[gbrainy] Updated Slovenian translation



commit 8a827d0ba567f6319e7f0548224793334d3a43cb
Author: Matej UrbanÄiÄ <mateju svn gnome org>
Date:   Tue Oct 25 20:36:27 2011 +0200

    Updated Slovenian translation

 po/sl.po | 1382 +++++++++++++++++++++++++++++++-------------------------------
 1 files changed, 697 insertions(+), 685 deletions(-)
---
diff --git a/po/sl.po b/po/sl.po
index d879a91..09d564d 100644
--- a/po/sl.po
+++ b/po/sl.po
@@ -8,8 +8,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: gbrainy master\n"
 "Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?product=gbrainy&keywords=I18N+L10N&component=general\n";
-"POT-Creation-Date: 2011-09-10 10:05+0000\n"
-"PO-Revision-Date: 2011-09-17 10:06+0100\n"
+"POT-Creation-Date: 2011-10-24 15:06+0000\n"
+"PO-Revision-Date: 2011-10-25 20:25+0100\n"
 "Last-Translator: Matej UrbanÄiÄ <mateju svn gnome org>\n"
 "Language-Team: Slovenian <gnome-si googlegroups com>\n"
 "Language: sl\n"
@@ -58,23 +58,23 @@ msgid "Cars in town"
 msgstr "Avtomobili v mestu"
 
 #: ../data/games.xml.h:10
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:107
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:122
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:102
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:121
 #: ../src/Games/Calculation/CalculationAverage.cs:185
 #: ../src/Games/Calculation/CalculationCloserFraction.cs:177
-#: ../src/Games/Calculation/CalculationPrimes.cs:152
-#: ../src/Games/Calculation/CalculationProportions.cs:131
+#: ../src/Games/Calculation/CalculationPrimes.cs:151
+#: ../src/Games/Calculation/CalculationProportions.cs:130
 #: ../src/Games/Logic/PuzzleFigurePattern.cs:191
 #: ../src/Games/Logic/PuzzleFigures.cs:195
-#: ../src/Games/Logic/PuzzleGridDots.cs:341
+#: ../src/Games/Logic/PuzzleGridDots.cs:340
 #: ../src/Games/Logic/PuzzleLargerShape.cs:303
 #: ../src/Games/Logic/PuzzleMissingPiece.cs:173
 #: ../src/Games/Logic/PuzzleMissingSlice.cs:218
 #: ../src/Games/Logic/PuzzleMostInCommon.cs:314
 #: ../src/Games/Logic/PuzzleNextFigure.cs:166
 #: ../src/Games/Logic/PuzzleOstracism.cs:176
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:198
-#: ../src/Games/Logic/PuzzleTetris.cs:172
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:196
+#: ../src/Games/Logic/PuzzleTetris.cs:171
 msgid "Choose one of the following:"
 msgstr "Izberite eno od naslednjega:"
 
@@ -214,7 +214,6 @@ msgid "It is the result of the operation: ([three] * 3) - ([two] * 2)."
 msgstr "Je rezultat izraÄuna ([three] * 3) - ([two] * 2)."
 
 #: ../data/games.xml.h:45
-#| msgid "[option_prefix] His cousin"
 msgctxt "John's father's sister's sister-in-law is also?"
 msgid "[option_prefix] His cousin"
 msgstr "[option_prefix] njegov bratranec"
@@ -224,7 +223,6 @@ msgid "John's father's sister's sister-in-law is also? Do not assume that John h
 msgstr "Svakinja sestre Janezovega oÄeta je tudi? Predpostavljajte da ima Janez samo omenjene sorodnike. [option_answers]"
 
 #: ../data/games.xml.h:47
-#| msgid "[option_prefix] His cousin"
 msgctxt "John's mother's brother's brother-in-law is also?"
 msgid "[option_prefix] His cousin"
 msgstr "[option_prefix] njegov bratranec"
@@ -234,11 +232,8 @@ msgid "John's mother's brother's brother-in-law is also? Do not assume that John
 msgstr "Zet brata Janezove matere je tudi? Predpostavljajte, da ima Janez samo omenjene sorodnike. [option_answers]"
 
 #: ../data/games.xml.h:49
-#| msgid ""
-#| "John's age is nowadays half of John's son age, that is, ([father] / 2) - "
-#| "[difference]."
 msgid "John's son age is nowadays half of John's age minus [difference], that is, ([father] / 2) - [difference]."
-msgstr "Janezov sin je danes pol mlajÅi od svojega oÄeta minus [difference], to je ([father] /2 ) - [difference]."
+msgstr "Janezov sin je danes pol mlajÅi od svojega oÄeta minus [razlika], to je ([oÄe] /2 ) - [razlika]."
 
 #: ../data/games.xml.h:50
 msgid "Lever"
@@ -559,1278 +554,1297 @@ msgid "Agoraphobia"
 msgstr "Agorafobija"
 
 #: ../data/verbal_analogies.xml.h:15
+msgid "Air"
+msgstr "zrak"
+
+#: ../data/verbal_analogies.xml.h:16
 msgid "Aircraft"
 msgstr "Letalo"
 
-#: ../data/verbal_analogies.xml.h:16
+#: ../data/verbal_analogies.xml.h:17
 msgid "Airline"
 msgstr "Letalska druÅba"
 
-#: ../data/verbal_analogies.xml.h:17
+#: ../data/verbal_analogies.xml.h:18
 msgid "Amphibians"
 msgstr "DvoÅivke"
 
-#: ../data/verbal_analogies.xml.h:18
+#: ../data/verbal_analogies.xml.h:19
 msgid "An artist whose work has become the defining style of a genre is?"
 msgstr "Umetnik, katerega delo doloÄa slog neke zvrsti je?"
 
-#: ../data/verbal_analogies.xml.h:19
+#: ../data/verbal_analogies.xml.h:20
 msgid "An oasis is an isolated area of vegetation in a desert and an island is a piece of isolated land that is surrounded by water."
 msgstr "Oaza je izolirano podroÄje rastlinstva v puÅÄavi in otok je kos izolirane zemlje, ki jo obkroÅa voda."
 
-#: ../data/verbal_analogies.xml.h:20
+#: ../data/verbal_analogies.xml.h:21
 msgid "Angle"
 msgstr "Kot"
 
 #. Translator: Used as an adjective in English. Possible answer to: Which of the following words is closest to the meaning of 'negligent'
-#: ../data/verbal_analogies.xml.h:22
+#: ../data/verbal_analogies.xml.h:23
 msgid "Angry"
 msgstr "Jezen"
 
-#: ../data/verbal_analogies.xml.h:23
+#: ../data/verbal_analogies.xml.h:24
 msgid "Ant / Vertebrate"
 msgstr "Mravlja / VretenÄar"
 
 #. Translators: Anthophobia is fear of flowers that poses little or no danger
-#: ../data/verbal_analogies.xml.h:25
+#: ../data/verbal_analogies.xml.h:26
 msgid "Anthophobia"
 msgstr "Antrofobija"
 
 #. Translators: Anthropophobia is fear of people
-#: ../data/verbal_analogies.xml.h:27
+#: ../data/verbal_analogies.xml.h:28
 msgid "Anthropophobia"
 msgstr "Antropofobija"
 
-#: ../data/verbal_analogies.xml.h:28
+#: ../data/verbal_analogies.xml.h:29
 msgid "Apple"
 msgstr "Jabolko"
 
-#: ../data/verbal_analogies.xml.h:29
+#: ../data/verbal_analogies.xml.h:30
 msgid "Attic"
 msgstr "PodstreÅje"
 
-#: ../data/verbal_analogies.xml.h:30
+#: ../data/verbal_analogies.xml.h:31
 msgid "Authority"
 msgstr "Avtoriteta"
 
-#: ../data/verbal_analogies.xml.h:31
+#: ../data/verbal_analogies.xml.h:32
 msgid "Azimuth"
 msgstr "Azimut"
 
-#: ../data/verbal_analogies.xml.h:32
+#: ../data/verbal_analogies.xml.h:33
 msgid "Basketball"
 msgstr "KoÅarka"
 
-#: ../data/verbal_analogies.xml.h:33
+#: ../data/verbal_analogies.xml.h:34
 msgid "Bassoon"
 msgstr "Fagot"
 
-#: ../data/verbal_analogies.xml.h:34
+#: ../data/verbal_analogies.xml.h:35
 msgid "Beach"
 msgstr "Obala"
 
-#: ../data/verbal_analogies.xml.h:35
+#: ../data/verbal_analogies.xml.h:36
 msgid "Birds"
 msgstr "Ptice"
 
 #. Translators: referred to the life style
-#: ../data/verbal_analogies.xml.h:37
+#: ../data/verbal_analogies.xml.h:38
 msgid "Bohemian"
 msgstr "Boemsko"
 
-#: ../data/verbal_analogies.xml.h:38
+#: ../data/verbal_analogies.xml.h:39
 msgid "Both relate to an action that breaks the related item."
 msgstr "Oba sta povezava z dejanjem, ki pokvari povezan predmet."
 
-#: ../data/verbal_analogies.xml.h:39
+#: ../data/verbal_analogies.xml.h:40
 msgid "Bounce"
 msgstr "Odboj"
 
-#: ../data/verbal_analogies.xml.h:40
+#: ../data/verbal_analogies.xml.h:41
 msgid "Broken"
 msgstr "Pokvarjeno"
 
-#: ../data/verbal_analogies.xml.h:41
+#: ../data/verbal_analogies.xml.h:42
 msgid "Bunker"
 msgstr "Bunker"
 
-#: ../data/verbal_analogies.xml.h:42
+#: ../data/verbal_analogies.xml.h:43
 msgid "Bursts"
 msgstr "PoÄiti"
 
-#: ../data/verbal_analogies.xml.h:43
+#: ../data/verbal_analogies.xml.h:44
+msgid "Cage"
+msgstr "kletka"
+
+#: ../data/verbal_analogies.xml.h:45
 msgid "Camera"
 msgstr "Fotoaparat"
 
-#: ../data/verbal_analogies.xml.h:44
+#: ../data/verbal_analogies.xml.h:46
 msgid "Carbon"
 msgstr "Ogljik"
 
-#: ../data/verbal_analogies.xml.h:45
+#: ../data/verbal_analogies.xml.h:47
 msgid "Cardiology"
 msgstr "Kardiologija"
 
 #. Translator: Used as an adjective in English. Possible answer to: Which of the following words is closest to the meaning of 'negligent'
-#: ../data/verbal_analogies.xml.h:47
+#: ../data/verbal_analogies.xml.h:49
 msgid "Careless"
 msgstr "Nepreviden"
 
-#: ../data/verbal_analogies.xml.h:48
+#: ../data/verbal_analogies.xml.h:50
 msgid "Celebrated"
 msgstr "Praznovan"
 
-#: ../data/verbal_analogies.xml.h:49
+#: ../data/verbal_analogies.xml.h:51
 msgid "Cellulose"
 msgstr "Celuloza"
 
-#: ../data/verbal_analogies.xml.h:50
+#: ../data/verbal_analogies.xml.h:52
 msgid "Chicken / Parrot"
 msgstr "PiÅÄanec / ptiÄ"
 
-#: ../data/verbal_analogies.xml.h:51
+#: ../data/verbal_analogies.xml.h:53
 msgid "Chord"
 msgstr "Tetiva"
 
 #. Translator: 'Close' as verb, like closed with a key
-#: ../data/verbal_analogies.xml.h:53
+#: ../data/verbal_analogies.xml.h:55
 msgid "Close"
 msgstr "Zapri"
 
-#: ../data/verbal_analogies.xml.h:54
+#: ../data/verbal_analogies.xml.h:56
 msgid "Coast"
 msgstr "Obala"
 
-#: ../data/verbal_analogies.xml.h:55
+#: ../data/verbal_analogies.xml.h:57
 msgid "Collectivism"
 msgstr "Kolektivizem"
 
-#: ../data/verbal_analogies.xml.h:56
+#: ../data/verbal_analogies.xml.h:58
 msgid "Column"
 msgstr "Steber"
 
-#: ../data/verbal_analogies.xml.h:57
+#: ../data/verbal_analogies.xml.h:59
 msgid "Concert hall"
 msgstr "Koncertna dvorana"
 
 # Kaj je najbolj podobno besedi cenzurirati ?
-#: ../data/verbal_analogies.xml.h:58
+#: ../data/verbal_analogies.xml.h:60
 msgid "Condemn"
 msgstr "Obsoditi"
 
 #. Translator: As synonymous of 'perplexing'
-#: ../data/verbal_analogies.xml.h:60
+#: ../data/verbal_analogies.xml.h:62
 msgid "Confusing"
 msgstr "Zmeden"
 
-#: ../data/verbal_analogies.xml.h:61
+#: ../data/verbal_analogies.xml.h:63
 msgid "Connoisseur"
 msgstr "Kritik"
 
-#: ../data/verbal_analogies.xml.h:62
+#: ../data/verbal_analogies.xml.h:64
 msgid "Conspirator"
 msgstr "Zarotnik"
 
-#: ../data/verbal_analogies.xml.h:63
+#: ../data/verbal_analogies.xml.h:65
 msgid "Contradictory"
 msgstr "NasprotujoÄe si"
 
-#: ../data/verbal_analogies.xml.h:64
+#: ../data/verbal_analogies.xml.h:66
 msgid "Corn"
 msgstr "Koruza"
 
-#: ../data/verbal_analogies.xml.h:65
+#: ../data/verbal_analogies.xml.h:67
 msgid "Crocodile"
 msgstr "Krokodil"
 
-#: ../data/verbal_analogies.xml.h:66
+#: ../data/verbal_analogies.xml.h:68
 msgid "Cycling"
 msgstr "Kolesarjenje"
 
-#: ../data/verbal_analogies.xml.h:67
+#: ../data/verbal_analogies.xml.h:69
 msgid "Decagon"
 msgstr "Desetkotnik"
 
-#: ../data/verbal_analogies.xml.h:68
+#: ../data/verbal_analogies.xml.h:70
 msgid "Decimal"
 msgstr "DesetiÅko"
 
-#: ../data/verbal_analogies.xml.h:69
+#: ../data/verbal_analogies.xml.h:71
 msgid "Deer"
 msgstr "Srna"
 
-#: ../data/verbal_analogies.xml.h:70
+#: ../data/verbal_analogies.xml.h:72
 msgid "Democracy"
 msgstr "Demokracija"
 
-#: ../data/verbal_analogies.xml.h:71
+#: ../data/verbal_analogies.xml.h:73
 msgid "Disinterest"
 msgstr "Pomanjkanje zanimanje"
 
-#: ../data/verbal_analogies.xml.h:72
+#: ../data/verbal_analogies.xml.h:74
 msgid "Dog / Cat"
 msgstr "Pes / MaÄka"
 
-#: ../data/verbal_analogies.xml.h:73
+#: ../data/verbal_analogies.xml.h:75
 msgid "Dog and horse are species and terrier and pony are breeds."
 msgstr "Pes in konj sta razliÄni vrsti, terier in lipicanec sta pasmi."
 
-#: ../data/verbal_analogies.xml.h:74
+#: ../data/verbal_analogies.xml.h:76
 msgid "Enneagram"
 msgstr "Zvezdni poligon"
 
-#: ../data/verbal_analogies.xml.h:75
+#: ../data/verbal_analogies.xml.h:77
 msgid "Envelope"
 msgstr "Ovojnica"
 
-#: ../data/verbal_analogies.xml.h:76
+#: ../data/verbal_analogies.xml.h:78
 msgid "Erroneous"
 msgstr "NapaÄno"
 
-#: ../data/verbal_analogies.xml.h:77
+#: ../data/verbal_analogies.xml.h:79
 msgid "Exceptional"
 msgstr "Izjemno"
 
-#: ../data/verbal_analogies.xml.h:78
+#: ../data/verbal_analogies.xml.h:80
 msgid "Famous"
 msgstr "Slaven"
 
-#: ../data/verbal_analogies.xml.h:79
+#: ../data/verbal_analogies.xml.h:81
 msgid "Fish"
 msgstr "Riba"
 
-#: ../data/verbal_analogies.xml.h:80
+#: ../data/verbal_analogies.xml.h:82
 msgid "Fishes"
 msgstr "Ribe"
 
 #. As a synonym of obsession
-#: ../data/verbal_analogies.xml.h:82
+#: ../data/verbal_analogies.xml.h:84
 msgid "Fixation"
 msgstr "Pritrditev"
 
-#: ../data/verbal_analogies.xml.h:83
+#: ../data/verbal_analogies.xml.h:85
 msgid "Float"
 msgstr "Ledbenje"
 
-#: ../data/verbal_analogies.xml.h:84
+#: ../data/verbal_analogies.xml.h:86
 msgid "Flower"
 msgstr "Cvetlica"
 
-#: ../data/verbal_analogies.xml.h:85
+#: ../data/verbal_analogies.xml.h:87
 msgid "Flute"
 msgstr "Flavta"
 
-#: ../data/verbal_analogies.xml.h:86
+#: ../data/verbal_analogies.xml.h:88
 msgid "Fork"
 msgstr "Vilica"
 
-#: ../data/verbal_analogies.xml.h:87
+#: ../data/verbal_analogies.xml.h:89
 msgid "Fossil"
 msgstr "Fosil"
 
 #. Translator: Used as an adjective in English. Possible answer to: Which of the following words is closest to the meaning of 'negligent'
-#: ../data/verbal_analogies.xml.h:89
+#: ../data/verbal_analogies.xml.h:91
 msgid "Friendly"
 msgstr "Prijazno"
 
-#: ../data/verbal_analogies.xml.h:90
+#: ../data/verbal_analogies.xml.h:92
 msgid "Frog"
 msgstr "Åaba"
 
-#: ../data/verbal_analogies.xml.h:91
+#: ../data/verbal_analogies.xml.h:93
 msgid "Gallon"
 msgstr "Galona"
 
-#: ../data/verbal_analogies.xml.h:92
+#: ../data/verbal_analogies.xml.h:94
 msgid "Generic"
 msgstr "SploÅno"
 
-#: ../data/verbal_analogies.xml.h:93
+#: ../data/verbal_analogies.xml.h:95
 msgid "Golf"
 msgstr "Golf"
 
-#: ../data/verbal_analogies.xml.h:94
+#: ../data/verbal_analogies.xml.h:96
 msgid "Grab and bite are finite actions."
 msgstr "Prijem in ugriz sta konÄni dejanji."
 
