[totem] backend: Use copy/pasted version of MxAspectFrame



commit f782e2e18269c6c6279d14699aa87fcce9d68f3b
Author: Bastien Nocera <hadess hadess net>
Date:   Mon Apr 4 17:14:28 2011 +0100

    backend: Use copy/pasted version of MxAspectFrame
    
    Until we get a solution for this directly in ClutterGst

 src/backend/Makefile.am                   |    4 +-
 src/backend/bacon-video-widget-gst-0.10.c |    9 +-
 src/backend/totem-aspect-frame.c          |  399 +++++++++++++++++++++++++++++
 src/backend/totem-aspect-frame.h          |   91 +++++++
 4 files changed, 498 insertions(+), 5 deletions(-)
---
diff --git a/src/backend/Makefile.am b/src/backend/Makefile.am
index f2c089f..f4c1ec0 100644
--- a/src/backend/Makefile.am
+++ b/src/backend/Makefile.am
@@ -54,7 +54,9 @@ libbaconvideowidget_la_SOURCES = \
 	video-utils.c video-utils.h			\
 	bacon-video-widget-gst-0.10.c			\
 	bacon-video-widget-gst-missing-plugins.c	\
-	bacon-video-widget-gst-missing-plugins.h
+	bacon-video-widget-gst-missing-plugins.h	\
+	totem-aspect-frame.h				\
+	totem-aspect-frame.c
 
 libbaconvideowidget_la_CPPFLAGS = \
 	-D_REENTRANT				\
diff --git a/src/backend/bacon-video-widget-gst-0.10.c b/src/backend/bacon-video-widget-gst-0.10.c
index 075436c..fa234f5 100644
--- a/src/backend/bacon-video-widget-gst-0.10.c
+++ b/src/backend/bacon-video-widget-gst-0.10.c
@@ -65,6 +65,7 @@
 
 #include <clutter-gst/clutter-gst.h>
 #include <mx/mx.h>
+#include "totem-aspect-frame.h"
 
 /* system */
 #include <unistd.h>
@@ -4969,7 +4970,7 @@ bacon_video_widget_set_zoom (BaconVideoWidget *bvw,
   if (bvw->priv->frame == NULL)
     return;
 
-  mx_aspect_frame_set_expand (MX_ASPECT_FRAME (bvw->priv->frame),
+  totem_aspect_frame_set_expand (TOTEM_ASPECT_FRAME (bvw->priv->frame),
 			      (mode == BVW_ZOOM_EXPAND));
 }
 
@@ -4989,7 +4990,7 @@ bacon_video_widget_get_zoom (BaconVideoWidget *bvw)
   g_return_val_if_fail (bvw != NULL, 1.0);
   g_return_val_if_fail (BACON_IS_VIDEO_WIDGET (bvw), 1.0);
 
-  expand = mx_aspect_frame_get_expand (MX_ASPECT_FRAME (bvw->priv->frame));
+  expand = totem_aspect_frame_get_expand (TOTEM_ASPECT_FRAME (bvw->priv->frame));
   return expand ? BVW_ZOOM_EXPAND : BVW_ZOOM_NONE;
 }
 
@@ -6263,7 +6264,7 @@ bacon_video_widget_new (BvwUseType type, GError ** error)
       g_critical ("Could not create Clutter video sink");
 
     /* The logo */
-    bvw->priv->logo_frame = mx_aspect_frame_new ();
+    bvw->priv->logo_frame = totem_aspect_frame_new ();
     bvw->priv->logo = clutter_texture_new ();
     mx_bin_set_child (MX_BIN (bvw->priv->logo_frame), bvw->priv->logo);
     clutter_container_add_actor (CLUTTER_CONTAINER (bvw->priv->stage), bvw->priv->logo_frame);
@@ -6275,7 +6276,7 @@ bacon_video_widget_new (BvwUseType type, GError ** error)
     clutter_actor_hide (CLUTTER_ACTOR (bvw->priv->logo_frame));
 
