[gnome-shell] authPrompt: Call next button "Unlock" when user switching



commit 87245c7b33152c28e796e2cac6d587be0c2dfa39
Author: Ray Strode <rstrode redhat com>
Date:   Mon Jul 22 10:59:57 2013 -0400

    authPrompt: Call next button "Unlock" when user switching
    
    When a ShellUserVerifier is asked to verify a user at the login
    screen it will transparently first try to reauthenticate the user
    against an existing session and then fall back to logging a user
    into a new session.  The former is used for user switching.
    It's useful to know which type of verification is happening, so
    the next button can be made to say "Unlock" instead of "Sign In" when
    a user is already signed in.
    
    This commit exports a new "reauthenticating" property on the
    ShellUserVerifier that the auth prompt checks when deciding which
    label to use for its next button.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=704795

 js/gdm/authPrompt.js |    4 ++--
 js/gdm/util.js       |    3 +++
 2 files changed, 5 insertions(+), 2 deletions(-)
---
diff --git a/js/gdm/authPrompt.js b/js/gdm/authPrompt.js
index 2ef92e1..318bcfa 100644
--- a/js/gdm/authPrompt.js
+++ b/js/gdm/authPrompt.js
@@ -198,9 +198,9 @@ const AuthPrompt = new Lang.Class({
             this.cancelButton.hide();
 
         if (passwordChar) {
-            if (this._mode == AuthPromptMode.UNLOCK_ONLY)
+            if (this._userVerifier.reauthenticating)
                 this.nextButton.label = _("Unlock");
-            else if (this._mode == AuthPromptMode.UNLOCK_OR_LOG_IN)
+            else
                 this.nextButton.label = C_("button", "Sign In");
         } else {
             this.nextButton.label = _("Next");
diff --git a/js/gdm/util.js b/js/gdm/util.js
index 20540b7..1facf98 100644
--- a/js/gdm/util.js
+++ b/js/gdm/util.js
@@ -121,6 +121,7 @@ const ShellUserVerifier = new Lang.Class({
         this._messageQueue = [];
         this._messageQueueTimeoutId = 0;
         this.hasPendingMessages = false;
+        this.reauthenticating = false;
 
         this._failCounter = 0;
     },
@@ -129,6 +130,7 @@ const ShellUserVerifier = new Lang.Class({
         this._cancellable = new Gio.Cancellable();
         this._hold = hold;
         this._userName = userName;
+        this.reauthenticating = false;
 
         this._checkForFingerprintReader();
 
@@ -267,6 +269,7 @@ const ShellUserVerifier = new Lang.Class({
             return;
         }
 
+        this.reauthenticating = true;
         this._connectSignals();
         this._beginVerification();
         this._hold.release();


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