-#: ../data/verbal_analogies.xml.h:95
+#: ../data/verbal_analogies.xml.h:97
 msgid "Grain"
 msgstr "Zrna"
 
-#: ../data/verbal_analogies.xml.h:96
+#: ../data/verbal_analogies.xml.h:98
 msgid "Grape"
 msgstr "Grenivka"
 
-#: ../data/verbal_analogies.xml.h:97
+#: ../data/verbal_analogies.xml.h:99
 msgid "Gym"
 msgstr "Telovadnica"
 
-#: ../data/verbal_analogies.xml.h:98
+#: ../data/verbal_analogies.xml.h:100
 msgid "Hangar"
 msgstr "Hangar"
 
-#: ../data/verbal_analogies.xml.h:99
+#: ../data/verbal_analogies.xml.h:101
 msgid "Hectogram"
 msgstr "Hektogram"
 
-#: ../data/verbal_analogies.xml.h:100
+#: ../data/verbal_analogies.xml.h:102
 msgid "Hematology"
 msgstr "Hematologija"
 
-#: ../data/verbal_analogies.xml.h:101
+#: ../data/verbal_analogies.xml.h:103
 msgid "Hide"
 msgstr "Skrij"
 
-#: ../data/verbal_analogies.xml.h:102
+#: ../data/verbal_analogies.xml.h:104
 msgid "Homeless"
 msgstr "Brez doma"
 
-#: ../data/verbal_analogies.xml.h:103
+#: ../data/verbal_analogies.xml.h:105
 msgid "Hyena"
 msgstr "Hijena"
 
-#: ../data/verbal_analogies.xml.h:104
+#: ../data/verbal_analogies.xml.h:106
 msgid "Hypochondria"
 msgstr "Hipohondrija"
 
-#: ../data/verbal_analogies.xml.h:105
+#: ../data/verbal_analogies.xml.h:107
 msgid "Icosagon"
 msgstr "Dvajsetkotnik"
 
-#: ../data/verbal_analogies.xml.h:106
+#: ../data/verbal_analogies.xml.h:108
 msgid "Ignore"
 msgstr "Prezri"
 
-#: ../data/verbal_analogies.xml.h:107
+#: ../data/verbal_analogies.xml.h:109
 msgid "Incredible"
 msgstr "Neverjeten"
 
-#: ../data/verbal_analogies.xml.h:108
+#: ../data/verbal_analogies.xml.h:110
 msgid "Indifference"
 msgstr "BrezbriÅnost"
 
-#: ../data/verbal_analogies.xml.h:109
+#: ../data/verbal_analogies.xml.h:111
 msgid "Ink"
 msgstr "Ärnilo"
 
-#: ../data/verbal_analogies.xml.h:110
+#: ../data/verbal_analogies.xml.h:112
 msgid "Insects"
 msgstr "Insketti"
 
-#: ../data/verbal_analogies.xml.h:111
+#: ../data/verbal_analogies.xml.h:113
 msgid "Interesting"
 msgstr "Zanimivo"
 
-#: ../data/verbal_analogies.xml.h:112
+#: ../data/verbal_analogies.xml.h:114
 msgid "Intuition"
 msgstr "Intuicija"
 
-#: ../data/verbal_analogies.xml.h:113
+#: ../data/verbal_analogies.xml.h:115
 msgid "Ironic"
 msgstr "IroniÄno"
 
-#: ../data/verbal_analogies.xml.h:114
+#: ../data/verbal_analogies.xml.h:116
 msgid "Island"
 msgstr "Otok"
 
 #. Translator: definition of negligent
-#: ../data/verbal_analogies.xml.h:116
+#: ../data/verbal_analogies.xml.h:118
 msgid "It is the failure to take such care as may be rightfully or reasonably expected."
 msgstr "Pomanjkanje previdosti kot bi bilo prav ali razumno priÄakovati."
 
-#: ../data/verbal_analogies.xml.h:117
+#: ../data/verbal_analogies.xml.h:119
 msgid "It is the only one that does not use a ball in the game."
 msgstr "Edina igra pri kateri se ne uporablja Åoga."
 
-#: ../data/verbal_analogies.xml.h:118
+#: ../data/verbal_analogies.xml.h:120
 msgid "It is the only one that is not a carnivore."
 msgstr "To je edina nemesojeda Åival."
 
-#: ../data/verbal_analogies.xml.h:119
+#: ../data/verbal_analogies.xml.h:121
 msgid "It is the only one that is not a cereal."
 msgstr "To je edina stvar, ki ni Åiratica."
 
-#: ../data/verbal_analogies.xml.h:120
+#: ../data/verbal_analogies.xml.h:122
 msgid "It is the only one that is not a fruit."
 msgstr "To je edina rastlina, ki ni sadje."
 
-#: ../data/verbal_analogies.xml.h:121
+#: ../data/verbal_analogies.xml.h:123
 msgid "It is the only one that is not a medical specialty."
 msgstr "Je edina stvar, ki ni medicinska specializacija."
 
-#: ../data/verbal_analogies.xml.h:122
+#: ../data/verbal_analogies.xml.h:124
 msgid "It is the only one that is not a metal."
 msgstr "To je edina stvar, ki ni kovina."
 
-#: ../data/verbal_analogies.xml.h:123
+#: ../data/verbal_analogies.xml.h:125
 msgid "It is the only one that is not a reptile and also does not have a tail."
 msgstr "To je edina Åival, ki ni plazilec in tudi nima repa."
 
-#: ../data/verbal_analogies.xml.h:124
+#: ../data/verbal_analogies.xml.h:126
 msgid "It is the only one that is not a woodwind instrument."
 msgstr "Je edini inÅtrument, ki ni pihalo."
 
-#: ../data/verbal_analogies.xml.h:125
+#: ../data/verbal_analogies.xml.h:127
 msgid "It is the only one that is not related to architecture."
 msgstr "Edina moÅnost, ki ni povezana z arhitekturo."
 
-#: ../data/verbal_analogies.xml.h:126
+#: ../data/verbal_analogies.xml.h:128
 msgid "It is the only unit that does not belong to the metric system."
 msgstr "To je edina enota, ki ne spada v metriÄni sistem."
 
-#: ../data/verbal_analogies.xml.h:127
+#: ../data/verbal_analogies.xml.h:129
 msgid "Kilometer"
 msgstr "Kilometer"
 
-#: ../data/verbal_analogies.xml.h:128
+#: ../data/verbal_analogies.xml.h:130
 msgid "Latitude"
 msgstr "Zemljepisna Åirina"
 
-#: ../data/verbal_analogies.xml.h:129
+#: ../data/verbal_analogies.xml.h:131
 msgid "Lentils"
 msgstr "LeÄa"
 
-#: ../data/verbal_analogies.xml.h:130
+#: ../data/verbal_analogies.xml.h:132
 msgid "Light"
 msgstr "Svetloba"
 
-#: ../data/verbal_analogies.xml.h:131
+#: ../data/verbal_analogies.xml.h:133
 msgid "Liter"
 msgstr "Liter"
 
-#: ../data/verbal_analogies.xml.h:132
+#: ../data/verbal_analogies.xml.h:134
 msgid "Lizard"
 msgstr "KuÅÄar"
 
 #. Translator: 'Lock' as verb, like locked with a key
-#: ../data/verbal_analogies.xml.h:134
+#: ../data/verbal_analogies.xml.h:136
 msgid "Lock"
 msgstr "Zakleni"
 
-#: ../data/verbal_analogies.xml.h:135
+#: ../data/verbal_analogies.xml.h:137
 msgid "Loner"
 msgstr "Samotar"
 
-#: ../data/verbal_analogies.xml.h:136
+#: ../data/verbal_analogies.xml.h:138
 msgid "Lychee"
 msgstr "LiÄi"
 
-#: ../data/verbal_analogies.xml.h:137
+#: ../data/verbal_analogies.xml.h:139
 msgid "Mango"
 msgstr "Mango"
 
-#: ../data/verbal_analogies.xml.h:138
+#: ../data/verbal_analogies.xml.h:140
 msgid "Martyr"
 msgstr "MuÄenik"
 
-#: ../data/verbal_analogies.xml.h:139
+#: ../data/verbal_analogies.xml.h:141
 msgid "Misunderstood"
 msgstr "NapaÄno razumljeno"
 
-#: ../data/verbal_analogies.xml.h:140
+#: ../data/verbal_analogies.xml.h:142
 msgid "Money"
 msgstr "Denar"
 
-#: ../data/verbal_analogies.xml.h:141
+#: ../data/verbal_analogies.xml.h:143
 msgid "Museum"
 msgstr "Muzej"
 
-#: ../data/verbal_analogies.xml.h:142
+#: ../data/verbal_analogies.xml.h:144
 msgid "Oboe"
 msgstr "Oboa"
 
-#: ../data/verbal_analogies.xml.h:143
+#: ../data/verbal_analogies.xml.h:145
 msgid "Obscure"
 msgstr "Nepoznano"
 
-#: ../data/verbal_analogies.xml.h:144
+#: ../data/verbal_analogies.xml.h:146
 msgid "Obvious"
 msgstr "OÄiten"
 
-#: ../data/verbal_analogies.xml.h:145
+#: ../data/verbal_analogies.xml.h:147
 msgid "Occasional"
 msgstr "ObÄasno"
 
-#: ../data/verbal_analogies.xml.h:146
+#: ../data/verbal_analogies.xml.h:148
 msgid "Offensive"
 msgstr "Napadalno"
 
-#: ../data/verbal_analogies.xml.h:147
+#: ../data/verbal_analogies.xml.h:149
 msgid "Oligarchy"
 msgstr "Oligarhija"
 
-#: ../data/verbal_analogies.xml.h:148
+#: ../data/verbal_analogies.xml.h:150
 msgid "Olive"
 msgstr "Oliva"
 
-#: ../data/verbal_analogies.xml.h:149
+#: ../data/verbal_analogies.xml.h:151
 msgid "Onion"
 msgstr "Äebula"
 
 #. Translator: 'Open' as verb, like open with a key
-#: ../data/verbal_analogies.xml.h:151
+#: ../data/verbal_analogies.xml.h:153
 msgid "Open"
 msgstr "Odpri"
 
 #. Translators: refers to the fruit
-#: ../data/verbal_analogies.xml.h:153
+#: ../data/verbal_analogies.xml.h:155
 msgid "Orange"
 msgstr "PomaranÄa"
 
-#: ../data/verbal_analogies.xml.h:154
+#: ../data/verbal_analogies.xml.h:156
 msgid "Ordinary"
 msgstr "ObiÄajen"
 
-#: ../data/verbal_analogies.xml.h:155
+#: ../data/verbal_analogies.xml.h:157
 msgid "Ostentation"
 msgstr "RazkoÅna razstava"
 
-#: ../data/verbal_analogies.xml.h:156
+#: ../data/verbal_analogies.xml.h:158
 msgid "Pain"
 msgstr "BoleÄina"
 
-#: ../data/verbal_analogies.xml.h:157
+#: ../data/verbal_analogies.xml.h:159
 msgid "Paleontology"
 msgstr "Paleontologija"
 
-#: ../data/verbal_analogies.xml.h:158
+#: ../data/verbal_analogies.xml.h:160
 msgid "Parallel and longitude traverse from east to west while meridian and latitude traverse from north to south."
 msgstr "Vzporednice in zemljepisna dolÅina gresta od vhoda proti zahodu, meridian in zemljepisna Åirina gresta od severa proti jugu."
 
 #. Translator: Pertaining to a single or specific person or thing
-#: ../data/verbal_analogies.xml.h:160
+#: ../data/verbal_analogies.xml.h:162
 msgid "Particular"
 msgstr "Podroben"
 
-#: ../data/verbal_analogies.xml.h:161
+#: ../data/verbal_analogies.xml.h:163
 msgid "Person expelled from society"
 msgstr "Oseba izloÄena iz druÅbe"
 
-#: ../data/verbal_analogies.xml.h:162
+#: ../data/verbal_analogies.xml.h:164
 msgid "Photography"
 msgstr "Fotografija"
 
-#: ../data/verbal_analogies.xml.h:163
+#: ../data/verbal_analogies.xml.h:165
 msgid "Pioneer"
 msgstr "Pionir"
 
-#: ../data/verbal_analogies.xml.h:164
+#: ../data/verbal_analogies.xml.h:166
 msgid "Pleasure"
 msgstr "UÅitek"
 
-#: ../data/verbal_analogies.xml.h:165
+#: ../data/verbal_analogies.xml.h:167
 msgid "Pole"
 msgstr "Pol"
 
 #. Translator: Used as an adjective in English. Possible answer to: Which of the following words is closest to the meaning of 'negligent'
-#: ../data/verbal_analogies.xml.h:167
-#| msgid "Pole"
+#: ../data/verbal_analogies.xml.h:169
 msgid "Polite"
 msgstr "Vljudno"
 
-#: ../data/verbal_analogies.xml.h:168
+#: ../data/verbal_analogies.xml.h:170
 msgid "Pony / Horse"
 msgstr "Konj / lipicanec"
 
-#: ../data/verbal_analogies.xml.h:169
+#: ../data/verbal_analogies.xml.h:171
 msgid "Portico"
 msgstr "Atrij"
 
-#: ../data/verbal_analogies.xml.h:170
+#: ../data/verbal_analogies.xml.h:172
 msgid "Positivism"
 msgstr "Pozitivizem"
 
-#: ../data/verbal_analogies.xml.h:171
+#: ../data/verbal_analogies.xml.h:173
 msgid "Potato"
 msgstr "Krompir"
 
-#: ../data/verbal_analogies.xml.h:172
+#: ../data/verbal_analogies.xml.h:174
 msgid "Printer"
 msgstr "Tiskalnik"
 
-#: ../data/verbal_analogies.xml.h:173
+#: ../data/verbal_analogies.xml.h:175
 msgid "Property"
 msgstr "Lastnost"
 
-#: ../data/verbal_analogies.xml.h:174
+#: ../data/verbal_analogies.xml.h:176
 msgid "Psychiatry"
 msgstr "Psihiatrija"
 
-#: ../data/verbal_analogies.xml.h:175
+#: ../data/verbal_analogies.xml.h:177
 msgid "Radius"
 msgstr "Polmer"
 
-#: ../data/verbal_analogies.xml.h:176
+#: ../data/verbal_analogies.xml.h:178
 msgid "Rare"
 msgstr "Redko"
 
-#: ../data/verbal_analogies.xml.h:177
+#: ../data/verbal_analogies.xml.h:179
 msgid "Regular"
 msgstr "ObiÄajno"
 
-#: ../data/verbal_analogies.xml.h:178
+#: ../data/verbal_analogies.xml.h:180
 msgid "Related"
 msgstr "Povezano"
 
-#: ../data/verbal_analogies.xml.h:179
+#: ../data/verbal_analogies.xml.h:181
 msgid "Repugnance"
 msgstr "Neskladnost"
 
-#: ../data/verbal_analogies.xml.h:180
+#: ../data/verbal_analogies.xml.h:182
 msgid "Restaurant"
 msgstr "Restavracija"
 
-#: ../data/verbal_analogies.xml.h:181
+#: ../data/verbal_analogies.xml.h:183
 msgid "Rice"
 msgstr "RiÅ"
 
-#: ../data/verbal_analogies.xml.h:182
+#: ../data/verbal_analogies.xml.h:184
 msgid "River"
 msgstr "Reka"
 
-#: ../data/verbal_analogies.xml.h:183
+#: ../data/verbal_analogies.xml.h:185
 msgid "Roll"
 msgstr "Vrzi kocke! "
 
-#: ../data/verbal_analogies.xml.h:184
+#: ../data/verbal_analogies.xml.h:186
 msgid "Sad"
 msgstr "Åalosten"
 
-#: ../data/verbal_analogies.xml.h:185
+#: ../data/verbal_analogies.xml.h:187
 msgid "Shame"
 msgstr "Sramota"
 
+#: ../data/verbal_analogies.xml.h:188
+msgid "Ship"
+msgstr "ladja"
+
 # Avto ki je narejen slabo je narejen ?
-#: ../data/verbal_analogies.xml.h:186
+#: ../data/verbal_analogies.xml.h:189
 msgid "Simplistic"
 msgstr "Poenostavljeno"
 
-#: ../data/verbal_analogies.xml.h:187
+#: ../data/verbal_analogies.xml.h:190
 msgid "Sodium"
 msgstr "Natrij"
 
-#: ../data/verbal_analogies.xml.h:188
+#: ../data/verbal_analogies.xml.h:191
 msgid "Solstice"
 msgstr "Solsticij"
 
-#: ../data/verbal_analogies.xml.h:189
+#: ../data/verbal_analogies.xml.h:192
 msgid "Specializes in skin diseases"
 msgstr "Specialist za koÅne bolezni"
 
-#: ../data/verbal_analogies.xml.h:190
+#: ../data/verbal_analogies.xml.h:193
 msgid "Sport"
 msgstr "Åport"
 
-#: ../data/verbal_analogies.xml.h:191
+#: ../data/verbal_analogies.xml.h:194
 msgid "Suffers a skin disease"
 msgstr "Trpi za koÅno boleznijo"
 
-#: ../data/verbal_analogies.xml.h:192
+#: ../data/verbal_analogies.xml.h:195
 msgid "Sugarcane"
 msgstr "Sladkorni trs"
 
-#: ../data/verbal_analogies.xml.h:193
+#: ../data/verbal_analogies.xml.h:196
 msgid "Sweet corn"
 msgstr "Sladka korzua"
 
-#: ../data/verbal_analogies.xml.h:194
+#: ../data/verbal_analogies.xml.h:197
 msgid "Synonym"
 msgstr "Sopomenka"
 
-#: ../data/verbal_analogies.xml.h:195
+#: ../data/verbal_analogies.xml.h:198
 msgid "Table"
 msgstr "Miza"
 
-#: ../data/verbal_analogies.xml.h:196
+#: ../data/verbal_analogies.xml.h:199
 msgid "Tangent"
 msgstr "Tangenta"
 
-#: ../data/verbal_analogies.xml.h:197
+#: ../data/verbal_analogies.xml.h:200
 msgid "Tears"
 msgstr "Solze"
 
-#: ../data/verbal_analogies.xml.h:198
+#: ../data/verbal_analogies.xml.h:201
 msgid "Tennis"
 msgstr "Tenis"
 
-#: ../data/verbal_analogies.xml.h:199
+#: ../data/verbal_analogies.xml.h:202
 msgid "The ethical doctrine holding that only what is pleasant is an intrinsic good."
 msgstr "EtiÄna doktrina, ki trdi da je dobro le tisto, kar je prijetno."
 
-#: ../data/verbal_analogies.xml.h:200
+#: ../data/verbal_analogies.xml.h:203
 msgid "The first word is the instrument and the second what it measures."
 msgstr "Prva beseda je naprava, druga beseda je koliÄina, ki jo z napravo izmerimo."
 
-#: ../data/verbal_analogies.xml.h:201
+#: ../data/verbal_analogies.xml.h:204
 msgid "The other words have the connotation of not occurring frequently."
 msgstr "Vse druge besede pomenijo, da se dogodek na zgodi pogosto."
 
-#: ../data/verbal_analogies.xml.h:202
+#: ../data/verbal_analogies.xml.h:205
 msgid "The other words have the meaning of distinguished."
 msgstr "Vse druge besede pomenijo ugleden."
 
-#: ../data/verbal_analogies.xml.h:203
+#: ../data/verbal_analogies.xml.h:206
 msgid "The practice of austere self-discipline in order to achieve a higher or spiritual idea."
 msgstr "Izvajanje trde samodiscipline za doseganje viÅjih ali duhovnih ciljev."
 