     /* The video */
-    bvw->priv->frame = mx_aspect_frame_new ();
+    bvw->priv->frame = totem_aspect_frame_new ();
     mx_bin_set_child (MX_BIN (bvw->priv->frame), bvw->priv->texture);
 
     clutter_container_add_actor (CLUTTER_CONTAINER (bvw->priv->stage), bvw->priv->frame);
diff --git a/src/backend/totem-aspect-frame.c b/src/backend/totem-aspect-frame.c
new file mode 100644
index 0000000..458d93f
--- /dev/null
+++ b/src/backend/totem-aspect-frame.c
@@ -0,0 +1,399 @@
+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+/*
+ * mx-aspect-frame.c: A container that respect the aspect ratio of its child
+ *
+ * Copyright 2010, 2011 Intel Corporation.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU Lesser General Public License,
+ * version 2.1, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "totem-aspect-frame.h"
+
+G_DEFINE_TYPE (TotemAspectFrame, totem_aspect_frame, MX_TYPE_BIN)
+
+#define ASPECT_FRAME_PRIVATE(o)                         \
+  (G_TYPE_INSTANCE_GET_PRIVATE ((o),                    \
+                                TOTEM_TYPE_ASPECT_FRAME,   \
+                                TotemAspectFramePrivate))
+
+enum
+{
+  PROP_0,
+
+  PROP_EXPAND,
+  PROP_RATIO
+};
+
+struct _TotemAspectFramePrivate
+{
+  guint expand : 1;
+
+  gfloat ratio;
+};
+
+
+static void
+totem_aspect_frame_get_property (GObject    *object,
+                               guint       property_id,
+                               GValue     *value,
+                               GParamSpec *pspec)
+{
+  TotemAspectFrame *frame = TOTEM_ASPECT_FRAME (object);
+
+  switch (property_id)
+    {
+    case PROP_EXPAND:
+      g_value_set_boolean (value, totem_aspect_frame_get_expand (frame));
+      break;
+
+    case PROP_RATIO:
+      g_value_set_float (value, totem_aspect_frame_get_ratio (frame));
+      break;
+
+    default:
+      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
+    }
+}
+
+static void
+totem_aspect_frame_set_property (GObject      *object,
+                               guint         property_id,
+                               const GValue *value,
+                               GParamSpec   *pspec)
+{
+  switch (property_id)
+    {
+    case PROP_EXPAND:
+      totem_aspect_frame_set_expand (TOTEM_ASPECT_FRAME (object),
+                                   g_value_get_boolean (value));
+      break;
+
+    case PROP_RATIO:
+      totem_aspect_frame_set_ratio (TOTEM_ASPECT_FRAME (object),
+                                  g_value_get_float (value));
+      break;
+
+    default:
+      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
+    }
+}
+
+static void
+totem_aspect_frame_dispose (GObject *object)
+{
+  G_OBJECT_CLASS (totem_aspect_frame_parent_class)->dispose (object);
+}
+
+static void
+totem_aspect_frame_finalize (GObject *object)
+{
+  G_OBJECT_CLASS (totem_aspect_frame_parent_class)->finalize (object);
+}
+
+static void
+totem_aspect_frame_get_preferred_width (ClutterActor *actor,
+                                      gfloat        for_height,
+                                      gfloat       *min_width_p,
+                                      gfloat       *nat_width_p)
+{
+  gboolean override;
+  MxPadding padding;
+
+  mx_widget_get_padding (MX_WIDGET (actor), &padding);
+  if (for_height >= 0)
+    for_height = MAX (0, for_height - padding.top - padding.bottom);
+
+  if (for_height >= 0)
+    override = FALSE;
+  else
+    g_object_get (G_OBJECT (actor), "natural-height-set", &override, NULL);
+
+  if (override)
+    g_object_get (G_OBJECT (actor), "natural-height", &for_height, NULL);
+
+  CLUTTER_ACTOR_CLASS (totem_aspect_frame_parent_class)->
+    get_preferred_width (actor, for_height, min_width_p, nat_width_p);
