[gnome-games] data: Add the window-maximized key to the gschema



commit 4e0c9c1f0037e0431627ab29d376529693870881
Author: Adrien Plazas <kekun plazas laposte net>
Date:   Mon Feb 27 07:36:04 2017 +0100

    data: Add the window-maximized key to the gschema
    
    This will be used in the next commit to save whether the window is
    maximized or not and restore it when starting the application.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=779095

 data/org.gnome.Games.gschema.xml |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)
---
diff --git a/data/org.gnome.Games.gschema.xml b/data/org.gnome.Games.gschema.xml
index 69ba1b7..a8bcbe4 100644
--- a/data/org.gnome.Games.gschema.xml
+++ b/data/org.gnome.Games.gschema.xml
@@ -14,5 +14,10 @@
       <summary>Video filter</summary>
       <description>Filter for the game video output. Allowed values are: “smooth” (blurry pixels), “sharp” 
(blocky pixels).</description>
     </key>
+    <key name="window-maximized" type="b">
+      <default>true</default>
+      <summary>Window maximized</summary>
+      <description>Window maximized state.</description>
+    </key>
   </schema>
 </schemalist>


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