-#: ../data/verbal_analogies.xml.h:204
+#: ../data/verbal_analogies.xml.h:207
 msgid "The radius of a circle is half the diameter."
 msgstr "Polmer kroga je pol premera"
 
-#: ../data/verbal_analogies.xml.h:205
+#: ../data/verbal_analogies.xml.h:208
 msgid "The relation between the two words is that they are synonymous."
 msgstr "Razmerje med besedama je spomenka."
 
 # Taxidermist
 # the art of preparing and preserving the skins of animals and of stuffing and mounting them in lifelike form.
-#: ../data/verbal_analogies.xml.h:206
+#: ../data/verbal_analogies.xml.h:209
 msgid "The word 'taxidermist' is used to define a person that?"
 msgstr "Preparator je oseba, ki:"
 
-#: ../data/verbal_analogies.xml.h:207
+#: ../data/verbal_analogies.xml.h:210
 msgid "Theater"
 msgstr "GledaliÅÄe"
 
-#: ../data/verbal_analogies.xml.h:208
+#: ../data/verbal_analogies.xml.h:211
 msgid "Think of the items used in the game."
 msgstr "Razmislite o predmetih uporabljenih v igri."
 
-#: ../data/verbal_analogies.xml.h:209
+#: ../data/verbal_analogies.xml.h:212
 msgid "Tiger"
 msgstr "Tiger"
 
-#: ../data/verbal_analogies.xml.h:210
+#: ../data/verbal_analogies.xml.h:213
 msgid "Titanium"
 msgstr "Titan"
 
-#: ../data/verbal_analogies.xml.h:211
+#: ../data/verbal_analogies.xml.h:214
 msgid "To make both objects work, a button needs to be pushed and a key needs to be turned."
 msgstr "Da bosta oba predmeta delovala, morate pritisniti gumb in obrniti kljuÄ."
 
-#: ../data/verbal_analogies.xml.h:212
+#: ../data/verbal_analogies.xml.h:215
 msgid "Totalitarianism"
 msgstr "Totalitarizem"
 
 #. Translators: tripod as used is photography
-#: ../data/verbal_analogies.xml.h:214
+#: ../data/verbal_analogies.xml.h:217
 msgid "Tripod"
 msgstr "TrinoÅnik"
 
-#: ../data/verbal_analogies.xml.h:215
+#: ../data/verbal_analogies.xml.h:218
 msgid "Trivial"
 msgstr "Trivialno"
 
-#: ../data/verbal_analogies.xml.h:216
+#: ../data/verbal_analogies.xml.h:219
 msgid "Turn"
 msgstr "Obrni"
 
-#: ../data/verbal_analogies.xml.h:217
+#: ../data/verbal_analogies.xml.h:220
 msgid "Turtle"
 msgstr "Åelva"
 
-#: ../data/verbal_analogies.xml.h:218
+#: ../data/verbal_analogies.xml.h:221
 msgid "Unorthodox"
 msgstr "Nekovnencionalen"
 
-#: ../data/verbal_analogies.xml.h:219
+#: ../data/verbal_analogies.xml.h:222
 msgid "Unpleasant"
 msgstr "Neprijetno"
 
-#: ../data/verbal_analogies.xml.h:220
+#: ../data/verbal_analogies.xml.h:223
 msgid "Violin"
 msgstr "Violina"
 
-#: ../data/verbal_analogies.xml.h:221
+#: ../data/verbal_analogies.xml.h:224
 msgid "Weapon"
 msgstr "OroÅje"
 
-#: ../data/verbal_analogies.xml.h:222
+#: ../data/verbal_analogies.xml.h:225
 msgid "What is a 'halberd'?"
 msgstr "Kaj je 'helebarda'?"
 
-#: ../data/verbal_analogies.xml.h:223
+#: ../data/verbal_analogies.xml.h:226
 msgid "Wheat"
 msgstr "PÅenica"
 
 # Definicija Ostracism:
 # exclusion, by general consent, from social acceptance, privileges, friendship, etc.
-#: ../data/verbal_analogies.xml.h:224
+#: ../data/verbal_analogies.xml.h:227
 msgid "Which of the following sentences defines better an 'ostracized' person?"
 msgstr "Kateri od naslednjih stavkov najbolje opiÅe pojem 'izkljuÄenost'?"
 
 #.
 #. Translators, please check these recommendations when translating gbrainy: http://live.gnome.org/gbrainy/Localizing
 #.
-#: ../data/verbal_analogies.xml.h:228
+#: ../data/verbal_analogies.xml.h:231
 msgid "Which of the following sports does not belong in this group?"
 msgstr "Kateri od naslednjih Åportov ne spada v to skupino?"
 
 #. Selected to avoid physical characteristics like: has shield, legs or tail
-#: ../data/verbal_analogies.xml.h:230
+#: ../data/verbal_analogies.xml.h:233
 msgid "Which of the following words does not belong in this group?"
 msgstr "Katera od naslednjih besed ne spada v to skupino?"
 
-#: ../data/verbal_analogies.xml.h:231
+#: ../data/verbal_analogies.xml.h:234
 msgid "Which of the following words is closest to the meaning of 'asceticism'?"
 msgstr "Katera od naslednjih besed je pomensko najbliÅje pojmu 'asketizem'?"
 
-#: ../data/verbal_analogies.xml.h:232
+#: ../data/verbal_analogies.xml.h:235
 msgid "Which of the following words is closest to the meaning of 'hedonism'?"
 msgstr "Katera od naslednjih besed je pomensko najbliÅje pojmu 'hedonizem'?"
 
-#: ../data/verbal_analogies.xml.h:233
+#: ../data/verbal_analogies.xml.h:236
 msgid "Which of the following words is closest to the meaning of 'negligent'?"
 msgstr "Katera od naslednjih besed je pomensko najbliÅje pojmu 'malomaren'?"
 
-#: ../data/verbal_analogies.xml.h:234
+#: ../data/verbal_analogies.xml.h:237
 msgid "Which of the following words is closest to the meaning of 'oxymoron'?"
 msgstr "Katera od naslednjih besed je pomensko najbliÅje pojmu 'bistroumni nesmisel (oksimoron)'?"
 
-#: ../data/verbal_analogies.xml.h:235
+#: ../data/verbal_analogies.xml.h:238
 msgid "Which of the following words is closest to the meaning of 'perplexing'?"
 msgstr "Katera od naslednjih besed je pomensko najbliÅje pojmu 'osupljajoÄ'?"
 
-#: ../data/verbal_analogies.xml.h:236
+#: ../data/verbal_analogies.xml.h:239
 msgid "Which of the following words is closest to the meaning of 'specific'?"
 msgstr "Katera od naslednjih besed je pomensko najbliÅje pojmu 'specifiÄen'?"
 
-#: ../data/verbal_analogies.xml.h:237
+#: ../data/verbal_analogies.xml.h:240
 msgid "Which of the following words is closest to the meaning of 'unhappy'?"
 msgstr "Katera od naslednjih besed je pomensko najbliÅje pojmu 'nesreÄen'?"
 
-#: ../data/verbal_analogies.xml.h:238
+#: ../data/verbal_analogies.xml.h:241
 msgid "Which of the following words is the closest in meaning to 'censure'?"
 msgstr "Katera od naslednjih besed je pomensko najbliÅje pojmu 'cenzurirati'?"
 
-#: ../data/verbal_analogies.xml.h:239
+#: ../data/verbal_analogies.xml.h:242
 msgid "Which of the following words means fear of people?"
 msgstr "Katera od naslednjih besed pomeni strah pred ljudmi?"
 
-#: ../data/verbal_analogies.xml.h:240
+#: ../data/verbal_analogies.xml.h:243
 msgid "Winery"
 msgstr "Vinarna"
 
-#: ../data/verbal_analogies.xml.h:241
+#: ../data/verbal_analogies.xml.h:244
+msgid "Wings"
+msgstr "krila"
+
+#: ../data/verbal_analogies.xml.h:245
 msgid "Wolf"
 msgstr "Volk"
 
-#: ../data/verbal_analogies.xml.h:242
+#: ../data/verbal_analogies.xml.h:246
 msgid "Works with dead animals"
 msgstr "Dela z mrtvimi Åivalmi"
 
-#: ../data/verbal_analogies.xml.h:243
+#: ../data/verbal_analogies.xml.h:247
 msgid "Works with leather"
 msgstr "Dela z usnjem"
 
-#: ../data/verbal_analogies.xml.h:244
+#: ../data/verbal_analogies.xml.h:248
 msgid "Zinc"
 msgstr "Cink"
 
-#: ../data/verbal_analogies.xml.h:245
+#: ../data/verbal_analogies.xml.h:249
 msgid "airplane | aeroplane | plane"
 msgstr "letalo | avion"
 
-#: ../data/verbal_analogies.xml.h:246
+#: ../data/verbal_analogies.xml.h:250
 msgid "ankle"
 msgstr "gleÅenj"
 
-#: ../data/verbal_analogies.xml.h:247
+#: ../data/verbal_analogies.xml.h:251
 msgid "art / gallery | drama"
 msgstr "umetnost / galerija | drama"
 
-#: ../data/verbal_analogies.xml.h:248
+#: ../data/verbal_analogies.xml.h:252
 msgid "atlas"
 msgstr "atlas"
 
-#: ../data/verbal_analogies.xml.h:249
+#: ../data/verbal_analogies.xml.h:253
 msgid "bite"
 msgstr "ugrizniti"
 
-#: ../data/verbal_analogies.xml.h:250
+#: ../data/verbal_analogies.xml.h:254
 msgid "body | skin"
 msgstr "telo | koÅa"
 
-#: ../data/verbal_analogies.xml.h:251
+#: ../data/verbal_analogies.xml.h:255
 msgid "book | magazine | document"
 msgstr "knjiga | revija | dokument"
 
 #. Translators: 'open' is used as a verb (open a box)
-#: ../data/verbal_analogies.xml.h:253
+#: ../data/verbal_analogies.xml.h:257
 msgid "box / open | banana"
 msgstr "Åkatla / odpreti | banana"
 
-#: ../data/verbal_analogies.xml.h:254
+#: ../data/verbal_analogies.xml.h:258
 msgid "bridge / over | tunnel"
 msgstr "most / nad | predor"
 
-#: ../data/verbal_analogies.xml.h:255
+#: ../data/verbal_analogies.xml.h:259
 msgid "button / push | key (used in a lock)"
 msgstr "gumb / pritisniti | kljuÄ (uporabljen v kljuÄavnici)"
 
-#: ../data/verbal_analogies.xml.h:256
+#: ../data/verbal_analogies.xml.h:260
 msgid "cage | zoo | zoological garden"
 msgstr "kletka | Åivalski vrst"
 
-#: ../data/verbal_analogies.xml.h:257
+#: ../data/verbal_analogies.xml.h:261
 msgid "car / garage | plane"
 msgstr "avtomobil / garaÅa | letalo"
 
-#: ../data/verbal_analogies.xml.h:258
+#: ../data/verbal_analogies.xml.h:262
 msgid "car / road | train"
 msgstr "avto / cesta | vlak"
 
 #. Translators: 'chop' is used as a verb (to chop)
-#: ../data/verbal_analogies.xml.h:260
+#: ../data/verbal_analogies.xml.h:264
 msgid "chop"
 msgstr "sekati"
 
-#: ../data/verbal_analogies.xml.h:261
+#: ../data/verbal_analogies.xml.h:265
 msgid "circle / semicircle | diameter"
 msgstr "krog / polkrog | premer"
 
-#: ../data/verbal_analogies.xml.h:262
+#: ../data/verbal_analogies.xml.h:266
 msgid "coins"
 msgstr "kovanci"
 
-#: ../data/verbal_analogies.xml.h:263
+#: ../data/verbal_analogies.xml.h:267
 msgid "composer | songwriter | lyricist"
 msgstr "skladatelj | pisec besedil"
 
-#: ../data/verbal_analogies.xml.h:264
+#: ../data/verbal_analogies.xml.h:268
 msgid "concept / idea | obsession"
 msgstr "koncept / ideja | obsedenost"
 
-#: ../data/verbal_analogies.xml.h:265
+#: ../data/verbal_analogies.xml.h:269
 msgid "constellation / stars | archipelago"
 msgstr "ozvezdje / zvezde | otoÄje"
 
 #. Translators: 'dance' is used as a noun
-#: ../data/verbal_analogies.xml.h:267
+#: ../data/verbal_analogies.xml.h:271
 msgid "dance"
 msgstr "ples"
 
-#: ../data/verbal_analogies.xml.h:268
+#: ../data/verbal_analogies.xml.h:272
 msgid "desert / oasis | sea"
 msgstr "puÅÄava / oaza | morje"
 
-#: ../data/verbal_analogies.xml.h:269
+#: ../data/verbal_analogies.xml.h:273
 msgid "dish / break | balloon"
 msgstr "posoda / razbiti | balon"
 
-#: ../data/verbal_analogies.xml.h:270
+#: ../data/verbal_analogies.xml.h:274
 msgid "dog / tame | wolf"
 msgstr "pes / udomaÄen | volk"
 
-#: ../data/verbal_analogies.xml.h:271
+#: ../data/verbal_analogies.xml.h:275
 msgid "elbow / knee | wrist"
 msgstr "komolec / koleno | zapestje"
 
 #. 'correct' can be used as verb or adjective
-#: ../data/verbal_analogies.xml.h:273
+#: ../data/verbal_analogies.xml.h:277
 msgid "error / (to) correct | damage"
 msgstr "napaka / popraviti | Åkodo"
 
-#: ../data/verbal_analogies.xml.h:274
+#: ../data/verbal_analogies.xml.h:278
 msgid "eyebrow / eye | mustache"
 msgstr "obrv / oko | brki"
 
 #. Translators: the concept 'toe' (http://en.wikipedia.org/wiki/Toe) does not exist in all languages. Feel free to change it to 'fingers' and adapt the answer accordingly
-#: ../data/verbal_analogies.xml.h:276
+#: ../data/verbal_analogies.xml.h:280
 msgid "feet / two | toes"
 msgstr "noga / dve | prsti"
 
-#: ../data/verbal_analogies.xml.h:277
+#: ../data/verbal_analogies.xml.h:281
 msgid "fish / aquarium | monkey"
 msgstr "riba / akvarij | opica"
 
-#: ../data/verbal_analogies.xml.h:278
+#: ../data/verbal_analogies.xml.h:282
 msgid "fish / submarine | bird"
 msgstr "riba / podmornica | ptica"
 
-#: ../data/verbal_analogies.xml.h:279
+#: ../data/verbal_analogies.xml.h:283
+msgid "fish / water | bird"
+msgstr "riba / voda | ptica"
+
+#: ../data/verbal_analogies.xml.h:284
 msgid "five / pentagon | ten"
 msgstr "pet / petkotnik | deset"
 
-#: ../data/verbal_analogies.xml.h:280
+#: ../data/verbal_analogies.xml.h:285
 msgid "fox / den | bird"
 msgstr "lisica / brlog | ptica"
 
 #. Translators: 'break' is used as a verb (to break)
-#: ../data/verbal_analogies.xml.h:282
+#: ../data/verbal_analogies.xml.h:287
 msgid "glass / break | paper"
 msgstr "steklo / zlomiti | papir"
 
-#: ../data/verbal_analogies.xml.h:283
+#: ../data/verbal_analogies.xml.h:288
 msgid "hands / grab | teeth"
 msgstr "roke / zgrabiti | zobje"
 
-#: ../data/verbal_analogies.xml.h:284
+#: ../data/verbal_analogies.xml.h:289
 msgid "herbivorous | herbivore"
 msgstr "rastilnojedec | rastilnojed"
 
-#: ../data/verbal_analogies.xml.h:285
+#: ../data/verbal_analogies.xml.h:290
 msgid "horticulture / plants | ornithology"
 msgstr "hortikultura / rastline | ornitologija"
 
-#: ../data/verbal_analogies.xml.h:286
+#: ../data/verbal_analogies.xml.h:291
 msgid "hour / minute | minute"
 msgstr "ura / minuta | minuta"
 
-#: ../data/verbal_analogies.xml.h:287
+#: ../data/verbal_analogies.xml.h:292
 msgid "hungry / eat | tired"
 msgstr "lakota / jesti | utrujenost"
 
-#: ../data/verbal_analogies.xml.h:288
+#: ../data/verbal_analogies.xml.h:293
 msgid "hunter / rifle | photographer"
 msgstr "lovec / puÅka | fotograf"
 
-#: ../data/verbal_analogies.xml.h:289
+#: ../data/verbal_analogies.xml.h:294
 msgid "ice / slippery | glue"
 msgstr "led / drseÄe | lepilo"
 
-#: ../data/verbal_analogies.xml.h:290
+#: ../data/verbal_analogies.xml.h:295
 msgid "in | under | through"
 msgstr "v | pod | skozi"
 
-#: ../data/verbal_analogies.xml.h:291
+#: ../data/verbal_analogies.xml.h:296
 msgid "islands"
 msgstr "otoki"
 
-#: ../data/verbal_analogies.xml.h:292
+#: ../data/verbal_analogies.xml.h:297
 msgid "leopard / spots | tiger"
 msgstr "leopard / pike | tiger"
 
-#: ../data/verbal_analogies.xml.h:293
+#: ../data/verbal_analogies.xml.h:298
 msgid "letter / word | page"
 msgstr "Ärka / beseda | stran"
 
-#: ../data/verbal_analogies.xml.h:294
+#: ../data/verbal_analogies.xml.h:299
 msgid "lip | upper lip | mouth"
 msgstr "ustnica | zgornja ustnica | usta"
 
-#: ../data/verbal_analogies.xml.h:295
+#: ../data/verbal_analogies.xml.h:300
 msgid "nest"
 msgstr "gnezdo"
 
-#: ../data/verbal_analogies.xml.h:296
+#: ../data/verbal_analogies.xml.h:301
 msgid "nose"
 msgstr "nos"
 
-#: ../data/verbal_analogies.xml.h:297
+#: ../data/verbal_analogies.xml.h:302
 msgid "novel / author | song"
 msgstr "novela / avtor | skladba"
 
-#: ../data/verbal_analogies.xml.h:298
+#: ../data/verbal_analogies.xml.h:303
 msgid "orange / fruit | spinach"
 msgstr "pomaranÄa / sadje | ÅpinaÄa"
 
-#: ../data/verbal_analogies.xml.h:299
+#: ../data/verbal_analogies.xml.h:304
 msgid "parallel / meridian | longitude"
 msgstr "vzporednica /meridian | zemljepisna dolÅina"
 
-#: ../data/verbal_analogies.xml.h:300
+#: ../data/verbal_analogies.xml.h:305
 msgid "pediatrics / children | numismatics"
 msgstr "pediatrija / otroci | numizmatika"
 
-#: ../data/verbal_analogies.xml.h:301
+#: ../data/verbal_analogies.xml.h:306
 msgid "peel"
 msgstr "olupiti"
 
