[aisleriot] Added Brazilian Portuguese translation for help files
- From: Rafael Ferreira <rafaelff src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [aisleriot] Added Brazilian Portuguese translation for help files
- Date: Mon, 29 Jul 2013 06:19:06 +0000 (UTC)
commit f983b5f6c7e9add6225661bf77db6f0fb7e03344
Author: Átila Camurça <camurca home gmail com>
Date: Mon Jul 29 03:18:33 2013 -0300
Added Brazilian Portuguese translation for help files
help/Makefile.am | 2 +-
help/pt_BR/pt_BR.po | 5741 +++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 5742 insertions(+), 1 deletions(-)
---
diff --git a/help/Makefile.am b/help/Makefile.am
index ecff2c2..6fc1028 100644
--- a/help/Makefile.am
+++ b/help/Makefile.am
@@ -2,7 +2,7 @@
NULL =
-HELP_LINGUAS = ca de el en_GB es eu fr gl oc ru sl sr sr latin sv zh_CN
+HELP_LINGUAS = ca de el en_GB es eu fr gl oc pt_BR ru sl sr sr latin sv zh_CN
HELP_ID = aisleriot
diff --git a/help/pt_BR/pt_BR.po b/help/pt_BR/pt_BR.po
new file mode 100644
index 0000000..f5ec08b
--- /dev/null
+++ b/help/pt_BR/pt_BR.po
@@ -0,0 +1,5741 @@
+# Brazilian Portuguese translation of aisleriot.
+# Copyright (C) 1999-2013 Free Software Foundation, Inc.
+# This file is distributed under the same license as the aisleriot package.
+# Darlildo Lima <darlildo cefetce gmail com>, 2013
+# Átila Camurça <camurca home gmail com>, 2013.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: aisleriot\n"
+"POT-Creation-Date: 2013-06-30 04:52+0000\n"
+"PO-Revision-Date: 2013-06-28 14:53-0300\n"
+"Last-Translator: Átila Camurça <camurca home gmail com>\n"
+"Language-Team: Português <comsolid3 googlegroups com>\n"
+"Language: pt_BR\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n!=1);\n"
+"X-Generator: Poedit 1.5.4\n"
+"X-Project-Style: gnome\n"
+
+#. Put one translator per line, in the form NAME <EMAIL>, YEAR1, YEAR2
+msgctxt "_"
+msgid "translator-credits"
+msgstr "Átila Camurça <camurca home gmail com>, 2013"
+
+#: C/index.docbook:26(bookinfo/title)
+msgid "<application>AisleRiot</application> Manual"
+msgstr "Manual do <application>AisleRiot</application>"
+
+#: C/index.docbook:29(abstract/para)
+msgid ""
+"AisleRiot is a collection of over 80 card games programmed in GNOME's "
+"scripting language, Scheme."
+msgstr ""
+"AisleRiot é uma coleção de mais de 80 jogos de cartas desenvolvidos na "
+"linguagem de scripting do GNOME (Scheme)."
+
+#: C/index.docbook:35(bookinfo/copyright)
+msgid "<year>2001</year> <holder>Rosanna Yuen</holder>"
+msgstr "<year>2001</year> <holder>Rosanna Yuen</holder>"
+
+#: C/index.docbook:51(publisher/publishername)
+#: C/index.docbook:101(revdescription/para)
+msgid "GNOME Documentation Project"
+msgstr "Projeto de Documentação do GNOME"
+
+#: C/index.docbook:61(authorgroup/author)
+msgid ""
+"<firstname>Rosanna</firstname> <surname>Yuen</surname> <affiliation> "
+"<orgname>GNOME Documentation Project</orgname> <address> <email>zana webwynk "
+"net</email> </address> </affiliation>"
+msgstr ""
+"<firstname>Rosanna</firstname> <surname>Yuen</surname> <affiliation> "
+"<orgname>GNOME Documentation Project</orgname> <address> <email>zana webwynk "
+"net</email> </address> </affiliation>"
+
+#: C/index.docbook:69(authorgroup/othercredit)
+msgid ""
+"<firstname>Telsa</firstname> <surname>Gwynne</surname> <affiliation> "
+"<address><email>hobbit aloss ukuu org uk</email></address> </affiliation>"
+msgstr ""
+"<firstname>Telsa</firstname> <surname>Gwynne</surname> <affiliation> "
+"<address><email>hobbit aloss ukuu org uk</email></address> </affiliation>"
+
+#: C/index.docbook:98(revdescription/para)
+msgid "Rosanna Yuen <email>zana webwynk net</email>"
+msgstr "Rosanna Yuen <email>zana webwynk net</email>"
+
+#: C/index.docbook:94(revhistory/revision)
+msgid ""
+"<revnumber>AisleRiot Manual V3.2</revnumber> <date>September 2011</date> <_:"
+"revdescription-1/>"
+msgstr ""
+"<revnumber>Manual do AisleRiot V3.2</revnumber> <date>Setembro de 2011</"
+"date> <_:revdescription-1/>"
+
+#: C/index.docbook:106(bookinfo/releaseinfo)
+msgid "This manual describes version 3.2 of AisleRiot."
+msgstr "Este manual descreve a versão 3.2 do AisleRiot."
+
+#: C/index.docbook:113(legalnotice/title)
+msgid "Feedback"
+msgstr "Feedback"
+
+#: C/index.docbook:114(legalnotice/para)
+msgid ""
+"To report a bug or make a suggestion regarding the <application>AisleRiot</"
+"application> application or this manual, follow the directions in the <ulink "
+"url=\"ghelp:user-guide?feedback-bugs\" type=\"help\">GNOME Feedback Page</"
+"ulink>."
+msgstr ""
+"Para relatar um erro ou fazer uma sugestão em relação ao aplicativo "
+"<application>AisleRiot</application> ou a este manual, siga as instruções no "
+"link <ulink url=\"ghelp:user-guide?feedback-bugs\" type=\"help\">Página de "
+"Feedback do GNOME</ulink>."
+
+#: C/index.docbook:126(chapter/title)
+msgid "Introduction"
+msgstr "Introdução"
+
+#: C/index.docbook:128(chapter/indexterm)
+msgid "<primary>AisleRiot</primary>"
+msgstr "<primary>AisleRiot</primary>"
+
+#: C/index.docbook:132(chapter/para)
+msgid ""
+"<application>AisleRiot</application> (also known as Solitaire or sol) is a "
+"collection of card games which are easy to play with the aid of a mouse. The "
+"rules for the games have been coded for your pleasure in the GNOME scripting "
+"language (Scheme)."
+msgstr ""
+"<application>AisleRiot</application> (também conhecido como Paciência) é uma "
+"coleção de jogos de cartas que são fácies de jogar com o auxílio do mouse. "
+"As regras para os jogos têm sido criadas para a sua diversão na linguagem de "
+"scripting do GNOME (Scheme)."
+
+#: C/index.docbook:156(chapter/title)
+msgid "Playing <application>AisleRiot</application>"
+msgstr "Jogando <application>AisleRiot</application>"
+
+#: C/index.docbook:158(chapter/para)
+msgid ""
+"Use the mouse to move cards. Click a card and drag it somewhere. Release the "
+"mouse button to deposit the card."
+msgstr ""
+"Use o mouse para mover cartas. Clique numa carta e arraste para algum lugar. "
+"Solte o botão do mouse para largar a carta."
+
+#: C/index.docbook:162(chapter/para)
+msgid ""
+"Alternatively, you can move a card by clicking once to pick it up and "
+"clicking again to place it. To enable this way of moving cards, choose "
+"<menuchoice><guimenu>Control</guimenu><guimenuitem>Click to move</"
+"guimenuitem></menuchoice>. This can be faster than dragging and will be "
+"easier on your hand since you don't have to hold the mouse down. However, it "
+"may take a while to get used to."
+msgstr ""
+"Alternativamente, você pode mover uma carta clicando uma vez para pegá-la e "
+"clicando outra vez para colocá-la no lugar desejado. Para habilitar essa "
+"maneira de mover cartas, faça <menuchoice><guimenu>Control</"
+"guimenu><guimenuitem>Clique para mover</guimenuitem></menuchoice>. Isto pode "
+"ser mais rápido do que arrastar e será mais fácil em vista que você não "
+"precisa segurar o botão do mouse. Entretanto, pode levar alguma tempo até "
+"você se acostumar."
+
+#: C/index.docbook:167(chapter/para)
+msgid ""
+"If a card can be moved to the foundation(s), you do not need to drag it. You "
+"can double-click on it and it will move. If a sequence of cards can be moved "
+"to the foundations, you can generally move the sequence as one move."
+msgstr ""
+"Se uma carta pode ser movida para as fundações, você não precisa arrastá-la. "
+"Você pode dar clique duplo nela e a mesma se moverá sozinha. Se uma "
+"sequência de cartas pode ser movida para as fundações, você pode, "
+"geralmente, mover a sequência num único movimento."
+
+#: C/index.docbook:173(chapter/para)
+msgid ""
+"Double clicking a card will send it to a foundation, if that is possible. "
+"This is useful for cleaning up large numbers of cards at the end of a "
+"successful game."
+msgstr ""
+"Cliques duplos em uma carta irá enviá-la para a base, se for possível. Isto "
+"é útil para remover um número grande de cartas até o fim de uma jogo bem "
+"sucedido."
+
+#: C/index.docbook:178(chapter/para)
+msgid ""
+"In games which have a stock pile you can redeal it by clicking on the empty "
+"space where it was. Be warned that some games only let you do this a limited "
+"number of time. Watch for the <guilabel>Redeals Left</guilabel> message at "
+"the bottom of the window."
+msgstr ""
+"Em jogos que possuem uma monte você pode renegociar clicando no espaço vazio "
+"em que ela estava. Avisando que alguns jogos permitem que você faça isso "
+"apenas um número limitado de vezes. Observe a mensagem "
+"<guilabel>Redistribuições restantes</guilabel> na parte inferior da janela."
+
+#: C/index.docbook:184(chapter/para)
+msgid ""
+"A useful tip to know is that right-clicking on a face-up card which is "
+"partially obscured by a card laid over it will raise it so that you can see "
+"what it is."
+msgstr ""
+"Uma dica útil a conhecer é que clicando com o botão direito numa carta "
+"virada para cima que está parcialmente escondida por uma carta sobreposta "
+"ela irá para frente para você então saber qual é."
+
+#: C/index.docbook:189(chapter/para)
+msgid ""
+"Some games have options to change the way the game is played. For example "
+"Klondike can be played with either single card deals or three-card deals. In "
+"these games there is a separate menu with the game's name. You can only "
+"change the rules of the game at the beginning of the game - the menu will be "
+"inactive during the game."
+msgstr ""
+"Alguns jogos tem opções de mudar a maneira de jogar. Por exemplo, Klondike "
+"pode ser jogado tanto com distribuição de uma única carta quanto com "
+"distribuição de três cartas. Nestes jogos há um menu separado com o nome do "
+"jogo. Você pode mudar as regras somente no início do jogo - o menu "
+"permanecerá inativo durante o jogo."
+
+#: C/index.docbook:196(chapter/para)
+msgid ""
+"Statistics on how well you have done at a particular game are available by "
+"selecting <guimenuitem>Statistics</guimenuitem> from the <guimenu>Game</"
+"guimenu> menu. Only games where you actually start moving cards are counted. "
+"The statistics are here for your own enjoyment, there are numerous ways to "
+"cheat and it is unwise to make comparisons."
+msgstr ""
+"Estatísticas gerais sobre um jogo em particular estão disponíveis "
+"selecionando <guimenuitem>Estatísticas</guimenuitem> do menu <guimenu>Jogo</"
+"guimenu>. Somente jogos onde você realmente iniciou movendo cartas são "
+"contabilizados. As estatísticas estão aqui para sua própria diversão, há "
+"várias maneiras de enganar e é imprudente fazer comparações."
+
+#: C/index.docbook:207(chapter/title)
+msgid "The Games"
+msgstr "Os Jogos"
+
+#: C/accordion.xml:17(sect1/title)
+msgid "Accordion"
+msgstr "Acordeão"
+
+#: C/accordion.xml:19(sect1/para) C/forty_thieves.xml:19(sect1/para)
+#: C/giant.xml:19(sect1/para)
+msgid "Written by Ed Sirett"
+msgstr "Escrito por Ed Sirett"
+
+#: C/accordion.xml:21(sect2/title) C/agnes.xml:21(sect2/title)
+#: C/athena.xml:26(sect2/title) C/auld_lang_syne.xml:20(sect2/title)
+#: C/aunt_mary.xml:18(sect2/title) C/backbone.xml:21(sect2/title)
+#: C/bakers_dozen.xml:21(sect2/title) C/bakers_game.xml:21(sect2/title)
+#: C/bear_river.xml:22(sect2/title) C/beleaguered_castle.xml:21(sect2/title)
+#: C/block_ten.xml:21(sect2/title) C/bristol.xml:21(sect2/title)
+#: C/camelot.xml:21(sect2/title) C/canfield.xml:21(sect2/title)
+#: C/carpet.xml:21(sect2/title) C/chessboard.xml:20(sect2/title)
+#: C/clock.xml:21(sect2/title) C/cover.xml:21(sect2/title)
+#: C/cruel.xml:21(sect2/title) C/diamond_mine.xml:21(sect2/title)
+#: C/doublets.xml:21(sect2/title) C/eagle-wing.xml:21(sect2/title)
+#: C/easthaven.xml:21(sect2/title) C/eight_off.xml:21(sect2/title)
+#: C/elevator.xml:21(sect2/title) C/eliminator.xml:24(sect2/title)
+#: C/escalator.xml:21(sect2/title) C/first_law.xml:21(sect2/title)
+#: C/fortress.xml:20(sect2/title) C/fortunes.xml:21(sect2/title)
+#: C/forty_thieves.xml:21(sect2/title) C/fourteen.xml:20(sect2/title)
+#: C/freecell.xml:21(sect2/title) C/gaps.xml:21(sect2/title)
+#: C/gold_mine.xml:18(sect2/title) C/gay_gordons.xml:21(sect2/title)
+#: C/giant.xml:21(sect2/title) C/glenwood.xml:21(sect2/title)
+#: C/golf.xml:23(sect2/title) C/gypsy.xml:21(sect2/title)
+#: C/helsinki.xml:20(sect2/title) C/hopscotch.xml:21(sect2/title)
+#: C/isabel.xml:21(sect2/title) C/jamestown.xml:21(sect2/title)
+#: C/jumbo.xml:21(sect2/title) C/kansas.xml:21(sect2/title)
+#: C/king_albert.xml:21(sect2/title) C/kings_audience.xml:21(sect2/title)
+#: C/klondike.xml:21(sect2/title) C/labyrinth.xml:21(sect2/title)
+#: C/lady_jane.xml:21(sect2/title) C/maze.xml:21(sect2/title)
+#: C/monte_carlo.xml:21(sect2/title) C/napoleons_tomb.xml:21(sect2/title)
+#: C/neighbor.xml:21(sect2/title) C/odessa.xml:21(sect2/title)
+#: C/osmosis.xml:21(sect2/title) C/peek.xml:21(sect2/title)
+#: C/pileon.xml:21(sect2/title) C/plait.xml:21(sect2/title)
+#: C/poker.xml:21(sect2/title) C/quatorze.xml:21(sect2/title)
+#: C/royal_east.xml:20(sect2/title) C/saratoga.xml:27(sect2/title)
+#: C/scorpion.xml:21(sect2/title) C/scuffle.xml:21(sect2/title)
+#: C/seahaven.xml:21(sect2/title) C/sir_tommy.xml:21(sect2/title)
+#: C/spiderette.xml:21(sect2/title) C/spider.xml:21(sect2/title)
+#: C/spider_three_decks.xml:21(sect2/title) C/straight_up.xml:21(sect2/title)
+#: C/streets_and_alleys.xml:21(sect2/title) C/ten_across.xml:21(sect2/title)
+#: C/terrace.xml:21(sect2/title) C/thieves.xml:23(sect2/title)
+#: C/thirteen.xml:20(sect2/title) C/thumb_and_pouch.xml:21(sect2/title)
+#: C/treize.xml:21(sect2/title) C/triple_peaks.xml:21(sect2/title)
+#: C/union_square.xml:21(sect2/title) C/valentine.xml:21(sect2/title)
+#: C/westhaven.xml:20(sect2/title) C/whitehead.xml:21(sect2/title)
+#: C/will_o_the_wisp.xml:21(sect2/title) C/yield.xml:21(sect2/title)
+#: C/yukon.xml:21(sect2/title) C/zebra.xml:21(sect2/title)
+msgid "Setup"
+msgstr "Configuração"
+
+#: C/accordion.xml:28(row/entry) C/agnes.xml:27(row/entry)
+#: C/athena.xml:31(row/entry) C/auld_lang_syne.xml:27(row/entry)
+#: C/aunt_mary.xml:24(row/entry) C/backbone.xml:27(row/entry)
+#: C/bakers_dozen.xml:28(row/entry) C/bakers_game.xml:28(row/entry)
+#: C/bear_river.xml:29(row/entry) C/beleaguered_castle.xml:28(row/entry)
+#: C/block_ten.xml:28(row/entry) C/bristol.xml:28(row/entry)
+#: C/camelot.xml:28(row/entry) C/canfield.xml:28(row/entry)
+#: C/carpet.xml:27(row/entry) C/chessboard.xml:27(row/entry)
+#: C/clock.xml:28(row/entry) C/cover.xml:28(row/entry)
+#: C/cruel.xml:27(row/entry) C/diamond_mine.xml:28(row/entry)
+#: C/doublets.xml:28(row/entry) C/eagle-wing.xml:28(row/entry)
+#: C/easthaven.xml:28(row/entry) C/eight_off.xml:28(row/entry)
+#: C/elevator.xml:28(row/entry) C/eliminator.xml:29(row/entry)
+#: C/escalator.xml:28(row/entry) C/first_law.xml:28(row/entry)
+#: C/fortress.xml:27(row/entry) C/fortunes.xml:28(row/entry)
+#: C/forty_thieves.xml:28(row/entry) C/fourteen.xml:27(row/entry)
+#: C/freecell.xml:28(row/entry) C/gaps.xml:27(row/entry)
+#: C/gold_mine.xml:23(row/entry) C/gay_gordons.xml:28(row/entry)
+#: C/giant.xml:28(row/entry) C/glenwood.xml:28(row/entry)
+#: C/golf.xml:30(row/entry) C/gypsy.xml:28(row/entry)
+#: C/helsinki.xml:27(row/entry) C/hopscotch.xml:28(row/entry)
+#: C/isabel.xml:28(row/entry) C/jamestown.xml:28(row/entry)
+#: C/jumbo.xml:28(row/entry) C/kansas.xml:28(row/entry)
+#: C/king_albert.xml:28(row/entry) C/kings_audience.xml:27(row/entry)
+#: C/klondike.xml:27(row/entry) C/labyrinth.xml:28(row/entry)
+#: C/lady_jane.xml:28(row/entry) C/maze.xml:28(row/entry)
+#: C/monte_carlo.xml:28(row/entry) C/napoleons_tomb.xml:28(row/entry)
+#: C/neighbor.xml:28(row/entry) C/odessa.xml:28(row/entry)
+#: C/osmosis.xml:28(row/entry) C/peek.xml:28(row/entry)
+#: C/pileon.xml:28(row/entry) C/plait.xml:28(row/entry)
+#: C/poker.xml:28(row/entry) C/quatorze.xml:28(row/entry)
+#: C/royal_east.xml:27(row/entry) C/saratoga.xml:33(row/entry)
+#: C/scorpion.xml:28(row/entry) C/scuffle.xml:28(row/entry)
+#: C/seahaven.xml:28(row/entry) C/sir_tommy.xml:28(row/entry)
+#: C/spiderette.xml:28(row/entry) C/spider.xml:28(row/entry)
+#: C/spider_three_decks.xml:27(row/entry) C/straight_up.xml:28(row/entry)
+#: C/streets_and_alleys.xml:28(row/entry) C/ten_across.xml:28(row/entry)
+#: C/terrace.xml:28(row/entry) C/thieves.xml:30(row/entry)
+#: C/thirteen.xml:27(row/entry) C/thumb_and_pouch.xml:28(row/entry)
+#: C/treize.xml:28(row/entry) C/triple_peaks.xml:28(row/entry)
+#: C/union_square.xml:28(row/entry) C/valentine.xml:28(row/entry)
+#: C/westhaven.xml:27(row/entry) C/whitehead.xml:28(row/entry)
+#: C/will_o_the_wisp.xml:28(row/entry) C/yield.xml:28(row/entry)
+#: C/yukon.xml:28(row/entry) C/zebra.xml:28(row/entry)
+msgid "Type of Deck"
+msgstr "Tipo de Baralho"
+
+#: C/accordion.xml:29(row/entry) C/agnes.xml:28(row/entry)
+#: C/athena.xml:32(row/entry) C/auld_lang_syne.xml:28(row/entry)
+#: C/aunt_mary.xml:25(row/entry) C/bakers_dozen.xml:29(row/entry)
+#: C/bakers_game.xml:29(row/entry) C/bear_river.xml:32(row/entry)
+#: C/beleaguered_castle.xml:29(row/entry) C/block_ten.xml:29(row/entry)
+#: C/bristol.xml:29(row/entry) C/camelot.xml:29(row/entry)
+#: C/canfield.xml:29(row/entry) C/carpet.xml:28(row/entry)
+#: C/chessboard.xml:28(row/entry) C/clock.xml:29(row/entry)
+#: C/cover.xml:29(row/entry) C/cruel.xml:28(row/entry)
+#: C/diamond_mine.xml:29(row/entry) C/doublets.xml:29(row/entry)
+#: C/eagle-wing.xml:29(row/entry) C/easthaven.xml:29(row/entry)
+#: C/eight_off.xml:29(row/entry) C/elevator.xml:29(row/entry)
+#: C/eliminator.xml:30(row/entry) C/escalator.xml:29(row/entry)
+#: C/first_law.xml:29(row/entry) C/fortress.xml:28(row/entry)
+#: C/fortunes.xml:29(row/entry) C/fourteen.xml:28(row/entry)
+#: C/freecell.xml:29(row/entry) C/gaps.xml:28(row/entry)
+#: C/gold_mine.xml:24(row/entry) C/gay_gordons.xml:29(row/entry)
+#: C/glenwood.xml:29(row/entry) C/golf.xml:31(row/entry)
+#: C/helsinki.xml:28(row/entry) C/hopscotch.xml:29(row/entry)
+#: C/isabel.xml:29(row/entry) C/jamestown.xml:29(row/entry)
+#: C/kansas.xml:29(row/entry) C/king_albert.xml:29(row/entry)
+#: C/kings_audience.xml:28(row/entry) C/klondike.xml:28(row/entry)
+#: C/labyrinth.xml:29(row/entry) C/lady_jane.xml:29(row/entry)
+#: C/monte_carlo.xml:29(row/entry) C/napoleons_tomb.xml:29(row/entry)
+#: C/neighbor.xml:29(row/entry) C/odessa.xml:29(row/entry)
+#: C/osmosis.xml:29(row/entry) C/peek.xml:29(row/entry)
+#: C/pileon.xml:29(row/entry) C/poker.xml:29(row/entry)
+#: C/quatorze.xml:29(row/entry) C/royal_east.xml:28(row/entry)
+#: C/saratoga.xml:34(row/entry) C/scorpion.xml:29(row/entry)
+#: C/scuffle.xml:29(row/entry) C/seahaven.xml:29(row/entry)
+#: C/sir_tommy.xml:29(row/entry) C/spiderette.xml:29(row/entry)
+#: C/straight_up.xml:29(row/entry) C/streets_and_alleys.xml:29(row/entry)
+#: C/ten_across.xml:29(row/entry) C/thirteen.xml:28(row/entry)
+#: C/thumb_and_pouch.xml:29(row/entry) C/treize.xml:29(row/entry)
+#: C/triple_peaks.xml:29(row/entry) C/valentine.xml:29(row/entry)
+#: C/westhaven.xml:28(row/entry) C/whitehead.xml:29(row/entry)
+#: C/will_o_the_wisp.xml:29(row/entry) C/yield.xml:29(row/entry)
+#: C/yukon.xml:29(row/entry)
+msgid "Standard Deck"
+msgstr "Baralho Padrão"
+
+#: C/accordion.xml:33(row/entry) C/agnes.xml:48(row/entry)
+#: C/athena.xml:58(row/entry) C/aunt_mary.xml:51(row/entry)
+#: C/backbone.xml:61(row/entry) C/bakers_dozen.xml:40(row/entry)
+#: C/bakers_game.xml:45(row/entry) C/bear_river.xml:48(row/entry)
+#: C/beleaguered_castle.xml:41(row/entry) C/block_ten.xml:39(row/entry)
+#: C/bristol.xml:53(row/entry) C/camelot.xml:46(row/entry)
+#: C/canfield.xml:54(row/entry) C/carpet.xml:53(row/entry)
+#: C/chessboard.xml:40(row/entry) C/clock.xml:32(row/entry)
+#: C/cover.xml:39(row/entry) C/cruel.xml:45(row/entry)
+#: C/definitions.xml:172(varlistentry/term) C/diamond_mine.xml:39(row/entry)
+#: C/eagle-wing.xml:67(row/entry) C/easthaven.xml:46(row/entry)
+#: C/eight_off.xml:46(row/entry) C/elevator.xml:46(row/entry)
+#: C/eliminator.xml:33(row/entry) C/escalator.xml:46(row/entry)
+#: C/first_law.xml:40(row/entry) C/fortress.xml:38(row/entry)
+#: C/fortunes.xml:39(row/entry) C/forty_thieves.xml:47(row/entry)
+#: C/fourteen.xml:31(row/entry) C/freecell.xml:45(row/entry)
+#: C/gold_mine.xml:51(row/entry) C/gay_gordons.xml:39(row/entry)
+#: C/giant.xml:48(row/entry) C/glenwood.xml:63(row/entry)
+#: C/golf.xml:47(row/entry) C/gypsy.xml:48(row/entry)
+#: C/helsinki.xml:39(row/entry) C/isabel.xml:32(row/entry)
+#: C/jamestown.xml:39(row/entry) C/jumbo.xml:56(row/entry)
+#: C/kansas.xml:62(row/entry) C/king_albert.xml:47(row/entry)
+#: C/klondike.xml:54(row/entry) C/labyrinth.xml:46(row/entry)
+#: C/lady_jane.xml:57(row/entry) C/maze.xml:33(row/entry)
+#: C/monte_carlo.xml:40(row/entry) C/napoleons_tomb.xml:44(row/entry)
+#: C/neighbor.xml:39(row/entry) C/odessa.xml:39(row/entry)
+#: C/pileon.xml:32(row/entry) C/plait.xml:66(row/entry)
+#: C/poker.xml:44(row/entry) C/quatorze.xml:40(row/entry)
+#: C/royal_east.xml:53(row/entry) C/saratoga.xml:60(row/entry)
+#: C/scorpion.xml:38(row/entry) C/seahaven.xml:47(row/entry)
+#: C/spiderette.xml:45(row/entry) C/spider.xml:46(row/entry)
+#: C/spider_three_decks.xml:44(row/entry) C/straight_up.xml:60(row/entry)
+#: C/streets_and_alleys.xml:40(row/entry) C/ten_across.xml:40(row/entry)
+#: C/terrace.xml:60(row/entry) C/thieves.xml:34(row/entry)
+#: C/thirteen.xml:46(row/entry) C/thumb_and_pouch.xml:55(row/entry)
+#: C/treize.xml:46(row/entry) C/triple_peaks.xml:47(row/entry)
+#: C/union_square.xml:46(row/entry) C/valentine.xml:45(row/entry)
+#: C/westhaven.xml:51(row/entry) C/whitehead.xml:55(row/entry)
+#: C/will_o_the_wisp.xml:46(row/entry) C/yield.xml:46(row/entry)
+#: C/yukon.xml:38(row/entry) C/zebra.xml:54(row/entry)
+msgid "Tableau"
+msgstr "Tabuleiro"
+
+#: C/accordion.xml:34(row/entry)
+msgid ""
+"Fifty-four spaces in five rows of nine and a last row of seven. Deal cards "
+"face up one per space. The spaces should be considered as one continuous "
+"line, the rows simply arrange the tableau so all of it can be seen at once. "
+"Thus the rightmost space of a row is to be considered to the left of the "
+"leftmost space of the row below."
+msgstr ""
+"Cinquenta e quatro espaços em cinco linhas de nove e uma última linha de "
+"sete. Divida as cartas com a face para cima uma por espaço. Os espaços devem "
+"ser considerados como uma linha contínua, as linhas simplesmente organizam o "
+"tabuleiro para que todas possam ser vistas por vez. Dessa forma o espaço "
+"mais à direita de uma linha deve ser considerado tanto quanto a esquerda do "
+"espaço mais à esquerda da linha abaixo."
