[cogl] Add a context member to CoglPath
- From: Neil Roberts <nroberts src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] Add a context member to CoglPath
- Date: Mon, 16 Apr 2012 17:25:03 +0000 (UTC)
commit afc63f8211c230f8fd1f7801f9085627c46a8661
Author: Neil Roberts <neil linux intel com>
Date: Mon Apr 16 13:21:15 2012 +0100
Add a context member to CoglPath
cogl_path_new now takes a CoglContext pointer which it keeps a pointer
to instead of relying on the global context.
Reviewed-by: Robert Bragg <robert linux intel com>
cogl-pango/cogl-pango-display-list.c | 4 +++-
cogl/cogl-path-private.h | 2 ++
cogl/cogl-path.c | 24 +++++++++++-------------
cogl/cogl-path.h | 4 +++-
tests/conform/test-path.c | 10 +++++-----
5 files changed, 24 insertions(+), 20 deletions(-)
---
diff --git a/cogl-pango/cogl-pango-display-list.c b/cogl-pango/cogl-pango-display-list.c
index 6800c6c..72df3f4 100644
--- a/cogl-pango/cogl-pango-display-list.c
+++ b/cogl-pango/cogl-pango-display-list.c
@@ -440,6 +440,8 @@ _cogl_pango_display_list_render (CoglPangoDisplayList *dl,
float points[8];
CoglPath *path;
+ _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+
points[0] = node->d.trapezoid.x_11;
points[1] = node->d.trapezoid.y_1;
points[2] = node->d.trapezoid.x_12;
@@ -449,7 +451,7 @@ _cogl_pango_display_list_render (CoglPangoDisplayList *dl,
points[6] = node->d.trapezoid.x_21;
points[7] = node->d.trapezoid.y_1;
- path = cogl_path_new ();
+ path = cogl_path_new (ctx);
cogl_path_polygon (path, points, 4);
cogl_path_fill (path);
cogl_object_unref (path);
diff --git a/cogl/cogl-path-private.h b/cogl/cogl-path-private.h
index fd2e1de..c64aa4b 100644
--- a/cogl/cogl-path-private.h
+++ b/cogl/cogl-path-private.h
@@ -70,6 +70,8 @@ struct _CoglPathData
{
unsigned int ref_count;
+ CoglContext *context;
+
CoglPathFillRule fill_rule;
GArray *path_nodes;
diff --git a/cogl/cogl-path.c b/cogl/cogl-path.c
index 571114b..ec22a2d 100644
--- a/cogl/cogl-path.c
+++ b/cogl/cogl-path.c
@@ -96,6 +96,8 @@ _cogl_path_data_unref (CoglPathData *data)
g_array_free (data->path_nodes, TRUE);
+ cogl_object_unref (data->context);
+
g_slice_free (CoglPathData, data);
}
}
@@ -122,6 +124,7 @@ _cogl_path_modify (CoglPath *path)
path->data->fill_attribute_buffer = NULL;
path->data->stroke_attribute_buffer = NULL;
path->data->ref_count = 1;
+ cogl_object_ref (path->data->context);
_cogl_path_data_unref (old_data);
}
@@ -209,8 +212,6 @@ _cogl_path_stroke_nodes (CoglPath *path)
int path_num = 0;
CoglPathNode *node;
- _COGL_GET_CONTEXT (ctx, NO_RETVAL);
-
source = cogl_get_source ();
if (cogl_pipeline_get_n_layers (source) != 0)
@@ -276,9 +277,8 @@ _cogl_path_fill_nodes_with_clipped_rectangle (CoglPath *path)
{
CoglFramebuffer *fb;
- _COGL_GET_CONTEXT (ctx, NO_RETVAL);
-
- if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_STENCIL_BUFFER))
+ if (!(path->data->context->private_feature_flags &
+ COGL_PRIVATE_FEATURE_STENCIL_BUFFER))
{
static gboolean seen_warning = FALSE;
@@ -868,7 +868,7 @@ cogl_path_rel_curve_to (CoglPath *path,
}
CoglPath *
-cogl_path_new (void)
+cogl_path_new (CoglContext *context)
{
CoglPath *path;
CoglPathData *data;
@@ -877,6 +877,7 @@ cogl_path_new (void)
data = path->data = g_slice_new (CoglPathData);
data->ref_count = 1;
+ data->context = cogl_object_ref (context);
data->fill_rule = COGL_PATH_FILL_RULE_EVEN_ODD;
data->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode));
data->last_path = 0;
@@ -1267,8 +1268,6 @@ _cogl_path_build_fill_attribute_buffer (CoglPath *path)
CoglPathData *data = path->data;
int i;
- _COGL_GET_CONTEXT (ctx, NO_RETVAL);
-
/* If we've already got a vbo then we don't need to do anything */
