[gnome-games] mahjongg help: finishing touches and added figures.



commit 4d6e6e0cb5fa2898c90a0ace63b6881daa66c06b
Author: Tiffany Antopolski <tiffany antopolski gmail com>
Date:   Mon Feb 6 14:15:50 2012 -0500

    mahjongg help: finishing touches and added figures.

 mahjongg/help/C/figures/layout-bridges.png       |  Bin 0 -> 75672 bytes
 mahjongg/help/C/figures/layout-cloud.png         |  Bin 0 -> 99466 bytes
 mahjongg/help/C/figures/layout-conf-cross.png    |  Bin 0 -> 49713 bytes
 mahjongg/help/C/figures/layout-difficult.png     |  Bin 0 -> 80602 bytes
 mahjongg/help/C/figures/layout-easy.png          |  Bin 0 -> 83600 bytes
 mahjongg/help/C/figures/layout-pyramid-walls.png |  Bin 0 -> 49785 bytes
 mahjongg/help/C/figures/layout-red-dragon.png    |  Bin 0 -> 93763 bytes
 mahjongg/help/C/figures/layout-tic-tac-toe.png   |  Bin 0 -> 40805 bytes
 mahjongg/help/C/figures/layout-ziggurat.png      |  Bin 0 -> 74616 bytes
 mahjongg/help/C/gameplay.page                    |    7 +-
 mahjongg/help/C/map.page                         |   78 +++++++++++++++++++++-
 mahjongg/help/C/scoring.page                     |    9 ++-
 mahjongg/help/C/strategy.page                    |   12 ++++
 mahjongg/help/Makefile.am                        |    9 +++
 14 files changed, 109 insertions(+), 6 deletions(-)
---
diff --git a/mahjongg/help/C/figures/layout-bridges.png b/mahjongg/help/C/figures/layout-bridges.png
new file mode 100644
index 0000000..8c0bcb8
Binary files /dev/null and b/mahjongg/help/C/figures/layout-bridges.png differ
diff --git a/mahjongg/help/C/figures/layout-cloud.png b/mahjongg/help/C/figures/layout-cloud.png
new file mode 100644
index 0000000..190d7c2
Binary files /dev/null and b/mahjongg/help/C/figures/layout-cloud.png differ
diff --git a/mahjongg/help/C/figures/layout-conf-cross.png b/mahjongg/help/C/figures/layout-conf-cross.png
new file mode 100644
index 0000000..bf5a823
Binary files /dev/null and b/mahjongg/help/C/figures/layout-conf-cross.png differ
diff --git a/mahjongg/help/C/figures/layout-difficult.png b/mahjongg/help/C/figures/layout-difficult.png
new file mode 100644
index 0000000..b589a87
Binary files /dev/null and b/mahjongg/help/C/figures/layout-difficult.png differ
diff --git a/mahjongg/help/C/figures/layout-easy.png b/mahjongg/help/C/figures/layout-easy.png
new file mode 100644
index 0000000..820a1ef
Binary files /dev/null and b/mahjongg/help/C/figures/layout-easy.png differ
diff --git a/mahjongg/help/C/figures/layout-pyramid-walls.png b/mahjongg/help/C/figures/layout-pyramid-walls.png
new file mode 100644
index 0000000..da27bbe
Binary files /dev/null and b/mahjongg/help/C/figures/layout-pyramid-walls.png differ
diff --git a/mahjongg/help/C/figures/layout-red-dragon.png b/mahjongg/help/C/figures/layout-red-dragon.png
new file mode 100644
index 0000000..53ada89
Binary files /dev/null and b/mahjongg/help/C/figures/layout-red-dragon.png differ
diff --git a/mahjongg/help/C/figures/layout-tic-tac-toe.png b/mahjongg/help/C/figures/layout-tic-tac-toe.png
new file mode 100644
index 0000000..7a9032f
Binary files /dev/null and b/mahjongg/help/C/figures/layout-tic-tac-toe.png differ
diff --git a/mahjongg/help/C/figures/layout-ziggurat.png b/mahjongg/help/C/figures/layout-ziggurat.png
new file mode 100644
index 0000000..7c72082
Binary files /dev/null and b/mahjongg/help/C/figures/layout-ziggurat.png differ
diff --git a/mahjongg/help/C/gameplay.page b/mahjongg/help/C/gameplay.page
index 801f258..0594765 100644
--- a/mahjongg/help/C/gameplay.page
+++ b/mahjongg/help/C/gameplay.page
@@ -1,7 +1,7 @@
 <page xmlns="http://projectmallard.org/1.0/";
   type="topic"
   id="gameplay">
-      
+
   <info>
     <link type="guide" xref="index#play"/>
     <revision pkgversion="3.4" version="0.1" date="2012-01-16" status="candidate"/>
@@ -22,14 +22,15 @@
     <p>
 	Mahjongg is played by matching two identical tiles per turn. A tile is eligible for matching if no part of another tile is lying directly on it, and it has a free long edge on either the left or the right. You win by removing all tiles, and you are scored by the amount of time it takes you to do so.
     </p>
+    <p>There are many different <link xref="map">tile layouts</link> to choose from.</p>
     <p>
       To match two tiles:
-    </p> 
+    </p>
     <steps>
      <item><p>Click on the a tile you want to match. If it is an eligible tile, it will be highlighted.</p></item>
      <item><p>Click on a matching tile. If it is a truely a matching tile, both tiles will vanish.</p></item>
     </steps>
-    
+
     <section id="usage-video">
       <title>Video demonstration</title>
        <media type="video" mime="application/ogg" src="figures/mahjongg-video.ogv">
diff --git a/mahjongg/help/C/map.page b/mahjongg/help/C/map.page
index ee93a9f..b376c03 100644
--- a/mahjongg/help/C/map.page
+++ b/mahjongg/help/C/map.page
@@ -15,7 +15,7 @@
 