+
+#: C/accordion.xml:47(sect2/title) C/agnes.xml:64(sect2/title)
+#: C/athena.xml:75(sect2/title) C/auld_lang_syne.xml:60(sect2/title)
+#: C/aunt_mary.xml:69(sect2/title) C/backbone.xml:73(sect2/title)
+#: C/bakers_dozen.xml:52(sect2/title) C/bakers_game.xml:58(sect2/title)
+#: C/bear_river.xml:66(sect2/title) C/beleaguered_castle.xml:54(sect2/title)
+#: C/block_ten.xml:50(sect2/title) C/bristol.xml:63(sect2/title)
+#: C/camelot.xml:59(sect2/title) C/canfield.xml:73(sect2/title)
+#: C/carpet.xml:66(sect2/title) C/chessboard.xml:53(sect2/title)
+#: C/clock.xml:50(sect2/title) C/cover.xml:51(sect2/title)
+#: C/cruel.xml:56(sect2/title) C/diamond_mine.xml:50(sect2/title)
+#: C/doublets.xml:73(sect2/title) C/eagle-wing.xml:81(sect2/title)
+#: C/easthaven.xml:57(sect2/title) C/eight_off.xml:59(sect2/title)
+#: C/elevator.xml:58(sect2/title) C/eliminator.xml:50(sect2/title)
+#: C/escalator.xml:58(sect2/title) C/first_law.xml:51(sect2/title)
+#: C/fortress.xml:51(sect2/title) C/fortunes.xml:50(sect2/title)
+#: C/forty_thieves.xml:59(sect2/title) C/fourteen.xml:44(sect2/title)
+#: C/freecell.xml:60(sect2/title) C/gaps.xml:42(sect2/title)
+#: C/gold_mine.xml:66(sect2/title) C/gay_gordons.xml:50(sect2/title)
+#: C/giant.xml:64(sect2/title) C/glenwood.xml:76(sect2/title)
+#: C/golf.xml:57(sect2/title) C/gypsy.xml:61(sect2/title)
+#: C/helsinki.xml:49(sect2/title) C/hopscotch.xml:70(sect2/title)
+#: C/isabel.xml:43(sect2/title) C/jamestown.xml:50(sect2/title)
+#: C/jumbo.xml:69(sect2/title) C/kansas.xml:75(sect2/title)
+#: C/king_albert.xml:60(sect2/title) C/kings_audience.xml:75(sect2/title)
+#: C/klondike.xml:70(sect2/title) C/labyrinth.xml:57(sect2/title)
+#: C/lady_jane.xml:73(sect2/title) C/maze.xml:53(sect2/title)
+#: C/monte_carlo.xml:55(sect2/title) C/napoleons_tomb.xml:68(sect2/title)
+#: C/neighbor.xml:53(sect2/title) C/odessa.xml:51(sect2/title)
+#: C/osmosis.xml:62(sect2/title) C/peek.xml:62(sect2/title)
+#: C/pileon.xml:44(sect2/title) C/plait.xml:77(sect2/title)
+#: C/poker.xml:54(sect2/title) C/quatorze.xml:55(sect2/title)
+#: C/royal_east.xml:65(sect2/title) C/saratoga.xml:81(sect2/title)
+#: C/scorpion.xml:51(sect2/title) C/scuffle.xml:61(sect2/title)
+#: C/seahaven.xml:59(sect2/title) C/sir_tommy.xml:65(sect2/title)
+#: C/spiderette.xml:59(sect2/title) C/spider.xml:60(sect2/title)
+#: C/spider_three_decks.xml:58(sect2/title) C/straight_up.xml:73(sect2/title)
+#: C/streets_and_alleys.xml:54(sect2/title) C/ten_across.xml:55(sect2/title)
+#: C/terrace.xml:71(sect2/title) C/thieves.xml:57(sect2/title)
+#: C/thirteen.xml:58(sect2/title) C/thumb_and_pouch.xml:71(sect2/title)
+#: C/treize.xml:58(sect2/title) C/triple_peaks.xml:62(sect2/title)
+#: C/union_square.xml:64(sect2/title) C/valentine.xml:58(sect2/title)
+#: C/westhaven.xml:61(sect2/title) C/whitehead.xml:67(sect2/title)
+#: C/will_o_the_wisp.xml:57(sect2/title) C/yield.xml:58(sect2/title)
+#: C/yukon.xml:53(sect2/title) C/zebra.xml:68(sect2/title)
+msgid "Goal"
+msgstr "Objetivo"
+
+#: C/accordion.xml:49(sect2/para)
+msgid "To remove all cards except one."
+msgstr "Remover todas as cartas exceto uma."
+
+#: C/accordion.xml:54(sect2/title) C/agnes.xml:69(sect2/title)
+#: C/athena.xml:80(sect2/title) C/auld_lang_syne.xml:67(sect2/title)
+#: C/aunt_mary.xml:76(sect2/title) C/backbone.xml:80(sect2/title)
+#: C/bakers_dozen.xml:59(sect2/title) C/bakers_game.xml:65(sect2/title)
+#: C/bear_river.xml:75(sect2/title) C/beleaguered_castle.xml:61(sect2/title)
+#: C/block_ten.xml:57(sect2/title) C/bristol.xml:70(sect2/title)
+#: C/camelot.xml:80(sect2/title) C/canfield.xml:80(sect2/title)
+#: C/carpet.xml:73(sect2/title) C/chessboard.xml:60(sect2/title)
+#: C/clock.xml:57(sect2/title) C/cover.xml:58(sect2/title)
+#: C/cruel.xml:63(sect2/title) C/diamond_mine.xml:58(sect2/title)
+#: C/doublets.xml:80(sect2/title) C/eagle-wing.xml:88(sect2/title)
+#: C/easthaven.xml:64(sect2/title) C/eight_off.xml:66(sect2/title)
+#: C/elevator.xml:65(sect2/title) C/eliminator.xml:57(sect2/title)
+#: C/escalator.xml:65(sect2/title) C/first_law.xml:58(sect2/title)
+#: C/fortress.xml:58(sect2/title) C/fortunes.xml:57(sect2/title)
+#: C/forty_thieves.xml:66(sect2/title) C/fourteen.xml:51(sect2/title)
+#: C/freecell.xml:67(sect2/title) C/gaps.xml:49(sect2/title)
+#: C/gold_mine.xml:72(sect2/title) C/gay_gordons.xml:57(sect2/title)
+#: C/giant.xml:71(sect2/title) C/glenwood.xml:83(sect2/title)
+#: C/golf.xml:64(sect2/title) C/gypsy.xml:68(sect2/title)
+#: C/helsinki.xml:56(sect2/title) C/hopscotch.xml:77(sect2/title)
+#: C/isabel.xml:50(sect2/title) C/jamestown.xml:57(sect2/title)
+#: C/jumbo.xml:76(sect2/title) C/kansas.xml:82(sect2/title)
+#: C/king_albert.xml:67(sect2/title) C/kings_audience.xml:82(sect2/title)
+#: C/klondike.xml:77(sect2/title) C/labyrinth.xml:64(sect2/title)
+#: C/lady_jane.xml:80(sect2/title) C/maze.xml:63(sect2/title)
+#: C/monte_carlo.xml:62(sect2/title) C/napoleons_tomb.xml:75(sect2/title)
+#: C/neighbor.xml:60(sect2/title) C/odessa.xml:58(sect2/title)
+#: C/osmosis.xml:69(sect2/title) C/peek.xml:69(sect2/title)
+#: C/pileon.xml:53(sect2/title) C/plait.xml:84(sect2/title)
+#: C/poker.xml:63(sect2/title) C/quatorze.xml:62(sect2/title)
+#: C/royal_east.xml:72(sect2/title) C/saratoga.xml:88(sect2/title)
+#: C/scorpion.xml:59(sect2/title) C/scuffle.xml:68(sect2/title)
+#: C/seahaven.xml:66(sect2/title) C/sir_tommy.xml:72(sect2/title)
+#: C/spiderette.xml:66(sect2/title) C/spider.xml:75(sect2/title)
+#: C/spider_three_decks.xml:68(sect2/title) C/straight_up.xml:80(sect2/title)
+#: C/streets_and_alleys.xml:61(sect2/title) C/ten_across.xml:63(sect2/title)
+#: C/terrace.xml:78(sect2/title) C/thieves.xml:64(sect2/title)
+#: C/thirteen.xml:65(sect2/title) C/thumb_and_pouch.xml:78(sect2/title)
+#: C/treize.xml:65(sect2/title) C/triple_peaks.xml:69(sect2/title)
+#: C/union_square.xml:71(sect2/title) C/valentine.xml:66(sect2/title)
+#: C/westhaven.xml:68(sect2/title) C/whitehead.xml:74(sect2/title)
+#: C/will_o_the_wisp.xml:64(sect2/title) C/yield.xml:65(sect2/title)
+#: C/yukon.xml:60(sect2/title) C/zebra.xml:75(sect2/title)
+msgid "Rules"
+msgstr "Regras"
+
+#: C/accordion.xml:56(sect2/para)
+msgid ""
+"Cards are moved singly. Any card can be moved over another card of the same "
+"suit or rank that is in the space immediately to its left or three spaces to "
+"its left. The card that is covered is removed from play. All the cards (if "
+"any) in spaces to the right of the resulting gap are moved to the left one "
+"space so as to close the gap. Double-clicking causes the card to move three "
+"spaces, if possible, or failing that one space to the left."
+msgstr ""
+"Cartas são movidas uma-a-uma. Qualquer carta pode ser movida sobre outra do "
+"mesmo naipe ou ordem que está imediatamente à esquerda ou três espaços à sua "
+"esquerda. A carta que é coberta é removida do jogo. Todas as cartas (se "
+"houver) nos espaços à direita da lacuna resultante são movidas para a "
+"esquerda uma espaço fechando assim a lacuna. Clique duplo faz a carta mover "
+"três espaços, se possível, ou move para o espaço adjacente à esquerda."
+
+#: C/accordion.xml:66(sect2/title) C/agnes.xml:85(sect2/title)
+#: C/athena.xml:110(sect2/title) C/auld_lang_syne.xml:77(sect2/title)
+#: C/aunt_mary.xml:96(sect2/title) C/backbone.xml:100(sect2/title)
+#: C/bakers_dozen.xml:74(sect2/title) C/bakers_game.xml:86(sect2/title)
+#: C/bear_river.xml:102(sect2/title) C/beleaguered_castle.xml:73(sect2/title)
+#: C/block_ten.xml:66(sect2/title) C/bristol.xml:89(sect2/title)
+#: C/camelot.xml:129(sect2/title) C/canfield.xml:104(sect2/title)
+#: C/carpet.xml:90(sect2/title) C/chessboard.xml:74(sect2/title)
+#: C/clock.xml:91(sect2/title) C/cover.xml:68(sect2/title)
+#: C/cruel.xml:87(sect2/title) C/diamond_mine.xml:72(sect2/title)
+#: C/doublets.xml:99(sect2/title) C/eagle-wing.xml:117(sect2/title)
+#: C/easthaven.xml:83(sect2/title) C/eight_off.xml:87(sect2/title)
+#: C/elevator.xml:78(sect2/title) C/eliminator.xml:67(sect2/title)
+#: C/escalator.xml:79(sect2/title) C/first_law.xml:78(sect2/title)
+#: C/fortress.xml:71(sect2/title) C/fortunes.xml:66(sect2/title)
+#: C/forty_thieves.xml:87(sect2/title) C/fourteen.xml:60(sect2/title)
+#: C/freecell.xml:86(sect2/title) C/gaps.xml:78(sect2/title)
+#: C/gold_mine.xml:90(sect2/title) C/gay_gordons.xml:65(sect2/title)
+#: C/giant.xml:110(sect2/title) C/glenwood.xml:106(sect2/title)
+#: C/golf.xml:76(sect2/title) C/gypsy.xml:87(sect2/title)
+#: C/helsinki.xml:68(sect2/title) C/hopscotch.xml:89(sect2/title)
+#: C/isabel.xml:59(sect2/title) C/jamestown.xml:65(sect2/title)
+#: C/jumbo.xml:95(sect2/title) C/kansas.xml:104(sect2/title)
+#: C/king_albert.xml:83(sect2/title) C/kings_audience.xml:93(sect2/title)
+#: C/klondike.xml:138(sect2/title) C/labyrinth.xml:82(sect2/title)
+#: C/lady_jane.xml:107(sect2/title) C/maze.xml:75(sect2/title)
+#: C/monte_carlo.xml:77(sect2/title) C/napoleons_tomb.xml:92(sect2/title)
+#: C/neighbor.xml:76(sect2/title) C/odessa.xml:78(sect2/title)
+#: C/osmosis.xml:91(sect2/title) C/peek.xml:91(sect2/title)
+#: C/pileon.xml:70(sect2/title) C/plait.xml:99(sect2/title)
+#: C/poker.xml:80(sect2/title) C/quatorze.xml:76(sect2/title)
+#: C/royal_east.xml:91(sect2/title) C/saratoga.xml:122(sect2/title)
+#: C/scorpion.xml:72(sect2/title) C/scuffle.xml:82(sect2/title)
+#: C/seahaven.xml:92(sect2/title) C/sir_tommy.xml:84(sect2/title)
+#: C/spiderette.xml:84(sect2/title) C/spider.xml:121(sect2/title)
+#: C/spider_three_decks.xml:84(sect2/title) C/straight_up.xml:99(sect2/title)
+#: C/streets_and_alleys.xml:73(sect2/title) C/ten_across.xml:83(sect2/title)
+#: C/terrace.xml:190(sect2/title) C/thieves.xml:76(sect2/title)
+#: C/thirteen.xml:80(sect2/title) C/thumb_and_pouch.xml:98(sect2/title)
+#: C/treize.xml:80(sect2/title) C/triple_peaks.xml:99(sect2/title)
+#: C/union_square.xml:91(sect2/title) C/valentine.xml:88(sect2/title)
+#: C/westhaven.xml:85(sect2/title) C/whitehead.xml:92(sect2/title)
+#: C/will_o_the_wisp.xml:82(sect2/title) C/yield.xml:80(sect2/title)
+#: C/yukon.xml:74(sect2/title) C/zebra.xml:98(sect2/title)
+msgid "Scoring"
+msgstr "Pontuação"
+
+#: C/accordion.xml:68(sect2/para)
+msgid "Each card removed scores 1 point."
+msgstr "Você ganha 1 ponto por carta removida."
+
+#: C/accordion.xml:71(sect2/para) C/eliminator.xml:72(sect2/para)
+msgid "Maximum possible score: 51"
+msgstr "Máxima pontuação possível: 51"
+
+#: C/accordion.xml:76(sect2/title) C/agnes.xml:94(sect2/title)
+#: C/athena.xml:118(sect2/title) C/auld_lang_syne.xml:87(sect2/title)
+#: C/aunt_mary.xml:106(sect2/title) C/backbone.xml:110(sect2/title)
+#: C/bakers_dozen.xml:84(sect2/title) C/bakers_game.xml:96(sect2/title)
+#: C/bear_river.xml:114(sect2/title) C/beleaguered_castle.xml:84(sect2/title)
+#: C/block_ten.xml:76(sect2/title) C/bristol.xml:99(sect2/title)
+#: C/camelot.xml:139(sect2/title) C/canfield.xml:115(sect2/title)
+#: C/carpet.xml:100(sect2/title) C/chessboard.xml:84(sect2/title)
+#: C/clock.xml:102(sect2/title) C/cover.xml:78(sect2/title)
+#: C/cruel.xml:97(sect2/title) C/diamond_mine.xml:88(sect2/title)
+#: C/doublets.xml:109(sect2/title) C/eagle-wing.xml:127(sect2/title)
+#: C/easthaven.xml:93(sect2/title) C/eight_off.xml:97(sect2/title)
+#: C/elevator.xml:88(sect2/title) C/eliminator.xml:78(sect2/title)
+#: C/escalator.xml:89(sect2/title) C/first_law.xml:88(sect2/title)
+#: C/fortress.xml:81(sect2/title) C/fortunes.xml:76(sect2/title)
+#: C/forty_thieves.xml:98(sect2/title) C/fourteen.xml:70(sect2/title)
+#: C/freecell.xml:96(sect2/title) C/gaps.xml:89(sect2/title)
+#: C/gold_mine.xml:99(sect2/title) C/gay_gordons.xml:75(sect2/title)
+#: C/giant.xml:120(sect2/title) C/glenwood.xml:116(sect2/title)
+#: C/golf.xml:86(sect2/title) C/gypsy.xml:99(sect2/title)
+#: C/helsinki.xml:78(sect2/title) C/hopscotch.xml:99(sect2/title)
+#: C/isabel.xml:69(sect2/title) C/jamestown.xml:75(sect2/title)
+#: C/jumbo.xml:105(sect2/title) C/kansas.xml:114(sect2/title)
+#: C/king_albert.xml:93(sect2/title) C/kings_audience.xml:103(sect2/title)
+#: C/klondike.xml:148(sect2/title) C/labyrinth.xml:92(sect2/title)
+#: C/lady_jane.xml:117(sect2/title) C/maze.xml:86(sect2/title)
+#: C/monte_carlo.xml:87(sect2/title) C/napoleons_tomb.xml:103(sect2/title)
+#: C/neighbor.xml:86(sect2/title) C/odessa.xml:91(sect2/title)
+#: C/osmosis.xml:101(sect2/title) C/peek.xml:101(sect2/title)
+#: C/pileon.xml:81(sect2/title) C/plait.xml:106(sect2/title)
+#: C/poker.xml:143(sect2/title) C/quatorze.xml:86(sect2/title)
+#: C/royal_east.xml:101(sect2/title) C/saratoga.xml:132(sect2/title)
+#: C/scorpion.xml:85(sect2/title) C/scuffle.xml:92(sect2/title)
+#: C/seahaven.xml:102(sect2/title) C/sir_tommy.xml:94(sect2/title)
+#: C/spiderette.xml:94(sect2/title) C/spider.xml:131(sect2/title)
+#: C/spider_three_decks.xml:93(sect2/title) C/straight_up.xml:109(sect2/title)
+#: C/streets_and_alleys.xml:83(sect2/title) C/ten_across.xml:90(sect2/title)
+#: C/terrace.xml:197(sect2/title) C/thieves.xml:123(sect2/title)
+#: C/thirteen.xml:90(sect2/title) C/thumb_and_pouch.xml:108(sect2/title)
+#: C/treize.xml:90(sect2/title) C/union_square.xml:101(sect2/title)
+#: C/valentine.xml:95(sect2/title) C/westhaven.xml:95(sect2/title)
+#: C/whitehead.xml:102(sect2/title) C/will_o_the_wisp.xml:92(sect2/title)
+#: C/yield.xml:90(sect2/title) C/yukon.xml:84(sect2/title)
+#: C/zebra.xml:108(sect2/title)
+msgid "Strategy"
+msgstr "Estratégia"
+
+#: C/accordion.xml:78(sect2/para)
+msgid ""
+"This is a diffcult game. Try to find two or three cards of the same rank at "
+"or near the last row. Try not to remove any card of this rank. At the end "
+"you can move these cards onto each other to win."
+msgstr ""
+
+#: C/agnes.xml:17(sect1/title)
+msgid "Agnes"
+msgstr "Agnes"
+
+#: C/agnes.xml:19(sect1/para) C/auld_lang_syne.xml:18(sect1/para)
+#: C/bakers_dozen.xml:19(sect1/para) C/bakers_game.xml:19(sect1/para)
+#: C/beleaguered_castle.xml:19(sect1/para) C/block_ten.xml:19(sect1/para)
+#: C/bristol.xml:19(sect1/para) C/camelot.xml:19(sect1/para)
+#: C/canfield.xml:19(sect1/para) C/chessboard.xml:18(sect1/para)
+#: C/clock.xml:19(sect1/para) C/cover.xml:19(sect1/para)
+#: C/diamond_mine.xml:19(sect1/para) C/doublets.xml:20(sect1/para)
+#: C/eagle-wing.xml:19(sect1/para) C/easthaven.xml:19(sect1/para)
+#: C/eight_off.xml:19(sect1/para) C/elevator.xml:19(sect1/para)
+#: C/escalator.xml:19(sect1/para) C/first_law.xml:19(sect1/para)
+#: C/fortress.xml:18(sect1/para) C/fortunes.xml:19(sect1/para)
+#: C/fourteen.xml:18(sect1/para) C/gay_gordons.xml:19(sect1/para)
+#: C/glenwood.xml:19(sect1/para) C/golf.xml:21(sect1/para)
+#: C/gypsy.xml:19(sect1/para) C/helsinki.xml:18(sect1/para)
+#: C/hopscotch.xml:19(sect1/para) C/isabel.xml:19(sect1/para)
+#: C/jamestown.xml:19(sect1/para) C/jumbo.xml:19(sect1/para)
+#: C/kansas.xml:19(sect1/para) C/king_albert.xml:19(sect1/para)
+#: C/labyrinth.xml:19(sect1/para) C/lady_jane.xml:19(sect1/para)
+#: C/monte_carlo.xml:19(sect1/para) C/neighbor.xml:19(sect1/para)
+#: C/odessa.xml:19(sect1/para) C/osmosis.xml:19(sect1/para)
+#: C/peek.xml:19(sect1/para) C/poker.xml:19(sect1/para)
+#: C/quatorze.xml:19(sect1/para) C/royal_east.xml:18(sect1/para)
+#: C/scorpion.xml:19(sect1/para) C/scuffle.xml:19(sect1/para)
+#: C/seahaven.xml:19(sect1/para) C/sir_tommy.xml:19(sect1/para)
+#: C/spiderette.xml:19(sect1/para) C/straight_up.xml:19(sect1/para)
+#: C/streets_and_alleys.xml:19(sect1/para) C/thirteen.xml:18(sect1/para)
+#: C/thumb_and_pouch.xml:19(sect1/para) C/treize.xml:19(sect1/para)
+#: C/union_square.xml:19(sect1/para) C/valentine.xml:19(sect1/para)
+#: C/westhaven.xml:18(sect1/para) C/whitehead.xml:19(sect1/para)
+#: C/will_o_the_wisp.xml:19(sect1/para) C/yield.xml:19(sect1/para)
+#: C/yukon.xml:19(sect1/para) C/zebra.xml:19(sect1/para)
+msgid "Written by Rosanna Yuen"
+msgstr "Escrito por Rosanna Yuen"
+
+#: C/agnes.xml:31(row/entry) C/athena.xml:35(row/entry)
+#: C/auld_lang_syne.xml:31(row/entry) C/aunt_mary.xml:28(row/entry)
+#: C/backbone.xml:31(row/entry) C/block_ten.xml:32(row/entry)
+#: C/bristol.xml:32(row/entry) C/camelot.xml:32(row/entry)
+#: C/canfield.xml:32(row/entry) C/carpet.xml:31(row/entry)
+#: C/clock.xml:39(row/entry) C/cover.xml:32(row/entry)
+#: C/cruel.xml:31(row/entry) C/definitions.xml:160(varlistentry/term)
+#: C/doublets.xml:32(row/entry) C/eagle-wing.xml:32(row/entry)
+#: C/easthaven.xml:32(row/entry) C/elevator.xml:32(row/entry)
+#: C/escalator.xml:32(row/entry) C/first_law.xml:32(row/entry)
+#: C/fortunes.xml:32(row/entry) C/forty_thieves.xml:32(row/entry)
+#: C/gaps.xml:31(row/entry) C/gold_mine.xml:27(row/entry)
+#: C/giant.xml:32(row/entry) C/glenwood.xml:32(row/entry)
+#: C/golf.xml:34(row/entry) C/gypsy.xml:32(row/entry)
+#: C/helsinki.xml:31(row/entry) C/hopscotch.xml:32(row/entry)
+#: C/jamestown.xml:32(row/entry) C/jumbo.xml:32(row/entry)
+#: C/kansas.xml:32(row/entry) C/kings_audience.xml:39(row/entry)
+#: C/klondike.xml:31(row/entry) C/labyrinth.xml:32(row/entry)
+#: C/lady_jane.xml:32(row/entry) C/monte_carlo.xml:32(row/entry)
+#: C/napoleons_tomb.xml:32(row/entry) C/neighbor.xml:32(row/entry)
+#: C/osmosis.xml:45(row/entry) C/peek.xml:45(row/entry)
+#: C/plait.xml:32(row/entry) C/poker.xml:32(row/entry)
+#: C/quatorze.xml:32(row/entry) C/royal_east.xml:31(row/entry)
+#: C/saratoga.xml:37(row/entry) C/scorpion.xml:32(row/entry)
+#: C/scuffle.xml:32(row/entry) C/sir_tommy.xml:32(row/entry)
+#: C/spiderette.xml:32(row/entry) C/spider.xml:32(row/entry)
+#: C/spider_three_decks.xml:31(row/entry) C/straight_up.xml:32(row/entry)
+#: C/terrace.xml:32(row/entry) C/thieves.xml:40(row/entry)
+#: C/thirteen.xml:31(row/entry) C/thumb_and_pouch.xml:32(row/entry)
+#: C/treize.xml:32(row/entry) C/triple_peaks.xml:32(row/entry)
+#: C/union_square.xml:32(row/entry) C/valentine.xml:32(row/entry)
+#: C/westhaven.xml:31(row/entry) C/whitehead.xml:32(row/entry)
+#: C/will_o_the_wisp.xml:32(row/entry) C/yield.xml:32(row/entry)
+#: C/zebra.xml:32(row/entry)
+msgid "Stock"
+msgstr "Monte"
+
+#: C/agnes.xml:32(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the "
+"Tableau. Cards are dealt in batches of seven, one on every Tableau pile."
+msgstr ""
+"Pilha superior esquerda. O restante do baralho é colocado aqui após divisão "
+"das cartas no tabuleiro. Cartas são divididas em grupos de sete, uma em cada "
+"pilha do tabuleiro."
+
+#: C/agnes.xml:39(row/entry) C/auld_lang_syne.xml:39(row/entry)
+#: C/backbone.xml:46(row/entry) C/bakers_dozen.xml:32(row/entry)
+#: C/bakers_game.xml:32(row/entry) C/bear_river.xml:38(row/entry)
+#: C/beleaguered_castle.xml:32(row/entry) C/bristol.xml:46(row/entry)
+#: C/canfield.xml:62(row/entry) C/carpet.xml:45(row/entry)
+#: C/chessboard.xml:31(row/entry) C/definitions.xml:112(varlistentry/term)
+#: C/diamond_mine.xml:32(row/entry) C/doublets.xml:61(row/entry)
+#: C/easthaven.xml:39(row/entry) C/eight_off.xml:32(row/entry)
+#: C/eliminator.xml:39(row/entry) C/fortress.xml:31(row/entry)
+#: C/forty_thieves.xml:40(row/entry) C/freecell.xml:38(row/entry)
+#: C/giant.xml:40(row/entry) C/glenwood.xml:47(row/entry)
+#: C/gypsy.xml:40(row/entry) C/hopscotch.xml:47(row/entry)
+#: C/jumbo.xml:48(row/entry) C/kansas.xml:46(row/entry)
+#: C/king_albert.xml:32(row/entry) C/klondike.xml:46(row/entry)
+#: C/labyrinth.xml:39(row/entry) C/lady_jane.xml:41(row/entry)
+#: C/odessa.xml:32(row/entry) C/osmosis.xml:39(row/entry)
+#: C/peek.xml:39(row/entry) C/plait.xml:45(row/entry)
+#: C/royal_east.xml:45(row/entry) C/scuffle.xml:40(row/entry)
+#: C/seahaven.xml:32(row/entry) C/sir_tommy.xml:47(row/entry)
+#: C/spiderette.xml:39(row/entry) C/spider.xml:39(row/entry)
+#: C/spider_three_decks.xml:38(row/entry) C/straight_up.xml:46(row/entry)
+#: C/streets_and_alleys.xml:32(row/entry) C/terrace.xml:53(row/entry)
+#: C/thumb_and_pouch.xml:47(row/entry) C/union_square.xml:53(row/entry)
+#: C/westhaven.xml:45(row/entry) C/whitehead.xml:47(row/entry)
+#: C/will_o_the_wisp.xml:40(row/entry) C/yukon.xml:32(row/entry)
+#: C/zebra.xml:46(row/entry)
+msgid "Foundation"
+msgstr "Fundação"
+
+#: C/agnes.xml:40(row/entry)
+msgid ""
+"Four piles top right. To be built in suit and sequence, wrapping from King "
+"to Ace when necessary. One card is dealt on to the first Foundation pile. "
+"The other Foundation piles must be started with cards of the same rank."
+msgstr ""
+"Quatro pilhas superiores direita. Para ser montadas em naipe e sequência, do "
+"rei ao ás quando necessário. Uma carta é colocada em cima da primeira pilha "
+"da fundação. As outras pilhas fundações devem ser iniciadas com cartas da "
+"mesma classe."
+
+#: C/agnes.xml:49(row/entry)
+msgid ""
+"Seven piles. Deal card face up in first pile. Place one card face down on "
+"all other piles. Place one card face up on next pile followed by one card "
+"face down on all the covered piles. Repeat until there are seven cards in "
+"last pile. Tableau can be built down in same colors. Groups of cards can be "
+"moved. Empty piles can only be filled by the next deal from the Stock."
+msgstr ""
+"Sete pilhas. Distribua carta virada para cima na primeira pilha. Coloque uma "
+"carta virada para baixo em todas as outras pilhas. Coloque uma carta virada "
+"para cima na pilha seguinte seguida por uma carta virada para baixo em todas "
+"as pilhas cobertas. Repita até que haja sete cartas na última pilha. O "
+"tabuleiro pode ser feito com cartas de cores iguais. Grupos de cartas podem "
+"ser movidas. Pilhas vazias podem somente ser preenchidas pela próxima "
+"distribuição de cartas do monte."
+
+#: C/agnes.xml:65(sect2/para) C/athena.xml:76(sect2/para)
+#: C/aunt_mary.xml:71(sect2/para) C/backbone.xml:75(sect2/para)
+#: C/bakers_dozen.xml:54(sect2/para) C/bakers_game.xml:60(sect2/para)
+#: C/bear_river.xml:68(sect2/para) C/beleaguered_castle.xml:56(sect2/para)
+#: C/bristol.xml:65(sect2/para) C/canfield.xml:75(sect2/para)
+#: C/carpet.xml:68(sect2/para) C/eagle-wing.xml:83(sect2/para)
+#: C/eight_off.xml:61(sect2/para) C/forty_thieves.xml:61(sect2/para)
+#: C/freecell.xml:62(sect2/para) C/gold_mine.xml:67(sect2/para)
+#: C/giant.xml:66(sect2/para) C/glenwood.xml:78(sect2/para)
+#: C/gypsy.xml:63(sect2/para) C/jumbo.xml:71(sect2/para)
+#: C/king_albert.xml:62(sect2/para) C/klondike.xml:72(sect2/para)
+#: C/labyrinth.xml:59(sect2/para) C/odessa.xml:53(sect2/para)
+#: C/osmosis.xml:64(sect2/para) C/peek.xml:64(sect2/para)
+#: C/saratoga.xml:83(sect2/para) C/scuffle.xml:63(sect2/para)
+#: C/seahaven.xml:61(sect2/para) C/streets_and_alleys.xml:56(sect2/para)
+#: C/terrace.xml:73(sect2/para) C/thumb_and_pouch.xml:73(sect2/para)
+#: C/whitehead.xml:69(sect2/para) C/yukon.xml:55(sect2/para)
+msgid "Move all cards to the Foundation piles."
+msgstr "Mova todas as cartas para as pilhas fundação."
+
+#: C/agnes.xml:70(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by same color. Groups of cards in "
+"sequence and same color can be moved as a unit."
+msgstr ""
+"Cartas no tabuleiro são agrupadas pela mesma cor. Grupos de cartas em "
+"sequência e mesma cor podem ser movidas de uma vez só."
+
+#: C/agnes.xml:74(sect2/para) C/gypsy.xml:75(sect2/para)
+msgid ""
+"Each deal flips one card from the Stock to each pile of the Tableau. There "
+"are no redeals."
+msgstr ""
+"Cada distribuição vira uma carta do monte para cada pilha do tabuleiro. Não "
+"há redistribuições."
+
+#: C/agnes.xml:78(sect2/para)
+msgid ""
+"Foundations are built up in suit in sequence, wrapping from King to Ace when "
+"necessary. Cards in Foundations are still in play. Double clicking on a card "
+"in the Tableau will move it to the appropriate Foundation pile if such a "
+"move is possible."
+msgstr ""
+"Fundações são formadas por naipes em sequência, cobrindo do rei ao ás quando "
+"necessário. Cartas nas fundações ainda estão em jogo. Clique duplo numa "
+"carta no tabuleiro irá movê-la para a fundação apropriada se tal movimento é "
+"possível."
+
+#: C/agnes.xml:86(sect2/para)
+msgid "Each card in Foundation scores one point."
+msgstr "Você ganha um ponto por cada carta na fundação."
