[swell-foop] Disable main stack's transition
- From: Iulian Radu <iulianradu src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [swell-foop] Disable main stack's transition
- Date: Mon, 15 Aug 2016 11:13:11 +0000 (UTC)
commit 3a0bb27ce357494cdc5665ea632a1c526fa9adc4
Author: Iulian Radu <iulian radu67 gmail com>
Date: Mon Aug 15 14:08:23 2016 +0300
Disable main stack's transition
Currently, on Wayland, the game frame is displayed outside the
window if there's a transition set. This patch disables the transition
to make the game playable.
https://bugzilla.gnome.org/show_bug.cgi?id=769920
src/swell-foop.vala | 9 +++++++--
1 files changed, 7 insertions(+), 2 deletions(-)
---
diff --git a/src/swell-foop.vala b/src/swell-foop.vala
index 00e432e..dcb4782 100644
--- a/src/swell-foop.vala
+++ b/src/swell-foop.vala
@@ -88,8 +88,13 @@ public class SwellFoop : Gtk.Application
play_button.valign = Gtk.Align.CENTER;
play_button.halign = Gtk.Align.CENTER;
play_button.clicked.connect (() => {
- stack.set_transition_type (Gtk.StackTransitionType.SLIDE_UP);
- stack.set_transition_duration (500);
+ /* FIXME: Currently, on Wayland, the game frame is displayed outside
+ * the window if there's a transition set. Uncomment these 2 lines
+ * when that's no longer a problem.
+ *
+ * stack.set_transition_type (Gtk.StackTransitionType.SLIDE_UP);
+ * stack.set_transition_duration (500);
+ */
stack.set_visible_child_name ("game");
settings.set_boolean ("first-run", false);
});
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