   <title>Change tile layout</title>
 
-  <p>To select a different tile layout:</p>
+  <p>There are 9 different layouts. To select a different tile layout:</p>
   <steps>
    <item><p>Click <guiseq><gui>Settings</gui><gui>Preferences</gui></guiseq>.</p></item>
    <item><p>Under <gui>Maps</gui> select a layout from the drop-down menu.</p></item>
@@ -23,4 +23,80 @@
   </steps>
 
   <p>Your new tile layout will take effect immediately.</p>
+
+<table>
+ <tr>
+   <td>
+  <media type="image" src="figures/layout-easy.png" width="200">
+    <p></p>
+  </media>
+   </td>
+   <td>
+  <media type="image" src="figures/layout-ziggurat.png" width="200">
+    <p></p>
+  </media>
+   </td>
+   <td>
+  <media type="image" src="figures/layout-bridges.png" width="200">
+    <p></p>
+  </media>
+    </td>
+   </tr>
+   <tr>
+     <td><p><em>Easy</em></p></td>
+     <td><p><em>The Ziggurat</em></p></td>
+     <td><p><em>Four Bridges</em></p></td>
+   </tr>
+</table>
+
+<table>
+ <tr>
+   <td>
+  <media type="image" src="figures/layout-cloud.png" width="200">
+    <p></p>
+  </media>
+   </td>
+   <td>
+  <media type="image" src="figures/layout-tic-tac-toe.png" width="200">
+    <p></p>
+  </media>
+   </td>
+   <td>
+  <media type="image" src="figures/layout-red-dragon.png" width="200">
+    <p></p>
+  </media>
+    </td>
+   </tr>
+   <tr>
+     <td><p><em>Cloud</em></p></td>
+     <td><p><em>Tic-tac-toe</em></p></td>
+     <td><p><em>Red Dragon</em></p></td>
+   </tr>
+</table>
+
+<table>
+ <tr>
+   <td>
+  <media type="image" src="figures/layout-pyramid-walls.png" width="200">
+    <p></p>
+  </media>
+   </td>
+   <td>
+  <media type="image" src="figures/layout-conf-cross.png" width="200">
+    <p></p>
+  </media>
+   </td>
+   <td>
+  <media type="image" src="figures/layout-difficult.png" width="200">
+    <p></p>
+  </media>
+    </td>
+   </tr>
+   <tr>
+     <td><p><em>Pyramid's Walls</em></p></td>
+     <td><p><em>Confounding Cross</em></p></td>
+     <td><p><em>Difficult</em></p></td>
+   </tr>
+</table>
+
 </page>
diff --git a/mahjongg/help/C/scoring.page b/mahjongg/help/C/scoring.page
index 4e2166e..64a6d69 100644
--- a/mahjongg/help/C/scoring.page
+++ b/mahjongg/help/C/scoring.page
@@ -1,7 +1,7 @@
 <page xmlns="http://projectmallard.org/1.0/";
   type="topic"
   id="scoring">
-      
+
   <info>
     <link type="guide" xref="index#play"/>
     <revision pkgversion="3.4" version="0.1" date="2012-01-16" status="candidate"/>
@@ -17,5 +17,10 @@
   <title>Scoring</title>
 
