[gbrainy] Added Thai translation.



commit 95bf1638b5ec99a8c59474e862c7144f8bb5ce97
Author: Sira Nokyoongtong <gumaraa gmail com>
Date:   Tue Oct 19 16:13:18 2010 +0700

    Added Thai translation.

 po/LINGUAS |    1 +
 po/th.po   | 3040 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 3041 insertions(+), 0 deletions(-)
---
diff --git a/po/LINGUAS b/po/LINGUAS
index 073f901..1adf556 100644
--- a/po/LINGUAS
+++ b/po/LINGUAS
@@ -30,6 +30,7 @@ sl
 sr
 sr latin
 sv
+th
 tr
 vi
 zh_CN
diff --git a/po/th.po b/po/th.po
new file mode 100644
index 0000000..4c97d44
--- /dev/null
+++ b/po/th.po
@@ -0,0 +1,3040 @@
+# Thai translation of gbrainy.
+# Copyright (C) 2010 Free Software Foundation, Inc.
+# This file is distributed under the same license as the gbrainy package.
+# Sira Nokyoongtong <gumaraa gmail com>, 2010.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: gbrainy\n"
+"Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?";
+"product=gbrainy&component=general\n"
+"POT-Creation-Date: 2010-04-25 18:37+0000\n"
+"PO-Revision-Date: 2010-10-19 22:11+0700\n"
+"Last-Translator: Sira Nokyoongtong <gumaraa gmail com>\n"
+"Language-Team: Thai <thai-l10n googlegroups com>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+
+#: ../data/verbal_analogies.xml.h:1
+msgid "A car engine that is poorly designed and lacking of sophistication is?"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:2
+msgid "A fish in an aquarium lives in captivity."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:3
+msgid "A person with excessive preoccupation for his health has?"
+msgstr "���ี�มี�วามวิ���ั�วล��ี�ยว�ั�สุ�ภา���ิ��ว�า�ห�ุ�รีย�ว�ามี�ร�อะ�ร?"
+
+#: ../data/verbal_analogies.xml.h:4
+msgid "A terrier is to a dog like a?"
+msgstr "terrier �ั� dog ��รีย�����ั�อะ�ร?"
+
+#: ../data/verbal_analogies.xml.h:5
+msgid "Acrophobia"
+msgstr "Acrophobia"
+
+#: ../data/verbal_analogies.xml.h:6
+msgid "Agoraphobia"
+msgstr "Agoraphobia"
+
+#: ../data/verbal_analogies.xml.h:7
+msgid "An artist that has became an enduring icon is?"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:8
+msgid "Anthophobia"
+msgstr "Anthophobia"
+
+#: ../data/verbal_analogies.xml.h:9
+msgid "Anthropophobia"
+msgstr "Anthropophobia"
+
+#: ../data/verbal_analogies.xml.h:10
+msgid "Attic"
+msgstr "Attic"
+
+#: ../data/verbal_analogies.xml.h:11
+msgid "Bagpipes"
+msgstr "Bagpipes"
+
+#: ../data/verbal_analogies.xml.h:12
+msgid "Basketball"
+msgstr "Basketball"
+
+#: ../data/verbal_analogies.xml.h:13
+msgid "Bassoon"
+msgstr "Bassoon"
+
+#: ../data/verbal_analogies.xml.h:14
+msgid "Column"
+msgstr "Column"
+
+#: ../data/verbal_analogies.xml.h:15
+msgid "Connoisseur"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:16
+msgid "Conspirator"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:17
+msgid "Cycling"
+msgstr "Cycling"
+
+#: ../data/verbal_analogies.xml.h:18
+msgid "Fish"
+msgstr "Fish"
+
+#: ../data/verbal_analogies.xml.h:19
+msgid "Flower"
+msgstr "Flower"
+
+#: ../data/verbal_analogies.xml.h:20
+msgid "Fossil"
+msgstr "Fossil"
+
+#: ../data/verbal_analogies.xml.h:21
+msgid "Hypochondria"
+msgstr "Hypochondria"
+
+#: ../data/verbal_analogies.xml.h:22
+msgid "It is the only one that does not use a ball in the game."
+msgstr "����อย�า���ียว�ี��ม�������ลู��อล����ม"
+
+#: ../data/verbal_analogies.xml.h:23
+msgid "It is the only one that is not a woodwind instrument."
+msgstr "������รื�อ����รี��ิ���ียว�ี��ม������รื�อ����า"
+
+#: ../data/verbal_analogies.xml.h:24
+msgid "It is the only one that is not related to architecture."
+msgstr "����อย�า���ียว�ี��ม������ี�ยว��อ��ั�ส�า�ั�ย�รรม"
+
+#: ../data/verbal_analogies.xml.h:25
+msgid "John's father's sister's sister-in-law is also?"
+msgstr "�ี�สะ�ภ��อ���อ�สาว�อ���อ�อ��อห���ือว�า����?"
+
+#: ../data/verbal_analogies.xml.h:26
+msgid "Loner"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:27
+msgid "Oboe"
+msgstr "Oboe"
+
+#: ../data/verbal_analogies.xml.h:28
+msgid "Person expelled from society"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:29
+msgid "Portico"
+msgstr "Portico"
+
+#: ../data/verbal_analogies.xml.h:30
+msgid "Specializes in skin diseases"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:31
+msgid "Sport"
+msgstr "Sport"
+
+#: ../data/verbal_analogies.xml.h:32
+msgid "Suffers a skin disease"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:33
+msgid "Tennis"
+msgstr "Tennis"
+
+#: ../data/verbal_analogies.xml.h:34
+msgid "The word 'taxidermist' is used to define a person that?"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:35
+msgid "Think of the items used in the game."
+msgstr "�ึ��ึ�สิ���ี��������ม"
+
+#: ../data/verbal_analogies.xml.h:36
+msgid "Violin"
+msgstr "Violin"
+
+#: ../data/verbal_analogies.xml.h:37
+msgid "Water polo"
+msgstr "Water polo"
+
+#: ../data/verbal_analogies.xml.h:38
+msgid "Weapon"
+msgstr "Weapon"
+
+#: ../data/verbal_analogies.xml.h:39
+msgid "What is a 'halberd'?"
+msgstr "'halberd' ����อะ�ร?"
+
+#: ../data/verbal_analogies.xml.h:40
+msgid "Which of the following sentences defines better an 'ostracized' person?"
+msgstr ""
+
+#.
+#. Translators, please check these recommendations when translating gbrainy: http://live.gnome.org/gbrainy/Localizing
+#.
+#: ../data/verbal_analogies.xml.h:44
+msgid "Which of the following sports is the odd one?"
+msgstr "�ีฬา����อ���ี��ี������า��า��ว�?"
+
+#: ../data/verbal_analogies.xml.h:45
+msgid "Which of the following words is the closest in meaning to 'censure'?"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:46
+msgid "Which of the following words is the odd one?"
+msgstr "�ำ����อ���ี��ี������า��า��ว�?"
+
+#: ../data/verbal_analogies.xml.h:47
+msgid "Which of the following words means fear of people?"
+msgstr "�ำ���ี�หมาย�ึ�อา�าร�ลัว�ู���?"
+
+#: ../data/verbal_analogies.xml.h:48
+msgid "Works with dead animals"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:49
+msgid "Works with leather"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:50
+msgid "airplane | aeroplane | plane"
+msgstr "airplane | aeroplane | plane"
+
+#: ../data/verbal_analogies.xml.h:51
+msgid "ankle"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:52
+msgid "ant / vertebrate"
+msgstr "ant �ั� vertebrate"
+
+#: ../data/verbal_analogies.xml.h:53
+msgid "art / gallery | drama"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:54
+msgid "bite"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:55
+msgid "body | skin"
+msgstr "body | skin"
+
+#. Translators: 'open' is used as a verb (open a box)
+#: ../data/verbal_analogies.xml.h:57
+msgid "box / open | banana"
+msgstr "box / open | banana"
+
+#: ../data/verbal_analogies.xml.h:58
+msgid "bridge / over | tunnel"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:59
+msgid "broken"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:60
+msgid "burst | pop"
+msgstr ""
+
+#. Translators: key refers to a key used to open a lock
+#: ../data/verbal_analogies.xml.h:62
+msgid "button / push | key"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:63
+msgid "cage | zoo"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:64
+msgid "camera"
+msgstr "camera"
+
+#: ../data/verbal_analogies.xml.h:65
+msgid "car / road | train"
+msgstr "car / road | train"
+
+#: ../data/verbal_analogies.xml.h:66
+msgid "chicken / bird"
+msgstr "chicken �ั� bird"
+
+#: ../data/verbal_analogies.xml.h:67
+msgid "chop"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:68
+msgid "coins"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:69
+msgid "composer | songwriter | lyricist"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:70
+msgid "condemn"
+msgstr "condemn"
+
+#: ../data/verbal_analogies.xml.h:71
+msgid "cousin"
+msgstr "ลู��ี�ลู���อ�"
+
+#. Translators: 'dance' is used as a noun
+#: ../data/verbal_analogies.xml.h:73
+msgid "dance"
+msgstr "dance"
+
+#: ../data/verbal_analogies.xml.h:74
+msgid "dish / break | balloon"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:75
+msgid "dog / cat"
+msgstr "dog �ั� cat"
+
+#: ../data/verbal_analogies.xml.h:76
+msgid "dog / tame | wolf"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:77
+msgid "elbow / knee | wrist"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:78
+msgid "emblem"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:79
+msgid "erroneous"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:80
+msgid "error / correct | damage"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:81
+msgid "eyebrow / eye | mustache"
+msgstr ""
+
+#. Translators: the concept 'toe' (http://en.wikipedia.org/wiki/Toe) does not exist in all languages. Feel free to change it to 'fingers' and adapt the answer accordingly
+#: ../data/verbal_analogies.xml.h:83
+msgid "feet / two | toes"
+msgstr "feet / two | toes"
+
+#: ../data/verbal_analogies.xml.h:84
+msgid "fish / aquarium | monkey"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:85
+msgid "fish / submarine | bird"
+msgstr "fish / submarine | bird"
+
+#: ../data/verbal_analogies.xml.h:86
+msgid "fox / den | bird"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:87
+msgid "glass / break | paper"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:88
+msgid "hands / grab | teeth"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:89
