[cogl] Remove the legacy CoglPath API



commit 06d522cb69643f51db2e20898ce524af5ab14892
Author: Neil Roberts <neil linux intel com>
Date:   Mon Apr 16 13:21:14 2012 +0100

    Remove the legacy CoglPath API
    
    This removes the legacy path API which operates on an implicit global
    CoglPath object and works in terms of integers. The newer API which
    takes a CoglPath* pointer can be used instead.
    
    Reviewed-by: Robert Bragg <robert linux intel com>

 cogl/Makefile.am            |    7 +-
 cogl/cogl-clip-stack.h      |    2 +-
 cogl/cogl-clip-state.c      |   20 -
 cogl/cogl-clip-state.h      |   13 -
 cogl/cogl-context-private.h |    1 -
 cogl/cogl-context.c         |    6 +-
 cogl/cogl-framebuffer.h     |    5 -
 cogl/cogl-path-functions.h  |  430 -------------
 cogl/cogl-path.c            | 1393 +++++++++++++++++++++++++++++++++++++----
 cogl/cogl-path.h            |  386 ++++++++++++-
 cogl/cogl.h                 |    9 +-
 cogl/cogl.symbols           |   67 +--
 cogl/cogl1-context.h        |   13 -
 cogl/cogl2-path.c           | 1449 -------------------------------------------
 cogl/cogl2-path.h           |  506 ---------------
 15 files changed, 1675 insertions(+), 2632 deletions(-)
---
diff --git a/cogl/Makefile.am b/cogl/Makefile.am
index 29a485c..74d532d 100644
--- a/cogl/Makefile.am
+++ b/cogl/Makefile.am
@@ -54,8 +54,6 @@ cogl_1_public_h = \
 	$(srcdir)/cogl-matrix.h 		\
 	$(srcdir)/cogl-offscreen.h 		\
 	$(srcdir)/cogl-primitives.h 		\
-	$(srcdir)/cogl-path.h 			\
-	$(srcdir)/cogl-path-functions.h         \
 	$(srcdir)/cogl-shader.h 		\
 	$(srcdir)/cogl-texture.h 		\
 	$(srcdir)/cogl-types.h 			\
@@ -76,7 +74,7 @@ cogl_experimental_h = \
 	$(srcdir)/cogl-pipeline-state.h 	\
 	$(srcdir)/cogl-pipeline-layer-state.h 	\
 	$(srcdir)/cogl-snippet.h		\
-	$(srcdir)/cogl2-path.h 			\
+	$(srcdir)/cogl-path.h 			\
 	$(srcdir)/cogl-index-buffer.h 		\
 	$(srcdir)/cogl-attribute-buffer.h 	\
 	$(srcdir)/cogl-indices.h 		\
@@ -199,10 +197,7 @@ cogl_sources_c = \
 	$(srcdir)/cogl-primitives.h 			\
 	$(srcdir)/cogl-primitives.c 			\
 	$(srcdir)/cogl-path-private.h 			\
-	$(srcdir)/cogl-path.h 				\
 	$(srcdir)/cogl-path.c 				\
-	$(srcdir)/cogl2-path.h 				\
-	$(srcdir)/cogl2-path.c 				\
 	$(srcdir)/cogl-bitmap-pixbuf.c 			\
 	$(srcdir)/cogl-clip-stack.h 			\
 	$(srcdir)/cogl-clip-stack.c			\
diff --git a/cogl/cogl-clip-stack.h b/cogl/cogl-clip-stack.h
index c263caa..ec7b52f 100644
--- a/cogl/cogl-clip-stack.h
+++ b/cogl/cogl-clip-stack.h
@@ -24,7 +24,7 @@
 #ifndef __COGL_CLIP_STACK_H
 #define __COGL_CLIP_STACK_H
 
-#include "cogl2-path.h"
+#include "cogl-path.h"
 #include "cogl-matrix.h"
 #include "cogl-primitive.h"
 #include "cogl-framebuffer.h"
diff --git a/cogl/cogl-clip-state.c b/cogl/cogl-clip-state.c
index ca34d78..97f8ce6 100644
--- a/cogl/cogl-clip-state.c
+++ b/cogl/cogl-clip-state.c
@@ -85,26 +85,6 @@ cogl_clip_push (float x_offset,
 }
 
 void
-cogl_clip_push_from_path_preserve (void)
-{
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
-  cogl_framebuffer_push_path_clip (cogl_get_draw_framebuffer (),
-                                   ctx->current_path);
-}
-
-#undef cogl_clip_push_from_path
-void
-cogl_clip_push_from_path (void)
-{
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
-
-  cogl_clip_push_from_path_preserve ();
-
-  cogl_object_unref (ctx->current_path);
-  ctx->current_path = cogl2_path_new ();
-}
-
-void
 cogl_clip_push_primitive (CoglPrimitive *primitive,
                           float bounds_x1,
                           float bounds_y1,
diff --git a/cogl/cogl-clip-state.h b/cogl/cogl-clip-state.h
index b51943f..4865ae5 100644
--- a/cogl/cogl-clip-state.h
+++ b/cogl/cogl-clip-state.h
@@ -32,19 +32,6 @@
 
 G_BEGIN_DECLS
 
-/**
- * cogl_clip_push_from_path:
- *
- * Sets a new clipping area using the current path. The current path
- * is then cleared. The clipping area is intersected with the previous
- * clipping area. To restore the previous clipping area, call
- * cogl_clip_pop().
- *
- * Since: 1.0
- */
-void
-cogl_clip_push_from_path (void);
-
 G_END_DECLS
 
 #endif /* __COGL_CLIP_STATE_H */
diff --git a/cogl/cogl-context-private.h b/cogl/cogl-context-private.h
index faeff49..174944f 100644
--- a/cogl/cogl-context-private.h
+++ b/cogl/cogl-context-private.h
@@ -178,7 +178,6 @@ struct _CoglContext
   CoglFramebuffer  *current_read_buffer;
 
   /* Primitives */
-  CoglPath         *current_path;
   CoglPipeline     *stencil_pipeline;
 
   /* Pre-generated VBOs containing indices to generate GL_TRIANGLES
diff --git a/cogl/cogl-context.c b/cogl/cogl-context.c
index 94ce2f1..6a01fcc 100644
--- a/cogl/cogl-context.c
+++ b/cogl/cogl-context.c
@@ -44,7 +44,7 @@
 #include "cogl-pipeline-opengl-private.h"
 #include "cogl-framebuffer-private.h"
 #include "cogl-onscreen-private.h"
-#include "cogl2-path.h"
+#include "cogl-path.h"
 #include "cogl-attribute-private.h"
 #include "cogl1-context.h"
 #include "cogl-gpu-info-private.h"
@@ -370,7 +370,6 @@ cogl_context_new (CoglDisplay *display,
       cogl_object_unref (COGL_FRAMEBUFFER (window));
     }
 
-  context->current_path = cogl2_path_new ();
   context->stencil_pipeline = cogl_pipeline_new (context);
 
   context->in_begin_gl_block = FALSE;
@@ -462,9 +461,6 @@ _cogl_context_free (CoglContext *context)
 
   _cogl_free_framebuffer_stack (context->framebuffer_stack);
 
-  if (context->current_path)
-    cogl_handle_unref (context->current_path);
-
   if (context->default_gl_texture_2d_tex)
     cogl_object_unref (context->default_gl_texture_2d_tex);
   if (context->default_gl_texture_3d_tex)
diff --git a/cogl/cogl-framebuffer.h b/cogl/cogl-framebuffer.h
index 07886db..1769975 100644
--- a/cogl/cogl-framebuffer.h
+++ b/cogl/cogl-framebuffer.h
@@ -34,12 +34,7 @@
 #include <windows.h>
 #endif /* COGL_HAS_WIN32_SUPPORT */
 
-#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
-#include <cogl/cogl2-path.h>
-#else
 #include <cogl/cogl-path.h>
-#endif
-
 #include <cogl/cogl-pipeline.h>
 #include <cogl/cogl-indices.h>
 #include <cogl/cogl-bitmap.h>
diff --git a/cogl/cogl-path.c b/cogl/cogl-path.c
index aab3dfb..571114b 100644
--- a/cogl/cogl-path.c
+++ b/cogl/cogl-path.c
@@ -3,7 +3,7 @@
  *
  * An object oriented GL/GLES Abstraction/Utility Layer
  *
- * Copyright (C) 2010 Intel Corporation.
+ * Copyright (C) 2007,2008,2009,2010 Intel Corporation.
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -20,7 +20,10 @@
  * <http://www.gnu.org/licenses/>.
  *
  * Authors:
- *  Robert Bragg <robert linux intel com>
+ *  Ivan Leben    <ivan openedhand com>
+ *  Ãyvind KolÃs  <pippin linux intel com>
+ *  Neil Roberts  <neil linux intel com>
+ *  Robert Bragg  <robert linux intel com>
  */
 