-#: ../data/verbal_analogies.xml.h:302
+#: ../data/verbal_analogies.xml.h:307
 msgid "pessimist / optimist | poor"
 msgstr "presimst / optimist | reven"
 
-#: ../data/verbal_analogies.xml.h:303
+#: ../data/verbal_analogies.xml.h:308
 msgid "poems / anthology | maps"
 msgstr "pesmi / zbirka | zemljevidi"
 
-#: ../data/verbal_analogies.xml.h:304
+#: ../data/verbal_analogies.xml.h:309
 msgid "puzzle / solve | game"
 msgstr "uganka / reÅitev | igra"
 
-#: ../data/verbal_analogies.xml.h:305
+#: ../data/verbal_analogies.xml.h:310
 msgid "repair | fix"
 msgstr "popraviti | obnoviti | povrniti"
 
-#: ../data/verbal_analogies.xml.h:306
+#: ../data/verbal_analogies.xml.h:311
 msgid "ring / finger | bracelet"
 msgstr "prstan / prst | zapestnica"
 
-#: ../data/verbal_analogies.xml.h:307
+#: ../data/verbal_analogies.xml.h:312
 msgid "seal / flippers | bird"
 msgstr "tjulenj / plavuti | ptica"
 
 #. Translators: refers to the unit of time
-#: ../data/verbal_analogies.xml.h:309
+#: ../data/verbal_analogies.xml.h:314
 msgid "second"
 msgstr "sekunda"
 
 #. Translators: 'dig' is used as a verb (to dig)
-#: ../data/verbal_analogies.xml.h:311
+#: ../data/verbal_analogies.xml.h:316
 msgid "shovel / dig | axe"
 msgstr "lopata / kopati | sekira"
 
-#: ../data/verbal_analogies.xml.h:312
+#: ../data/verbal_analogies.xml.h:317
 msgid "sink"
 msgstr "potoniti"
 
-#: ../data/verbal_analogies.xml.h:313
+#: ../data/verbal_analogies.xml.h:318
 msgid "sleep | rest"
 msgstr "spati | poÄivati"
 
-#: ../data/verbal_analogies.xml.h:314
+#: ../data/verbal_analogies.xml.h:319
 msgid "slurp / tongue | snort"
 msgstr "srkljaj / jezik | vonjati"
 
-#: ../data/verbal_analogies.xml.h:315
+#: ../data/verbal_analogies.xml.h:320
 msgid "sour"
 msgstr "kislo"
 
 #. Translators: stick refers to a piece of wood
-#: ../data/verbal_analogies.xml.h:317
+#: ../data/verbal_analogies.xml.h:322
 msgid "stick / float | stone"
 msgstr "palica / plavati | kamen"
 
-#: ../data/verbal_analogies.xml.h:318
+#: ../data/verbal_analogies.xml.h:323
 msgid "sticky"
 msgstr "lepljivo"
 
-#: ../data/verbal_analogies.xml.h:319
+#: ../data/verbal_analogies.xml.h:324
 msgid "stripes"
 msgstr "proge | Ärte"
 
-#: ../data/verbal_analogies.xml.h:320
+#: ../data/verbal_analogies.xml.h:325
 msgid "sugar / sweet | vinegar"
 msgstr "sladkor / sladko | kis"
 
-#: ../data/verbal_analogies.xml.h:321
+#: ../data/verbal_analogies.xml.h:326
 msgid "talk / yell | dislike"
 msgstr "govorjenje / dretje | ne marati"
 
 #. Translators: 'tear' and 'rip' are used as verbs (to tear / to rip). Tear as in "To pull apart or into pieces by force" (not lacrimation)
-#: ../data/verbal_analogies.xml.h:323
+#: ../data/verbal_analogies.xml.h:328
 msgid "tear | rip"
 msgstr "strgati | odtrgati | raztrgati | zmeÄkati"
 
-#: ../data/verbal_analogies.xml.h:324
+#: ../data/verbal_analogies.xml.h:329
 msgid "tears / eyes | sweat"
 msgstr "solze / oÄi | znoj"
 
 #. Translators: referred to 'feet / two | toes'
-#: ../data/verbal_analogies.xml.h:326
+#: ../data/verbal_analogies.xml.h:331
 msgid "ten | 10"
 msgstr "deset | 10"
 
-#: ../data/verbal_analogies.xml.h:327
+#: ../data/verbal_analogies.xml.h:332
 msgid "tennis / sport | ballet"
 msgstr "tenis / Åport | balet"
 
-#: ../data/verbal_analogies.xml.h:328
+#: ../data/verbal_analogies.xml.h:333
 msgid "thankful / ingratitude | despotism"
 msgstr "hvaleÅnost / nehvaleÅnost | despotizem"
 
-#: ../data/verbal_analogies.xml.h:329
+#: ../data/verbal_analogies.xml.h:334
 msgid "thermometer / temperature | clock"
 msgstr "termometer / temperatura | ura"
 
-#: ../data/verbal_analogies.xml.h:330
+#: ../data/verbal_analogies.xml.h:335
 msgid "tiger / carnivore | cow"
 msgstr "tiger / mesojedec | krava"
 
 #. Translators: time as duration of an event. What a clock measures
-#: ../data/verbal_analogies.xml.h:332
+#: ../data/verbal_analogies.xml.h:337
 msgid "time"
 msgstr "Äas"
 
 #. Translators: 'play' is used as a verb (to play)
-#: ../data/verbal_analogies.xml.h:334
+#: ../data/verbal_analogies.xml.h:339
 msgid "toy / play | tool"
 msgstr "igraÄa / igra | orodje"
 
-#: ../data/verbal_analogies.xml.h:335
+#: ../data/verbal_analogies.xml.h:340
 msgid "track | railway | rails"
 msgstr "proga | Åeleznica | tiri"
 
 #. Translators: letter refers to letter (in paper form)
-#: ../data/verbal_analogies.xml.h:337
+#: ../data/verbal_analogies.xml.h:342
 msgid "turtle / shell | letter"
 msgstr "Åelva / oklep | pismo"
 
-#: ../data/verbal_analogies.xml.h:338
+#: ../data/verbal_analogies.xml.h:343
 msgid "vegetable"
 msgstr "zelenjava"
 
-#: ../data/verbal_analogies.xml.h:339
+#: ../data/verbal_analogies.xml.h:344
 msgid "whirlpool / water | tornado"
 msgstr "vrtinec / voda | tornado"
 
-#: ../data/verbal_analogies.xml.h:340
+#: ../data/verbal_analogies.xml.h:345
 msgid "wild | savage"
 msgstr "divji"
 
-#: ../data/verbal_analogies.xml.h:341
+#: ../data/verbal_analogies.xml.h:346
 msgid "win | play"
 msgstr "zmagati | igrati"
 
-#: ../data/verbal_analogies.xml.h:342
+#: ../data/verbal_analogies.xml.h:347
 msgid "wind | air"
 msgstr "veter | zrak"
 
-#: ../data/verbal_analogies.xml.h:343
+#: ../data/verbal_analogies.xml.h:348
 msgid "wine / grape | rum"
 msgstr "vino / grozd | rum"
 
-#: ../data/verbal_analogies.xml.h:344
+#: ../data/verbal_analogies.xml.h:349
 msgid "wings"
 msgstr "krila"
 
 #. Translators: 'work' is used as a verb (to work)
-#: ../data/verbal_analogies.xml.h:346
+#: ../data/verbal_analogies.xml.h:351
 msgid "work"
 msgstr "delo"
 
-#: ../data/verbal_analogies.xml.h:347
+#: ../data/verbal_analogies.xml.h:352
 msgid "wrist | arm"
 msgstr "zapestje | roka"
 
-#: ../data/verbal_analogies.xml.h:348
+#: ../data/verbal_analogies.xml.h:353
 msgid "write / pen | eat"
 msgstr "pisati / pero | jesti"
 
 #. Translators: {0} is a date
-#: ../src/Clients/Classical/CommandLine.cs:106
+#: ../src/Clients/Classical/CommandLine.cs:109
 #, csharp-format
 msgid "(built on {0})"
 msgstr "(izgrajeno z {0})"
 
-#: ../src/Clients/Classical/CommandLine.cs:118
+#: ../src/Clients/Classical/CommandLine.cs:120
 msgid "List of available games"
 msgstr "Seznam razpoloÅljivih iger"
 
-#: ../src/Clients/Classical/CommandLine.cs:181
+#: ../src/Clients/Classical/CommandLine.cs:185
 msgid "Usage: gbrainy [options]"
 msgstr "Uporaba: gbrainy [moÅnosti ...]"
 
-#: ../src/Clients/Classical/CommandLine.cs:182
+#: ../src/Clients/Classical/CommandLine.cs:186
 msgid "  --version\t\t\tPrint version information."
 msgstr " --version\t\t\tNatisne podatke o razliÄici."
 
-#: ../src/Clients/Classical/CommandLine.cs:183
+#: ../src/Clients/Classical/CommandLine.cs:187
 msgid "  --help\t\t\tPrint this usage message."
 msgstr " --help\t\t\tNatisne to sporoÄilo uporabe."
 
-#: ../src/Clients/Classical/CommandLine.cs:184
+#: ../src/Clients/Classical/CommandLine.cs:188
 msgid "  --gamelist\t\t\tShows the list of available games."
 msgstr " --gamelist\t\t\tPokaÅe seznam razpoloÅljivih iger."
 
-#: ../src/Clients/Classical/CommandLine.cs:185
+#: ../src/Clients/Classical/CommandLine.cs:189
 msgid "  --customgame [game1, gameN]\tSpecifies a list of games to play during a custom game."
 msgstr " --customgame [game1, gameN]\tDoloÄi seznam iger za igranje med igro po meri."
 
-#: ../src/Clients/Classical/CommandLine.cs:186
+#: ../src/Clients/Classical/CommandLine.cs:190
 msgid "  --norandom \t\t\tThe custom game list provided will not be randomized."
 msgstr " --norandom \t\t\tSeznam iger po meri ne bo nakljuÄen."
 
-#: ../src/Clients/Classical/CommandLine.cs:187
+#: ../src/Clients/Classical/CommandLine.cs:191
 msgid "  --versions \t\t\tShow dependencies."
 msgstr " --versions \t\t\tPokaÅe odvisnosti."
 
@@ -1886,50 +1900,50 @@ msgid "You can also play on-line at {0}"
 msgstr "Igrate lahko tudi na spletu na {0}"
 
 #. Column: Game Name
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:62
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:105
 msgid "Game Name"
 msgstr "Ime igre"
 
 #. Column: Type
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:84
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:131
 msgid "Type"
 msgstr "Vrsta"
 
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:106
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:157
 msgid "Selected"
 msgstr "Izbrano"
 
 #. Translators: default file name used when exporting PDF files (keep the pdf extension please)
-#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:69
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:73
 msgid "games.pdf"
 msgstr "igre.pdf"
 
-#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:76
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:80
 msgid "PDF files"
 msgstr "Datoteke PDF"
 
-#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:80
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:84
 msgid "All files"
 msgstr "Vse datoteke"
 
-#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:167
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:171
 msgid "The PDF file has been exported correctly."
 msgstr "Datoteka PDF ni bila uspeÅno izvoÅena."
 
-#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:170
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:174
 msgid "There was a problem generating the PDF file. The file has not been created."
 msgstr "PriÅlo je do teÅave med ustvarjanjem datoteke PDF. Datoteka ni bila ustvarjena."
 
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:45
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:46
 msgid "The graph below shows the player's game score evolution."
 msgstr "Graf spodaj prikazuje spremembo rezultatov igralca."
 
 # This multiply plural does not work correctly
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:49
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:50
 msgid "You need more than one game session recorded to see the score evolution."
 msgstr "Za oceno rezultata morate shraniti veÄ kot eno sejo iger."
 
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:53
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:54
 #, csharp-format
 msgid "It is built using the results of {0} recorded game session."
 msgid_plural "It is built using the results of the last {0} recorded game sessions."
@@ -1941,61 +1955,63 @@ msgstr[3] "Prikazuje rezultate zadnjih {0} shranjenih sej iger."
 #. Translators: "The graph below" +  "It is built using" sentences
 #. Translators: answer + rationale of the answer
 #. Translators: Concatenating two strings (rationale of answer + extra information).
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:60
-#: ../src/Core/Main/Game.cs:135
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:61
+#: ../src/Core/Main/Game.cs:144
 #: ../src/Games/Logic/PuzzleCountSeries.cs:93
 #, csharp-format
 msgid "{0} {1}"
 msgstr "{0} {1}"
 
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:66
-#: ../src/Core/Views/FinishView.cs:97
-#: ../src/Core/Views/PlayerHistoryView.cs:83
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:67
+#: ../src/Core/Views/FinishView.cs:101
+#: ../src/Core/Views/PlayerHistoryView.cs:85
 msgid "Total"
 msgstr "Skupaj"
 
-#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:111
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:112
 msgid "You are about to delete the player's game session history."
 msgstr "Ste pred izbrisom igralÄeve zgodovine iger."
 
-#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:112
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:113
 msgid "If you proceed, you will lose the history of the previous game sessions. Do you want to continue?"
 msgstr "V kolikor nadaljujete, boste izgubili zgodovino prejÅnjih sej iger. Ali Åelite nadaljevati?"
 
-#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:113
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:114
 msgid "_Delete"
 msgstr "_IzbriÅi"
 
-#: ../src/Clients/Classical/gbrainy.cs:422
+#: ../src/Clients/Classical/gbrainy.cs:426
+#: ../src/Clients/WebForms/Game.aspx.cs:244
 msgid "Congratulations."
 msgstr "Äestitke."
 
-#: ../src/Clients/Classical/gbrainy.cs:424
+#: ../src/Clients/Classical/gbrainy.cs:428
+#: ../src/Clients/WebForms/Game.aspx.cs:248
 msgid "Incorrect answer."
 msgstr "NapaÄen odgovor."
 
-#: ../src/Clients/Classical/gbrainy.cs:479
+#: ../src/Clients/Classical/gbrainy.cs:483
 msgid "Once you have an answer type it in the \"Answer:\" entry box and press the \"OK\" button."
 msgstr "Ko ste prepriÄani v odgovor, ga vnesite v vnosno polje \"Odgovor:\" in pritisnite gumb \"V redu\"."
 
-#: ../src/Clients/Classical/gbrainy.cs:509
+#: ../src/Clients/Classical/gbrainy.cs:513
 msgid "The level of translation of gbrainy for your language is low."
 msgstr "Raven prevodov gbrainy za vaÅ jezik je nizka."
 
-#: ../src/Clients/Classical/gbrainy.cs:510
+#: ../src/Clients/Classical/gbrainy.cs:514
 msgid "You may be exposed to partially translated games making it more difficult to play. If you prefer to play in English, there is an option for doing so in gbrainy's Preferences."
 msgstr "Morda boste videli delno prevedene igre, kar jih lahko naredi teÅje za igranje. Äe Åelite igrati v angleÅÄini, je ta moÅnost na voljo v moÅnostih gbrainy."
 
-#: ../src/Clients/Classical/gbrainy.cs:606
+#: ../src/Clients/Classical/gbrainy.cs:610
 #: ../src/Clients/Classical/Widgets/Toolbar.cs:143
 msgid "Pause"
 msgstr "Premor"
 
-#: ../src/Clients/Classical/gbrainy.cs:611
+#: ../src/Clients/Classical/gbrainy.cs:615
 msgid "Resume"
 msgstr "Nadaljuj"
 
-#: ../src/Clients/Classical/gbrainy.cs:760
+#: ../src/Clients/Classical/gbrainy.cs:765
 #, csharp-format
 msgid "Startup time {0}"
 msgstr "Äas zaganjanja {0}"
@@ -2209,7 +2225,7 @@ msgid "Open Location"
 msgstr "Odpri mesto"
 
 #: ../src/Clients/Classical/Widgets/GameDrawingArea.cs:126
-#: ../src/Core/Main/GameSession.cs:280
+#: ../src/Core/Main/GameSession.cs:184
 msgid "Paused"
 msgstr "V premoru"
 
@@ -2217,7 +2233,9 @@ msgstr "V premoru"
 msgid "Play all the games"
 msgstr "Igranje vseh iger"
 
+#. Toolbar
 #: ../src/Clients/Classical/Widgets/Toolbar.cs:119
+#: ../src/Clients/WebForms/Game.aspx.cs:178
 msgid "All"
 msgstr "Vse"
 
@@ -2227,14 +2245,14 @@ msgstr "Igrajte igre, ki so izziv vaÅemu sklepanju in razmiÅljanju."
 
 #: ../src/Clients/Classical/Widgets/Toolbar.cs:124
 #: ../src/Core/Main/GameTypes.cs:45
-#: ../src/Core/Views/FinishView.cs:104
+#: ../src/Core/Views/FinishView.cs:108
 #: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:8
 msgid "Logic"
 msgstr "Logika"
 
 #: ../src/Clients/Classical/Widgets/Toolbar.cs:128
 #: ../src/Core/Main/GameTypes.cs:49
-#: ../src/Core/Views/FinishView.cs:111
+#: ../src/Core/Views/FinishView.cs:115
 #: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:6
 msgid "Calculation"
 msgstr "RaÄunanje"
@@ -2245,7 +2263,7 @@ msgstr "Igrajte igre, ki so izziv vaÅim sposobnostim raÄunanja."
 
 #: ../src/Clients/Classical/Widgets/Toolbar.cs:133
 #: ../src/Core/Main/GameTypes.cs:47
-#: ../src/Core/Views/FinishView.cs:118
+#: ../src/Core/Views/FinishView.cs:122
 msgid "Memory"
 msgstr "Pomnjenje"
 
@@ -2255,7 +2273,7 @@ msgstr "Igrajte igre, ki so izziv vaÅemu kratkoroÄnemu spominu."
 