     <p>In <app>Mahjongg</app>, you are scored by how quickly you can complete a board.</p>
-    <p>You can view the highscore board by clicking <guiseq><gui>Game</gui><gui>Scores</gui></guiseq>.  The scores are stored on a per <link xref="map">map</link> basis.  You can view the highscores for a particular map by selecting it from the drop-down menu. </p> 
+    <p>To view the highscore board:</p>
+    <list>
+      <item><p><guiseq><gui>Game</gui><gui>Scores</gui></guiseq></p></item>
+    </list>
+    <note><p>The scores are stored on a per <link xref="map">map</link> basis.
+    You can view the highscores for a particular map by selecting it from the drop-down menu.</p></note>
 </page>
diff --git a/mahjongg/help/C/strategy.page b/mahjongg/help/C/strategy.page
index 559ca32..cd3b247 100644
--- a/mahjongg/help/C/strategy.page
+++ b/mahjongg/help/C/strategy.page
@@ -16,4 +16,16 @@
 
   <title>Strategy</title>
 
+  <p>Since each <link xref="map">tile layout</link> requires a different approach, there is no one universal strategy. However, there are some strategy tips to keep in mind while you play:</p>
+
+  <list>
+    <item><p>The general strategy is to keep removing matching tiles in such a way that each removed tile will expose further tiles.  A good strategy would be to expose new tiles with every set of tiles you match and eliminate.</p></item>
+    <item><p>Choosing easily accessible tiles, such as those from the top levels is not beneficial.  This strategy leaves essential tiles under cover, increasing your chances of losing the game.</p></item>
+    <item><p>Since you are <link xref="scoring">scored</link> by how quickly you finish the game, time is the most important factor in the game, so it is important to be fast.</p>
+  <note><list>
+    <item><p>Using the <link xref="hints">hint</link> option adds a 30 second penalty to your time.</p></item>
+    <item><p>Shuffling tiles adds a 60 second penalty to your time.</p></item>
+  </list></note>
+</item>
+  </list>
 </page>
diff --git a/mahjongg/help/Makefile.am b/mahjongg/help/Makefile.am
index 362ddd3..927b5fd 100644
--- a/mahjongg/help/Makefile.am
+++ b/mahjongg/help/Makefile.am
@@ -3,6 +3,15 @@ HELP_ID = mahjongg
 
 HELP_MEDIA = \
 	figures/hints-video.ogv		\
+	figures/layout-bridges.png	\
+	figures/layout-cloud.png	\
+	figures/layout-conf-cross.png	\
+	figures/layout-difficult.png	\
+	figures/layout-easy.png		\
+	figures/layout-pyramid-walls.png\
+	figures/layout-red-dragon.png	\
+	figures/layout-tic-tac-toe.png	\
+	figures/layout-ziggurat.png	\
 	figures/logo32.png		\
 	figures/logo.png		\
 	figures/mahjongg-video.ogv	\



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]