[gnome-chess] End subtitle sentences with periods.
- From: Michael Catanzaro <mcatanzaro src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-chess] End subtitle sentences with periods.
- Date: Tue, 7 Jan 2014 16:52:09 +0000 (UTC)
commit 9337b103185659596b11a9c3c9c61f840898510e
Author: Michael Catanzaro <mcatanzaro gnome org>
Date: Tue Jan 7 10:16:49 2014 -0600
End subtitle sentences with periods.
src/gnome-chess.vala | 20 ++++++++++----------
1 files changed, 10 insertions(+), 10 deletions(-)
---
diff --git a/src/gnome-chess.vala b/src/gnome-chess.vala
index 2474297..e8020aa 100644
--- a/src/gnome-chess.vala
+++ b/src/gnome-chess.vala
@@ -1106,48 +1106,48 @@ public class Application : Gtk.Application
{
case ChessRule.CHECKMATE:
/* Message displayed when the game ends due to a player being checkmated */
- reason = _("Opponent is in check and cannot move (checkmate)");
+ reason = _("Opponent is in check and cannot move (checkmate).");
break;
case ChessRule.STALEMATE:
/* Message displayed when the game terminates due to a stalemate */
- reason = _("Opponent cannot move (stalemate)");
+ reason = _("Opponent cannot move (stalemate).");
break;
case ChessRule.FIFTY_MOVES:
/* Message displayed when the game is drawn due to the fifty move rule */
- reason = _("No piece has been taken or pawn moved in the last fifty moves");
+ reason = _("No piece has been taken or pawn moved in the last fifty moves.");
break;
case ChessRule.TIMEOUT:
/* Message displayed when the game ends due to one player's clock stopping */
- reason = _("Opponent has run out of time");
+ reason = _("Opponent has run out of time.");
break;
case ChessRule.THREE_FOLD_REPETITION:
/* Message displayed when the game is drawn due to the three-fold-repitition rule */
- reason = _("The same board state has occurred three times (threefold repetition)");
+ reason = _("The same board state has occurred three times (threefold repetition).");
break;
case ChessRule.INSUFFICIENT_MATERIAL:
/* Message displayed when the game is drawn due to the insufficient material rule */
- reason = _("Neither player can checkmate (insufficient material)");
+ reason = _("Neither player can checkmate (insufficient material).");
break;
case ChessRule.RESIGN:
if (game.result == ChessResult.WHITE_WON)
{
/* Message displayed when the game ends due to the black player resigning */
- reason = _("The black player has resigned");
+ reason = _("The black player has resigned.");
}
else
{
/* Message displayed when the game ends due to the white player resigning */
- reason = _("The white player has resigned");
+ reason = _("The white player has resigned.");
}
break;
case ChessRule.ABANDONMENT:
/* Message displayed when a game is abandoned */
- reason = _("The game has been abandoned");
+ reason = _("The game has been abandoned.");
pgn_game.termination = PGNGame.TERMINATE_ABANDONED;
break;
case ChessRule.DEATH:
/* Message displayed when the game ends due to a player dying */
- reason = _("One of the players has died");
+ reason = _("One of the players has died.");
pgn_game.termination = PGNGame.TERMINATE_DEATH;
break;
case ChessRule.BUG:
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