuzzleOstracism.cs:77
 msgid ""
 "In all the other equations the digits from the left side also appear on the "
 "right side."
@@ -4992,18 +5037,18 @@ msgstr ""
 "I alle de andre ligninger bør cifrene fra venstre side også fremgå i den "
 "højre side."
 
-#: ../src/Games/Logic/PuzzleOstracism.cs:81
+#: ../src/Games/Logic/PuzzleOstracism.cs:79
 msgid ""
 "In all the other numbers the last three digits are the square of the first "
 "two digits."
 msgstr ""
 "I alle de andre tal er de sidste tre cifre kvadratet af de første to cifre."
 
-#: ../src/Games/Logic/PuzzlePencil.cs:38
+#: ../src/Games/Logic/PuzzlePencil.cs:36
 msgid "Pencil"
 msgstr "Blyant"
 
-#: ../src/Games/Logic/PuzzlePencil.cs:43
+#: ../src/Games/Logic/PuzzlePencil.cs:41
 #, csharp-format
 msgid ""
 "Which of the following figures cannot be drawn without crossing any previous "
@@ -5012,11 +5057,11 @@ msgstr ""
 "Hvilken af de følgende figurer kan ikke tegnes uden at krydse allerede "
 "tegnede linjer eller løfte blyanten? Svar {0}, {1}, {2}, {3} eller {4}."
 
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:45
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:43
 msgid "People at a table"
 msgstr "Folk omkring et bord"
 
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:49
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:47
 #, csharp-format
 msgid ""
 "A group of people, spaced out evenly, are sitting at a round table. How many "
@@ -5025,7 +5070,7 @@ msgstr ""
 "En gruppe af folk sidder ligeligt fordelt omkring et rundt bord. Hvor mange "
 "folk er der, hvis den {0} person sidder direkte overfor den {1}?"
 
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:54
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:52
 msgid ""
 "Subtracting the two positions you find out how many people are seated half "
 "way around the table. Doubling this number leaves you with the total amount "
@@ -5035,39 +5080,39 @@ msgstr ""
 "folk, der er placeret ved halvdelen af bordet. En fordobling af dette tal "
 "giver dig det totale antal personer."
 
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:62
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:60
 msgid "5th"
 msgstr "5."
 
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:63
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:61
 msgid "19th"
 msgstr "19."
 
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:67
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:65
 msgid "4th"
 msgstr "4."
 
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:68
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:66
 msgid "12th"
 msgstr "12."
 
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:72
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:70
 msgid "9th"
 msgstr "9."
 
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:73
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:71
 msgid "22nd"
 msgstr "22."
 
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:85
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:83
 msgid "Two people in the table sitting across from each other"
 msgstr "To personer ved bordet der sidder over for hinanden"
 
-#: ../src/Games/Logic/PuzzlePercentage.cs:41
+#: ../src/Games/Logic/PuzzlePercentage.cs:39
 msgid "Percentage"
 msgstr "Procent"
 
-#: ../src/Games/Logic/PuzzlePercentage.cs:75
+#: ../src/Games/Logic/PuzzlePercentage.cs:73
 #, csharp-format
 msgid ""
 "After getting {0}% discount you have paid {1} monetary unit for a TV set. "
@@ -5082,7 +5127,7 @@ msgstr[1] ""
 "Efter {0} % rabat har du betalt {1} kr. for et tv. Hvad var den oprindelige "
 "pris på tv'et?"
 
-#: ../src/Games/Logic/PuzzlePercentage.cs:96
+#: ../src/Games/Logic/PuzzlePercentage.cs:94
 #, csharp-format
 msgid ""
 "John's shop had sales of {0} monetary unit. This was an increase of {1}% "
@@ -5097,7 +5142,7 @@ msgstr[1] ""
 "Johns Butik havde et salg på {0} kr. Dette var en øgning på {1} % siden "
 "sidste måned. Hvad var sidste måneds salg?"
 
-#: ../src/Games/Logic/PuzzlePercentage.cs:114
+#: ../src/Games/Logic/PuzzlePercentage.cs:112
 #, csharp-format
 msgid ""
 "The amount of water in a bucket decreases by {0}%. By what percentage must "
@@ -5106,11 +5151,11 @@ msgstr ""
 "Vandindholdet i en spand falder med {0} %. Med hvilken procent skal "
 "vandindholdet stige for at nå spandens oprindelige indhold?"
 