 #ifdef HAVE_CONFIG_H
@@ -28,279 +31,1419 @@
 #endif
 
 #include "cogl-util.h"
+#include "cogl-object.h"
 #include "cogl-internal.h"
 #include "cogl-context-private.h"
-#include "cogl2-path.h"
+#include "cogl-journal-private.h"
+#include "cogl-pipeline-private.h"
+#include "cogl-pipeline-opengl-private.h"
+#include "cogl-framebuffer-private.h"
+#include "cogl-path-private.h"
+#include "cogl-texture-private.h"
+#include "cogl-primitives-private.h"
+#include "cogl-private.h"
+#include "cogl-attribute-private.h"
+#include "cogl1-context.h"
+#include "tesselator/tesselator.h"
 
 #include <string.h>
 #include <math.h>
 
-#undef cogl_path_set_fill_rule
-#undef cogl_path_get_fill_rule
-#undef cogl_path_fill
-#undef cogl_path_fill_preserve
-#undef cogl_path_stroke
-#undef cogl_path_stroke_preserve
-#undef cogl_path_move_to
-#undef cogl_path_rel_move_to
-#undef cogl_path_line_to
-#undef cogl_path_rel_line_to
-#undef cogl_path_close
-#undef cogl_path_new
-#undef cogl_path_line
-#undef cogl_path_polyline
-#undef cogl_path_polygon
-#undef cogl_path_rectangle
-#undef cogl_path_arc
-#undef cogl_path_ellipse
-#undef cogl_path_round_rectangle
-#undef cogl_path_curve_to
-#undef cogl_path_rel_curve_to
-
-#include "cogl-path-functions.h"
+#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
+
+static void _cogl_path_free (CoglPath *path);
+
+static void _cogl_path_build_fill_attribute_buffer (CoglPath *path);
+static void _cogl_path_build_stroke_attribute_buffer (CoglPath *path);
+
+COGL_OBJECT_DEFINE (Path, path);
+
+static void
+_cogl_path_data_clear_vbos (CoglPathData *data)
+{
+  int i;
+
+  if (data->fill_attribute_buffer)
+    {
+      cogl_object_unref (data->fill_attribute_buffer);
+      cogl_object_unref (data->fill_vbo_indices);
+
+      for (i = 0; i < COGL_PATH_N_ATTRIBUTES; i++)
+        cogl_object_unref (data->fill_attributes[i]);
+
+      data->fill_attribute_buffer = NULL;
+    }
+
+  if (data->stroke_attribute_buffer)
+    {
+      cogl_object_unref (data->stroke_attribute_buffer);
+
+      for (i = 0; i < data->stroke_n_attributes; i++)
+        cogl_object_unref (data->stroke_attributes[i]);
+
+      g_free (data->stroke_attributes);
+
+      data->stroke_attribute_buffer = NULL;
+    }
+}
+
+static void
+_cogl_path_data_unref (CoglPathData *data)
+{
+  if (--data->ref_count <= 0)
+    {
+      _cogl_path_data_clear_vbos (data);
+
+      g_array_free (data->path_nodes, TRUE);
+
+      g_slice_free (CoglPathData, data);
+    }
+}
+
+static void
+_cogl_path_modify (CoglPath *path)
+{
+  /* This needs to be called whenever the path is about to be modified
+     to implement copy-on-write semantics */
+
+  /* If there is more than one path using the data then we need to
+     copy the data instead */
+  if (path->data->ref_count != 1)
+    {
+      CoglPathData *old_data = path->data;
+
+      path->data = g_slice_dup (CoglPathData, old_data);
+      path->data->path_nodes = g_array_new (FALSE, FALSE,
+                                            sizeof (CoglPathNode));
+      g_array_append_vals (path->data->path_nodes,
+                           old_data->path_nodes->data,
+                           old_data->path_nodes->len);
+
+      path->data->fill_attribute_buffer = NULL;
+      path->data->stroke_attribute_buffer = NULL;
+      path->data->ref_count = 1;
+
+      _cogl_path_data_unref (old_data);
+    }
+  else
+    /* The path is altered so the vbos will now be invalid */
+    _cogl_path_data_clear_vbos (path->data);
+}
 
 void
-cogl_path_set_fill_rule (CoglPathFillRule fill_rule)
+cogl_path_set_fill_rule (CoglPath *path,
+                         CoglPathFillRule fill_rule)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  if (path->data->fill_rule != fill_rule)
+    {
+      _cogl_path_modify (path);
 
-  cogl2_path_set_fill_rule (ctx->current_path, fill_rule);
+      path->data->fill_rule = fill_rule;
+    }
 }
 
 CoglPathFillRule
-cogl_path_get_fill_rule (void)
+cogl_path_get_fill_rule (CoglPath *path)
 {
-  _COGL_GET_CONTEXT (ctx, COGL_PATH_FILL_RULE_EVEN_ODD);
+  _COGL_RETURN_VAL_IF_FAIL (cogl_is_path (path), COGL_PATH_FILL_RULE_NON_ZERO);
 
-  return cogl2_path_get_fill_rule (ctx->current_path);
+  return path->data->fill_rule;
 }
 
-void
-cogl_path_fill (void)
+static void
+_cogl_path_add_node (CoglPath *path,
+                     gboolean new_sub_path,
+		     float x,
+		     float y)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  CoglPathNode new_node;
+  CoglPathData *data;
 
-  cogl2_path_fill (ctx->current_path);
+  _cogl_path_modify (path);
 
-  cogl_object_unref (ctx->current_path);
-  ctx->current_path = cogl2_path_new ();
+  data = path->data;
+
+  new_node.x = x;
+  new_node.y = y;
+  new_node.path_size = 0;
+
+  if (new_sub_path || data->path_nodes->len == 0)
+    data->last_path = data->path_nodes->len;
+
+  g_array_append_val (data->path_nodes, new_node);
+
+  g_array_index (data->path_nodes, CoglPathNode, data->last_path).path_size++;
+
+  if (data->path_nodes->len == 1)
+    {
+      data->path_nodes_min.x = data->path_nodes_max.x = x;
+      data->path_nodes_min.y = data->path_nodes_max.y = y;
+    }
+  else
+    {
+      if (x < data->path_nodes_min.x)
+        data->path_nodes_min.x = x;
+      if (x > data->path_nodes_max.x)
+        data->path_nodes_max.x = x;
+      if (y < data->path_nodes_min.y)
+        data->path_nodes_min.y = y;
+      if (y > data->path_nodes_max.y)
+        data->path_nodes_max.y = y;
+    }
+
+  /* Once the path nodes have been modified then we'll assume it's no
+     longer a rectangle. cogl_path_rectangle will set this back to
+     TRUE if this has been called from there */
+  data->is_rectangle = FALSE;
 }
 
-void
-cogl_path_fill_preserve (void)
+static void
+_cogl_path_stroke_nodes (CoglPath *path)
 {
+  CoglPathData *data = path->data;
+  CoglPipeline *copy = NULL;
+  CoglPipeline *source;
+  unsigned int path_start;
+  int path_num = 0;
+  CoglPathNode *node;
+
   _COGL_GET_CONTEXT (ctx, NO_RETVAL);
 
-  cogl2_path_fill (ctx->current_path);
+  source = cogl_get_source ();
+
+  if (cogl_pipeline_get_n_layers (source) != 0)
+    {
+      copy = cogl_pipeline_copy (source);
+      _cogl_pipeline_prune_to_n_layers (copy, 0);
+      source = copy;
+    }
+
+  _cogl_path_build_stroke_attribute_buffer (path);
+
+  cogl_push_source (source);
+
+  for (path_start = 0;
+       path_start < data->path_nodes->len;
+       path_start += node->path_size)
+    {
+      node = &g_array_index (data->path_nodes, CoglPathNode, path_start);
+
+      cogl_framebuffer_vdraw_attributes (cogl_get_draw_framebuffer (),
+                                         source,
+                                         COGL_VERTICES_MODE_LINE_STRIP,
+                                         0, node->path_size,
+                                         data->stroke_attributes[path_num],
+                                         NULL);
+
+      path_num++;
+    }
+
+  cogl_pop_source ();
+
+  if (copy)
+    cogl_object_unref (copy);
 }
 
 void
-cogl_path_stroke (void)
+_cogl_path_get_bounds (CoglPath *path,
+                       float *min_x,
+                       float *min_y,
+                       float *max_x,
+                       float *max_y)
 {
+  CoglPathData *data = path->data;
+
+  if (data->path_nodes->len == 0)
+    {
+      *min_x = 0.0f;
+      *min_y = 0.0f;
+      *max_x = 0.0f;
+      *max_y = 0.0f;
+    }
+  else
+    {
+      *min_x = data->path_nodes_min.x;
+      *min_y = data->path_nodes_min.y;
+      *max_x = data->path_nodes_max.x;
+      *max_y = data->path_nodes_max.y;
+    }
+}
+
+static void
+_cogl_path_fill_nodes_with_clipped_rectangle (CoglPath *path)
+{
+  CoglFramebuffer *fb;
+
   _COGL_GET_CONTEXT (ctx, NO_RETVAL);
 