+
+#: C/agnes.xml:89(sect2/para) C/athena.xml:114(sect2/para)
+#: C/auld_lang_syne.xml:82(sect2/para) C/aunt_mary.xml:101(sect2/para)
+#: C/bakers_dozen.xml:79(sect2/para) C/bakers_game.xml:91(sect2/para)
+#: C/bear_river.xml:107(sect2/para) C/bristol.xml:94(sect2/para)
+#: C/canfield.xml:110(sect2/para) C/chessboard.xml:79(sect2/para)
+#: C/eagle-wing.xml:122(sect2/para) C/easthaven.xml:88(sect2/para)
+#: C/eight_off.xml:92(sect2/para) C/fortress.xml:76(sect2/para)
+#: C/fourteen.xml:65(sect2/para) C/freecell.xml:91(sect2/para)
+#: C/gold_mine.xml:94(sect2/para) C/gay_gordons.xml:70(sect2/para)
+#: C/glenwood.xml:111(sect2/para) C/helsinki.xml:73(sect2/para)
+#: C/isabel.xml:64(sect2/para) C/jamestown.xml:70(sect2/para)
+#: C/kansas.xml:109(sect2/para) C/king_albert.xml:88(sect2/para)
+#: C/kings_audience.xml:98(sect2/para) C/klondike.xml:143(sect2/para)
+#: C/lady_jane.xml:112(sect2/para) C/monte_carlo.xml:82(sect2/para)
+#: C/napoleons_tomb.xml:98(sect2/para) C/neighbor.xml:81(sect2/para)
+#: C/osmosis.xml:96(sect2/para) C/peek.xml:96(sect2/para)
+#: C/pileon.xml:76(sect2/para) C/quatorze.xml:81(sect2/para)
+#: C/royal_east.xml:96(sect2/para) C/saratoga.xml:127(sect2/para)
+#: C/seahaven.xml:97(sect2/para) C/sir_tommy.xml:89(sect2/para)
+#: C/streets_and_alleys.xml:78(sect2/para) C/thirteen.xml:85(sect2/para)
+#: C/thumb_and_pouch.xml:103(sect2/para) C/treize.xml:85(sect2/para)
+#: C/westhaven.xml:90(sect2/para) C/whitehead.xml:97(sect2/para)
+#: C/yield.xml:85(sect2/para) C/yukon.xml:79(sect2/para)
+msgid "Maximum possible score: 52"
+msgstr "Máxima pontuação possível: 52"
+
+#: C/agnes.xml:95(sect2/para)
+msgid ""
+"Try to build down in suit whenever possible. Try to score as many points as "
+"you can as this game is very hard to win."
+msgstr ""
+"Tente descartar em naipe sempre que possível. Tente marcar tantos pontos "
+"quanto possível pois este jogo é muito difícil de vencer."
+
+#: C/athena.xml:18(sect1/title)
+msgid "Athena"
+msgstr "Atenas"
+
+#: C/athena.xml:20(sect1/para) C/saratoga.xml:20(sect1/para)
+msgid "Written by Alan Horkan, based on work by Jonathan Blandford"
+msgstr "Escrito por Alan Horkan, baseada na obra de Jonathan Blandford"
+
+#: C/athena.xml:36(row/entry) C/aunt_mary.xml:29(row/entry)
+#: C/klondike.xml:32(row/entry) C/saratoga.xml:38(row/entry)
+#: C/thumb_and_pouch.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing on to the "
+"Tableau. Cards are turned over one at a time to Waste. Two redeals."
+msgstr ""
+"Pilha superior esquerda. O restante do baralho é colocado aqui após "
+"distribuição para o tabuleiro. Cartas são viradas uma por vez para descarte. "
+"Duas redistribuições."
+
+#: C/athena.xml:43(row/entry) C/aunt_mary.xml:36(row/entry)
+#: C/backbone.xml:39(row/entry) C/camelot.xml:39(row/entry)
+#: C/canfield.xml:40(row/entry) C/carpet.xml:39(row/entry)
+#: C/definitions.xml:177(varlistentry/term) C/doublets.xml:40(row/entry)
+#: C/eagle-wing.xml:40(row/entry) C/elevator.xml:40(row/entry)
+#: C/escalator.xml:40(row/entry) C/gold_mine.xml:36(row/entry)
+#: C/glenwood.xml:40(row/entry) C/golf.xml:41(row/entry)
+#: C/hopscotch.xml:39(row/entry) C/jumbo.xml:40(row/entry)
+#: C/kansas.xml:40(row/entry) C/kings_audience.xml:46(row/entry)
+#: C/klondike.xml:39(row/entry) C/napoleons_tomb.xml:38(row/entry)
+#: C/osmosis.xml:52(row/entry) C/peek.xml:52(row/entry)
+#: C/plait.xml:39(row/entry) C/poker.xml:38(row/entry)
+#: C/royal_east.xml:39(row/entry) C/saratoga.xml:45(row/entry)
+#: C/sir_tommy.xml:39(row/entry) C/straight_up.xml:40(row/entry)
+#: C/terrace.xml:40(row/entry) C/thieves.xml:47(row/entry)
+#: C/thirteen.xml:39(row/entry) C/thumb_and_pouch.xml:40(row/entry)
+#: C/treize.xml:40(row/entry) C/triple_peaks.xml:40(row/entry)
+#: C/union_square.xml:40(row/entry) C/valentine.xml:39(row/entry)
+#: C/westhaven.xml:39(row/entry) C/whitehead.xml:40(row/entry)
+#: C/yield.xml:40(row/entry) C/zebra.xml:40(row/entry)
+msgid "Waste"
+msgstr "Descarte"
+
+#: C/athena.xml:44(row/entry) C/aunt_mary.xml:37(row/entry)
+#: C/carpet.xml:40(row/entry) C/gold_mine.xml:37(row/entry)
+#: C/glenwood.xml:41(row/entry) C/golf.xml:42(row/entry)
+#: C/kansas.xml:41(row/entry) C/klondike.xml:40(row/entry)
+#: C/osmosis.xml:53(row/entry) C/peek.xml:53(row/entry)
+#: C/royal_east.xml:40(row/entry) C/saratoga.xml:46(row/entry)
+#: C/straight_up.xml:41(row/entry) C/thieves.xml:48(row/entry)
+#: C/thumb_and_pouch.xml:41(row/entry) C/union_square.xml:41(row/entry)
+#: C/westhaven.xml:40(row/entry) C/whitehead.xml:41(row/entry)
+#: C/zebra.xml:41(row/entry)
+msgid "To be taken from Stock. Top card available for play."
+msgstr "A serem retiradas do monte. Carta no topo disponível para jogar."
+
+#: C/athena.xml:50(row/entry) C/aunt_mary.xml:43(row/entry)
+#: C/cruel.xml:38(row/entry) C/eagle-wing.xml:47(row/entry)
+#: C/gold_mine.xml:43(row/entry) C/kings_audience.xml:62(row/entry)
+#: C/napoleons_tomb.xml:50(row/entry) C/saratoga.xml:52(row/entry)
+msgid "Foundations"
+msgstr "Fundações"
+
+#: C/athena.xml:51(row/entry) C/aunt_mary.xml:44(row/entry)
+#: C/gold_mine.xml:44(row/entry) C/klondike.xml:47(row/entry)
+#: C/saratoga.xml:53(row/entry) C/thumb_and_pouch.xml:48(row/entry)
+#: C/whitehead.xml:48(row/entry)
+msgid ""
+"Four piles top right. To be built up in suit from Ace to King. Topmost card "
+"in each Foundation can be played back on to the Tableau."
+msgstr ""
+"Quatro pilhas superiores direita. Forme as pilhas por naipes do ás ao rei. A "
+"carta do topo de cada fundação pode ser jogada de volta ao tabuleiro."
+
+#: C/athena.xml:59(row/entry)
+msgid ""
+"Seven piles. Four rows, the first row is face down, the second row is face "
+"up, the third row is face down, and the fourth and final row is face up. "
+"Essentially Athena is the same as Klondike only the opening layout is "
+"different. Tableau can be built down in alternating colors. Builds of cards "
+"can be moved. Empty piles can only be filled by Kings or group of cards "
+"starting with a King."
+msgstr ""
+"Sete pilhas. Quatro linhas, a primeira linha com cartas viradas para baixo, "
+"a segunda linha com cartas viradas para cima, a terceira linha com cartas "
+"viradas para baixo, e a quarta e última linha com cartas viradas para cima. "
+"Essencialmente Atenas é o mesmo que Klondike mas a organização inicial é "
+"diferente. O tabuleiro pode ser feito com cartas de cores alternadas. Grupos "
+"de cartas podem ser movidos. Pilhas vazias somente podem ser preenchidas por "
+"reis ou grupo de cartas iniciadas por rei."
+
+#: C/athena.xml:81(sect2/para) C/aunt_mary.xml:78(sect2/para)
+#: C/saratoga.xml:90(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by alternating color. Builds of cards "
+"can be moved. An empty pile in the Tableau can be filled with a King or a "
+"group of cards with a King on the bottom."
+msgstr ""
+"Cartas no tabuleiro são organizadas em cores alternadas. Conjunto de cartas "
+"podem ser movidas. Uma pilha vazia no tabuleiro pode ser preenchida com um "
+"rei ou um grupo de cartas que iniciam com um rei."
+
+#: C/athena.xml:86(sect2/para) C/aunt_mary.xml:83(sect2/para)
+#: C/klondike.xml:84(sect2/para) C/osmosis.xml:79(sect2/para)
+#: C/peek.xml:79(sect2/para) C/saratoga.xml:95(sect2/para)
+msgid ""
+"Cards are flipped from the Stock to the Waste individually. Top card in "
+"Waste is in play. When Stock is empty, move all cards in Waste back to the "
+"Stock, maintaining order. You can go through the deck three times."
+msgstr ""
+"Cartas são viradas do monte para resto individualmente. A carta mais acima "
+"no Resto está em jogo. Quando o monte está vazio, mova todas as cartas do "
+"descarte de volta ao monte, mantendo a ordem. Você pode ir ao baralho três "
+"vezes."
+
+#: C/athena.xml:92(sect2/para) C/aunt_mary.xml:89(sect2/para)
+#: C/carpet.xml:82(sect2/para) C/gold_mine.xml:83(sect2/para)
+#: C/klondike.xml:90(sect2/para) C/saratoga.xml:101(sect2/para)
+#: C/thumb_and_pouch.xml:91(sect2/para) C/whitehead.xml:85(sect2/para)
+msgid ""
+"Foundations are built up in suit from Ace to King. Cards in Foundations are "
+"still in play. Double clicking on a card will move it to the appropriate "
+"Foundation pile if such a move is possible."
+msgstr ""
+"Fundações são construídas por naipe de ás ao rei. Cartas nas fundações ainda "
+"estão em jogo. Clique duplo numa carta irá movê-la para a pilha fase "
+"apropriada se tal movimento for válido."
+
+#: C/athena.xml:111(sect2/para) C/aunt_mary.xml:98(sect2/para)
+#: C/backbone.xml:102(sect2/para) C/bristol.xml:91(sect2/para)
+#: C/eagle-wing.xml:119(sect2/para) C/freecell.xml:88(sect2/para)
+#: C/gold_mine.xml:91(sect2/para) C/giant.xml:112(sect2/para)
+#: C/jumbo.xml:97(sect2/para) C/kansas.xml:106(sect2/para)
+#: C/king_albert.xml:85(sect2/para) C/klondike.xml:140(sect2/para)
+#: C/lady_jane.xml:109(sect2/para) C/napoleons_tomb.xml:94(sect2/para)
+#: C/saratoga.xml:124(sect2/para) C/streets_and_alleys.xml:75(sect2/para)
+#: C/terrace.xml:192(sect2/para) C/thumb_and_pouch.xml:100(sect2/para)
+#: C/whitehead.xml:94(sect2/para) C/yukon.xml:76(sect2/para)
+#: C/zebra.xml:100(sect2/para)
+msgid "Each card in the Foundation piles scores one point."
+msgstr "Você ganha um ponto por cada carta nas pilhas de fundação."
+
+#: C/athena.xml:119(sect2/para) C/klondike.xml:150(sect2/para)
+#: C/saratoga.xml:134(sect2/para)
+msgid ""
+"Don't give up the ship! Try brute force methods when the game seems over. "
+"Sometimes a combination of using cards already in the Foundation and "
+"rearranging sequences will free up some needed cards."
+msgstr ""
+"Não abandone o barco! Tente usar força bruta quando o jogo parecer perdido. "
+"Às vezes uma combinação de cartas usadas que já estejam na fundação e "
+"rearranjando sequências irá liberar algumas cartas necessárias."
+
+#: C/auld_lang_syne.xml:16(sect1/title)
+msgid "Auld Lang Syne"
+msgstr "Auld Lang Syne"
+
+#: C/auld_lang_syne.xml:32(row/entry)
+msgid ""
+"Top left pile. All cards except the Aces are placed here at the start of "
+"play. Clicking on the Stock will deal one card to each of the four Reserve "
+"piles."
+msgstr ""
+"Pilha superior esquerda. Todas as cartas exceto o ás são colocadas aqui no "
+"início do jogo. Clicando no monte irá distribuir uma carta para cada uma das "
+"quatro pilhas reserva."
+
+#: C/auld_lang_syne.xml:40(row/entry) C/scuffle.xml:41(row/entry)
+msgid ""
+"Four piles on top, to the right of Stock. Place an Ace on each Foundation to "
+"begin the game. The Foundation piles are to be built up regardless of suit."
+msgstr ""
+"Quatro pilhas no topo, a direita do monte. Coloque um ás em cada fundação "
+"para o início do jogo. As pilas fundação são construídas independente do "
+"naipe."
+
+#: C/auld_lang_syne.xml:47(row/entry) C/backbone.xml:53(row/entry)
+#: C/bristol.xml:39(row/entry) C/canfield.xml:47(row/entry)
+#: C/definitions.xml:138(varlistentry/term) C/doublets.xml:47(row/entry)
+#: C/eagle-wing.xml:58(row/entry) C/gay_gordons.xml:32(row/entry)
+#: C/giant.xml:54(row/entry) C/hopscotch.xml:58(row/entry)
+#: C/kansas.xml:55(row/entry) C/king_albert.xml:39(row/entry)
+#: C/lady_jane.xml:49(row/entry) C/straight_up.xml:53(row/entry)
+#: C/terrace.xml:46(row/entry)
+msgid "Reserve"
+msgstr "Reserva"
+
+#: C/auld_lang_syne.xml:48(row/entry) C/scuffle.xml:49(row/entry)
+msgid ""
+"Four piles placed underneath Foundations. Each time Stock is clicked, one "
+"card will be placed on each Reserve pile. Top card is available for play. "
+"Reserve cards can only be moved on to Foundations."
+msgstr ""
+"Quatro pilhas colocadas embaixo das fundação. Cada vez que o monte é "
+"clicado, uma carta será colocada em cada pilha reserva. A carta do topo está "
+"disponível para jogar. Cartas reservas podem ser movidas somente para as "
+"fundações."
+
+#: C/auld_lang_syne.xml:62(sect2/para) C/hopscotch.xml:72(sect2/para)
+msgid "Move all cards on to Foundations."
+msgstr "Mova todas as cartas para as fundações."
+
+#: C/auld_lang_syne.xml:69(sect2/para)
+msgid ""
+"Play begins by dealing four cards to the Reserve. If possible, play cards on "
+"to the Foundation from the Reserve. Continue this process until no cards are "
+"left in stock and no more moves on to Foundation can be made. A similar game "
+"that is a bit easier is Scuffle."
+msgstr ""
+"O jogo começa distribuindo quatro cartas para a reserva. Se possível, jogue "
+"cartas na fundação para a reserva. Continue este processo até que nenhuma "
+"carta sobre no estoque e nenhum movimento para a fundação seja possível. Um "
+"jogo similar que é um pouco mais fácil é o Scuffle."
+
+#: C/auld_lang_syne.xml:79(sect2/para) C/camelot.xml:131(sect2/para)
+#: C/fortunes.xml:68(sect2/para) C/fourteen.xml:62(sect2/para)
+#: C/helsinki.xml:70(sect2/para) C/neighbor.xml:78(sect2/para)
+#: C/thirteen.xml:82(sect2/para) C/treize.xml:82(sect2/para)
+#: C/yield.xml:82(sect2/para)
+msgid "Each card removed scores one point."
+msgstr "Você marca um ponto do cada carta removida."
+
+#: C/auld_lang_syne.xml:89(sect2/para)
+msgid ""
+"Do you believe in Luck? Although this game takes more skill to play than "
+"Clock, the skill involved entails paying attention. A great game for "
+"brainless play."
+msgstr ""
+"Você acredita em sorte? Contudo este jogo requer mais habilidades para jogar "
+"do que o jogo Relógio, a habilidade envolvida implica prestar atenção. Um "
+"grande jogo para jogar sem pensar muito."
+
+#: C/aunt_mary.xml:16(sect1/title)
+msgid "Aunt Mary"
+msgstr "Tia Maria"
+
+#: C/aunt_mary.xml:52(row/entry)
+msgid ""
+"Six piles, deal card face up in first pile. Place one card face down on all "
+"other piles. Place one card face up on the first two piles then one card "
+"face down on all covered piles. Place three cards face up and the rest face "
+"down and so on. Repeat gradually revealing more cards each time until there "
+"are six rows with six cards. Tableau can be built down in alternating "
+"colors. Builds of cards can be moved. Empty piles can only be filled by "
+"Kings or group of cards starting with a King."
+msgstr ""
+"Seis pilhas, distribua uma carta virada para cima na primeira pilha. Coloque "
+"uma carta virada para baixo em todas as outras pilhas. Coloque uma carta "
+"virada para cima nas primeiras duas pilhas logo em seguida uma carta virada "
+"para baixo em todas as pilhas cobertas. Coloque três cartas viradas para "
+"cima e o resto vidara para baixo e assim por diante. Repita gradualmente "
+"revelando mais cartas a cada vez até que haja seis linhas com seis cartas. O "
+"tabuleiro pode ser feito com cartas em cores alternadas. Conjuntos de cartas "
+"podem ser movidas. Pilhas vazias podem ser preenchidas apenas com rei ou "
+"grupo de cartas iniciando com o rei."
+
+#: C/aunt_mary.xml:108(sect2/para)
+msgid ""
+"Aunt Mary is extremely difficult and rarely solvable. The real challenge is "
+"not finishing but seeing how far you can get."
+msgstr ""
+"Tia Maria é extremamente difícil e raramente pode ser resolvido. O desafio "
+"real é não terminar mas ver até onde você pode chegar."
+
+#: C/backbone.xml:17(sect1/title)
+msgid "Backbone"
+msgstr "Espinha dorsal"
+
+#: C/backbone.xml:19(sect1/para) C/carpet.xml:19(sect1/para)
+msgid "Written by Vincent Povirk"
+msgstr "Escrito por Vincent Povirk"
+
+#: C/backbone.xml:28(row/entry) C/forty_thieves.xml:29(row/entry)
+#: C/giant.xml:29(row/entry) C/gypsy.xml:29(row/entry)
+#: C/jumbo.xml:29(row/entry) C/plait.xml:29(row/entry)
+#: C/spider.xml:29(row/entry) C/terrace.xml:29(row/entry)
+#: C/union_square.xml:29(row/entry) C/zebra.xml:29(row/entry)
+msgid "Double Deck"
+msgstr "Dois baralhos"
+
+#: C/backbone.xml:32(row/entry)
+msgid ""
+"Single pile below the foundations on the left. The rest of the deck is "
+"placed here after dealing on to the Tableau and Reserve. Cards are turned "
+"over one at a time to Waste. One redeal."
+msgstr ""
+"Pilha única abaixo das bases a esquerda. O resto do baralho é colocado aqui "
+"após distribuição para o tabuleiro e a reserva. Cartas são viradas uma de "
+"cada vez para o descarte. Uma redistribuição."
+
+#: C/backbone.xml:40(row/entry)
+msgid ""
+"Single pile to the right of the Stock. To be taken from Stock. Top card "
+"available for play."
+msgstr ""
+"Única pilha a direita do monte. Para ser removida do monte. Carta mais acima "
+"disponível para jogar."
+
+#: C/backbone.xml:47(row/entry)
+msgid "Eight piles top right. To be built up in suit from Ace to King."
+msgstr ""
+"Oito pilhas superior direita. Devem ser construídas do naipe ás ao rei."
+
+# Tradução incompleta.
+#: C/backbone.xml:54(row/entry)
+#, fuzzy
+msgid ""
+"Two stacks of 9 cards each, with a single above both stacks. Cards that are "
+"not obscured are available for play to anywhere except empty tableau spaces."
+msgstr "Duas pilhas de 9 cartas cada, com uma única acima de ambas as pilhas."
+
+#: C/backbone.xml:62(row/entry)
+msgid ""
+"Eight piles, four on each side of the reserve. A card is dealt to each "
+"tableau pile when the game starts. Build down in suit. Empty spaces can be "
+"filled with any card. Only one card can be moved at a time."
+msgstr ""
+"Oito pilhas, quatro em cada lado da reserva. Uma carta é distribuída para "
+"cada pilha do tabuleiro quando o jogo inicia. Destrua pelo naipe. Espaços "
+"vazios podem ser preenchidos por qualquer carta. Somente uma carta pode ser "
+"movida por vez."
+
+#: C/backbone.xml:82(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by suit. Only one card can be moved at a "
+"time. Empty slots can be filled with any card except from the reserve."
+msgstr ""
+"Cartas no tabuleiro são organizadas pelo naipe. Somente uma carta pode ser "
+"movida por vez. Espaços vazios podem ser preenchidos pode qualquer carta "
+"exceto da reserva."
+
+#: C/backbone.xml:86(sect2/para)
+msgid ""
+"Cards are flipped from the Stock to the Waste individually. Top card in "
+"Waste is in play. When Stock is empty, move all cards in Waste back to the "
+"Stock, maintaining order. You can go through the deck twice."
+msgstr ""
+"Cartas são viradas do monte para o descarte individualmente. Cartas de cima "
+"do descarte estão em jogo. Quando o monte está vazio, mova todas as cartas "
+"do descarte de volta para o monte, mantendo a ordem. Você pode ir ao baralho "
+"duas vezes."
+
+#: C/backbone.xml:92(sect2/para)
+msgid ""
+"Foundations are built up in suit from Ace to King. Cards in the Foundations "
+"are no longer in play. Double clicking on a card will move it to the "
+"appropriate Foundation pile if such a move is possible."
+msgstr ""
+"Fundações são construídas pelo naipe de ás ao rei. Cartas nas fundações não "
+"estão mais em jogo. Clique duplo numa carta irá movê-la para a fundação "
+"apropriada se tal movimento for possível."
+
+#: C/backbone.xml:105(sect2/para) C/giant.xml:115(sect2/para)
+#: C/jumbo.xml:100(sect2/para) C/union_square.xml:96(sect2/para)
+msgid "Maximum possible score: 104"
+msgstr "Pontuação máxima possível: 104"
+
+#: C/backbone.xml:112(sect2/para)
+msgid ""
+"You can use empty spaces in the Tableau to move multiple cards. Be careful "
+"with Kings in the Reserve: the only way to remove them is by playing them to "
+"a Foundation on top of a Queen."
+msgstr ""
+"Você pode usar espaços em branco no tabuleiro para mover múltiplas cartas. "
+"Tome cuidado com reis na reserva: a única maneira de removê-los é jogando-os "
+"para a fundação no topo de uma Rainha."
+
+#: C/bakers_dozen.xml:17(sect1/title)
+msgid "Bakers Dozen"
+msgstr ""
+
+#: C/bakers_dozen.xml:33(row/entry)
+msgid ""
+"Four piles at top. To be built in suit from Ace to King. Topmost card in "
+"each Foundation can be played back on to the Tableau."
+msgstr ""
+
+#: C/bakers_dozen.xml:41(row/entry)
+msgid ""
+"Thirteen piles. Four cards are dealt face up on each pile. Kings are moved "
+"to the bottom of their respective piles."
+msgstr ""
+
+#: C/bakers_dozen.xml:61(sect2/para)
+msgid ""
+"The top card on each Tableau can be moved to another Tableau pile if it has "
+"a value of one lower than the top card on the second pile. Suit is not "
+"relevant. Empty Tableau piles cannot be filled."
+msgstr ""
+
+#: C/bakers_dozen.xml:66(sect2/para) C/gypsy.xml:79(sect2/para)
+msgid ""
+"Foundations are built up in suit from Ace to King. Cards in Foundations are "
+"still in play. Double clicking on a card in the Tableau will move it to the "
+"appropriate Foundation pile if such a move is possible."
+msgstr ""
+
+#: C/bakers_dozen.xml:76(sect2/para) C/bear_river.xml:104(sect2/para)
+msgid "Each card moved to the Foundation scores one point."
+msgstr ""
+
+#: C/bakers_dozen.xml:86(sect2/para)
+msgid ""
+"Be careful not to bury low cards. Try to keep Tableau piles from emptying."
+msgstr ""
+
+#: C/bakers_game.xml:17(sect1/title)
+msgid "Bakers Game"
+msgstr ""
+
+#: C/bakers_game.xml:33(row/entry)
+msgid "Four piles top right. Built from Ace to King in suit."
+msgstr ""
+
+#: C/bakers_game.xml:38(row/entry) C/eight_off.xml:38(row/entry)
+#: C/freecell.xml:32(row/entry) C/glenwood.xml:55(row/entry)
+#: C/napoleons_tomb.xml:57(row/entry) C/osmosis.xml:32(row/entry)
+#: C/peek.xml:32(row/entry) C/scuffle.xml:48(row/entry)
+#: C/seahaven.xml:39(row/entry) C/sir_tommy.xml:54(row/entry)
+msgid "Reserves"
+msgstr ""
+
+#: C/bakers_game.xml:39(row/entry)
+msgid "Four piles at top left. Each reserve can only hold one card."
+msgstr ""
+
+#: C/bakers_game.xml:46(row/entry)
+msgid ""
+"Eight piles underneath the Foundation and Reserves. The cards are dealt face "
+"up on to the Tableau, with seven cards each in the first four slots and six "
+"cards each in the last four slots."
+msgstr ""
+
+#: C/bakers_game.xml:67(sect2/para) C/eight_off.xml:68(sect2/para)
+#: C/seahaven.xml:68(sect2/para)
+msgid ""
+"The Tableau is built down by suit. Only the top card or build of cards can "
+"be moved. A build of cards can only be moved if the number of cards in the "
+"build is equal or less than one more than the number of Reserve slots free. "
+"Empty spaces in the Tableau can only be filled with a King or a build "
+"starting with a King."
+msgstr ""
+
+#: C/bakers_game.xml:74(sect2/para) C/eight_off.xml:75(sect2/para)
+#: C/seahaven.xml:75(sect2/para)
+msgid ""
+"Foundations are built up by suit from Ace to King. Although cards in the "
+"Foundations are technically still in play, there really is no need as "
+"playing these cards are not in any way helpful."
+msgstr ""
+
+#: C/bakers_game.xml:79(sect2/para) C/eight_off.xml:80(sect2/para)
+#: C/seahaven.xml:80(sect2/para)
+msgid ""
+"Any top card in the Tableau can be placed in an empty Reserve slot. These "
+"cards are available for play back into the Tableau or on to a Foundation "
+"pile."
+msgstr ""
+
+#: C/bakers_game.xml:88(sect2/para) C/eight_off.xml:89(sect2/para)
+#: C/glenwood.xml:108(sect2/para) C/labyrinth.xml:84(sect2/para)
+#: C/scuffle.xml:84(sect2/para) C/seahaven.xml:94(sect2/para)
+msgid "Each card placed on to the Foundation piles scores one point."
+msgstr ""
+
+#: C/bakers_game.xml:98(sect2/para) C/eight_off.xml:99(sect2/para)
+#: C/seahaven.xml:104(sect2/para)
+msgid ""
+"Move any card you can on to the Foundations as soon as possible. Leaving "
+"them around can only hinder your movement."
+msgstr ""
+
+#: C/bear_river.xml:17(sect1/title)
+msgid "Bear River"
+msgstr ""
+
+#: C/bear_river.xml:19(sect1/para)
+msgid "Written by Bruce and Joel Levin"
+msgstr ""
+
+#: C/bear_river.xml:41(row/entry)
+msgid ""
+"Four piles at top. One card is dealt face up in the first Foundation pile."
+msgstr ""
+
+#: C/bear_river.xml:51(row/entry)
+msgid ""
+"There are 18 Tableau piles arranged in three rows of six piles each. All "
+"cards are dealt face up and fanned, such that all cards are visible. The "
+"first five piles of each row start with three cards each. The sixth pile of "
+"each row starts with two cards each."
+msgstr ""
+
+#: C/bear_river.xml:77(sect2/para)
+msgid ""
+"One random card has already been dealt to a Foundation pile. The rank of "
+"that card becomes the Base Card. The other three cards with the same rank "
+"can be moved to an empty Foundation. Foundations are built up in ascending "
+"order, matching suit. Cards can \"wrap-around\" from Queen to King to Ace to "
+"Two. Cards on the Foundations may not be moved back onto Tableau piles."
+msgstr ""
+
+#: C/bear_river.xml:85(sect2/para)
+msgid ""
+"None of the Tableau piles can have more than three cards. The top card of "
+"each Tableau pile can be moved to any other Tableau pile if it matches suit "
+"and has a face value of one higher or one lower than the top card of the "
+"pile it is being moved to. Cards can \"wrap-around\" between King and Ace."
+msgstr ""
+
+#: C/bear_river.xml:91(sect2/para)
+msgid ""
+"There are two types of Tableau piles: \"Standard\" piles, and \"Hole\" "
+"piles. The first five piles of each row (the ones with three cards) are the "
+"Standard piles. An empty standard pile CANNOT have a new card placed on it. "
+"The last pile of each row (the ones with two cards) are the Hole piles. An "
+"empty Hole pile CAN have a new card placed on it."
+msgstr ""
+
+#: C/bear_river.xml:116(sect2/para)
+msgid "Try to free up one or more Hole piles early."
+msgstr ""
+
+#: C/bear_river.xml:119(sect2/para)
+msgid ""
+"There is never a disadvantage in moving cards to the Foundations. Move as "
+"many as possible, as soon as possible."
+msgstr ""
+
+#: C/bear_river.xml:123(sect2/para)
+msgid ""
+"Cards that have a rank one lower than the Base Card can be very difficult to "
+"move. Be careful where you place them."
+msgstr ""
+
+#: C/bear_river.xml:127(sect2/para)
+msgid "Bear River can be won about one third of the time."
+msgstr ""
+
+#: C/beleaguered_castle.xml:17(sect1/title)
+msgid "Beleaguered Castle"
+msgstr ""
+
+#: C/beleaguered_castle.xml:33(row/entry)
+msgid ""
+"Four piles in the middle column. Four aces are placed here, one in each "
+"pile, before the shuffle. To be built from Ace to King. Topmost card in each "
+"Foundation can be played back on to the Tableau."
