[longomatch] Remove unused variables
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Remove unused variables
- Date: Tue, 31 Mar 2015 17:37:21 +0000 (UTC)
commit 77b550ee2e55a190ab8b8284e59549e9fd9024f9
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Sat Mar 28 01:23:27 2015 +0100
Remove unused variables
LongoMatch.Services/Services/PlayerController.cs | 10 ++++------
1 files changed, 4 insertions(+), 6 deletions(-)
---
diff --git a/LongoMatch.Services/Services/PlayerController.cs
b/LongoMatch.Services/Services/PlayerController.cs
index b96d6f2..01e34cf 100644
--- a/LongoMatch.Services/Services/PlayerController.cs
+++ b/LongoMatch.Services/Services/PlayerController.cs
@@ -334,20 +334,18 @@ namespace LongoMatch.Services
public void Seek (double pos)
{
- Time seekPos, timePos, duration;
+ Time seekPos;
bool accurate;
bool throthled;
Log.Debug (string.Format ("Seek relative to {0}", pos));
if (SegmentLoaded) {
- duration = loadedSegment.Stop - loadedSegment.Start;
- timePos = duration * pos;
- seekPos = loadedSegment.Start + timePos;
+ Time duration = loadedSegment.Stop - loadedSegment.Start;
+ seekPos = loadedSegment.Start + duration * pos;
accurate = true;
throthled = true;
} else {
- duration = streamLenght;
- seekPos = timePos = streamLenght * pos;
+ seekPos = streamLenght * pos;
accurate = false;
throthled = false;
}
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