-  cogl2_path_stroke (ctx->current_path);
+  if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_STENCIL_BUFFER))
+    {
+      static gboolean seen_warning = FALSE;
+
+      if (!seen_warning)
+        {
+          g_warning ("Paths can not be filled using materials with "
+                     "sliced textures unless there is a stencil "
+                     "buffer");
+          seen_warning = TRUE;
+        }
+    }
+
+  fb = cogl_get_draw_framebuffer ();
+  cogl_framebuffer_push_path_clip (fb, path);
+  cogl_rectangle (path->data->path_nodes_min.x,
+                  path->data->path_nodes_min.y,
+                  path->data->path_nodes_max.x,
+                  path->data->path_nodes_max.y);
+  cogl_framebuffer_pop_clip (fb);
+}
+
+static gboolean
+validate_layer_cb (CoglPipelineLayer *layer, void *user_data)
+{
+  gboolean *needs_fallback = user_data;
+  CoglTexture *texture = _cogl_pipeline_layer_get_texture (layer);
+
+  /* If any of the layers of the current pipeline contain sliced
+   * textures or textures with waste then it won't work to draw the
+   * path directly. Instead we fallback to pushing the path as a clip
+   * on the clip-stack and drawing the path's bounding rectangle
+   * instead.
+   */
+
+  if (texture != NULL && (cogl_texture_is_sliced (texture) ||
+                          !_cogl_texture_can_hardware_repeat (texture)))
+    *needs_fallback = TRUE;
 
-  cogl_object_unref (ctx->current_path);
-  ctx->current_path = cogl2_path_new ();
+  return !*needs_fallback;
 }
 
 void
-cogl_path_stroke_preserve (void)
+_cogl_path_fill_nodes (CoglPath *path, CoglDrawFlags flags)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  gboolean needs_fallback = FALSE;
+  CoglPipeline *pipeline = cogl_get_source ();
+
+  _cogl_pipeline_foreach_layer_internal (pipeline,
+                                         validate_layer_cb, &needs_fallback);
+  if (needs_fallback)
+    {
+      _cogl_path_fill_nodes_with_clipped_rectangle (path);
+      return;
+    }
+
+  _cogl_path_build_fill_attribute_buffer (path);
 
-  cogl2_path_stroke (ctx->current_path);
+  _cogl_framebuffer_draw_indexed_attributes (cogl_get_draw_framebuffer (),
+                                             pipeline,
+                                             COGL_VERTICES_MODE_TRIANGLES,
+                                             0, /* first_vertex */
+                                             path->data->fill_vbo_n_indices,
+                                             path->data->fill_vbo_indices,
+                                             path->data->fill_attributes,
+                                             COGL_PATH_N_ATTRIBUTES,
+                                             flags);
 }
 
 void
-cogl_path_move_to (float x,
-                   float y)
+cogl_path_fill (CoglPath *path)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  if (path->data->path_nodes->len == 0)
+    return;
+
+  /* If the path is a simple rectangle then we can divert to using
+     cogl_rectangle which should be faster because it can go through
+     the journal instead of uploading the geometry just for two
+     triangles */
+  if (path->data->is_rectangle)
+    {
+      float x_1, y_1, x_2, y_2;
 
-  cogl2_path_move_to (ctx->current_path, x, y);
+      _cogl_path_get_bounds (path, &x_1, &y_1, &x_2, &y_2);
+      cogl_rectangle (x_1, y_1, x_2, y_2);
+    }
+  else
+    _cogl_path_fill_nodes (path, 0);
 }
 
 void
-cogl_path_rel_move_to (float x,
-                       float y)
+cogl_path_stroke (CoglPath *path)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  if (path->data->path_nodes->len == 0)
+    return;
 
-  cogl2_path_rel_move_to (ctx->current_path, x, y);
+  _cogl_path_stroke_nodes (path);
 }
 
 void
-cogl_path_line_to (float x,
+cogl_path_move_to (CoglPath *path,
+                   float x,
                    float y)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  CoglPathData *data;
+
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
 
-  cogl2_path_line_to (ctx->current_path, x, y);
+  _cogl_path_add_node (path, TRUE, x, y);
+
+  data = path->data;
+
+  data->path_start.x = x;
+  data->path_start.y = y;
+
+  data->path_pen = data->path_start;
 }
 
 void
-cogl_path_rel_line_to (float x,
+cogl_path_rel_move_to (CoglPath *path,
+                       float x,
                        float y)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  CoglPathData *data;
 
-  cogl2_path_rel_line_to (ctx->current_path, x, y);
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  data = path->data;
+
+  cogl_path_move_to (path,
+                     data->path_pen.x + x,
+                     data->path_pen.y + y);
 }
 
 void
-cogl_path_close (void)
+cogl_path_line_to (CoglPath *path,
+                   float x,
+                   float y)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  CoglPathData *data;
 
-  cogl2_path_close (ctx->current_path);
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  _cogl_path_add_node (path, FALSE, x, y);
+
+  data = path->data;
+
+  data->path_pen.x = x;
+  data->path_pen.y = y;
 }
 
 void
-cogl_path_new (void)
+cogl_path_rel_line_to (CoglPath *path,
+                       float x,
+                       float y)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  CoglPathData *data;
+
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  data = path->data;
 
-  cogl_object_unref (ctx->current_path);
-  ctx->current_path = cogl2_path_new ();
+  cogl_path_line_to (path,
+                     data->path_pen.x + x,
+                     data->path_pen.y + y);
 }
 
 void
-cogl_path_line (float x_1,
-	        float y_1,
-	        float x_2,
-	        float y_2)
+cogl_path_close (CoglPath *path)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
 
-  cogl2_path_line (ctx->current_path, x_1, y_1, x_2, y_2);
+  _cogl_path_add_node (path, FALSE, path->data->path_start.x,
+                       path->data->path_start.y);
+
+  path->data->path_pen = path->data->path_start;
 }
 
 void
-cogl_path_polyline (const float *coords,
-	            int num_points)
+cogl_path_line (CoglPath *path,
+                float x_1,
+                float y_1,
+                float x_2,
+                float y_2)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
-
-  cogl2_path_polyline (ctx->current_path, coords, num_points);
+  cogl_path_move_to (path, x_1, y_1);
+  cogl_path_line_to (path, x_2, y_2);
 }
 
 void
-cogl_path_polygon (const float *coords,
-	           int num_points)
+cogl_path_polyline (CoglPath *path,
+                    const float *coords,
+                    int num_points)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  int c = 0;
+
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  cogl_path_move_to (path, coords[0], coords[1]);
 
-  cogl2_path_polygon (ctx->current_path, coords, num_points);
+  for (c = 1; c < num_points; ++c)
+    cogl_path_line_to (path, coords[2*c], coords[2*c+1]);
 }
 
 void
-cogl_path_rectangle (float x_1,
+cogl_path_polygon (CoglPath *path,
+                   const float *coords,
+                   int num_points)
+{
+  cogl_path_polyline (path, coords, num_points);
+  cogl_path_close (path);
+}
+
+void
+cogl_path_rectangle (CoglPath *path,
+                     float x_1,
                      float y_1,
                      float x_2,
                      float y_2)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  gboolean is_rectangle;
+
+  /* If the path was previously empty and the rectangle isn't mirrored
+     then we'll record that this is a simple rectangle path so that we
+     can optimise it */
+  is_rectangle = (path->data->path_nodes->len == 0 &&
+                  x_2 >= x_1 &&
+                  y_2 >= y_1);
+
+  cogl_path_move_to (path, x_1, y_1);
+  cogl_path_line_to (path, x_2, y_1);
+  cogl_path_line_to (path, x_2, y_2);
+  cogl_path_line_to (path, x_1, y_2);
+  cogl_path_close (path);
+
+  path->data->is_rectangle = is_rectangle;
+}
+
+gboolean
+_cogl_path_is_rectangle (CoglPath *path)
+{
+  return path->data->is_rectangle;
+}
+
+static void
+_cogl_path_arc (CoglPath *path,
+                float center_x,
+	        float center_y,
+                float radius_x,
+                float radius_y,
+                float angle_1,
+                float angle_2,
+                float angle_step,
+                unsigned int move_first)
+{
+  float a = 0x0;
+  float cosa = 0x0;
+  float sina = 0x0;
+  float px = 0x0;
+  float py = 0x0;
 
-  cogl2_path_rectangle (ctx->current_path, x_1, y_1, x_2, y_2);
+  /* Fix invalid angles */
+
+  if (angle_1 == angle_2 || angle_step == 0x0)
+    return;
+
+  if (angle_step < 0x0)
+    angle_step = -angle_step;
+
+  /* Walk the arc by given step */
+
+  a = angle_1;
+  while (a != angle_2)
+    {
+      cosa = cosf (a * (G_PI/180.0));
+      sina = sinf (a * (G_PI/180.0));
+
+      px = center_x + (cosa * radius_x);
+      py = center_y + (sina * radius_y);
+
+      if (a == angle_1 && move_first)
+	cogl_path_move_to (path, px, py);
+      else
+	cogl_path_line_to (path, px, py);
+
+      if (G_LIKELY (angle_2 > angle_1))
+        {
+          a += angle_step;
+          if (a > angle_2)
+            a = angle_2;
+        }
+      else
+        {
+          a -= angle_step;
+          if (a < angle_2)
+            a = angle_2;
+        }
+    }
+
+  /* Make sure the final point is drawn */
+
+  cosa = cosf (angle_2 * (G_PI/180.0));
+  sina = sinf (angle_2 * (G_PI/180.0));
+
+  px = center_x + (cosa * radius_x);
+  py = center_y + (sina * radius_y);
+
+  cogl_path_line_to (path, px, py);
 }
 
 void
-cogl_path_arc (float center_x,
+cogl_path_arc (CoglPath *path,
+               float center_x,
                float center_y,
                float radius_x,
                float radius_y,
                float angle_1,
                float angle_2)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  float angle_step = 10;
+
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  /* it is documented that a move to is needed to create a freestanding
+   * arc
+   */
+  _cogl_path_arc (path,
+                  center_x, center_y,
+	          radius_x, radius_y,
+	          angle_1, angle_2,
+	          angle_step, 0 /* no move */);
+}
+
+
+static void
+_cogl_path_rel_arc (CoglPath *path,
+                    float center_x,
+                    float center_y,
+                    float radius_x,
+                    float radius_y,
+                    float angle_1,
+                    float angle_2,
+                    float angle_step)
+{
+  CoglPathData *data;
 