+msgstr ""
+
+#: C/beleaguered_castle.xml:42(row/entry)
+msgid ""
+"Eight slots (four to the left and four to the right of Foundations.) Deal "
+"all cards face up and extended on to these eight piles so that there are six "
+"cards in each pile and all cards are showing."
+msgstr ""
+
+#: C/beleaguered_castle.xml:63(sect2/para)
+#: C/streets_and_alleys.xml:63(sect2/para)
+msgid ""
+"Cards in the Tableau are built down regardless of suit. Only one card can be "
+"moved at a time. Empty piles can be filled with any single card."
+msgstr ""
+
+#: C/beleaguered_castle.xml:68(sect2/para)
+#: C/streets_and_alleys.xml:68(sect2/para)
+msgid "Foundations are built up in suit."
+msgstr ""
+
+#: C/beleaguered_castle.xml:75(sect2/para)
+msgid ""
+"Each card in the Foundation piles other than the original Aces scores one "
+"point."
+msgstr ""
+
+#: C/beleaguered_castle.xml:79(sect2/para) C/block_ten.xml:71(sect2/para)
+#: C/carpet.xml:95(sect2/para) C/clock.xml:97(sect2/para)
+#: C/cover.xml:73(sect2/para) C/cruel.xml:92(sect2/para)
+#: C/doublets.xml:104(sect2/para) C/fortunes.xml:71(sect2/para)
+#: C/gaps.xml:84(sect2/para) C/hopscotch.xml:94(sect2/para)
+#: C/labyrinth.xml:87(sect2/para) C/maze.xml:81(sect2/para)
+#: C/scuffle.xml:87(sect2/para) C/spiderette.xml:89(sect2/para)
+#: C/straight_up.xml:104(sect2/para) C/will_o_the_wisp.xml:87(sect2/para)
+msgid "Maximum possible score: 48"
+msgstr ""
+
+#: C/beleaguered_castle.xml:86(sect2/para)
+msgid "Build evenly on to Foundations if possible. Try and get an empty slot."
+msgstr ""
+
+#: C/block_ten.xml:17(sect1/title)
+msgid "Block Ten"
+msgstr ""
+
+#: C/block_ten.xml:33(row/entry) C/jamestown.xml:33(row/entry)
+msgid "Top left pile. All cards are placed here at beginning of play."
+msgstr ""
+
+#: C/block_ten.xml:40(row/entry) C/jamestown.xml:40(row/entry)
+msgid ""
+"Nine piles in a 3x3 formation. Each Tableau pile is dealt one card face up."
+msgstr ""
+
+#: C/block_ten.xml:52(sect2/para) C/easthaven.xml:59(sect2/para)
+#: C/first_law.xml:53(sect2/para) C/fourteen.xml:46(sect2/para)
+#: C/gay_gordons.xml:52(sect2/para) C/helsinki.xml:51(sect2/para)
+#: C/isabel.xml:45(sect2/para) C/jamestown.xml:52(sect2/para)
+#: C/monte_carlo.xml:57(sect2/para) C/neighbor.xml:55(sect2/para)
+#: C/quatorze.xml:57(sect2/para) C/thirteen.xml:60(sect2/para)
+#: C/treize.xml:60(sect2/para) C/yield.xml:60(sect2/para)
+msgid "Remove all cards."
+msgstr ""
+
+#: C/block_ten.xml:59(sect2/para)
+msgid ""
+"Remove cards in pairs that add up to ten. Jacks, Queens and Kings are "
+"removed in pairs. Tens cannot be removed. All empty slots are automatically "
+"filled by the Stock."
+msgstr ""
+
+#: C/block_ten.xml:68(sect2/para) C/jamestown.xml:67(sect2/para)
+msgid "Removing each pair of cards scores two points."
+msgstr ""
+
+#: C/block_ten.xml:78(sect2/para)
+msgid ""
+"This is a pure luck game. Therefore, any strategy involved would have to do "
+"with increasing your luck."
+msgstr ""
+
+#: C/bristol.xml:17(sect1/title)
+msgid "Bristol"
+msgstr ""
+
+#: C/bristol.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the "
+"Tableau. There are no redeals."
+msgstr ""
+
+#: C/bristol.xml:40(row/entry)
+msgid ""
+"Three piles to the right of Stock. One card is dealt into each of the "
+"Reserves every time the Stock is clicked."
+msgstr ""
+
+#: C/bristol.xml:47(row/entry)
+msgid ""
+"Four piles on the top right. Foundations are built up in sequence regardless "
+"of suit."
+msgstr ""
+
+#: C/bristol.xml:54(row/entry)
+msgid "Deal face up eight piles of three cards each."
+msgstr ""
+
+#: C/bristol.xml:72(sect2/para)
+msgid ""
+"Cards in the Tableau are built down regardless of suit. Cards can only be "
+"moved singly. An empty pile in the Tableau can not be filled."
+msgstr ""
+
+#: C/bristol.xml:77(sect2/para)
+msgid ""
+"Cards are flipped from the Stock on to the three Reserve piles, one card "
+"each per deal. Top card of each Reserve pile is available for play. Empty "
+"Reserve piles cannot be filled except with the next deal from Stock."
+msgstr ""
+
+#: C/bristol.xml:83(sect2/para)
+msgid ""
+"Foundation piles are built up regardless of suit from Ace to King. Cards in "
+"Foundation are no longer in play."
+msgstr ""
+
+#: C/bristol.xml:101(sect2/para)
+msgid ""
+"Never look backwards. Cards that are locked in backwards order are to be "
+"dealt with as soon as possible. Move as many cards from the Reserve on to "
+"the Tableau as you can, for Kings are hard to move."
+msgstr ""
+
+#: C/camelot.xml:17(sect1/title)
+msgid "Camelot"
+msgstr ""
+
+#: C/camelot.xml:33(row/entry)
+msgid ""
+"All the cards are placed in the Stock at the beginning of the game. Cards "
+"are turned over one at a time to waste. No redeals."
+msgstr ""
+
+#: C/camelot.xml:40(row/entry)
+msgid ""
+"To be taken from Stock. Can only hold one card which must immediately be "
+"played on to Tableau."
+msgstr ""
+
+#: C/camelot.xml:47(row/entry)
+msgid ""
+"Four by four grid, each capable of holding one card. Kings can only be "
+"placed in a corner space. Queens can only be placed in the middle two spaces "
+"of first and last row. Jacks can only be placed in the middle two spaces of "
+"first and last column."
+msgstr ""
+
+#: C/camelot.xml:61(sect2/para)
+msgid ""
+"Remove all cards but picture cards (Jacks, Queens, and Kings). You have won "
+"if your Tableau looks like this --"
+msgstr ""
+
+#: C/camelot.xml:71(textobject/phrase)
+msgid "The Winning Tableau."
+msgstr ""
+
+#: C/camelot.xml:75(sect2/para)
+msgid "-- and your Stock and Waste are empty. The suits do not matter."
+msgstr ""
+
+#: C/camelot.xml:82(sect2/para)
+msgid ""
+"There are two phases to this game. Alternate between the two phases until "
+"game is lost or won. Start with Phase One until Tableau is completely "
+"filled. At that point, move to Phase Two. Please note that you cannot begin "
+"Phase Two unless the Tableau is completely filled. At any point, you can "
+"return to Phase One, but remember that you cannot go back to Phase Two "
+"unless the tableau is once again filled. An exception to this rule is if the "
+"stock and waste are empty."
+msgstr ""
+
+#: C/camelot.xml:91(sect2/para)
+msgid ""
+"Phase One -- Click on the Stock to move a card into the empty Waste pile. If "
+"card is a:"
+msgstr ""
+
+#: C/camelot.xml:97(listitem/para)
+msgid "King: Place in one of the empty four corner spaces."
+msgstr ""
+
+#: C/camelot.xml:102(listitem/para)
+msgid ""
+"Queen: Place in one of the empty middle two spaces of the top or bottom row."
+msgstr ""
+
+#: C/camelot.xml:108(listitem/para)
+msgid ""
+"Jack: Place in any of the empty middle two spaces of the leftmost or "
+"rightmost column."
+msgstr ""
+
+#: C/camelot.xml:114(listitem/para)
+msgid "Any other card: Place in any empty space."
+msgstr ""
+
+#: C/camelot.xml:119(sect2/para)
+msgid ""
+"Phase Two -- Remove 10's singly by clicking on them. Remove pairs that add "
+"up to 10 by dragging one card on top of its pair."
+msgstr ""
+
+#: C/camelot.xml:123(sect2/para)
+msgid ""
+"Game is lost if a picture card cannot be put in an appropriate spot or if "
+"all the spaces are filled and no cards can be removed."
+msgstr ""
+
+#: C/camelot.xml:134(sect2/para)
+msgid "Maximum possible score: 40"
+msgstr ""
+
+#: C/camelot.xml:141(sect2/para)
+msgid ""
+"It is always safest in the middle. During Phase One of play, deal in the "
+"middle before going to the edges. If you see a possible pair, place that "
+"card on the edge so as to free more edge spaces during Phase Two of play."
+msgstr ""
+
+#: C/canfield.xml:17(sect1/title)
+msgid "Canfield"
+msgstr ""
+
+#: C/canfield.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing. Cards are "
+"turned over three at a time to Waste. Unlimited redeals."
+msgstr ""
+
+#: C/canfield.xml:41(row/entry) C/doublets.xml:41(row/entry)
+#: C/eagle-wing.xml:41(row/entry)
+msgid ""
+"Directly to the right of Stock. To be taken from Stock. Top card available "
+"for play."
+msgstr ""
+
+#: C/canfield.xml:48(row/entry)
+msgid ""
+"On left under stock. Deal thirteen cards here with top card face up. Top "
+"card available for play to Foundations or Tableau."
+msgstr ""
+
+#: C/canfield.xml:55(row/entry)
+msgid ""
+"Four piles below Foundations. Deal one card face up on to each pile. Tableau "
+"can be built down in alternating color. Groups of cards can be moved."
+msgstr ""
+
+#: C/canfield.xml:63(row/entry)
+msgid ""
+"Four piles top right. Deal one card face up on first Foundation pile. This "
+"card is now the base card. Built up by suit."
+msgstr ""
+
+#: C/canfield.xml:82(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by alternating color. Groups of cards "
+"can be moved. An empty slot in the Tableau is filled automatically from the "
+"Reserve. If the Reserve is empty, an empty slot can be filled by any card or "
+"group of cards in sequence."
+msgstr ""
+
+#: C/canfield.xml:88(sect2/para)
+msgid ""
+"Cards are flipped from the Stock to the Waste by three. If the last flip has "
+"less than three cards, that many cards are flipped for that move only. When "
+"Stock is empty, move all cards in Waste back to the Stock, maintaining order."
+msgstr ""
+
+#: C/canfield.xml:94(sect2/para)
+msgid ""
+"Foundations are built up in suit from the base card (first card dealt to "
+"first Foundation) New Foundations are started when a card of the same rank "
+"as the first card placed during the dealing period are placed on empty "
+"Foundation piles. Aces are placed on Kings, and twos on Aces. Cards in "
+"Foundations are still in play. Double clicking on a card will move it to the "
+"appropriate Foundation pile if such a move is possible."
+msgstr ""
+
+#: C/canfield.xml:106(sect2/para)
+msgid ""
+"Each card in the Foundation piles scores one point. This game used to be "
+"played in casinos. You would break even if your score is 10."
+msgstr ""
+
+#: C/canfield.xml:117(sect2/para)
+msgid ""
+"A bird in hand is worth two in the bush. This game is hard to win. Most "
+"people play with the betting rules in mind and try to get as many points as "
+"possible. To this end, always move cards into the Foundations as soon as "
+"they are available."
+msgstr ""
+
+#: C/carpet.xml:17(sect1/title)
+msgid "Carpet"
+msgstr ""
+
+#: C/carpet.xml:32(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing. Cards are "
+"turned over one at a time to Waste. No redeals."
+msgstr ""
+
+#: C/carpet.xml:46(row/entry)
+msgid ""
+"Four piles top right. To be built up in suit from Ace to King. Aces are "
+"removed before dealing and placed on the foundations."
+msgstr ""
+
+#: C/carpet.xml:54(row/entry)
+msgid ""
+"The \"Carpet\". Four rows of five cards dealt face up. Cards on the tableau "
+"are available for play. There is no building. Empty spaces are automatically "
+"filled from the waste if possible or the stock."
+msgstr ""
+
+#: C/carpet.xml:75(sect2/para)
+msgid "Cards on the tableau are in play."
+msgstr ""
+
+#: C/carpet.xml:78(sect2/para) C/whitehead.xml:81(sect2/para)
+msgid ""
+"Cards are flipped from the Stock to the Waste individually. Top card in "
+"Waste is in play. There are no redeals."
+msgstr ""
+
+#: C/carpet.xml:92(sect2/para)
+msgid "Each card places in the Foundation piles scores one point."
+msgstr ""
+
+#: C/carpet.xml:102(sect2/para)
+msgid "Just put anything you can on the foundation."
+msgstr ""
+
+#: C/chessboard.xml:16(sect1/title)
+msgid "Chessboard"
+msgstr ""
+
+#: C/chessboard.xml:32(row/entry)
+msgid ""
+"Four piles in the middle. To be built up in suit from base card of your "
+"choice, wrapping from King to Ace if necessary. Cards in Foundation piles "
+"are no longer in play."
+msgstr ""
+
+#: C/chessboard.xml:41(row/entry) C/fortress.xml:39(row/entry)
+msgid ""
+"Five piles one each side of the Foundation. Deal five cards face up on to "
+"each of these piles and one more on the top two piles. The top card in any "
+"Tableau pile is available for play."
+msgstr ""
+
+#: C/chessboard.xml:55(sect2/para) C/fortress.xml:53(sect2/para)
+#: C/royal_east.xml:67(sect2/para) C/westhaven.xml:63(sect2/para)
+msgid "Move all cards to Foundation piles."
+msgstr ""
+
+#: C/chessboard.xml:62(sect2/para) C/fortress.xml:60(sect2/para)
+msgid ""
+"Cards in Tableau piles can be built up or down in suit. Only the top card in "
+"every pile is available for play. Empty slots can be filled with any "
+"available card."
+msgstr ""
+
+#: C/chessboard.xml:67(sect2/para)
+msgid ""
+"The Foundations are built up from the base card of your choice, wrapping "
+"from King to Ace if necessary. Cards in Foundation piles are no longer in "
+"play."
+msgstr ""
+
+#: C/chessboard.xml:76(sect2/para) C/fortress.xml:73(sect2/para)
+#: C/royal_east.xml:93(sect2/para)
+msgid "Each card in Foundation piles scores one point."
+msgstr ""
+
+#: C/chessboard.xml:86(sect2/para)
+msgid ""
+"Choose your base card wisely. The obvious choice may lead to nought but a "
+"dead end."
+msgstr ""
+
+#: C/clock.xml:17(sect1/title)
+msgid "Clock"
+msgstr ""
+
+#: C/clock.xml:33(row/entry)
+msgid ""
+"Deal cards in a clock shape, for a total of twelve piles with four cards "
+"each."
+msgstr ""
+
+#: C/clock.xml:40(row/entry)
+msgid ""
+"Place last four cards in the Stock pile (middle of the Tableau) Flip over "
+"top card."
+msgstr ""
+
+#: C/clock.xml:52(sect2/para)
+msgid "To reveal all the cards."
+msgstr ""
+
+#: C/clock.xml:59(sect2/para)
+msgid ""
+"Move the top card in the middle to the appropriate pile. The Tableau is in "
+"the shape of a clock, and so the numbered cards go where they would on an "
+"analog clock. Aces go where the ones go, and the Jacks and Queens go where "
+"the elevens and twelves go respectively. For all the people who have never "
+"had an analog watch/clock, this is the pattern:"
+msgstr ""
+
+#: C/clock.xml:72(textobject/phrase)
+msgid "Clock Layout."
+msgstr ""
+
+#: C/clock.xml:76(sect2/para)
+msgid ""
+"Kings are kept in the middle pile. When a card is moved to a new pile (or "
+"made to stay in the same pile, as the case is with the King), the bottom "
+"card in the new pile is taken and placed on top of the middle pile face up. "
+"This new card is ready for play. To move a card to the appropriate pile, "
+"either drag the card over or double click on the appropriate receptor pile."
+msgstr ""
+
+#: C/clock.xml:84(sect2/para)
+msgid ""
+"Game is over when there are four kings in the middle. At this point, you've "
+"won if goal is achieved. Note that if a card in a pile is in the right place "
+"it is okay even if it is faced down."
+msgstr ""
+
+#: C/clock.xml:93(sect2/para)
+msgid ""
+"Each card in the appropriate pile of the clock (not counting Kings, as there "
+"are no Kings on real clocks) scores one point."
+msgstr ""
+
+#: C/clock.xml:104(sect2/para)
+msgid ""
+"Find a way to automate this game. There are no decisions ever to be made. If "
+"you lose it's not your fault. (Contrariwise, if you win, it's just luck!)"
+msgstr ""
+
+#: C/cover.xml:17(sect1/title)
+msgid "Cover"
+msgstr ""
+
+#: C/cover.xml:33(row/entry) C/valentine.xml:33(row/entry)
+msgid "Top left pile. All remaining cards are placed here after dealing."
+msgstr ""
+
+#: C/cover.xml:40(row/entry)
+msgid ""
+"Four piles. One card is dealt in each slot at the beginning of the game. "
+"Empty slots are immediately filled from the Stock."
+msgstr ""
+
+#: C/cover.xml:53(sect2/para)
+msgid "Empty the Stock."
+msgstr ""
+
+#: C/cover.xml:60(sect2/para)
+msgid ""
+"Any two cards in the Tableau can be removed if they belong to the same suit. "
+"Spaces are immediately filled by cards in the Stock. The game is over when "
+"each suit is represented by one card in the Tableau."
+msgstr ""
+
+#: C/cover.xml:70(sect2/para)
+msgid "Each pair removed from the game scores two points."
+msgstr ""
+
+#: C/cover.xml:80(sect2/para)
+msgid ""
+"A quick short game with not much thought involved, cover is best played with "
+"minimal thought and quick reflexes."
+msgstr ""
+
+#: C/cruel.xml:17(sect1/title)
+msgid "Cruel"
+msgstr ""
+
+#: C/cruel.xml:19(sect1/para) C/gaps.xml:19(sect1/para)
+#: C/kings_audience.xml:19(sect1/para)
+msgid "Written by Zach Keene"
+msgstr ""
+
+#: C/cruel.xml:32(row/entry)
+msgid ""
+"Top left slot. Since all remaining cards are always dealt to the tableau, it "
+"will always be empty. Redeals are unlimited."
+msgstr ""
+
+#: C/cruel.xml:39(row/entry)
+msgid ""
+"Rightmost piles in the top row; the aces are placed here upon the start of "
+"the game. Build up in suit from ace to king."
+msgstr ""
+
+#: C/cruel.xml:46(row/entry)
+msgid ""
+"Up to thirteen piles, dealt four cards at a time until the stock is "
+"exhausted. Tableau piles can be built down in suit."
+msgstr ""
+
+#: C/cruel.xml:58(sect2/para)
+msgid "Move all cards to the foundation piles."
+msgstr ""
+
+#: C/cruel.xml:65(sect2/para)
+msgid ""
+"Build foundations up in suit and tableau piles down in suit. If no moves are "
+"available (or you just feel like it), click on the empty top left slot for a "
+"redeal."
+msgstr ""
+
+#: C/cruel.xml:70(sect2/para)
+msgid ""
+"Redeals are accomplished by placing the tableau piles on top of each other "
+"in order, starting from the last pile. Then the deck is simply turned over "
+"and redealt, four cards at a time, back to the tableau. If no moves are "
+"made, redealing will not alter the arrangement of the cards. Therefore, the "
+"game is lost if no move is possible immediately after a redeal."
+msgstr ""
+
+#: C/cruel.xml:78(sect2/para)
+msgid ""
+"Note: a degenerate case occurs whenever, after a redeal, the last tableau "
+"pile contains only one card and the only move possible is from the final "
+"tableau pile one before it. Making this move and redealing only results in "
+"the original card arrangement. AisleRiot will end the game if this situation "
+"is detected."
+msgstr ""
+
+#: C/cruel.xml:89(sect2/para)
+msgid "Each card placed in the foundation piles scores one point."
+msgstr ""
+
+#: C/cruel.xml:99(sect2/para)
+msgid ""
+"If more than one pile on the tableau can be built upon, choose to build upon "
+"the one with the highest rank first."
+msgstr ""
+
+#: C/definitions.xml:6(chapter/title)
+msgid "Glossary"
+msgstr ""
+
+#: C/definitions.xml:8(chapter/para)
+msgid ""
+"Author's note: These definitions are meant as a guideline only. See "
+"individual game rules as any game has the right to redefine or modify the "
+"rules to make it fun."
+msgstr ""
+
+#: C/definitions.xml:15(varlistentry/term)
+msgid "Base card"
+msgstr ""
+
+#: C/definitions.xml:16(listitem/para)
+msgid ""
+"The first card dealt into a foundation pile. Other foundations usually have "
+"to start with a card of this rank. See: Foundation"
+msgstr ""
+
+#: C/definitions.xml:21(varlistentry/term)
+msgid "Build by alternate color"
+msgstr ""
+
+#: C/definitions.xml:22(listitem/para)
+msgid ""
+"Building by placing a card on to another card of the opposite color is "
+"permitted. Example: Placing a Diamond on a Spade is good, but placing a "
+"Diamond on a Heart is not."
+msgstr ""
+
+#: C/definitions.xml:28(varlistentry/term)
+msgid "Build by any suit but own"
+msgstr ""
+
+#: C/definitions.xml:29(listitem/para)
+msgid ""
+"Building by placing a card on to another card of any suit but the suit of "
+"the original card is permitted. Example: Placing a Diamond on a Heart is "
+"good, but placing a Heart on a Heart is not."
+msgstr ""
+
+#: C/definitions.xml:35(varlistentry/term)
+msgid "Build by color"
+msgstr ""
+
+#: C/definitions.xml:36(listitem/para)
+msgid ""
+"Building by placing a card on to another card of the same color is "
+"permitted. Example: Placing a Diamond on a Heart is good, but Placing a "
+"Diamond on a Club is not."
+msgstr ""
+
+#: C/definitions.xml:42(varlistentry/term)
+msgid "Build regardless of suit"
+msgstr ""
+
+#: C/definitions.xml:43(listitem/para)
+msgid "It's all good."
+msgstr ""
+
+#: C/definitions.xml:47(varlistentry/term)
+msgid "Build by suit"
+msgstr ""
+
+#: C/definitions.xml:48(listitem/para)
+msgid ""
+"Building by placing a card on to another card of the same suit is permitted. "
+"Example: Placing a Spade on a Spade is good, but placing a Spade on a Club "
+"is not."
+msgstr ""
+
+#: C/definitions.xml:54(varlistentry/term)
+msgid "Build down"
+msgstr ""
+
+#: C/definitions.xml:55(listitem/para)
+msgid ""
+"Building by placing a card of a lower rank on to a card of a higher rank is "
+"permitted. Usually implies a difference of only one ranking between the two "
+"cards. Example: Placing a 10 on a Jack is good, but placing a 10 on a 9 is "
+"not."
+msgstr ""
+
+#: C/definitions.xml:62(varlistentry/term)
+msgid "Build down by *"
+msgstr ""
+
+#: C/definitions.xml:63(listitem/para)
+msgid ""
+"Building by placing a card of a lower rank on to a card of a higher rank by "
+"* is permitted. Example: If * is 2, placing a 10 on a Queen is good, but "
+"placing a 10 on a Jack is not."
+msgstr ""
+
+#: C/definitions.xml:69(varlistentry/term)
+msgid "Build up"
+msgstr ""
+
+#: C/definitions.xml:70(listitem/para)
+msgid ""
+"Building by placing a card of a higher rank on to a card of a lower rank is "
+"permitted. Usually implies a difference of only one ranking between the two "
+"cards. Example: Placing a Queen on a Jack is good, but placing a Queen on a "
+"King is not."
+msgstr ""
+
+#: C/definitions.xml:77(varlistentry/term)
+msgid "Build up by *"
+msgstr ""
+
+#: C/definitions.xml:78(listitem/para)
+msgid ""
+"Building by placing a card of a higher rank on to a card of a lower rank by "
+"* is permitted. Example: If * is 2, placing a 10 on an 8 is good, but "
+"placing a 10 on a 9 is not."
+msgstr ""
+
+#: C/definitions.xml:84(varlistentry/term)
+msgid "Build up or down"
+msgstr ""
+
+#: C/definitions.xml:85(listitem/para)
+msgid ""
+"Building by placing a card on to a card of one higher or one lower rank is "
+"permitted. Example: Placing a Jack on a Queen or a 10 is good, but placing a "
+"10 on a Queen is not."
+msgstr ""
+
+#: C/definitions.xml:91(varlistentry/term)
+msgid "Building"
+msgstr ""
+
+#: C/definitions.xml:92(listitem/para)
+msgid ""
+"The ability to place a card (or group of cards) on another card. In regards "
+"to rank, you can build up, build down, or build up/down by *. In regards to "
+"suit/color, you can build by suit, build by color, build by alternate color, "
+"build by any suit but own, or build regardless of suit. Note that all games "
+"that build will follow two of these rules, one from each list."
+msgstr ""
+
+#: C/definitions.xml:101(varlistentry/term)
+msgid "Deck"
+msgstr ""
+
+#: C/definitions.xml:102(listitem/para)
+msgid ""
+"The set of cards used. Most games use a Standard deck, but games that use a "
+"Double deck, a Joker deck, or a Stripped deck are not uncommon."
+msgstr ""
+
+#: C/definitions.xml:107(varlistentry/term)
+msgid "Double deck"
+msgstr ""
+
+#: C/definitions.xml:108(listitem/para)
+msgid ""
+"A deck of cards consisting of two Standard decks making a total of 104 cards."
+msgstr ""
+
+#: C/definitions.xml:113(listitem/para)
+msgid ""
+"If a game has a foundation, the game is usually won by placing all the cards "
+"in the foundation pile(s)."
+msgstr ""
+
+#: C/definitions.xml:118(varlistentry/term)
+msgid "Joker deck"
+msgstr ""
+
+#: C/definitions.xml:119(listitem/para)
+msgid ""
+"A deck of cards consisting of a Standard deck and two jokers making a total "
+"of 54 cards."
+msgstr ""
+
+#: C/definitions.xml:124(varlistentry/term)
+msgid "Pile"
+msgstr ""
+
+#: C/definitions.xml:125(listitem/para)
+msgid "A designated area where cards can exist."
+msgstr ""
+
+#: C/definitions.xml:129(varlistentry/term)
+msgid "Rank"
+msgstr ""
+
+#: C/definitions.xml:130(listitem/para)
+msgid ""
+"The value of the card. Numbered cards usually have the rank of the "
+"associated number. Aces can either be high or low. If high, aces are ranked "
+"14. If low, aces are ranked as 1. J, Q, and K are usually ranked 11, 12, and "
+"13 respectively. However, some games may rank these cards as 10. In such a "
+"case, a high ace might be ranked as 11."
+msgstr ""
+
+#: C/definitions.xml:139(listitem/para)
+msgid ""
+"Cards in the reserve are usually available to play anywhere. Usually cannot "
+"be built on."
+msgstr ""
+
+#: C/definitions.xml:144(varlistentry/term)
+msgid "Slot"
+msgstr ""
+
+#: C/definitions.xml:145(listitem/para)
+msgid "See Pile."
+msgstr ""
+
+#: C/definitions.xml:149(varlistentry/term)
+msgid "Standard deck"
+msgstr ""
+
+#: C/definitions.xml:150(listitem/para)
+msgid ""
+"A 52 card poker deck. There are four suits of thirteen cards each. Each suit "
+"contains an Ace, 2 through 10, Jack, Queen, and King. These suits are "
+"usually Clubs, Spades, Hearts and Diamonds. These suits can be grouped into "
+"two colors, usually black and red. The Clubs and the Spaces are black while "
+"the Hearts and the Diamonds are red. AisleRiot allows the possibility of "
+"using different decks. In this case, the new colors and/or suits are "
+"substituted into this paradigm."
+msgstr ""
+
+#: C/definitions.xml:161(listitem/para)
+msgid ""
+"The remainder of the deck after all the original cards have been dealt and "
+"are usually kept faced down."
+msgstr ""
+
+#: C/definitions.xml:166(varlistentry/term)
+msgid "Suit"
+msgstr ""
+
+#: C/definitions.xml:167(listitem/para)
+msgid ""
+"Four different kinds in a Standard deck. Usually Clubs, Spades, Hearts, and "
+"Diamonds."
+msgstr ""
+
+#: C/definitions.xml:173(listitem/para)
+msgid ""
+"The playing field, where the main action occurs. Usually allows building."
+msgstr ""
+
+#: C/definitions.xml:178(listitem/para)
+msgid ""
+"A stack of cards face up, usually next to the Stock. Top card usually in "
+"play."
+msgstr ""
+
+#: C/diamond_mine.xml:17(sect1/title)
+msgid "Diamond Mine"
+msgstr ""
+
+#: C/diamond_mine.xml:33(row/entry)
+msgid ""
+"One pile at top. Build in sequence for diamonds starting from any diamond of "
+"your choice."
+msgstr ""
+
+#: C/diamond_mine.xml:40(row/entry) C/isabel.xml:33(row/entry)
+msgid ""
+"Thirteen piles. Deal three cards face down and one card face up on every "
+"pile."
+msgstr ""
+
+#: C/diamond_mine.xml:52(sect2/para)
+msgid ""
+"Remove all diamonds to the foundation and have all the other cards in suit "
+"and sequence with Aces being low in the Tableau."
+msgstr ""
+
+#: C/diamond_mine.xml:60(sect2/para)
+msgid ""
+"Cards (other than diamonds) can be built down in sequence regardless of "
+"suit. Builds of cards can be moved as a unit. Empty slots can be filled by "
+"any card (except for diamonds) or build of cards."
+msgstr ""
+
+#: C/diamond_mine.xml:65(sect2/para)
+msgid ""
+"Diamonds cannot be moved except to be place on to the Foundation. The "
+"diamond Foundation must be built up in sequence but can start from any "
+"number you want."
+msgstr ""
+
+#: C/diamond_mine.xml:74(sect2/para)
+msgid ""
+"Each diamond placed on to the Foundation scores the face value of the card, "
+"with Ace as one point, Jacks as eleven points, Queens as twelve points, and "
+"Kings as thirteen points."
+msgstr ""
+
+#: C/diamond_mine.xml:79(sect2/para)
+msgid ""
+"Each Ace through King in sequence and in suit on the Tableau pile scores "
+"three points."