-#: ../src/Games/Logic/PuzzlePercentage.cs:117
+#: ../src/Games/Logic/PuzzlePercentage.cs:115
 msgid "The objective is to obtain the same total amount."
 msgstr "Målet er at opnå det samme indhold."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:59
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:57
 #, csharp-format
 msgid ""
 "If all painters are artists and some citizens of Barcelona are artists. "
@@ -5120,26 +5165,26 @@ msgstr ""
 "hvilken af de følgende konklusioner er så korrekt? Svar {0}, {1}, {2} eller "
 "{3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:59
 msgid "Some citizens of Barcelona are painters"
 msgstr "Nogle indbyggere i Barcelona er malere"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:62
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:60
 msgid "All citizens of Barcelona are painters"
 msgstr "Alle indbyggere i Barcelona er malere"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:63
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
 msgid "No citizen of Barcelona is a painter"
 msgstr "Ingen indbygger i Barcelona er maler"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:64
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:72
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:80
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:88
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:62
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:70
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:78
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:86
 msgid "None of the other options"
 msgstr "Ingen af de andre muligheder"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:67
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:65
 #, csharp-format
 msgid ""
 "If no ill artist is happy and some artists are happy. Which of the following "
@@ -5148,19 +5193,19 @@ msgstr ""
 "Hvis ingen syg kunster er glad, og nogle kunstnere er glade, hvilken af de "
 "følgende konklusioner er så korrekt? Svar {0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:67
 msgid "Some artists are not ill"
 msgstr "Nogle kunstnere er ikke syge"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:70
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:68
 msgid "Some painters are not artists"
 msgstr "Nogle malere er ikke kunstnere"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:71
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
 msgid "All artists are happy"
 msgstr "Alle kunstnere er glade"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:75
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:73
 #, csharp-format
 msgid ""
 "People that travel always buy a map. You are not going to travel. Which of "
@@ -5169,19 +5214,19 @@ msgstr ""
 "Hvis folk som rejser altid køber et kort, og du ikke skal rejse, hvilken af "
 "de følgende konklusioner er så korrekt? Svar {0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:75
 msgid "You do not have any map"
 msgstr "Du har ikke noget kort"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:78
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:76
 msgid "You do not buy a map"
 msgstr "Du køber ikke et kort"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:79
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
 msgid "All people have a map"
 msgstr "Alle har et kort"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:83
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:81
 #, csharp-format
 msgid ""
 "If you whistle if you are happy and you always smile when you whistle, which "
@@ -5190,19 +5235,19 @@ msgstr ""
 "Hvis du fløjter, når du er glad, og du altid smiler, når du fløjter, hvilken "
 "af de følgende konklusioner er så korrekt? {0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:83
 msgid "You smile if you are happy"
 msgstr "Du smiler hvis du er glad"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:86
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:84
 msgid "You are only happy if you whistle"
 msgstr "Du er kun glad hvis du fløjter"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:87
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
 msgid "You whistle if you are not happy"
 msgstr "Du fløjter hvis du ikke er glad"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:91
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:89
 #, csharp-format
 msgid ""
 "If your course is always honest and your course is always the best policy, "
@@ -5212,23 +5257,23 @@ msgstr ""
 "føre, hvilken af de følgende konklusioner er så korrekt? {0}, {1}, {2} eller "
 "{3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:93
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:91
 msgid "Honesty is sometimes the best policy"
 msgstr "Ærlighed er nogle gange den bedste politik"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:94
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:92
 msgid "Honesty is always the best policy"
 msgstr "Ærlighed er altid den bedste politik"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:95
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:93
 msgid "Honesty is not always the best policy"
 msgstr "Ærlighed er ikke altid den bedste politik"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:96
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:94
 msgid "Some of the best policies are dishonest"
 msgstr "Nogle af de bedste politikker er uærlige"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:99
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:97
 #, csharp-format
 msgid ""
 "If no old misers are cheerful and some old misers are thin, which of the "
@@ -5238,24 +5283,24 @@ msgstr ""
 "hvilken af de følgende konklusioner er så korrekt? Svar {0}, {1}, {2} eller "
 "{3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:101
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:99
 msgid "Some thin people are not cheerful"
 msgstr "Nogle tynde mennesker er ikke muntre"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:102
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:100
 msgid "Thin people are not cheerful"
 msgstr "Tynde mennesker er ikke muntre"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:103
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:101
 msgid "Cheerful people are not thin"
 msgstr "Muntre mennesker er ikke tynde"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:104
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:102
 msgid "Some cheerful people are not thin"
 msgstr "Nogle muntre mennesker er ikke tynde"
 
 # http://en.wikipedia.org/wiki/Barley-water skal ikke bruges
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:107
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:105
 #, csharp-format
 msgid ""
 "If all pigs are fat and nothing that is fed on barley-water is fat, which of "
@@ -5264,23 +5309,23 @@ msgstr ""
 "Hvis alle grise er fede, og intet som fodres med byg er fed, hvilken af de "
 "følgende konklusioner er så korrekt? Svar {0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:109
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:107
 msgid "All animals fed on barley-water are non pigs"
 msgstr "Alle dyr der fedes op med byg er ikke-grise"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:110
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:108
 msgid "No pigs are fed on barley-water"
 msgstr "Ingen grise fedes op med byg"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:111
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:109
 msgid "Pigs are not fed on barley-water"
 msgstr "Grise fedes ikke op med byg"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:112
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:110
 msgid "All the other options"
 msgstr "Alle de andre muligheder"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:115
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:113
 #, csharp-format
 msgid ""
 "If some pictures are first attempts and no first attempts are really good, "
@@ -5290,23 +5335,23 @@ msgstr ""
 "hvilken af de følgende konklusioner er så korrekt? Svar {0}, {1}, {2} eller "
 "{3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:117
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:115
 msgid "Some bad pictures are not first attempts"
 msgstr "Nogle dårlige billeder er ikke første forsøg"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:118
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:116
 msgid "Some pictures are not really good"
 msgstr "Nogle billeder er ikke rigtig gode"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:119
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:117
 msgid "All bad pictures are first attempts"
 msgstr "Alle dårlige billeder er første forsøg"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:120
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:118
 msgid "All the others"
 msgstr "Alle de andre"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:123
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:121
 #, csharp-format
 msgid ""
 "If you have been out for a walk and you are feeling better, which of the "
@@ -5315,31 +5360,31 @@ msgstr ""
 "Hvis du har gået en tur, og du føler dig bedre, hvilken af de følgende "
 "konklusioner er så korrekt? {0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:125
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:123
 msgid "To feel better, you must go out for a walk"
 msgstr "For at få det bedre skal du gå en tur"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:126
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:124
 msgid "If you go out for a walk, you will feel better"
 msgstr "Hvis du går en tur, vil du få det bedre"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:127
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:125
 msgid "Some who go out for a walk feel better"
 msgstr "Nogle, som går en tur, får det bedre"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:128
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:126
 msgid "No one feels better who does not go out for a walk"
 msgstr "Ingen får det bedre, hvis de ikke går en tur"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:134
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:132
 msgid "Predicate logic"
 msgstr "Prædikatlogik"
 
-#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:43
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:41
 msgid "Quadrilaterals"
 msgstr "Firkanter"
 
-#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:48
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:46
 #, csharp-format
 msgid ""
 "Which of the following figures does not belong to the group? Answer {0}, "
@@ -5348,19 +5393,19 @@ msgstr ""
 "Hvilken af de følgende figurer hører ikke til gruppen? Svar {0}, {1}, {2}, "
 "{3}, {4} eller {5}."
 
-#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:55
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:53
 msgid "It is the only figure with all lines of equal length."
 msgstr "Det er den eneste figur hvor alle linjer har den samme længde."
 