-  cogl2_path_arc (ctx->current_path,
-                  center_x,
-                  center_y,
-                  radius_x,
-                  radius_y,
-                  angle_1,
-                  angle_2);
+  data = path->data;
+
+  _cogl_path_arc (path,
+                  data->path_pen.x + center_x,
+	          data->path_pen.y + center_y,
+	          radius_x, radius_y,
+	          angle_1, angle_2,
+	          angle_step, 0 /* no move */);
 }
 
 void
-cogl_path_ellipse (float center_x,
+cogl_path_ellipse (CoglPath *path,
+                   float center_x,
                    float center_y,
                    float radius_x,
                    float radius_y)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  float angle_step = 10;
+
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  /* FIXME: if shows to be slow might be optimized
+   * by mirroring just a quarter of it */
 
-  cogl2_path_ellipse (ctx->current_path,
-                      center_x,
-                      center_y,
-                      radius_x,
-                      radius_y);
+  _cogl_path_arc (path,
+                  center_x, center_y,
+	          radius_x, radius_y,
+	          0, 360,
+	          angle_step, 1 /* move first */);
+
+  cogl_path_close (path);
 }
 
 void
-cogl_path_round_rectangle (float x_1,
+cogl_path_round_rectangle (CoglPath *path,
+                           float x_1,
                            float y_1,
                            float x_2,
                            float y_2,
                            float radius,
                            float arc_step)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  float inner_width = x_2 - x_1 - radius * 2;
+  float inner_height = y_2 - y_1 - radius * 2;
+
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  cogl_path_move_to (path, x_1, y_1 + radius);
+  _cogl_path_rel_arc (path,
+                      radius, 0,
+                      radius, radius,
+                      180,
+                      270,
+                      arc_step);
 
-  cogl2_path_round_rectangle (ctx->current_path,
-                              x_1, y_1, x_2, y_2, radius, arc_step);
+  cogl_path_line_to (path,
+                     path->data->path_pen.x + inner_width,
+                     path->data->path_pen.y);
+  _cogl_path_rel_arc (path,
+                      0, radius,
+                      radius, radius,
+                      -90,
+                      0,
+                      arc_step);
+
+  cogl_path_line_to (path,
+                     path->data->path_pen.x,
+                     path->data->path_pen.y + inner_height);
+
+  _cogl_path_rel_arc (path,
+                      -radius, 0,
+                      radius, radius,
+                      0,
+                      90,
+                      arc_step);
+
+  cogl_path_line_to (path,
+                     path->data->path_pen.x - inner_width,
+                     path->data->path_pen.y);
+  _cogl_path_rel_arc (path,
+                      0, -radius,
+                      radius, radius,
+                      90,
+                      180,
+                      arc_step);
+
+  cogl_path_close (path);
+}
+
+static void
+_cogl_path_bezier3_sub (CoglPath *path,
+                        CoglBezCubic *cubic)
+{
+  CoglBezCubic cubics[_COGL_MAX_BEZ_RECURSE_DEPTH];
+  CoglBezCubic *cleft;
+  CoglBezCubic *cright;
+  CoglBezCubic *c;
+  floatVec2 dif1;
+  floatVec2 dif2;
+  floatVec2 mm;
+  floatVec2 c1;
+  floatVec2 c2;
+  floatVec2 c3;
+  floatVec2 c4;
+  floatVec2 c5;
+  int cindex;
+
+  /* Put first curve on stack */
+  cubics[0] = *cubic;
+  cindex =  0;
+
+  while (cindex >= 0)
+    {
+      c = &cubics[cindex];
+
+
+      /* Calculate distance of control points from their
+       * counterparts on the line between end points */
+      dif1.x = (c->p2.x * 3) - (c->p1.x * 2) - c->p4.x;
+      dif1.y = (c->p2.y * 3) - (c->p1.y * 2) - c->p4.y;
+      dif2.x = (c->p3.x * 3) - (c->p4.x * 2) - c->p1.x;
+      dif2.y = (c->p3.y * 3) - (c->p4.y * 2) - c->p1.y;
+
+      if (dif1.x < 0)
+        dif1.x = -dif1.x;
+      if (dif1.y < 0)
+        dif1.y = -dif1.y;
+      if (dif2.x < 0)
+        dif2.x = -dif2.x;
+      if (dif2.y < 0)
+        dif2.y = -dif2.y;
+
+
+      /* Pick the greatest of two distances */
+      if (dif1.x < dif2.x) dif1.x = dif2.x;
+      if (dif1.y < dif2.y) dif1.y = dif2.y;
+
+      /* Cancel if the curve is flat enough */
+      if (dif1.x + dif1.y <= 1.0 ||
+	  cindex == _COGL_MAX_BEZ_RECURSE_DEPTH-1)
+	{
+	  /* Add subdivision point (skip last) */
+	  if (cindex == 0)
+            return;
+
+	  _cogl_path_add_node (path, FALSE, c->p4.x, c->p4.y);
+
+	  --cindex;
+
+          continue;
+	}
+
+      /* Left recursion goes on top of stack! */
+      cright = c; cleft = &cubics[++cindex];
+
+      /* Subdivide into 2 sub-curves */
+      c1.x = ((c->p1.x + c->p2.x) / 2);
+      c1.y = ((c->p1.y + c->p2.y) / 2);
+      mm.x = ((c->p2.x + c->p3.x) / 2);
+      mm.y = ((c->p2.y + c->p3.y) / 2);
+      c5.x = ((c->p3.x + c->p4.x) / 2);
+      c5.y = ((c->p3.y + c->p4.y) / 2);
+
+      c2.x = ((c1.x + mm.x) / 2);
+      c2.y = ((c1.y + mm.y) / 2);
+      c4.x = ((mm.x + c5.x) / 2);
+      c4.y = ((mm.y + c5.y) / 2);
+
+      c3.x = ((c2.x + c4.x) / 2);
+      c3.y = ((c2.y + c4.y) / 2);
+
+      /* Add left recursion to stack */
+      cleft->p1 = c->p1;
+      cleft->p2 = c1;
+      cleft->p3 = c2;
+      cleft->p4 = c3;
+
+      /* Add right recursion to stack */
+      cright->p1 = c3;
+      cright->p2 = c4;
+      cright->p3 = c5;
+      cright->p4 = c->p4;
+    }
 }
 
 void
-cogl_path_curve_to (float x_1,
+cogl_path_curve_to (CoglPath *path,
+                    float x_1,
                     float y_1,
                     float x_2,
                     float y_2,
                     float x_3,
                     float y_3)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  CoglBezCubic cubic;
+
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  /* Prepare cubic curve */
+  cubic.p1 = path->data->path_pen;
+  cubic.p2.x = x_1;
+  cubic.p2.y = y_1;
+  cubic.p3.x = x_2;
+  cubic.p3.y = y_2;
+  cubic.p4.x = x_3;
+  cubic.p4.y = y_3;
 
-  cogl2_path_curve_to (ctx->current_path,
-                       x_1, y_1, x_2, y_2, x_3, y_3);
+  /* Run subdivision */
+  _cogl_path_bezier3_sub (path, &cubic);
+
+  /* Add last point */
+  _cogl_path_add_node (path, FALSE, cubic.p4.x, cubic.p4.y);
+  path->data->path_pen = cubic.p4;
 }
 
 void
-cogl_path_rel_curve_to (float x_1,
+cogl_path_rel_curve_to (CoglPath *path,
+                        float x_1,
                         float y_1,
                         float x_2,
                         float y_2,
                         float x_3,
                         float y_3)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  CoglPathData *data;
+
+  _COGL_RETURN_IF_FAIL (cogl_is_path (path));
+
+  data = path->data;
 
-  cogl2_path_rel_curve_to (ctx->current_path,
-                           x_1, y_1, x_2, y_2, x_3, y_3);
+  cogl_path_curve_to (path,
+                      data->path_pen.x + x_1,
+                      data->path_pen.y + y_1,
+                      data->path_pen.x + x_2,
+                      data->path_pen.y + y_2,
+                      data->path_pen.x + x_3,
+                      data->path_pen.y + y_3);
 }
 
