[gnome-games] data: Add the window-maximized key to the gschema
- From: Adrien Plazas <aplazas src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] data: Add the window-maximized key to the gschema
- Date: Mon, 27 Feb 2017 07:52:55 +0000 (UTC)
commit 4e0c9c1f0037e0431627ab29d376529693870881
Author: Adrien Plazas <kekun plazas laposte net>
Date: Mon Feb 27 07:36:04 2017 +0100
data: Add the window-maximized key to the gschema
This will be used in the next commit to save whether the window is
maximized or not and restore it when starting the application.
https://bugzilla.gnome.org/show_bug.cgi?id=779095
data/org.gnome.Games.gschema.xml | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
---
diff --git a/data/org.gnome.Games.gschema.xml b/data/org.gnome.Games.gschema.xml
index 69ba1b7..a8bcbe4 100644
--- a/data/org.gnome.Games.gschema.xml
+++ b/data/org.gnome.Games.gschema.xml
@@ -14,5 +14,10 @@
<summary>Video filter</summary>
<description>Filter for the game video output. Allowed values are: “smooth” (blurry pixels), “sharp”
(blocky pixels).</description>
</key>
+ <key name="window-maximized" type="b">
+ <default>true</default>
+ <summary>Window maximized</summary>
+ <description>Window maximized state.</description>
+ </key>
</schema>
</schemalist>
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