[gcompris] note_names-activity, added missing code.
- From: Bruno Coudoin <bcoudoin src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gcompris] note_names-activity, added missing code.
- Date: Sun, 26 Aug 2012 23:38:59 +0000 (UTC)
commit 80e49338c30b51f84486bfb6f200554892a5288d
Author: Bruno Coudoin <bruno coudoin free fr>
Date: Mon Aug 27 01:38:38 2012 +0200
note_names-activity, added missing code.
src/note_names-activity/Makefile.am | 2 +-
src/note_names-activity/note_names.py | 477 +++++++++++++++++++++++++++++++++
2 files changed, 478 insertions(+), 1 deletions(-)
---
diff --git a/src/note_names-activity/Makefile.am b/src/note_names-activity/Makefile.am
index fdbda49..bbc77b0 100644
--- a/src/note_names-activity/Makefile.am
+++ b/src/note_names-activity/Makefile.am
@@ -4,7 +4,7 @@ install-activity:
xmldir = $(pkgdatadir)/@PACKAGE_DATA_DIR@
xml_in_files = \
- note_names.py
+ note_names.xml.in
xml_DATA = $(xml_in_files:.xml.in=.xml)
diff --git a/src/note_names-activity/note_names.py b/src/note_names-activity/note_names.py
new file mode 100644
index 0000000..c7e5c44
--- /dev/null
+++ b/src/note_names-activity/note_names.py
@@ -0,0 +1,477 @@
+# gcompris - note_names.py
+#
+# Copyright (C) 2003, 2008 Beth Hadley
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, see <http://www.gnu.org/licenses/>.
+#
+# note_names activity.
+
+import gtk
+import gtk.gdk
+import gcompris
+import gcompris.utils
+import gcompris.skin
+import goocanvas
+import pango
+from random import randint
+import random
+
+from gcompris import gcompris_gettext as _
+
+from gcomprismusic import *
+
+
+class Gcompris_note_names:
+
+ def __init__(self, gcomprisBoard):
+
+ # Save the gcomprisBoard, it defines everything we need
+ # to know from the core
+ self.gcomprisBoard = gcomprisBoard
+
+ # Needed to get key_press
+ gcomprisBoard.disable_im_context = True
+
+ self.gcomprisBoard.level = 1
+ self.gcomprisBoard.maxlevel = 20
+
+ self.timers = []
+
+ self.colorButtons = True # toggle to choose whether or not to make the text
+ # note name buttons colored
+ self.pitchSoundEnabled = True # toggle to choose whether or not to
+ # play the pitch sounds
+ self.master_is_not_ready = False # boolean to prepare sound timing
+
+ self._okayToRepeat = False
+
+ self.remainingNotesToIdentify = []
+
+ self.repeatThisNoteLaterPlease = False
+
+ def start(self):
+ # Set the buttons we want in the bar
+ gcompris.bar_set(gcompris.BAR_LEVEL)
+ gcompris.bar_set_level(self.gcomprisBoard)
+ gcompris.bar_location(275, -1, 1)
+
+ self.saved_policy = gcompris.sound.policy_get()
+ gcompris.sound.policy_set(gcompris.sound.PLAY_AND_INTERRUPT)
+ gcompris.sound.pause()
+ gcompris.sound.play_ogg('//boards/sounds/silence1s.ogg')
+ # Set a background image
+ gcompris.set_default_background(self.gcomprisBoard.canvas.get_root_item())
+
+ # Create our rootitem. We put each canvas item in it so at the end we
+ # only have to kill it. The canvas deletes all the items it contains
+ # automaticaly.
+ self.rootitem = goocanvas.Group(parent=
+ self.gcomprisBoard.canvas.get_root_item())
+
+ self.display_level(self.gcomprisBoard.level)
+
+ def display_level(self, level):
+ '''
+ display appropriate game level based on number. Game levels are:
+ 1. treble clef staff
+ 2. note-identification: white key treble notes
+ 3. note-identification: sharp notes
+ 4. note-identificaiton: flat notes
+ 5. bass clef staff
+ 6. note-identification: white key bass notes
+ 7. note-identification: sharp notes
+ 8. note-identification: flat notes
+ '''
+ if hasattr(self, 'staff'):
+ self.staff.eraseAllNotes()
+ if self.rootitem:
+ self.rootitem.remove()
+ if hasattr(self, 'noteButtonsRootItem'):
+ self.noteButtonsRootItem.remove()
+
+ self.rootitem = goocanvas.Group(parent=
+ self.gcomprisBoard.canvas.get_root_item())
+
+ if level == 1:
+ if hasattr(self, 'staff'):
+ self.staff.clear()
+ self.staff = TrebleStaff(380, 170, self.rootitem, numStaves=1)
+ self.staff.noteSpacingX = 36
+ self.staff.drawStaff()
+ self.staff.rootitem.scale(2.0, 2.0)
+ self.staff.rootitem.translate(-350, -75)
+ self.staff.drawScale('C Major')
+
+ staffText = _("These are the eight basic notes in treble clef. They form the C Major Scale.")