+msgid "has no relation"
+msgstr "�ม�มีลำ�ั��า�ิ"
+
+#: ../data/verbal_analogies.xml.h:90
+msgid "hide"
+msgstr "hide"
+
+#: ../data/verbal_analogies.xml.h:91
+msgid "his mother"
+msgstr "�ม��อ���า"
+
+#: ../data/verbal_analogies.xml.h:92
+msgid "horse / pony"
+msgstr "horse �ั� pony"
+
+#: ../data/verbal_analogies.xml.h:93
+msgid "hungry / eat | tired"
+msgstr "hungry / eat | tired"
+
+#: ../data/verbal_analogies.xml.h:94
+msgid "hunter / rifle | photographer"
+msgstr "hunter / rifle | photographer"
+
+#: ../data/verbal_analogies.xml.h:95
+msgid "ice / slippery | glue"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:96
+msgid "ignore"
+msgstr "ignore"
+
+#: ../data/verbal_analogies.xml.h:97
+msgid "in | under | through"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:98
+msgid "innovator"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:99
+msgid "leopard / spots | tiger"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:100
+msgid "lip | mouth"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:101
+msgid "martyr"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:102
+msgid "nest"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:103
+msgid "nose"
+msgstr "nose"
+
+#: ../data/verbal_analogies.xml.h:104
+msgid "novel / author | song"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:105
+msgid "obscure"
+msgstr "obscure"
+
+#: ../data/verbal_analogies.xml.h:106
+msgid "orange / fruit | spinach"
+msgstr "orange / fruit | spinach"
+
+#: ../data/verbal_analogies.xml.h:107
+msgid "pediatrics / children | numismatics"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:108
+msgid "peel"
+msgstr "peel"
+
+#: ../data/verbal_analogies.xml.h:109
+msgid "pioneer"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:110
+msgid "puzzle / solve | game"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:111
+msgid "repair | fix"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:112
+msgid "ring / finger | bracelet"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:113
+msgid "seal / flippers | bird"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:114
+msgid "shovel / dig | axe"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:115
+msgid "simplistic"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:116
+msgid "sink"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:117
+msgid "sleep | rest"
+msgstr "sleep | rest"
+
+#: ../data/verbal_analogies.xml.h:118
+msgid "slurp / tongue | snort"
+msgstr "slurp / tongue | snort"
+
+#: ../data/verbal_analogies.xml.h:119
+msgid "son-in-law"
+msgstr "ลู���ย"
+
+#: ../data/verbal_analogies.xml.h:120
+msgid "sour"
+msgstr ""
+
+#. Translators: stick refers to a piece of wood
+#: ../data/verbal_analogies.xml.h:122
+msgid "stick / float | stone"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:123
+msgid "sticky"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:124
+msgid "stripes"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:125
+msgid "sugar / sweet | vinegar"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:126
+msgid "tear | rips"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:127
+msgid "tears / eyes | sweat"
+msgstr "tears / eyes | sweat"
+
+#. Translators: referred to 'feet / two | toes'
+#: ../data/verbal_analogies.xml.h:129
+msgid "ten | 10"
+msgstr "ten | 10"
+
+#: ../data/verbal_analogies.xml.h:130
+msgid "tennis / sport | ballet"
+msgstr "tennis / sport | ballet"
+
+#: ../data/verbal_analogies.xml.h:131
+msgid "theatre | theater"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:132
+msgid "toy / play | tool"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:133
+msgid "track | railway"
+msgstr "track | railway"
+
+#: ../data/verbal_analogies.xml.h:134
+msgid "turn"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:135
+msgid "unorthodox"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:136
+msgid "vegetable"
+msgstr "vegetable"
+
+#: ../data/verbal_analogies.xml.h:137
+msgid "whirlpool / water | tornado"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:138
+msgid "wild"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:139
+msgid "win"
+msgstr "win"
+
+#: ../data/verbal_analogies.xml.h:140
+msgid "wind | air"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:141
+msgid "wings"
+msgstr ""
+
+#. Translators: 'work' is used as a verb (to work)
+#: ../data/verbal_analogies.xml.h:143
+msgid "work"
+msgstr ""
+
+#. Body parts
+#: ../data/verbal_analogies.xml.h:144 ../src/Games/Memory/MemoryWords.cs:53
+msgid "wrist"
+msgstr ""
+
+#: ../data/gbrainy.desktop.in.h:1
+msgid "Game"
+msgstr "��ม"
+
+#: ../data/gbrainy.desktop.in.h:2
+msgid ""
+"Play games that challenge your logic, verbal, calculation and memory "
+"abilities"
+msgstr "�ล����ม��า�าย�วามสามาร��า��รร�ะ ภาษา �าร�ำ�ว� �ละ�วาม�ำ�อ��ุ�"
+
+#: ../data/gbrainy.desktop.in.h:3 ../src/Clients/Classical/gbrainy.ui.h:23
+msgid "gbrainy"
+msgstr "gbrainy"
+
+#: ../src/Core/Views/CountDownView.cs:82
+msgid "Get ready to memorize the next objects..."
+msgstr "��รียม�ัว�ห��ร�อม �ี��ะ���ำสิ���อ��ี��ำลั��ะมา..."
+
+#: ../src/Core/Views/FinishView.cs:92
+#: ../src/Core/Views/PlayerHistoryView.cs:68
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:58
+msgid "Total"
+msgstr "�ั��หม�"
+
+#: ../src/Core/Views/FinishView.cs:99 ../src/Core/Main/Game.cs:392
+#: ../src/Clients/Classical/gbrainy.cs:312
+msgid "Logic"
+msgstr "�รร�ะ"
+
+#: ../src/Core/Views/FinishView.cs:106 ../src/Core/Main/Game.cs:398
+#: ../src/Clients/Classical/gbrainy.cs:317
+msgid "Calculation"
+msgstr "�ำ�ว�"
+
+#: ../src/Core/Views/FinishView.cs:113 ../src/Core/Main/Game.cs:395
+#: ../src/Clients/Classical/gbrainy.cs:323
+msgid "Memory"
+msgstr "�วาม�ำ"
+
+#: ../src/Core/Views/FinishView.cs:120 ../src/Core/Main/Game.cs:401
+#: ../src/Clients/Classical/gbrainy.cs:329
+msgid "Verbal"
+msgstr "ภาษา"
+
+#: ../src/Core/Views/FinishView.cs:136
+msgid "Score"
+msgstr ""
+
+#: ../src/Core/Views/FinishView.cs:146
+#, csharp-format
+msgid "Games won: {0} ({1} played)"
+msgstr ""
+
+#: ../src/Core/Views/FinishView.cs:148
+#, csharp-format
+msgid "{0}. Games won: {1} ({2} played)"
+msgstr ""
+
+#: ../src/Core/Views/FinishView.cs:152
+#, csharp-format
+msgid "Time played {0} (average per game {1})"
+msgstr "�วลา�ี��ล�� {0} (��ลี�ย��มละ {1})"
+
+#: ../src/Core/Views/FinishView.cs:164
+msgid "Tips for your next games"
+msgstr "�ำ��ะ�ำสำหรั���ม�ั���"
+
+#: ../src/Core/Views/FinishView.cs:192
+msgid "Congratulations! New personal record"
+msgstr ""
+
+#: ../src/Core/Views/FinishView.cs:202
+#, csharp-format
+msgid ""
+"By scoring {0}% in logic puzzle games you have established a new personal "
+"record. Your previous record was {1}%."
+msgstr ""
+
+#: ../src/Core/Views/FinishView.cs:208
+#, csharp-format
+msgid ""
+"By scoring {0}% in calculation games you have established a new personal "
+"record. Your previous record was {1}%."
+msgstr ""
+
+#: ../src/Core/Views/FinishView.cs:214
+#, csharp-format
+msgid ""
+"By scoring {0}% in memory games you have established a new personal record. "
+"Your previous record was {1}%."
+msgstr ""
+
+#: ../src/Core/Views/FinishView.cs:220
+#, csharp-format
+msgid ""
+"By scoring {0}% in verbal analogies you have established a new personal "
+"record. Your previous record was {1}%."
+msgstr ""
+
+#: ../src/Core/Views/WelcomeView.cs:62
+msgid "Logic puzzles. Challenge your reasoning and thinking skills."
+msgstr "�ริศ�า�รร�ะ ��า�าย�ั�ษะ�าร�ิ��ละ����ห�ุ�ล�อ��ุ�"
+
+#: ../src/Core/Views/WelcomeView.cs:83
+msgid ""
+"Mental calculation. Arithmetical operations that test your mental "
+"calculation abilities."
+msgstr "�ล��ิ����� ���ย��ล���ิ��ี��ะ��สอ��วามสามาร����าร�ิ��ล������อ��ุ�"
+
+#: ../src/Core/Views/WelcomeView.cs:104
+msgid "Memory trainers. To prove your short term memory."
+msgstr "��ม�ึ��วาม�ำ ��ื�อ��สอ��วาม�ำระยะสั���อ��ุ�"
+
+#: ../src/Core/Views/WelcomeView.cs:125
+msgid "Verbal analogies. Challenge your verbal aptitude."
+msgstr "อุ�มาศั��� ��า�าย�วาม�ล�อ��ำศั����อ��ุ�"
+
+#. Translators: {0} is the version number of the program
+#: ../src/Core/Views/WelcomeView.cs:142
+#, csharp-format
+msgid "Welcome to gbrainy {0}"
+msgstr "ยิ��ี��อ�รั�สู� gbrainy {0}"
+
+#: ../src/Core/Views/WelcomeView.cs:146
+msgid ""
+"gbrainy is a brain teaser game and trainer to have fun and to keep your "
+"brain trained. It includes:"
+msgstr "gbrainy ������ม�ึ�สมอ��ี��ะ��วย�ห��ุ����ส�ุ��ละ�ึ����สมอ� ��ย�ระ�อ���วย:"
+
+#: ../src/Core/Views/WelcomeView.cs:150 ../src/Core/Main/GameTips.cs:67
+msgid "Use the Settings to adjust the difficulty level of the game."
+msgstr ""
+
+#: ../src/Core/Main/ColorPalette.cs:48
+msgid "red"
+msgstr "���"
+
+#: ../src/Core/Main/ColorPalette.cs:49
+msgid "green"
+msgstr "��ียว"
+
+#: ../src/Core/Main/ColorPalette.cs:50
+msgid "blue"
+msgstr "��ำ��ิ�"
+
+#: ../src/Core/Main/ColorPalette.cs:51
+msgid "yellow"
+msgstr "�หลือ�"
+
+#: ../src/Core/Main/ColorPalette.cs:52
+msgid "magenta"
+msgstr "�า��ย��"
+
+#: ../src/Core/Main/ColorPalette.cs:53
+msgid "orange"
+msgstr "ส�ม"
+
+#: ../src/Core/Main/ColorPalette.cs:54
+msgid "black"
+msgstr "�ำ"
+
+#: ../src/Core/Main/ColorPalette.cs:55
+msgid "white"
+msgstr "�าว"
+
+#: ../src/Core/Main/Game.cs:109
+#, csharp-format
+msgid "The correct answer is {0}."