 #: ../src/Clients/Classical/Widgets/Toolbar.cs:138
 #: ../src/Core/Main/GameTypes.cs:51
-#: ../src/Core/Views/FinishView.cs:125
+#: ../src/Core/Views/FinishView.cs:129
 #: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:17
 msgid "Verbal"
 msgstr "Besede"
@@ -2273,38 +2291,39 @@ msgid "End the game and show score"
 msgstr "KonÄaj igro in pokaÅi rezultat"
 
 #: ../src/Clients/Classical/Widgets/Toolbar.cs:149
+#: ../src/Clients/WebForms/Game.aspx.cs:179
 msgid "End"
 msgstr "Konec"
 
-#: ../src/Core/Main/ColorPalette.cs:48
+#: ../src/Core/Main/ColorPalette.cs:72
 msgid "red"
 msgstr "rdeÄa"
 
-#: ../src/Core/Main/ColorPalette.cs:49
+#: ../src/Core/Main/ColorPalette.cs:73
 msgid "green"
 msgstr "zelena"
 
-#: ../src/Core/Main/ColorPalette.cs:50
+#: ../src/Core/Main/ColorPalette.cs:74
 msgid "blue"
 msgstr "modra"
 
-#: ../src/Core/Main/ColorPalette.cs:51
+#: ../src/Core/Main/ColorPalette.cs:75
 msgid "yellow"
 msgstr "rumena"
 
-#: ../src/Core/Main/ColorPalette.cs:52
+#: ../src/Core/Main/ColorPalette.cs:76
 msgid "magenta"
 msgstr "Åkrlatna"
 
-#: ../src/Core/Main/ColorPalette.cs:53
+#: ../src/Core/Main/ColorPalette.cs:77
 msgid "orange"
 msgstr "oranÅna"
 
-#: ../src/Core/Main/ColorPalette.cs:54
+#: ../src/Core/Main/ColorPalette.cs:78
 msgid "black"
 msgstr "Ärna"
 
-#: ../src/Core/Main/ColorPalette.cs:55
+#: ../src/Core/Main/ColorPalette.cs:79
 msgid "white"
 msgstr "bela"
 
@@ -2315,190 +2334,190 @@ msgstr "bela"
 #. For languages represented with the Latin alphabet use
 #. the same than English
 #. First possible answer for a series (e.g.: Figure A)
-#: ../src/Core/Main/GameAnswer.cs:108
+#: ../src/Core/Main/GameAnswer.cs:110
 msgid "A"
 msgstr "A"
 
 #. Second possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:110
+#: ../src/Core/Main/GameAnswer.cs:112
 msgid "B"
 msgstr "B"
 
 #. Third possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:112
+#: ../src/Core/Main/GameAnswer.cs:114
 msgid "C"
 msgstr "C"
 
 #. Fourth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:114
+#: ../src/Core/Main/GameAnswer.cs:116
 msgid "D"
 msgstr "D"
 
 #. Fifth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:116
+#: ../src/Core/Main/GameAnswer.cs:118
 msgid "E"
 msgstr "E"
 
 #. Sixth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:118
+#: ../src/Core/Main/GameAnswer.cs:120
 msgid "F"
 msgstr "F"
 
 #. Seventh possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:120
+#: ../src/Core/Main/GameAnswer.cs:122
 msgid "G"
 msgstr "G"
 
 #. Eighth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:122
+#: ../src/Core/Main/GameAnswer.cs:124
 msgid "H"
 msgstr "H"
 
 #. Translators. This is the list of valid answers, like A or B.
-#: ../src/Core/Main/GameAnswer.cs:137
+#: ../src/Core/Main/GameAnswer.cs:140
 #, csharp-format
 msgid "{0} or {1}"
 msgstr "{0} ali {1}"
 
 #. Translators. This is the list of valid answers, like A, B or C.
-#: ../src/Core/Main/GameAnswer.cs:141
+#: ../src/Core/Main/GameAnswer.cs:144
 #, csharp-format
 msgid "{0}, {1} or {2}"
 msgstr "{0}, {1} ali {2}"
 
 #. Translators. This is the list of valid answers, like A, B, C or D.
-#: ../src/Core/Main/GameAnswer.cs:145
+#: ../src/Core/Main/GameAnswer.cs:148
 #, csharp-format
 msgid "{0}, {1}, {2} or {3}"
 msgstr "{0}, {1}, {2} ali {3}"
 
-#: ../src/Core/Main/GameAnswer.cs:155
+#: ../src/Core/Main/GameAnswer.cs:157
 #, csharp-format
 msgid "Figure {0}"
 msgstr "Slika {0}"
 
-#: ../src/Core/Main/Game.cs:128
+#: ../src/Core/Main/Game.cs:137
 #, csharp-format
 msgid "The correct answer is {0}."
 msgstr "Pravilen odgovor je {0}."
 
-#: ../src/Core/Main/GameManager.cs:336
+#: ../src/Core/Main/GameManager.cs:251
 msgid "Extensions database:"
 msgstr "Podatkovna zbirka razÅiritev:"
 
 #. Translators: 'Games registered' is the games know to gbrainy (build-in and load from addins-in and external files)
-#: ../src/Core/Main/GameManager.cs:342
+#: ../src/Core/Main/GameManager.cs:257
 #, csharp-format
 msgid "{0} games registered: {1} logic puzzles, {2} calculation trainers, {3} memory trainers, {4} verbal analogies"
 msgstr "Åtevilo iger: {0}: {1} logiÄnih iger, {2} raÄunskih nalog, {3} urjenj spomina, {4} besednih analogij"
 
-#: ../src/Core/Main/GameSession.cs:176
+#: ../src/Core/Main/GameSession.cs:182
 #, csharp-format
 msgid "Games played: {0} (Score: {1})"
 msgstr "Odigrane igre: {0} (Rezultat: {1})"
 
-#: ../src/Core/Main/GameSession.cs:177
+#: ../src/Core/Main/GameSession.cs:183
 #, csharp-format
 msgid "Time: {0}"
 msgstr "Äas: {0}"
 
 #. Translators: {0} is the name of the game
-#: ../src/Core/Main/GameSession.cs:181
+#: ../src/Core/Main/GameSession.cs:188
 #, csharp-format
 msgid "Game: {0}"
 msgstr "Igra: {0}"
 
 #. Translators: text in the status bar: games played - time - game name
-#: ../src/Core/Main/GameSession.cs:183
+#: ../src/Core/Main/GameSession.cs:190
 #, csharp-format
 msgid "{0} - {1} - {2}"
 msgstr "{0} - {1} - {2}"
 
 #. Translators: text in the status bar: games played - time
-#: ../src/Core/Main/GameSession.cs:186
+#: ../src/Core/Main/GameSession.cs:193
 #, csharp-format
 msgid "{0} - {1}"
 msgstr "{0} - {1}"
 
-#: ../src/Core/Main/GameSession.cs:199
+#: ../src/Core/Main/GameSessionHistory.cs:80
 msgid "Outstanding results"
 msgstr "Izjemni rezultati"
 
-#: ../src/Core/Main/GameSession.cs:201
+#: ../src/Core/Main/GameSessionHistory.cs:82
 msgid "Excellent results"
 msgstr "OdliÄni rezultati"
 
-#: ../src/Core/Main/GameSession.cs:203
+#: ../src/Core/Main/GameSessionHistory.cs:84
 msgid "Good results"
 msgstr "Dobri rezultati"
 
-#: ../src/Core/Main/GameSession.cs:205
+#: ../src/Core/Main/GameSessionHistory.cs:86
 msgid "Poor results"
 msgstr "Slabi rezultati"
 
-#: ../src/Core/Main/GameSession.cs:206
+#: ../src/Core/Main/GameSessionHistory.cs:87
 msgid "Disappointing results"
 msgstr "Obupni rezultati"
 
-#: ../src/Core/Main/GameTips.cs:52
+#: ../src/Core/Main/GameTips.cs:58
 msgid "Read the instructions carefully and identify the data and given clues."
 msgstr "NatanÄno preberite navodila in doloÄite podatke in dane namige."
 
-#: ../src/Core/Main/GameTips.cs:54
+#: ../src/Core/Main/GameTips.cs:60
 msgid "To score the player gbrainy uses the time and tips needed to complete each game."
 msgstr "Rezultat vkljuÄuje Äas in Åtevilo namigov s katerimi reÅevalec konÄa nalogo."
 
-#: ../src/Core/Main/GameTips.cs:56
+#: ../src/Core/Main/GameTips.cs:62
 msgid "In logic games, elements that may seem irrelevant can be very important."
 msgstr "V logiÄnih igrah so lahko deli, ki se morda zdijo nepomembni, zelo pomembni."
 
-#: ../src/Core/Main/GameTips.cs:58
+#: ../src/Core/Main/GameTips.cs:64
 msgid "Try to approach a problem from different angles."
 msgstr "TeÅavi se poskusite pribliÅati z razliÄnih vidikov."
 
-#: ../src/Core/Main/GameTips.cs:60
+#: ../src/Core/Main/GameTips.cs:66
 msgid "Do not be afraid of making mistakes, they are part of the learning process."
 msgstr "Ne obremenjujte se z napakami, saj so te vedno del uÄenega procesa."
 
-#: ../src/Core/Main/GameTips.cs:62
+#: ../src/Core/Main/GameTips.cs:68
 msgid "Do all the problems, even the difficult ones. Improvement comes from challeging yourself."
 msgstr "ReÅite vse naloge, tudi teÅke. Napredek je mogoÄe doseÄi le z vajo."
 
-#: ../src/Core/Main/GameTips.cs:64
+#: ../src/Core/Main/GameTips.cs:70
 msgid "Play on a daily basis, you will notice progress soon."
 msgstr "Igro igrajte dnevno in kmalu boste opazili napredek."
 
 #. Translators: Custom Game Selection is a menu option
-#: ../src/Core/Main/GameTips.cs:66
+#: ../src/Core/Main/GameTips.cs:72
 msgid "Use the 'Custom Game Selection' to choose exactly which games you want to play."
 msgstr "Uporabite 'Izbira igre po meri' za natanÄen izbor iger, ki jih Åelite igrati."
 
-#: ../src/Core/Main/GameTips.cs:68
-#: ../src/Core/Views/WelcomeView.cs:148
+#: ../src/Core/Main/GameTips.cs:74
+#: ../src/Core/Views/WelcomeView.cs:150
 msgid "Use the Settings to adjust the difficulty level of the game."
 msgstr "Uporabite nastavitve za prilagoditev teÅavnostne ravni igre."
 
-#: ../src/Core/Main/GameTips.cs:70
+#: ../src/Core/Main/GameTips.cs:76
 msgid "Association of elements is a common technique for remembering things."
 msgstr "Asociacije so pogosto uporabljena tehnika za pomnjenje stvari."
 
-#: ../src/Core/Main/GameTips.cs:72
+#: ../src/Core/Main/GameTips.cs:78
 msgid "Grouping elements into categories is a common technique for remembering things."
 msgstr "ZdruÅevanje elementov v kategorije je pogosto uporabljena tehnika za pomnjenje stvari."
 
-#: ../src/Core/Main/GameTips.cs:74
+#: ../src/Core/Main/GameTips.cs:80
 msgid "Build acronyms using the first letter of each fact to be remembered."
 msgstr "Sestavite akronim z uporabo prve Ärke vsakega dejstva, ki si ga je treba zapomniti."
 
-#: ../src/Core/Main/GameTips.cs:76
+#: ../src/Core/Main/GameTips.cs:82
 msgid "The enjoyment obtained from a puzzle is proportional to the time spent on it."
 msgstr "ObÄutek zadovoljstva po uspeÅno reÅeni uganki je sorazmeren s Äasom reÅevanja."
 
-#: ../src/Core/Main/GameTips.cs:78
+#: ../src/Core/Main/GameTips.cs:84
 msgid "Think of breaking down every problem into simpler components."
 msgstr "Razdelite vsak problem na enostavnejÅe dele."
 
-#: ../src/Core/Main/GameTips.cs:80
+#: ../src/Core/Main/GameTips.cs:86
 msgid "When answering verbal analogies pay attention to the verb tense."
 msgstr "Pri odgovarjanju na besedne analogije pazite na Äas glagola."
 
@@ -2529,156 +2548,151 @@ msgstr "ReÅitve"
 
 #. Translators: this the separator used when concatenating multiple possible answers for verbal analogies
 #. For example: "Possible correct answers are: sleep, rest."
-#: ../src/Core/Main/Verbal/Analogies.cs:77
+#: ../src/Core/Main/Verbal/Analogies.cs:76
 msgid ", "
 msgstr ", "
 
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:43
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:38
 #, csharp-format
 msgid "Multiple options #{0}"
 msgstr "Izbirno vpraÅanje z veÄ odgovori Åt.{0}"
 
 #. Translators: {0} is replaced by a question and {1} by the possible valid answers
 #. E.g.: What is the correct option? Answer A, B, C or D.
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:56
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:61
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:51
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:60
 #, csharp-format
 msgid "{0} Answer {1}."
 msgstr "{0} Odgovorite z izbiro Ärke {1}."
 
 #. Translators: this "option) answer" for example "a) "21 x 60 = 1260". This should not be changed for most of the languages
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:92
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:104
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:87
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:103
 #: ../src/Games/Calculation/CalculationCloserFraction.cs:164
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:153
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:152
 #: ../src/Games/Logic/PuzzleOstracism.cs:164
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:185
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:183
 #, csharp-format
 msgid "{0}) {1}"
 msgstr "{0}) {1}"
 
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:41
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:39
 #, csharp-format
 msgid "Pair of words compare #{0}"
 msgstr "Primerjava para besed Åt.{0}"
 
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:57
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:56
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:55
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:55
 #, csharp-format
 msgid "Given the relationship between the two words below, which word has the same relationship to '{0}'?"
 msgstr "Katera beseda je z besedo '{0}' v enakem razmerju kot spodnji besedi?"
 
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:94
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:126
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:92
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:125
 #, csharp-format
 msgid "Words: {0}"
 msgstr "Besedi: {0}"
 
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:40
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:39
 #, csharp-format
 msgid "Pair of words #{0}"
 msgstr "Besedni par Åt.{0}"
 
-#: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:38
+#: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:36
 #, csharp-format
 msgid "Question and answer #{0}"
 msgstr "VpraÅanje in odgovor Åt.{0}"
 
 #. Translators {0}: list of options (A, B, C)
-#: ../src/Core/Main/Xml/GameXml.cs:219
+#: ../src/Core/Main/Xml/GameXml.cs:212
 #, csharp-format
 msgid "Answer {0}."
 msgstr "Odgovor {0}."
 
-#: ../src/Core/Main/Xml/GameXml.cs:473
-#, csharp-format
-msgid "{0}) "
-msgstr "{0}) "
-
-#: ../src/Core/Views/CountDownView.cs:77
+#: ../src/Core/Views/CountDownView.cs:79
 msgid "Get ready to memorize the next objects..."
 msgstr "Pripravite se na pomnjenje naslednjih predmetov ..."
 
-#: ../src/Core/Views/FinishView.cs:140
-#: ../src/Core/Views/PlayerHistoryView.cs:275
+#: ../src/Core/Views/FinishView.cs:144
+#: ../src/Core/Views/PlayerHistoryView.cs:277
 msgid "Score"
 msgstr "Rezultat"
 
-#: ../src/Core/Views/FinishView.cs:148
+#: ../src/Core/Views/FinishView.cs:152
 #, csharp-format
 msgid "Games won: {0} ({1} played)"
 msgstr "Zmage: {0} ({1} odigranih)"
 
-#: ../src/Core/Views/FinishView.cs:150
+#: ../src/Core/Views/FinishView.cs:154
 #, csharp-format
 msgid "{0}. Games won: {1} ({2} played)"
 msgstr "{0}. Dobljene igre: {1} ({2} odigranih iger)"
 
-#: ../src/Core/Views/FinishView.cs:154
+#: ../src/Core/Views/FinishView.cs:158
 #, csharp-format
 msgid "Time played {0} (average per game {1})"
 msgstr "Äas igranja {0} ({1} povpreÄno na igro)"
 
 #. Translators: translated string should not be longer that the English original (space restriction on the UI)
-#: ../src/Core/Views/FinishView.cs:163
+#: ../src/Core/Views/FinishView.cs:167
 msgid "For details on how gbrainy's scoring works refer to the help."
 msgstr "Za podrobnosti o naÄinu izraÄuna rezultata v gbrainy si oglejte pomoÄ."
 
-#: ../src/Core/Views/FinishView.cs:173
+#: ../src/Core/Views/FinishView.cs:179
 msgid "Tips for your next games"
 msgstr "Namigi za vaÅe naslednje igre"
 
-#: ../src/Core/Views/FinishView.cs:201
+#: ../src/Core/Views/FinishView.cs:207
 msgid "Congratulations! New personal record"
 msgstr "Äestitke! Dosegli ste nov osebni rekord"
 
-#: ../src/Core/Views/FinishView.cs:211
+#: ../src/Core/Views/FinishView.cs:217
 #, csharp-format
 msgid "By scoring {0} in logic puzzle games you have established a new personal record. Your previous record was {1}."
 msgstr "Z rezultatom {0} v logiÄnih ugankah ste dosegli nov osebni rekord. VaÅ prejÅnji rekord je bil {1}."
 
-#: ../src/Core/Views/FinishView.cs:217
+#: ../src/Core/Views/FinishView.cs:223
 #, csharp-format
 msgid "By scoring {0} in calculation games you have established a new personal record. Your previous record was {1}."
 msgstr "Z rezultatom {0} v raÄunskih igrah ste dosegli nov osebni rekord. VaÅ prejÅnji rekord je bil {1}."
 
-#: ../src/Core/Views/FinishView.cs:223
+#: ../src/Core/Views/FinishView.cs:229
 #, csharp-format
 msgid "By scoring {0} in memory games you have established a new personal record. Your previous record was {1}."
 msgstr "Z rezultatom {0} v spominskih igrah ste dosegli nov osebni rekord. VaÅ prejÅnji rekord je bil {1}."
 
-#: ../src/Core/Views/FinishView.cs:229
+#: ../src/Core/Views/FinishView.cs:235
 #, csharp-format
 msgid "By scoring {0} in verbal analogies you have established a new personal record. Your previous record was {1}."
 msgstr "Z rezultatom {0} v besednih analogijah ste dosegli nov osebni rekord. VaÅ prejÅnji rekord je bil {1}."
 
-#: ../src/Core/Views/PlayerHistoryView.cs:274
+#: ../src/Core/Views/PlayerHistoryView.cs:276
 msgid "Time"
 msgstr "Äas"
 
-#: ../src/Core/Views/WelcomeView.cs:61
+#: ../src/Core/Views/WelcomeView.cs:63
 msgid "Logic puzzles. Challenge your reasoning and thinking skills."
 msgstr "LogiÄne uganke. Izzovite svoje sposobnosti sklepanja in razmiÅljanja."
 
-#: ../src/Core/Views/WelcomeView.cs:82
+#: ../src/Core/Views/WelcomeView.cs:84
 msgid "Mental calculation. Arithmetical operations that test your mental calculation abilities."
 msgstr "RaÄunanje. AritmetiÄne operacije, ki preizkusijo vaÅe sposobnosti raÄunanja na pamet."
 
-#: ../src/Core/Views/WelcomeView.cs:103
+#: ../src/Core/Views/WelcomeView.cs:105
 msgid "Memory trainers. To prove your short term memory."
 msgstr "Urjenje pomnjenja. Razvijanje kratkoroÄnega spomina."
 
-#: ../src/Core/Views/WelcomeView.cs:124
+#: ../src/Core/Views/WelcomeView.cs:126
 msgid "Verbal analogies. Challenge your verbal aptitude."
 msgstr "Besedne analogije. Izzovite svojo besedno bistrost."
 
