[longomatch] Force a seek after openning to resync multiplayers



commit c78128940d832fe3f6e72db1751c035ed0064282
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date:   Sat Mar 28 01:23:54 2015 +0100

    Force a seek after openning to resync multiplayers

 LongoMatch.Services/Services/PlayerController.cs |    7 +++----
 1 files changed, 3 insertions(+), 4 deletions(-)
---
diff --git a/LongoMatch.Services/Services/PlayerController.cs 
b/LongoMatch.Services/Services/PlayerController.cs
index 01e34cf..cf96bbc 100644
--- a/LongoMatch.Services/Services/PlayerController.cs
+++ b/LongoMatch.Services/Services/PlayerController.cs
@@ -677,10 +677,9 @@ namespace LongoMatch.Services
                                        Log.Exception (ex);
                                        //We handle this error async
                                }
-                       } else {
-                               if (seek) {
-                                       Seek (new Time (0), true);
-                               }
+                       }
+                       if (seek) {
+                               Seek (new Time (0), true);
                        }
                        if (play) {
                                player.Play ();


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