+msgstr ""
+
+#: C/diamond_mine.xml:83(sect2/para) C/scorpion.xml:80(sect2/para)
+msgid "Maximum possible score: 100"
+msgstr ""
+
+#: C/diamond_mine.xml:90(sect2/para)
+msgid ""
+"Mining for diamonds is hard work. Keep in mind that not all diamonds are "
+"worth the same. Don't forget to clean up after yourself and put the other "
+"suits in order."
+msgstr ""
+
+#: C/doublets.xml:19(sect1/title)
+msgid "Doublets"
+msgstr ""
+
+#: C/doublets.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing. Cards are "
+"turned over one at a time to Waste. Two redeals."
+msgstr ""
+
+#: C/doublets.xml:48(row/entry)
+msgid ""
+"Seven piles, forming an arch shape (upside down U) to the right. Deal one "
+"card face up on each pile. During this deal, if a King is dealt, remove the "
+"King and place it on the bottom of the deck. Deal another card into this "
+"pile. Each Reserve pile can only hold one card. When a Reserve pile is "
+"empty, it is automatically filled by the Waste, or, if the Waste is empty, "
+"from the Stock. Once original deal is over, when a King is placed in a pile "
+"of the Reserve, this pile is frozen as Kings cannot be moved."
+msgstr ""
+
+#: C/doublets.xml:62(row/entry)
+msgid ""
+"One pile, the center pile on the bottom row of the Reserve slots. To be "
+"built on from original card by doubling, regardless of suit or color."
+msgstr ""
+
+#: C/doublets.xml:75(sect2/para)
+msgid "Move all cards to the Foundation pile."
+msgstr ""
+
+#: C/doublets.xml:82(sect2/para)
+msgid ""
+"Cards can be put in the Foundation pile if they are twice the value of the "
+"card currently on top of the Foundation. Jacks and Queens are eleven and "
+"twelve, respectively. If the doubled number exceeds thirteen, subtract "
+"thirteen to find next needed card. The series goes:"
+msgstr ""
+
+#: C/doublets.xml:89(sect2/para)
+msgid "A, 2, 4, 8, 3, 6, Q, J, 9, 5, 10, 7, repeat..."
+msgstr ""
+
+#: C/doublets.xml:92(sect2/para)
+msgid ""
+"Cards are flipped from the Stock to the Waste by one. When the Stock is "
+"empty, move all cards in Waste back to the Stock, maintaining order. You can "
+"go through the deck three times."
+msgstr ""
+
+#: C/doublets.xml:101(sect2/para)
+msgid "Each card in the Foundation pile scores one point."
+msgstr ""
+
+#: C/doublets.xml:111(sect2/para)
+msgid "Without a King, you can't have regicide. Avoid them."
+msgstr ""
+
+#: C/eagle-wing.xml:17(sect1/title)
+msgid "Eagle Wing"
+msgstr ""
+
+#: C/eagle-wing.xml:33(row/entry) C/straight_up.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the "
+"Tableau. Cards are turned over one at a time to Waste. Two redeals."
+msgstr ""
+
+#: C/eagle-wing.xml:48(row/entry)
+msgid ""
+"Four piles top right. One card is dealt in the first Fondation at the start "
+"of the game, this is the base card. Other Fondations must be started with a "
+"card of the same rank as the base card. To be built up in suit from the base "
+"card."
+msgstr ""
+
+#: C/eagle-wing.xml:59(row/entry)
+msgid ""
+"Middle (and lowest) slot. Deal thirteen cards face down here. Flip card to "
+"fill any spaces in the Tableau. When only one card is left in the Reserve, "
+"it will flip up and can be played on Foundation or a Tableau pile."
+msgstr ""
+
+#: C/eagle-wing.xml:68(row/entry)
+msgid ""
+"Eight slots (four to the left and four to the right of Reserve.) Deal one "
+"card face up per slot. Tableau can be built down by suit. Cards can be moved "
+"singly to other slots on the Tableau, or in a group on to the Foundation. "
+"Each Tableau slot can hold a maximum of three cards."
+msgstr ""
+
+#: C/eagle-wing.xml:90(sect2/para)
+msgid ""
+"Cards in the tableau are built down by suit. Cards can only be moved singly "
+"to another Tableau pile. However, to ease monotony, groups of cards can be "
+"moved to Foundation. An empty slot in the Tableau is filled automatically "
+"from the Reserve. If the Reserve is empty, an empty slot can be filled by a "
+"card from the Waste or from another Tableau pile."
+msgstr ""
+
+#: C/eagle-wing.xml:98(sect2/para)
+msgid ""
+"The Reserve exists mainly to deal cards into empty slots of the Tableau. "
+"However, when there is only one card left in the Reserve, it will become "
+"visible and is in play."
+msgstr ""
+
+#: C/eagle-wing.xml:103(sect2/para)
+msgid ""
+"Cards are flipped from the Stock to the Waste singly. When the Stock is "
+"empty, move all cards in Waste back to the Stock, maintaining order. You can "
+"go through the deck three times."
+msgstr ""
+
+#: C/eagle-wing.xml:108(sect2/para)
+msgid ""
+"Foundations are built up in suit from the base card (first card dealt to "
+"first Foundation). New Foundations are started when a card of the same rank "
+"as the first card placed during the dealing period are placed on empty "
+"Foundation piles. Aces are placed on Kings, and twos on Aces. Cards in "
+"Foundations are not in play."
+msgstr ""
+
+#: C/eagle-wing.xml:129(sect2/para)
+msgid ""
+"A little planning goes a long way. Check before piling cards in a Tableau. "
+"Remember the three card in a slot rule."
+msgstr ""
+
+#: C/easthaven.xml:17(sect1/title)
+msgid "Easthaven"
+msgstr ""
+
+#: C/easthaven.xml:33(row/entry)
+msgid "Top left pile. Deck is placed here after dealing on to the Tableau."
+msgstr ""
+
+#: C/easthaven.xml:40(row/entry)
+msgid "Four piles top right. To be built up in suit from Ace to King."
+msgstr ""
+
+#: C/easthaven.xml:47(row/entry)
+msgid ""
+"Seven piles on the bottom. Deal two cards face down and one card face up for "
+"every pile."
+msgstr ""
+
+#: C/easthaven.xml:66(sect2/para)
+msgid ""
+"The Tableau is built down by alternate color. Builds of cards in sequence "
+"and alternating color can be moved as a unit. Empty Tableau piles can be "
+"filled by Kings or builds starting with a King."
+msgstr ""
+
+#: C/easthaven.xml:71(sect2/para)
+msgid ""
+"Any empty Tableau slots must be filled if possible before dealing more "
+"cards. Clicking on the Stock deals one card face up on to each Tableau pile. "
+"The last deal places one card face up on the first three piles. There are no "
+"redeals."
+msgstr ""
+
+#: C/easthaven.xml:77(sect2/para)
+msgid ""
+"The Foundation is built up in suit from Ace to King. Cards in the Foundation "
+"are no longer in play."
+msgstr ""
+
+#: C/easthaven.xml:85(sect2/para)
+msgid "Each card placed on to a Foundation scores one point."
+msgstr ""
+
+#: C/easthaven.xml:95(sect2/para)
+msgid ""
+"Move cards up to the Foundation when you can because the next deal may block "
+"it. However since cards in the Foundation are no longer in play, you may get "
+"stuck later needing that card. Hopefully this conundrum will be the most "
+"difficult one facing you today."
+msgstr ""
+
+#: C/eight_off.xml:17(sect1/title)
+msgid "Eight Off"
+msgstr ""
+
+#: C/eight_off.xml:33(row/entry)
+msgid "Four piles on the left. Built from Ace to King in suit."
+msgstr ""
+
+#: C/eight_off.xml:39(row/entry)
+msgid ""
+"Eight piles at top. Each reserve can only hold one card. The first four "
+"Reserve piles are each dealt one card at the beginning of the game."
+msgstr ""
+
+#: C/eight_off.xml:47(row/entry)
+msgid ""
+"Eight piles underneath the Reserves. The cards are dealt face up on to the "
+"Tableau, with six cards in each of the slots."
+msgstr ""
+
+#: C/elevator.xml:17(sect1/title)
+msgid "Elevator"
+msgstr ""
+
+#: C/elevator.xml:33(row/entry) C/whitehead.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing on to the "
+"Tableau. Cards are turned over one at a time to Waste. No redeals."
+msgstr ""
+
+#: C/elevator.xml:41(row/entry) C/escalator.xml:41(row/entry)
+msgid "To be taken from Stock."
+msgstr ""
+
+#: C/elevator.xml:47(row/entry) C/thirteen.xml:47(row/entry)
+msgid ""
+"Deal face down seven overlapping rows starting with one card on the first "
+"row, increasing by one per row and staggering the piles as to achieve a "
+"pyramid. Flip bottom row."
+msgstr ""
+
+#: C/elevator.xml:60(sect2/para) C/escalator.xml:60(sect2/para)
+#: C/golf.xml:59(sect2/para) C/thieves.xml:59(sect2/para)
+msgid "Move all cards to Waste."
+msgstr ""
+
+#: C/elevator.xml:67(sect2/para)
+msgid ""
+"All exposed cards in the pyramid are available for play. Build on to the "
+"Waste from these available cards whenever possible by playing a card with a "
+"rank immediately above or immediately below the rank of the top card in the "
+"Waste. Aces are both above Kings and below Deuces."
+msgstr ""
+
+#: C/elevator.xml:73(sect2/para)
+msgid ""
+"Cards can be flipped singly from the Stock to the Waste. There is no redeal."
+msgstr ""
+
+#: C/elevator.xml:80(sect2/para)
+msgid "Each card removed from the pyramid scores one point."
+msgstr ""
+
+#: C/elevator.xml:83(sect2/para) C/escalator.xml:84(sect2/para)
+msgid "Maximum possible score: 28"
+msgstr ""
+
+#: C/elevator.xml:90(sect2/para) C/thirteen.xml:92(sect2/para)
+msgid ""
+"Every pyramid needs a strong foundation. Get rid of the lower cards first, "
+"with an eye out to try to expose as many cards as possible."
+msgstr ""
+
+#: C/eliminator.xml:19(sect1/title)
+msgid "Eliminator"
+msgstr ""
+
+#: C/eliminator.xml:21(sect1/para)
+msgid "Written by Wa (logicplace.com)"
+msgstr ""
+
+#: C/eliminator.xml:34(row/entry)
+msgid "Four piles. Deal 13 cards to each. (This is all of the cards.)"
+msgstr ""
+
+#: C/eliminator.xml:40(row/entry)
+msgid "Four to six empty slots that you build in either direction."
+msgstr ""
+
+#: C/eliminator.xml:51(sect2/para)
+msgid "Move all cards to Foundation."
+msgstr ""
+
+#: C/eliminator.xml:58(sect2/para)
+msgid ""
+"Any card can be placed as the first card in the Foundation. Foundation piles "
+"can be built up or down from the top card's value, disregarding suit. Kings "
+"can be placed on Aces and vice versa."
+msgstr ""
+
+#: C/eliminator.xml:68(sect2/para)
+msgid ""
+"Every card moved from the Tableau on top of a card in the Foundation scores "
+"one point."
+msgstr ""
+
+#: C/eliminator.xml:79(sect2/para)
+msgid ""
+"Make sure to look at all the cards coming up, and be sure you're not going "
+"to lock any cards that are necessary to move the one on top."
+msgstr ""
+
+#: C/escalator.xml:17(sect1/title)
+msgid "Escalator"
+msgstr ""
+
+#: C/escalator.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing on to the "
+"Tableau. Cards are turned over one at a time to Waste. No redeals"
+msgstr ""
+
+#: C/escalator.xml:47(row/entry)
+msgid ""
+"Deal face up seven overlapping rows starting with one card on the first row, "
+"increasing by one per row and staggering the piles as to achieve a pyramid."
+msgstr ""
+
+#: C/escalator.xml:67(sect2/para)
+msgid ""
+"All exposed cards in the pyramid are available for play. Build on to the "
+"Waste from these available cards whenever possible by playing a card with a "
+"rank immediately above or immediately below the rack of the top card in the "
+"Waste. Aces are both above Kings and below Deuces."
+msgstr ""
+
+#: C/escalator.xml:74(sect2/para)
+msgid ""
+"Cards are flipped singly from the Stock to the Waste. There is no redeal."
+msgstr ""
+
+#: C/escalator.xml:81(sect2/para)
+msgid "Each card removed from the Tableau scores one point."
+msgstr ""
+
+#: C/escalator.xml:91(sect2/para)
+msgid "Try to plan ahead so that you can make runs in the future."
+msgstr ""
+
+#: C/first_law.xml:17(sect1/title)
+msgid "First Law"
+msgstr ""
+
+#: C/first_law.xml:33(row/entry)
+msgid ""
+"Top left pile. All cards are placed here in beginning. When emptied, cards "
+"are brought back from Tableau and put back in the Stock."
+msgstr ""
+
+#: C/first_law.xml:41(row/entry)
+msgid ""
+"Four piles on the right. Each deal from Stock will deal one card to each "
+"Tableau pile."
+msgstr ""
+
+#: C/first_law.xml:60(sect2/para)
+msgid ""
+"Clicking on the Stock will deal one card to each of the Tableau piles. If "
+"any of the cards showing in the Tableau are of the same rank, move the "
+"others on to the leftmost of the like cards. Empty piles can only be filled "
+"by an ensuing deal from Stock."
+msgstr ""
+
+#: C/first_law.xml:66(sect2/para)
+msgid ""
+"If at any point, all four cards showing are the same rank, they are removed."
+msgstr ""
+
+#: C/first_law.xml:70(sect2/para)
+msgid ""
+"When Stock is empty, the Tableau piles are gathered, right pile on left, and "
+"placed back into stock. The first card dealt will always be the first card "
+"dealt until it is removed. There are unlimited redeals."
+msgstr ""
+
+#: C/first_law.xml:80(sect2/para)
+msgid "Each set of four cards removed scores one point."
+msgstr ""
+
+#: C/first_law.xml:83(sect2/para)
+msgid "Maximum possible score: 13"
+msgstr ""
+
+#: C/first_law.xml:90(sect2/para)
+msgid ""
+"Don't forget to use the brakes! This game might never end unless you decide "
+"carefully whether or not to make a move."
+msgstr ""
+
+#: C/fortress.xml:16(sect1/title)
+msgid "Fortress"
+msgstr ""
+
+#: C/fortress.xml:32(row/entry)
+msgid ""
+"Four piles in the middle. To be built up in suit from Ace to King. Cards in "
+"Foundation piles are no longer in play."
+msgstr ""
+
+#: C/fortress.xml:65(sect2/para)
+msgid ""
+"The Foundations are built up from Ace to King in suit. Cards in Foundation "
+"piles are no longer in play."
+msgstr ""
+
+#: C/fortress.xml:83(sect2/para)
+msgid ""
+"Safeguard any empty Tableau slots you may create. They are the key to a "
+"successful game."
+msgstr ""
+
+#: C/fortunes.xml:17(sect1/title)
+msgid "Fortunes"
+msgstr ""
+
+#: C/fortunes.xml:33(row/entry) C/spiderette.xml:33(row/entry)
+msgid "Top left pile. Deals a card to each Tableau pile when clicked."
+msgstr ""
+
+#: C/fortunes.xml:40(row/entry)
+msgid "Four piles on right. Groups of cards can be moved on to empty piles."
+msgstr ""
+
+#: C/fortunes.xml:52(sect2/para)
+msgid "To remove all cards except the four Aces."
+msgstr ""
+
+#: C/fortunes.xml:59(sect2/para)
+msgid ""
+"Aces are high cards. When two cards of the same suit are available, the one "
+"with the lower rank can be removed. When an empty slot appears, it can be "
+"filled with an group of cards."
+msgstr ""
+
+#: C/fortunes.xml:78(sect2/para)
+msgid ""
+"There is no reason to have an empty slot when dealing another batch of "
+"cards. However, when you have an empty slot, try to keep it empty as long as "
+"possible, as this is a great way to get rid of buried cards."
+msgstr ""
+
+#: C/forty_thieves.xml:17(sect1/title)
+msgid "Forty Thieves"
+msgstr ""
+
+#: C/forty_thieves.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the "
+"Tableau. Cards are dealt singly to the waste, The top card of the waste is "
+"available for play."
+msgstr ""
+
+#: C/forty_thieves.xml:41(row/entry)
+msgid "Eight piles top right. To be built in suit from Ace to King."
+msgstr ""
+
+#: C/forty_thieves.xml:48(row/entry)
+msgid ""
+"Ten piles. Deal four rows face up to start. Tableau can be built down in "
+"suit. Cards are moved singly. Empty piles can be filled with any card."
+msgstr ""
+
+#: C/forty_thieves.xml:68(sect2/para)
+msgid ""
+"Cards in Tableau are built down in the same suit. Cards can only be moved "
+"singly. An empty pile in the Tableau can be filled with any card. As a short "
+"cut you can move more than one if there are enough empty spaces. Cards can "
+"also be moved in groups to the Foundation piles."
+msgstr ""
+
+#: C/forty_thieves.xml:75(sect2/para)
+msgid ""
+"Cards are played singly from the Stock to the waste pile, whose top card is "
+"available for play. There are no redeals."
+msgstr ""
+
+#: C/forty_thieves.xml:79(sect2/para)
+msgid ""
+"Foundations are built up in suit from Ace to King. Double clicking on a "
+"foundation will autoplay cards. Double clicking on a card in the Tableau or "
+"waste will move it to the appropriate Foundation pile if such a move is "
+"possible, or to the tableau if possible."
+msgstr ""
+
+#: C/forty_thieves.xml:89(sect2/para)
+msgid ""
+"Each card in the Foundation scores 5 points. When a Foundation pile is "
+"complete (from Ace to King), 60 more points are scored."
+msgstr ""
+
+#: C/forty_thieves.xml:93(sect2/para) C/gypsy.xml:94(sect2/para)
+msgid "Maximum possible score: 1000"
+msgstr ""
+
+#: C/forty_thieves.xml:100(sect2/para)
+msgid ""
+"Refrain from bringing cards to the tableau in order to obtain an empty space "
+"as soon as possible. Then balance the requirements to maintain empty spaces "
+"against the need to save low cards from being buried in the waste."
+msgstr ""
+
+#: C/fourteen.xml:16(sect1/title)
+msgid "Fourteen"
+msgstr ""
+
+#: C/fourteen.xml:32(row/entry)
+msgid ""
+"Deal all cards face up evenly on to twelve piles. The first four piles will "
+"each have five cards while the other piles will all have four cards. The "
+"exposed card in each pile is in play. Empty piles cannot be filled."
+msgstr ""
+
+#: C/fourteen.xml:53(sect2/para)
+msgid ""
+"Cards can be removed in pairs that add up to fourteen. Aces are worth one "
+"and Jacks, Queens, and Kings are worth 11, 12, and 13 respectively."
+msgstr ""
+
+#: C/fourteen.xml:72(sect2/para)
+msgid ""
+"Watch your step! Try to move cards that are resting on matching pairs as "
+"otherwise you might get stuck."
+msgstr ""
+
+#: C/freecell.xml:17(sect1/title)
+msgid "Freecell"
+msgstr ""
+
+#: C/freecell.xml:19(sect1/para)
+msgid "Written by Changwoo Ryu"
+msgstr ""
+
+#: C/freecell.xml:33(row/entry)
+msgid "Four left piles on top row. Each Reserve pile can only hold one card."
+msgstr ""
+
+#: C/freecell.xml:39(row/entry)
+msgid ""
+"Four piles top right. To be built up in suit from Ace to King. Cards in "
+"Foundations are no longer in play."
+msgstr ""
+
+#: C/freecell.xml:46(row/entry)
+msgid ""
+"Eight piles. Deal all cards face up on to these eight piles, ending up with "
+"seven cards in each of the first four piles and six cards in the last four "
+"piles. Tableau can be built down in alternating colors. Cards can only be "
+"moved singly, but as a shortcut, if there are enough Reserve piles free to "
+"allow it, cards in sequence can be moved together."
+msgstr ""
+
+#: C/freecell.xml:69(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by alternating color. Groups of cards "
+"can be moved if there are enough Reserve piles free to allow the move if the "
+"cards were moved singly. An empty pile in the Tableau can be filled with any "
+"card or group of cards."
+msgstr ""
+
+#: C/freecell.xml:75(sect2/para)
+msgid ""
+"Foundations are built up in suit from Ace to King. Cards in Foundations are "
+"not in play. Double clicking on a card will move it to the appropriate "
+"Foundation pile if such a move is possible."
+msgstr ""
+
+#: C/freecell.xml:80(sect2/para)
+msgid ""
+"Cards in Reserve piles can be played back on to Tableau or on to the "
+"Foundation."
+msgstr ""
+
+#: C/freecell.xml:98(sect2/para)
+msgid ""
+"Space is a valuable commodity. Keep as many of the Reserve piles free as "
+"possible."
+msgstr ""
+
+#: C/gaps.xml:17(sect1/title)
+msgid "Gaps"
+msgstr ""
+
+#: C/gaps.xml:32(row/entry)
+msgid ""
+"All cards are dealt into four rows of 13 cards each; the aces are then "
+"discarded to leave four gaps. Two redeals are allowed."
+msgstr ""
+
+#: C/gaps.xml:44(sect2/para)
+msgid "To place all cards in sequence from 2 to king, in suit."
+msgstr ""
+
+#: C/gaps.xml:51(sect2/para)
+msgid ""
+"Gaps in the leftmost column may be filled by moving a 2 of any suit there. A "
+"gap to the right of any non-King card may be filled by placing the card with "
+"the same suit but one rank higher into the gap. Gaps following Kings or "
+"other gaps may not be filled."
+msgstr ""
+
+#: C/gaps.xml:57(sect2/para)
+msgid ""
+"Once a card is placed in a sequence starting with a 2 in the leftmost slot, "
+"it can no longer be moved."
+msgstr ""
+
+#: C/gaps.xml:61(sect2/para)
+msgid ""
+"If no moves are possible (i.e., all gaps follow Kings), double-clicking any "
+"card will cause a redeal. Any cards not in sequence will be removed, "
+"shuffled, and redealt. Only two redeals are allowed."
+msgstr ""
+
+#: C/gaps.xml:68(sect2/title) C/giant.xml:89(sect2/title)
+#: C/klondike.xml:103(sect2/title) C/napoleons_tomb.xml:82(sect2/title)
+#: C/neighbor.xml:69(sect2/title) C/odessa.xml:73(sect2/title)
+#: C/osmosis.xml:86(sect2/title) C/peek.xml:86(sect2/title)
+#: C/poker.xml:72(sect2/title) C/spider.xml:93(sect2/title)
+#: C/ten_across.xml:76(sect2/title) C/terrace.xml:114(sect2/title)
+#: C/triple_peaks.xml:84(sect2/title)
+msgid "Options"
+msgstr ""
+
+#: C/gaps.xml:70(sect2/para)
+msgid ""
+"Randomly Placed Gaps on Redeal: Check this to have randomly placed gaps "
+"after a redeal. If unchecked, the gaps will always be placed directly to the "
+"right of any cards already in sequence after redealing."
+msgstr ""
+
+#: C/gaps.xml:80(sect2/para)
+msgid ""
+"Each card placed in sequence, starting with a two in the leftmost slot, is "
+"worth one point."
+msgstr ""
+
+#: C/gaps.xml:91(sect2/para)
+msgid ""
+"Put off making any move that will add a gap after a king for as long as "
+"possible."
+msgstr ""
+
+#: C/gold_mine.xml:16(sect1/title)
+msgid "Gold Mine"
+msgstr ""
+
+#: C/gold_mine.xml:28(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing on to the "
+"Tableau. Cards are turned over three at a time to Waste. No redeals."
+msgstr ""
+
+#: C/gold_mine.xml:55(entry/ulink) C/klondike.xml:17(sect1/title)
+msgid "Klondike"
+msgstr ""
+
+#: C/gold_mine.xml:52(row/entry)
+msgid ""
+"Seven piles, all empty to start. Gold Mine is a variation of <_:ulink-1/>. "
+"Tableau can be built down in alternating colors. Groups of cards can be "
+"moved. Empty piles can be filled with any card."
+msgstr ""
+
+#: C/gold_mine.xml:73(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by alternating color. Groups of cards "
+"can be moved. An empty pile in the Tableau can be filled with any card."
+msgstr ""
+
+#: C/gold_mine.xml:78(sect2/para)
+msgid ""
+"Cards are flipped from the Stock to the Waste three at a time. Top card in "
+"Waste is in play. When Stock is empty, game over. Only one chance to get it "
+"right and establish your gold mine."
+msgstr ""
+
+#: C/gold_mine.xml:100(sect2/para)
+msgid ""
+"Be careful how you fill the empty foundation piles. With skill it is "
+"possible to win Gold Mine most of the time. If at first you do not succeed "
+"restart and try again."
+msgstr ""
+
+#: C/gay_gordons.xml:17(sect1/title)
+msgid "Gay Gordons"
+msgstr ""
+
+#: C/gay_gordons.xml:33(row/entry)
+msgid ""
+"Top left pile. Deal two cards face up here. The top card is in play. Cannot "
+"be refilled or built on."
+msgstr ""
+
+#: C/gay_gordons.xml:40(row/entry)
+msgid ""
+"Ten piles. Deal five cards face up in each pile. The top card in each pile "
+"is in play. Empty piles cannot be filled."
+msgstr ""
+
+#: C/gay_gordons.xml:59(sect2/para)
+msgid ""
+"Remove cards in pairs that add up to eleven. Kings are paired off with "
+"Queens. Jacks are paired off with other Jacks."
+msgstr ""
+
+#: C/gay_gordons.xml:67(sect2/para) C/isabel.xml:61(sect2/para)
+#: C/monte_carlo.xml:79(sect2/para) C/quatorze.xml:78(sect2/para)
+msgid "Each pair of cards removed scores two points."
+msgstr ""
+
+#: C/gay_gordons.xml:77(sect2/para)
+msgid "Try to uncover cards that are buried under their pair-mate."
+msgstr ""
+
+#: C/giant.xml:17(sect1/title)
+msgid "Giant"
+msgstr ""
+
+#: C/giant.xml:33(row/entry)
+msgid ""
+"Top left pile. All cards are placed here after dealing on the Tableau. Cards "
+"are dealt a row at a time onto the tableau piles. No redeals."
+msgstr ""
+
+#: C/giant.xml:41(row/entry) C/jumbo.xml:49(row/entry)
+msgid ""
+"Eight piles top right. To be built up in suit from Ace to King. Topmost card "
+"in each Foundation can be played back on to the Tableau."
+msgstr ""
+
+#: C/giant.xml:49(row/entry)
+msgid "Eight piles. Deal one card face up to all eight piles."
+msgstr ""
+
+#: C/giant.xml:55(row/entry)
+msgid ""
+"To the right of the Tableau. Initially empty. May contain any single card."
+msgstr ""
+
+#: C/giant.xml:73(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by alternating-colors. Cards are moved "
+"singly or in groups. An empty slot in the Tableau can be filled with any "
+"card. There is an option to restrict the movement to only cards of the same "
+"suit. See below."
+msgstr ""
+
+#: C/giant.xml:78(sect2/para)
+msgid ""
+"Cards are dealt from the Stock to the Tableau in complete rows. The reserve "
+"may be empty or occupied as you wish."
+msgstr ""
+
+#: C/giant.xml:82(sect2/para)
+msgid ""
+"Foundations are built up from suit from Ace to King. Top cards in "
+"Foundations are still in play. Double clicking on a card will move it to the "
+"appropriate Foundation pile if such a move is possible. Double clicking on a "
+"Foundation will automatically move as many cards as possible to the "
+"Foundations."
+msgstr ""
+
+#: C/giant.xml:91(sect2/para)
+msgid ""
+"There are two ways to play. The difference between them is in how the cards "
+"may be built in the tableau."
+msgstr ""
+
+#: C/giant.xml:96(varlistentry/term)
+msgid "Same suit"
+msgstr ""
+
+#: C/giant.xml:98(listitem/para)
+msgid ""
+"Cards must be of the same suit to be moved as a group and must be placed on "
+"a card of the same suit."
+msgstr ""
+
+#: C/giant.xml:101(varlistentry/term)
+msgid "Alternating colors"
+msgstr ""
+
+#: C/giant.xml:103(listitem/para)
+msgid ""
+"To be moved as a gorup cards must be in a sequence of alternaing colors. The "
+"top card must be placed on a card of the opposite color."
+msgstr ""
+
+#: C/giant.xml:122(sect2/para)
+msgid ""
+"Avoid leaving small cards buried in the tableau. Use the Reserve wisely."
+msgstr ""
+
+#: C/glenwood.xml:17(sect1/title)
+msgid "Glenwood"
+msgstr ""
+
+#: C/glenwood.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the Tableau "
+"and Reserves. Cards are turned over one at a time to Waste. One redeal."
+msgstr ""
+
+#: C/glenwood.xml:48(row/entry)
+msgid ""
+"Four piles top right. First Foundation pile is started by player selecting a "
+"card from the Reserves. Built up by suit, wrapping from King to Ace when "
+"necessary."
+msgstr ""
+
+#: C/glenwood.xml:56(row/entry)
+msgid ""
+"Four piles of three cards each on the left hand side dealt face up. The top "
+"card in each Reserve is available for play. No cards can be put in empty "
+"Reserve piles."
+msgstr ""
+
+#: C/glenwood.xml:64(row/entry)
+msgid ""
+"Four piles below Foundations. Deal one card face up on to each pile. Tableau "
+"can be built down in alternating color. Top card can be played on to "
+"Foundation. Whole piles can be played on to another Tableau."
+msgstr ""
+
+#: C/glenwood.xml:85(sect2/para)
+msgid ""
+"The first item of play is to select an available card for the first "
+"Foundation. Once selected, all other Foundations must also start with this "
+"value."
+msgstr ""
+
+#: C/glenwood.xml:90(sect2/para)
+msgid ""
+"Foundations are built up by suit, wrapping from King to Ace where necessary. "
+"Once a card is placed on a Foundation pile, it is out of play."
+msgstr ""
+
+#: C/glenwood.xml:95(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by alternating color. Whole piles of "
+"cards can be moved on to another Tableau pile. Empty slots in the Tableau "
+"can be filled by any available card in the Reserves or, if all the Reserves "
+"are empty, from the Waste."
+msgstr ""
+
+#: C/glenwood.xml:101(sect2/para)
+msgid "Cards are flipped singly from Stock to Waste. There is one redeal."
+msgstr ""
+
+#: C/glenwood.xml:118(sect2/para)
+msgid ""
+"Be careful when selecting your first Foundation pile. Try to get the cards "
+"out of the Reserves as early as possible. Sometimes keeping cards in play is "
+"more important than moving them to the Foundation."
+msgstr ""
+
+#: C/golf.xml:19(sect1/title)
+msgid "Golf"
+msgstr ""
+
+#: C/golf.xml:35(row/entry) C/thieves.xml:41(row/entry)
+msgid ""
+"Place all remaining cards here. Cards are turned over one at a time to "
+"Waste. No redeals."