 CoglPath *
-cogl_get_path (void)
+cogl_path_new (void)
+{
+  CoglPath *path;
+  CoglPathData *data;
+
+  path = g_slice_new (CoglPath);
+  data = path->data = g_slice_new (CoglPathData);
+
+  data->ref_count = 1;
+  data->fill_rule = COGL_PATH_FILL_RULE_EVEN_ODD;
+  data->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode));
+  data->last_path = 0;
+  data->fill_attribute_buffer = NULL;
+  data->stroke_attribute_buffer = NULL;
+  data->is_rectangle = FALSE;
+
+  return _cogl_path_object_new (path);
+}
+
+CoglPath *
+cogl_path_copy (CoglPath *old_path)
+{
+  CoglPath *new_path;
+
+  _COGL_RETURN_VAL_IF_FAIL (cogl_is_path (old_path), NULL);
+
+  new_path = g_slice_new (CoglPath);
+  new_path->data = old_path->data;
+  new_path->data->ref_count++;
+
+  return _cogl_path_object_new (new_path);
+}
+
+static void
+_cogl_path_free (CoglPath *path)
 {
-  _COGL_GET_CONTEXT (ctx, NULL);
+  _cogl_path_data_unref (path->data);
+  g_slice_free (CoglPath, path);
+}
+
+/* If second order beziers were needed the following code could
+ * be re-enabled:
+ */
+#if 0
+
+static void
+_cogl_path_bezier2_sub (CoglPath *path,
+                        CoglBezQuad *quad)
+{
+  CoglBezQuad quads[_COGL_MAX_BEZ_RECURSE_DEPTH];
+  CoglBezQuad *qleft;
+  CoglBezQuad *qright;
+  CoglBezQuad *q;
+  floatVec2 mid;
+  floatVec2 dif;
+  floatVec2 c1;
+  floatVec2 c2;
+  floatVec2 c3;
+  int qindex;
+
+  /* Put first curve on stack */
+  quads[0] = *quad;
+  qindex =  0;
+
+  /* While stack is not empty */
+  while (qindex >= 0)
+    {
+
+      q = &quads[qindex];
+
+      /* Calculate distance of control point from its
+       * counterpart on the line between end points */
+      mid.x = ((q->p1.x + q->p3.x) / 2);
+      mid.y = ((q->p1.y + q->p3.y) / 2);
+      dif.x = (q->p2.x - mid.x);
+      dif.y = (q->p2.y - mid.y);
+      if (dif.x < 0) dif.x = -dif.x;
+      if (dif.y < 0) dif.y = -dif.y;
+
+      /* Cancel if the curve is flat enough */
+      if (dif.x + dif.y <= 1.0 ||
+          qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1)
+	{
+	  /* Add subdivision point (skip last) */
+	  if (qindex == 0) return;
+	  _cogl_path_add_node (path, FALSE, q->p3.x, q->p3.y);
+	  --qindex; continue;
+	}
 
-  return ctx->current_path;
+      /* Left recursion goes on top of stack! */
+      qright = q; qleft = &quads[++qindex];
+
+      /* Subdivide into 2 sub-curves */
+      c1.x = ((q->p1.x + q->p2.x) / 2);
+      c1.y = ((q->p1.y + q->p2.y) / 2);
+      c3.x = ((q->p2.x + q->p3.x) / 2);
+      c3.y = ((q->p2.y + q->p3.y) / 2);
+      c2.x = ((c1.x + c3.x) / 2);
+      c2.y = ((c1.y + c3.y) / 2);
+
+      /* Add left recursion onto stack */
+      qleft->p1 = q->p1;
+      qleft->p2 = c1;
+      qleft->p3 = c2;
+
+      /* Add right recursion onto stack */
+      qright->p1 = c2;
+      qright->p2 = c3;
+      qright->p3 = q->p3;
+    }
 }
 
 void
-cogl_set_path (CoglPath *path)
+cogl_path_curve2_to (CoglPath *path,
+                     float x_1,
+                     float y_1,
+                     float x_2,
+                     float y_2)
 {
-  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+  CoglBezQuad quad;
+
+  /* Prepare quadratic curve */
+  quad.p1 = path->data->path_pen;
+  quad.p2.x = x_1;
+  quad.p2.y = y_1;
+  quad.p3.x = x_2;
+  quad.p3.y = y_2;
+
+  /* Run subdivision */
+  _cogl_path_bezier2_sub (&quad);
+
+  /* Add last point */
+  _cogl_path_add_node (FALSE, quad.p3.x, quad.p3.y);
+  path->data->path_pen = quad.p3;
+}
+
+void
+cogl_rel_curve2_to (CoglPath *path,
+                    float x_1,
+                    float y_1,
+                    float x_2,
+                    float y_2)
+{
+  CoglPathData *data;
 
   _COGL_RETURN_IF_FAIL (cogl_is_path (path));
 
-  /* Reference the new object first in case it is the same as the old
-     object */
-  cogl_object_ref (path);
-  cogl_object_unref (ctx->current_path);
-  ctx->current_path = path;
+  data = path->data;
+
+  cogl_path_curve2_to (data->path_pen.x + x_1,
+                       data->path_pen.y + y_1,
+                       data->path_pen.x + x_2,
+                       data->path_pen.y + y_2);
+}
+
+#endif
+
+typedef struct _CoglPathTesselator CoglPathTesselator;
+typedef struct _CoglPathTesselatorVertex CoglPathTesselatorVertex;
+
+struct _CoglPathTesselator
+{
+  GLUtesselator *glu_tess;
+  GLenum primitive_type;
+  int vertex_number;
+  /* Array of CoglPathTesselatorVertex. This needs to grow when the
+     combine callback is called */
+  GArray *vertices;
+  /* Array of integers for the indices into the vertices array. Each
+     element will either be guint8, guint16 or guint32 depending on
+     the number of vertices */
+  GArray *indices;
+  CoglIndicesType indices_type;
+  /* Indices used to split fans and strips */
+  int index_a, index_b;
+};
+
+struct _CoglPathTesselatorVertex
+{
+  float x, y, s, t;
+};
+
+static void
+_cogl_path_tesselator_begin (GLenum type,
+                             CoglPathTesselator *tess)
+{
+  g_assert (type == GL_TRIANGLES ||
+            type == GL_TRIANGLE_FAN ||
+            type == GL_TRIANGLE_STRIP);
+
+  tess->primitive_type = type;
+  tess->vertex_number = 0;
 }
 