+
+  if (min_width_p)
+    *min_width_p += padding.left + padding.right;
+  if (nat_width_p)
+    *nat_width_p += padding.left + padding.right;
+}
+
+static void
+totem_aspect_frame_get_preferred_height (ClutterActor *actor,
+                                       gfloat        for_width,
+                                       gfloat       *min_height_p,
+                                       gfloat       *nat_height_p)
+{
+  gboolean override;
+  MxPadding padding;
+
+  mx_widget_get_padding (MX_WIDGET (actor), &padding);
+  if (for_width >= 0)
+    for_width = MAX (0, for_width - padding.left - padding.right);
+
+  if (for_width >= 0)
+    override = FALSE;
+  else
+    g_object_get (G_OBJECT (actor), "natural-width-set", &override, NULL);
+
+  if (override)
+    g_object_get (G_OBJECT (actor), "natural-width", &for_width, NULL);
+
+  CLUTTER_ACTOR_CLASS (totem_aspect_frame_parent_class)->
+    get_preferred_height (actor, for_width, min_height_p, nat_height_p);
+}
+
+static void
+totem_aspect_frame_allocate (ClutterActor           *actor,
+                           const ClutterActorBox  *box,
+                           ClutterAllocationFlags  flags)
+{
+  MxPadding padding;
+  ClutterActor *child;
+  ClutterActorBox child_box;
+  gfloat aspect, child_aspect, width, height, box_width, box_height;
+
+  TotemAspectFramePrivate *priv = TOTEM_ASPECT_FRAME (actor)->priv;
+
+  CLUTTER_ACTOR_CLASS (totem_aspect_frame_parent_class)->
+    allocate (actor, box, flags);
+
+  child = mx_bin_get_child (MX_BIN (actor));
+  if (!child)
+    return;
+
+  mx_widget_get_padding (MX_WIDGET (actor), &padding);
+
+  box_width = box->x2 - box->x1 - padding.left - padding.right;
+  box_height = box->y2 - box->y1 - padding.top - padding.bottom;
+  clutter_actor_get_preferred_size (child, NULL, NULL, &width, &height);
+
+  aspect = box_width / box_height;
+  if (priv->ratio >= 0.f)
+    child_aspect = priv->ratio;
+  else
+    child_aspect = width / height;
+
+  if ((aspect < child_aspect) ^ priv->expand)
+    {
+      width = box_width;
+      height = box_width / child_aspect;
+    }
+  else
+    {
+      height = box_height;
+      width = box_height * child_aspect;
+    }
+
+  child_box.x1 = (box_width - width) / 2 + padding.left;
+  child_box.y1 = (box_height - height) / 2 + padding.top;
+  child_box.x2 = child_box.x1 + width;
+  child_box.y2 = child_box.y1 + height;
+
+  clutter_actor_allocate (child, &child_box, flags);
+}
+
+static void
+totem_aspect_frame_paint (ClutterActor *actor)
+{
+  ClutterActor *child = mx_bin_get_child (MX_BIN (actor));
+  TotemAspectFramePrivate *priv = TOTEM_ASPECT_FRAME (actor)->priv;
+
+  if (!child)
+    return;
+
+  if (priv->expand)
+    {
+      MxPadding padding;
+      gfloat width, height;
+
+      clutter_actor_get_size (actor, &width, &height);
+      mx_widget_get_padding (MX_WIDGET (actor), &padding);
+
+      /* Special-case textures and just munge their coordinates.
+       * This avoids clipping, which can break Clutter's batching.
+       */
+      if (CLUTTER_IS_TEXTURE (child))
+        {
+          guint8 opacity;
+          gfloat x, y, tx, ty;
+          CoglHandle material;
+
+          clutter_actor_get_position (child, &x, &y);
+
+          material =
+            clutter_texture_get_cogl_material (CLUTTER_TEXTURE (child));
+          opacity = clutter_actor_get_paint_opacity (child);
+          cogl_material_set_color4ub (material,
+                                      opacity, opacity, opacity, opacity);
+          cogl_set_source (material);
+
+          x -= padding.left;
+          y -= padding.top;
+          width -= padding.left + padding.right;
+          height -= padding.top + padding.bottom;
