[clutter] Make the pick id pool per Stage
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] Make the pick id pool per Stage
- Date: Fri, 6 May 2011 16:48:15 +0000 (UTC)
commit 043f804452a9ac12e59b1aed3bf1f2b4fad56a43
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Mon Apr 11 14:11:39 2011 +0100
Make the pick id pool per Stage
The id pool used for the actor's id should be a per-stage field. At some
point, we might have a Stage mapped to multiple framebuffers, or each
Stage mapped to a different framebuffer; also, on backend with low
color precision we don't want to exhaust the size of the available ids
with a global pool. Finally, it's yet another thing we can remove from
the global Clutter context.
Having the id pool allocated per-stage, and the pick id assigned on
Actor:mapped will make the whole pick-id more reliable and future proof.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2633
https://bugzilla.gnome.org/show_bug.cgi?id=647876
clutter/clutter-actor.c | 42 ++++++++++++++++++++++++++++++-------
clutter/clutter-main.c | 14 ++++++++----
clutter/clutter-private.h | 9 ++++---
clutter/clutter-stage-private.h | 7 ++++++
clutter/clutter-stage.c | 44 +++++++++++++++++++++++++++++++++++++-
tests/conform/test-pick.c | 14 +++++-------
6 files changed, 103 insertions(+), 27 deletions(-)
---
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index 56189bb..138e9cf 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -449,6 +449,8 @@ struct _ClutterActorPrivate
gchar *name;
guint32 id; /* Unique ID */
+ gint32 pick_id;
+
gdouble scale_x;
gdouble scale_y;
AnchorCoord scale_center;
@@ -1032,12 +1034,23 @@ clutter_actor_update_map_state (ClutterActor *self,
static void
clutter_actor_real_map (ClutterActor *self)
{
+ ClutterActorPrivate *priv = self->priv;
+ ClutterActor *stage;
GList *c;
g_assert (!CLUTTER_ACTOR_IS_MAPPED (self));
+ CLUTTER_NOTE (ACTOR, "Mapping actor '%s'",
+ _clutter_actor_get_debug_name (self));
+
CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_MAPPED);
+ stage = _clutter_actor_get_stage_internal (self);
+ priv->pick_id = _clutter_stage_acquire_pick_id (CLUTTER_STAGE (stage), self);
+ CLUTTER_NOTE (ACTOR, "Pick id '%d' for actor '%s'",
+ priv->pick_id,
+ _clutter_actor_get_debug_name (self));
+
/* notify on parent mapped before potentially mapping
* children, so apps see a top-down notification.
*/
@@ -1086,11 +1099,15 @@ clutter_actor_map (ClutterActor *self)
static void
clutter_actor_real_unmap (ClutterActor *self)
{
+ ClutterActorPrivate *priv = self->priv;
GList *c;
g_assert (CLUTTER_ACTOR_IS_MAPPED (self));
- for (c = self->priv->children; c; c = c->next)
+ CLUTTER_NOTE (ACTOR, "Unmapping actor '%s'",
+ _clutter_actor_get_debug_name (self));
+
+ for (c = priv->children; c; c = c->next)
{
ClutterActor *child = c->data;
clutter_actor_unmap (child);
@@ -1101,8 +1118,8 @@ clutter_actor_real_unmap (ClutterActor *self)
/* clear the contents of the last paint volume, so that hiding + moving +
* showing will not result in the wrong area being repainted
*/
- _clutter_paint_volume_init_static (&self->priv->last_paint_volume, NULL);
- self->priv->last_paint_volume_valid = TRUE;
+ _clutter_paint_volume_init_static (&priv->last_paint_volume, NULL);
+ priv->last_paint_volume_valid = TRUE;
/* notify on parent mapped after potentially unmapping
* children, so apps see a bottom-up notification.
