[chronojump] Prepare video encoder commented until fixed



commit 72cd37e5f84b934bd9171e6cab313a8cafce176c
Author: Xavier de Blas <xaviblas gmail com>
Date:   Thu Jul 20 17:23:17 2017 +0200

    Prepare video encoder commented until fixed

 src/gui/encoder.cs |   11 +++++++++--
 1 files changed, 9 insertions(+), 2 deletions(-)
---
diff --git a/src/gui/encoder.cs b/src/gui/encoder.cs
index 3170d35..df3dc8d 100644
--- a/src/gui/encoder.cs
+++ b/src/gui/encoder.cs
@@ -444,7 +444,7 @@ public partial class ChronoJumpWindow
                
                captureCurvesBarsData = new ArrayList(0);
 
-               playVideoEncoderInitialSetup();
+               //playVideoEncoderInitialSetup(); //TODO: commented until fixed
 
                capturingCsharp = encoderCaptureProcess.STOPPED;
 
@@ -6485,20 +6485,27 @@ public partial class ChronoJumpWindow
        }
 
        static PlayerBin playerEncoder;
+       /*
+        * TODO: commented until fixed
        private void playVideoEncoderInitialSetup() //this does not work on raspberry
        {
                //TODO: use a try specific... study this further
-               LogB.Information("Prepare video encoder");
+               LogB.Information("Prepare video encoder 0");
 
                try {
                        playerEncoder = new PlayerBin();
+                       LogB.Information("Prepare video encoder 1");
                        viewport_video_play_encoder.Add(playerEncoder);
+                       LogB.Information("Prepare video encoder 2");
                        playerEncoder.SeeControlsBox(true);
+                       LogB.Information("Prepare video encoder 3");
                } catch {
                        LogB.Information("Catched on playVideoEncoderInitialSetup");
                        //it crashes on Raspberry, Banana
                }
+               LogB.Information("Prepare video encoder 4");
        }
+       */
        void playVideoEncoderPrepare(bool play) 
        {
                LogB.Information("playVideoEncoderDo", play.ToString());


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