+ elif level == 11:
+ if hasattr(self, 'staff'):
+ self.staff.clear()
+ self.staff = BassStaff(380, 170, self.rootitem, numStaves=1)
+ self.staff.noteSpacingX = 36
+ self.staff.drawStaff()
+ self.staff.rootitem.scale(2.0, 2.0)
+ self.staff.rootitem.translate(-350, -75)
+ self.staff.drawScale('C Major')
+ staffText = _("These are the eight basic notes in bass clef. \
+They also form the C Major Scale. Notice that the note positions are different than in treble clef.")
+ if level == 1 or level == 11:
+ goocanvas.Text(
+ parent=self.rootitem,
+ x=400.0,
+ y=65,
+ width=350,
+ text=staffText,
+ fill_color="black",
+ anchor=gtk.ANCHOR_CENTER,
+ alignment=pango.ALIGN_CENTER
+ )
+
+ self.playScaleButton = textButton(400, 136, _("Play Scale"), self, 'teal')
+
+ self.playScaleButton.connect("button_press_event", self.staff.playComposition)
+ gcompris.utils.item_focus_init(self.playScaleButton, None)
+
+ if level == 1:
+ text = _("Play Treble Clef Game")
+ elif level == 5:
+ text = _("Play Bass Clef Game")
+ if level in [1, 5]:
+ self.playScaleGameButton = textButton(400, 410, text, self, 'green')
+
+ self.playScaleGameButton.connect("button_press_event", self.play_scale_game)
+ gcompris.utils.item_focus_init(self.playScaleGameButton, None)
+
+ if level != 1 and level != 11:
+ if level in [2, 5, 8, 12, 15, 18]:
+ self.colorButtons = True
+ else:
+ self.colorButtons = False
+
+ if level in [4, 7, 10, 14, 17, 20]:
+ self.pitchSoundEnabled = False
+ else:
+ self.pitchSoundEnabled = True
+
+ self.updateGameLevel(level)
+ self.selectedNoteObject = None # the note name the child has selected
+ # The OK Button
+ item = goocanvas.Svg(parent=self.rootitem,
+ svg_handle=gcompris.skin.svg_get(),
+ svg_id="#OK"
+ )
+ zoom = 1
+ item.translate(110, -100)
+ item.connect("button_press_event", self.ok_event)
+ gcompris.utils.item_focus_init(item, None)
+ self.drawNoteButtons()
+
+ if level in [2, 3, 4, 12, 13, 14]:
+ instructionText = _("Click on the note name to match the pitch. Then click ok to check.")
+ elif level in [5, 6, 7, 15, 16, 17]:
+ instructionText = _("Now there are sharp notes. These pitches are raised a half step.")
+ elif level in [8, 9, 10, 18, 19, 20]:
+ instructionText = _("Now there are flat notes. These pitches are lowered a half step.")