@@ -1112,14 +1129,19 @@ clutter_actor_real_unmap (ClutterActor *self)
/* relinquish keyboard focus if we were unmapped while owning it */
if (!CLUTTER_ACTOR_IS_TOPLEVEL (self))
{
- ClutterActor *stage;
+ ClutterStage *stage;
+
+ stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
- stage = _clutter_actor_get_stage_internal (self);
+ if (stage != NULL)
+ _clutter_stage_release_pick_id (stage, priv->pick_id);
+
+ priv->pick_id = -1;
if (stage != NULL &&
- clutter_stage_get_key_focus (CLUTTER_STAGE (stage)) == self)
+ clutter_stage_get_key_focus (stage) == self)
{
- clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL);
+ clutter_stage_set_key_focus (stage, NULL);
}
}
}
@@ -2653,7 +2675,10 @@ actor_has_shader_data (ClutterActor *self)
guint32
_clutter_actor_get_pick_id (ClutterActor *self)
{
- return self->priv->id;
+ if (self->priv->pick_id < 0)
+ return 0;
+
+ return self->priv->pick_id;
}
/**
@@ -5003,6 +5028,7 @@ clutter_actor_init (ClutterActor *self)
priv->has_clip = FALSE;
priv->opacity = 0xff;
priv->id = _clutter_context_acquire_id (self);
+ priv->pick_id = -1;
priv->scale_x = 1.0;
priv->scale_y = 1.0;
priv->show_on_set_parent = TRUE;
diff --git a/clutter/clutter-main.c b/clutter/clutter-main.c
index 3704ee6..2728f03 100644
--- a/clutter/clutter-main.c
+++ b/clutter/clutter-main.c
@@ -304,13 +304,17 @@ clutter_get_motion_events_enabled (void)
}
ClutterActor *
-_clutter_get_actor_by_id (guint32 actor_id)
+_clutter_get_actor_by_id (ClutterStage *stage,
+ guint32 actor_id)
{
- ClutterMainContext *context = _clutter_context_get_default ();
+ if (stage == NULL)
+ {
+ ClutterMainContext *context = _clutter_context_get_default ();
- g_assert (context->id_pool != NULL);
+ return _clutter_id_pool_lookup (context->id_pool, actor_id);
+ }
- return _clutter_id_pool_lookup (context->id_pool, actor_id);
+ return _clutter_stage_get_actor_by_pick_id (stage, actor_id);
}
void
@@ -2302,7 +2306,7 @@ _clutter_process_event (ClutterEvent *event)
ClutterActor *
clutter_get_actor_by_gid (guint32 id_)
{
- return _clutter_get_actor_by_id (id_);
+ return _clutter_get_actor_by_id (NULL, id_);
}
void
diff --git a/clutter/clutter-private.h b/clutter/clutter-private.h
index 6854700..bb81b7e 100644
--- a/clutter/clutter-private.h
+++ b/clutter/clutter-private.h
@@ -194,10 +194,11 @@ G_CONST_RETURN gchar *_clutter_gettext (const gchar *str);
gboolean _clutter_feature_init (GError **error);
/* Picking code */
-guint _clutter_pixel_to_id (guchar pixel[4]);
-void _clutter_id_to_color (guint id,
- ClutterColor *col);
-ClutterActor *_clutter_get_actor_by_id (guint32 actor_id);
+guint _clutter_pixel_to_id (guchar pixel[4]);
+void _clutter_id_to_color (guint id,
+ ClutterColor *col);
+ClutterActor * _clutter_get_actor_by_id (ClutterStage *stage,
+ guint32 actor_id);
/* use this function as the accumulator if you have a signal with
* a G_TYPE_BOOLEAN return value; this will stop the emission as
diff --git a/clutter/clutter-stage-private.h b/clutter/clutter-stage-private.h
index 7e7b395..d53849f 100644
--- a/clutter/clutter-stage-private.h
+++ b/clutter/clutter-stage-private.h
@@ -96,6 +96,13 @@ gboolean _clutter_stage_get_motion_events_enabled (ClutterStage *stage);
CoglFramebuffer *_clutter_stage_get_active_framebuffer (ClutterStage *stage);
+gint32 _clutter_stage_acquire_pick_id (ClutterStage *stage,
+ ClutterActor *actor);
+void _clutter_stage_release_pick_id (ClutterStage *stage,
+ gint32 pick_id);
+ClutterActor * _clutter_stage_get_actor_by_pick_id (ClutterStage *stage,
+ gint32 pick_id);
+
G_END_DECLS
#endif /* __CLUTTER_STAGE_PRIVATE_H__ */
diff --git a/clutter/clutter-stage.c b/clutter/clutter-stage.c
index 5634353..872b240 100644
--- a/clutter/clutter-stage.c
+++ b/clutter/clutter-stage.c
