[gnome-shell] [StLabel] Implement text-shadow property
- From: Florian Müllner <fmuellner src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] [StLabel] Implement text-shadow property
- Date: Thu, 2 Sep 2010 20:07:09 +0000 (UTC)
commit a243ba6693ac292067f8b2fcae0d88bf41228ebf
Author: Florian Müllner <fmuellner gnome org>
Date: Sun Jul 25 01:05:43 2010 +0200
[StLabel] Implement text-shadow property
Use the existing shadow code to add a drop shadow to the underlying
ClutterText actor if the text-shadow property is specified.
https://bugzilla.gnome.org/show_bug.cgi?id=624384
src/st/st-label.c | 62 +++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 62 insertions(+), 0 deletions(-)
---
diff --git a/src/st/st-label.c b/src/st/st-label.c
index 0b6a9fd..cf7ae5a 100644
--- a/src/st/st-label.c
+++ b/src/st/st-label.c
@@ -59,6 +59,10 @@ enum
struct _StLabelPrivate
{
ClutterActor *label;
+
+ CoglHandle text_shadow_material;
+ float shadow_width;
+ float shadow_height;
};
G_DEFINE_TYPE (StLabel, st_label, ST_TYPE_WIDGET);
@@ -112,6 +116,12 @@ st_label_style_changed (StWidget *self)
{
StLabelPrivate *priv = ST_LABEL(self)->priv;
+ if (priv->text_shadow_material != COGL_INVALID_HANDLE)
+ {
+ cogl_handle_unref (priv->text_shadow_material);
+ priv->text_shadow_material = COGL_INVALID_HANDLE;
+ }
+
_st_set_text_from_style ((ClutterText *)priv->label, st_widget_get_theme_node (self));
ST_WIDGET_CLASS (st_label_parent_class)->style_changed (self);
@@ -182,6 +192,12 @@ st_label_dispose (GObject *object)
priv->label = NULL;
}
+ if (priv->text_shadow_material != COGL_INVALID_HANDLE)
+ {
+ cogl_handle_unref (priv->text_shadow_material);
+ priv->text_shadow_material = COGL_INVALID_HANDLE;
+ }
+
G_OBJECT_CLASS (st_label_parent_class)->dispose (object);
}
@@ -190,10 +206,47 @@ st_label_paint (ClutterActor *actor)
{
StLabelPrivate *priv = ST_LABEL (actor)->priv;
ClutterActorClass *parent_class;
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
+ StShadow *shadow_spec = st_theme_node_get_text_shadow (theme_node);
parent_class = CLUTTER_ACTOR_CLASS (st_label_parent_class);
parent_class->paint (actor);
+ if (shadow_spec)
+ {
+ ClutterActorBox allocation;
+ float width, height;
+
+ clutter_actor_get_allocation_box (priv->label, &allocation);
+ clutter_actor_box_get_size (&allocation, &width, &height);
+
+ allocation.x1 = allocation.y1 = 0;
+ allocation.x2 = width;
+ allocation.y2 = height;
+
+ if (priv->text_shadow_material == COGL_INVALID_HANDLE ||
+ width != priv->shadow_width ||
+ height != priv->shadow_height)
+ {
+ CoglHandle material;
+
+ if (priv->text_shadow_material != COGL_INVALID_HANDLE)
+ cogl_handle_unref (priv->text_shadow_material);
+
+ material = _st_create_shadow_material_from_actor (shadow_spec,
+ priv->label);
+
+ priv->shadow_width = width;
+ priv->shadow_height = height;
+ priv->text_shadow_material = material;
+ }
+
+ _st_paint_shadow_with_opacity (shadow_spec,
+ priv->text_shadow_material,
+ &allocation,
+ clutter_actor_get_paint_opacity (priv->label));
+ }
+
clutter_actor_paint (priv->label);
}
@@ -265,6 +318,9 @@ st_label_init (StLabel *label)
label->priv->label = g_object_new (CLUTTER_TYPE_TEXT,
"ellipsize", PANGO_ELLIPSIZE_END,
NULL);
+ label->priv->text_shadow_material = COGL_INVALID_HANDLE;
+ label->priv->shadow_width = -1.;
+ label->priv->shadow_height = -1.;
clutter_actor_set_parent (priv->label, CLUTTER_ACTOR (label));
}
@@ -322,6 +378,12 @@ st_label_set_text (StLabel *label,
priv = label->priv;
+ if (priv->text_shadow_material != COGL_INVALID_HANDLE)
+ {
+ cogl_handle_unref (priv->text_shadow_material);
+ priv->text_shadow_material = COGL_INVALID_HANDLE;
+ }
+
clutter_text_set_text (CLUTTER_TEXT (priv->label), text);
g_object_notify (G_OBJECT (label), "text");
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