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:158
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:156
 msgid "Related numbers"
 msgstr "Forbundne tal"
 
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:162
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:160
 msgid "In the grid below, which number should replace the question mark?"
 msgstr "Hvilket tal bør erstatte spørgsmålstegnet i gitteret nedenfor?"
 
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:173
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:171
 msgid ""
 "The number in the middle of every row is half of the sum of the other "
 "numbers in the row."
@@ -5368,14 +5413,14 @@ msgstr ""
 "Tallet i midten af hver række er lig med halvdelen af summen af de andre tal "
 "i rækken."
 
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:175
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:173
 msgid ""
 "The number in the middle of every row is the sum of the other numbers in the "
 "row."
 msgstr ""
 "Tallet i midten af hver række er lig med summen af de andre tal i rækken."
 
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:177
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:175
 msgid ""
 "The number in the middle of every row is the double of the sum of the other "
 "numbers in the row."
@@ -5383,11 +5428,11 @@ msgstr ""
 "Tallet i midten af hver række er det dobbelte af summen af de andre tal i "
 "rækken."
 
-#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:34
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:32
 msgid "Squares and letters"
 msgstr "Firkanter og bogstaver"
 
-#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:38
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:36
 msgid ""
 "The letters around the squares follow a pattern. Which letter should replace "
 "the question mark in the last square?"
@@ -5395,7 +5440,7 @@ msgstr ""
 "Bogstaverne omkring firkanterne følger et mønster. Hvilket bogstav bør "
 "erstatte spørgsmålstegnet i den sidste firkant?"
 
-#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:43
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:41
 #, csharp-format
 msgid ""
 "Every letter is calculated by taking the alphabetical position of the "
@@ -5405,16 +5450,16 @@ msgstr ""
 "Hvert bogstav er beregnet ved at tage den alfabetiske position på det "
 "forrige tegn og tilføje {0} til den for at få positionen på det nye bogstav."
 
-#: ../src/Games/Logic/PuzzleSquares.cs:30
+#: ../src/Games/Logic/PuzzleSquares.cs:28
 msgid "Squares"
 msgstr "Kvadrater"
 
-#: ../src/Games/Logic/PuzzleSquares.cs:34
+#: ../src/Games/Logic/PuzzleSquares.cs:32
 msgid "How many squares of any size do you count in the figure below?"
 msgstr ""
 "Hvor mange kvadrater af enhver størrelse kan du tælle i figuren nedenfor?"
 
-#: ../src/Games/Logic/PuzzleSquares.cs:38
+#: ../src/Games/Logic/PuzzleSquares.cs:36
 msgid ""
 "A square is a rectangle with sides of equal length. A square can also be "
 "built from other squares."
@@ -5422,7 +5467,7 @@ msgstr ""
 "Et kvadrat er en rektangel med lige lange sider. Et kvadrat kan også "
 "opbygges af andre kvadrater."
 
-#: ../src/Games/Logic/PuzzleSquares.cs:45
+#: ../src/Games/Logic/PuzzleSquares.cs:43
 msgid ""
 "There are 16 single squares, 9 squares made by 4 single squares, 4 squares "
 "made by 9 single squares and 1 square made by 16 single squares."
@@ -5431,7 +5476,7 @@ msgstr ""
 "kvadrater dannet af 9 enkeltkvadrater og 1 kvadrat dannet af 16 "
 "enkeltkvadrater."
 
-#: ../src/Games/Logic/PuzzleSquares.cs:47
+#: ../src/Games/Logic/PuzzleSquares.cs:45
 msgid ""
 "There are 9 single squares, 4 squares made by 4 single squares and 1 square "
 "made by 9 single squares."
@@ -5439,11 +5484,11 @@ msgstr ""
 "Der er 9 enkeltkvadrater, 4 kvadrater dannet af 4 enkeltkvadrater og 1 "
 "kvadrat dannet af 9 enkeltkvadrater."
 
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:29
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:27
 msgid "Square sheets"
 msgstr "Kvadratiske ark"
 
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:33
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:31
 msgid ""
 "What is the minimum number of square sheets of paper of any size required to "
 "create the figure? Lines indicate frontiers between different sheets."
@@ -5452,12 +5497,12 @@ msgstr ""
 "der kræves for at danne figuren? Linjer antyder grænser mellem forskellige "
 "ark."
 
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:37
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:35
 msgid "The sheets should overlap."
 msgstr "Arkene bør lappe over hinanden."
 
 #. Translators: the translated version should not take more characters that the English original
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:43
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:41
 msgid ""
 "A full sized square of paper (yellow), a 3/4 of the whole size square of "
 "paper (blue) in the bottom right corner, another 3/4 square of paper (green) "
@@ -5468,16 +5513,16 @@ msgstr ""
 "nederste højre hjørne (blå), et andet 3/4 i det øverste venstre hjørne "
 "(grønt) og et ark på 1/4 i det øverste venstre hjørne (rødt)."
 
-#: ../src/Games/Logic/PuzzleTetris.cs:34
+#: ../src/Games/Logic/PuzzleTetris.cs:32
 msgid "Tetris"
 msgstr "Tetris"
 
-#: ../src/Games/Logic/PuzzleTetris.cs:39
+#: ../src/Games/Logic/PuzzleTetris.cs:37
 #, csharp-format
 msgid "What figure completes the set below? Answer {0}, {1} or {2}."
 msgstr "Hvilken figur færdiggør sættet nedenfor? Svar {0}, {1} or {2}."
 
-#: ../src/Games/Logic/PuzzleTetris.cs:45
+#: ../src/Games/Logic/PuzzleTetris.cs:43
 msgid ""
 "It is the figure that completes all possible combinations with four blocks "
 "without taking into account rotations."
@@ -5486,11 +5531,11 @@ msgstr ""
 "at tage rotation med i billedet."
 