 #. Translators: {0} is the version number of the program
-#: ../src/Core/Views/WelcomeView.cs:140
+#: ../src/Core/Views/WelcomeView.cs:142
 #, csharp-format
 msgid "Welcome to gbrainy {0}"
 msgstr "DobrodoÅli v gbrainy {0}"
 
-#: ../src/Core/Views/WelcomeView.cs:144
+#: ../src/Core/Views/WelcomeView.cs:146
 msgid "gbrainy is a brain teaser game and trainer to have fun and to keep your brain trained. It includes:"
 msgstr "Gbrainy je igra za razvijanje razmiÅljanja in bistrenje misli. Igra vkljuÄuje:"
 
@@ -2719,144 +2733,144 @@ msgstr "Katero od naslednjih Åtevil je bliÅje {0}? Odgovorite {1}, {2}, {3} al
 
 #: ../src/Games/Calculation/CalculationCloserFraction.cs:55
 #, csharp-format
-msgid "The result of the operation {0} / {1} is {2}"
-msgstr "Rezultat operacije {0} / {1} je {2}"
+msgid "The result of the operation {0} / {1} is '{2}'."
+msgstr "Rezultat operacije {0} / {1} je '{2}'."
 
-#: ../src/Games/Calculation/CalculationFractions.cs:62
+#: ../src/Games/Calculation/CalculationFractions.cs:61
 msgid "Fractions"
 msgstr "Ulomki"
 
-#: ../src/Games/Calculation/CalculationFractions.cs:70
+#: ../src/Games/Calculation/CalculationFractions.cs:69
 msgid "What is the result of the given operation? Answer using either a fraction or a number."
 msgstr "KakÅen je rezultat spodnjega izraÄuna? Odgovorite z uporabo ulomka ali Åtevila."
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:37
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:36
 msgid "Greatest divisor"
 msgstr "NajveÄji skupni delitelj"
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:46
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:45
 #, csharp-format
 msgid "Which of the possible divisors is the greatest that divides all numbers? Answer {0}, {1}, {2} or {3}."
 msgstr "Kateri od mogoÄih deliteljev je najveÄji, ki deli vsa Åtevila? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:244
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:243
 msgid "Numbers"
 msgstr "Åtevila"
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:258
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:257
 msgid "Possible divisors"
 msgstr "MogoÄi delitelji"
 
-#: ../src/Games/Calculation/CalculationOperator.cs:35
+#: ../src/Games/Calculation/CalculationOperator.cs:34
 msgid "Operators"
 msgstr "Operatorji"
 
-#: ../src/Games/Calculation/CalculationOperator.cs:39
+#: ../src/Games/Calculation/CalculationOperator.cs:38
 #, csharp-format
 msgid "The first operator is {0}."
 msgstr "Prvi operator je {0}."
 
-#: ../src/Games/Calculation/CalculationOperator.cs:47
+#: ../src/Games/Calculation/CalculationOperator.cs:46
 #, csharp-format
 msgid "Which operators make {0}, {1}, and {2} equal {3}? Answer using '+-/*'."
 msgstr "Katere raÄunske znake moramo postaviti med Åtevila {0}, {1} in {2}, da dobimo rezultat {3}? Odgovoriti je treba z vpisom znakov '+-/*'."
 
-#: ../src/Games/Calculation/CalculationOperator.cs:110
-#: ../src/Games/Calculation/CalculationRatio.cs:87
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:101
+#: ../src/Games/Calculation/CalculationOperator.cs:109
+#: ../src/Games/Calculation/CalculationRatio.cs:86
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:100
 #, csharp-format
 msgid "{0} and {1}"
 msgstr "{0} in {1}"
 
-#: ../src/Games/Calculation/CalculationPrimes.cs:68
+#: ../src/Games/Calculation/CalculationPrimes.cs:67
 msgid "Primes"
 msgstr "PraÅtevila"
 
-#: ../src/Games/Calculation/CalculationPrimes.cs:77
+#: ../src/Games/Calculation/CalculationPrimes.cs:76
 #, csharp-format
 msgid "Which of the following numbers is a prime? A prime number is a positive integer that has exactly two different positive divisors, 1 and itself. Answer {0}, {1}, {2} or {3}."
 msgstr "Katero od naslednjih Åtevil v nizu je praÅtevilo? PraÅtevilo je pozitivno celo Åtevilo, ki ima natanko dva razliÄna pozitivna delitelja, Åtevilo 1 in samega sebe. Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Calculation/CalculationPrimes.cs:82
+#: ../src/Games/Calculation/CalculationPrimes.cs:81
 msgid "If the sum of all digits in a given number is divisible by 3, then so is the number. For example 15 = 1 + 5 = 6, which is divisible by 3."
 msgstr "Äe je vsota vseh Åtevilk v Åtevilu deljiva s 3, je deljivo tudi samo Åtevilo. Na primer 15 = 1 + 5 = 6, ki je deljivo s 3."
 
-#: ../src/Games/Calculation/CalculationPrimes.cs:87
+#: ../src/Games/Calculation/CalculationPrimes.cs:86
 #, csharp-format
 msgid "The number {0} is a primer number."
 msgstr "Åtevilo {0} je praÅtevilo."
 
-#: ../src/Games/Calculation/CalculationProportions.cs:37
+#: ../src/Games/Calculation/CalculationProportions.cs:36
 msgid "Proportions"
 msgstr "Razmerja"
 
-#: ../src/Games/Calculation/CalculationProportions.cs:47
+#: ../src/Games/Calculation/CalculationProportions.cs:46
 #, csharp-format
 msgid "What is {0}% of {1}/{2}? Answer {3}, {4}, {5} or {6}."
 msgstr "Koliko je {0}% od {1}/{2}? Odgovorite {3}, {4}, {5} ali {6}."
 
-#: ../src/Games/Calculation/CalculationRatio.cs:32
+#: ../src/Games/Calculation/CalculationRatio.cs:31
 msgid "Ratio"
 msgstr "Razmerje"
 
-#: ../src/Games/Calculation/CalculationRatio.cs:42
+#: ../src/Games/Calculation/CalculationRatio.cs:41
 #, csharp-format
-msgid "Which two numbers have a sum of {0} and have a ratio of {1} to {2}. Answer using two numbers (e.g.: 1 and 2)."
-msgstr "Dve Åtevili, ki imata vsoto {0} imata razmerje {1} proti {2}. Kateri dve Åtevili sta to? Odgovorite z dvema Åteviloma (na primer: 1 in 2)."
+msgid "Which two numbers have a sum of {0} and have a ratio of {1} to {2}? Answer using two numbers (e.g.: 1 and 2)."
+msgstr "Dve Åtevili, katerih vsota je {0}, imata razmerje {1} proti {2}. Kateri dve Åtevili sta to? Odgovorite z dvema Åteviloma (na primer: 1 in 2)."
 
-#: ../src/Games/Calculation/CalculationRatio.cs:49
+#: ../src/Games/Calculation/CalculationRatio.cs:48
 #, csharp-format
 msgid "The second number can be calculated by multiplying the first number by {0} and dividing it by {1}."
 msgstr "Drugo Åtevilo je izraÄunano z mnoÅenjem prvega z {0} in deljenjem z {1}."
 
-#: ../src/Games/Calculation/CalculationRatio.cs:55
+#: ../src/Games/Calculation/CalculationRatio.cs:54
 msgid "A ratio specifies a proportion between two numbers. A ratio of a:b means that for every 'a' parts you have 'b' parts."
 msgstr "Razmerje doloÄi razmerje med dvema Åteviloma. Razmerje a:b pomeni, da imate za vsakih 'a' delov 'b' delov."
 
-#: ../src/Games/Calculation/CalculationRatio.cs:99
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:115
+#: ../src/Games/Calculation/CalculationRatio.cs:98
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:114
 #, csharp-format
 msgid "x + y = {0}"
 msgstr "x + y = {0}"
 
-#: ../src/Games/Calculation/CalculationRatio.cs:102
+#: ../src/Games/Calculation/CalculationRatio.cs:101
 #, csharp-format
 msgid "have a ratio of {0}:{1}"
 msgstr "imata razmerje {0}:{1}"
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:41
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:40
 msgid "Two numbers"
 msgstr "Dve Åtevili"
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:52
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:51
 #, csharp-format
 msgid "Which two numbers when added are {0} and when multiplied are {1}? Answer using two numbers (e.g.: 1 and 2)."
 msgstr "Kateri dve Åtevili imata vsoto enako {0} in produkt enak {1}? Odgovorite z dvema Åteviloma (na primer: 1 in 2)."
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:54
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:53
 #, csharp-format
 msgid "Which two numbers when subtracted are {0} and when multiplied are {1}? Answer using two numbers (e.g.: 1 and 2)."
 msgstr "Kateri dve Åtevili imata razliko enako {0} in produkt enak {1}? Odgovorite z dvema Åteviloma (na primer: 1 in 2)."
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:118
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:117
 #, csharp-format
 msgid "x - y = {0}"
 msgstr "x - y = {0}"
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:125
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:124
 #, csharp-format
 msgid "x * y = {0}"
 msgstr "x * y = {0}"
 
-#: ../src/Games/Logic/Puzzle3DCube.cs:32
+#: ../src/Games/Logic/Puzzle3DCube.cs:31
 msgid "3D Cube"
 msgstr "3D kocka"
 
-#: ../src/Games/Logic/Puzzle3DCube.cs:36
+#: ../src/Games/Logic/Puzzle3DCube.cs:35
 msgid "How many small cubes does it take to build the large cube below? Answer using a number."
 msgstr "Koliko posameznih majhnih kock je potrebnih za izgradnjo velike kocke spodaj? Odgovorite s Åtevilom."
 
-#: ../src/Games/Logic/Puzzle3DCube.cs:40
+#: ../src/Games/Logic/Puzzle3DCube.cs:39
 msgid "A cube is a regular solid object having six congruent square faces."
 msgstr "Kocka je predmet s Åestimi skladnimi kvadratnimi ploskvami."
 
@@ -2876,79 +2890,79 @@ msgstr "Vsak krog je enakovreden dvema trikotnikoma in vsak kvadrat je enakovred
 msgid "Every circle is equivalent two triangles."
 msgstr "Vsak krog Åteje kot dva trikotnika."
 
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:51
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:50
 msgid "Build a triangle"
 msgstr "Sestavite trikotnik"
 
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:56
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:55
 #, csharp-format
 msgid "Which three pieces can you use together to build a triangle? Answer using the three figure names, e.g.: {0}{1}{2}."
 msgstr "Katere tri koÅÄke lahko uporabite skupaj pri sestavljanju trikotnika? Odgovorite z imeni treh slik, na primer: {0}{1}{2}."
 
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:61
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:60
 msgid "The resulting triangle is isosceles."
 msgstr "Dobljeni trikotnik je enakokraki."
 
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:174
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:173
 msgid "The triangle is:"
 msgstr "Trikotnik je:"
 
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:30
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:29
 msgid "Circles in a square"
 msgstr "Krogi v kvadratu"
 
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:34
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:33
 msgid "What is the maximum number of circles (as shown) that fit in the square below?"
 msgstr "KolikÅno je najveÄje Åtevilo krogov (kot je prikazano na sliki), ki jih je mogoÄe spraviti v spodnji kvadrat?"
 
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:38
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:37
 msgid "You can fit more than 64 circles."
 msgstr "Spraviti je mogoÄe veÄ kot 64 krogov."
 
 #. Translators: {0} is replaced always by 0.1340
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:44
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:43
 #, csharp-format
 msgid "Using the above layout {0} units of height are gained per row leaving enough space for an additional row."
 msgstr "V prikazani razporeditvi je v vsaki vrstici pridobljenih {0} viÅinskih enot. To omogoÄa uporabo dodatne vrstice."
 
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:78
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:99
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:77
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:96
 msgid "8 units"
 msgstr "8 enot"
 
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:118
-#: ../src/Games/Logic/PuzzleCirclesSquare.cs:137
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:115
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:134
 msgid "1 unit"
 msgstr "1 enota"
 
-#: ../src/Games/Logic/PuzzleClocks.cs:38
+#: ../src/Games/Logic/PuzzleClocks.cs:37
 msgid "Clocks"
 msgstr "Ure"
 
 #. Translators: {0} is replaced by 'Figure X'
-#: ../src/Games/Logic/PuzzleClocks.cs:44
+#: ../src/Games/Logic/PuzzleClocks.cs:43
 #, csharp-format
 msgid "To what number should the large handle of the '{0}' clock point? Answer using numbers."
 msgstr "Na katero Åtevilo naj kaÅe veliki kazalec ure '{0}'? Odgovorite s Åtevilom."
 
-#: ../src/Games/Logic/PuzzleClocks.cs:52
+#: ../src/Games/Logic/PuzzleClocks.cs:51
 #, csharp-format
 msgid "Starting from the first clock, add {1} to the number obtained by appending the values to which the hands point. For example, the values of the hands for '{0}' are {3} ({2} + {1})."
 msgstr "ZaÄnite iz prve ure in Åtevilu, ki ga dobite s pripenjanjem vrednosti na katero kaÅeta kazalca, dodajte {1}. Vrednosti kazalcev za '{0}' sta {3} ({2} + {1})."
 
-#: ../src/Games/Logic/PuzzleClocks.cs:58
+#: ../src/Games/Logic/PuzzleClocks.cs:57
 msgid "The clocks do not follow the time logic."
 msgstr "Ure ne sledijo Äasovni logiki."
 
-#: ../src/Games/Logic/PuzzleCountCircles.cs:48
+#: ../src/Games/Logic/PuzzleCountCircles.cs:45
 msgid "Count circles"
 msgstr "PreÅtejte kroge"
 
-#: ../src/Games/Logic/PuzzleCountCircles.cs:52
+#: ../src/Games/Logic/PuzzleCountCircles.cs:49
 msgid "How many circles do you count?"
 msgstr "Koliko krogov naÅtejete?"
 
-#: ../src/Games/Logic/PuzzleCountCircles.cs:56
+#: ../src/Games/Logic/PuzzleCountCircles.cs:53
 msgid "It is an easy exercise if you systematically count the circles."
 msgstr "To je lahka vaja, Äe sistematiÄno preÅtejete kroge."
 
@@ -3236,12 +3250,11 @@ msgstr "Kvadrat s pikami"
 msgid "Which is the next logical figure in the sequence? Answer {0}, {1} or {2}."
 msgstr "Katera je naslednja logiÄna slika v zaporedju? Odgovorite {0}, {1} ali {2}."
 
-#. Translators: Please, do not make the translated string longer than the original English one. It will not fit in screen.
-#: ../src/Games/Logic/PuzzleGridDots.cs:220
+#: ../src/Games/Logic/PuzzleGridDots.cs:219
 msgid "From the top-left figure, the top-left circle moves down, the bottom-left circle moves up, the bottom-right moves diagonally up-left and the top-right moves diagonally down-left."
 msgstr "Iz zgornje leve slike se zgornji levi krog premakne navzdol, spodnji levi krog se premakne navzgor, spodnji desni krog se premakne diagonalno levo navzgor in spodnji desni krog se premakne desno navzdol."
 
-#: ../src/Games/Logic/PuzzleGridDots.cs:223
+#: ../src/Games/Logic/PuzzleGridDots.cs:222
 msgid "From the top-left figure, the figure is rotated counterclockwise 90 degrees."
 msgstr "Iz zgornje leve slike je slika za 90 stopinj zavrtena v nasprotni smeri urinega kazalca."
 
@@ -3258,7 +3271,7 @@ msgid "The pattern is arithmetical and works vertically."
 msgstr "Vzorec je aritmetiÄen in deluje navpiÄno."
 
 #: ../src/Games/Logic/PuzzleGridNumbers.cs:56
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:167
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:166
 msgid "The pattern is arithmetical and works horizontally."
 msgstr "Vzorec je aritmetiÄen in deluje vodoravno."
 
@@ -3565,291 +3578,291 @@ msgstr "KoliÄina vode v kanglici se zmanjÅa za {0}%. Za koliko odstotkov se mo
 msgid "The objective is to obtain the same total amount."
 msgstr "Cilj je pridobiti enako skupno koliÄino."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:59
 #, csharp-format
 msgid "If all painters are artists and some citizens of Barcelona are artists. Which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr "Nekateri slikarji so umetniki in nekateri meÅÄani Barcelone so umetniki. Kateri od naslednjih stavkov je pravilen? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:63
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
 msgid "Some citizens of Barcelona are painters"
 msgstr "Nekateri meÅÄani Barcelone so slikarji"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:64
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:62
 msgid "All citizens of Barcelona are painters"
 msgstr "Vsi meÅÄani Barcelone so slikarji"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:65
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:63
 msgid "No citizen of Barcelona is a painter"
 msgstr "Noben meÅÄan Barcelone ni slikar"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:90
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:64
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:72
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:80
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:88
 msgid "None of the other options"
 msgstr "Nobena od drugih moÅnosti"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:67
 #, csharp-format
 msgid "If no ill artist is happy and some artists are happy. Which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr "Noben bolan umetnik ni vesel in nekateri umetniki so veseli. Kateri od naslednjih stavkov je pravilen? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:71
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
 msgid "Some artist are not ill"
 msgstr "Nekateri umetniki niso bolni"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:72
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:70
 msgid "Some painters are not artists"
 msgstr "Nekateri slikarji niso umetniki"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:73
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:71
 msgid "All artists are happy"
 msgstr "Vsi umetniki so veseli"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:75
 #, csharp-format
 msgid "People that travel always buy a map. You are not going to travel. Which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr "Ljudje, ki potujejo, vedno kupijo zemljevid. Vi ne boste potovali. Kateri od naslednjih stavkov je pravilen? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:79
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
 msgid "You do not have any map"
 msgstr "Vi nimate zemljevida"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:80
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:78
 msgid "You do not buy a map"
 msgstr "Vi ne kupite zemljevida"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:81
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:79
 msgid "All people have a map"
 msgstr "Vsi ljudje imajo zemljevid"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:83
 #, csharp-format
 msgid "If you whistle if you are happy and you always smile when you whistle, which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr "ÅviÅgate, Äe ste veseli in smejite se vedno, kadar ÅviÅgate. Kateri od naslednjih stavkov je pravilen? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:87
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
 msgid "You smile if you are happy"
 msgstr "Smejite se, Äe ste veseli"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:88
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:86
 msgid "You are only happy if you whistle"
 msgstr "Veseli ste le, Äe ÅviÅgate"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:89
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:87
 msgid "You whistle if you are not happy"
 msgstr "ÅviÅgate, Äe niste veseli"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:93
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:91
 #, csharp-format
 msgid "If your course is always honest and your course is always the best policy, which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr "VaÅe vodilo je biti vedno odkrit in vaÅe vodilo je vedno najboljÅa odloÄitev. Kateri od naslednjih sklepov je pravilen? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:95
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:93
 msgid "Honesty is sometimes the best policy"
 msgstr "Odkritost je vÄasih najboljÅa odloÄitev"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:96
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:94
 msgid "Honesty is always the best policy"
 msgstr "Odkritost je vedno najboljÅa odloÄitev"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:97
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:95
 msgid "Honesty is not always the best policy"
 msgstr "Odkritost ni vedno najboljÅa odloÄitev"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:98
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:96
 msgid "Some of the best policies are dishonest"
 msgstr "Nekatere najboljÅe odloÄitve niso odkrite"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:101
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:99
 #, csharp-format
 msgid "If no old misers are cheerful and some old misers are thin, which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr "Noben star skopuh ni vesel in nekateri stari skopuhi so suhi. Kateri od naslednjih sklepov je pravilen? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:103
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:101
 msgid "Some thin people are not cheerful"
 msgstr "Nekateri suhi ljudje niso veseli"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:104
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:102
 msgid "Thin people are not cheerful"
 msgstr "Suhi ljudje niso veseli"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:105
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:103
 msgid "Cheerful people are not thin"
 msgstr "Veseli ljudje niso suhi"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:106
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:104
 msgid "Some cheerful people are not thin"
 msgstr "Nekateri veseli ljudje niso suhi"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:109
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:107
 #, csharp-format
 msgid "If all pigs are fat and nothing that is fed on barley-water is fat, which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr "Vsi praÅiÄi debeli in niÄ, kar vsebuje samo vodo ni mastno. Kateri od naslednjih sklepov je pravilen? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:111
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:109
 msgid "All animals fed on barley-water are non pigs"
 msgstr "Vse Åivali, ki so hranjene samo z vodo, so praÅiÄi"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:112
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:110
 msgid "No pigs are fed on barley-water"
 msgstr "Noben praÅiÄ ni hranjen samo z vodo"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:113
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:111
 msgid "Pigs are not fed on barley-water"
 msgstr "PraÅiÄi niso hranjeni samo z vodo"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:114
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:112
 msgid "All the other options"
 msgstr "Vse druge moÅnosti"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:117
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:115
 #, csharp-format
 msgid "If some pictures are first attempts and no first attempts are really good, which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr "Nekatere slike so prvi poskusi in noben prvi poskus ni resniÄno dober. Kateri od naslednjih sklepov je pravilen? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:119
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:117
 msgid "Some bad pictures are not first attempts"
 msgstr "Nekateri prve slike niso prvi poskusi"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:120
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:118
 msgid "Some pictures are not really good"
 msgstr "Nekatere sliko niso resniÄno dobre"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:121
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:119
 msgid "All bad pictures are first attempts"
 msgstr "Vse slabe slike so prvi poskusi"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:122
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:120
 msgid "All the others"
 msgstr "Vse druge"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:125
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:123
 #, csharp-format
 msgid "If you have been out for a walk and you are feeling better, which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr "Äe ste bili na sprehodu se poÄutite boljÅe. Kateri od naslednjih zakljuÄkov je pravilen? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:127
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:125
 msgid "To feel better, you must go out for a walk"
 msgstr "Za boljÅe poÄutje morate iti na sprehod"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:128
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:126
 msgid "If you go out for a walk, you will feel better"
 msgstr "Äe greste na sprehod, se boste poÄutili bolje"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:129
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:127
 msgid "Some who go out for a walk feel better"
 msgstr "Nekdo, ki gre na sprehod, se poÄuti bolje"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:130
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:128
 msgid "No one feels better who does not go out for a walk"
 msgstr "NihÄe, ki ne gre na sprehod, se ne poÄuti bolje"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:136
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:134
 msgid "Predicate Logic"
 msgstr "Napovedovalna logika"
 