@@ -66,6 +66,7 @@
#include "clutter-device-manager-private.h"
#include "clutter-enum-types.h"
#include "clutter-event-private.h"
+#include "clutter-id-pool.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-master-clock.h"
@@ -155,6 +156,8 @@ struct _ClutterStagePrivate
GTimer *fps_timer;
gint32 timer_n_frames;
+ ClutterIDPool *pick_id_pool;
+
#ifdef CLUTTER_ENABLE_DEBUG
gulong redraw_count;
#endif /* CLUTTER_ENABLE_DEBUG */
@@ -1284,7 +1287,7 @@ _clutter_stage_do_pick (ClutterStage *stage,
}
id_ = _clutter_pixel_to_id (pixel);
- actor = _clutter_get_actor_by_id (id_);
+ actor = _clutter_get_actor_by_id (stage, id_);
goto result;
}
@@ -1376,7 +1379,7 @@ _clutter_stage_do_pick (ClutterStage *stage,
}
id_ = _clutter_pixel_to_id (pixel);
- actor = _clutter_get_actor_by_id (id_);
+ actor = _clutter_get_actor_by_id (stage, id_);
result:
@@ -1598,6 +1601,8 @@ clutter_stage_finalize (GObject *object)
g_hash_table_destroy (priv->devices);
+ _clutter_id_pool_free (priv->pick_id_pool);
+
if (priv->fps_timer != NULL)
g_timer_destroy (priv->fps_timer);
@@ -2034,6 +2039,8 @@ clutter_stage_init (ClutterStage *self)
g_array_new (FALSE, FALSE, sizeof (ClutterPaintVolume));
priv->devices = g_hash_table_new (NULL, NULL);
+
+ priv->pick_id_pool = _clutter_id_pool_new (256);
}
/**
@@ -3827,3 +3834,36 @@ _clutter_stage_get_active_framebuffer (ClutterStage *stage)
{
return stage->priv->active_framebuffer;
}
+
+gint32
+_clutter_stage_acquire_pick_id (ClutterStage *stage,
+ ClutterActor *actor)
+{
+ ClutterStagePrivate *priv = stage->priv;
+
+ g_assert (priv->pick_id_pool != NULL);
+
+ return _clutter_id_pool_add (priv->pick_id_pool, actor);
+}
+
+void
+_clutter_stage_release_pick_id (ClutterStage *stage,
+ gint32 pick_id)
+{
+ ClutterStagePrivate *priv = stage->priv;
+
+ g_assert (priv->pick_id_pool != NULL);
+
+ _clutter_id_pool_remove (priv->pick_id_pool, pick_id);
+}
+
+ClutterActor *
+_clutter_stage_get_actor_by_pick_id (ClutterStage *stage,
+ gint32 pick_id)
+{
+ ClutterStagePrivate *priv = stage->priv;
+
+ g_assert (priv->pick_id_pool != NULL);
+
+ return _clutter_id_pool_lookup (priv->pick_id_pool, pick_id);
+}
diff --git a/tests/conform/test-pick.c b/tests/conform/test-pick.c
index ac3d76c..44f2a66 100644
--- a/tests/conform/test-pick.c
+++ b/tests/conform/test-pick.c
@@ -13,7 +13,7 @@ struct _State
{
ClutterActor *stage;
int y, x;
- guint32 gids[ACTORS_X * ACTORS_Y];
+ ClutterActor *actors[ACTORS_X * ACTORS_Y];
guint actor_width, actor_height;
gboolean pass;
};
@@ -74,7 +74,6 @@ on_timeout (State *state)
for (x = 0; x < ACTORS_X; x++)
{
gboolean pass = FALSE;
- guint32 gid;
ClutterActor *actor
= clutter_stage_get_actor_at_pos (CLUTTER_STAGE (state->stage),
CLUTTER_PICK_ALL,
@@ -84,8 +83,8 @@ on_timeout (State *state)
+ state->actor_height / 2);
if (g_test_verbose ())
- g_print ("% 3i,% 3i / % 4i -> ",
- x, y, (int) state->gids[y * ACTORS_X + x]);
+ g_print ("% 3i,% 3i / %p -> ",
+ x, y, state->actors[y * ACTORS_X + x]);
if (actor == NULL)
{
@@ -104,15 +103,14 @@ on_timeout (State *state)
}
else
{
- gid = clutter_actor_get_gid (actor);
- if (gid == state->gids[y * ACTORS_X + x]
+ if (actor == state->actors[y * ACTORS_X + x]
&& (test_num != 2
|| x < 2 || x >= ACTORS_X - 2
|| y < 2 || y >= ACTORS_Y - 2))
pass = TRUE;
if (g_test_verbose ())
- g_print ("% 10i: %s\n", gid, pass ? "pass" : "FAIL");
+ g_print ("%p: %s\n", actor, pass ? "pass" : "FAIL");
}
if (!pass)
@@ -152,7 +150,7 @@ actor_picking (void)
clutter_container_add (CLUTTER_CONTAINER (state.stage), rect, NULL);
- state.gids[y * ACTORS_X + x] = clutter_actor_get_gid (rect);
+ state.actors[y * ACTORS_X + x] = rect;
}
clutter_actor_show (state.stage);
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