+msgstr "�ำ�อ��ี��ู���อ��ือ {0}"
+
+#. Translators Note
+#. The following series of answers may need to be adapted
+#. in cultures with alphabets different to the Latin one.
+#. The idea is to enumerate a sequence of possible answers
+#. For languages represented with the Latin alphabet use
+#. the same than English
+#. First possible answer for a series (e.g.: Figure A)
+#: ../src/Core/Main/Game.cs:317
+msgid "A"
+msgstr "�"
+
+#. Second possible answer for a series
+#: ../src/Core/Main/Game.cs:319
+msgid "B"
+msgstr "�"
+
+#. Third possible answer for a series
+#: ../src/Core/Main/Game.cs:321
+msgid "C"
+msgstr "�"
+
+#. Fourth possible answer for a series
+#: ../src/Core/Main/Game.cs:323
+msgid "D"
+msgstr "�"
+
+#. Fifth possible answer for a series
+#: ../src/Core/Main/Game.cs:325
+msgid "E"
+msgstr "�"
+
+#. Sixth possible answer for a series
+#: ../src/Core/Main/Game.cs:327
+msgid "F"
+msgstr "�"
+
+#. Seventh possible answer for a series
+#: ../src/Core/Main/Game.cs:329
+msgid "G"
+msgstr "�"
+
+#. Eighth possible answer for a series
+#: ../src/Core/Main/Game.cs:331
+msgid "H"
+msgstr "�"
+
+#: ../src/Core/Main/Game.cs:339
+#, csharp-format
+msgid "Figure {0}"
+msgstr "ภา� {0}"
+
+#: ../src/Core/Main/GameManager.cs:141
+#, csharp-format
+msgid ""
+"Games registered: {0}: {1} logic puzzles, {2} calculation trainers, {3} "
+"memory trainers, {4} verbal analogies"
+msgstr ""
+
+#: ../src/Core/Main/GameSession.cs:247
+#, csharp-format
+msgid "Games played: {0} ({1}% score)"
+msgstr "��ม�ี��ล���ล�ว: {0} (�ะ��� {1}%)"
+
+#: ../src/Core/Main/GameSession.cs:248
+#, csharp-format
+msgid " - Time: {0}"
+msgstr " - �วลา: {0}"
+
+#: ../src/Core/Main/GameSession.cs:251
+#, csharp-format
+msgid "- Game: {0}"
+msgstr "- ��ม: {0}"
+
+#: ../src/Core/Main/GameSession.cs:264
+#, csharp-format
+msgid "Outstanding results"
+msgstr ""
+
+#: ../src/Core/Main/GameSession.cs:266
+#, csharp-format
+msgid "Excellent results"
+msgstr ""
+
+#: ../src/Core/Main/GameSession.cs:268
+#, csharp-format
+msgid "Good results"
+msgstr ""
+
+#: ../src/Core/Main/GameSession.cs:270
+#, csharp-format
+msgid "Poor results"
+msgstr ""
+
+#: ../src/Core/Main/GameSession.cs:271
+#, csharp-format
+msgid "Disappointing results"
+msgstr ""
+
+#: ../src/Core/Main/GameSession.cs:334
+msgid "Paused"
+msgstr "�ั�"
+
+#: ../src/Core/Main/GameTips.cs:51
+msgid "Read the instructions carefully and identify the data and given clues."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:53
+msgid ""
+"To score the player gbrainy uses the time and tips needed to complete each "
+"game."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:55
+msgid ""
+"In logic games, elements that may seem irrelevant can be very important."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:57
+msgid "Break the mental blocks and look into the boundaries of problems."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:59
+msgid "Enjoy making mistakes, they are part of the learning process."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:61
+msgid ""
+"Do all the problems, even the difficult ones. Improvement comes from "
+"practising."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:63
+msgid "Play on a daily basis, you will notice progress soon."
+msgstr ""
+
+#. Translators: Custom Game Selection is a menu option
+#: ../src/Core/Main/GameTips.cs:65
+msgid ""
+"Use the 'Custom Game Selection' to choose exactly which games you want to "
+"play."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:69
+msgid "Association of elements is a common technique for remembering things."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:71
+msgid ""
+"Grouping elements into categories is a common technique for remembering "
+"things."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:73
+msgid "Build acronyms using the first letter of each fact to be remembered."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:75
+msgid ""
+"The enjoyment obtained from a puzzle is proportional to the time spent on it."
+msgstr ""
+
+#: ../src/Core/Main/Memory.cs:54
+msgid "Memorize the objects below in the given time"
+msgstr "�ำสิ���อ���า�ล�า��ห����ภาย���วลา�ี��ำห��"
+
+#: ../src/Core/Main/Verbal/Analogies.cs:32
+msgid "Verbal analogies"
+msgstr ""
+
+#. Translators: this the separator used when concatenating multiple possible answers for verbal analogies
+#. For example: "Possible correct answers are: sleep, rest."
+#. Translators: this the separator used when concatenating possible options for answering verbal analogies
+#. For example: "Possible correct answers are: a, b, c, d."
+#: ../src/Core/Main/Verbal/Analogies.cs:75
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:65
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:78
+msgid ", "
+msgstr ", "
+
+#: ../src/Core/Main/Verbal/Analogies.cs:78
+#, csharp-format
+msgid "Possible correct answers are: {0}."
+msgstr "�ำ�อ��ี�����������ือ: {0}"
+
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:45
+msgid "Multiple options"
+msgstr "หลาย�ัว�ลือ�"
+
+#. Translators: {0} is replaced by a question and {1} by the suggestions on how to answer
+#. E.g: What is the correct option? Answer A, B, C.
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:71
+#, csharp-format
+msgid "{0} Answer {1}."
+msgstr "{0} �อ� {1}"
+
+#. Translators: this "option) answer" for example "a) "21 x 60 = 1260". This should not be changed for most of the languages
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:117
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:116
+#: ../src/Games/Logic/PuzzleOstracism.cs:167
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:146
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:165
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:145
+#, csharp-format
+msgid "{0}) {1}"
+msgstr "{0}) {1}"
+
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:131
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:110
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:194
+#: ../src/Games/Logic/PuzzleLargerShape.cs:303
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:175
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:219
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:317
+#: ../src/Games/Logic/PuzzleNextFigure.cs:169
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:159
+#: ../src/Games/Logic/PuzzleSquareDots.cs:207
+#: ../src/Games/Logic/PuzzleTetris.cs:175
+msgid "Possible answers are:"
+msgstr "�ำ�อ��ี�����������ือ:"
+
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:46
+msgid "Pair of words compare"
+msgstr ""
+
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:72
+#, csharp-format
+msgid ""
+"Given the relationship between the two words below, which word has the same "
+"relationship to '{0}'?"
+msgstr ""
+
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:108
+#, csharp-format
+msgid "Words: {0}"
+msgstr "�ำ: {0}"
+
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:44
+msgid "Pair of words"
+msgstr ""
+
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:83
+#, csharp-format
+msgid ""
+"Given the relationship between the words '{0}', which of the possible "
+"answers has the closest in relationship to the given pair? Answer {1}."
+msgstr ""
+
+#: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:42
+msgid "Question and answer"
+msgstr "�ำ�าม�ละ�ำ�อ�"
+
+#: ../src/Core/Main/Verbal/AnalogiesFactory.cs:148
+#, csharp-format
+msgid "Read {0} verbal analogies of type {1}"
+msgstr ""
+
+#: ../src/Core/Main/Verbal/AnalogiesFactory.cs:153
+#, csharp-format
+msgid "Read a total of {0} verbal analogies"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.cs:305
+msgid "Play all the games"
+msgstr "�ล����ม�ั��หม�"
+
+#: ../src/Clients/Classical/gbrainy.cs:306
+msgid "All"
+msgstr "�ั��หม�"
+
+#: ../src/Clients/Classical/gbrainy.cs:311
+msgid "Play games that challenge your reasoning and thinking"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.cs:318
+msgid "Play games that challenge your mental calculation skills"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.cs:324
+msgid "Play games that challenge your short term memory"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.cs:330
+msgid "Play games that challenge your verbal aptitude"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.cs:335
+#: ../src/Clients/Classical/gbrainy.cs:560
+msgid "Pause"
+msgstr "�ั�"
+
+#: ../src/Clients/Classical/gbrainy.cs:336
+msgid "Pause or resume the game"
+msgstr "�ั�หรือ�ล����ม��อ"
+
+#: ../src/Clients/Classical/gbrainy.cs:341
+msgid "End the game and show score"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.cs:342
+msgid "Finish"
+msgstr "�สร��"
+
+#: ../src/Clients/Classical/gbrainy.cs:431
+msgid "Congratulations."
+msgstr "ยิ��ี��วย"
+
+#: ../src/Clients/Classical/gbrainy.cs:433
+msgid "Incorrect answer."
+msgstr "�ำ�อ��ิ�"
+
+#: ../src/Clients/Classical/gbrainy.cs:482
+msgid ""
+"Once you have an answer type it in the \"Answer:\" entry box and press the "
+"\"OK\" button."
+msgstr "�มื�อ�ุ�����ำ�อ��ล�ว �ห���อ�ล�����อ� \"�ำ�อ�:\" �ล�ว���ุ�ม \"��ล�\""
+
+#: ../src/Clients/Classical/gbrainy.cs:564
+msgid "Resume"
+msgstr "�ล����อ"
+
+#. Translators: Replace by the name of the people that translated the application
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:52
+msgid "translator-credits"
+msgstr "Sira Nokyoongotong"
+
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:57
+msgid ""
+"This program is free software; you can redistribute it and/or modify it "
+"under the terms of the GNU General Public License as  published by the Free "
+"Software Foundation; either version 2 of the License, or (at your option) "
+"any later version.\n"
+"\n"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:58
+msgid ""
+"This program is distributed in the hope that it will be useful, but WITHOUT "
+"ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or "
+"FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for "
+"more details.\n"
+"\n"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:59
+msgid ""
+"You should have received a copy of the GNU General Public License along with "
+"this program; if not, write to the Free Software Foundation, Inc., 59 Temple "
+"Place - Suite 330, Boston, MA 02111-1307, USA."
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:68
+msgid "Based on ideas by Terry Stickels, MENSA books and Jordi Mas."
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:70
+msgid "A brain teaser game for fun and to keep your brain trained."
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:72
+msgid "gbrainy web site"
+msgstr "�ว������ gbrainy"
+
+#. Define columns
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:66
+msgid "Game Name"
+msgstr "�ื�อ��ม"
+
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:72
+msgid "Type"
+msgstr "�ระ�ภ�"
+
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:79
+msgid "Enabled"
+msgstr "��ิ����"
+
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:47
+msgid "The graph below shows the player's game score evolution. "
+msgstr "�รา���า�ล�า��ะ�ส���ั��า�าร�อ��ะ����อ��ู��ล��"
+
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:48
+#, csharp-format
+msgid "You need more than one game recorded to see the score evolution."