-#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:44
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:43
 msgid "Quadrilaterals"
 msgstr "IzstopajoÄi Åtirikotniki"
 
-#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:49
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:48
 #, csharp-format
 msgid "Which of the following figures does not belong to the group? Answer {0}, {1}, {2}, {3}, {4} or {5}."
 msgstr "Katera od naslednjih slik ne spada v skupino? Odgovorite {0}, {1}, {2}, {3}, {4} ali {5}."
 
-#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:56
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:55
 msgid "It is the only figure with all lines of equal length."
 msgstr "Je edina slika z vsemi Ärtami enakih dolÅin."
 
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:159
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:158
 msgid "Related numbers"
 msgstr "Povezana Åtevila"
 
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:163
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:162
 msgid "In the grid below, which number should replace the question mark?"
 msgstr "Katero Åtevilo v mreÅi spodaj naj zamenja vpraÅaj?"
 
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:174
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:173
 msgid "The number in the middle of every row is half of the sum of the other numbers in the row."
 msgstr "Åtevilo na sredini vsake vrstice je enako polovici vsote vseh ostalih Åtevil v vrstici."
 
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:176
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:175
 msgid "The number in the middle of every row is the sum of the other numbers in the row."
 msgstr "Åtevilo na sredini vsake vrstice je enako vsoti vseh ostalih Åtevil v vrstici."
 
-#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:178
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:177
 msgid "The number in the middle of every row is the double of the sum of the other numbers in the row."
 msgstr "Åtevilo na sredini vsake vrstice je dvakratnik vsote vseh ostalih Åtevil v vrstici."
 
-#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:35
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:34
 msgid "Squares and letters"
 msgstr "Kvadrati in Ärke"
 
-#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:39
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:38
 msgid "The letters around the squares follow a pattern. Which letter should replace the question mark in the last square?"
 msgstr "Ärke okoli kvadratov sledijo vzorcu. Katera Ärka naj zamenja vpraÅaj v zadnjem kvadratu?"
 
-#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:44
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:43
 #, csharp-format
 msgid "Every letter is calculated by taking the alphabetical position of the previous character and adding {0} to it in order to get the position of the next letter."
 msgstr "Vsaka Ärka je izraÄunana z mestom prejÅnje Ärke v abecedi in dodajanja {0} za izraÄun lege novega mesta. "
 
-#: ../src/Games/Logic/PuzzleSquares.cs:31
+#: ../src/Games/Logic/PuzzleSquares.cs:30
 msgid "Squares"
 msgstr "Kvadrati"
 
-#: ../src/Games/Logic/PuzzleSquares.cs:35
+#: ../src/Games/Logic/PuzzleSquares.cs:34
 msgid "How many squares of any size do you count in the figure below?"
 msgstr "Koliko kvadratov kakrÅnekoli velikosti lahko preÅtejete na sliki spodaj?"
 
-#: ../src/Games/Logic/PuzzleSquares.cs:39
+#: ../src/Games/Logic/PuzzleSquares.cs:38
 msgid "A square is a rectangle with sides of equal length. A square can also be built from other squares."
 msgstr "Kvadrat je pravokotnik s stranicami enakih dolÅin. Kvadrat je lahko narejen iz drugih kvadratov."
 
-#: ../src/Games/Logic/PuzzleSquares.cs:46
+#: ../src/Games/Logic/PuzzleSquares.cs:45
 msgid "There are 16 single squares, 9 squares made by 4 single squares, 4 squares made by 9 single squares and 1 square made by 16 single squares."
 msgstr "Obstaja 16 samostojnih kvadratov, 9 kvadratov narejenih iz 4 samostojnih kvadratov, 4 kvadrati narejeni iz 9 samostojnih kvadratov in 1 kvadrat narejen iz 16 samostojnih kvadratov."
 
-#: ../src/Games/Logic/PuzzleSquares.cs:48
+#: ../src/Games/Logic/PuzzleSquares.cs:47
 msgid "There are 9 single squares, 4 squares made by 4 single squares and 1 square made by 9 single squares."
 msgstr "Obstaja 9 samostojnih kvadratov, 4 kvadrati narejeni iz 4 samostojnih kvadratov in 1 kvadrat narejen iz 9 samostojnih kvadratov."
 
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:28
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:27
 msgid "Square sheets"
 msgstr "Kvadratni listi"
 
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:32
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:31
 msgid "What is the minimum number of square sheets of paper of any size required to create the figure? Lines indicate frontiers between different sheets."
 msgstr "KolikÅno je najmanjÅe Åtevilo kvadratnih listov papirja katerekoli velikosti zahtevanih za ustvarjanje slike? Ärte nakazujejo meje med razliÄnimi listi."
 
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:36
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:35
 msgid "The sheets should overlap."
 msgstr "Listi naj se prekrivajo."
 
 #. Translators: the translated version should not take more characters that the English original
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:42
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:41
 msgid "A full sized square of paper, a 3/4 of the whole size square of paper in the bottom right corner, another 3/4 square of paper in the top left corner and a 1/4 square of paper in the top left corner."
 msgstr "Kvadrat polne velikosti papirja, 3/4 celega kvadrata papirja v spodnjem desnem kotu, 3/4 kvadrata papirja v zgornjem levem kotu in 1/4 kvadrata papirja v zgornjem levem kotu."
 
-#: ../src/Games/Logic/PuzzleTetris.cs:35
+#: ../src/Games/Logic/PuzzleTetris.cs:34
 msgid "Tetris"
 msgstr "Tetris"
 
-#: ../src/Games/Logic/PuzzleTetris.cs:40
+#: ../src/Games/Logic/PuzzleTetris.cs:39
 #, csharp-format
 msgid "What figure completes the set below? Answer {0}, {1} or {2}."
 msgstr "Katera slika konÄa spodnje zaporedje? Odgovorite  {0}, {1} ali {2}."
 
-#: ../src/Games/Logic/PuzzleTetris.cs:46
+#: ../src/Games/Logic/PuzzleTetris.cs:45
 msgid "It is the figure that completes all possible combinations with four blocks without taking into account rotations."
 msgstr "To je slika, ki konÄa vse mogoÄe kombinacije s Åtirimi bloki brez upoÅtevanja vrtenja."
 
-#: ../src/Games/Logic/PuzzleTimeNow.cs:34
+#: ../src/Games/Logic/PuzzleTimeNow.cs:33
 msgid "Time now"
 msgstr "Trenutni Äas"
 
-#: ../src/Games/Logic/PuzzleTimeNow.cs:45
+#: ../src/Games/Logic/PuzzleTimeNow.cs:44
 #, csharp-format
 msgid "{0} hour ago it was as long after {1:h tt} as it was before {2:h tt} on the same day. What is the time now? Answer using the hour (e.g.: {3:h tt})"
 msgid_plural "{0} hours ago it was as long after {1:h tt} as it was before {2:h tt} on the same day. What is the time now? Answer using the hour (e.g.: {3:h tt})"
@@ -3858,7 +3871,7 @@ msgstr[1] "{0} uro nazaj je bilo enako dolgo za {1:h tt}, kot je bilo pred {2:h
 msgstr[2] "{0} uri nazaj je bilo enako dolgo za {1:h tt}, kot je bilo pred {2:h tt} na isti dan. Koliko je ura sedaj? Odgovorite z uporabo ure (na primer: {3:h tt})"
 msgstr[3] "{0} ure nazaj je bilo enako dolgo za {1:h tt}, kot je bilo pred {2:h tt} na isti dan. Koliko je ura sedaj? Odgovorite z uporabo ure (na primer: {3:h tt})"
 
-#: ../src/Games/Logic/PuzzleTimeNow.cs:54
+#: ../src/Games/Logic/PuzzleTimeNow.cs:53
 #, csharp-format
 msgid "Determine the hour half way between the given times, and then add {0} hour to convert it to the present time."
 msgid_plural "Determine the hour half way between the given times, and then add {0} hours to convert it to the present time."
@@ -3872,28 +3885,28 @@ msgstr[3] "IzraÄunate morate Äas na polovici med danima Äasoma in nato dodati
 #. Explanation of the date and time format specifications can be found here:
 #. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
 #. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
-#: ../src/Games/Logic/PuzzleTimeNow.cs:85
+#: ../src/Games/Logic/PuzzleTimeNow.cs:84
 #, csharp-format
 msgid "{0:h tt}"
 msgstr "{0:%H tt}"
 
 #. No hands
-#: ../src/Games/Logic/PuzzleTimeNow.cs:95
+#: ../src/Games/Logic/PuzzleTimeNow.cs:94
 msgid "Sample clock"
 msgstr "VzorÄna ura"
 
-#: ../src/Games/Logic/PuzzleTrains.cs:41
+#: ../src/Games/Logic/PuzzleTrains.cs:40
 msgid "Trains"
 msgstr "Vlaki"
 
-#: ../src/Games/Logic/PuzzleTrains.cs:53
+#: ../src/Games/Logic/PuzzleTrains.cs:52
 msgid "The distance formula is 'distance = rate x time'."
 msgstr "Formula za razdaljo je 'razdalja = hitrost x Äas'."
 
 #. Translators:
 #. - mph (miles per hour). You must localize this using the right unit of speed for your locale
-#. / - The translated string should not use more characters than the original sentence
-#: ../src/Games/Logic/PuzzleTrains.cs:82
+#. - The translated string should not use more characters than the original sentence
+#: ../src/Games/Logic/PuzzleTrains.cs:81
 #, csharp-format
 msgid "A train leaves the station traveling at {0} mph. {1} hour later a second train leaves the station traveling in the same direction at {2} mph. How many hours since the first train left does it take the second train to overtake the first train?"
 msgid_plural "A train leaves the station traveling at {0} mph. {1} hours later a second train leaves the station traveling in the same direction at {2} mph. How many hours since the first train left does it take the second train to overtake the first train?"
@@ -3902,13 +3915,13 @@ msgstr[1] "Vlak zapusti postajo s hitrostjo {0} kilometrov na uro. {1} uro kasne
 msgstr[2] "Vlak zapusti postajo s hitrostjo {0} kilometrov na uro. {1} uri kasneje ÅelezniÅko postajo zapusti drugi vlak, ki potuje v isti smeri s hitrostjo {2} kilometrov na uro. Koliko ur po odhodu prvega vlaka drugi vlak dohiti prvi vlak?"
 msgstr[3] "Vlak zapusti postajo s hitrostjo {0} kilometrov na uro. {1} ure kasneje ÅelezniÅko postajo zapusti drugi vlak, ki potuje v isti smeri s hitrostjo {2} kilometrov na uro.Koliko ur po odhodu prvega vlaka drugi vlak dohiti prvi vlak?"
 
-#: ../src/Games/Logic/PuzzleTrains.cs:86
+#: ../src/Games/Logic/PuzzleTrains.cs:85
 msgid "You can calculate the answer by multiplying the speed of the first train by the time and dividing it by the difference of speeds."
 msgstr "Odgovor lahko izraÄunate z mnoÅenjem hitrosti prvega vlaka s Äasom in deljenjem z razliko v hitrostih."
 
 #. Translators:
 #. - mph (miles per hour) and miles must be localized this using the right unit of speed for your locale
-#: ../src/Games/Logic/PuzzleTrains.cs:102
+#: ../src/Games/Logic/PuzzleTrains.cs:101
 #, csharp-format
 msgid "Two trains separated by {0} mile are heading towards each other on straight parallel tracks. One travels at {1} mph and the other at {2} mph. In how many hours will they meet?"
 msgid_plural "Two trains separated by {0} miles are heading towards each other on straight parallel tracks. One travels at {1} mph and the other at {2} mph. In how many hours will they meet?"
@@ -3917,14 +3930,14 @@ msgstr[1] "Dva vlaka sta oddaljena {0} kilometer in potujeta drug proti drugemu
 msgstr[2] "Dva vlaka sta oddaljena {0} kilometra in potujeta drug proti drugemu na ravnih vzporednih ÅelezniÅkih progah. Prvi potuje s hitrostjo {1} kilometrov na uro, drugi pa s hitrostjo {2} kilometrov na uro. Äez koliko ur se bosta sreÄata?"
 msgstr[3] "Dva vlaka sta oddaljena {0} kilometre in potujeta drug proti drugemu na ravnih vzporednih ÅelezniÅkih progah. Prvi potuje s hitrostjo {1} kilometrov na uro, drugi pa s hitrostjo {2} kilometrov na uro. Äez koliko ur se bosta sreÄata?"
 
-#: ../src/Games/Logic/PuzzleTrains.cs:107
-#: ../src/Games/Logic/PuzzleTrains.cs:129
+#: ../src/Games/Logic/PuzzleTrains.cs:106
+#: ../src/Games/Logic/PuzzleTrains.cs:128
 msgid "You can calculate the answer by dividing the distance by the sum of both speeds."
 msgstr "Rezultat lahko izraÄunate z deljenjem razdalje z vsoto obeh hitrosti."
 
 #. Translators:
 #. - mph (miles per hour) and miles must be localized this using the right unit of speed for your locale
-#: ../src/Games/Logic/PuzzleTrains.cs:124
+#: ../src/Games/Logic/PuzzleTrains.cs:123
 #, csharp-format
 msgid "Two trains on straight parallel tracks leave from the same point and time traveling in opposite directions at {0} and {1} mph respectively. In how many hours will they be {2} mile apart?"
 msgid_plural "Two trains on straight parallel tracks leave from the same point and time traveling in opposite directions at {0} and {1} mph respectively. In how many hours will they be {2} miles apart?"
@@ -3933,75 +3946,75 @@ msgstr[1] "Dva vlaka na ravnih vzporednih ÅelezniÅkih progah ob enakemu Äasu
 msgstr[2] "Dva vlaka na ravnih vzporednih ÅelezniÅkih progah ob enakemu Äasu z istega mesta odideta v nasprotnih smereh s hitrostjo {0} in {1} kilometrov na uro. Äez koliko ur bosta {2} kilometra narazen?"
 msgstr[3] "Dva vlaka na ravnih vzporednih ÅelezniÅkih progah ob enakemu Äasu z istega mesta odideta v nasprotnih smereh s hitrostjo {0} in {1} kilometrov na uro. Äez koliko ur bosta {2} kilometrov narazen?"
 
-#: ../src/Games/Logic/PuzzleTriangles.cs:32
+#: ../src/Games/Logic/PuzzleTriangles.cs:31
 msgid "Triangles"
 msgstr "Trikotniki"
 
-#: ../src/Games/Logic/PuzzleTriangles.cs:36
+#: ../src/Games/Logic/PuzzleTriangles.cs:35
 msgid "How many triangles of any size do you count in the figure below?"
 msgstr "Koliko trikotnikov katerekoli velikosti lahko naÅtejete na sliki spodaj?"
 
-#: ../src/Games/Logic/PuzzleTriangles.cs:40
+#: ../src/Games/Logic/PuzzleTriangles.cs:39
 msgid "A triangle can be embedded inside another triangle."
 msgstr "Trikotnik je lahko vstavljen v drug trikotnik."
 
-#: ../src/Games/Logic/PuzzleTriangles.cs:45
+#: ../src/Games/Logic/PuzzleTriangles.cs:44
 #, csharp-format
 msgid "The triangles are made by connecting the following points: {0}"
 msgstr "Trikotniki so narejeni s povezovanjem naslednjih toÄk: {0}"
 
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:58
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:57
 msgid "Triangles with numbers"
 msgstr "Trikotniki s Åtevili"
 
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:62
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:61
 msgid "Which number should replace the question mark below?"
 msgstr "Katero Åtevilo naj zamenja vpraÅaj spodaj?"
 
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:67
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:66
 msgid "All the triangles share a property and are independent of the rest."
 msgstr "Vsi trikotniki si delijo lastnost in so neodvisni od ostalih."
 
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:72
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:71
 #, csharp-format
 msgid "The result of multiplying the two numbers inside every triangle is {0}."
 msgstr "Rezultat mnoÅenja dveh Åtevil znotraj vsakega trikotnika je {0}."
 