+msgstr ""
+
+#: C/golf.xml:48(row/entry)
+msgid "Seven piles. Deal five cards face up on every pile."
+msgstr ""
+
+#: C/golf.xml:66(sect2/para)
+msgid ""
+"The Waste can be built up or down from the available cards on the Tableau. "
+"Only Deuces can be placed on Aces and nothing can be played on to a King."
+msgstr ""
+
+#: C/golf.xml:71(sect2/para)
+msgid "Cards are dealt singly from Stock to Waste. There are no redeals."
+msgstr ""
+
+#: C/golf.xml:78(sect2/para)
+msgid "Every card moved from Tableau to Waste scores one point."
+msgstr ""
+
+#: C/golf.xml:81(sect2/para)
+msgid "Maximum possible score: 35"
+msgstr ""
+
+#: C/golf.xml:88(sect2/para)
+msgid ""
+"Remember that nothing can be played on to a King. Try to generate sequences "
+"where many cards can be removed without a new card from Stock."
+msgstr ""
+
+#: C/gypsy.xml:17(sect1/title)
+msgid "Gypsy"
+msgstr ""
+
+#: C/gypsy.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the "
+"Tableau. Cards are dealt in batches of eight, one on every Tableau."
+msgstr ""
+
+#: C/gypsy.xml:41(row/entry)
+msgid ""
+"Eight piles top right. To be built in suit from Ace to King. Topmost card in "
+"each Foundation can be played back on to the Tableau."
+msgstr ""
+
+#: C/gypsy.xml:49(row/entry)
+msgid ""
+"Eight piles. Deal two rows face down and one row face up to start. Tableau "
+"can be built down in alternating colors. Builds of cards can be moved. Empty "
+"piles can be filled with any card or build."
+msgstr ""
+
+#: C/gypsy.xml:70(sect2/para)
+msgid ""
+"Cards in Tableau are built down by alternating color. Builds of cards can be "
+"moved. An empty pile in the Tableau can be filled with any card or build of "
+"cards."
+msgstr ""
+
+#: C/gypsy.xml:89(sect2/para)
+msgid ""
+"Each card in the Foundation scores 5 points. When a Foundation pile is "
+"complete (from Ace to King), 60 more points are scored. Each card pair on "
+"the Tableau in alternating order scores 2 points."
+msgstr ""
+
+#: C/gypsy.xml:101(sect2/para)
+msgid ""
+"Try and expose new cards in the Tableau whenever possible. Remember you can "
+"always bring cards from the Foundation back into play."
+msgstr ""
+
+#: C/helsinki.xml:16(sect1/title)
+msgid "Helsinki"
+msgstr ""
+
+#: C/helsinki.xml:32(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the "
+"Tableau. Cards are automatically placed on to the Tableau whenever a space "
+"opens up."
+msgstr ""
+
+#: C/helsinki.xml:40(row/entry)
+msgid "Ten piles. Deal a card face up in every pile."
+msgstr ""
+
+#: C/helsinki.xml:58(sect2/para)
+msgid ""
+"Remove cards in pairs that add up to thirteen with Aces being one, Jacks "
+"being eleven, and Queens being twelve. Kings are removed singly."
+msgstr ""
+
+#: C/helsinki.xml:63(sect2/para)
+msgid "Empty Tableau piles are automatically filled from the Stock."
+msgstr ""
+
+#: C/helsinki.xml:80(sect2/para)
+msgid "Go as fast as you can."
+msgstr ""
+
+#: C/hopscotch.xml:17(sect1/title)
+msgid "Hopscotch"
+msgstr ""
+
+#: C/hopscotch.xml:33(row/entry)
+msgid ""
+"Top left pile. All cards except the Ace to four of clubs are placed here at "
+"beginning of play. Cards are dealt singly to Waste."
+msgstr ""
+
+#: C/hopscotch.xml:40(row/entry)
+msgid ""
+"Directly to the right of Stock. Can only hold one card at a time. Card must "
+"immediately be placed on either a Foundation pile or on to the Reserve pile "
+"of your choice."
+msgstr ""
+
+#: C/hopscotch.xml:48(row/entry)
+msgid ""
+"Four piles on top, to the right of Stock. Place an Ace on the first pile, a "
+"two on the second pile, a three on the third pile, and a four on the fourth "
+"pile. The first Foundation pile is built up by one, the second is built up "
+"by two, the third by three, and the fourth by four, all of which wrap around "
+"to Ace when it reaches past thirteen. cards in Foundations are no longer in "
+"play. Suits do not matter."
+msgstr ""
+
+#: C/hopscotch.xml:59(row/entry)
+msgid ""
+"Four piles placed underneath Foundations. Cards in Reserve can only be "
+"played on to Foundation piles. Cards moved from Waste can be placed on any "
+"of the Reserve piles."
+msgstr ""
+
+#: C/hopscotch.xml:79(sect2/para)
+msgid ""
+"Build on to Foundations by ones, twos, threes, and fours for piles one, two, "
+"three, and four respectively. Cards are dealt singly in to the Waste from "
+"the Stock. However, as the Waste pile can only hold one card, this card must "
+"immediately be played on to a Foundation pile or on to any of the four "
+"Reserve piles. Cards in the Reserve piles cannot be rearranged."
+msgstr ""
+
+#: C/hopscotch.xml:91(sect2/para) C/sir_tommy.xml:86(sect2/para)
+#: C/union_square.xml:93(sect2/para)
+msgid "Each card moved to Foundations scores one point."
+msgstr ""
+
+#: C/hopscotch.xml:101(sect2/para)
+msgid ""
+"Hone your skills for this game. Luck will not get you very far here. Try not "
+"to cover cards you might need sooner. Consider saving a column just for "
+"kings (as they are the last card to be played on each Foundation)."
+msgstr ""
+
+#: C/isabel.xml:17(sect1/title)
+msgid "Isabel"
+msgstr ""
+
+#: C/isabel.xml:52(sect2/para)
+msgid ""
+"Remove cards in pairs of equal rank. Every time a card is removed, the card "
+"underneath is flipped face up and becomes playable. Empty slots are not "
+"filled."
+msgstr ""
+
+#: C/isabel.xml:71(sect2/para)
+msgid ""
+"Each pile starts with four cards. The trick is to remember how many cards "
+"each slot has left at any given time so that you can try to remove cards "
+"evenly."
+msgstr ""
+
+#: C/jamestown.xml:17(sect1/title)
+msgid "Jamestown"
+msgstr ""
+
+#: C/jamestown.xml:59(sect2/para)
+msgid ""
+"Remove pairs of cards with the same rank. Empty piles are automatically "
+"filled from the Stock."
+msgstr ""
+
+#: C/jamestown.xml:77(sect2/para)
+msgid "Remove pairs of cards as fast as possible. That is the only challenge."
+msgstr ""
+
+#: C/jumbo.xml:17(sect1/title)
+msgid "Jumbo"
+msgstr ""
+
+#: C/jumbo.xml:33(row/entry)
+msgid ""
+"Top left pile. All cards are placed here after dealing on the Tableau. Cards "
+"are turned over one at a time to Waste. One redeal."
+msgstr ""
+
+#: C/jumbo.xml:41(row/entry)
+msgid ""
+"Directly to the right of the Stock. Cards to be dealt from the Stock during "
+"play one at a time. Top card available for play."
+msgstr ""
+
+#: C/jumbo.xml:57(row/entry)
+msgid ""
+"Nine piles. Deal one card face down to all nine piles, then one card to "
+"first eight piles, followed by one card to first seven piles, etc. until "
+"there are nine cards in the first pile. Flip the last card dealt on each "
+"pile."
+msgstr ""
+
+#: C/jumbo.xml:78(sect2/para) C/klondike.xml:79(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by alternating color. Groups of cards "
+"can be moved. An empty pile in the Tableau can be filled with a King or a "
+"group of cards with a King on the bottom."
+msgstr ""
+
+#: C/jumbo.xml:83(sect2/para)
+msgid ""
+"Cards are flipped from the Stock to the Waste individually. Top card in "
+"Waste is in play. When Stock is empty, move all cards in Waste back to the "
+"Stock, maintaining order. There is one redeal."
+msgstr ""
+
+#: C/jumbo.xml:88(sect2/para)
+msgid ""
+"Foundations are built up from suit from Ace to King. Cards in Foundations "
+"are still in play. Double clicking on a card will move it to the appropriate "
+"Foundation pile if such a move is possible."
+msgstr ""
+
+#: C/kansas.xml:17(sect1/title)
+msgid "Kansas"
+msgstr ""
+
+#: C/kansas.xml:33(row/entry) C/royal_east.xml:32(row/entry)
+#: C/thirteen.xml:32(row/entry) C/treize.xml:33(row/entry)
+#: C/triple_peaks.xml:33(row/entry) C/union_square.xml:33(row/entry)
+#: C/westhaven.xml:32(row/entry) C/yield.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the "
+"Tableau. Cards are turned over one at a time to Waste. No redeals."
+msgstr ""
+
+#: C/kansas.xml:47(row/entry)
+msgid ""
+"Four piles on top right. Deal one card on first Foundation pile to start. "
+"Other Foundation piles are to be started with the other three cards with the "
+"same rank as this base card. All four piles are to be built up, with the "
+"ranks continuous."
+msgstr ""
+
+#: C/kansas.xml:56(row/entry)
+msgid ""
+"Pile under Stock. Deal twelve cards here to begin. Top card available for "
+"play on to Tableau or Foundation piles."
+msgstr ""
+
+#: C/kansas.xml:63(row/entry)
+msgid ""
+"Three piles bottom right. Deal one card on each pile to start. Piles can be "
+"built down regardless of suit. Spaces are automatically filled from Reserve. "
+"Once Reserve is empty, Tableau spaces can be filled from the Waste at your "
+"leisure."
+msgstr ""
+
+#: C/kansas.xml:77(sect2/para) C/lady_jane.xml:75(sect2/para)
+#: C/straight_up.xml:75(sect2/para) C/zebra.xml:70(sect2/para)
+msgid "Move all cards on to Foundation piles."
+msgstr ""
+
+#: C/kansas.xml:84(sect2/para)
+msgid ""
+"Cards in the Tableau are built down regardless of suit. Groups of cards can "
+"be moved. An empty slot in the Tableau is filled automatically from the "
+"Reserve. If the Reserve is empty, an empty slot can be filled by the top "
+"card of the Waste at your leisure."
+msgstr ""
+
+#: C/kansas.xml:90(sect2/para)
+msgid ""
+"Cards can be flipped singly from the Stock to the Waste. Top card is "
+"available for play. There is no redeal."
+msgstr ""
+
+#: C/kansas.xml:94(sect2/para)
+msgid ""
+"Foundations are built up in suit from the base card (first card dealt to "
+"first Foundation). New Foundations are started when a card of the same rank "
+"as this base card is placed on an empty Foundation pile. Aces are built on "
+"Kings, and twos on Aces. Cards in Foundations are no longer in play. Double "
+"clicking on a card will move it to the appropriate Foundation pile if such a "
+"move is possible."
+msgstr ""
+
+#: C/kansas.xml:116(sect2/para)
+msgid ""
+"You can't go digging through junkyards. Once a card is buried in the waste, "
+"it is hard to get back. Try and move as many cards from the Waste to the "
+"Tableau as possible."
+msgstr ""
+
+#: C/king_albert.xml:17(sect1/title)
+msgid "King Albert"
+msgstr ""
+
+#: C/king_albert.xml:33(row/entry)
+msgid ""
+"Four piles on the top. Foundations are built up in both suit and sequence "
+"from Ace to King."
+msgstr ""
+
+#: C/king_albert.xml:40(row/entry)
+msgid ""
+"Seven piles on the right. One card is dealt face up on each Reserve pile at "
+"the start. There is no building on the Reserves. Empty Reserve piles can not "
+"be filled."
+msgstr ""
+
+#: C/king_albert.xml:48(row/entry)
+msgid ""
+"Nine piles of cards, with nine cards in the first pile, eight in the second, "
+"and so on to the one card in the last pile. These cards are dealt face down. "
+"The top card in every pile is then flipped up."
+msgstr ""
+
+#: C/king_albert.xml:69(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by alternating color. Empty Tableau "
+"slots can be filled by any card or build of cards."
+msgstr ""
+
+#: C/king_albert.xml:73(sect2/para)
+msgid ""
+"Cards in the Reserve can be played on to the Tableau or the Foundation. "
+"Empty Reserve piles cannot be filled."
+msgstr ""
+
+#: C/king_albert.xml:77(sect2/para)
+msgid ""
+"Foundation piles are built up in suit from Ace to King. Cards in Foundation "
+"are still in play."
+msgstr ""
+
+#: C/king_albert.xml:95(sect2/para)
+msgid ""
+"Remember that any card can be placed on an empty Tableau slot. Exposing new "
+"cards is the top priority in this game."
+msgstr ""
+
+#: C/kings_audience.xml:17(sect1/title)
+msgid "King's Audience"
+msgstr ""
+
+#: C/kings_audience.xml:31(row/entry)
+msgid "Reserves (Antechamber)"
+msgstr ""
+
+#: C/kings_audience.xml:32(row/entry)
+msgid ""
+"The outer rectangle of sixteen cards. Cards in the reserve are available to "
+"play, and are replenished from the Waste (or the Stock if no cards are "
+"currently in the Waste.)"
+msgstr ""
+
+#: C/kings_audience.xml:40(row/entry)
+msgid ""
+"Left slot in the center row. Cards are dealt one at a time to the Waste. "
+"There is no redeal."
+msgstr ""
+
+#: C/kings_audience.xml:47(row/entry)
+msgid ""
+"Slot to the right of the Stock. The top card of the Waste is available to "
+"play."
+msgstr ""
+
+#: C/kings_audience.xml:53(row/entry)
+msgid "\"Thrones\""
+msgstr ""
+
+#: C/kings_audience.xml:54(row/entry)
+msgid ""
+"Top four slots in the \"audience chamber\" (the area inside the surrounding "
+"sixteen cards.) Whenever a King and Queen of the same suit are available, "
+"they can be move to one of these slots."
+msgstr ""
+
+#: C/kings_audience.xml:63(row/entry)
+msgid ""
+"Bottom four slots in the audience chamber. Whenever a Jack and an Ace of the "
+"same suit are available, they can be moved to an empty Foundation slot, with "
+"the Jack on top. The foundation then may be built down in suit."
+msgstr ""
+
+#: C/kings_audience.xml:77(sect2/para)
+msgid "Move all cards to the foundation piles or thrones."
+msgstr ""
+
+#: C/kings_audience.xml:84(sect2/para)
+msgid ""
+"Deal cards one at a time from Stock to Waste. Whenever a King and Queen of "
+"the same suit are available, they can be moved into a throne slot by either "
+"by dragging the King onto the Queen (or vice versa) or double clicking "
+"either card. Whenever a Jack and Ace of the same suit are available, they "
+"can be moved into a foundation slot in the same manner."
+msgstr ""
+
+#: C/kings_audience.xml:95(sect2/para)
+msgid "Each card placed in the audience chamber receives one point."
+msgstr ""
+
+#: C/kings_audience.xml:105(sect2/para)
+msgid "None; King's Audience is pretty much entirely based on luck."
+msgstr ""
+
+#: C/klondike.xml:19(sect1/para) C/spider.xml:19(sect1/para)
+msgid "Written by Jonathan Blandford"
+msgstr ""
+
+#: C/klondike.xml:55(row/entry)
+msgid ""
+"Seven piles. Deal card face up in first pile. Place one card face down on "
+"all other piles. Place one card face up on next pile followed by one card "
+"face down on all covered piles. Repeat until there are seven cards in last "
+"pile. Tableau can be built down in alternating colors. Groups of cards can "
+"be moved. Empty piles can only be filled by Kings or group of cards starting "
+"with a King."
+msgstr ""
+
+#: C/klondike.xml:96(sect2/para)
+msgid ""
+"Double clicking on a foundation card will move all the cards that can be "
+"moved to the foundation to the foundation. This is useful for cleaning up at "
+"the end of the game."
+msgstr ""
+
+#: C/klondike.xml:105(sect2/para)
+msgid ""
+"There are three possible ways to play. The difference between them is in how "
+"the cards are dealt from the stock."
+msgstr ""
+
+#: C/klondike.xml:110(varlistentry/term)
+msgid "Three card deals"
+msgstr ""
+
+#: C/klondike.xml:112(listitem/para)
+msgid ""
+"Cards are dealt from the stock three at a time. There is no limit to how "
+"many times you can redeal the stock."
+msgstr ""
+
+#: C/klondike.xml:115(varlistentry/term)
+msgid "Single card deals"
+msgstr ""
+
+#: C/klondike.xml:117(listitem/para)
+msgid ""
+"Cards are dealt from the stock one at a time. However you can only turn the "
+"stock over and redeal twice."
+msgstr ""
+
+#: C/klondike.xml:120(varlistentry/term)
+msgid "No redeals"
+msgstr ""
+
+#: C/klondike.xml:122(listitem/para)
+msgid ""
+"Cards are dealt one at a time from the stock. There is no redeal. Play this "
+"way if you want a challenge (and some frustration)."
+msgstr ""
+
+#: C/klondike.xml:125(varlistentry/term)
+msgid "Unlimited redeals"
+msgstr ""
+
+#: C/klondike.xml:127(listitem/para)
+msgid ""
+"Cards are dealt one at a time from the stock. There is no limit to how many "
+"times you can redeal the stock."
+msgstr ""
+
+#: C/klondike.xml:132(sect2/para)
+msgid ""
+"Most likely you will consider one of the first two methods traditional - "
+"depending on where you live and who taught you. The no redeals option is the "
+"one normally found in older sets of rules, but the game is rarely played "
+"that way."
+msgstr ""
+
+#: C/labyrinth.xml:17(sect1/title)
+msgid "Labyrinth"
+msgstr ""
+
+#: C/labyrinth.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the Tableau."
+msgstr ""
+
+#: C/labyrinth.xml:40(row/entry)
+msgid ""
+"Four piles top right. Aces are placed in their respective Foundation pile "
+"prior to shuffling the deck."
+msgstr ""
+
+#: C/labyrinth.xml:47(row/entry)
+msgid ""
+"One card is dealt face up in each Tableau pile at the start of the game."
+msgstr ""
+
+#: C/labyrinth.xml:66(sect2/para)
+msgid ""
+"Build any cards from the Tableau in suit and sequence on to the Foundation. "
+"Spaces are automatically filled from the Stock."
+msgstr ""
+
+#: C/labyrinth.xml:70(sect2/para)
+msgid ""
+"Once the eight cards in the Tableau piles cannot be played, click on the "
+"Stock to deal a card to each pile. Empty slots in the Tableau are no longer "
+"filled automatically."
+msgstr ""
+
+#: C/labyrinth.xml:75(sect2/para)
+msgid ""
+"Cards at the top and bottom of each Tableau pile is available for play on to "
+"the Foundation piles. There is no building on the Tableau. There is no "
+"redeal."
+msgstr ""
+
+#: C/labyrinth.xml:94(sect2/para)
+msgid ""
+"Get plenty of sleep the night before so that you are bright and alert when "
+"you play this game. Move any card you possibly can on to the Foundation "
+"piles. Have fun!"
+msgstr ""
+
+#: C/lady_jane.xml:17(sect1/title)
+msgid "Lady Jane"
+msgstr ""
+
+#: C/lady_jane.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing. Cards are "
+"turned on to the Reserve one on each pile per deal. When there are only two "
+"cards left in Stock, they are dealt such that both cards are available for "
+"play."
+msgstr ""
+
+#: C/lady_jane.xml:42(row/entry)
+msgid ""
+"Four piles on top right. Deal one card on to first Foundation pile after "
+"dealing on to Tableau and Reserve. This card is now the base card. Built up "
+"by suit."
+msgstr ""
+
+#: C/lady_jane.xml:50(row/entry)
+msgid ""
+"Seven piles on the right. Top card of each pile is available for play on to "
+"either the Tableau or the Foundation. Empty spaces are not filled except by "
+"a deal from Stock."
+msgstr ""
+
+#: C/lady_jane.xml:58(row/entry)
+msgid ""
+"Seven piles below Stock and Foundation. Deal card face up in first pile. "
+"Place one card face down on all other piles. Place one card face up on next "
+"pile followed by one card face down on all covered piles. Repeat until there "
+"are seven cards in last pile. Tableau can be built down in alternating "
+"colors. Groups of cards can be moved. Empty piles can only be filled by the "
+"card whose rank is one lower than the base card or group of cards starting "
+"with a card of this rank."
+msgstr ""
+
+#: C/lady_jane.xml:82(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by alternating color. Groups of cards "
+"can be moved. An empty pile in the Tableau can be filled with a card whose "
+"rank is one lower than the base card or with a group of cards starting with "
+"a card with this rank."
+msgstr ""
+
+#: C/lady_jane.xml:88(sect2/para)
+msgid ""
+"Cards are dealt from the Stock to the Reserve. Each deal places one card on "
+"each pile of the Reserve."
+msgstr ""
+
+#: C/lady_jane.xml:92(sect2/para)
+msgid ""
+"The top card of each Reserve pile is always available for play on to either "
+"the Tableau or the Foundation. There is no building on the Reserve piles."
+msgstr ""
+
+#: C/lady_jane.xml:97(sect2/para)
+msgid ""
+"Foundations are built up in suit from the base card. New Foundations are "
+"started when a card of the same rank as the base card is placed on empty "
+"Foundation piles. Aces are placed on Kings, and twos on Aces. Cards in "
+"Foundations are still in play. Double clicking on a card will move it to the "
+"appropriate Foundation pile if such a move is possible."
+msgstr ""
+
+#: C/lady_jane.xml:119(sect2/para)
+msgid ""
+"The deeper something is, the harder it is to get to. Try and move cards out "
+"of the Reserve whenever possible."
+msgstr ""
+
+#: C/legal.xml:13(para/ulink)
+msgid "link"
+msgstr ""
+
+#: C/legal.xml:6(legalnotice/para)
+msgid ""
+"Permission is granted to copy, distribute and/or modify this document under "
+"the terms of the GNU Free Documentation License (GFDL), Version 1.1 or any "
+"later version published by the Free Software Foundation with no Invariant "
+"Sections, no Front-Cover Texts, and no Back-Cover Texts. You can find a copy "
+"of the GFDL at this <_:ulink-1/> or in the file COPYING-DOCS distributed "
+"with this manual."
+msgstr ""
+
+#: C/legal.xml:16(legalnotice/para)
+msgid ""
+"This manual is part of a collection of GNOME manuals distributed under the "
+"GFDL. If you want to distribute this manual separately from the collection, "
+"you can do so by adding a copy of the license to the manual, as described in "
+"section 6 of the license."
+msgstr ""
+
+#: C/legal.xml:23(legalnotice/para)
+msgid ""
+"Many of the names used by companies to distinguish their products and "
+"services are claimed as trademarks. Where those names appear in any GNOME "
+"documentation, and the members of the GNOME Documentation Project are made "
+"aware of those trademarks, then the names are in capital letters or initial "
+"capital letters."
+msgstr ""
+
+#: C/legal.xml:39(listitem/para)
+msgid ""
+"DOCUMENT IS PROVIDED ON AN \"AS IS\" BASIS, WITHOUT WARRANTY OF ANY KIND, "
+"EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES THAT "
+"THE DOCUMENT OR MODIFIED VERSION OF THE DOCUMENT IS FREE OF DEFECTS "
+"MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE "
+"RISK AS TO THE QUALITY, ACCURACY, AND PERFORMANCE OF THE DOCUMENT OR "
+"MODIFIED VERSION OF THE DOCUMENT IS WITH YOU. SHOULD ANY DOCUMENT OR "
+"MODIFIED VERSION PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE INITIAL "
+"WRITER, AUTHOR OR ANY CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY "
+"SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN "
+"ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY DOCUMENT OR MODIFIED VERSION "
+"OF THE DOCUMENT IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER; AND"
+msgstr ""
+
+#: C/legal.xml:59(listitem/para)
+msgid ""
+"UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER IN TORT (INCLUDING "
+"NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL THE AUTHOR, INITIAL WRITER, ANY "
+"CONTRIBUTOR, OR ANY DISTRIBUTOR OF THE DOCUMENT OR MODIFIED VERSION OF THE "
+"DOCUMENT, OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON "
+"FOR ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF "
+"ANY CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, "
+"WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER DAMAGES "
+"OR LOSSES ARISING OUT OF OR RELATING TO USE OF THE DOCUMENT AND MODIFIED "
+"VERSIONS OF THE DOCUMENT, EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF THE "
+"POSSIBILITY OF SUCH DAMAGES."
+msgstr ""
+
+#: C/legal.xml:32(legalnotice/para)
+msgid ""
+"DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED UNDER THE TERMS "
+"OF THE GNU FREE DOCUMENTATION LICENSE WITH THE FURTHER UNDERSTANDING THAT: "
+"<_:orderedlist-1/>"
+msgstr ""
+
+#: C/maze.xml:17(sect1/title)
+msgid "Maze"
+msgstr ""
+
+#: C/maze.xml:19(sect1/para)
+msgid "Written by Matthew Wilcox"
+msgstr ""
+
+#: C/maze.xml:29(row/entry)
+msgid "48 cards: Standard Deck without the kings"
+msgstr ""
+
+#: C/maze.xml:34(row/entry)
+msgid ""
+"Fifty-four spaces in six rows of nine each. Deal cards into spaces one to "
+"eight. Leave space nine blank. Deal cards into spaces ten to seventeen. "
+"Leave space eighteen blank. Deal the remaining cards similarly. Then remove "
+"all the kings (which play no further part in the game), so that six empty "
+"spaces remain in total. Any card can be moved into a space to the left of "
+"another card of the same suit and face value one higher. Any card can be "
+"moved into a space to the right of another card of the same suit and face "
+"value one lower. An ace may be moved to the right of a queen or in the top "
+"left space. A queen may be moved to the left of an ace or in the bottom "
+"right space."
+msgstr ""
+
+#: C/maze.xml:55(sect2/para)
+msgid ""
+"Put each suit of cards into ascending order, with an ace in the top left "
+"corner, to create a run of cards: Ace to Queen of one suit, Ace to Queen of "
+"another, Ace to Queen of the third, Ace to Queen of the fourth."
+msgstr ""
+
+#: C/maze.xml:65(sect2/para)
+msgid ""
+"Cards are moved singly. Any card can be moved into a space to the left of "
+"another card of face value one higher in the same suit. Any card can be "
+"moved into a space to the right of another card of face value one lower in "
+"the same suit. An ace may be moved to the right of a queen or in the top "
+"left space. A queen may be moved to the left of an ace or in the bottom "
+"right space."
+msgstr ""
+
+#: C/maze.xml:77(sect2/para)
+msgid ""
+"Each card placed next to another card of the same suit in the correct order "
+"scores one point."
+msgstr ""
+
+#: C/maze.xml:88(sect2/para)
+msgid ""
+"Multiple adjacent spaces enable you to generate long sequences of cards. "
+"Beware of getting trapped into a situation where you move one card endlessly "
+"between two points."
+msgstr ""
+
+#: C/monte_carlo.xml:17(sect1/title)
+msgid "Monte Carlo"
+msgstr ""
+
+#: C/monte_carlo.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the "
+"Tableau. Cards are dealt after concatenating the Tableau onto the empty "
+"slots."
+msgstr ""
+
+#: C/monte_carlo.xml:41(row/entry)
+msgid ""
+"Five by five grid, each capable of holding one card. One card dealt to each "
+"space at the beginning of game. Empty spaces can be filled by moving cards "
+"from the right to the left, from the leftmost card of the row below to the "
+"rightmost space, and from the Stock to all otherwise empty spaces by "
+"clicking on the Stock."
+msgstr ""
+
+#: C/monte_carlo.xml:64(sect2/para)
+msgid ""
+"Cards can be removed in pairs that have the same value as long as the two "
+"cards are touching horizontally, vertically, or diagonally."
+msgstr ""
+
+#: C/monte_carlo.xml:68(sect2/para)
+msgid ""
+"At any point that there are empty piles in the Tableau, dealing from the "
+"Stock moves all the cards already in the Tableau from the right to left and "
+"moving them up a row to the far right if necessary making all the empty "
+"slots at the end. The Stock is then dealt on to these empty slots."
+msgstr ""
+
+#: C/monte_carlo.xml:89(sect2/para)
+msgid ""
+"Keep an eye out as to how the Tableau will shrink when you deal. Sometimes "
+"leaving pairs in will allow more pairs to become available after a deal."
+msgstr ""
+
+#: C/napoleons_tomb.xml:17(sect1/title)
+msgid "Napoleon's Tomb"
+msgstr ""
+
+#: C/napoleons_tomb.xml:19(sect1/para)
+msgid "Written by Kimmo Karlsson"
+msgstr ""
+
+#: C/napoleons_tomb.xml:33(row/entry) C/poker.xml:33(row/entry)
+msgid "Top left pile."
+msgstr ""
+
+#: C/napoleons_tomb.xml:39(row/entry)
+msgid "Next to Stock."
+msgstr ""
+
+#: C/napoleons_tomb.xml:45(row/entry)
+msgid "Three by three grid, all face up."
+msgstr ""
+
+#: C/napoleons_tomb.xml:51(row/entry)
+msgid ""
+"Center pile of the grid is to be built down, corners to be built up. Suit "
+"doesn't count."
+msgstr ""
+
+#: C/napoleons_tomb.xml:58(row/entry)
+msgid ""
+"Four piles on the grid that are not foundations. Each reserve can hold only "
+"one card at a time."
+msgstr ""
+
+#: C/napoleons_tomb.xml:70(sect2/para)
+msgid ""
+"Move all cards of 6 or smaller to the center pile, 7 or greater to corner "
+"piles."
+msgstr ""
+
+#: C/napoleons_tomb.xml:77(sect2/para)
+msgid ""
+"Click on the stock to flip over cards. Move one card at the time to the "
+"tableau. Once placed on a foundation pile, a card cannot be moved. Each "
+"corner pile is built up from 7 to king. Center pile is built down from 6 to "
+"ace. After ace comes another 6, etc. Suit doesn't count."
+msgstr ""
+
+#: C/napoleons_tomb.xml:84(sect2/para)
+msgid ""
+"Deal Three Cards: If you deal three cards at a time from the stock, you get "
+"to go through the deck three times."
+msgstr ""
+
+#: C/napoleons_tomb.xml:87(sect2/para)
+msgid ""
+"Autoplay: If autoplay is activated, cards are automatically placed to "
+"foundation piles as soon as possible."
+msgstr ""
+
+#: C/napoleons_tomb.xml:105(sect2/para)
+msgid ""
+"Try to keep reserve. It's not easy to get Napoleon to his tomb, but keep "
+"trying."