if (data->fill_attribute_buffer)
return;
@@ -1354,7 +1353,7 @@ _cogl_path_build_fill_attribute_buffer (CoglPath *path)
gluDeleteTess (tess.glu_tess);
data->fill_attribute_buffer =
- cogl_attribute_buffer_new (ctx,
+ cogl_attribute_buffer_new (data->context,
sizeof (CoglPathTesselatorVertex) *
tess.vertices->len,
tess.vertices->data);
@@ -1375,7 +1374,7 @@ _cogl_path_build_fill_attribute_buffer (CoglPath *path)
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
- data->fill_vbo_indices = cogl_indices_new (ctx,
+ data->fill_vbo_indices = cogl_indices_new (data->context,
tess.indices_type,
tess.indices->data,
tess.indices->len);
@@ -1394,14 +1393,13 @@ _cogl_path_build_stroke_attribute_buffer (CoglPath *path)
floatVec2 *buffer_p;
unsigned int i;
- _COGL_GET_CONTEXT (ctx, NO_RETVAL);
-
/* If we've already got a cached vbo then we don't need to do anything */
if (data->stroke_attribute_buffer)
return;
data->stroke_attribute_buffer =
- cogl_attribute_buffer_new (ctx, data->path_nodes->len * sizeof (floatVec2),
+ cogl_attribute_buffer_new (data->context,
+ data->path_nodes->len * sizeof (floatVec2),
NULL);
buffer = COGL_BUFFER (data->stroke_attribute_buffer);
diff --git a/cogl/cogl-path.h b/cogl/cogl-path.h
index 5ab976f..c0973cf 100644
--- a/cogl/cogl-path.h
+++ b/cogl/cogl-path.h
@@ -29,6 +29,7 @@
#define __COGL_PATH_H__
#include <cogl/cogl-types.h>
+#include <cogl/cogl-context.h>
G_BEGIN_DECLS
@@ -57,6 +58,7 @@ typedef struct _CoglPath CoglPath;
/**
* cogl_path_new:
+ * @context: A #CoglContext pointer
*
* Creates a new, empty path object. The default fill rule is
* %COGL_PATH_FILL_RULE_EVEN_ODD.
@@ -67,7 +69,7 @@ typedef struct _CoglPath CoglPath;
* Since: 2.0
*/
CoglPath *
-cogl_path_new (void);
+cogl_path_new (CoglContext *context);
/**
* cogl_path_copy:
diff --git a/tests/conform/test-path.c b/tests/conform/test-path.c
index 67f433e..b5f604e 100644
--- a/tests/conform/test-path.c
+++ b/tests/conform/test-path.c
@@ -76,7 +76,7 @@ paint (TestState *state)
/* Create a path filling just a quarter of a block. It will use two
rectangles so that we have a sub path in the path */
- path_a = cogl_path_new ();
+ path_a = cogl_path_new (test_ctx);
cogl_path_rectangle (path_a,
BLOCK_SIZE * 3 / 4, BLOCK_SIZE / 2,
BLOCK_SIZE, BLOCK_SIZE);
@@ -86,7 +86,7 @@ paint (TestState *state)
draw_path_at (path_a, 0, 0);
/* Create another path filling the whole block */
- path_b = cogl_path_new ();
+ path_b = cogl_path_new (test_ctx);
cogl_path_rectangle (path_b, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
draw_path_at (path_b, 1, 0);
@@ -129,7 +129,7 @@ paint (TestState *state)
/* Draw a self-intersecting path. The part that intersects should be
inverted */
- path_a = cogl_path_new ();
+ path_a = cogl_path_new (test_ctx);
cogl_path_rectangle (path_a, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
cogl_path_line_to (path_a, 0, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, BLOCK_SIZE / 2);
@@ -140,7 +140,7 @@ paint (TestState *state)
/* Draw two sub paths. Where the paths intersect it should be
inverted */
- path_a = cogl_path_new ();
+ path_a = cogl_path_new (test_ctx);
cogl_path_rectangle (path_a, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
cogl_path_rectangle (path_a,
BLOCK_SIZE / 2, BLOCK_SIZE / 2, BLOCK_SIZE, BLOCK_SIZE);
@@ -148,7 +148,7 @@ paint (TestState *state)
cogl_object_unref (path_a);
/* Draw a clockwise outer path */
- path_a = cogl_path_new ();
+ path_a = cogl_path_new (test_ctx);
cogl_path_move_to (path_a, 0, 0);
cogl_path_line_to (path_a, BLOCK_SIZE, 0);
cogl_path_line_to (path_a, BLOCK_SIZE, BLOCK_SIZE);
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]