+static CoglIndicesType
+_cogl_path_tesselator_get_indices_type_for_size (int n_vertices)
+{
+  if (n_vertices <= 256)
+    return COGL_INDICES_TYPE_UNSIGNED_BYTE;
+  else if (n_vertices <= 65536)
+    return COGL_INDICES_TYPE_UNSIGNED_SHORT;
+  else
+    return COGL_INDICES_TYPE_UNSIGNED_INT;
+}
+
+static void
+_cogl_path_tesselator_allocate_indices_array (CoglPathTesselator *tess)
+{
+  switch (tess->indices_type)
+    {
+    case COGL_INDICES_TYPE_UNSIGNED_BYTE:
+      tess->indices = g_array_new (FALSE, FALSE, sizeof (guint8));
+      break;
+
+    case COGL_INDICES_TYPE_UNSIGNED_SHORT:
+      tess->indices = g_array_new (FALSE, FALSE, sizeof (guint16));
+      break;
+
+    case COGL_INDICES_TYPE_UNSIGNED_INT:
+      tess->indices = g_array_new (FALSE, FALSE, sizeof (guint32));
+      break;
+    }
+}
+
+static void
+_cogl_path_tesselator_add_index (CoglPathTesselator *tess, int vertex_index)
+{
+  switch (tess->indices_type)
+    {
+    case COGL_INDICES_TYPE_UNSIGNED_BYTE:
+      {
+        guint8 val = vertex_index;
+        g_array_append_val (tess->indices, val);
+      }
+      break;
+
+    case COGL_INDICES_TYPE_UNSIGNED_SHORT:
+      {
+        guint16 val = vertex_index;
+        g_array_append_val (tess->indices, val);
+      }
+      break;
+
+    case COGL_INDICES_TYPE_UNSIGNED_INT:
+      {
+        guint32 val = vertex_index;
+        g_array_append_val (tess->indices, val);
+      }
+      break;
+    }
+}
+
+static void
+_cogl_path_tesselator_vertex (void *vertex_data,
+                              CoglPathTesselator *tess)
+{
+  int vertex_index;
+
+  vertex_index = GPOINTER_TO_INT (vertex_data);
+
+  /* This tries to convert all of the primitives into GL_TRIANGLES
+     with indices to share vertices */
+  switch (tess->primitive_type)
+    {
+    case GL_TRIANGLES:
+      /* Directly use the vertex */
+      _cogl_path_tesselator_add_index (tess, vertex_index);
+      break;
+
+    case GL_TRIANGLE_FAN:
+      if (tess->vertex_number == 0)
+        tess->index_a = vertex_index;
+      else if (tess->vertex_number == 1)
+        tess->index_b = vertex_index;
+      else
+        {
+          /* Create a triangle with the first vertex, the previous
+             vertex and this vertex */
+          _cogl_path_tesselator_add_index (tess, tess->index_a);
+          _cogl_path_tesselator_add_index (tess, tess->index_b);
+          _cogl_path_tesselator_add_index (tess, vertex_index);
+          /* Next time we will use this vertex as the previous
+             vertex */
+          tess->index_b = vertex_index;
+        }
+      break;
+
+    case GL_TRIANGLE_STRIP:
+      if (tess->vertex_number == 0)
+        tess->index_a = vertex_index;
+      else if (tess->vertex_number == 1)
+        tess->index_b = vertex_index;
+      else
+        {
+          _cogl_path_tesselator_add_index (tess, tess->index_a);
+          _cogl_path_tesselator_add_index (tess, tess->index_b);
+          _cogl_path_tesselator_add_index (tess, vertex_index);
+          if (tess->vertex_number & 1)
+            tess->index_b = vertex_index;
+          else
+            tess->index_a = vertex_index;
+        }
+      break;
+
+    default:
+      g_assert_not_reached ();
+    }
+
+  tess->vertex_number++;
+}
+
+static void
+_cogl_path_tesselator_end (CoglPathTesselator *tess)
+{
+  tess->primitive_type = GL_FALSE;
+}
+
+static void
+_cogl_path_tesselator_combine (double coords[3],
+                               void *vertex_data[4],
+                               float weight[4],
+                               void **out_data,
+                               CoglPathTesselator *tess)
+{
+  CoglPathTesselatorVertex *vertex;
+  CoglIndicesType new_indices_type;
+  int i;
+
+  /* Add a new vertex to the array */
+  g_array_set_size (tess->vertices, tess->vertices->len + 1);
+  vertex = &g_array_index (tess->vertices,
+                           CoglPathTesselatorVertex,
+                           tess->vertices->len - 1);
+  /* The data is just the index to the vertex */
+  *out_data = GINT_TO_POINTER (tess->vertices->len - 1);
+  /* Set the coordinates of the new vertex */
+  vertex->x = coords[0];
+  vertex->y = coords[1];
+  /* Generate the texture coordinates as the weighted average of the
+     four incoming coordinates */
+  vertex->s = 0.0f;
+  vertex->t = 0.0f;
+  for (i = 0; i < 4; i++)
+    {
+      CoglPathTesselatorVertex *old_vertex =
+        &g_array_index (tess->vertices, CoglPathTesselatorVertex,
+                        GPOINTER_TO_INT (vertex_data[i]));
+      vertex->s += old_vertex->s * weight[i];
+      vertex->t += old_vertex->t * weight[i];
+    }
+
+  /* Check if we've reached the limit for the data type of our indices */
+  new_indices_type =
+    _cogl_path_tesselator_get_indices_type_for_size (tess->vertices->len);
+  if (new_indices_type != tess->indices_type)
+    {
+      CoglIndicesType old_indices_type = new_indices_type;
+      GArray *old_vertices = tess->indices;
+
+      /* Copy the indices to an array of the new type */
+      tess->indices_type = new_indices_type;
+      _cogl_path_tesselator_allocate_indices_array (tess);
+
+      switch (old_indices_type)
+        {
+        case COGL_INDICES_TYPE_UNSIGNED_BYTE:
+          for (i = 0; i < old_vertices->len; i++)
+            _cogl_path_tesselator_add_index (tess,
+                                             g_array_index (old_vertices,
+                                                            guint8, i));
+          break;
+
+        case COGL_INDICES_TYPE_UNSIGNED_SHORT:
+          for (i = 0; i < old_vertices->len; i++)
+            _cogl_path_tesselator_add_index (tess,
+                                             g_array_index (old_vertices,
+                                                            guint16, i));
+          break;
+
+        case COGL_INDICES_TYPE_UNSIGNED_INT:
+          for (i = 0; i < old_vertices->len; i++)
+            _cogl_path_tesselator_add_index (tess,
+                                             g_array_index (old_vertices,
+                                                            guint32, i));
+          break;
+        }
+
+      g_array_free (old_vertices, TRUE);
+    }
+}
+
+static void
+_cogl_path_build_fill_attribute_buffer (CoglPath *path)
+{
+  CoglPathTesselator tess;
+  unsigned int path_start = 0;
+  CoglPathData *data = path->data;
+  int i;
+
+  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+
+  /* If we've already got a vbo then we don't need to do anything */
+  if (data->fill_attribute_buffer)
+    return;
+
+  tess.primitive_type = FALSE;
+
+  /* Generate a vertex for each point on the path */
+  tess.vertices = g_array_new (FALSE, FALSE, sizeof (CoglPathTesselatorVertex));
+  g_array_set_size (tess.vertices, data->path_nodes->len);
+  for (i = 0; i < data->path_nodes->len; i++)
+    {
+      CoglPathNode *node =
+        &g_array_index (data->path_nodes, CoglPathNode, i);
+      CoglPathTesselatorVertex *vertex =
+        &g_array_index (tess.vertices, CoglPathTesselatorVertex, i);
+
+      vertex->x = node->x;
+      vertex->y = node->y;
+
+      /* Add texture coordinates so that a texture would be drawn to
+         fit the bounding box of the path and then cropped by the
+         path */
+      if (data->path_nodes_min.x == data->path_nodes_max.x)
+        vertex->s = 0.0f;
+      else
+        vertex->s = ((node->x - data->path_nodes_min.x)
+                     / (data->path_nodes_max.x - data->path_nodes_min.x));
+      if (data->path_nodes_min.y == data->path_nodes_max.y)
+        vertex->t = 0.0f;
+      else
+        vertex->t = ((node->y - data->path_nodes_min.y)
+                     / (data->path_nodes_max.y - data->path_nodes_min.y));
+    }
+
+  tess.indices_type =
+    _cogl_path_tesselator_get_indices_type_for_size (data->path_nodes->len);
+  _cogl_path_tesselator_allocate_indices_array (&tess);
+
+  tess.glu_tess = gluNewTess ();
+
+  if (data->fill_rule == COGL_PATH_FILL_RULE_EVEN_ODD)
+    gluTessProperty (tess.glu_tess, GLU_TESS_WINDING_RULE,
+                     GLU_TESS_WINDING_ODD);
+  else
+    gluTessProperty (tess.glu_tess, GLU_TESS_WINDING_RULE,
+                     GLU_TESS_WINDING_NONZERO);
+
+  /* All vertices are on the xy-plane */
+  gluTessNormal (tess.glu_tess, 0.0, 0.0, 1.0);
+
+  gluTessCallback (tess.glu_tess, GLU_TESS_BEGIN_DATA,
+                   _cogl_path_tesselator_begin);
+  gluTessCallback (tess.glu_tess, GLU_TESS_VERTEX_DATA,
+                   _cogl_path_tesselator_vertex);
+  gluTessCallback (tess.glu_tess, GLU_TESS_END_DATA,
+                   _cogl_path_tesselator_end);
+  gluTessCallback (tess.glu_tess, GLU_TESS_COMBINE_DATA,
+                   _cogl_path_tesselator_combine);
+
+  gluTessBeginPolygon (tess.glu_tess, &tess);
+
+  while (path_start < data->path_nodes->len)
+    {
+      CoglPathNode *node =
+        &g_array_index (data->path_nodes, CoglPathNode, path_start);
+
+      gluTessBeginContour (tess.glu_tess);
+
+      for (i = 0; i < node->path_size; i++)
+        {
+          double vertex[3] = { node[i].x, node[i].y, 0.0 };
+          gluTessVertex (tess.glu_tess, vertex,
+                         GINT_TO_POINTER (i + path_start));
+        }
+
+      gluTessEndContour (tess.glu_tess);
+
+      path_start += node->path_size;
+    }
+
+  gluTessEndPolygon (tess.glu_tess);
+
+  gluDeleteTess (tess.glu_tess);
+
+  data->fill_attribute_buffer =
+    cogl_attribute_buffer_new (ctx,
+                               sizeof (CoglPathTesselatorVertex) *
+                               tess.vertices->len,
+                               tess.vertices->data);
+  g_array_free (tess.vertices, TRUE);
+
+  data->fill_attributes[0] =
+    cogl_attribute_new (data->fill_attribute_buffer,
+                        "cogl_position_in",
+                        sizeof (CoglPathTesselatorVertex),
+                        G_STRUCT_OFFSET (CoglPathTesselatorVertex, x),
+                        2, /* n_components */
+                        COGL_ATTRIBUTE_TYPE_FLOAT);
+  data->fill_attributes[1] =
+    cogl_attribute_new (data->fill_attribute_buffer,
+                        "cogl_tex_coord0_in",
+                        sizeof (CoglPathTesselatorVertex),
+                        G_STRUCT_OFFSET (CoglPathTesselatorVertex, s),
+                        2, /* n_components */
+                        COGL_ATTRIBUTE_TYPE_FLOAT);
+
+  data->fill_vbo_indices = cogl_indices_new (ctx,
+                                             tess.indices_type,
+                                             tess.indices->data,
+                                             tess.indices->len);
+  data->fill_vbo_n_indices = tess.indices->len;
+  g_array_free (tess.indices, TRUE);
+}
+
+static void
+_cogl_path_build_stroke_attribute_buffer (CoglPath *path)
+{
+  CoglPathData *data = path->data;
+  CoglBuffer *buffer;
+  unsigned int n_attributes = 0;
+  unsigned int path_start;
+  CoglPathNode *node;
+  floatVec2 *buffer_p;
+  unsigned int i;
+
+  _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+
+  /* If we've already got a cached vbo then we don't need to do anything */
+  if (data->stroke_attribute_buffer)
+    return;
+
+  data->stroke_attribute_buffer =
+    cogl_attribute_buffer_new (ctx, data->path_nodes->len * sizeof (floatVec2),
+                               NULL);
+
+  buffer = COGL_BUFFER (data->stroke_attribute_buffer);
+  buffer_p = _cogl_buffer_map_for_fill_or_fallback (buffer);
+
+  /* Copy the vertices in and count the number of sub paths. Each sub
+     path will form a separate attribute so we can paint the disjoint
+     line strips */
+  for (path_start = 0;
+       path_start < data->path_nodes->len;
+       path_start += node->path_size)
+    {
+      node = &g_array_index (data->path_nodes, CoglPathNode, path_start);
+
+      for (i = 0; i < node->path_size; i++)
+        {
+          buffer_p[path_start + i].x = node[i].x;
+          buffer_p[path_start + i].y = node[i].y;
+        }
+
+      n_attributes++;
+    }
+
+  _cogl_buffer_unmap_for_fill_or_fallback (buffer);
+
+  data->stroke_attributes = g_new (CoglAttribute *, n_attributes);
+
+  /* Now we can loop the sub paths again to create the attributes */
+  for (i = 0, path_start = 0;
+       path_start < data->path_nodes->len;
+       i++, path_start += node->path_size)
+    {
+      node = &g_array_index (data->path_nodes, CoglPathNode, path_start);
+
+      data->stroke_attributes[i] =
+        cogl_attribute_new (data->stroke_attribute_buffer,
+                            "cogl_position_in",
+                            sizeof (floatVec2),
+                            path_start * sizeof (floatVec2),
+                            2, /* n_components */
+                            COGL_ATTRIBUTE_TYPE_FLOAT);
+    }
+
+  data->stroke_n_attributes = n_attributes;
+}
diff --git a/cogl/cogl-path.h b/cogl/cogl-path.h
index c3d0d45..5ab976f 100644
--- a/cogl/cogl-path.h
+++ b/cogl/cogl-path.h
@@ -56,6 +56,332 @@ typedef struct _CoglPath CoglPath;
 #define COGL_PATH(obj) ((CoglPath *)(obj))
 
