[clutter] Created tag 1.7.6



The signed tag '1.7.6' was created.

Tagger: Emmanuele Bassi <ebassi linux intel com>
Date: Tue Jul 26 14:08:41 2011 +0100

    Clutter 1.7.6 (snapshot)

Changes since the last tag '1.7.4':

Alejandro PiÃeiro (1):
      [a11y] Exposing via ATK the proper toolkit name and version

Bastian Winkler (1):
      snap-constraint: Fix allocation for CLUTTER_SNAP_EDGE_RIGHT

Carlos Garnacho (1):
      x11: Improve XGenericEventCookie data allocation

Christian Kirbach (1):
      [l10n] Updated German translation

Damien Lespiau (4):
      uprof: Rename timers to remove the EGL specific bits
      uprof: Add the units in the name of the "Per Frame" timer attribute
      text: Fix the default value of "editable"
      alpha: Don't use the GClosure to compute the alpha when possible

Daniel Mustieles (1):
      Updated Spanish translation

Dinh Bowman (1):
      Fixed typo of bidng to bind

Emmanuele Bassi (29):
      Post-release version bump to 1.7.5
      Deprecate ClutterScore
      texture: Deprecate the new_from_actor() function
      conform/pick: Print debug spew only if verbosity is toggled
      osx: Fix a compiler warning
      text: Make sure that the selection box is big enough
      build: Detect the appropriate default flavour
      build: The OSX backend is not experimental any more
      Revert "build: Detect the appropriate default flavour"
      build: Detect the appropriate default flavour
      build: Unescape conditionally defined defaults in AS_HELP_STRING
      osx: Code style cleanups
      actor: Plug a leak in an error path
      build: Escape AC_DEFINE arguments
      x11/event: Avoid compiler warnings with HAVE_XGE undefined
      timeline: Cast elapsed time before emitting ::new-frame
      Do not use return with void functions
      texture: Clean up error reporting
      docs: Add a simple description of the size negotiation mechanism
      docs: Rename the invariants documentation
      actor: Clean up the allocate() checks
      docs: Add fixed size and constraints to the size negotiation docs
      docs: Remove manual/
      conform/cogl-materials: Fix a compiler warning
      cairo-texture: Use signal-based drawing
      cairo-texture: Deprecate create()/create_region()
      docs: Fixes for building the API reference
      bin-layout: Fix a leak
      Release Clutter 1.7.6 (snapshot)

Gil Forcada (2):
      [l10n]Added Catalan translation
      [l10n]Added Catalan (Valencian) translation

Kjartan Maraas (1):
      Updated Norwegian bokmÃl translation

Marek Äernockà (1):
      Updated Czech translation

Mario BlÃttermann (1):
      [l10n] Updated German translation

Matej UrbanÄiÄ (1):
      Updated Slovenian translation

Neil Roberts (6):
      clutter-actor: Don't apply shaders during picking
      test-cogl-materials: Add a simple test for ref-counting copies
      test-cogl-materials: Remove a redundant comment
      test-cogl-materials: Use glGetString to determine cogl driver
      clutter-stage: Add clutter_stage_get_redraw_clip_bounds
      tests: Dynamically resolve GL symbols

Philippe Normand (7):
      a11y: factor some PangoAttributes->AtkTextAttributes mappings
      a11y: use actor color if no fgcolor found in pango attributes
      a11y: cally-atktext-example cleanups
      a11y: get_default_attributes implementation on cally-text
      a11y: expose _cally_actor_get_top_level_origin in cally-actor-private
      a11y: cally-text get_character_extents implementation
      a11y: cally-text get_offset_at_point implementation

Piotr DrÄg (1):
      Updated POTFILES.in

Robert Bragg (10):
      build: depend on cogl-1.7.3 development version
      don't call cogl_set_default_context since it's been removed
      backend-cogl: update _get_egl_context symbol name
      build: update cogl_onscreen_x11 syms to cogl_x11_onscreen
      paint-volume: don't round paint-volume from allocation
      Adds a CLUTTER_NEARBYINT macro for float rounding
      actor: improve rounding in get_allocation_geometry
      Provide stable paint-boxes for fixed sized actors
      pick: Use Cogl API not GL API to disable dithering
      build: don't explicitly include and egl or gl headers

Tomeu Vizoso (3):
      Add default closures for the signals in ClutterGestureAction
      Remove unneeded class closure
      Make sure the gesture is cancelled even if we miss the release event



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