+msgstr "�ุ���อ�มี�ั��ึ��าร�ล��มา��ว�าห�ึ����ม��ื�อ�ส���ั��า�าร"
+
+#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:1
+msgid "Custom Game"
+msgstr "��ม�ำห���อ�"
+
+#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:2
+msgid "Select All"
+msgstr "�ลือ��ั��หม�"
+
+#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:3
+msgid "Unselect all"
+msgstr "�ลิ��ลือ��ั��หม�"
+
+#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:4
+msgid "_Start"
+msgstr "�_ริ�ม"
+
+#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:1
+#: ../src/Clients/Classical/gbrainy.ui.h:9
+msgid "Player's Game History"
+msgstr "�ระวั�ิ�าร�ล���อ��ู��ล��"
+
+#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:2
+msgid "Show:"
+msgstr "�ส��:"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:1
+msgid "<b>Difficulty Level</b>"
+msgstr "<b>ระ�ั��วามยา�</b>"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:2
+msgid "<b>General Settings</b>"
+msgstr "<b>�าร�ั����า�ั�ว��</b>"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:3
+msgid "<b>Memory Games</b>"
+msgstr "<b>��ม�วาม�ำ</b>"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:4
+msgid "<b>Player's Game History</b>"
+msgstr "<b>�ระวั�ิ�าร�ล���อ��ู��ล��</b>"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:5
+msgid "Clear Player's Game History"
+msgstr "ล�า��ระวั�ิ�าร�ล���อ��ู��ล��"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:6
+msgid "Easy"
+msgstr "��าย"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:7
+msgid "Master"
+msgstr "มืออา�ี�"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:8
+msgid "Maximum number of stored games in the player's game history:"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:9
+msgid "Medium"
+msgstr "�า��ลา�"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:10
+msgid "Minimum number of played puzzles to store the game:"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:11
+#: ../src/Clients/Classical/gbrainy.ui.h:10
+msgid "Preferences"
+msgstr "�รั�����"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:12
+msgid "Show countdown message"
+msgstr "�ส����อ�วาม�ั��อยหลั�"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:13
+msgid "Skip games that use colors (friendly to colorblind users)"
+msgstr "��าม��ม�ี����สี (�หมาะ�ั��ู�����ี��า�อ�สี)"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:14
+msgid "Time in seconds to memorize the challenge:"
+msgstr "�วลา����วิ�า�ี�ี��ะ�ห����ำ���ย�"
+
+#: ../src/Games/Logic/Puzzle3DCube.cs:34 ../src/Games/Logic/PuzzleCube.cs:47
+msgid "Cube"
+msgstr "�ล�อ�"
+
+#: ../src/Games/Logic/Puzzle3DCube.cs:38
+#, csharp-format
+msgid ""
+"How many cubes do you count in the figure below? (not counting the figure) "
+"Answer using a number."
+msgstr "�ุ��ั�����ี��ล�อ��า�ภา���า�ล�า�? (�ม�����าร�ั��ามภา�) �อ������ัว�ล�"
+
+#: ../src/Games/Logic/Puzzle3DCube.cs:42
+msgid "A cube is a regular solid object having six congruent square faces."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleBalance.cs:51
+msgid "Balance"
+msgstr "สม�ุล"
+
+#: ../src/Games/Logic/PuzzleBalance.cs:55
+msgid ""
+"How many triangles are needed in the right part of the last figure to keep "
+"it balanced?"
+msgstr "��อ����สาม�หลี�ยม�ี�รู�����อ��า��วา�อ�ภา�สุ���าย ��ื�อ�ห����สม�ุล?"
+
+#: ../src/Games/Logic/PuzzleBalance.cs:61
+msgid "Every triangle counts as 1, each diamond as 2 and each square as 3."
+msgstr ""
+"สาม�หลี�ยม�ุ�รู��ะ�ั����� 1, สี��หลี�ยม��าวหลาม�ั����ละรู��ั����� 2 �ละสี��หลี�ยม�ั�ุรัส���ละรู��ั����� "
+"3"
+
+#: ../src/Games/Logic/PuzzleBalance.cs:67
+msgid "Every diamond counts as two triangles."
+msgstr "สี��หลี�ยม��าวหลาม�ั��ุ��ิ���ั�����สาม�หลี�ยมสอ�รู�"
+
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:53
+msgid "Build a triangle"
+msgstr "สร�า�สาม�หลี�ยม"
+
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:58
+#, csharp-format
+msgid ""
+"Which three pieces can you use together to build a triangle? Answer using "
+"the three figure names, e.g.: {0}{1}{2}."
+msgstr ""
+"สาม�ิ�����ี��ุ�สามาร��ำมา�ระ�อ��ั�����สาม�หลี�ยม���? �อ���ย����ื�อ�อ�ภา�สามภา�, ����: {0}"
+"{1}{2}"
+
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:63
+msgid "The resulting triangle is isosceles."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:172
+msgid "The triangle is:"
+msgstr "สาม�หลี�ยม�ั���ือ:"
+
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:32
+msgid "Circles in a rectangle"
+msgstr "ว��ลม��สี��หลี�ยม"
+
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:36
+msgid ""
+"What is the maximum number of circles (as shown) that fit in the square "
+"below?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:40
+msgid "You can fit more than 64 circles."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:46
+#, csharp-format
+msgid ""
+"In the layout shown {0} units of height are gained in each row. This allows "
+"using an additional row."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:81
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:102
+msgid "8 units"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:121
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:140
+msgid "1 unit"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleClocks.cs:40
+msgid "Clocks"
+msgstr "�าฬิ�า"
+
+#. Translators: {0} is replaced by 'Figure X'
+#: ../src/Games/Logic/PuzzleClocks.cs:46
+#, csharp-format
+msgid ""
+"To what number should the large handle of the '{0}' clock point? Answer "
+"using numbers."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleClocks.cs:53
+#, csharp-format
+msgid ""
+"Starting from the first clock sum {0} to the value indicated by the hands."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleClocks.cs:59
+msgid "The clocks do not follow the time logic."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCountCircles.cs:50
+msgid "Count circles"
+msgstr "�ั�ว��ลม"
+
+#: ../src/Games/Logic/PuzzleCountCircles.cs:54
+msgid "How many circles do you count?"
+msgstr "�ุ��ั�ว��ลม������า�ร?"
+
+#: ../src/Games/Logic/PuzzleCountCircles.cs:58
+msgid "It is an easy exercise if you systematically count the circles."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCounting.cs:43
+msgid "Counting"
+msgstr ""
+
+#. Translators: {0} and {1} are always numbers greater than 1
+#: ../src/Games/Logic/PuzzleCounting.cs:67
+#, csharp-format
+msgid ""
+"We have a {0} meters piece of fabric. Machine A takes {1} seconds to cut 1 "
+"meter of this fabric. How many seconds does Machine A take to cut the entire "
+"piece of fabric into 1 meter pieces?"
+msgstr ""
+
+#. Translators: {0} is always a number greater than 1
+#: ../src/Games/Logic/PuzzleCounting.cs:71
+#, csharp-format
+msgid "With the {0} cut, Machine A creates two 1 meter pieces."
+msgstr ""
+
+#. Translators: {0} is always a number greater than 20
+#: ../src/Games/Logic/PuzzleCounting.cs:81
+#, csharp-format
+msgid ""
+"A fence is built to enclose a square shaped region. {0} fence poles are used "
+"in each side of the square. How many fence poles are used in total?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCounting.cs:85
+#, csharp-format
+msgid ""
+"There are {0} fence poles since the poles on the corners of the square are "
+"shared."
+msgstr ""
+
+#. Translators: {0} is always a number greater than 5
+#: ../src/Games/Logic/PuzzleCounting.cs:94
+#, csharp-format
+msgid ""
+"Wrapping an anniversary present costs one euro. The anniversary present "
+"costs {0} euros more than the cost to wrap it. How much does it cost to both "
+"purchase and wrap the present?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCounting.cs:96
+msgid "Individually, the present costs one euro more to purchase than to wrap."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCountSeries.cs:42
+msgid "Count series"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCountSeries.cs:61
+msgid ""
+"How many numbers '9' are required to represent the numbers between 10 to 100?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCountSeries.cs:66
+msgid ""
+"How many two digit numbers occur where the first digit is larger than the "
+"second (e.g.: 20 and 21)?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCountSeries.cs:71
+msgid ""
+"How many two digit numbers occur where the first digit is smaller than the "
+"second (e.g.: 12 and 13)?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCoverPercentage.cs:37
+msgid "Cover percentage"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCoverPercentage.cs:41
+msgid "What percentage of the figure is colored?"
+msgstr "ภา��ี��ู�ระ�ายสี�ิ�����สั�ส�ว�ร�อยละ���า��?"
+
+#: ../src/Games/Logic/PuzzleCube.cs:51
+#, csharp-format
+msgid ""
+"When folded as a cube, which face on the figure is opposite the face with a "
+"{0} drawn on it? Answer the number written on face."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:52
+msgid ""
+"What is the probability of getting a '2' or a '6' in a single throw of a "
+"fair 6 sided die? Answer using a fraction (e.g.: 1/2)."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:54
+msgid "There are 2 of 6 possibilities."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:56
+msgid ""
+"What is the probability of not getting a '5' in a single throw of a fair 6 "
+"sided die? Answer using a fraction (e.g.: 1/2)."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:58
+msgid "There are 5 of 6 possibilities."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:60
+msgid ""
+"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
+"getting two even numbers? Answer using a fraction (e.g.: 1/2)."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:62
+msgid "There are 9 of 36 possibilities of getting an even number."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:64
+msgid ""
+"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
+"getting two '6'? Answer using a fraction (e.g.: 1/2)."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:66
+msgid ""
+"There is 1 of 6 possibilities of getting a '6' on the first die and the same "
+"for the second die."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:70
+msgid "Dice"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:47
+msgid "Divide circles"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:51
+msgid ""
+"In the last figure, in how many regions is the circle divided into when all "
+"dots are connected?"
+msgstr "��ภา�สุ���าย �มื�อลา��ส����ื�อมระหว�า��ุ��ุ��ุ��ล�ว รู�ว��ลม�ะ�ู�����ออ������ี��ิ��?"
+
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:115
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:130
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:147
+#, csharp-format
+msgid "Has {0} regions"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleEquation.cs:35
+msgid "Equation"
+msgstr "สม�าร"
+
+#: ../src/Games/Logic/PuzzleEquation.cs:39
+msgid "What is the result of the equation below?"