 #. Translators: this the name of a game
-#: ../src/Games/Logic/PuzzleTimeNow.cs:34
+#: ../src/Games/Logic/PuzzleTimeNow.cs:32
 msgid "Time now"
 msgstr "Tiden nu"
 
-#: ../src/Games/Logic/PuzzleTimeNow.cs:45
+#: ../src/Games/Logic/PuzzleTimeNow.cs:43
 #, csharp-format
 msgid ""
 "{0} hour ago it was as long after {1:h tt} as it was before {2:h tt} on the "
@@ -5507,7 +5552,7 @@ msgstr[1] ""
 "{2:%H } på den samme dag. Hvad er klokken nu? Svar med brug af tiden (f."
 "eks.: {3:%H})"
 
-#: ../src/Games/Logic/PuzzleTimeNow.cs:54
+#: ../src/Games/Logic/PuzzleTimeNow.cs:52
 #, csharp-format
 msgid ""
 "Determine the hour half way between the given times, and then add {0} hour "
@@ -5528,27 +5573,27 @@ msgstr[1] ""
 #. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
 #. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and 
{0:H} are invalid.
 #. 'tt' is the A.M./P.M. designator
-#: ../src/Games/Logic/PuzzleTimeNow.cs:86
+#: ../src/Games/Logic/PuzzleTimeNow.cs:84
 #, csharp-format
 msgid "{0:h tt}"
 msgstr "{0:%H}"
 
-#: ../src/Games/Logic/PuzzleTimeNow.cs:96
+#: ../src/Games/Logic/PuzzleTimeNow.cs:94
 msgid "Sample clock"
 msgstr "Eksempelur"
 
-#: ../src/Games/Logic/PuzzleTrains.cs:40
+#: ../src/Games/Logic/PuzzleTrains.cs:38
 msgid "Trains"
 msgstr "Tog"
 
-#: ../src/Games/Logic/PuzzleTrains.cs:52
+#: ../src/Games/Logic/PuzzleTrains.cs:50
 msgid "The distance formula is 'distance = rate x time'."
 msgstr "Afstandsformlen er 'afstand = hastighed x tid'."
 
 #. Translators:
 #. - mph (miles per hour). You must localize this using the right unit of speed for your locale
 #. - The translated string should not use more characters than the original sentence
-#: ../src/Games/Logic/PuzzleTrains.cs:81
+#: ../src/Games/Logic/PuzzleTrains.cs:79
 #, csharp-format
 msgid ""
 "A train leaves the station traveling at {0} mph. {1} hour later a second "
@@ -5569,7 +5614,7 @@ msgstr[1] ""
 "tog stationen i den samme retning med {2} km/t. Hvor mange timer tager det "
 "for det andet tog at overhalde det første tog?"
 
-#: ../src/Games/Logic/PuzzleTrains.cs:85
+#: ../src/Games/Logic/PuzzleTrains.cs:83
 msgid ""
 "You can calculate the answer by multiplying the speed of the first train by "
 "the time and dividing it by the difference of speeds."
@@ -5579,7 +5624,7 @@ msgstr ""
 
 #. Translators:
 #. - mph (miles per hour) and miles must be localized this using the right unit of speed for your locale
-#: ../src/Games/Logic/PuzzleTrains.cs:101
+#: ../src/Games/Logic/PuzzleTrains.cs:99
 #, csharp-format
 msgid ""
 "Two trains separated by {0} mile are heading towards each other on straight "
@@ -5598,8 +5643,8 @@ msgstr[1] ""
 "spor. Et kører med {1} km/t og det andet tog med {2} km/t. Efter hvor mange "
 "timer møder de hinanden?"
 
-#: ../src/Games/Logic/PuzzleTrains.cs:106
-#: ../src/Games/Logic/PuzzleTrains.cs:128
+#: ../src/Games/Logic/PuzzleTrains.cs:104
+#: ../src/Games/Logic/PuzzleTrains.cs:126
 msgid ""
 "You can calculate the answer by dividing the distance by the sum of both "
 "speeds."
@@ -5609,7 +5654,7 @@ msgstr ""
 
 #. Translators:
 #. - mph (miles per hour) and miles must be localized this using the right unit of speed for your locale
-#: ../src/Games/Logic/PuzzleTrains.cs:123
+#: ../src/Games/Logic/PuzzleTrains.cs:121
 #, csharp-format
 msgid ""
 "Two trains on straight parallel tracks leave from the same point and time "
@@ -5628,70 +5673,70 @@ msgstr[1] ""
 "tidspunkt i modsat retning med henholdsvis {0} og {1} km/t. Efter hvor mange "
 "timer vil de være {2} kilometer fra hinanden?"
 
-#: ../src/Games/Logic/PuzzleTriangles.cs:31
+#: ../src/Games/Logic/PuzzleTriangles.cs:29
 msgid "Triangles"
 msgstr "Trekanter"
 
-#: ../src/Games/Logic/PuzzleTriangles.cs:35
+#: ../src/Games/Logic/PuzzleTriangles.cs:33
 msgid "How many triangles of any size do you count in the figure below?"
 msgstr ""
 "Hvor mange trekanter af alle størrelser kan du tælle til i nedenstående "
 "figur?"
 
-#: ../src/Games/Logic/PuzzleTriangles.cs:39
+#: ../src/Games/Logic/PuzzleTriangles.cs:37
 msgid "A triangle can be embedded inside another triangle."
 msgstr "En trekant kan være indeholdt i en anden trekant."
 
-#: ../src/Games/Logic/PuzzleTriangles.cs:44
+#: ../src/Games/Logic/PuzzleTriangles.cs:42
 #, csharp-format
 msgid "The triangles are made by connecting the following points: {0}"
 msgstr "Trekanterne er lavet ved at forbinde følgende punkter: {0}"
 
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:57
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:55
 msgid "Triangles with numbers"
 msgstr "Trekanter med tal"
 
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:61
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:59
 msgid "Which number should replace the question mark below?"
 msgstr "Hvilket tal bør erstatte spørgsmålstegnet nedenfor?"
 
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:66
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:64
 msgid "All the triangles share a property and are independent of the rest."
 msgstr "Alle trekanterne deler en egenskab og er uafhængige af resten."
 