+msgstr ""
+
+#: C/neighbor.xml:17(sect1/title)
+msgid "Neighbor"
+msgstr ""
+
+#: C/neighbor.xml:33(row/entry)
+msgid "Top left pile. Dealt to the Tableau in the manner described below."
+msgstr ""
+
+#: C/neighbor.xml:40(row/entry)
+msgid ""
+"Five by five grid, each capable of holding one card. One card dealt to each "
+"space at the beginning of game. Empty spaces automatically filled by moving "
+"cards from the right to the left, from the leftmost card of the row below to "
+"the rightmost space, and from the Stock to all otherwise empty spaces."
+msgstr ""
+
+#: C/neighbor.xml:62(sect2/para)
+msgid ""
+"Click on Kings to remove them. All other cards can be removed in pairs that "
+"add up to thirteen as long as the two cards are touching horizontally, "
+"vertically, or diagonally."
+msgstr ""
+
+#: C/neighbor.xml:71(sect2/para) C/odessa.xml:75(sect2/para)
+msgid "None"
+msgstr ""
+
+#: C/neighbor.xml:88(sect2/para)
+msgid ""
+"Remove cards higher up on the table first as this creates more movement "
+"within the grid."
+msgstr ""
+
+#: C/odessa.xml:17(sect1/title)
+msgid "Odessa"
+msgstr ""
+
+#: C/odessa.xml:33(row/entry) C/yukon.xml:33(row/entry)
+msgid "Four piles on left. To be built up in suit from Ace to King."
+msgstr ""
+
+#: C/odessa.xml:40(row/entry)
+msgid ""
+"Seven piles. Deal three rows face down followed by three rows face up. Then "
+"deal two more rows face up in the middle five piles."
+msgstr ""
+
+#: C/odessa.xml:60(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by suit. Groups of cards can be moved "
+"regardless of sequence. Groups of cards in sequence can be moved into an "
+"appropriate and receptive Foundation pile. An empty pile in the Tableau can "
+"be filled with a King or a group of cards with a King on the bottom."
+msgstr ""
+
+#: C/odessa.xml:67(sect2/para) C/yukon.xml:68(sect2/para)
+msgid ""
+"Foundations are built up in suit from Ace to King. Cards in Foundations are "
+"no longer in play."
+msgstr ""
+
+#: C/odessa.xml:80(sect2/para)
+msgid ""
+"When game is dealt, any sequence of cards going down in suit is awarded one "
+"point per card. Every move within the Tableau will award a point for every "
+"card in the newly created sequence. A point is also rewarded for every card "
+"placed on to the Foundation."
+msgstr ""
+
+#: C/odessa.xml:86(sect2/para)
+msgid "Maximum possible score: 412"
+msgstr ""
+
+#: C/odessa.xml:93(sect2/para)
+msgid ""
+"The more you can hold on to, the more you will have. Try to keep cards out "
+"of Foundations as long as possible. The larger the sequences, the more "
+"points are made."
+msgstr ""
+
+#: C/osmosis.xml:17(sect1/title)
+msgid "Osmosis"
+msgstr ""
+
+#: C/osmosis.xml:33(row/entry)
+msgid ""
+"Four spread piles on left. Deal three cards face down and one card face up "
+"in each Reserve pile. No building allowed."
+msgstr ""
+
+#: C/osmosis.xml:40(row/entry) C/peek.xml:40(row/entry)
+msgid "Four piles on right. Deal one card on to first Foundation."
+msgstr ""
+
+#: C/osmosis.xml:46(row/entry) C/peek.xml:46(row/entry)
+msgid ""
+"Place all remaining cards here. Cards are turned over one at a time to "
+"Waste. Two redeals."
+msgstr ""
+
+#: C/osmosis.xml:71(sect2/para) C/peek.xml:71(sect2/para)
+msgid ""
+"Any card of the suit in the first Foundation can be played on to this "
+"Foundation pile at any time. Each ensuing Foundation can only be started "
+"with a card of the same rank as this first card. Once started, these latter "
+"foundations can be built on in suit as long as a card of the same rank "
+"already exists in the Foundation directly above it. Play cards from Reserves "
+"whenever possible following these rules."
+msgstr ""
+
+#: C/osmosis.xml:88(sect2/para) C/peek.xml:88(sect2/para)
+msgid ""
+"Three card deals: Deal three cards at a time from Stock to Waste and enable "
+"unlimited redeals."
+msgstr ""
+
+#: C/osmosis.xml:93(sect2/para) C/peek.xml:93(sect2/para)
+msgid "One point for every card placed on Foundation."
+msgstr ""
+
+#: C/osmosis.xml:103(sect2/para)
+msgid ""
+"It's no coincidence that solitaire games are also known as \"patience games"
+"\". Do not automatically put first available card on the second (and third) "
+"foundation piles. Sometimes it is worth using a different suit so as to free "
+"up more cards in the Reserves."
+msgstr ""
+
+#: C/peek.xml:17(sect1/title)
+msgid "Peek"
+msgstr ""
+
+#: C/peek.xml:33(row/entry)
+msgid ""
+"Four spread piles on left. Deal four cards face up in each Reserve pile. No "
+"building allowed."
+msgstr ""
+
+#: C/peek.xml:103(sect2/para)
+msgid "The Reserves are open for you to see. Choose your suit order wisely."
+msgstr ""
+
+#: C/pileon.xml:17(sect1/title)
+msgid "Pileon"
+msgstr ""
+
+#: C/pileon.xml:19(sect1/para)
+msgid "Written by Nick Lamb"
+msgstr ""
+
+#: C/pileon.xml:33(row/entry)
+msgid ""
+"Fifteen piles, arranged in rows of four. Deal cards four at a time, face up "
+"onto the first thirteen piles. Leave the last two spaces empty. A pile can "
+"hold as many as four cards, and as few as none."
+msgstr ""
+
+#: C/pileon.xml:46(sect2/para)
+msgid ""
+"Rearrange the cards so that each pile contains all four cards from a single "
+"value. This should leave two piles empty, but it doesn't matter whether they "
+"are the same piles which were empty at the start."
+msgstr ""
+
+#: C/pileon.xml:55(sect2/para)
+msgid ""
+"Cards can be moved on top of any other card or cards of the same value so "
+"long as no pile grows to have more than four cards. Groups of cards can be "
+"moved if they are of the same value, but it doesn't gain you anything. An "
+"empty slot can be filled with any card or group of cards with the same value."
+msgstr ""
+
+#: C/pileon.xml:62(sect2/para)
+msgid ""
+"Once a pile contains all four cards of the same value it is frozen, and the "
+"top card is flipped to indicate that you need do nothing further to those "
+"cards. They are no longer in play, but it would be useless to move them "
+"anyway."
+msgstr ""
+
+#: C/pileon.xml:72(sect2/para)
+msgid ""
+"When a pile of four cards is frozen you score 4 points, one for each card. "
+"There is no other way to score points."
+msgstr ""
+
+#: C/pileon.xml:83(sect2/para)
+msgid ""
+"Keep one of the piles clear as much as possible. Don't allow a pile of three "
+"cards to build up on top of a single card, especially if the final card from "
+"the set is not a bottom card in another pile."
+msgstr ""
+
+#: C/plait.xml:17(sect1/title) C/plait.xml:52(row/entry)
+msgid "Plait"
+msgstr ""
+
+#: C/plait.xml:19(sect1/para)
+msgid "Written by W. Borgert"
+msgstr ""
+
+#: C/plait.xml:33(row/entry)
+msgid "Third row from the right side in the middle. Two redeals are allowed."
+msgstr ""
+
+#: C/plait.xml:40(row/entry)
+msgid "Fourth row from the right in the middle, directly left of the stock."
+msgstr ""
+
+#: C/plait.xml:46(row/entry)
+msgid ""
+"Right eight piles. One card is already there at start. This is the base "
+"card. All fields have to be started with this card."
+msgstr ""
+
+#: C/plait.xml:53(row/entry)
+msgid ""
+"The group of cards in the middle of the table. Starts with 20 cards. Only "
+"the one top level card can be moved."
+msgstr ""
+
+#: C/plait.xml:59(row/entry)
+msgid "Edges"
+msgstr ""
+
+#: C/plait.xml:60(row/entry)
+msgid ""
+"The four fields at the top and bottom, left and right of the plait. These "
+"are automatically refilled from the plait."
+msgstr ""
+
+#: C/plait.xml:67(row/entry)
+msgid ""
+"The eight fields left and right of the plait, between the edge fields. Only "
+"one card per pile is possible."
+msgstr ""
+
+#: C/plait.xml:79(sect2/para) C/union_square.xml:66(sect2/para)
+msgid "Move all cards to Foundations."
+msgstr ""
+
+#: C/plait.xml:86(sect2/para)
+msgid ""
+"All eight Foundations have to be started with the same card value. At the "
+"beginning you can choose whether to build up or down. You can take cards "
+"from the plait in the middle of the tableau, from the eight free fields left "
+"and right of the plait, from the four edges around the plait, and from the "
+"waste."
+msgstr ""
+
+#: C/plait.xml:93(sect2/para)
+msgid ""
+"The game is lost if no available cards can be moved on to the Foundation "
+"piles and the Stock is empty."
+msgstr ""
+
+#: C/plait.xml:101(sect2/para)
+msgid "No scoring. You either win or lose."
+msgstr ""
+
+#: C/plait.xml:108(sect2/para)
+msgid ""
+"Pick the cards from the plait as soon as possible as they are hard to free. "
+"Then pick the cards from the tableau as it will give you empty slots to "
+"temporarily store some cards."
+msgstr ""
+
+#: C/poker.xml:17(sect1/title)
+msgid "Poker"
+msgstr ""
+
+#: C/poker.xml:39(row/entry)
+msgid "Next to Stock. The Waste can only hold one card."
+msgstr ""
+
+#: C/poker.xml:45(row/entry)
+msgid "Five by five grid. Each slot can only hold one card."
+msgstr ""
+
+#: C/poker.xml:56(sect2/para)
+msgid ""
+"Score as many points as possible using poker hands. There are twelve hands "
+"in the board -- 5 rows, 5 columns, and 2 diagonals. Scoring 75 points or "
+"higher is considered a win."
+msgstr ""
+
+#: C/poker.xml:65(sect2/para)
+msgid ""
+"Click on the Stock to flip over cards one at a time. The card must be placed "
+"somewhere on to the Tableau before the next card can be flipped. Once "
+"placed, a card cannot be moved."
+msgstr ""
+
+#: C/poker.xml:74(sect2/para)
+msgid ""
+"Shuffle mode: If selected, you can move the cards after they have been "
+"placed. You need at least 120 points to win this way."
+msgstr ""
+
+#: C/poker.xml:82(sect2/para)
+msgid ""
+"Poker hands are scored using the British point system, which is as follows"
+msgstr ""
+
+#: C/poker.xml:90(row/entry)
+msgid "Hand"
+msgstr ""
+
+#: C/poker.xml:91(row/entry)
+msgid "Description"
+msgstr ""
+
+#: C/poker.xml:92(row/entry)
+msgid "Score"
+msgstr ""
+
+#: C/poker.xml:95(row/entry)
+msgid "Straight flush"
+msgstr ""
+
+#: C/poker.xml:96(row/entry)
+msgid "Cards are all in sequence and are the same suit"
+msgstr ""
+
+#: C/poker.xml:97(row/entry)
+msgid "30"
+msgstr ""
+
+#: C/poker.xml:100(row/entry)
+msgid "Four of a kind"
+msgstr ""
+
+#: C/poker.xml:101(row/entry)
+msgid "Contains four cards have the same rank"
+msgstr ""
+
+#: C/poker.xml:102(row/entry)
+msgid "16"
+msgstr ""
+
+#: C/poker.xml:105(row/entry)
+msgid "Straight"
+msgstr ""
+
+#: C/poker.xml:106(row/entry)
+msgid "Cards are all in sequence"
+msgstr ""
+
+#: C/poker.xml:107(row/entry)
+msgid "12"
+msgstr ""
+
+#: C/poker.xml:110(row/entry)
+msgid "Full House"
+msgstr ""
+
+#: C/poker.xml:111(row/entry)
+msgid "Three of one rank and two of another"
+msgstr ""
+
+#: C/poker.xml:112(row/entry)
+msgid "10"
+msgstr ""
+
+#: C/poker.xml:115(row/entry)
+msgid "Three of a kind"
+msgstr ""
+
+#: C/poker.xml:116(row/entry)
+msgid "Contains three cards have the same rank"
+msgstr ""
+
+#: C/poker.xml:117(row/entry) C/thieves.xml:97(row/entry)
+#: C/thieves.xml:113(row/entry)
+msgid "6"
+msgstr ""
+
+#: C/poker.xml:120(row/entry)
+msgid "Flush"
+msgstr ""
+
+#: C/poker.xml:121(row/entry)
+msgid "All five cards are the same suit"
+msgstr ""
+
+#: C/poker.xml:122(row/entry)
+msgid "5"
+msgstr ""
+
+#: C/poker.xml:125(row/entry)
+msgid "Two pair"
+msgstr ""
+
+#: C/poker.xml:126(row/entry)
+msgid "Contains two sets of two cards of the same rank"
+msgstr ""
+
+#: C/poker.xml:127(row/entry)
+msgid "3"
+msgstr ""
+
+#: C/poker.xml:130(row/entry)
+msgid "One pair"
+msgstr ""
+
+#: C/poker.xml:131(row/entry)
+msgid "Contains two cards of the same rank"
+msgstr ""
+
+#: C/poker.xml:132(row/entry)
+msgid "1"
+msgstr ""
+
+#: C/poker.xml:138(sect2/para)
+msgid "Maximum possible score: 276"
+msgstr ""
+
+#: C/poker.xml:145(sect2/para)
+msgid ""
+"Remember you are going to see almost half the deck and plan accordingly. "
+"Trying to bluff the computer is not recommended."
+msgstr ""
+
+#: C/quatorze.xml:17(sect1/title)
+msgid "Quatorze"
+msgstr ""
+
+#: C/quatorze.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the "
+"Tableau. Empty spaces in the Tableau are immediately filled in with cards "
+"from the Stock."
+msgstr ""
+
+#: C/quatorze.xml:41(row/entry)
+msgid ""
+"Five-by-five grid, each capable of holding one card. One card dealt to each "
+"space at the beginning of the game. Empty spaces are filled in from the "
+"Stock. Once Stock is exhausted, spaces are filled by moving cards from the "
+"right to the left, from the leftmost card of the row below to the the "
+"rightmost space, leaving all empty spaces at the end."
+msgstr ""
+
+#: C/quatorze.xml:64(sect2/para)
+msgid ""
+"Cards can be removed in pairs if they add up to fourteen (with Jacks being "
+"11, Queens 12, and Kings 13) and are in the same row or column."
+msgstr ""
+
+#: C/quatorze.xml:68(sect2/para)
+msgid ""
+"Empty slots are automatically filled from the Stock. Once the Stock is "
+"exhausted, cards to the right of empty piles are automatically moved over to "
+"fill the space, with empty piles in the right column filled in by the cards "
+"of the leftmost column in the row below."
+msgstr ""
+
+#: C/quatorze.xml:88(sect2/para)
+msgid ""
+"Oftentimes in the middle of this game, there is only one move. Make it. Once "
+"the Stock is exhausted, there is much more movement in the Tableau."
+msgstr ""
+
+#: C/royal_east.xml:16(sect1/title)
+msgid "Royal East"
+msgstr ""
+
+#: C/royal_east.xml:46(row/entry)
+msgid ""
+"Four corner piles of three by three grid. Deal one card on to first "
+"Foundation pile. This card is now the base card. Build up in suit, playing "
+"Aces on Kings as necessary."
+msgstr ""
+
+#: C/royal_east.xml:54(row/entry)
+msgid ""
+"Deal one card face up on each of the five Tableau piles. These piles are the "
+"ones forming a cross in the three by three grid."
+msgstr ""
+
+#: C/royal_east.xml:74(sect2/para)
+msgid ""
+"Cards in Tableau are built down regardless of suit. Kings can be placed on "
+"Aces. Cards can only be moved singly. Any available card can be played on an "
+"empty Tableau pile."
+msgstr ""
+
+#: C/royal_east.xml:79(sect2/para)
+msgid ""
+"Each Foundation pile must be started with a card the same rank as the base "
+"card. Foundation piles are to be built up in suit from base card, playing "
+"Aces on top of Kings if necessary. Cards in Foundation piles are no longer "
+"in play."
+msgstr ""
+
+#: C/royal_east.xml:85(sect2/para) C/westhaven.xml:79(sect2/para)
+msgid ""
+"Cards are flipped singly from Stock to Waste. Top card of Waste pile is "
+"always available for play. There are no redeals."
+msgstr ""
+
+#: C/royal_east.xml:103(sect2/para)
+msgid ""
+"Hidden treasures are wonderful things, but only if you know they are there. "
+"Keep track of what cards are in which piles as this information will "
+"probably come in handy."
+msgstr ""
+
+#: C/saratoga.xml:18(sect1/title)
+msgid "Saratoga"
+msgstr ""
+
+#: C/saratoga.xml:61(row/entry)
+msgid ""
+"Seven piles. Place one card face up on all piles. Next row skip the first "
+"pile and place cards on all the other piles. Continue this process skipping "
+"one place to the right each row until there are seven rows with seven cards "
+"in the last pile. Essentially Saratoga is the same as Klondike only the all "
+"cards are face up to begin with. Being able to see all cards reduces the "
+"element of risk and makes Saratoga slightly easier than Klondike. Tableau "
+"can be built down in alternating colors. Builds of cards can be moved. Empty "
+"piles can only be filled by Kings or group of cards starting with a King."
+msgstr ""
+
+#: C/scorpion.xml:17(sect1/title)
+msgid "Scorpion"
+msgstr ""
+
+#: C/scorpion.xml:33(row/entry)
+msgid "Top left pile. The last three cards are placed here after the deal."
+msgstr ""
+
+#: C/scorpion.xml:39(row/entry)
+msgid ""
+"Seven piles to the right of Stock. * Deal one cards face down on each of the "
+"first four rows. Deal one card face up on the last three rows. Repeat from * "
+"two more times, dealing a total of three rows. Deal one card face up on each "
+"pile for four more rows."
+msgstr ""
+
+#: C/scorpion.xml:53(sect2/para)
+msgid ""
+"Create four piles of thirteen cards each, each pile consisting of one suit "
+"and in rank order."
+msgstr ""
+
+#: C/scorpion.xml:61(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by suit. Groups of cards can be moved "
+"regardless of sequence. An empty pile in the Tableau can be filled with a "
+"King or a group of cards with a King on the bottom."
+msgstr ""
+
+#: C/scorpion.xml:66(sect2/para)
+msgid ""
+"At any point, clicking on the Stock will deal the last three cards, one each "
+"on the first three piles."
+msgstr ""
+
+#: C/scorpion.xml:74(sect2/para)
+msgid ""
+"For every sequence in suit, points given is (length of sequence - 1). Each "
+"time a sequence of thirteen is created and is in its own slot, four extra "
+"points are awarded. Reaching a card that was face down gives three points."
+msgstr ""
+
+#: C/scorpion.xml:87(sect2/para)
+msgid ""
+"Unknotting knots is not often easy. Avoid tangling yourself up with no way "
+"out."
+msgstr ""
+
+#: C/scuffle.xml:17(sect1/title)
+msgid "Scuffle"
+msgstr ""
+
+#: C/scuffle.xml:33(row/entry)
+msgid ""
+"Top left pile. All cards except the Aces are placed here at the start of "
+"play. Clicking on the Stock will deal one card to each of the four Reserve "
+"piles. Two redeals allowed."
+msgstr ""
+
+#: C/scuffle.xml:70(sect2/para)
+msgid ""
+"Play begins by dealing four cards face up on to the Reserve. If possible, "
+"play cards on to the Foundation from the Reserve. Continue this process "
+"until no cards are left in stock and no more moves on to the Foundation can "
+"be made."
+msgstr ""
+
+#: C/scuffle.xml:76(sect2/para)
+msgid ""
+"Take all cards left over on the Reserve and reshuffle. Place these cards "
+"back to the stock for redealing. There are two redeals."
+msgstr ""
+
+#: C/scuffle.xml:94(sect2/para)
+msgid ""
+"Try to keep in mind what is underneath the Reserve piles. When given a "
+"choice, it is this knowledge which should help you decide which card to play."
+msgstr ""
+
+#: C/seahaven.xml:17(sect1/title)
+msgid "Seahaven"
+msgstr ""
+
+#: C/seahaven.xml:33(row/entry)
+msgid ""
+"Four piles -- two top left, two top right. Built from Ace to King in suit."
+msgstr ""
+
+#: C/seahaven.xml:40(row/entry)
+msgid ""
+"Four piles at top in the center. Each reserve can only hold one card. Two of "
+"the reserves are each dealt one card to start."
+msgstr ""
+
+#: C/seahaven.xml:48(row/entry)
+msgid ""
+"Ten piles underneath the Foundation and Reserves. The other fifty cards are "
+"dealt face up here with five in each slot."
+msgstr ""
+
+#: C/seahaven.xml:85(sect2/para)
+msgid ""
+"As a convenience, sequences of the same suit can be moved onto the matching "
+"Foundation pile rather than being moved individually. This is especially "
+"useful at the end of the game."
+msgstr ""
+
+#: C/sir_tommy.xml:17(sect1/title)
+msgid "Sir Tommy"
+msgstr ""
+
+#: C/sir_tommy.xml:33(row/entry)
+msgid ""
+"Top left pile. All cards are placed here at beginning of play. Cards are "
+"dealt singly to Waste."
+msgstr ""
+
+#: C/sir_tommy.xml:40(row/entry)
+msgid ""
+"To the right of the Stock. Can only hold one card. Card must immediately be "
+"placed on either a Foundation pile or on to the Reserve pile of your choice."
+msgstr ""
+
+#: C/sir_tommy.xml:48(row/entry)
+msgid ""
+"Four piles on top, to the right of Waste. To be built in sequence from Ace "
+"to King regardless of suit."
+msgstr ""
+
+#: C/sir_tommy.xml:55(row/entry)
+msgid ""
+"Four piles placed underneath Foundations. Cards in Reserve can only be "
+"played on to Foundation piles."
+msgstr ""
+
+#: C/sir_tommy.xml:67(sect2/para)
+msgid "Move all cards to the Foundations"
+msgstr ""
+
+#: C/sir_tommy.xml:74(sect2/para)
+msgid ""
+"Build on to Foundations in sequence from Ace to King regardless of suit. "
+"Cards in Foundations are no longer in play. Cards are dealt singly in to the "
+"Waste from the Stock. However, as the Waste pile can only hold one card, "
+"this card must immediately be played on to a Foundation pile or on to any of "
+"the four Reserve piles. Cards in the Reserve piles cannot be rearranged."
+msgstr ""
+
+#: C/sir_tommy.xml:96(sect2/para)
+msgid ""
+"Try not to place cards of higher rank on to cards of lower rank in the "
+"Reserve."
+msgstr ""
+
+#: C/spiderette.xml:17(sect1/title)
+msgid "Spiderette"
+msgstr ""
+
+#: C/spiderette.xml:40(row/entry) C/will_o_the_wisp.xml:41(row/entry)
+msgid "Four piles top right."
+msgstr ""
+
+#: C/spiderette.xml:46(row/entry)
+msgid ""
+"Seven piles on the bottom. Deal one card face down on all seven piles, then "
+"one on the last six piles, followed by one on the last five piles. Continue "
+"in this manner until you have seven cards in the last pile. Flip up the top "
+"card on every pile."
+msgstr ""
+
+#: C/spiderette.xml:61(sect2/para) C/will_o_the_wisp.xml:59(sect2/para)
+msgid ""
+"Create four piles of thirteen cards each built down in suit and sequence."
+msgstr ""
+
+#: C/spiderette.xml:68(sect2/para)
+msgid ""
+"Cards in Tableau can be built down regardless of suit. Builds of cards in "
+"sequence and in the same suit can by moved as a unit. Empty Tableau piles "
+"can be filled with any card or build of cards."
+msgstr ""
+
+#: C/spiderette.xml:73(sect2/para) C/will_o_the_wisp.xml:71(sect2/para)
+msgid ""
+"Each Tableau pile must be filled before any deal. Clicking on the Stock will "
+"deal a card on to every Tableau pile except for the last deal which places "
+"one card on each of the first three piles."
+msgstr ""
+
+#: C/spiderette.xml:78(sect2/para) C/will_o_the_wisp.xml:76(sect2/para)
+msgid ""
+"A build of all thirteen cards in a suit may be moved on to a Foundation "
+"pile. Cards in the Foundation are no longer in play."
+msgstr ""
+
+#: C/spiderette.xml:86(sect2/para) C/will_o_the_wisp.xml:84(sect2/para)
+msgid "Every pair of cards in suit and sequence scores one point."
+msgstr ""
+
+#: C/spiderette.xml:96(sect2/para) C/will_o_the_wisp.xml:94(sect2/para)
+msgid ""
+"Try to keep a Tableau pile empty whenever possible to create a swap space "
+"for moving around cards."
+msgstr ""
+
+#: C/spider.xml:17(sect1/title)
+msgid "Spider"
+msgstr ""
+
+#: C/spider.xml:33(row/entry) C/spider_three_decks.xml:32(row/entry)
+msgid ""
+"Top left pile. Deck placed here after dealing onto Tableau. Clicking deals "
+"one card face up to every pile."
+msgstr ""
+
+#: C/spider.xml:40(row/entry)
+msgid ""
+"Top eight piles. Only used to hold sequences of cards going down from King "
+"down to Ace once completed."
+msgstr ""
+
+#: C/spider.xml:47(row/entry)
+msgid ""
+"Ten piles. Four piles (piles 1, 4, 7, and 10) get dealt 5 cards down and one "
+"card up while rest of the piles get dealt 4 cards down and one card up. "
+"Cards can be built down regardless of suit. Sequences of cards in the same "
+"suit can be moved as a unit. Empty piles can be filled with any card or "
+"movable unit."
+msgstr ""
+
+#: C/spider.xml:62(sect2/para)
+msgid ""
+"To have eight sequences of cards going down from King down to Ace in the "
+"foundation."
+msgstr ""
+
+#: C/spider.xml:66(sect2/para)
+msgid ""
+"If you want an extremely difficult challenge, do not move completed "
+"sequences of cards to a foundation. You can also win by leaving the same "
+"eight sequences in the tableau. This is harder because there are fewer empty "
+"piles available. In fact, it is nearly impossible."
+msgstr ""
+
+#: C/spider.xml:77(sect2/para) C/spider_three_decks.xml:69(sect2/para)
+msgid ""
+"Build down regardless of suit. Sequences of cards in the same suit can be "
+"moved as a unit. Empty piles can be filled with any card or legal sequence."
+msgstr ""
+
+#: C/spider.xml:82(sect2/para)
+msgid ""
+"Clicking on the Stock pile at any time deals a card face up to every pile. "
+"However, all piles must be non-empty. If an empty pile exists, an error "
+"message will appear."
+msgstr ""
+
+#: C/spider.xml:87(sect2/para)
+msgid ""
+"A sequence of cards going down from King down to Ace can be moved to a "
+"foundation pile. Once there, these cards are no longer in play."
+msgstr ""
+
+#: C/spider.xml:95(sect2/para)
+msgid "There are three possible types of deck. Each deck has 104 cards."
+msgstr ""
+
+#: C/spider.xml:99(varlistentry/term)
+msgid "One Suit"
+msgstr ""
+
+#: C/spider.xml:101(listitem/para)
+msgid ""
+"The deck is an octuple deck of Spades only. This is the simplest of the "
+"spider decks and a good way to learn the basics."
+msgstr ""
+
+#: C/spider.xml:104(varlistentry/term)
+msgid "Two Suits"
+msgstr ""
+
+#: C/spider.xml:106(listitem/para)
+msgid ""
+"The deck is a quadruple deck of Hearts and Spades only. There are four "
+"complete sequences of cards for each suit. This is not quite as diabolical "
+"as the standard four suit spider deck."
+msgstr ""
+
+#: C/spider.xml:109(varlistentry/term)
+msgid "Four Suits"
+msgstr ""
+
+#: C/spider.xml:111(listitem/para)
+msgid ""
+"The deck is a standard double deck. There are two complete sequences of "
+"cards for each suit. This is the standard Spider deck. It is also the most "
+"difficult."
+msgstr ""
+
+#: C/spider.xml:116(sect2/para)
+msgid ""
+"Many traditional implementations of Spider do not use a foundation and "
+"simply remove completed sequences of cards. This has no impact upon game "
+"play."
+msgstr ""
+
+#: C/spider.xml:123(sect2/para) C/spider_three_decks.xml:85(sect2/para)
+msgid "For every sequence in suit, points given is (length of sequence - 1)."
+msgstr ""
+
+#: C/spider.xml:126(sect2/para) C/zebra.xml:103(sect2/para)
+msgid "Maximum possible score: 96"
+msgstr ""
+
+#: C/spider.xml:133(sect2/para) C/spider_three_decks.xml:94(sect2/para)
+msgid ""
+"If at first you don't succeed, don't become addicted. Build in suit whenever "
+"possible, but expose as many cards as you can."
+msgstr ""
+
+#: C/spider_three_decks.xml:17(sect1/title)
+msgid "Spider Three Decks"
+msgstr ""
+
+#: C/spider_three_decks.xml:19(sect1/para)
+msgid "written by Jonathan Blandford, Daniel Werner"
+msgstr ""
+
+#: C/spider_three_decks.xml:28(row/entry)
+msgid "Triple Deck"
+msgstr ""
+
+#: C/spider_three_decks.xml:39(row/entry)
+msgid "Top twelve piles. Not part of \"official rules\"."
+msgstr ""
+
+#: C/spider_three_decks.xml:45(row/entry)
+msgid ""
+"Twelve piles. The first six piles get dealt 4 cards down and one card up "
+"while rest of the piles get dealt 3 cards down and one card up. Cards can be "
+"built down regardless of suit. Sequences of cards in the same suit can be "
+"moved as a unit. Empty piles can be filled with any card or movable unit."
+msgstr ""
+
+#: C/spider_three_decks.xml:59(sect2/para)
+msgid ""
+"To have twelve sequences of cards (three for each suit) going down from King "
+"down to Ace in the foundation."
+msgstr ""
+
+#: C/spider_three_decks.xml:63(sect2/para)
+msgid ""
+"If you want an extremely difficult challenge, you can also win by forming "
+"the same twelve sequences in the tableau. This is harder because there are "
+"fewer empty piles available. In fact, it is nearly impossible."
+msgstr ""
+
+#: C/spider_three_decks.xml:74(sect2/para)
+msgid ""
+"Clicking on the Stock pile at any time deals a card face up to every pile. "
+"Unlike in other Spider variants, empty piles are allowed at redeals."
+msgstr ""
+
+#: C/spider_three_decks.xml:78(sect2/para)
+msgid ""
+"A sequence of thirteen cards can be moved to a foundation pile. Once there, "
+"these cards are no longer in play."
