[chronojump] inertia moment calculation has a default (and max) time of 120 s



commit 0ce8b56635f7b64fb968c18f3d43c8d71104f780
Author: Xavier de Blas <xaviblas gmail com>
Date:   Thu May 12 18:57:27 2016 +0200

    inertia moment calculation has a default (and max) time of 120 s

 src/gui/encoder.cs |    8 ++------
 1 files changed, 2 insertions(+), 6 deletions(-)
---
diff --git a/src/gui/encoder.cs b/src/gui/encoder.cs
index 1c50db0..135104e 100644
--- a/src/gui/encoder.cs
+++ b/src/gui/encoder.cs
@@ -350,17 +350,12 @@ public partial class ChronoJumpWindow
        
 
        //TODO:put zoom,unzoom (at side of delete curve)  in capture curves (for every curve)
-       //TODO: treeview on analyze (doing in separated window)
-       //
-       //TODO: on session load, show encoder stuff
        //
        //TODO: capture also with webcam an attach it to signal or curve
        //
        //TODO: peak power in eccentric in absolute values
        //
        //TODO: on cross, spline and force speed and power speed should have a spar value higher, like 0.7. 
On the other hand, the other cross graphs, haveload(mass) in the X lot more discrete, there is good to put 0.5
-       //TODO: put also the Load as Load(mass) or viceversa, and put the units on the xlab, ylab
-       //TODO: put a save graph and a html report
        
 
 
@@ -2008,7 +2003,8 @@ public partial class ChronoJumpWindow
                if(capturedOk)
                        UtilEncoder.RunEncoderCalculeIM(
                                        encoder_configuration_win.Spin_im_weight,
-                                       encoder_configuration_win.Spin_im_length,
+                                       //encoder_configuration_win.Spin_im_length,
+                                       120,    //hardcoded two minutes, better than above because it's in 
another window and maybe too low
                                        encoderRProcAnalyze
                                        );
                else


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