[gnome-shell] layout: Shuffle code around
- From: Jasper St. Pierre <jstpierre src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] layout: Shuffle code around
- Date: Mon, 28 Jan 2013 17:41:22 +0000 (UTC)
commit 72405cd43fd68d36463601d96af097885c9d3bf3
Author: Jasper St. Pierre <jstpierre mecheye net>
Date: Sun Jan 27 23:32:40 2013 -0500
layout: Shuffle code around
This will make the next diff much cleaner.
https://bugzilla.gnome.org/show_bug.cgi?id=692677
js/ui/layout.js | 346 +++++++++++++++++++++++++++---------------------------
1 files changed, 173 insertions(+), 173 deletions(-)
---
diff --git a/js/ui/layout.js b/js/ui/layout.js
index f55e2b3..51295cf 100644
--- a/js/ui/layout.js
+++ b/js/ui/layout.js
@@ -522,179 +522,6 @@ const LayoutManager = new Lang.Class({
Signals.addSignalMethods(LayoutManager.prototype);
-// HotCorner:
-//
-// This class manages a "hot corner" that can toggle switching to
-// overview.
-const HotCorner = new Lang.Class({
- Name: 'HotCorner',
-
- _init : function() {
- // We use this flag to mark the case where the user has entered the
- // hot corner and has not left both the hot corner and a surrounding
- // guard area (the "environs"). This avoids triggering the hot corner
- // multiple times due to an accidental jitter.
- this._entered = false;
-
- this.actor = new Clutter.Group({ name: 'hot-corner-environs',
- width: 3,
- height: 3,
- reactive: true });
-
- this._corner = new Clutter.Rectangle({ name: 'hot-corner',
- width: 1,
- height: 1,
- opacity: 0,
- reactive: true });
- this._corner._delegate = this;
-
- this.actor.add_actor(this._corner);
-
- if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL) {
- this._corner.set_position(this.actor.width - this._corner.width, 0);
- this.actor.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
- } else {
- this._corner.set_position(0, 0);
- }
-
- this._activationTime = 0;
-
- this.actor.connect('leave-event',
- Lang.bind(this, this._onEnvironsLeft));
-
- // Clicking on the hot corner environs should result in the
- // same behavior as clicking on the hot corner.
- this.actor.connect('button-release-event',
- Lang.bind(this, this._onCornerClicked));
-
- // In addition to being triggered by the mouse enter event,
- // the hot corner can be triggered by clicking on it. This is
- // useful if the user wants to undo the effect of triggering
- // the hot corner once in the hot corner.
- this._corner.connect('enter-event',
- Lang.bind(this, this._onCornerEntered));
- this._corner.connect('button-release-event',
- Lang.bind(this, this._onCornerClicked));
- this._corner.connect('leave-event',
- Lang.bind(this, this._onCornerLeft));
-
- // Cache the three ripples instead of dynamically creating and destroying them.
- this._ripple1 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
- this._ripple2 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
- this._ripple3 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
-
- Main.uiGroup.add_actor(this._ripple1);
- Main.uiGroup.add_actor(this._ripple2);
- Main.uiGroup.add_actor(this._ripple3);
- },
-
- destroy: function() {
- this.actor.destroy();
- },
-
- _animRipple : function(ripple, delay, time, startScale, startOpacity, finalScale) {
- // We draw a ripple by using a source image and animating it scaling
- // outwards and fading away. We want the ripples to move linearly
- // or it looks unrealistic, but if the opacity of the ripple goes
- // linearly to zero it fades away too quickly, so we use Tweener's
- // 'onUpdate' to give a non-linear curve to the fade-away and make
- // it more visible in the middle section.