+msgstr "สม�าร��า�ล�า��ี�มี�ลลั������า��?"
+
+#: ../src/Games/Logic/PuzzleEquation.cs:45
+msgid ""
+"The order of arithmetical operations is always as follows: exponents and "
+"roots, multiplication and division, addition and subtraction."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:42
+msgid "Extra circle"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:51
+#, csharp-format
+msgid ""
+"Which circle does not belong to the group? It is not a sequence of elements. "
+"Answer {0}, {1}, {2} or {3}."
+msgstr "ว��ลม���ี��ม����า�ว�? �ี��ม����ลำ�ั��อ�อ����ระ�อ� �อ� {0}, {1}, {2} หรือ {3}"
+
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:56
+msgid "All circles share a common property except for one."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:62
+#, csharp-format
+msgid ""
+"In all circles the color slices follow the same order except for this one."
+msgstr "ว��ลม�ั��หม��รีย�สี�ิ��ส�ว���ลำ�ั��ี��หมือ��ั� ย��ว��ว��ี�"
+
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:42
+msgid "Figures and text"
+msgstr "ภา��ละ�ัวอั�ษร"
+
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:46
+msgid ""
+"The figures and the text are related. What text should go under the last "
+"figure?"
+msgstr "ภา��ละ�ัวอั�ษร�ั��มี�วามสัม�ั����ั� �ัวอั�ษร���ี��วรอยู����ภา�สุ���าย?"
+
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:50
+msgid "Every character of the text represents a property of the figure."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:56
+msgid ""
+"'A' indicates that the figures overlap, 'B' that are rectangles, 'C' that "
+"are circles, 'D' that the figures are separated, 'E' that there are three "
+"figures and 'F' that there are two figures."
+msgstr ""
+"'A' หมาย�ึ�ภา��หลื�อม�ั�อยู�, 'B' หมาย�ึ�สี��หลี�ยม, 'C' หมาย�ึ�ว��ลม, 'D' "
+"หมาย�ึ�ภา��ย�ออ��า��ั�, 'E' หมาย�ึ�ภา��ระ�อ��ึ���า�รู�สามรู� �ละ 'F' "
+"หมาย�ึ�ภา��ระ�อ��ึ���า�รู�สอ�รู�"
+
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:42
+msgid "Figure pattern"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:47
+#, csharp-format
+msgid "What figure should replace the question mark? Answer {0}, {1} or {2}."
+msgstr "ภา����ี��วร�ำ������ี���รื�อ�หมาย�ำ�าม? �อ� {0}, {1} หรือ {2}"
+
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:52
+msgid ""
+"The third figure of every row involves somehow combining the first two "
+"figures."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:58
+msgid ""
+"Superpose the first and second figures and remove the lines that they have "
+"in common, then rotate the resulting figure 45 degrees."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleFigures.cs:44
+msgid "Figures"
+msgstr "ภา�"
+
+#: ../src/Games/Logic/PuzzleFigures.cs:48
+msgid ""
+"What is the next logical sequence of objects in the last column? See below "
+"the convention when giving the answer."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleFigures.cs:55
+msgid ""
+"It is the only combination that you can build with the given elements "
+"without repeating them."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleFigures.cs:84
+#: ../src/Games/Logic/PuzzleFigures.cs:96
+#: ../src/Games/Logic/PuzzleFigures.cs:109
+#, csharp-format
+msgid "{0} ->"
+msgstr "{0} ->"
+
+#: ../src/Games/Logic/PuzzleFigures.cs:165
+msgid "Convention when giving the answer is:"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleFigures.cs:169
+#, csharp-format
+msgid "E.g: {0}{1}{2} (diamond, triangle, circle)"
+msgstr "����: {0}{1}{2} (สี��หลี�ยม��าวหลาม�ั�, สาม�หลี�ยม, ว��ลม)"
+
+#: ../src/Games/Logic/PuzzleFourSided.cs:34
+msgid "Four sided"
+msgstr "สี���า�"
+
+#: ../src/Games/Logic/PuzzleFourSided.cs:38
+msgid "How many four sided figures do you count in the figure below?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleFourSided.cs:42
+msgid "A four sided figure can be embedded inside another figure."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleFourSided.cs:49
+#, csharp-format
+msgid "The four sided figures are made by connecting the following points: {0}"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleHandshakes.cs:34
+msgid "Handshakes"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleHandshakes.cs:39
+#, csharp-format
+msgid ""
+"All attendees to a party are introduced to one another. {0} handshakes are "
+"made in total. How many people are attending the party?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleHandshakes.cs:44
+msgid ""
+"Try to imagine a situation in which you are meeting a small number of people."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleLargerShape.cs:114
+msgid "Larger shape"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleLargerShape.cs:123
+#, csharp-format
+msgid ""
+"Which larger shape can you make combining the first two figures? Answer {0}, "
+"{1}, {2} or {3}."
+msgstr ""
+"รู��ร����ี��ุ�สามาร�สร�า�����า��าร�ำสอ�ภา��ร�มา�ระ�อ��ั�? �อ� {0}, {1}, {2} หรือ {3}"
+
+#: ../src/Games/Logic/PuzzleLines.cs:36
+msgid "Lines"
+msgstr "�ส��"
+
+#: ../src/Games/Logic/PuzzleLines.cs:40
+msgid ""
+"How many line segments in total are in the figures below? A line segment is "
+"a line between two points with no crossing lines."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleLines.cs:46
+#, csharp-format
+msgid ""
+"There are {0} lines in the figure to the left and {1} in the figure to the "
+"right."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleLines.cs:52
+msgid "It is an easy exercise if you systematically count the lines."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:37
+msgid "Matrix groups"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:41
+msgid "One of numbers in the matrix must be circled. Which one?"
+msgstr "มี�ล��ัวห�ึ�����ารา��ี��วร�าว��ลม �ล��ั���ืออะ�ร?"
+
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:45
+msgid "All circled numbers share an arithmetical property."
+msgstr "�ัว�ล��ี��าว��ลม�ั��หม��ะมี�ุ�สม�ั�ิ�า��ล���ิ��ี��หมือ��ั�"
+
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:51
+#, csharp-format
+msgid "Every circled number can be divided by {0}."
+msgstr "�ัว�ล��ี��าว��ลม�ั��หม�สามาร�หาร��วย {0} ล��ัว"
+
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:46
+msgid "Matrix numbers"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:50
+msgid ""
+"The numbers in the matrix follow a pattern. Which number should replace the "
+"question mark?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:56
+msgid "The pattern is arithmetical and works vertically."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:58
+msgid "The pattern is arithmetical and works horizontally."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:69
+#, csharp-format
+msgid ""
+"The fourth row is calculated by multiplying the first two rows and adding "
+"the third."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:71
+#, csharp-format
+msgid ""
+"The fourth column is calculated by multiplying the first two columns and "
+"adding the third."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:76
+#, csharp-format
+msgid ""
+"The fourth row is calculated by multiplying the first two rows and "
+"subtracting the third."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:78
+#, csharp-format
+msgid ""
+"The fourth column is calculated by multiplying the first two columns and "
+"subtracting the third."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:83
+#, csharp-format
+msgid ""
+"The fourth row is calculated by adding the first two rows and subtracting "
+"the third."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:85
+#, csharp-format
+msgid ""
+"The fourth column is calculated by adding the first two columns and "
+"subtracting the third."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:36
+msgid "Missing piece"
+msgstr "�ิ���ี�หาย��"
+
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:41
+#, csharp-format
+msgid "Which square completes the figure below? Answer {0}, {1} or {2}."
+msgstr "สี��หลี�ยม���ะ��ิมภา���า�ล�า��ี��ห�สม�ูร��? �อ� {0}, {1} หรือ {2}"
+
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:46
+msgid "The logic works at row level."
+msgstr "�ิ���วย�รร�ะ�าม��ว�อ�"
+
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:52
+msgid ""
+"In every row the third square is made by flipping the first square and "
+"superimposing it on the second square, followed by removing the matching "
+"lines."
+msgstr ""
+"���ุ���ว สี��หลี�ยมอั��ี�สาม�ะสร�า��า��าร�ลิ�สี��หลี�ยมอั��ร� �ล�ว�ำ����อ��ั�สี��หลี�ยมอั��ี�สอ� "
+"�าม��วย�ารล��ส���ี���อ��ั��ั�"
+
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:63
+msgid "Missing slice"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:68
+#, csharp-format
+msgid ""
+"Some slices have a common property. Which is the missing slice in the circle "
+"below? Answer {0}, {1} or {2}."
+msgstr ""
+"มี�ิ��ส�ว��า��ิ���ี�มี�ุ�สม�ั�ิ�หมือ��ั� �ิ�����ี�หาย���า�ว��ลม��า�ล�า��ี�? �อ� {0}, {1} หรือ {2}"
+
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:73
+msgid "Each slice is related to the opposite one."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:79
+#, csharp-format
+msgid ""
+"All numbers of each slice, when added to the ones of the opposite slice, add "
+"always {0}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:77
+msgid "Most in common"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:82
+#, csharp-format
+msgid ""
+"Which of the possible answers have the most in common with the four given "
+"figures? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:87
+msgid "Think of the common elements that the given figures have inside them."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:95
+msgid ""
+"It has the same number of elements inside the figure as the given figures."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:97
+msgid ""
+"It is the figure with the most elements in common compared to the given "
+"figures."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:35
+msgid "Move figure"
+msgstr "ย�ายภา�"
+
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:39
+msgid ""
+"What is the minimum number of circles to be moved in order to convert the "
+"left figure into the right figure?"
+msgstr "�ำ�ว��อ�ว��ลม�ี���อย�ี�สุ��ี��ะย�าย ��ื�อ��ลี�ย�รู��า���าย�ห�����รู��า��วา �ือ���า��?"
+
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:48
+msgid ""
+"Move the circle from the first line to the second and move two circles from "
+"the fourth line to the second and the fifth lines."
+msgstr "ย�ายว��ลม�า���ว�ร�����ว�ี�สอ� �ละย�ายว��ลมสอ�ว��า���ว�ี�สี���ยั���ว�ี�สอ��ละ��ว�ี�ห�า"
+
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:51
+msgid ""
+"Move the first line to the seventh; move the two circles of the second line "
+"to third; and move first and last circles of the fifth line to the sixth."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNextFigure.cs:54
+msgid "Next figure"
+msgstr "ภา��ั���"
+
+#: ../src/Games/Logic/PuzzleNextFigure.cs:59
+#, csharp-format
+msgid ""
+"Which is the next logical figure in the sequence? Answer {0}, {1} or {2}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNextFigure.cs:68
+#, csharp-format
+msgid ""
+"From first figure, the top circle advances by two positions clockwise, while "
+"the left circle goes backwards one position."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:40
+msgid "Numeric relation"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:44
+msgid "What number should replace the question mark?"