+msgstr ""
+
+#: C/spider_three_decks.xml:88(sect2/para)
+msgid "Maximum possible score: 144"
+msgstr ""
+
+#: C/straight_up.xml:17(sect1/title)
+msgid "Straight Up"
+msgstr ""
+
+#: C/straight_up.xml:47(row/entry)
+msgid ""
+"Four piles on top right. Deal one two on each Foundation pile to start. To "
+"be built up in suit to Ace."
+msgstr ""
+
+#: C/straight_up.xml:54(row/entry)
+msgid ""
+"Pile under Stock. Deal thirteen cards here to begin. Top card available for "
+"play on to Tableau or Foundation piles."
+msgstr ""
+
+#: C/straight_up.xml:61(row/entry)
+msgid ""
+"Four piles bottom right. Deal one card on each pile to start. Piles can be "
+"built in suit. Spaces are automatically filled from Reserve. Once Reserve is "
+"empty, Tableau spaces can be filled from the Waste at your leisure."
+msgstr ""
+
+#: C/straight_up.xml:82(sect2/para)
+msgid ""
+"Cards in the Tableau are built down in suit. Groups of cards can be moved. "
+"An empty slot in the Tableau is filled automatically from the Reserve. If "
+"the Reserve is empty, an empty slot can be filled by the top card of the "
+"Waste at your leisure."
+msgstr ""
+
+#: C/straight_up.xml:88(sect2/para)
+msgid ""
+"Cards can be flipped singly from the Stock to the Waste. Top card is "
+"available for play. There are two redeals"
+msgstr ""
+
+#: C/straight_up.xml:92(sect2/para)
+msgid ""
+"Foundations are built up in suit from twos to aces. Cards in Foundations are "
+"no longer in play. Double clicking on a card will move it to the appropriate "
+"Foundation pile if such a move is possible."
+msgstr ""
+
+#: C/straight_up.xml:101(sect2/para)
+msgid "Each card moved to Foundation piles scores one point."
+msgstr ""
+
+#: C/straight_up.xml:111(sect2/para)
+msgid ""
+"No point lagging behind! Move cards to Foundation piles whenever possible."
+msgstr ""
+
+#: C/streets_and_alleys.xml:17(sect1/title)
+msgid "Streets and Alleys"
+msgstr ""
+
+#: C/streets_and_alleys.xml:33(row/entry)
+msgid ""
+"Four piles in the middle column. To be built from Ace to King. Topmost card "
+"in each Foundation can be played back on to the Tableau."
+msgstr ""
+
+#: C/streets_and_alleys.xml:41(row/entry)
+msgid ""
+"Eight slots (four to the left and four to the right of Foundations.) Deal "
+"all cards face up and extended on to these eight piles so that there are "
+"seven cards in each pile on the left flank and six cards in each pile on the "
+"right flank and all cards are showing."
+msgstr ""
+
+#: C/streets_and_alleys.xml:85(sect2/para)
+msgid ""
+"Build evenly on to Foundations if possible. Try and get an empty Tableau "
+"slot."
+msgstr ""
+
+#: C/ten_across.xml:17(sect1/title)
+msgid "Ten Across"
+msgstr ""
+
+#: C/ten_across.xml:19(sect1/para)
+msgid "Written by James LewisMoss"
+msgstr ""
+
+#: C/ten_across.xml:32(row/entry)
+msgid "Temporary Spots"
+msgstr ""
+
+#: C/ten_across.xml:33(row/entry)
+msgid ""
+"Locations to place one card out of play. The spots begin the game filled. "
+"One version of the game does not allow you to put new cards into these spots "
+"once they are empty."
+msgstr ""
+
+#: C/ten_across.xml:41(row/entry)
+msgid ""
+"Ten piles across the bottom. To deal place 10 cards across going from left "
+"to right with the first and last cards face up. Continuing you place ten "
+"cards across the piles from right to left (reversed) with the first two and "
+"last two cards placed face up. Continue this pattern (reversed and one more "
+"card each pass) until 50 cards have been placed. Place the last two cards in "
+"the temporary spots at the top."
+msgstr ""
+
+#: C/ten_across.xml:57(sect2/para)
+msgid ""
+"Form four piles in the tableau all of the same suit running from King to Ace."
+msgstr ""
+
+#: C/ten_across.xml:65(sect2/para)
+msgid "Only a King may be moved to a blank tableau spot."
+msgstr ""
+
+#: C/ten_across.xml:68(sect2/para)
+msgid ""
+"Cards may be moved only onto other cards if the suit matches and the moved "
+"card is one less than the moved to. This includes moving a pile of cards of "
+"different suits as long as the top card of the moved pile matches the bottom "
+"card of the location moved to."
+msgstr ""
+
+#: C/ten_across.xml:78(sect2/para)
+msgid ""
+"Allow temporary spots use: If checked the temporary spots may be reused."
+msgstr ""
+
+#: C/ten_across.xml:85(sect2/para)
+msgid "You win or lose. There is no scoring."
+msgstr ""
+
+#: C/ten_across.xml:92(sect2/para)
+msgid ""
+"This game is hard to win (being very influenced by how the cards are placed "
+"to begin with). Don't forget you have the temporary spots. Try to clear them "
+"quickly because they are very useful when you get stuck."
+msgstr ""
+
+#: C/terrace.xml:17(sect1/title) C/terrace.xml:120(sect2/para)
+msgid "Terrace"
+msgstr ""
+
+#: C/terrace.xml:19(sect1/para)
+msgid "Written by David Rogers"
+msgstr ""
+
+#: C/terrace.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the Reserve "
+"and on to the Tableau. Cards are turned over one at a time to Waste. Stock "
+"cannot be turned."
+msgstr ""
+
+#: C/terrace.xml:41(row/entry)
+msgid "To be taken from the Stock. Top card available for play."
+msgstr ""
+
+#: C/terrace.xml:47(row/entry)
+msgid ""
+"Eleven cards dealt face up in a pile. All cards are visible but only top "
+"card is in play."
+msgstr ""
+
+#: C/terrace.xml:54(row/entry)
+msgid ""
+"Eight piles in the middle. To be built up in sequence by alternating colours "
+"from the base card."
+msgstr ""
+
+#: C/terrace.xml:61(row/entry)
+msgid "Nine cards dealt face up from the deck once based card is selected."
+msgstr ""
+
+#: C/terrace.xml:80(sect2/para)
+msgid ""
+"Cards in the Tableau are built down in sequence by alternating colours "
+"building round the corner. Groups of cards can't be moved. An empty pile in "
+"the Tableau must be filled by the top card in Waste or the next card from "
+"the Stock. Top cards can be moved to the Foundation or other Tableau piles."
+msgstr ""
+
+#: C/terrace.xml:87(sect2/para)
+msgid ""
+"Foundations are built up in sequence by alternating colours from the base "
+"card. Empty Foundations must be filled with the base card that is selected "
+"by the user from four random cards as the first move. Cards in Foundations "
+"are out of play."
+msgstr ""
+
+#: C/terrace.xml:93(sect2/para)
+msgid ""
+"Top card of the Reserve is in play and can only be moved to Foundations."
+msgstr ""
+
+#: C/terrace.xml:97(sect2/para)
+msgid ""
+"Cards are flipped from the Stock to the Waste individually as many times as "
+"you like unless there is a space in the tableau. If there is a space in the "
+"tableau then only one card may be flipped from the stock to the waste until "
+"the tableau is filled or the top card of the waste is moved to the "
+"foundation or tableau. While the stock is locked you can still move cards "
+"around on the tableau, from the reserve and to the foundation. If the Waste "
+"is empty a card from the Stock is automatically dealt. Top card in Waste is "
+"in play. Stock cannot be turned."
+msgstr ""
+
+#: C/terrace.xml:108(sect2/para)
+msgid ""
+"Double clicking on a card will move it to the appropriate Foundation pile if "
+"such a move is possible."
+msgstr ""
+
+#: C/terrace.xml:116(sect2/para)
+msgid ""
+"There are seven ways to play. The difference between them is in number of "
+"Reserve cards, Tableau piles or choice of Base Card."
+msgstr ""
+
+#: C/terrace.xml:123(sect2/para)
+msgid ""
+"Reserve of 11 cards, 9 Tableau piles. Foundations are built up in sequence "
+"by alternating colours from the base card. User selection of the base card "
+"from a choice of four at the start of the game and one card is dealt to each "
+"Tableau pile. Stock cannot be turned."
+msgstr ""
+
+#: C/terrace.xml:129(sect2/para)
+msgid "General Patience"
+msgstr ""
+
+#: C/terrace.xml:132(sect2/para)
+msgid ""
+"Reserve of 13 cards, 9 Tableau piles. Foundations are built up in sequence "
+"by suit from the base card. User selection of the base card from a choice of "
+"four at the start of the game and one card is dealt to each Tableau pile. "
+"Stock can be turned once but the game is lost if you cannot play each new "
+"card after its turned."
+msgstr ""
+
+#: C/terrace.xml:139(sect2/para)
+msgid "Falling Stars"
+msgstr ""
+
+#: C/terrace.xml:142(sect2/para)
+msgid ""
+"Reserve of 11 cards, 9 Tableau piles. Foundations are built up in sequence "
+"by alternating colours from the base card. At the start of the game a base "
+"card is selected automatically and one card is dealt to each Tableau pile. "
+"Stock cannot be turned."
+msgstr ""
+
+#: C/terrace.xml:148(sect2/para)
+msgid "Signora"
+msgstr ""
+
+#: C/terrace.xml:151(sect2/para)
+msgid ""
+"Reserve of 11 cards, 9 Tableau piles. Foundations are built up in sequence "
+"by alternating colours from the base card. At the start of the game a base "
+"card is selected automatically and one card is dealt to each Tableau pile. "
+"Spaces in the Tableau are automatically filled from the Waste or Stock if "
+"the Waste is empty. Stock cannot be turned."
+msgstr ""
+
+#: C/terrace.xml:159(sect2/para)
+msgid "Redheads"
+msgstr ""
+
+#: C/terrace.xml:162(sect2/para)
+msgid ""
+"Reserve of 21 cards, 8 Tableau piles. Foundations are built up in sequence "
+"by alternating colours from the base card. At the start of the game a base "
+"card is selected automatically and one card is dealt to each Tableau pile. "
+"Spaces in the Tableau are automatically filled from the Reserve or any card "
+"if the Reserve is empty. Stock cannot be turned."
+msgstr ""
+
+#: C/terrace.xml:170(sect2/para)
+msgid "Blondes and Brunettes"
+msgstr ""
+
+#: C/terrace.xml:173(sect2/para)
+msgid ""
+"Reserve of 10 cards, 8 Tableau piles. Foundations are built up in sequence "
+"by alternating colours from the base card. At the start of the game a base "
+"card is selected automatically and one card is dealt to each Tableau pile. "
+"Stock cannot be turned."
+msgstr ""
+
+#: C/terrace.xml:179(sect2/para)
+msgid "Wood"
+msgstr ""
+
+#: C/terrace.xml:182(sect2/para)
+msgid ""
+"Reserve of 10 cards, 9 Tableau piles. Foundations are built up in sequence "
+"by alternating colours from the base card. At the start of the game a base "
+"card is selected automatically and one card is dealt to each Tableau pile. "
+"Stock cannot be turned."
+msgstr ""
+
+#: C/terrace.xml:199(sect2/para)
+msgid ""
+"When the game starts examine the Reserve carefully before choosing your base "
+"card, avoid base cards that have several buried in the Reserve."
+msgstr ""
+
+#: C/terrace.xml:204(sect2/para)
+msgid ""
+"Watch for reversed sequences in the Stock, Reserve a Foundation to remove "
+"each reversed sequence."
+msgstr ""
+
+#: C/terrace.xml:208(sect2/para)
+msgid ""
+"Try to start Tableau piles from the last card needed to complete a "
+"Foundation."
+msgstr ""
+
+#: C/terrace.xml:212(sect2/para)
+msgid ""
+"Remember that you can continue to flip cards from the stock while it is "
+"locked without filling the tableau by using the top card of the waste."
+msgstr ""
+
+#: C/thieves.xml:19(sect1/title)
+msgid "Thieves"
+msgstr ""
+
+#: C/thieves.xml:21(sect1/para)
+msgid "Written by Robert Brady"
+msgstr ""
+
+#: C/thieves.xml:31(row/entry)
+msgid "Joker Deck"
+msgstr ""
+
+#: C/thieves.xml:35(row/entry)
+msgid "Seven piles of five cards each, face up."
+msgstr ""
+
+#: C/thieves.xml:66(sect2/para)
+msgid ""
+"The Waste can be built up or down from the available cards on the Tableau. "
+"Jokers are wild and can be played on any rank as well as be played upon by a "
+"card of any rank."
+msgstr ""
+
+#: C/thieves.xml:71(sect2/para)
+msgid "At any point, a card can be dealt from the Stock to the Waste."
+msgstr ""
+
+#: C/thieves.xml:78(sect2/para)
+msgid ""
+"The following table shows the points you receive for each type of card. No "
+"points are scored for jokers."
+msgstr ""
+
+#: C/thieves.xml:86(row/entry)
+msgid "Card"
+msgstr ""
+
+#: C/thieves.xml:87(row/entry)
+msgid "Points"
+msgstr ""
+
+#: C/thieves.xml:92(row/entry)
+msgid "Ace"
+msgstr ""
+
+#: C/thieves.xml:93(row/entry) C/thieves.xml:117(row/entry)
+msgid "8"
+msgstr ""
+
+#: C/thieves.xml:96(row/entry)
+msgid "2, 3"
+msgstr ""
+
+#: C/thieves.xml:100(row/entry)
+msgid "4, 5"
+msgstr ""
+
+#: C/thieves.xml:101(row/entry) C/thieves.xml:109(row/entry)
+msgid "4"
+msgstr ""
+
+#: C/thieves.xml:104(row/entry)
+msgid "6, 7, 8"
+msgstr ""
+
+#: C/thieves.xml:105(row/entry)
+msgid "2"
+msgstr ""
+
+#: C/thieves.xml:108(row/entry)
+msgid "9, 10"
+msgstr ""
+
+#: C/thieves.xml:112(row/entry)
+msgid "Queen"
+msgstr ""
+
+#: C/thieves.xml:116(row/entry)
+msgid "King"
+msgstr ""
+
+#: C/thieves.xml:125(sect2/para)
+msgid ""
+"Since you can see all the cards on the Tableau, try to engineer `runs', to "
+"try and get rid of as many cards up there as possible, as you only have a "
+"finite supply of cards in Stock."
+msgstr ""
+
+#: C/thirteen.xml:16(sect1/title)
+msgid "Thirteen"
+msgstr ""
+
+#: C/thirteen.xml:40(row/entry)
+msgid "To be taken from Stock. The top card is available for play."
+msgstr ""
+
+#: C/thirteen.xml:67(sect2/para)
+msgid ""
+"All exposed cards in the pyramid are available for play. Kings can be "
+"removed singly. All other cards can be removed in pairs that add up to "
+"thirteen with Aces equal to 1, Jacks equal to 11, and Queens equal to 12."
+msgstr ""
+
+#: C/thirteen.xml:73(sect2/para)
+msgid ""
+"Cards can be flipped singly from the Stock to the Waste. The top card is "
+"available for play either with the available cards in the pyramid or with "
+"the card below. There is no redeal."
+msgstr ""
+
+#: C/thumb_and_pouch.xml:17(sect1/title)
+msgid "Thumb and Pouch"
+msgstr ""
+
+#: C/thumb_and_pouch.xml:56(row/entry)
+msgid ""
+"Seven piles. Deal card face up in first pile. Place one card face down on "
+"all other piles. Place one card face up on next pile followed by one card "
+"face down on all covered piles. Repeat until there are seven cards in last "
+"pile. Tableau can be built down in any suit but own. Groups of cards can be "
+"moved. Empty piles can be filled by any legal sequence of cards."
+msgstr ""
+
+#: C/thumb_and_pouch.xml:80(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by any suit but own. Groups of cards can "
+"be moved. An empty pile in the Tableau can be filled with a any legal "
+"sequence of cards."
+msgstr ""
+
+#: C/thumb_and_pouch.xml:85(sect2/para)
+msgid ""
+"Cards are flipped from the stock to the Waste individually. Top card in "
+"Waste is in play. When Stock is empty, move all cards in Waste back to the "
+"Stock, maintaining order. You can go through the deck three times."
+msgstr ""
+
+#: C/thumb_and_pouch.xml:110(sect2/para)
+msgid "Brute force may not always work, but in this case it probably will."
+msgstr ""
+
+#: C/treize.xml:17(sect1/title)
+msgid "Treize"
+msgstr ""
+
+#: C/treize.xml:41(row/entry) C/yield.xml:41(row/entry)
+msgid "To be taken from Stock. Top card and bottom card available for play."
+msgstr ""
+
+#: C/treize.xml:47(row/entry)
+msgid ""
+"Deal cards face up in seven overlapping rows starting with one card on the "
+"first row, increasing by one per row and staggering the piles as to achieve "
+"a pyramid."
+msgstr ""
+
+#: C/treize.xml:67(sect2/para) C/yield.xml:67(sect2/para)
+msgid ""
+"All exposed cards in the pyramid are available for play. Kings can be "
+"removed singly. All other cards can be removed in pairs that add up to "
+"treize with Aces equal to 1, Jacks equal to 11, and Queens equal to 12."
+msgstr ""
+
+#: C/treize.xml:72(sect2/para) C/yield.xml:72(sect2/para)
+msgid ""
+"Cards can be flipped singly from the Stock to the Waste. Top and bottom "
+"cards are available for play either by themselves or with the available "
+"cards in the pyramid. The top card of the Waste can also be played with the "
+"second card on the Waste. There is no redeal."
+msgstr ""
+
+#: C/treize.xml:92(sect2/para)
+msgid ""
+"This game is easier to win than Thirteen. This is because you can plan ahead "
+"and avoid blocks by strategic play."
+msgstr ""
+
+#: C/triple_peaks.xml:17(sect1/title)
+msgid "Triple Peaks"
+msgstr ""
+
+#: C/triple_peaks.xml:19(sect1/para)
+msgid "Written by Richard Hoelscher"
+msgstr ""
+
+#: C/triple_peaks.xml:41(row/entry)
+msgid ""
+"All play is on the Waste pile. Cards faced down are not part of the current "
+"scoring run."
+msgstr ""
+
+#: C/triple_peaks.xml:48(row/entry)
+msgid ""
+"Deal 18 cards face down in the form of three triangles, with three rows in "
+"each triangle, increasing with one card in the first row to three in the "
+"last. Connect the triangles by dealing another 10 cards face up in the "
+"bottom row. End cards of each row should overlap the end cards of the row "
+"above, and interior cards should overlap two adjacent cards of that row."
+msgstr ""
+
+#: C/triple_peaks.xml:64(sect2/para)
+msgid "Remove all cards from the Tableau."
+msgstr ""
+
+#: C/triple_peaks.xml:71(sect2/para)
+msgid ""
+"Exposed cards in the Tableau are available for play. Build on the top card "
+"of Waste with cards ranked immediately above or below it from the Tableau, "
+"regardless of suit. Aces are ranked both above Kings and below Deuces."
+msgstr ""
+
+#: C/triple_peaks.xml:76(sect2/para)
+msgid "Tableau cards are made available when not covered by other cards."
+msgstr ""
+
+#: C/triple_peaks.xml:79(sect2/para)
+msgid "Cards can be flipped singly from Stock to the top of Waste."
+msgstr ""
+
+#: C/triple_peaks.xml:86(sect2/para)
+msgid ""
+"Multiplier Scoring: Points double for every card played in a run. A run of "
+"five cards will score 1, 2, 4, 16, and 32 points, for a total of 55 points. "
+"Bonuses are worth 25 points. No points are deducted for playing a card from "
+"the stock to the waste."
+msgstr ""
+
+#: C/triple_peaks.xml:92(sect2/para)
+msgid ""
+"Progressive Rounds: After all cards have been cleared from the tableu, a new "
+"round begins. The score from the last round carries over into the new round."
+msgstr ""
+
+#: C/triple_peaks.xml:101(sect2/para)
+msgid ""
+"The score for each card played is equal to the number of cards your have "
+"played since the last card flipped from the Stock to the Waste. The longer "
+"the run, the higher your score."
+msgstr ""
+
+#: C/triple_peaks.xml:106(sect2/para)
+msgid ""
+"5 points are deducted when you flip a card from Stock to Waste. Each "
+"triangle peak cleared will give a 15 point bonus, and an additional 15 "
+"points are awarded when all the cards have been cleared from the Tableau."
+msgstr ""
+
+#: C/triple_peaks.xml:111(sect2/para)
+msgid "Maximum possible score for a single round: 466"
+msgstr ""
+
+#: C/union_square.xml:17(sect1/title)
+msgid "Union Square"
+msgstr ""
+
+#: C/union_square.xml:47(row/entry)
+msgid ""
+"Deal face up a four by four grid for the Tableau, making sixteen piles. Top "
+"card of each pile available for play."
+msgstr ""
+
+#: C/union_square.xml:54(row/entry)
+msgid ""
+"Four piles on the right. Foundation piles are built by suit from Ace to "
+"King, then King back to Ace."
+msgstr ""
+
+#: C/union_square.xml:73(sect2/para)
+msgid ""
+"Cards in Tableau can be built either up or down in suit. However, each pile "
+"must follow only one of these rules. For example, if a Tableau pile has a "
+"three of clubs over a two of clubs, one can only play a four of clubs on "
+"this pile. Any available card can be played on to an empty Tableau pile."
+msgstr ""
+
+#: C/union_square.xml:80(sect2/para)
+msgid ""
+"Foundation piles are to be built in suit from Ace to King, followed by "
+"another King, then back down to Ace, giving 26 cards per pile when game is "
+"won. Cards in Foundation piles are no longer in play."
+msgstr ""
+
+#: C/union_square.xml:85(sect2/para)
+msgid ""
+"Cards can be flipped singly from the Stock to the Waste. Top card of Waste "
+"is available for play. There is no redeal."
+msgstr ""
+
+#: C/union_square.xml:103(sect2/para)
+msgid ""
+"A string of beads can be added to from both ends, and so should your piles. "
+"Make good use of any empty slots to append cards. With a little "
+"perseverance, this game can be a lot of fun!"
+msgstr ""
+
+#: C/valentine.xml:17(sect1/title)
+msgid "Valentine"
+msgstr ""
+
+#: C/valentine.xml:40(row/entry)
+msgid "Top right pile. Can only hold one card."
+msgstr ""
+
+#: C/valentine.xml:46(row/entry)
+msgid ""
+"Four piles. One card is dealt in each slot at the beginning of the game. "
+"Redealing from the stock moves all cards currently in the Tableau to the "
+"bottom of the Stock slot."
+msgstr ""
+
+#: C/valentine.xml:60(sect2/para)
+msgid ""
+"Have all the cards in the Tableau, each slot containing Ace to King of one "
+"suit. Avoid going crazy achieving this."
+msgstr ""
+
+#: C/valentine.xml:68(sect2/para)
+msgid ""
+"If any two cards dealt on to the Tableau are the same suit and in sequence, "
+"place the lower card on to the higher. Aces are low, Kings are high and "
+"sequence does not wrap. Click on the Stock to fill in the empty slots that "
+"are made."
+msgstr ""
+
+#: C/valentine.xml:74(sect2/para)
+msgid ""
+"When no plays can be made in the Tableau, click on the Stock to deal a card "
+"on to the Waste. If this card can be played on to any of the Tableau piles, "
+"do so. Repeat this process until there are no more moves in the Tableau or "
+"from the Waste."
+msgstr ""
+
+#: C/valentine.xml:80(sect2/para)
+msgid ""
+"At this point, clicking on the Foundation again moves all the cards in the "
+"Tableau back to the bottom of the Stock. The card in the Waste is put in the "
+"first Tableau pile and the rest of the Tableau is filled with one card to "
+"each pile from the Stock."
+msgstr ""
+
+#: C/valentine.xml:90(sect2/para)
+msgid "There is no scoring in this game."
+msgstr ""
+
+#: C/valentine.xml:97(sect2/para)
+msgid ""
+"A great game for killing time, Valentine really has no strategy, unless the "
+"strategy is to play it instead of doing other, more important things, like "
+"going to bed."
+msgstr ""
+
+#: C/westhaven.xml:16(sect1/title)
+msgid "Westhaven"
+msgstr ""
+
+#: C/westhaven.xml:46(row/entry)
+msgid "Four piles on top row. To be built up in suit from Ace to King."
+msgstr ""
+
+#: C/westhaven.xml:52(row/entry)
+msgid "Ten piles of three cards each, with the last row of cards face up."
+msgstr ""
+
+#: C/westhaven.xml:70(sect2/para)
+msgid ""
+"Cards in Tableau are built down by alternate color. The top card or the "
+"complete face up portion of each pile is available for play. Empty piles can "
+"be filled with any available card or group of cards."
+msgstr ""
+
+#: C/westhaven.xml:75(sect2/para)
+msgid ""
+"Foundation piles are to be built up in suit from Ace to King. Cards in "
+"Foundation are no longer in play."
+msgstr ""
+
+#: C/westhaven.xml:87(sect2/para)
+msgid "Each card moved to Foundation scores one point."
+msgstr ""
+
+#: C/westhaven.xml:97(sect2/para)
+msgid ""
+"Caution is for those who actually have money at stake. Live dangerously. "
+"Make any moves you can, as chance is on your side."
+msgstr ""
+
+#: C/whitehead.xml:17(sect1/title)
+msgid "Whitehead"
+msgstr ""
+
+#: C/whitehead.xml:56(row/entry)
+msgid ""
+"Seven piles. Deal all cards face up such that there is one card in the first "
+"pile, two in the second pile, ending with seven in the seventh pile."
+msgstr ""
+
+#: C/whitehead.xml:76(sect2/para)
+msgid ""
+"Cards in the Tableau are built down by same color. Builds of cards that are "
+"the same suit and in sequence can be moved as a unit. Empty Tableau slots "
+"can be filled with any card or build of cards."
+msgstr ""
+
+#: C/whitehead.xml:104(sect2/para)
+msgid ""
+"Empty Tableau slots are a prized commodity in this game. Sometimes keeping "
+"them around until you need them is a very good idea."
+msgstr ""
+
+#: C/will_o_the_wisp.xml:17(sect1/title)
+msgid "Will o' the Wisp"
+msgstr ""
+
+#: C/will_o_the_wisp.xml:33(row/entry)
+msgid ""
+"Top left pile. When clicked, deal a card on to every Tableau pile except for "
+"the last deal which places one card on each of the first three piles."
+msgstr ""
+
+#: C/will_o_the_wisp.xml:47(row/entry)
+msgid ""
+"Seven piles on the bottom. Deal two cards face down and one card face up on "
+"every pile."
+msgstr ""
+
+#: C/will_o_the_wisp.xml:66(sect2/para)
+msgid ""
+"Tableau piles can be built down regardless of suit. Builds of cards in "
+"sequence and in the same suit can by moved as a unit. Empty Tableau piles "
+"can be filled with any card or build of cards."
+msgstr ""
+
+#: C/yield.xml:17(sect1/title)
+msgid "Yield"
+msgstr ""
+
+#: C/yield.xml:47(row/entry)
+msgid ""
+"Deal cards face up in seven overlapping rows starting with seven cards on "
+"the first row, decreasing by one per row and staggering the piles as to "
+"achieve an inverted pyramid."
+msgstr ""
+
+#: C/yield.xml:92(sect2/para)
+msgid ""
+"Removing the bottom of the inverted pyramid is the hard part. Once that is "
+"achieved, it is sometimes better to remove cards from the Waste than the "
+"inverted pyramid, as there are more cards in play there."
+msgstr ""
+
+#: C/yukon.xml:17(sect1/title)
+msgid "Yukon"
+msgstr ""
+
+#: C/yukon.xml:39(row/entry)
+msgid ""
+"Seven piles. Deal card face up in first pile. Place one card face down on "
+"all other piles. Place one card face up on next pile followed by one card "
+"face down on all covered piles. Repeat until there are seven cards in last "
+"pile. Deal the rest of the cards face up on the second to seventh piles. To "
+"be built down in opposite color."
+msgstr ""
+
+#: C/yukon.xml:62(sect2/para)
+msgid ""
+"Cards in Tableau are built down in opposite color. Groups of cards can be "
+"moved regardless of sequence. A faced-down card is flipped when it is "
+"unburied. An empty pile in the Tableau can be filled with a King or a group "
+"of cards with a King on the bottom."
+msgstr ""
+
+#: C/yukon.xml:86(sect2/para)
+msgid ""
+"Try and uncover as many cards as early on as possible. Doing so will greatly "
+"aid your quest to conquer yukon."
+msgstr ""
+
+#: C/zebra.xml:17(sect1/title)
+msgid "Zebra"
+msgstr ""
+
+#: C/zebra.xml:33(row/entry)
+msgid ""
+"Top left pile. The rest of the deck is placed here after dealing the "
+"Tableau. Cards are turned over one at a time to Waste. One redeal."
+msgstr ""
+
+#: C/zebra.xml:47(row/entry)
+msgid ""
+"Eight piles on top right. Place the eight Aces on to these piles to begin "
+"the Foundations. The Foundations are to be built up in alternate color up to "
+"Kings. Cards in Foundations are no longer in play."
+msgstr ""
+
+#: C/zebra.xml:55(row/entry)
+msgid ""
+"Eight piles below Foundations. Deal a card to each Tableau pile to start. "
+"Tableau piles are to be built down by alternate color. Only the top card of "
+"each pile is available for play. Empty spaces are immediately filled from "
+"the Waste, or if the Waste is empty, from the Stock."
+msgstr ""
+
+#: C/zebra.xml:77(sect2/para)
+msgid ""
+"Cards in Tableau are built down by alternate color. Only the top card of "
+"each pile is in play. However, to facilitate play, a whole pile can be moved "
+"to an appropriate Foundation with one drag. Double clicking on a pile will "
+"move the top card to an appropriate Foundation pile if possible."
+msgstr ""
+
+#: C/zebra.xml:84(sect2/para)
+msgid ""
+"Spaces in Tableau are automatically filled from the Waste, or if Waste is "
+"empty, from the Stock."
+msgstr ""
+
+#: C/zebra.xml:88(sect2/para)
+msgid ""
+"Stock is dealt on to Waste singly. Top card of Waste is available for play. "
+"There is one redeal."
+msgstr ""
+
+#: C/zebra.xml:92(sect2/para)
+msgid ""
+"Foundations are built up by alternate color from Aces to Kings. Cards in "
+"Foundation piles are no longer in play."
+msgstr ""
+
+#: C/zebra.xml:110(sect2/para)
+msgid ""
+"There are very few second chances in the real world, so use them when you "
+"find them. Chances are you will need to use the second deal to win this "
+"game. Remember where the key cards are and you'll be glad you did."
+msgstr ""
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