-
- ripple._opacity = startOpacity;
-
- if (ripple.get_text_direction() == Clutter.TextDirection.RTL)
- ripple.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
-
- ripple.visible = true;
- ripple.opacity = 255 * Math.sqrt(startOpacity);
- ripple.scale_x = ripple.scale_y = startScale;
-
- let [x, y] = this._corner.get_transformed_position();
- ripple.x = x;
- ripple.y = y;
-
- Tweener.addTween(ripple, { _opacity: 0,
- scale_x: finalScale,
- scale_y: finalScale,
- delay: delay,
- time: time,
- transition: 'linear',
- onUpdate: function() { ripple.opacity = 255 * Math.sqrt(ripple._opacity); },
- onComplete: function() { ripple.visible = false; } });
- },
-
- rippleAnimation: function() {
- // Show three concentric ripples expanding outwards; the exact
- // parameters were found by trial and error, so don't look
- // for them to make perfect sense mathematically
-
- // delay time scale opacity => scale
- this._animRipple(this._ripple1, 0.0, 0.83, 0.25, 1.0, 1.5);
- this._animRipple(this._ripple2, 0.05, 1.0, 0.0, 0.7, 1.25);
- this._animRipple(this._ripple3, 0.35, 1.0, 0.0, 0.3, 1);
- },
-
- handleDragOver: function(source, actor, x, y, time) {
- if (source != Main.xdndHandler)
- return DND.DragMotionResult.CONTINUE;
-
- if (!Main.overview.visible && !Main.overview.animationInProgress) {
- this.rippleAnimation();
- Main.overview.showTemporarily();
- Main.overview.beginItemDrag(actor);
- }
-
- return DND.DragMotionResult.CONTINUE;
- },
-
- _onCornerEntered : function() {
- if (!this._entered) {
- this._entered = true;
- if (!Main.overview.animationInProgress) {
- this._activationTime = Date.now() / 1000;
-
- this.rippleAnimation();
- Main.overview.toggle();
- }
- }
- return false;
- },
-
- _onCornerClicked : function() {
- if (this.shouldToggleOverviewOnClick())
- Main.overview.toggle();
- return true;
- },
-
- _onCornerLeft : function(actor, event) {
- if (event.get_related() != this.actor)
- this._entered = false;
- // Consume event, otherwise this will confuse onEnvironsLeft
- return true;
- },
-
- _onEnvironsLeft : function(actor, event) {
- if (event.get_related() != this._corner)
- this._entered = false;
- return false;
- },
-
- // Checks if the Activities button is currently sensitive to
- // clicks. The first call to this function within the
- // HOT_CORNER_ACTIVATION_TIMEOUT time of the hot corner being
- // triggered will return false. This avoids opening and closing
- // the overview if the user both triggered the hot corner and
- // clicked the Activities button.
- shouldToggleOverviewOnClick: function() {
- if (Main.overview.animationInProgress)
- return false;
- if (this._activationTime == 0 || Date.now() / 1000 - this._activationTime > HOT_CORNER_ACTIVATION_TIMEOUT)
- return true;
- return false;
- }
-});
-
-
// This manages the shell "chrome"; the UI that's visible in the
// normal mode (ie, outside the Overview), that surrounds the main
// workspace content.
@@ -1142,3 +969,176 @@ const Chrome = new Lang.Class({
});
Signals.addSignalMethods(Chrome.prototype);
+
+
+// HotCorner:
+//
+// This class manages a "hot corner" that can toggle switching to
+// overview.
+const HotCorner = new Lang.Class({
+ Name: 'HotCorner',
+
+ _init : function() {
+ // We use this flag to mark the case where the user has entered the
+ // hot corner and has not left both the hot corner and a surrounding
+ // guard area (the "environs"). This avoids triggering the hot corner
+ // multiple times due to an accidental jitter.
+ this._entered = false;
+
+ this.actor = new Clutter.Group({ name: 'hot-corner-environs',
+ width: 3,
+ height: 3,
+ reactive: true });
+
+ this._corner = new Clutter.Rectangle({ name: 'hot-corner',
+ width: 1,
+ height: 1,
+ opacity: 0,
+ reactive: true });
+ this._corner._delegate = this;
+
+ this.actor.add_actor(this._corner);
+
+ if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL) {
+ this._corner.set_position(this.actor.width - this._corner.width, 0);
+ this.actor.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
+ } else {
+ this._corner.set_position(0, 0);
+ }
+
+ this._activationTime = 0;
+
+ this.actor.connect('leave-event',
+ Lang.bind(this, this._onEnvironsLeft));
+
+ // Clicking on the hot corner environs should result in the
+ // same behavior as clicking on the hot corner.
+ this.actor.connect('button-release-event',
+ Lang.bind(this, this._onCornerClicked));
+
+ // In addition to being triggered by the mouse enter event,
+ // the hot corner can be triggered by clicking on it. This is
+ // useful if the user wants to undo the effect of triggering
+ // the hot corner once in the hot corner.