+msgstr "�ล�อะ�ร�ี��วร�ำมา����ี���รื�อ�หมาย�ำ�าม?"
+
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:48
+msgid "The numbers are related arithmetically."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:57
+#, csharp-format
+msgid "Every group of {0} numbers sums exactly {1}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:60
+msgid ""
+"Divide the sequence in groups of three numbers. Every third number is "
+"calculated by multiplying by the two previous ones."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:64
+msgid ""
+"Divide the sequence in groups of three numbers. Every third number is "
+"calculated by subtracting the second number from the first."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:37
+msgid "Numeric sequence"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:41
+msgid ""
+"The next sequence follows a logic. What number should replace the question "
+"mark?"
+msgstr "ลำ�ั��ั����ะ�������าม�รร�ะ�า�อย�า� �ล�อะ�ร�ี��วร�ำมา����ี���รื�อ�หมาย�ำ�าม?"
+
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:45
+msgid "Every number in the sequence is related to the previous one."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:54
+msgid ""
+"Every number in the sequence is the result of subtracting 1 from the "
+"previous number and multiplying it by 2."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:57
+msgid ""
+"Every number in the sequence is the result of adding 1 to the previous "
+"number and multiplying it by 3."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:60
+msgid ""
+"Every number in the sequence is the result of subtracting 2 from the "
+"previous number and multiplying it by -2."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleOstracism.cs:55
+msgid "Ostracism"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleOstracism.cs:60
+#, csharp-format
+msgid ""
+"Which element does not belong to the group? Answer {0}, {1}, {2}, {3} or {4}."
+msgstr "สิ�����ม����า�ว�? �อ� {0}, {1}, {2}, {3} หรือ {4}"
+
+#: ../src/Games/Logic/PuzzleOstracism.cs:68
+msgid ""
+"The criteria for deciding if an equation belongs to the group is not "
+"arithmetical."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleOstracism.cs:70
+msgid ""
+"Consider that every number that belongs to the group has two parts that are "
+"related."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleOstracism.cs:83
+msgid ""
+"In all the other equations the digits from the left side appear also in the "
+"right side."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleOstracism.cs:86
+msgid ""
+"In all the other numbers the last three digits are the square of the first "
+"two digits."
+msgstr "���ล��ุ�อื�� � �ัว�ล�สาม�ัว��าย�ะ����า��ารย��ำลั�สอ��อ��ล�สอ��ัว�ร�"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:58
+#, csharp-format
+msgid ""
+"If all painters are artists and some citizens of Barcelona are artists. "
+"Which of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+"��า�ิ�ร�ร�ุ�������ศิล�ิ� �ละ�าว�มือ��าร����ล�า�า�������ศิล�ิ� �ระ�ย�����อ���ี��ู���อ�? �อ� "
+"{0}, {1}, {2} หรือ {3}"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:60
+msgid "Some citizens of Barcelona are painters"
+msgstr "�าว�มือ��าร����ล�า�า��������ิ�ร�ร"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
+msgid "All citizens of Barcelona are painters"
+msgstr "�าว�มือ��าร����ล�า�ั��หม������ิ�ร�ร"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:62
+msgid "No citizen of Barcelona is a painter"
+msgstr "�ม�มี�าว�มือ��าร����ล�า���������ิ�ร�ร"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:63
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:71
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:79
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:87
+msgid "None of the other options"
+msgstr "�ิ��ุ���อ�ี��ล�าวมา"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
+#, csharp-format
+msgid ""
+"If no ill artist is happy and some artists are happy. Which of the following "
+"sentences is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+"��า�ม�มีศิล�ิ���วย����มี�วามสุ� �ละศิล�ิ��า���มี�วามสุ� �ระ�ย�����อ���ี��ู���อ�? �อ� {0}, "
+"{1}, {2} หรือ {3}"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:68
+msgid "Some artist are not ill"
+msgstr "ศิล�ิ��า����ม������วย"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
+msgid "Some painters are not artists"
+msgstr "�ิ�ร�ร�า����ม����ศิล�ิ�"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:70
+msgid "All artists are happy"
+msgstr "�ิ�ร�ร�ุ���มี�วามสุ�"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
+#, csharp-format
+msgid ""
+"People that travel always buy a map. You are not going to travel. Which of "
+"the following sentences is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+"���ี���ิ��า��ะ�ื�อ����ี��สมอ �ุ��ม�����ำลั��ะ��ิ��า� �ระ�ย�����อ���ี��ู���อ�? �อ� {0}, {1}, "
+"{2} หรือ {3}"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:76
+msgid "You do not have any map"
+msgstr "�ุ��ม�มี����ี����"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
+msgid "You do not buy a map"
+msgstr "�ุ��ม��ื�อ����ี�"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:78
+msgid "All people have a map"
+msgstr "�ุ���มี����ี�"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
+#, csharp-format
+msgid ""
+"If you whistle if you are happy and you only smile when you whistle. Which "
+"of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+"��า�ุ��ิว�า���า�ุ�มี�วามสุ� �ละ�ุ��ะยิ�ม�มื�อ�ุ��ิว�า����า�ั�� �ระ�ย�����อ���ี��ู���อ�? �อ� {0}, "
+"{1}, {2} หรือ {3}"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:84
+msgid "You smile if you are happy"
+msgstr "�ุ��ะยิ�ม��า�ุ�มี�วามสุ�"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
+msgid "You are only happy if you whistle"
+msgstr "�ุ��ะมี�วามสุ�����อ�มื�อ�ุ��ิว�า����า�ั��"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:86
+msgid "You whistle if you are not happy"
+msgstr "�ุ��ะ�ิว�า���า�ุ��ม�มี�วามสุ�"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:92
+msgid "Predicate Logic"
+msgstr "�รร�ศาส�ร�อ�ุมา�"
+
+#: ../src/Games/Logic/PuzzlePencil.cs:39
+msgid "Pencil"
+msgstr "�ิ�สอ"
+
+#: ../src/Games/Logic/PuzzlePencil.cs:44
+#, csharp-format
+msgid ""
+"Which of the following figures cannot be drawn without crossing any previous "
+"lines nor lifting the pencil? Answer {0}, {1}, {2}, {3} or {4}."
+msgstr ""
+"ภา�����อ���ี��ี��ม�สามาร�วา������ย�ม�ลา��ั���า��ส����ิมหรือย��ิ�สอ? �อ� {0}, {1}, {2}, {3} "
+"หรือ {4}"
+
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:47
+msgid "People at a table"
+msgstr "�ั��ล�อม���ะ"
+
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:51
+#, csharp-format
+msgid ""
+"A group of people are sitting at round table, evenly spaced out. How many "
+"people are there if the {0} person is across from the {1}?"
+msgstr ""
+"���ลุ�มห�ึ���ั��ล�อม���ะ�ลม��ย�ี��ั��วา�ห�า����า� �ั� มี��รอ����ะ�ั��หม��ี�����า���ี� {0} "
+"�ั���ร���าม�ั����ี� {1} อยู�?"
+
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:57
+msgid ""
+"Subtracting the two positions you find out how many people are seated half "
+"way around the table. Doubling this number leaves you with the total amount "
+"of people."
+msgstr ""
+"หา�ล��า��อ��ำ�ห����ั��สอ� �ุ��ะ�รา�ว�ามี���ี����ั��อยู��รึ��ห�ึ���อ����ะ "
+"�ู��ล��า��ี���วยสอ����ะ����ำ�ว����ั��หม�"
+
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:66
+msgid "5th"
+msgstr "5"
+
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:67
+msgid "19th"
+msgstr "19"
+
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:71
+msgid "4th"
+msgstr "4"
+
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:72
+msgid "12th"
+msgstr "12"
+
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:76
+msgid "9th"
+msgstr "9"
+
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:77
+msgid "22nd"
+msgstr "22"
+
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:117
+msgid "Two people in the table sitting across each other"
+msgstr "��สอ����ั���ร���าม�ั������ะ"
+
+#: ../src/Games/Logic/PuzzlePercentage.cs:43
+msgid "Percentage"
+msgstr "ร�อยละ"
+
+#: ../src/Games/Logic/PuzzlePercentage.cs:80
+#, csharp-format
+msgid ""
+"After getting {0}% discount you have paid {1} monetary units for a TV set. "
+"What was the original price of the TV set?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePercentage.cs:97
+#, csharp-format
+msgid ""
+"John's shop had sales of {0} monetary units. This was an increase of {1}% "
+"over last month. What were last month sales?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePercentage.cs:112
+#, csharp-format
+msgid ""
+"The amount of water in a bucket decreases by {0}%. By what percentage must "
+"the amount of water increase to reach its original value?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePercentage.cs:115
+msgid "The objective is to obtain the same total amount."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:46
+msgid "Quadrilaterals"
+msgstr "สี��หลี�ยม"
+
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:51
+#, csharp-format
+msgid ""
+"Which of the following figures does not belong to the group? Answer {0}, "
+"{1}, {2}, {3}, {4} or {5}."
+msgstr "ภา�����อ���ี��ม����า�ว�? �อ� {0}, {1}, {2}, {3}, {4} หรือ {5}"
+
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:59
+msgid "It is the only figure with all lines of equal length."
+msgstr "มี��ีย�ภา���ียว�ี���า��ั��หม�มี�วามยาว���า�ั�"
+
+#: ../src/Games/Logic/PuzzleSquareDots.cs:93
+msgid "Square with dots"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleSquareDots.cs:98
+#, csharp-format
+msgid ""
+"What is the letter of the figure that represents the next logical figure in "
+"the sequence? Answer {0}, {1} or {2}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:37
+msgid "Squares and letters"
+msgstr "สี��หลี�ยม�ั�อั�ษร"
+
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:41
+msgid ""
+"The letters around the squares follow a pattern. Which letter should replace "
+"the question mark in the last square?"
+msgstr ""
+"อั�ษรรอ�สี��หลี�ยม�ะ�รีย��ัวอย�า�มีรู���� อั�ษร���ี��วร�ำมา�����รื�อ�หมาย�ำ�าม��สี��หลี�ยมสุ���าย?"
+
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:47
+#, csharp-format
+msgid ""
+"Every letter is calculated by taking the alphabetical position of the "
+"previous character and adding {0} to it in order to get the position of the "
+"new letter."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleSquares.cs:34
+msgid "Squares"
+msgstr "สี��หลี�ยม�ั�ุรัส"
+
+#: ../src/Games/Logic/PuzzleSquares.cs:38
+msgid "How many squares of any size do you count in the figure below?"