+
+ if level not in [1, 11]:
+ goocanvas.Rect(parent=self.rootitem, x=550, y=140, width=240,
+ height=180, stroke_color="purple", line_width=3.0)
+
+ self.instructions = goocanvas.Text(
+ parent=self.rootitem,
+ x=600,
+ y=100,
+ width=140,
+ text=instructionText,
+ fill_color="black",
+ anchor=gtk.ANCHOR_CENTER,
+ alignment=pango.ALIGN_CENTER
+ )
+
+ self.instructions.scale(1.6, 1.6)
+ self.instructions.translate(-180, 40)
+
+ self.replayRandomNote = goocanvas.Text(
+ parent=self.rootitem,
+ x=120,
+ y=100,
+ width=150,
+ text=_("Click the note to hear it played"),
+ fill_color="black",
+ anchor=gtk.ANCHOR_CENTER,
+ alignment=pango.ALIGN_CENTER
+ )
+
+ def prepareGame(self):
+ self.clearPic()
+ self.staff.eraseAllNotes()
+ self._okayToRepeat = True
+ self.drawRandomNote(self.staff.staffName)
+
+ def updateGameLevel(self, levelNum):
+ '''
+ update the level by updating pitchPossibilities and displaying the correct staff
+ '''
+
+ self.rootitem.remove()
+ self.rootitem = goocanvas.Group(parent=
+ self.gcomprisBoard.canvas.get_root_item())
+
+ if self.gcomprisBoard.level <= 10:
+ self.staff = TrebleStaff(380, 160, self.rootitem, numStaves=1)
+ self.staff.endx = 110
+ self.staff.noteSpacingX = 36
+ self.staff.drawStaff()
+ self.staff.rootitem.scale(2.0, 2.0)
+ self.staff.rootitem.translate(-350, -75)
+ else:
+ self.staff = BassStaff(380, 160, self.rootitem, numStaves=1)
+ self.staff.endx = 110
+ self.staff.noteSpacingX = 36
+ self.staff.drawStaff()
+ self.staff.rootitem.scale(2.0, 2.0)
+ self.staff.rootitem.translate(-350, -75)
+
+ if levelNum not in [2, 5, 8, 12, 15, 18]:
+ self.staff.colorCodeNotes = False
+ self.pitchPossibilities = [1, 2, 3, 4, 5, 6, 7, 8]
+ self.sharpNotation = True
+ if levelNum in [5, 6, 7, 8, 9, 10, 15, 16, 17, 18, 19, 20]:
+ self.pitchPossibilities.extend([-1, -2, -3, -4, -5])
+
+ if levelNum in [8, 9, 10, 18, 19, 20]:
+ self.sharpNotation = False
+ self.remainingNotesToIdentify = self.pitchPossibilities
+ self.drawRandomNote(self.staff.staffName)
+ self.drawNoteButtons()
+
+
+ def color_button_toggle(self, widget=None, target=None, event=None):
+ '''
+ update text color of note buttons
+ '''
+ if self.colorButtons:
+ self.colorButtons = False
+ self.colorTextToggle.props.text = _("Need a hint? Click here for color-coded note names.")
+ else:
+ self.colorButtons = True
+ self.colorTextToggle.props.text = _("Ready for a challenge? Color all buttons black!")
+ self.drawNoteButtons()
+
+ def turn_off_pitch_sound(self, widget=None, target=None, event=None):
+ '''
+ turn on or off pitch sounds on mouse-over
+ '''
+ if self.pitchSoundEnabled:
+ self.pitchSoundEnabled = False
+ else:
+ self.pitchSoundEnabled = True
+
+
+ def drawRandomNote(self, staffType):
+ '''
+ draw a random note, selected from the pitchPossibilities, and save as self.currentNote
+ '''
+
+ if not self._okayToRepeat:
+ if not ready(self):
+ return
+
+ newNoteID = self.remainingNotesToIdentify[randint(0, len(self.pitchPossibilities) - 1)]
+
+ if hasattr(self, 'currentNote') and self.currentNote.numID == newNoteID and len(self.remainingNotesToIdentify) > 1: #don't repeat the same note twice
+ self._okayToRepeat = True
+ self.drawRandomNote(staffType)
+ return
+ self._okayToRepeat = False
+
+ note = QuarterNote(newNoteID, staffType, self.staff.rootitem, self.sharpNotation)
+
+ self.staff.drawNote(note)
+ if self.pitchSoundEnabled:
+ note.play()
+ note.enablePlayOnClick()
+ self.currentNote = note
+
+ def play_scale_game(self, widget=None, target=None, event=None):
+ '''
+ button to move to the next level and have kids play the game. Also
+ possible to just click the level arros at bottom of screen
+ '''
+ if self.gcomprisBoard.level == 1:
+ self.gcomprisBoard.level = 2
+ else:
+ self.gcomprisBoard.level = 12
+ gcompris.bar_set_level(self.gcomprisBoard)
+ self.display_level(self.gcomprisBoard.level)
+
+
+ def drawNoteButtons(self):
+ '''
+ draw the note buttons seen on the screen, optionally make them color-coded or black
+ '''
+ if hasattr(self, 'noteButtonsRootItem'):
+ self.noteButtonsRootItem.remove()
+