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:71
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:69
 #, csharp-format
 msgid "The result of multiplying the two numbers inside every triangle is {0}."
 msgstr "Resultatet af at gange de to tal inden i hver trekant er {0}."
 
-#: ../src/Games/Memory/MemoryColouredFigures.cs:50
+#: ../src/Games/Memory/MemoryColouredFigures.cs:48
 msgid "Colored figures"
 msgstr "Farvede figurer"
 
-#: ../src/Games/Memory/MemoryColouredFigures.cs:59
+#: ../src/Games/Memory/MemoryColouredFigures.cs:57
 #, csharp-format
 msgid ""
 "Which of these figures was previously shown? Answer {0}, {1}, {2} or {3}."
 msgstr ""
 "Hvilken af disse figurer blev tidligere vist? Svar {0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Memory/MemoryColouredText.cs:35
+#: ../src/Games/Memory/MemoryColouredText.cs:33
 msgid "Colored text"
 msgstr "Farvet tekst"
 
-#: ../src/Games/Memory/MemoryColouredText.cs:44
+#: ../src/Games/Memory/MemoryColouredText.cs:42
 #, csharp-format
 msgid "What was the color of the text that said '{0}'?"
 msgstr "Hvad var farven på teksten '{0}'?"
 
 # Tælle prikker
-#: ../src/Games/Memory/MemoryCountDots.cs:41
+#: ../src/Games/Memory/MemoryCountDots.cs:39
 msgid "Counting dots"
 msgstr "Tæl prikker"
 
 # nb husk at omdanne sætning, da farven ikke er bøjet. Det er rød ikke røde.
 #. Translators: {0} is the name of the color. The color name is always singular
-#: ../src/Games/Memory/MemoryCountDots.cs:52
+#: ../src/Games/Memory/MemoryCountDots.cs:50
 #, csharp-format
 msgid ""
 "How many dots of {0} color were in the previous image? Answer using numbers."
@@ -5699,11 +5744,11 @@ msgstr ""
 "Hvor mange prikker med {0} farve var der i det forrige billede? Svar med et "
 "tal."
 
-#: ../src/Games/Memory/MemoryFaces.cs:52
+#: ../src/Games/Memory/MemoryFaces.cs:50
 msgid "Memorize faces"
 msgstr "Husk ansigter"
 
-#: ../src/Games/Memory/MemoryFaces.cs:57
+#: ../src/Games/Memory/MemoryFaces.cs:55
 msgid ""
 "In which cell is the other face like the one shown below? Answer the cell "
 "number."
@@ -5711,14 +5756,14 @@ msgstr ""
 "I hvilket felt er det andet ansigt som det vist nedenfor? Svar med "
 "feltnummeret."
 
-#: ../src/Games/Memory/MemoryFacts.cs:48
+#: ../src/Games/Memory/MemoryFacts.cs:46
 msgid "Memorize facts"
 msgstr "Husk fakta"
 
 # Skinnende, nypudsede
 #. Translators: {0} is replaced by a number, {1} by a year (like 1940)
 #. Day in English does not need to be plural
-#: ../src/Games/Memory/MemoryFacts.cs:106
+#: ../src/Games/Memory/MemoryFacts.cs:104
 #, csharp-format
 msgid ""
 "Shiny Cars had already announced a {0} day production halt next month, but "
@@ -5735,16 +5780,16 @@ msgstr[1] ""
 "dage i den næste måned, men før det havde de ikke standset produktionen "
 "siden {1}."
 
-#: ../src/Games/Memory/MemoryFacts.cs:110
+#: ../src/Games/Memory/MemoryFacts.cs:108
 msgid "How many days did Shiny Cars halt its production for?"
 msgstr "I hvor mange dage standsede Skinnende Biler sin produktion?"
 
-#: ../src/Games/Memory/MemoryFacts.cs:111
+#: ../src/Games/Memory/MemoryFacts.cs:109
 msgid "In what year did Shiny Cars last halt its production?"
 msgstr "I hvilket år standsede Skinnende Biler sin produktion?"
 
 #. Translators: {0} is replaced by a number, {1} by a year (like 1940)
-#: ../src/Games/Memory/MemoryFacts.cs:119
+#: ../src/Games/Memory/MemoryFacts.cs:117
 #, csharp-format
 msgid ""
 "Shiny Cars sales fell {0}% this past December, the worst decline since {1}."
@@ -5752,11 +5797,11 @@ msgstr ""
 "Skinnende Bilers slag faldt {0} % sidste december, den værste nedgang siden "
 "{1}."
 
-#: ../src/Games/Memory/MemoryFacts.cs:121
+#: ../src/Games/Memory/MemoryFacts.cs:119
 msgid "By how much did company sales fall last December?"
 msgstr "Med hvor mange procent faldt firmaets salg sidste december?"
 
-#: ../src/Games/Memory/MemoryFacts.cs:123
+#: ../src/Games/Memory/MemoryFacts.cs:121
 #, csharp-format
 msgid ""
 "Shiny Cars sales fell {0}% this past December. This is the worst decline "
@@ -5765,20 +5810,20 @@ msgstr ""
 "Skinnende Bilers slag faldt {0} % sidste december. Dette er den værste "
 "nedgang siden hvilket år?"
 
-#: ../src/Games/Memory/MemoryFacts.cs:129
+#: ../src/Games/Memory/MemoryFacts.cs:127
 #, csharp-format
 msgid "About {0}% of Shiny Cars produced worldwide are sold in Europe."
 msgstr ""
 "Omkring {0} % af Skinnende Bilers produktion på verdensplan sælges i Europa."
 
-#: ../src/Games/Memory/MemoryFacts.cs:131
+#: ../src/Games/Memory/MemoryFacts.cs:129
 msgid ""
 "What percentage of all Shiny Cars produced worldwide are sold in Europe?"
 msgstr ""
 "Hvilken procentdel af Skinnende Bilers produktion på verdensplan sælges i "
 "Europa?"
 