+msgstr "�ุ��ั�สี��หลี�ยม�ั�ุรัส����ี�รู��า�ภา���า�ล�า�?"
+
+#: ../src/Games/Logic/PuzzleSquares.cs:42
+msgid ""
+"A square is a rectangle with sides of equal length. A square can also be "
+"built from other squares."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleSquares.cs:51
+msgid ""
+"There are 16 single squares, 9 squares made by 4 single squares, 4 squares "
+"made by 9 single squares and 1 square made by 16 single squares."
+msgstr ""
+"มีสี��หลี�ยม�ล�� 16 รู�, มีสี��หลี�ยม 9 รู��ี�����า��ารรวม�ั��อ�สี��หลี�ยม�ล�� 4 รู�, มีสี��หลี�ยม 4 "
+"รู��ี�����า��ารรวม�ั��อ�สี��หลี�ยม�ล�� 9 รู� �ละมีสี��หลี�ยม�ห�� 1 รู��ี�����า�สี��หลี�ยม�ล�� 16 "
+"รู�รวม�ั�"
+
+#: ../src/Games/Logic/PuzzleSquares.cs:54
+msgid ""
+"There are 9 single squares, 4 squares made by 4 single squares and 1 square "
+"made by 9 single squares."
+msgstr ""
+"มีสี��หลี�ยม�ล�� 9 รู�, มีสี��หลี�ยม 4 รู��ี�����า��ารรวม�ั��อ�สี��หลี�ยม�ล�� 4 รู�, �ละมีสี��หลี�ยม�ห�� "
+"1 รู��ี�����า�สี��หลี�ยม�ล�� 9 รู�รวม�ั�"
+
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:32
+msgid "Square sheets"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:36
+msgid ""
+"What is the minimum number of square sheets of paper of any size required to "
+"create the figure? Lines indicate frontiers between different sheets."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:40
+msgid "The sheets should overlap."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:46
+msgid ""
+"The numbers in the figure reflect the different areas covered by each one of "
+"the sheets."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTetris.cs:37
+msgid "Tetris"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTetris.cs:42
+#, csharp-format
+msgid "What figure completes the sequence below? Answer {0}, {1} or {2}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTetris.cs:49
+msgid ""
+"It is the figure that completes all possible combinations with four blocks "
+"without taking into account rotations."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTimeNow.cs:36
+msgid "Time now"
+msgstr ""
+
+#. TimeNow Puzzle. Translators: {1}, {2} {3} are replaced by hours. Use the right time format specification for your culture
+#. Explanation of the date and time format specifications can be found here:
+#. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
+#. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
+#.
+#: ../src/Games/Logic/PuzzleTimeNow.cs:46
+#, csharp-format
+msgid ""
+"{0} hours ago it was as long after {1:h tt} as it was before {2:h tt} on the "
+"same day. What is the time now? Answer using the hour (e.g.: {3:h tt})"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTimeNow.cs:54
+#, csharp-format
+msgid ""
+"You have to calculate the hour from which the distance is the same for the "
+"given times, and then add the {0} hours to convert it to present time."
+msgstr ""
+
+#. TimeNow Puzzle. Translators: {0} is used to check the hour answered by the user.
+#. Use the right time format specification for your culture
+#. Explanation of the date and time format specifications can be found here:
+#. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
+#. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
+#: ../src/Games/Logic/PuzzleTimeNow.cs:77
+#, csharp-format
+msgid "{0:h tt}"
+msgstr "{0:%H}"
+
+#. No hands
+#: ../src/Games/Logic/PuzzleTimeNow.cs:86
+msgid "Sample clock"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTriangles.cs:34
+msgid "Triangles"
+msgstr "สาม�หลี�ยม"
+
+#: ../src/Games/Logic/PuzzleTriangles.cs:38
+msgid "How many triangles of any size do you count in the figure below?"
+msgstr "�ุ��ั�สาม�หลี�ยม��า���� ����ี�รู��า�ภา���า�ล�า�?"
+
+#: ../src/Games/Logic/PuzzleTriangles.cs:42
+msgid "A triangle can be embedded inside another triangle."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTriangles.cs:49
+#, csharp-format
+msgid "The triangles are made by connecting the following points: {0}"
+msgstr "สาม�หลี�ยม��ิ��า��าร��ื�อม��อ�ุ��ั���อ���ี�: {0}"
+
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:60
+msgid "Triangles with numbers"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:64
+msgid "Which number should replace the question mark below?"
+msgstr "�ล�อะ�ร�ี��วร�ำมา����ี���รื�อ�หมาย�ำ�าม��า�ล�า�?"
+
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:69
+msgid "All the triangles share a property and are independent of the rest."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:75
+#, csharp-format
+msgid "The result of multiplying the two numbers inside every triangle is {0}."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryColouredFigures.cs:52
+msgid "Colored figures"
+msgstr "ภา�สี"
+
+#: ../src/Games/Memory/MemoryColouredFigures.cs:61
+#, csharp-format
+msgid ""
+"Which of these figures was previously shown? Answer {0}, {1}, {2} or {3}."
+msgstr "ภา�����อ���ี��ี�����ส�����มื�อสั��รู�? �อ� {0}, {1}, {2} หรือ {3}"
+
+#: ../src/Games/Memory/MemoryColouredText.cs:37
+msgid "Colored text"
+msgstr "��อ�วามสี"
+
+#: ../src/Games/Memory/MemoryColouredText.cs:46
+#, csharp-format
+msgid "What was the color of the text that said '{0}'?"
+msgstr "�ำ�ี���ีย�ว�า '{0}' มีสีอะ�ร?"
+
+#: ../src/Games/Memory/MemoryCountDots.cs:42
+msgid "Counting dots"
+msgstr "�ั��ุ�"
+
+#. Translators: {0} is the name of the color. The color name is always singular
+#: ../src/Games/Memory/MemoryCountDots.cs:53
+#, csharp-format
+msgid ""
+"How many dots of {0} color were in the previous image? Answer using numbers."
+msgstr "มี�ุ�สี{0}�ี��ุ���ภา��ี��ส�����มื�อสั��รู�? �อ������ัว�ล�"
+
+#: ../src/Games/Memory/MemoryFacts.cs:52
+msgid "Memorize facts"
+msgstr ""
+
+#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
+#: ../src/Games/Memory/MemoryFacts.cs:107
+#, csharp-format
+msgid ""
+"Shiny Cars had already announced a {0} days production halt next month, but "
+"before that it had not cut production since {1}."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:109
+msgid "For how many days did Shiny Cars halt its production?"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:110
+msgid "In what year did Shiny Cars last halt its production?"
+msgstr ""
+
+#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
+#: ../src/Games/Memory/MemoryFacts.cs:118
+#, csharp-format
+msgid ""
+"Shiny Cars sales fell {0}% this past December, the worse decline since {1}."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:120
+msgid "By how much did company sales fall last December?"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:121
+msgid ""
+"In what year did Shiny Cars record a sales total lower than that of last "
+"December?"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:126
+#, csharp-format
+msgid "About {0}% of Shiny Cars produced worldwide are sold in Europe."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:128
+msgid ""
+"What percentage of all Shiny Cars produced worldwide are sold in Europe?"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:134
+#, csharp-format
+msgid ""
+"About {0}% of Shiny Cars use diesel, {1}% use gasoline and the remainder use "
+"electric."
+msgstr "�ระมา� {0}% �อ�ร� Shiny �����ำมั��ี��ล, {1}% �����ำมั�����ิ� �ละ�ี��หลือ�������า"
+
+#: ../src/Games/Memory/MemoryFacts.cs:136
+msgid "What percentage of Shiny Cars use diesel?"
+msgstr "�ี���อร��������อ�ร� Shiny �ี������ำมั��ี��ล?"
+
+#: ../src/Games/Memory/MemoryFacts.cs:137
+msgid "What percentage of Shiny Cars use gasoline?"
+msgstr "�ี���อร��������อ�ร� Shiny �ี������ำมั�����ิ�?"
+
+#: ../src/Games/Memory/MemoryFigures.cs:56
+msgid "Memory figures"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFigures.cs:61
+msgid ""
+"In which cell is the other figure like the one shown below? Answer the cell "
+"number."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:52
+msgid "Triangle"
+msgstr "สาม�หลี�ยม"
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:54
+msgid "Rectangle"
+msgstr "สี��หลี�ยม�ื���า"
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:56
+msgid "Diamond"
+msgstr "สี��หลี�ยม��าวหลาม�ั�"
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:58
+msgid "Circle"
+msgstr "ว��ลม"
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:66
+msgid "Memorize figures and text"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:70
+msgid ""
+"The list below enumerates the figures shown in the previous image except for "
+"one. Which is the missing figure? Possible answers are triangle, rectangle, "
+"diamond and circle."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFiguresNumbers.cs:40
+msgid "Figures with numbers"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFiguresNumbers.cs:45
+#, csharp-format
+msgid ""
+"Which one of these squares was previously shown? Answer {0}, {1}, {2} or {3}."
+msgstr "สี��หลี�ยม����อ���ี��ี�����ส�����มื�อสั��รู�? �อ� {0}, {1}, {2} หรือ {3}"
+
+#: ../src/Games/Memory/MemoryIndications.cs:131
+#, csharp-format
+msgid "Start at point number {0}"
+msgstr "�ริ�ม�ี��ุ�หมาย�ล� {0}"
+
+#: ../src/Games/Memory/MemoryIndications.cs:135
+msgid "Move right"
+msgstr "�ลื�อ��วา"
+
+#: ../src/Games/Memory/MemoryIndications.cs:137
+msgid "Move left"
+msgstr "�ลื�อ���าย"
+
+#: ../src/Games/Memory/MemoryIndications.cs:139
+msgid "Move up"
+msgstr "�ลื�อ��ึ��"
+
+#: ../src/Games/Memory/MemoryIndications.cs:141
+msgid "Move down"
+msgstr "�ลื�อ�ล�"
+
+#: ../src/Games/Memory/MemoryIndications.cs:146
+#, csharp-format
+msgid "End at point {0}"
+msgstr "���ี��ุ� {0}"
+
+#: ../src/Games/Memory/MemoryIndications.cs:160
+msgid "Memorize indications"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryIndications.cs:166
+#, csharp-format
+msgid ""
+"Which of the following graphics represent the indications previously given? "
+"Answer {0}, {1}, {2} or {3}."