+ self.noteButtonsRootItem = goocanvas.Group(parent=
+ self.gcomprisBoard.canvas.get_root_item(), x=0, y=0)
+
+
+ def drawNoteButton(x, y, numID, play_sound_on_click):
+ '''
+ local method to draw one button
+ '''
+ if self.colorButtons:
+ color = NOTE_COLOR_SCHEME[numID]
+ else:
+ color = 'white'
+ text = getKeyNameFromID(numID, self.sharpNotation)
+ vars(self)[str(numID)] = goocanvas.Text(
+ parent=self.noteButtonsRootItem,
+ x=x,
+ y=y,
+ text=text,
+ fill_color='black',
+ anchor=gtk.ANCHOR_CENTER,
+ alignment=pango.ALIGN_CENTER,
+ pointer_events="GOO_CANVAS_EVENTS_NONE"
+ )
+
+ rect = goocanvas.Rect(parent=self.rootitem,
+ x=x - 12.5,
+ y=y - 10,
+ width=25,
+ height=20,
+ line_width=.5,
+ fill_color=color)
+
+ vars(self)[str(numID)].scale(2.0, 2.0)
+ vars(self)[str(numID)].translate(-250, -150)
+ rect.scale(2, 2)
+ rect.translate(-250, -150)
+ rect.connect("button_press_event", play_sound_on_click, numID)
+ rect.set_data('numID', numID)
+ gcompris.utils.item_focus_init(rect, None)
+ gcompris.utils.item_focus_init(vars(self)[str(numID)], None)
+
+ x = 420
+ y = 220
+ random.shuffle(self.pitchPossibilities)
+ for numID in self.pitchPossibilities:
+ if numID != 8:
+ drawNoteButton(x, y, numID, self.play_sound_on_click)
+ y += 30
+ if y > 320:
+ y = 220
+ x = x + 40
+
+ def play_sound_on_click(self, widget, target, event, numID):
+ '''
+ plays the note sound when the mouse clicks on the note name
+ '''
+ self.selectedNoteObject = widget
+
+ if self.pitchSoundEnabled:
+ if not ready(self) or self.master_is_not_ready:
+ return
+ if self.currentNote.numID == 8:
+ numID = 8
+ HalfNote(numID, self.staff.staffName, self.staff.rootitem).play()
+ if hasattr(self, 'focusRect'):
+ self.focusRect.remove()
+
+ self.focusRect = goocanvas.Rect(parent=self.rootitem,
+ x=self.selectedNoteObject.props.x + 6,
+ y=self.selectedNoteObject.props.y + 8.5,
+ width=28, height=23,
+ radius_x=5, radius_y=5,
+ stroke_color="black", line_width=1.0)
+ self.focusRect.translate(-515, -320)
+ self.focusRect.scale(2.0, 2.0)
+
+ def readyToSoundAgain(self):
+ self.master_is_not_ready = False
+
+
+ def ok_event(self, widget, target, event):
+ '''
+ called when the kid presses a notename. Checks to see if this is the correct
+ note name. displays the appropriate (happy or sad) note picture, and
+ resets the board if appropriate
+ '''
+
+ self.master_is_not_ready = True
+ self.timers.append(gobject.timeout_add(2000, self.readyToSoundAgain))
+ g = self.selectedNoteObject.get_data('numID')
+ c = self.currentNote.numID
+ if g == c or (c == 8 and g == 1):
+ if not self.repeatThisNoteLaterPlease:
+ self.remainingNotesToIdentify.remove(c)
+ if self.remainingNotesToIdentify == []:
+ displayHappyNote(self, lambda: self.set_level(self.gcomprisBoard.level + 1))
+ else:
+ displayHappyNote(self, self.prepareGame)
+ self.repeatThisNoteLaterPlease = False
+ else:
+ self.repeatThisNoteLaterPlease = True
+ displaySadNote(self, self.clearPic)
+ self.responsePic.raise_(None)
+
+
+
+ def clearPic(self):
+ if hasattr(self, 'responsePic'):
+ self.responsePic.remove()
+
+ def end(self):
+ # Remove the root item removes all the others inside it
+ self.staff.eraseAllNotes()
+ self.rootitem.remove()
+ if hasattr(self, 'noteButtonsRootItem'):
+ self.noteButtonsRootItem.remove()
+ gcompris.sound.policy_set(self.saved_policy)
+ gcompris.sound.resume()
+
+ def set_level(self, level):
+ '''
+ updates the level for the game when child clicks on bottom
+ left navigation bar to increment level
+ '''
+ self.staff.eraseAllNotes()
+ self.gcomprisBoard.level = level
+ gcompris.bar_set_level(self.gcomprisBoard)
+ self.display_level(level)
+
+ def ok(self):
+ pass
+
+ def repeat(self):
+ pass
+
+ #mandatory but unused yet
+ def config_stop(self):
+ pass
+
+ # Configuration function.
+ def config_start(self, profile):
+ pass
+
+ def key_press(self, keyval, commit_str, preedit_str):
+ utf8char = gtk.gdk.keyval_to_unicode(keyval)
+ strn = u'%c' % utf8char
+
+ def pause(self, pause):
+ pass
+
+def stop_board():
+ pass
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