-#: ../src/Games/Memory/MemoryFacts.cs:137
+#: ../src/Games/Memory/MemoryFacts.cs:135
 #, csharp-format
 msgid ""
 "About {0}% of Shiny Cars use diesel, {1}% use gasoline and the remainder use "
@@ -5787,27 +5832,23 @@ msgstr ""
 "Cirka {0} % af Skinnende Biler bruger diesel, {1} % bruger benzin og de "
 "resterende el."
 
-#: ../src/Games/Memory/MemoryFacts.cs:139
+#: ../src/Games/Memory/MemoryFacts.cs:137
 msgid "What percentage of Shiny Cars use diesel?"
 msgstr "Hvilken procentdel af Skinnende Biler bruger diesel?"
 
-#: ../src/Games/Memory/MemoryFacts.cs:140
+#: ../src/Games/Memory/MemoryFacts.cs:138
 msgid "What percentage of Shiny Cars use gasoline?"
 msgstr "Hvilken procentdel af Skinnende Biler bruger benzin?"
 
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:67
-msgid "Square"
-msgstr "Firkant"
-
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:71
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:69
 msgid "Circle"
 msgstr "Cirkel"
 
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:79
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:77
 msgid "Memorize figures and text"
 msgstr "Husk figurer og tekst"
 
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:84
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:82
 #, csharp-format
 msgid ""
 "The list below enumerates the figures shown in the previous image except for "
@@ -5817,52 +5858,52 @@ msgstr ""
 "af en figur. Hvilken er den manglende figur? Mulige svar er {0}, {1}, {2} "
 "eller {3}."
 
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:222
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:220
 msgid "List of images shown before"
 msgstr "Liste af billeder vist før"
 
-#: ../src/Games/Memory/MemoryFiguresNumbers.cs:38
+#: ../src/Games/Memory/MemoryFiguresNumbers.cs:36
 msgid "Figures with numbers"
 msgstr "Figurer med tal"
 
-#: ../src/Games/Memory/MemoryFiguresNumbers.cs:43
+#: ../src/Games/Memory/MemoryFiguresNumbers.cs:41
 #, csharp-format
 msgid ""
 "Which one of these squares was previously shown? Answer {0}, {1}, {2} or {3}."
 msgstr ""
 "Hvilken af disse firkanter blev tidligere vist? Svar {0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Memory/MemoryIndications.cs:133
+#: ../src/Games/Memory/MemoryIndications.cs:131
 #, csharp-format
 msgid "Start at point number {0}"
 msgstr "Start ved punkt nummer {0}"
 
-#: ../src/Games/Memory/MemoryIndications.cs:137
+#: ../src/Games/Memory/MemoryIndications.cs:135
 msgid "Move right"
 msgstr "Flyt mod højre"
 
-#: ../src/Games/Memory/MemoryIndications.cs:139
+#: ../src/Games/Memory/MemoryIndications.cs:137
 msgid "Move left"
 msgstr "Flyt mod venstre"
 
-#: ../src/Games/Memory/MemoryIndications.cs:141
+#: ../src/Games/Memory/MemoryIndications.cs:139
 msgid "Move up"
 msgstr "Flyt op"
 
-#: ../src/Games/Memory/MemoryIndications.cs:143
+#: ../src/Games/Memory/MemoryIndications.cs:141
 msgid "Move down"
 msgstr "Flyt ned"
 
-#: ../src/Games/Memory/MemoryIndications.cs:148
+#: ../src/Games/Memory/MemoryIndications.cs:146
 #, csharp-format
 msgid "End at point {0}"
 msgstr "Stop ved punkt {0}"
 
-#: ../src/Games/Memory/MemoryIndications.cs:162
+#: ../src/Games/Memory/MemoryIndications.cs:160
 msgid "Memorize indications"
 msgstr "Husk tegn"
 
-#: ../src/Games/Memory/MemoryIndications.cs:168
+#: ../src/Games/Memory/MemoryIndications.cs:166
 #, csharp-format
 msgid ""
 "Which of the following graphics represents the indications previously given? "
@@ -5871,15 +5912,15 @@ msgstr ""
 "Hvilken af de følgende grafikker repræsenterer tegnene, der blev vist? Svar "
 "{0}, {1}, {2} eller {3}."
 
-#: ../src/Games/Memory/MemoryNumbers.cs:65
+#: ../src/Games/Memory/MemoryNumbers.cs:63
 msgid "How many odd numbers were in the previous image? Answer using numbers."
 msgstr "Hvor mange ulige tal var der i det forrige billede? Svar med tal."
 
-#: ../src/Games/Memory/MemoryNumbers.cs:90
+#: ../src/Games/Memory/MemoryNumbers.cs:88
 msgid "How many even numbers were in the previous image? Answer using numbers."
 msgstr "Hvor mange lige tal var der i det forrige billede? Svar med tal."
 
-#: ../src/Games/Memory/MemoryNumbers.cs:115
+#: ../src/Games/Memory/MemoryNumbers.cs:113
 msgid ""
 "How many numbers with more than one digit were in the previous image? Answer "
 "using numbers."
@@ -5887,15 +5928,15 @@ msgstr ""
 "Hvor mange tal, med mere end et ciffer, var der i det forrige billede? Svar "
 "med tal."
 
-#: ../src/Games/Memory/MemoryNumbers.cs:132
+#: ../src/Games/Memory/MemoryNumbers.cs:130
 msgid "Memorize numbers"
 msgstr "Husk tal"
 
-#: ../src/Games/Memory/MemoryWords.cs:35
+#: ../src/Games/Memory/MemoryWords.cs:33
 msgid "Memorize words"
 msgstr "Husk ord"
 
-#: ../src/Games/Memory/MemoryWords.cs:40
+#: ../src/Games/Memory/MemoryWords.cs:38
 msgid ""
 "There is a missing word from the previous list. Which one is the missing "
 "word?"
@@ -5904,154 +5945,154 @@ msgstr ""
 "ord?"
 