-#: ../src/Games/Memory/MemoryColouredFigures.cs:51
+#: ../src/Games/Memory/MemoryColouredFigures.cs:50
 msgid "Colored figures"
 msgstr "Obarvane slike"
 
-#: ../src/Games/Memory/MemoryColouredFigures.cs:60
+#: ../src/Games/Memory/MemoryColouredFigures.cs:59
 #, csharp-format
 msgid "Which of these figures was previously shown? Answer {0}, {1}, {2} or {3}."
 msgstr "Katera od teh slik je bila prikazana? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Memory/MemoryColouredText.cs:36
+#: ../src/Games/Memory/MemoryColouredText.cs:35
 msgid "Colored text"
 msgstr "Obarvano besedilo"
 
-#: ../src/Games/Memory/MemoryColouredText.cs:45
+#: ../src/Games/Memory/MemoryColouredText.cs:44
 #, csharp-format
 msgid "What was the color of the text that said '{0}'?"
 msgstr "KakÅne barve je bilo besedilo '{0}'?"
 
-#: ../src/Games/Memory/MemoryCountDots.cs:41
+#: ../src/Games/Memory/MemoryCountDots.cs:40
 msgid "Counting dots"
 msgstr "Åtetje pik"
 
 #. Translators: {0} is the name of the color. The color name is always singular
-#: ../src/Games/Memory/MemoryCountDots.cs:52
+#: ../src/Games/Memory/MemoryCountDots.cs:51
 #, csharp-format
 msgid "How many dots of {0} color were in the previous image? Answer using numbers."
 msgstr "Koliko barvnih pik {0} je bilo na predhodni sliki? Odgovorite s Åtevilom."
 
-#: ../src/Games/Memory/MemoryFacts.cs:49
+#: ../src/Games/Memory/MemoryFacts.cs:48
 msgid "Memorize facts"
 msgstr "Pomnjenje dejstev"
 
 #. Translators: {0} is replaced by a number, {1} by a year (like 1940)
 #. Day in English does not need to be plural
-#: ../src/Games/Memory/MemoryFacts.cs:107
+#: ../src/Games/Memory/MemoryFacts.cs:106
 #, csharp-format
 msgid "Shiny Cars had already announced a {0} day production halt next month, but before then it had not halted production since {1}."
 msgid_plural "Shiny Cars had already announced a {0} day production halt next month, but before then it had not halted production since {1}."
@@ -4010,294 +4023,278 @@ msgstr[1] "Za naslednji mesec je bila oznanjena {0} dnevna zaustavitev proizvodn
 msgstr[2] "Za naslednji mesec je bila oznanjena {0} dnevna zaustavitev proizvodnje bleÅÄeÄih avtomobilov, prviÄ po letu {1}."
 msgstr[3] "Za naslednji mesec je bila oznanjena {0} dnevna zaustavitev proizvodnje bleÅÄeÄih avtomobilov, prviÄ po letu {1}."
 
-#: ../src/Games/Memory/MemoryFacts.cs:111
+#: ../src/Games/Memory/MemoryFacts.cs:110
 msgid "How many days did Shiny Cars halt its production for?"
 msgstr "Za koliko dni je bila proizvodnja bleÅÄeÄih avtomobilov zaustavljena?"
 
-#: ../src/Games/Memory/MemoryFacts.cs:112
+#: ../src/Games/Memory/MemoryFacts.cs:111
 msgid "In what year did Shiny Cars last halt its production?"
 msgstr "Katerega leta je bila proizvodnja bleÅÄeÄih avtomobilov zadnjiÄ zaustavljena?"
 
 #. Translators: {0} is replaced by a number, {1} by a year (like 1940)
-#: ../src/Games/Memory/MemoryFacts.cs:120
+#: ../src/Games/Memory/MemoryFacts.cs:119
 #, csharp-format
 msgid "Shiny Cars sales fell {0}% this past December, the worst decline since {1}."
 msgstr "Prodaja bleÅÄeÄih avtomobilov je lanskega decembra upadla za {0}%, najveÄji upad od {1}."
 
-#: ../src/Games/Memory/MemoryFacts.cs:122
+#: ../src/Games/Memory/MemoryFacts.cs:121
 msgid "By how much did company sales fall last December?"
 msgstr "Za koliko je upadla prodaja lanskega decembra?"
 
-#: ../src/Games/Memory/MemoryFacts.cs:123
+#: ../src/Games/Memory/MemoryFacts.cs:122
 msgid "In what year was Shiny Cars sales total lower than that of last December?"
 msgstr "Katerega leta so bleÅÄeÄi avtomobili zabeleÅili niÅjo skupno prodajo kot lanskega decembra?"
 
-#: ../src/Games/Memory/MemoryFacts.cs:128
+#: ../src/Games/Memory/MemoryFacts.cs:127
 #, csharp-format
 msgid "About {0}% of Shiny Cars produced worldwide are sold in Europe."
 msgstr "Okoli {0}% bleÅÄeÄih avtomobilov je prodanih v Evropi."
 
-#: ../src/Games/Memory/MemoryFacts.cs:130
+#: ../src/Games/Memory/MemoryFacts.cs:129
 msgid "What percentage of all Shiny Cars produced worldwide are sold in Europe?"
 msgstr "Koliko odstotkov bleÅÄeÄih avtomobilov je prodanih v Evropi?"
 
-#: ../src/Games/Memory/MemoryFacts.cs:136
+#: ../src/Games/Memory/MemoryFacts.cs:135
 #, csharp-format
 msgid "About {0}% of Shiny Cars use diesel, {1}% use gasoline and the remainder use electricity."
 msgstr "Okoli {0}% bleÅÄeÄih avtomobilov uporablja dizel, {1}% bencin, preostanek pa uporablja elektriko."
 
-#: ../src/Games/Memory/MemoryFacts.cs:138
+#: ../src/Games/Memory/MemoryFacts.cs:137
 msgid "What percentage of Shiny Cars use diesel?"
 msgstr "Koliko odstotkov bleÅÄeÄih avtomobilov uporablja dizel?"
 
-#: ../src/Games/Memory/MemoryFacts.cs:139
+#: ../src/Games/Memory/MemoryFacts.cs:138
 msgid "What percentage of Shiny Cars use gasoline?"
 msgstr "Koliko odstotkov bleÅÄeÄih avtomobilov uporablja bencin?"
 
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:51
-msgid "Triangle"
-msgstr "Trikotnik"
-
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:53
-msgid "Square"
-msgstr "Kvadrat"
-
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:55
-msgid "Pentagon"
-msgstr "Petkotnik"
-
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:57
-msgid "Circle"
-msgstr "Krog"
-
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:65
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:66
 msgid "Memorize figures and text"
 msgstr "Zapomnite si slike in besedilo"
 
-#: ../src/Games/Memory/MemoryFiguresAndText.cs:69
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:70
 msgid "The list below enumerates the figures shown in the previous image except for one. Which is the missing figure? Possible answers are triangle, square, pentagon and circle."
 msgstr "Na spodnjem seznamu so vse prej prikazane slike razen ene. Katera slika manjka? MogoÄi odgovori so trikotnik, kvadrat, petkotnik in krog."
 
-#: ../src/Games/Memory/MemoryFigures.cs:55
+#: ../src/Games/Memory/MemoryFigures.cs:54
 msgid "Memorize figures"
 msgstr "Zapomnite si slike"
 
-#: ../src/Games/Memory/MemoryFigures.cs:60
+#: ../src/Games/Memory/MemoryFigures.cs:59
 msgid "In which cell is the other figure like the one shown below? Answer the cell number."
 msgstr "V kateri celici je slika enaka sliki prikazani spodaj? Odgovorite s Åtevilko celice."
 
-#: ../src/Games/Memory/MemoryFiguresNumbers.cs:39
+#: ../src/Games/Memory/MemoryFiguresNumbers.cs:38
 msgid "Figures with numbers"
 msgstr "Slike s Åtevili"
 
-#: ../src/Games/Memory/MemoryFiguresNumbers.cs:44
+#: ../src/Games/Memory/MemoryFiguresNumbers.cs:43
 #, csharp-format
 msgid "Which one of these squares was previously shown? Answer {0}, {1}, {2} or {3}."
 msgstr "Kateri od teh kvadratov je bil predhodno prikazan? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Memory/MemoryIndications.cs:130
+#: ../src/Games/Memory/MemoryIndications.cs:132
 #, csharp-format
 msgid "Start at point number {0}"
 msgstr "ZaÄeni na toÄki Åtevilka {0}"
 
-#: ../src/Games/Memory/MemoryIndications.cs:134
+#: ../src/Games/Memory/MemoryIndications.cs:136
 msgid "Move right"
 msgstr "Premakni se desno"
 
-#: ../src/Games/Memory/MemoryIndications.cs:136
+#: ../src/Games/Memory/MemoryIndications.cs:138
 msgid "Move left"
 msgstr "Premakni se levo"
 
-#: ../src/Games/Memory/MemoryIndications.cs:138
+#: ../src/Games/Memory/MemoryIndications.cs:140
 msgid "Move up"
 msgstr "Premakni se navzgor"
 
-#: ../src/Games/Memory/MemoryIndications.cs:140
+#: ../src/Games/Memory/MemoryIndications.cs:142
 msgid "Move down"
 msgstr "Premakni se navzdol"
 
-#: ../src/Games/Memory/MemoryIndications.cs:145
+#: ../src/Games/Memory/MemoryIndications.cs:147
 #, csharp-format
 msgid "End at point {0}"
 msgstr "Konec na toÄki {0}"
 
-#: ../src/Games/Memory/MemoryIndications.cs:159
+#: ../src/Games/Memory/MemoryIndications.cs:161
 msgid "Memorize indications"
 msgstr "Pomnjenje znamenj"
 
-#: ../src/Games/Memory/MemoryIndications.cs:165
+#: ../src/Games/Memory/MemoryIndications.cs:167
 #, csharp-format
 msgid "Which of the following graphics represents the indications previously given? Answer {0}, {1}, {2} or {3}."
 msgstr "Katera od naslednjih slik predstavlja predhodno dana znamenja? Odgovorite {0}, {1}, {2} ali {3}."
 
-#: ../src/Games/Memory/MemoryNumbers.cs:56
+#: ../src/Games/Memory/MemoryNumbers.cs:65
 msgid "How many odd numbers were in the previous image? Answer using numbers."
 msgstr "Koliko lihih Åtevil je bilo na predhodni sliki? Odgovorite s Åtevilom."
 
-#: ../src/Games/Memory/MemoryNumbers.cs:76
+#: ../src/Games/Memory/MemoryNumbers.cs:90
 msgid "How many even numbers were in the previous image? Answer using numbers."
 msgstr "Koliko sodih Åtevil je bilo na predhodni sliki? Odgovorite s Åtevilom."
 
-#: ../src/Games/Memory/MemoryNumbers.cs:96
+#: ../src/Games/Memory/MemoryNumbers.cs:115
 msgid "How many numbers with more than one digit were in the previous image? Answer using numbers."
 msgstr "Koliko Åtevil z veÄ kot eno Åtevilko je bilo na predhodni sliki? Odgovorite s Åtevilom."
 
-#: ../src/Games/Memory/MemoryNumbers.cs:113
+#: ../src/Games/Memory/MemoryNumbers.cs:132
 msgid "Memorize numbers"
 msgstr "Pomnjenje Åtevil"
 
-#: ../src/Games/Memory/MemoryWords.cs:37
+#: ../src/Games/Memory/MemoryWords.cs:35
 msgid "Memorize words"
 msgstr "Pomnjenje besed"
 
-#: ../src/Games/Memory/MemoryWords.cs:42
+#: ../src/Games/Memory/MemoryWords.cs:40
 msgid "There is a missing word from the previous list. Which one is the missing word?"
 msgstr "V prejÅnjem seznamu manjka beseda. Katera beseda je to?"
 
 #. Body parts
-#: ../src/Games/Memory/MemoryWords.cs:51
+#: ../src/Games/Memory/MemoryWords.cs:49
 msgid "wrist"
 msgstr "zapestje"
 
-#: ../src/Games/Memory/MemoryWords.cs:52
+#: ../src/Games/Memory/MemoryWords.cs:50
 msgid "elbow"
 msgstr "komolec"
 
-#: ../src/Games/Memory/MemoryWords.cs:53
+#: ../src/Games/Memory/MemoryWords.cs:51
 msgid "armpit"
 msgstr "podpazduha"
 
-#: ../src/Games/Memory/MemoryWords.cs:54
+#: ../src/Games/Memory/MemoryWords.cs:52
 msgid "hand"
 msgstr "roka"
 
-#: ../src/Games/Memory/MemoryWords.cs:55
+#: ../src/Games/Memory/MemoryWords.cs:53
 msgid "chest"
 msgstr "prsi"
 
 #. Fishes
-#: ../src/Games/Memory/MemoryWords.cs:58
+#: ../src/Games/Memory/MemoryWords.cs:56
 msgid "sardine"
 msgstr "sardina"
 
-#: ../src/Games/Memory/MemoryWords.cs:59
+#: ../src/Games/Memory/MemoryWords.cs:57
 msgid "trout"
 msgstr "postrv"
 
-#: ../src/Games/Memory/MemoryWords.cs:60
+#: ../src/Games/Memory/MemoryWords.cs:58
 msgid "monkfish"
 msgstr "morski list"
 
-#: ../src/Games/Memory/MemoryWords.cs:61
+#: ../src/Games/Memory/MemoryWords.cs:59
 msgid "cod"
 msgstr "trska"
 
-#: ../src/Games/Memory/MemoryWords.cs:62
+#: ../src/Games/Memory/MemoryWords.cs:60
 msgid "salmon"
 msgstr "losos"
 
 #. Vegetables
-#: ../src/Games/Memory/MemoryWords.cs:65
+#: ../src/Games/Memory/MemoryWords.cs:63
 msgid "potato"
 msgstr "krompir"
 
-#: ../src/Games/Memory/MemoryWords.cs:66
+#: ../src/Games/Memory/MemoryWords.cs:64
 msgid "ginger"
 msgstr "ingver"
 
-#: ../src/Games/Memory/MemoryWords.cs:67
+#: ../src/Games/Memory/MemoryWords.cs:65
 msgid "pepper"
 msgstr "poper"
 
-#: ../src/Games/Memory/MemoryWords.cs:68
+#: ../src/Games/Memory/MemoryWords.cs:66
 msgid "garlic"
 msgstr "Äesen"
 
-#: ../src/Games/Memory/MemoryWords.cs:69
+#: ../src/Games/Memory/MemoryWords.cs:67
 msgid "pumpkin"
 msgstr "buÄa"
 
 #. Bicycle
-#: ../src/Games/Memory/MemoryWords.cs:72
+#: ../src/Games/Memory/MemoryWords.cs:70
 msgid "brake"
 msgstr "zavora"
 
-#: ../src/Games/Memory/MemoryWords.cs:73
+#: ../src/Games/Memory/MemoryWords.cs:71
 msgid "pedal"
 msgstr "pedal"
 
-#: ../src/Games/Memory/MemoryWords.cs:74
+#: ../src/Games/Memory/MemoryWords.cs:72
 msgid "chain"
 msgstr "veriga"
 
-#: ../src/Games/Memory/MemoryWords.cs:75
+#: ../src/Games/Memory/MemoryWords.cs:73
 msgid "wheel"
 msgstr "kolo"
 
-#: ../src/Games/Memory/MemoryWords.cs:76
+#: ../src/Games/Memory/MemoryWords.cs:74
 msgid "handlebar"
 msgstr "krmilo"
 
 #. Music
-#: ../src/Games/Memory/MemoryWords.cs:79
+#: ../src/Games/Memory/MemoryWords.cs:77
 msgid "drummer"
 msgstr "bobnar"
 
-#: ../src/Games/Memory/MemoryWords.cs:80
+#: ../src/Games/Memory/MemoryWords.cs:78
 msgid "speaker"
 msgstr "zvoÄnik"
 
-#: ../src/Games/Memory/MemoryWords.cs:81
+#: ../src/Games/Memory/MemoryWords.cs:79
 msgid "lyrics"
 msgstr "besedilo"
 
-#: ../src/Games/Memory/MemoryWords.cs:82
+#: ../src/Games/Memory/MemoryWords.cs:80
 msgid "beat"
 msgstr "ritem"
 
-#: ../src/Games/Memory/MemoryWords.cs:83
+#: ../src/Games/Memory/MemoryWords.cs:81
 msgid "song"
 msgstr "pesem"
 
 #. Weather
-#: ../src/Games/Memory/MemoryWords.cs:86
+#: ../src/Games/Memory/MemoryWords.cs:84
 msgid "cloud"
 msgstr "oblak"
 
-#: ../src/Games/Memory/MemoryWords.cs:87
+#: ../src/Games/Memory/MemoryWords.cs:85
 msgid "rain"
 msgstr "deÅ"
 
-#: ../src/Games/Memory/MemoryWords.cs:88
+#: ../src/Games/Memory/MemoryWords.cs:86
 msgid "storm"
 msgstr "nevihta"
 
-#: ../src/Games/Memory/MemoryWords.cs:89
+#: ../src/Games/Memory/MemoryWords.cs:87
 msgid "fog"
 msgstr "megla"
 
-#: ../src/Games/Memory/MemoryWords.cs:90
+#: ../src/Games/Memory/MemoryWords.cs:88
 msgid "rainbow"
 msgstr "mavrica"
 
 #. Animals
-#: ../src/Games/Memory/MemoryWords.cs:93
+#: ../src/Games/Memory/MemoryWords.cs:91
 msgid "rabbit"
 msgstr "zajec"
 
-#: ../src/Games/Memory/MemoryWords.cs:94
+#: ../src/Games/Memory/MemoryWords.cs:92
 msgid "mouse"
 msgstr "miÅ"
 
-#: ../src/Games/Memory/MemoryWords.cs:95
+#: ../src/Games/Memory/MemoryWords.cs:93
 msgid "monkey"
 msgstr "opica"
 
-#: ../src/Games/Memory/MemoryWords.cs:96
+#: ../src/Games/Memory/MemoryWords.cs:94
 msgid "bear"
 msgstr "medved"
 
-#: ../src/Games/Memory/MemoryWords.cs:97
+#: ../src/Games/Memory/MemoryWords.cs:95
 msgid "wolf"
 msgstr "volk"
 
@@ -4628,3 +4625,18 @@ msgstr "N_amig"
 #: ../src/Clients/Classical/gbrainy.ui.h:27
 msgid "_View"
 msgstr "_Pogled"
+
+#~ msgid "{0}) "
+#~ msgstr "{0}) "
+
+#~ msgid "Triangle"
+#~ msgstr "Trikotnik"
+
+#~ msgid "Square"
+#~ msgstr "Kvadrat"
+
+#~ msgid "Pentagon"
+#~ msgstr "Petkotnik"
+
+#~ msgid "Circle"
+#~ msgstr "Krog"



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