[gegl] operations: Fix license header on noise-solid.
- From: Michael Henning <mhenning src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl] operations: Fix license header on noise-solid.
- Date: Sat, 22 Nov 2014 21:14:43 +0000 (UTC)
commit a854fa6edbcf9d1d75170befc2d2dea46f6bca85
Author: Michael Henning <drawoc darkrefraction com>
Date: Sat Nov 22 16:13:39 2014 -0500
operations: Fix license header on noise-solid.
operations/common/noise-solid.c | 18 +++++++++---------
1 files changed, 9 insertions(+), 9 deletions(-)
---
diff --git a/operations/common/noise-solid.c b/operations/common/noise-solid.c
index 961b04f..43f46a0 100644
--- a/operations/common/noise-solid.c
+++ b/operations/common/noise-solid.c
@@ -1,17 +1,17 @@
/* This file is an image processing operation for GEGL
*
- * GEGL is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 3 of the License, or (at your option) any later version.
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
*
- * GEGL is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU Lesser General Public
- * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* This operation generates solid noise textures based on the
* `Noise' and `Turbulence' functions described in the paper
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