 #. Body parts
-#: ../src/Games/Memory/MemoryWords.cs:49
+#: ../src/Games/Memory/MemoryWords.cs:47
 msgid "wrist"
 msgstr "håndled"
 
-#: ../src/Games/Memory/MemoryWords.cs:50
+#: ../src/Games/Memory/MemoryWords.cs:48
 msgid "elbow"
 msgstr "albue"
 
-#: ../src/Games/Memory/MemoryWords.cs:51
+#: ../src/Games/Memory/MemoryWords.cs:49
 msgid "armpit"
 msgstr "armhule"
 
-#: ../src/Games/Memory/MemoryWords.cs:52
+#: ../src/Games/Memory/MemoryWords.cs:50
 msgid "hand"
 msgstr "hånd"
 
-#: ../src/Games/Memory/MemoryWords.cs:53
+#: ../src/Games/Memory/MemoryWords.cs:51
 msgid "chest"
 msgstr "bryst"
 
 #. Fishes
-#: ../src/Games/Memory/MemoryWords.cs:56
+#: ../src/Games/Memory/MemoryWords.cs:54
 msgid "sardine"
 msgstr "sardin"
 
-#: ../src/Games/Memory/MemoryWords.cs:57
+#: ../src/Games/Memory/MemoryWords.cs:55
 msgid "trout"
 msgstr "ørred"
 
-#: ../src/Games/Memory/MemoryWords.cs:58
+#: ../src/Games/Memory/MemoryWords.cs:56
 msgid "monkfish"
 msgstr "havtaske"
 
-#: ../src/Games/Memory/MemoryWords.cs:59
+#: ../src/Games/Memory/MemoryWords.cs:57
 msgid "cod"
 msgstr "torsk"
 
-#: ../src/Games/Memory/MemoryWords.cs:60
+#: ../src/Games/Memory/MemoryWords.cs:58
 msgid "salmon"
 msgstr "laks"
 
 #. Vegetables
-#: ../src/Games/Memory/MemoryWords.cs:63
+#: ../src/Games/Memory/MemoryWords.cs:61
 msgid "potato"
 msgstr "kartoffel"
 
-#: ../src/Games/Memory/MemoryWords.cs:64
+#: ../src/Games/Memory/MemoryWords.cs:62
 msgid "ginger"
 msgstr "ingefær"
 
-#: ../src/Games/Memory/MemoryWords.cs:65
+#: ../src/Games/Memory/MemoryWords.cs:63
 msgid "pepper"
 msgstr "peber"
 
-#: ../src/Games/Memory/MemoryWords.cs:66
+#: ../src/Games/Memory/MemoryWords.cs:64
 msgid "garlic"
 msgstr "hvidløg"
 
-#: ../src/Games/Memory/MemoryWords.cs:67
+#: ../src/Games/Memory/MemoryWords.cs:65
 msgid "pumpkin"
 msgstr "græskar"
 
 #. Bicycle
-#: ../src/Games/Memory/MemoryWords.cs:70
+#: ../src/Games/Memory/MemoryWords.cs:68
 msgid "brake"
 msgstr "bremse"
 
-#: ../src/Games/Memory/MemoryWords.cs:71
+#: ../src/Games/Memory/MemoryWords.cs:69
 msgid "pedal"
 msgstr "pedal"
 
-#: ../src/Games/Memory/MemoryWords.cs:72
+#: ../src/Games/Memory/MemoryWords.cs:70
 msgid "chain"
 msgstr "kæde"
 
-#: ../src/Games/Memory/MemoryWords.cs:73
+#: ../src/Games/Memory/MemoryWords.cs:71
 msgid "wheel"
 msgstr "hjul"
 
-#: ../src/Games/Memory/MemoryWords.cs:74
+#: ../src/Games/Memory/MemoryWords.cs:72
 msgid "handlebar"
 msgstr "cykelstyr"
 
 #. Music
-#: ../src/Games/Memory/MemoryWords.cs:77
+#: ../src/Games/Memory/MemoryWords.cs:75
 msgid "drummer"
 msgstr "tromme"
 
 # højtaler, højttaler (begge jævnfør RO).
-#: ../src/Games/Memory/MemoryWords.cs:78
+#: ../src/Games/Memory/MemoryWords.cs:76
 msgid "speaker"
 msgstr "højtaler"
 
-#: ../src/Games/Memory/MemoryWords.cs:79
+#: ../src/Games/Memory/MemoryWords.cs:77
 msgid "lyrics"
 msgstr "tekst"
 
-#: ../src/Games/Memory/MemoryWords.cs:80
+#: ../src/Games/Memory/MemoryWords.cs:78
 msgid "beat"
 msgstr "takt"
 
-#: ../src/Games/Memory/MemoryWords.cs:81
+#: ../src/Games/Memory/MemoryWords.cs:79
 msgid "song"
 msgstr "sang"
 
 #. Weather
-#: ../src/Games/Memory/MemoryWords.cs:84
+#: ../src/Games/Memory/MemoryWords.cs:82
 msgid "cloud"
 msgstr "sky"
 
-#: ../src/Games/Memory/MemoryWords.cs:85
+#: ../src/Games/Memory/MemoryWords.cs:83
 msgid "rain"
 msgstr "regn"
 
-#: ../src/Games/Memory/MemoryWords.cs:86
+#: ../src/Games/Memory/MemoryWords.cs:84
 msgid "storm"
 msgstr "storm"
 
-#: ../src/Games/Memory/MemoryWords.cs:87
+#: ../src/Games/Memory/MemoryWords.cs:85
 msgid "fog"
 msgstr "tåge"
 
-#: ../src/Games/Memory/MemoryWords.cs:88
+#: ../src/Games/Memory/MemoryWords.cs:86
 msgid "rainbow"
 msgstr "regnbue"
 
 #. Animals
-#: ../src/Games/Memory/MemoryWords.cs:91
+#: ../src/Games/Memory/MemoryWords.cs:89
 msgid "rabbit"
 msgstr "hare"
 
-#: ../src/Games/Memory/MemoryWords.cs:92
+#: ../src/Games/Memory/MemoryWords.cs:90
 msgid "mouse"
 msgstr "mus"
 