+ this._corner.connect('enter-event',
+ Lang.bind(this, this._onCornerEntered));
+ this._corner.connect('button-release-event',
+ Lang.bind(this, this._onCornerClicked));
+ this._corner.connect('leave-event',
+ Lang.bind(this, this._onCornerLeft));
+
+ // Cache the three ripples instead of dynamically creating and destroying them.
+ this._ripple1 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
+ this._ripple2 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
+ this._ripple3 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
+
+ Main.uiGroup.add_actor(this._ripple1);
+ Main.uiGroup.add_actor(this._ripple2);
+ Main.uiGroup.add_actor(this._ripple3);
+ },
+
+ destroy: function() {
+ this.actor.destroy();
+ },
+
+ _animRipple : function(ripple, delay, time, startScale, startOpacity, finalScale) {
+ // We draw a ripple by using a source image and animating it scaling
+ // outwards and fading away. We want the ripples to move linearly
+ // or it looks unrealistic, but if the opacity of the ripple goes
+ // linearly to zero it fades away too quickly, so we use Tweener's
+ // 'onUpdate' to give a non-linear curve to the fade-away and make
+ // it more visible in the middle section.
+
+ ripple._opacity = startOpacity;
+
+ if (ripple.get_text_direction() == Clutter.TextDirection.RTL)
+ ripple.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
+
+ ripple.visible = true;
+ ripple.opacity = 255 * Math.sqrt(startOpacity);
+ ripple.scale_x = ripple.scale_y = startScale;
+
+ let [x, y] = this._corner.get_transformed_position();
+ ripple.x = x;
+ ripple.y = y;
+
+ Tweener.addTween(ripple, { _opacity: 0,
+ scale_x: finalScale,
+ scale_y: finalScale,
+ delay: delay,
+ time: time,
+ transition: 'linear',
+ onUpdate: function() { ripple.opacity = 255 * Math.sqrt(ripple._opacity); },
+ onComplete: function() { ripple.visible = false; } });
+ },
+
+ rippleAnimation: function() {
+ // Show three concentric ripples expanding outwards; the exact
+ // parameters were found by trial and error, so don't look
+ // for them to make perfect sense mathematically
+
+ // delay time scale opacity => scale
+ this._animRipple(this._ripple1, 0.0, 0.83, 0.25, 1.0, 1.5);
+ this._animRipple(this._ripple2, 0.05, 1.0, 0.0, 0.7, 1.25);
+ this._animRipple(this._ripple3, 0.35, 1.0, 0.0, 0.3, 1);
+ },
+
+ handleDragOver: function(source, actor, x, y, time) {
+ if (source != Main.xdndHandler)
+ return DND.DragMotionResult.CONTINUE;
+
+ if (!Main.overview.visible && !Main.overview.animationInProgress) {
+ this.rippleAnimation();
+ Main.overview.showTemporarily();
+ Main.overview.beginItemDrag(actor);
+ }
+
+ return DND.DragMotionResult.CONTINUE;
+ },
+
+ _onCornerEntered : function() {
+ if (!this._entered) {
+ this._entered = true;
+ if (!Main.overview.animationInProgress) {
+ this._activationTime = Date.now() / 1000;
+
+ this.rippleAnimation();
+ Main.overview.toggle();
+ }
+ }
+ return false;
+ },
+
+ _onCornerClicked : function() {
+ if (this.shouldToggleOverviewOnClick())
+ Main.overview.toggle();
+ return true;
+ },
+
+ _onCornerLeft : function(actor, event) {
+ if (event.get_related() != this.actor)
+ this._entered = false;
+ // Consume event, otherwise this will confuse onEnvironsLeft
+ return true;
+ },
+
+ _onEnvironsLeft : function(actor, event) {
+ if (event.get_related() != this._corner)
+ this._entered = false;
+ return false;
+ },
+
+ // Checks if the Activities button is currently sensitive to
+ // clicks. The first call to this function within the
+ // HOT_CORNER_ACTIVATION_TIMEOUT time of the hot corner being
+ // triggered will return false. This avoids opening and closing
+ // the overview if the user both triggered the hot corner and
+ // clicked the Activities button.
+ shouldToggleOverviewOnClick: function() {
+ if (Main.overview.animationInProgress)
+ return false;
+ if (this._activationTime == 0 || Date.now() / 1000 - this._activationTime > HOT_CORNER_ACTIVATION_TIMEOUT)
+ return true;
+ return false;
+ }
+});
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