+
+          tx = (width / (width - (x * 2.f))) / 2.f;
+          ty = (height / (height - (y * 2.f))) / 2.f;
+
+          cogl_rectangle_with_texture_coords (padding.left, padding.top,
+                                              padding.left + width,
+                                              padding.top + height,
+                                              0.5f - tx, 0.5f - ty,
+                                              0.5f + tx, 0.5f + ty);
+        }
+      else
+        {
+          cogl_clip_push_rectangle (padding.left, padding.top,
+                                    padding.left + width, padding.top + height);
+          clutter_actor_paint (child);
+          cogl_clip_pop ();
+        }
+    }
+  else
+    clutter_actor_paint (child);
+}
+
+static void
+totem_aspect_frame_pick (ClutterActor       *actor,
+                       const ClutterColor *color)
+{
+  ClutterActorBox box;
+
+  ClutterActor *child = mx_bin_get_child (MX_BIN (actor));
+  TotemAspectFramePrivate *priv = TOTEM_ASPECT_FRAME (actor)->priv;
+
+  clutter_actor_get_allocation_box (actor, &box);
+
+  cogl_set_source_color4ub (color->red, color->green,
+                            color->blue, color->alpha);
+  cogl_rectangle (box.x1, box.y1, box.x2, box.y2);
+
+  if (!child)
+    return;
+
+  if (priv->expand)
+    {
+      MxPadding padding;
+      mx_widget_get_padding (MX_WIDGET (actor), &padding);
+
+      cogl_clip_push_rectangle (padding.left, padding.top,
+                                padding.left + (box.x2 - box.x1),
+                                padding.top + (box.y2 - box.y1));
+      clutter_actor_paint (child);
+      cogl_clip_pop ();
+    }
+  else
+    clutter_actor_paint (child);
+}
+
+static void
+totem_aspect_frame_class_init (TotemAspectFrameClass *klass)
+{
+  GParamSpec *pspec;
+
+  GObjectClass *object_class = G_OBJECT_CLASS (klass);
+  ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
+
+  g_type_class_add_private (klass, sizeof (TotemAspectFramePrivate));
+
+  object_class->get_property = totem_aspect_frame_get_property;
+  object_class->set_property = totem_aspect_frame_set_property;
+  object_class->dispose = totem_aspect_frame_dispose;
+  object_class->finalize = totem_aspect_frame_finalize;
+
+  actor_class->get_preferred_width = totem_aspect_frame_get_preferred_width;
+  actor_class->get_preferred_height = totem_aspect_frame_get_preferred_height;
+  actor_class->allocate = totem_aspect_frame_allocate;
+  actor_class->paint = totem_aspect_frame_paint;
+  actor_class->pick = totem_aspect_frame_pick;
+
+  pspec = g_param_spec_boolean ("expand",
+                                "Expand",
+                                "Fill the allocated area with the child and "
+                                "clip off the excess.",
+                                FALSE,
+                                G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
+  g_object_class_install_property (object_class, PROP_EXPAND, pspec);
+
+  pspec = g_param_spec_float ("ratio",
+                              "Ratio",
+                              "Override the child's aspect ratio "
+                              "(width/height).",
+                              -1.f, G_MAXFLOAT, -1.f,
+                              G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
+  g_object_class_install_property (object_class, PROP_RATIO, pspec);
+}
+
+static void
+totem_aspect_frame_init (TotemAspectFrame *self)
+{
+  TotemAspectFramePrivate *priv = self->priv = ASPECT_FRAME_PRIVATE (self);
+  priv->ratio = -1.f;
+}
+
+ClutterActor *
+totem_aspect_frame_new (void)
+{
+  return g_object_new (TOTEM_TYPE_ASPECT_FRAME, NULL);
+}
+
+void