-#: ../src/Games/Memory/MemoryWords.cs:93
+#: ../src/Games/Memory/MemoryWords.cs:91
 msgid "monkey"
 msgstr "abe"
 
-#: ../src/Games/Memory/MemoryWords.cs:94
+#: ../src/Games/Memory/MemoryWords.cs:92
 msgid "bear"
 msgstr "bjørn"
 
-#: ../src/Games/Memory/MemoryWords.cs:95
+#: ../src/Games/Memory/MemoryWords.cs:93
 msgid "wolf"
 msgstr "ulv"
 
-#: ../tools/GameXmlGetString.cs:29
+#: ../tools/GameXmlGetString.cs:27
 msgid ""
 "How many degrees rotates the minute hand of a clock in 2 hours [num] minute?"
 msgid_plural ""
@@ -6062,7 +6103,7 @@ msgstr[1] ""
 "Hvor mange grader roterer den store viser på et ur på 2 timer og [num] "
 "minutter?"
 
-#: ../tools/GameXmlGetString.cs:33
+#: ../tools/GameXmlGetString.cs:31
 msgid ""
 "John is 46 years old. His son is [difference] year younger than half of "
 "John's age. How old is John's son?"
@@ -6076,7 +6117,7 @@ msgstr[1] ""
 "John er 46 år gammel. Hans søn er [difference] år yngre end halvdelen af "
 "Johns alder. Hvor gammel er Johns søn?"
 
-#: ../tools/GameXmlGetString.cs:37
+#: ../tools/GameXmlGetString.cs:35
 msgid ""
 "John's age is nowadays 2 times his son's age. [ago] year ago, John was "
 "[proportion] times as old as his son. How old is John's son nowadays?"
@@ -6090,7 +6131,7 @@ msgstr[1] ""
 "Johns alder er i dag 2 gange hans søns. For [ago] år siden var John "
 "[proportion] så gammel som sin søn. Hvor gammel er Johns søn i dag?"
 
-#: ../tools/GameXmlGetString.cs:41
+#: ../tools/GameXmlGetString.cs:39
 msgid ""
 "John's age (variable x) is nowadays 2 times his son's age (variable y), that "
 "is x = 2y, and [ago] year ago, John was [proportion] times as old as his "
@@ -6108,7 +6149,7 @@ msgstr[1] ""
 "vil sige x = 2y, og for [ago] år siden var John [proportion] gange så gammel "
 "som sin søn: x - [ago] = (y - [ago]) * [proportion]."
 
-#: ../tools/GameXmlGetString.cs:45
+#: ../tools/GameXmlGetString.cs:43
 msgid ""
 "A file is protected by a password formed by a [digits] digit number "
 "represented in base 10 (ranging from 0 to 9). How many different passwords "
@@ -6124,7 +6165,7 @@ msgstr[1] ""
 "En fil er beskyttet af en adgangskode som er et [digits] cifret tal (fra 0 "
 "til 9). Hvor mange forskellige adgangskoder kan du vælge imellem?"
 
-#: ../tools/GameXmlGetString.cs:49
+#: ../tools/GameXmlGetString.cs:47
 msgid ""
 "A file is protected by a password formed by a [digits] digit represented in "
 "base 8 (ranging from 0 to 7). How many different passwords can you have?"
@@ -6138,7 +6179,7 @@ msgstr[1] ""
 "En fil er beskyttet af en adgangskode som er et [digits] cifret oktalt tal "
 "(fra 0 til 7). Hvor mange forskellige adgangskoder kan du vælge imellem?"
 
-#: ../tools/GameXmlGetString.cs:53
+#: ../tools/GameXmlGetString.cs:51
 msgid ""
 "There is [games] tennis game played simultaneously. How many different "
 "forecasts are possible?"
@@ -6152,7 +6193,7 @@ msgstr[1] ""
 "[games] tenniskampe spilles samtidigt. Hvor mange forskellige forudsigelser "
 "er mulige?"
 
-#: ../tools/GameXmlGetString.cs:57
+#: ../tools/GameXmlGetString.cs:55
 msgid ""
 "In a tennis tournament, in every match a player is eliminated after losing "
 "to a single opponent. How many matches does it take to determine the winner "
@@ -6170,7 +6211,7 @@ msgstr[1] ""
 "det for at finde vinderen af en tennisturnering, som starter med [players] "
 "spillere?"
 
-#: ../tools/GameXmlGetString.cs:61
+#: ../tools/GameXmlGetString.cs:59
 msgid ""
 "You have [money] monetary unit in your bank account at 10% interest "
 "compounded annually. How much money will you have at the end of 2 years?"
@@ -6184,7 +6225,7 @@ msgstr[1] ""
 "Du har [money] kroner på din bankkonto til 10 % rente pr. år (inklusive "
 "rentes rente). Hvor mange kroner vil du have efter 2 år?"
 
-#: ../tools/GameXmlGetString.cs:69
+#: ../tools/GameXmlGetString.cs:67
 msgid ""
 "John cleans at the speed of 1 / [john_time] per hour and his friend at 1 / "
 "[friend]. Together they will need [answer_a] hour."
@@ -6198,7 +6239,7 @@ msgstr[1] ""
 "John gør rent med hastigheden 1 / [john_time] pr. time og hans ven med 1 / "
 "[friend]. Tilsammen skal de bruge [answer_a] timer."
 
-#: ../tools/GameXmlGetString.cs:73
+#: ../tools/GameXmlGetString.cs:71
 msgid ""
 "John needs [john_time] hour to clean a warehouse and his friend needs half "
 "as many. How many hours would it take them to clean up the warehouse if they "
@@ -6216,7 +6257,7 @@ msgstr[1] ""
 "bruge halvdelen. Hvor mange timer vil det tage dem at gøre rent på lageret, "
 "hvis de arbejder sammen? [option_answers]"
 
-#: ../tools/GameXmlGetString.cs:77
+#: ../tools/GameXmlGetString.cs:75
 msgid ""
 "John needs [john_time] hour to clean a warehouse and his friend needs twice "
 "as many. How many hours would it take them to clean up the warehouse if they "


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