[longomatch] Force a seek after openning to resync multiplayers
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Force a seek after openning to resync multiplayers
- Date: Tue, 31 Mar 2015 17:37:26 +0000 (UTC)
commit c78128940d832fe3f6e72db1751c035ed0064282
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Sat Mar 28 01:23:54 2015 +0100
Force a seek after openning to resync multiplayers
LongoMatch.Services/Services/PlayerController.cs | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
---
diff --git a/LongoMatch.Services/Services/PlayerController.cs
b/LongoMatch.Services/Services/PlayerController.cs
index 01e34cf..cf96bbc 100644
--- a/LongoMatch.Services/Services/PlayerController.cs
+++ b/LongoMatch.Services/Services/PlayerController.cs
@@ -677,10 +677,9 @@ namespace LongoMatch.Services
Log.Exception (ex);
//We handle this error async
}
- } else {
- if (seek) {
- Seek (new Time (0), true);
- }
+ }
+ if (seek) {
+ Seek (new Time (0), true);
}
if (play) {
player.Play ();
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