[cogl/cogl-1.14] Fix Cogl Visual Studio Projects
- From: Chun-wei Fan <fanchunwei src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/cogl-1.14] Fix Cogl Visual Studio Projects
- Date: Fri, 1 Mar 2013 08:00:52 +0000 (UTC)
commit 1ddf5e30c1060ecfa28b458bb2e50104a091c9df
Author: Chun-wei Fan <fanchunwei src gnome org>
Date: Fri Mar 1 15:46:41 2013 +0800
Fix Cogl Visual Studio Projects
Some GL driver sources were moved and added, so these sources and paths
must be added/changed in the Cogl projects
build/win32/vs10/cogl.vcxproj.filtersin | 11 +++++++++--
build/win32/vs10/cogl.vcxprojin | 27 +++++++++++++++++----------
build/win32/vs9/cogl.vcprojin | 27 +++++++++++++++++----------
3 files changed, 43 insertions(+), 22 deletions(-)
---
diff --git a/build/win32/vs10/cogl.vcxproj.filtersin b/build/win32/vs10/cogl.vcxproj.filtersin
index 3541a7f..e952914 100644
--- a/build/win32/vs10/cogl.vcxproj.filtersin
+++ b/build/win32/vs10/cogl.vcxproj.filtersin
@@ -19,7 +19,14 @@
<ClCompile Include="..\..\..\cogl\cogl-sdl.c"><Filter>Sources</Filter></ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c"><Filter>Sources</Filter></ClCompile>
#include "cogl.vs10.sourcefiles.filters"
- <ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
- <ClCompile
Include="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile
Include="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile
Include="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile
Include="..\..\..\cogl\driver\gl\cogl-attribute-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile
Include="..\..\..\cogl\driver\gl\cogl-buffer-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile
Include="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile
Include="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile
Include="..\..\..\cogl\driver\gl\cogl-texture-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile
Include="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile
Include="..\..\..\cogl\driver\gl\cogl-util-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
</ItemGroup>
</Project>
\ No newline at end of file
diff --git a/build/win32/vs10/cogl.vcxprojin b/build/win32/vs10/cogl.vcxprojin
index de173ef..8e865ec 100644
--- a/build/win32/vs10/cogl.vcxprojin
+++ b/build/win32/vs10/cogl.vcxprojin
@@ -133,7 +133,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
-
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -165,7 +165,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
-
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -197,7 +197,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
-
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -229,7 +229,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
-
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -261,7 +261,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
-
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -295,7 +295,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
-
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -328,7 +328,7 @@
</Command>
</PreBuildEvent>
<ClCompile>
-
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
@@ -359,7 +359,7 @@
</Command>
</PreBuildEvent>
<ClCompile>
-
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
@@ -398,8 +398,15 @@
</ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.vs10.sourcefiles"
- <ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c" />
- <ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\cogl\cogl.rc" />
diff --git a/build/win32/vs9/cogl.vcprojin b/build/win32/vs9/cogl.vcprojin
index 2fc03af..b1680ec 100644
--- a/build/win32/vs9/cogl.vcprojin
+++ b/build/win32/vs9/cogl.vcprojin
@@ -35,7 +35,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="0"
-
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -77,7 +77,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="0"
-
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -118,7 +118,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="0"
-
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -160,7 +160,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="0"
-
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -202,7 +202,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="2"
-
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
@@ -247,7 +247,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="2"
-
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
@@ -289,7 +289,7 @@ $(PreBuildCmd)
/>
<Tool
Name="VCCLCompilerTool"
-
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
@@ -330,7 +330,7 @@ $(PreBuildCmd)
/>
<Tool
Name="VCCLCompilerTool"
-
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
@@ -379,8 +379,15 @@ $(PreBuildCmd)
<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.sourcefiles"
<Filter Name="Driver_GL" >
- <File RelativePath="..\..\..\cogl\driver\gl\cogl-gl.c" />
- <File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
</Filter>
</Filter>
<Filter Name="Headers"
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