 /**
+ * cogl_path_new:
+ *
+ * Creates a new, empty path object. The default fill rule is
+ * %COGL_PATH_FILL_RULE_EVEN_ODD.
+ *
+ * Return value: A pointer to a newly allocated #CoglPath, which can
+ * be freed using cogl_object_unref().
+ *
+ * Since: 2.0
+ */
+CoglPath *
+cogl_path_new (void);
+
+/**
+ * cogl_path_copy:
+ * @path: A #CoglPath object
+ *
+ * Returns a new copy of the path in @path. The new path has a
+ * reference count of 1 so you should unref it with
+ * cogl_object_unref() if you no longer need it.
+ *
+ * Internally the path will share the data until one of the paths is
+ * modified so copying paths should be relatively cheap.
+ *
+ * Return value: a copy of the path in @path.
+ *
+ * Since: 2.0
+ */
+CoglPath *
+cogl_path_copy (CoglPath *path);
+
+/**
+ * cogl_is_path:
+ * @object: A #CoglObject
+ *
+ * Gets whether the given object references an existing path object.
+ *
+ * Return value: %TRUE if the object references a #CoglPath,
+ *   %FALSE otherwise.
+ *
+ * Since: 2.0
+ */
+gboolean
+cogl_is_path (void *object);
+
+/**
+ * cogl_path_move_to:
+ * @x: X coordinate of the pen location to move to.
+ * @y: Y coordinate of the pen location to move to.
+ *
+ * Moves the pen to the given location. If there is an existing path
+ * this will start a new disjoint subpath.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_move_to (CoglPath *path,
+                   float x,
+                   float y);
+
+/**
+ * cogl_path_rel_move_to:
+ * @x: X offset from the current pen location to move the pen to.
+ * @y: Y offset from the current pen location to move the pen to.
+ *
+ * Moves the pen to the given offset relative to the current pen
+ * location. If there is an existing path this will start a new
+ * disjoint subpath.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_rel_move_to (CoglPath *path,
+                       float x,
+                       float y);
+
+/**
+ * cogl_path_line_to:
+ * @x: X coordinate of the end line vertex
+ * @y: Y coordinate of the end line vertex
+ *
+ * Adds a straight line segment to the current path that ends at the
+ * given coordinates.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_line_to (CoglPath *path,
+                   float x,
+                   float y);
+
+/**
+ * cogl_path_rel_line_to:
+ * @x: X offset from the current pen location of the end line vertex
+ * @y: Y offset from the current pen location of the end line vertex
+ *
+ * Adds a straight line segment to the current path that ends at the
+ * given coordinates relative to the current pen location.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_rel_line_to (CoglPath *path,
+                       float x,
+                       float y);
+
+/**
+ * cogl_path_arc:
+ * @center_x: X coordinate of the elliptical arc center
+ * @center_y: Y coordinate of the elliptical arc center
+ * @radius_x: X radius of the elliptical arc
+ * @radius_y: Y radius of the elliptical arc
+ * @angle_1: Angle in degrees at which the arc begin
+ * @angle_2: Angle in degrees at which the arc ends
+ *
+ * Adds an elliptical arc segment to the current path. A straight line
+ * segment will link the current pen location with the first vertex
+ * of the arc. If you perform a move_to to the arcs start just before
+ * drawing it you create a free standing arc.
+ *
+ * The angles are measured in degrees where 0Â is in the direction of
+ * the positive X axis and 90Â is in the direction of the positive Y
+ * axis. The angle of the arc begins at @angle_1 and heads towards
+ * @angle_2 (so if @angle_2 is less than @angle_1 it will decrease,
+ * otherwise it will increase).
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_arc (CoglPath *path,
+               float center_x,
+               float center_y,
+               float radius_x,
+               float radius_y,
+               float angle_1,
+               float angle_2);
+
+/**
+ * cogl_path_curve_to:
+ * @x_1: X coordinate of the second bezier control point
+ * @y_1: Y coordinate of the second bezier control point
+ * @x_2: X coordinate of the third bezier control point
+ * @y_2: Y coordinate of the third bezier control point
+ * @x_3: X coordinate of the fourth bezier control point
+ * @y_3: Y coordinate of the fourth bezier control point
+ *
+ * Adds a cubic bezier curve segment to the current path with the given
+ * second, third and fourth control points and using current pen location
+ * as the first control point.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_curve_to (CoglPath *path,
+                    float x_1,
+                    float y_1,
+                    float x_2,
+                    float y_2,
+                    float x_3,
+                    float y_3);
+
+/**
+ * cogl_path_rel_curve_to:
+ * @x_1: X coordinate of the second bezier control point
+ * @y_1: Y coordinate of the second bezier control point
+ * @x_2: X coordinate of the third bezier control point
+ * @y_2: Y coordinate of the third bezier control point
+ * @x_3: X coordinate of the fourth bezier control point
+ * @y_3: Y coordinate of the fourth bezier control point
+ *
+ * Adds a cubic bezier curve segment to the current path with the given
+ * second, third and fourth control points and using current pen location
+ * as the first control point. The given coordinates are relative to the
+ * current pen location.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_rel_curve_to (CoglPath *path,
+                        float x_1,
+                        float y_1,
+                        float x_2,
+                        float y_2,
+                        float x_3,
+                        float y_3);
+
+/**
+ * cogl_path_close:
+ *
+ * Closes the path being constructed by adding a straight line segment
+ * to it that ends at the first vertex of the path.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_close (CoglPath *path);
+
+/**
+ * cogl_path_line:
+ * @x_1: X coordinate of the start line vertex
+ * @y_1: Y coordinate of the start line vertex
+ * @x_2: X coordinate of the end line vertex
+ * @y_2: Y coordinate of the end line vertex
+ *
+ * Constructs a straight line shape starting and ending at the given
+ * coordinates. If there is an existing path this will start a new
+ * disjoint sub-path.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_line (CoglPath *path,
+                float x_1,
+                float y_1,
+                float x_2,
+                float y_2);
+
+/**
+ * cogl_path_polyline:
+ * @coords: (in) (array) (transfer none): A pointer to the first element of an
+ * array of fixed-point values that specify the vertex coordinates.
+ * @num_points: The total number of vertices.
+ *
+ * Constructs a series of straight line segments, starting from the
+ * first given vertex coordinate. If there is an existing path this
+ * will start a new disjoint sub-path. Each subsequent segment starts
+ * where the previous one ended and ends at the next given vertex
+ * coordinate.
+ *
+ * The coords array must contain 2 * num_points values. The first value
+ * represents the X coordinate of the first vertex, the second value
+ * represents the Y coordinate of the first vertex, continuing in the same
+ * fashion for the rest of the vertices. (num_points - 1) segments will
+ * be constructed.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_polyline (CoglPath *path,
+                    const float *coords,
+                    int num_points);
+
+/**
+ * cogl_path_polygon:
+ * @coords: (in) (array) (transfer none): A pointer to the first element of
+ * an array of fixed-point values that specify the vertex coordinates.
+ * @num_points: The total number of vertices.
+ *
+ * Constructs a polygonal shape of the given number of vertices. If
+ * there is an existing path this will start a new disjoint sub-path.
+ *
+ * The coords array must contain 2 * num_points values. The first value
+ * represents the X coordinate of the first vertex, the second value
+ * represents the Y coordinate of the first vertex, continuing in the same
+ * fashion for the rest of the vertices.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_polygon (CoglPath *path,
+                   const float *coords,
+                   int num_points);
+
+/**
+ * cogl_path_rectangle:
+ * @x_1: X coordinate of the top-left corner.
+ * @y_1: Y coordinate of the top-left corner.
+ * @x_2: X coordinate of the bottom-right corner.
+ * @y_2: Y coordinate of the bottom-right corner.
+ *
+ * Constructs a rectangular shape at the given coordinates. If there
+ * is an existing path this will start a new disjoint sub-path.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_rectangle (CoglPath *path,
+                     float x_1,
+                     float y_1,
+                     float x_2,
+                     float y_2);
+
+/**
+ * cogl_path_ellipse:
+ * @center_x: X coordinate of the ellipse center
+ * @center_y: Y coordinate of the ellipse center
+ * @radius_x: X radius of the ellipse
+ * @radius_y: Y radius of the ellipse
+ *
+ * Constructs an ellipse shape. If there is an existing path this will
+ * start a new disjoint sub-path.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_ellipse (CoglPath *path,
+                   float center_x,
+                   float center_y,
+                   float radius_x,
+                   float radius_y);
+
+/**
+ * cogl_path_round_rectangle:
+ * @x_1: X coordinate of the top-left corner.
+ * @y_1: Y coordinate of the top-left corner.
+ * @x_2: X coordinate of the bottom-right corner.
+ * @y_2: Y coordinate of the bottom-right corner.
+ * @radius: Radius of the corner arcs.
+ * @arc_step: Angle increment resolution for subdivision of
+ * the corner arcs.
+ *
+ * Constructs a rectangular shape with rounded corners. If there is an
+ * existing path this will start a new disjoint sub-path.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_round_rectangle (CoglPath *path,
+                           float x_1,
+                           float y_1,
+                           float x_2,
+                           float y_2,
+                           float radius,
+                           float arc_step);
+
+/**
  * CoglPathFillRule:
  * @COGL_PATH_FILL_RULE_NON_ZERO: Each time the line crosses an edge of
  * the path from left to right one is added to a counter and each time
@@ -97,9 +423,65 @@ typedef enum {
   COGL_PATH_FILL_RULE_EVEN_ODD
 } CoglPathFillRule;
 
