[the-board/cheese: 1/10] [things] Rename private constants for better clarity in SoundThing



commit 4af2fd257a5ad2a59ff11347eb68d42768ba6386
Author: Lucas Rocha <lucasr gnome org>
Date:   Sun Apr 3 12:03:18 2011 +0100

    [things] Rename private constants for better clarity in SoundThing

 src/js/ui/things/sound.js |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)
---
diff --git a/src/js/ui/things/sound.js b/src/js/ui/things/sound.js
index 6b39d28..6bdc342 100644
--- a/src/js/ui/things/sound.js
+++ b/src/js/ui/things/sound.js
@@ -31,8 +31,8 @@ const _CASSETE_IMAGE = Path.THINGS_DATA_DIR + "sound/cassete.png";
 
 const _SHOW_BUTTON_BOX_TIME = 0.5;
 
-const _CAPTION_BOX_STYLE_NORMAL = "sound-thing-caption-box";
-const _CAPTION_BOX_STYLE_RECORDING = "sound-thing-caption-box-recording";
+const _CAPTION_BOX_NAME_NORMAL = "sound-thing-caption-box";
+const _CAPTION_BOX_NAME_RECORDING = "sound-thing-caption-box-recording";
 
 // Magic numbers based on the graphics of the
 // compact cassete
@@ -218,7 +218,7 @@ SoundThing.prototype = {
                                xAlign: TheBoard.BoxAlignment.FILL,
                                yAlign: TheBoard.BoxAlignment.FILL,
                                style: this._style,
-                               name: _CAPTION_BOX_STYLE_NORMAL });
+                               name: _CAPTION_BOX_NAME_NORMAL });
 
         this._captionLabel =
             new Mx.Label({ xAlign: Mx.Align.MIDDLE,
@@ -427,7 +427,7 @@ SoundThing.prototype = {
 
         this._setSpoolsAnimating(true);
 
-        this._captionBox.name = _CAPTION_BOX_STYLE_RECORDING;
+        this._captionBox.name = _CAPTION_BOX_NAME_RECORDING;
 
         this._stopEditingCaption();
         this._textBeforeRecording = this._captionLabel.text;
@@ -451,7 +451,7 @@ SoundThing.prototype = {
         this._stopButton.destroy();
         delete this._stopButton;
 
-        this._captionBox.name = _CAPTION_BOX_STYLE_NORMAL;
+        this._captionBox.name = _CAPTION_BOX_NAME_NORMAL;
 
         this._captionLabel.text = this._textBeforeRecording;
         delete this._textBeforeRecording;



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