+totem_aspect_frame_set_expand (TotemAspectFrame *frame, gboolean expand)
+{
+  TotemAspectFramePrivate *priv;
+
+  g_return_if_fail (TOTEM_IS_ASPECT_FRAME (frame));
+
+  priv = frame->priv;
+  if (priv->expand != expand)
+    {
+      priv->expand = expand;
+      clutter_actor_queue_relayout (CLUTTER_ACTOR (frame));
+      g_object_notify (G_OBJECT (frame), "expand");
+    }
+}
+
+gboolean
+totem_aspect_frame_get_expand (TotemAspectFrame *frame)
+{
+  g_return_val_if_fail (TOTEM_IS_ASPECT_FRAME (frame), FALSE);
+  return frame->priv->expand;
+}
+
+void
+totem_aspect_frame_set_ratio (TotemAspectFrame *frame, gfloat ratio)
+{
+  TotemAspectFramePrivate *priv;
+
+  g_return_if_fail (TOTEM_IS_ASPECT_FRAME (frame));
+
+  priv = frame->priv;
+  if (priv->ratio != ratio)
+    {
+      priv->ratio = ratio;
+      clutter_actor_queue_relayout (CLUTTER_ACTOR (frame));
+      g_object_notify (G_OBJECT (frame), "ratio");
+    }
+}
+
+gfloat
+totem_aspect_frame_get_ratio (TotemAspectFrame *frame)
+{
+  g_return_val_if_fail (TOTEM_IS_ASPECT_FRAME (frame), -1.f);
+  return frame->priv->ratio;
+}
diff --git a/src/backend/totem-aspect-frame.h b/src/backend/totem-aspect-frame.h
new file mode 100644
index 0000000..1a11418
--- /dev/null
+++ b/src/backend/totem-aspect-frame.h
@@ -0,0 +1,91 @@
+
+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+/*
+ * mx-aspect-frame.h: A container that respect the aspect ratio of its child
+ *
+ * Copyright 2010, 2011 Intel Corporation.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU Lesser General Public License,
+ * version 2.1, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
+ * Boston, MA 02111-1307, USA.
+ *
+ */
+
+#ifndef __TOTEM_ASPECT_FRAME_H__
+#define __TOTEM_ASPECT_FRAME_H__
+
+#include <glib-object.h>
+#include <mx/mx.h>
+
+G_BEGIN_DECLS
+
+#define TOTEM_TYPE_ASPECT_FRAME totem_aspect_frame_get_type()
+
+#define TOTEM_ASPECT_FRAME(obj) \
+  (G_TYPE_CHECK_INSTANCE_CAST ((obj), \
+  TOTEM_TYPE_ASPECT_FRAME, TotemAspectFrame))
+
+#define TOTEM_ASPECT_FRAME_CLASS(klass) \
+  (G_TYPE_CHECK_CLASS_CAST ((klass), \
+  TOTEM_TYPE_ASPECT_FRAME, TotemAspectFrameClass))
+
+#define TOTEM_IS_ASPECT_FRAME(obj) \
+  (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
+  TOTEM_TYPE_ASPECT_FRAME))
+
+#define TOTEM_IS_ASPECT_FRAME_CLASS(klass) \
+  (G_TYPE_CHECK_CLASS_TYPE ((klass), \
+  TOTEM_TYPE_ASPECT_FRAME))
+
+#define TOTEM_ASPECT_FRAME_GET_CLASS(obj) \
+  (G_TYPE_INSTANCE_GET_CLASS ((obj), \
+  TOTEM_TYPE_ASPECT_FRAME, TotemAspectFrameClass))
+
+typedef struct _TotemAspectFrame TotemAspectFrame;
+typedef struct _TotemAspectFrameClass TotemAspectFrameClass;
+typedef struct _TotemAspectFramePrivate TotemAspectFramePrivate;
+
+struct _TotemAspectFrame
+{
+  MxBin parent;
+
+  TotemAspectFramePrivate *priv;
+};
+
+struct _TotemAspectFrameClass
+{
+  MxBinClass parent_class;
+
+  /* padding for future expansion */
+  void (*_padding_0) (void);
+  void (*_padding_1) (void);
+  void (*_padding_2) (void);
+  void (*_padding_3) (void);
+  void (*_padding_4) (void);
+};
+
+GType           totem_aspect_frame_get_type    (void) G_GNUC_CONST;
+
+ClutterActor *  totem_aspect_frame_new         (void);
+
+void            totem_aspect_frame_set_expand  (TotemAspectFrame *frame,
+                                             gboolean       expand);
+gboolean        totem_aspect_frame_get_expand  (TotemAspectFrame *frame);
+
+void            totem_aspect_frame_set_ratio   (TotemAspectFrame *frame,
+                                             gfloat         ratio);
+gfloat          totem_aspect_frame_get_ratio   (TotemAspectFrame *frame);
+
+G_END_DECLS
+
+#endif /* __TOTEM_ASPECT_FRAME_H__ */



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