-G_END_DECLS
+/**
+ * cogl_path_set_fill_rule:
+ * @fill_rule: The new fill rule.
+ *
+ * Sets the fill rule of the current path to @fill_rule. This will
+ * affect how the path is filled when cogl_path_fill() is later
+ * called. Note that the fill rule state is attached to the path so
+ * calling cogl_get_path() will preserve the fill rule and calling
+ * cogl_path_new() will reset the fill rule back to the default.
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_set_fill_rule (CoglPath *path, CoglPathFillRule fill_rule);
 
-#include "cogl-path-functions.h"
+/**
+ * cogl_path_get_fill_rule:
+ *
+ * Retrieves the fill rule set using cogl_path_set_fill_rule().
+ *
+ * Return value: the fill rule that is used for the current path.
+ *
+ * Since: 2.0
+ */
+CoglPathFillRule
+cogl_path_get_fill_rule (CoglPath *path);
+
+/**
+ * cogl_path_fill:
+ *
+ * Fills the interior of the constructed shape using the current
+ * drawing color.
+ *
+ * The interior of the shape is determined using the fill rule of the
+ * path. See %CoglPathFillRule for details.
+ *
+ * <note>The result of referencing sliced textures in your current
+ * pipeline when filling a path are undefined. You should pass
+ * the %COGL_TEXTURE_NO_SLICING flag when loading any texture you will
+ * use while filling a path.</note>
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_fill (CoglPath *path);
+
+/**
+ * cogl_path_stroke:
+ *
+ * Strokes the constructed shape using the current drawing color and a
+ * width of 1 pixel (regardless of the current transformation
+ * matrix).
+ *
+ * Since: 2.0
+ */
+void
+cogl_path_stroke (CoglPath *path);
+
+G_END_DECLS
 
 #endif /* __COGL_PATH_H__ */
 
diff --git a/cogl/cogl.h b/cogl/cogl.h
index baacd8a..6f2a5d1 100644
--- a/cogl/cogl.h
+++ b/cogl/cogl.h
@@ -60,12 +60,12 @@
 #include <cogl/cogl-primitives.h>
 #include <cogl/cogl-texture.h>
 #include <cogl/cogl-types.h>
+#include <cogl/cogl-path.h>
 
 /*
  * 1.x only api...
  */
 #ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API
-#include <cogl/cogl-path.h>
 #include <cogl/cogl-clip-state.h>
 #include <cogl/cogl-enum-types.h>
 #include <cogl/cogl-shader.h>
@@ -123,13 +123,6 @@
 #endif
 
 /*
- * 2.0 only api...
- */
-#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
-#include <cogl/cogl2-path.h>
-#endif
-
-/*
  * API deprecations
  */
 #include <cogl/cogl-deprecated.h>
diff --git a/cogl/cogl.symbols b/cogl/cogl.symbols
index e41bf8d..a18f839 100644
--- a/cogl/cogl.symbols
+++ b/cogl/cogl.symbols
@@ -4,28 +4,25 @@
 /* (this may be subject to change!) */
 #endif
 
-/* cogl2_clip_push_from_path is only for 1.10.x*/
-cogl2_clip_push_from_path
-
-cogl2_path_arc
-cogl2_path_close
-cogl2_path_curve_to
-cogl2_path_ellipse
-cogl2_path_fill
-cogl2_path_get_fill_rule
-cogl2_path_line
-cogl2_path_line_to
-cogl2_path_move_to
-cogl2_path_new
-cogl2_path_polygon
-cogl2_path_polyline
-cogl2_path_rectangle
-cogl2_path_rel_curve_to
-cogl2_path_rel_line_to
-cogl2_path_rel_move_to
-cogl2_path_round_rectangle
-cogl2_path_set_fill_rule
-cogl2_path_stroke
+cogl_path_arc
+cogl_path_close
+cogl_path_curve_to
+cogl_path_ellipse
+cogl_path_fill
+cogl_path_get_fill_rule
+cogl_path_line
+cogl_path_line_to
+cogl_path_move_to
+cogl_path_new
+cogl_path_polygon
+cogl_path_polyline
+cogl_path_rectangle
+cogl_path_rel_curve_to
+cogl_path_rel_line_to
+cogl_path_rel_move_to
+cogl_path_round_rectangle
+cogl_path_set_fill_rule
+cogl_path_stroke
 
 #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
 cogl_android_set_native_window_EXP
@@ -93,8 +90,6 @@ cogl_clip_pop
 cogl_clip_push
 #endif
 
-cogl_clip_push_from_path
-cogl_clip_push_from_path_preserve
 cogl_clip_push_rectangle
 
 cogl_clip_push_window_rect
@@ -403,30 +398,6 @@ cogl_onscreen_template_set_swap_throttled
 
 cogl_ortho
 
-cogl_path_arc
-cogl_path_close
-cogl_path_copy
-cogl_path_curve_to
-cogl_path_ellipse
-cogl_path_fill
-cogl_path_fill_preserve		/* this is COGL 1.0 API */
-cogl_path_fill_rule_get_type
-cogl_path_get_fill_rule
-cogl_path_line
-cogl_path_line_to
-cogl_path_move_to
-cogl_path_new
-cogl_path_polygon
-cogl_path_polyline
-cogl_path_rectangle
-cogl_path_rel_curve_to
-cogl_path_rel_line_to
-cogl_path_rel_move_to
-cogl_path_round_rectangle
-cogl_path_set_fill_rule
-cogl_path_stroke
-cogl_path_stroke_preserve	/* this is COGL 1.0 API */
-
 cogl_perspective
 
 cogl_pipeline_add_layer_snippet
diff --git a/cogl/cogl1-context.h b/cogl/cogl1-context.h
index c59bd69..519b8b0 100644
--- a/cogl/cogl1-context.h
+++ b/cogl/cogl1-context.h
@@ -750,19 +750,6 @@ cogl_clip_push_rectangle (float x0,
                           float x1,
                           float y1);
 
-/**
- * cogl_clip_push_from_path_preserve:
- *
- * Sets a new clipping area using the current path. The current path
- * is then cleared. The clipping area is intersected with the previous
- * clipping area. To restore the previous clipping area, call
- * cogl_clip_pop().
- *
- * Since: 1.0
- */
-void
-cogl_clip_push_from_path_preserve (void);
-
 #ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
 /**
  * cogl_clip_push_primitive:



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