+msgstr "ภา�����อ���ี��ี��ร��ั��ิศ�า��ี�����อ��ว��มื�อสั��รู�? �อ� {0}, {1}, {2} หรือ {3}"
+
+#: ../src/Games/Memory/MemoryNumbers.cs:59
+msgid "How many odd numbers were in the previous image? Answer using numbers."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryNumbers.cs:79
+msgid "How many even numbers were in the previous image? Answer using numbers."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryNumbers.cs:99
+msgid ""
+"How many numbers with more than one digit were in the previous image? Answer "
+"using numbers."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryNumbers.cs:116
+msgid "Memorize numbers"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryWords.cs:39
+msgid "Memorize words"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryWords.cs:44
+#, csharp-format
+msgid ""
+"There is a missing word from the previous list. Which one is the missing "
+"word?"
+msgstr "มี�ำห�ึ���ี��ม�มี��ราย�าร�ี��ส���มื�อสั��รู� �ำ�ั���ือะ�ร?"
+
+#: ../src/Games/Memory/MemoryWords.cs:54
+msgid "elbow"
+msgstr "ศอ�"
+
+#: ../src/Games/Memory/MemoryWords.cs:55
+msgid "armpit"
+msgstr "รั��ร�"
+
+#: ../src/Games/Memory/MemoryWords.cs:56
+msgid "hand"
+msgstr "มือ"
+
+#: ../src/Games/Memory/MemoryWords.cs:57
+msgid "chest"
+msgstr "ห��าอ�"
+
+#. Fishes
+#: ../src/Games/Memory/MemoryWords.cs:60
+msgid "sardine"
+msgstr "�าร��ี�"
+
+#: ../src/Games/Memory/MemoryWords.cs:61
+msgid "trout"
+msgstr "��รา��"
+
+#: ../src/Games/Memory/MemoryWords.cs:62
+msgid "monkfish"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryWords.cs:63
+msgid "cod"
+msgstr "�อ�"
+
+#: ../src/Games/Memory/MemoryWords.cs:64
+msgid "salmon"
+msgstr "��ลมอ�"
+
+#. Vegetables
+#: ../src/Games/Memory/MemoryWords.cs:67
+msgid "potato"
+msgstr "มั��รั��"
+
+#: ../src/Games/Memory/MemoryWords.cs:68
+msgid "ginger"
+msgstr "�ิ�"
+
+#: ../src/Games/Memory/MemoryWords.cs:69
+msgid "pepper"
+msgstr "�ริ���ย"
+
+#: ../src/Games/Memory/MemoryWords.cs:70
+msgid "garlic"
+msgstr "�ระ��ียม"
+
+#: ../src/Games/Memory/MemoryWords.cs:71
+msgid "pumpkin"
+msgstr "�ั��อ�"
+
+#. Bicycle
+#: ../src/Games/Memory/MemoryWords.cs:74
+msgid "brake"
+msgstr "��ร�"
+
+#: ../src/Games/Memory/MemoryWords.cs:75
+msgid "pedal"
+msgstr "�ั��หยีย�"
+
+#: ../src/Games/Memory/MemoryWords.cs:76
+msgid "chain"
+msgstr "���"
+
+#: ../src/Games/Memory/MemoryWords.cs:77
+msgid "wheel"
+msgstr "ล�อ"
+
+#: ../src/Games/Memory/MemoryWords.cs:78
+msgid "handlebar"
+msgstr "มือ�ั�"
+
+#. Music
+#: ../src/Games/Memory/MemoryWords.cs:81
+msgid "drummer"
+msgstr "มือ�ลอ�"
+
+#: ../src/Games/Memory/MemoryWords.cs:82
+msgid "speaker"
+msgstr "ลำ���"
+
+#: ../src/Games/Memory/MemoryWords.cs:83
+msgid "lyrics"
+msgstr "��ื�อ��ล�"
+
+#: ../src/Games/Memory/MemoryWords.cs:84
+msgid "beat"
+msgstr "�ั�หวะ"
+
+#: ../src/Games/Memory/MemoryWords.cs:85
+msgid "song"
+msgstr "��ล�"
+
+#. Weather
+#: ../src/Games/Memory/MemoryWords.cs:88
+msgid "cloud"
+msgstr "�ม�"
+
+#: ../src/Games/Memory/MemoryWords.cs:89
+msgid "rain"
+msgstr "��"
+
+#: ../src/Games/Memory/MemoryWords.cs:90
+msgid "storm"
+msgstr "�ายุ"
+
+#: ../src/Games/Memory/MemoryWords.cs:91
+msgid "fog"
+msgstr "หมอ�"
+
+#: ../src/Games/Memory/MemoryWords.cs:92
+msgid "rainbow"
+msgstr "รุ��"
+
+#. Animals
+#: ../src/Games/Memory/MemoryWords.cs:95
+msgid "rabbit"
+msgstr "�ระ��าย"
+
+#: ../src/Games/Memory/MemoryWords.cs:96
+msgid "mouse"
+msgstr "ห�ู"
+
+#: ../src/Games/Memory/MemoryWords.cs:97
+msgid "monkey"
+msgstr "ลิ�"
+
+#: ../src/Games/Memory/MemoryWords.cs:98
+msgid "bear"
+msgstr "หมี"
+
+#: ../src/Games/Memory/MemoryWords.cs:99
+msgid "wolf"
+msgstr "สุ�ั��ิ���อ�"
+
+#: ../src/Games/Calculation/CalculationArithmetical.cs:45
+msgid "Arithmetical"
+msgstr "�ล���ิ�"
+
+#: ../src/Games/Calculation/CalculationArithmetical.cs:53
+msgid "What is the result of the arithmetical operation?"
+msgstr "�ลลั����อ��าร�ำ�ว��ืออะ�ร?"
+
+#: ../src/Games/Calculation/CalculationAverage.cs:40
+msgid "Average"
+msgstr "��า��ลี�ย"
+
+#: ../src/Games/Calculation/CalculationAverage.cs:57
+#, csharp-format
+msgid ""
+"Given the numbers: {0}. Which of the following numbers is the nearest to the "
+"average? Answer {1}, {2}, {3} or {4}."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationAverage.cs:65
+#, csharp-format
+msgid "The result of the operation is {0:##0.###}."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:39
+msgid "Closer fraction"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:48
+#, csharp-format
+msgid ""
+"Which of the following numbers is closer to {0:##0.###}? Answer {1}, {2}, "
+"{3} or {4}."
+msgstr "�ล�����อ���ี��ี���ล���ีย��ั� {0:##0.###} มา��ี�สุ�? �อ� {1}, {2}, {3} หรือ {4}"
+
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:57
+#, csharp-format
+msgid "The result of the operation {0} / {1} is {2:##0.###}"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationFractions.cs:62
+msgid "Fractions"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationFractions.cs:70
+#, csharp-format
+msgid ""
+"What is the result of the given operation? Answer using either a fraction or "
+"a number."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:39
+msgid "Greatest divisor"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:47
+msgid ""
+"Which of the possible divisors is the greatest that divides all numbers?"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:238
+#: ../src/Games/Calculation/CalculationPrimes.cs:235
+msgid "Numbers"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:252
+msgid "Possible divisors"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationOperator.cs:37
+msgid "Operator"
+msgstr "��รื�อ�หมาย�ล���ิ�"
+
+#: ../src/Games/Calculation/CalculationOperator.cs:41
+#, csharp-format
+msgid "The first operator is {0}."
+msgstr "��รื�อ�หมาย�ร��ือ {0}"
+
+#: ../src/Games/Calculation/CalculationOperator.cs:49
+#, csharp-format
+msgid "Which operators make {0}, {1}, and {2} equal {3}? Answer using '+-/*'."
+msgstr "��รื�อ�หมาย���ำ�ำ�ห� {0}, {1}, �ละ {2} ���า�ั� {3}? �อ� '+-/*'"
+
+#: ../src/Games/Calculation/CalculationOperator.cs:85
+#: ../src/Games/Calculation/CalculationRatio.cs:89
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:102
+#, csharp-format
+msgid "{0} and {1}"
+msgstr "{0} �ละ {1}"
+
+#: ../src/Games/Calculation/CalculationPrimes.cs:155
+msgid "Primes"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationPrimes.cs:163
+msgid ""
+"In the set of numbers below, which of the following numbers is a prime? A "
+"prime number is a positive integer that has exactly two different positive "
+"divisors, 1 and itself."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationPrimes.cs:167
+msgid ""
+"If the sum of all digits in a given number is divisible by 3, then so is the "
+"number. For example 15 = 1 + 5 = 6, which is divisible by 3."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationProportions.cs:39
+msgid "Proportions"
+msgstr "สั�ส�ว�"
+
+#: ../src/Games/Calculation/CalculationProportions.cs:49
+#, csharp-format
+msgid "What is {0}% of {1}/{2}? Answer {3}, {4}, {5} or {6}."
+msgstr "{0}% �อ� {1}/{2} ���า�ั����า�ร? �อ� {3}, {4}, {5} หรือ {6}"
+
+#: ../src/Games/Calculation/CalculationRatio.cs:34
+msgid "Ratio"
+msgstr "อั�ราส�ว�"
+
+#: ../src/Games/Calculation/CalculationRatio.cs:44
+#, csharp-format
+msgid ""
+"Two numbers sum {0} and have a ratio of {1} to {2}. Which are these numbers?"
+msgstr ""
+"มี�ล�สอ��ำ�ว��ี�รวม�ั���� {0} �ละมีอั�ราส�ว����� {1} ��อ {2} �ล�สอ��ำ�ว��ั���ืออะ�ร?"
+
+#: ../src/Games/Calculation/CalculationRatio.cs:53
+#, csharp-format
+msgid ""
+"The second number is calculated by multiplying the first by {0} and dividing "
+"it by {1}."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationRatio.cs:60
+msgid ""
+"A ratio specifies a proportion between two numbers. A ratio a:b means that "
+"for every 'a' parts you have 'b' parts."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationRatio.cs:101
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:117
+#, csharp-format
+msgid "number1 + number2 = {0}"
+msgstr "หมาย�ล�1 + หมาย�ล�2 = {0}"
+
+#: ../src/Games/Calculation/CalculationRatio.cs:104
+#, csharp-format
+msgid "have a ratio of {0}:{1}"
+msgstr "มีอั�ราส�ว����� {0}:{1}"
+
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:43
+msgid "Two numbers"
+msgstr "�ล�สอ��ำ�ว�"
+
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:54
+#, csharp-format
+msgid "Which two numbers when added are {0} and when multiplied are {1}?"
+msgstr "�ล�สอ��ำ�ว����ี��ว��ั���� {0} �ละ�ู��ั���� {1}?"
+
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:57
+#, csharp-format
+msgid "Which two numbers when subtracted are {0} and when multiplied are {1}?"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:120
+#, csharp-format
+msgid "number1 - number2 = {0}"
+msgstr "หมาย�ล�1 - หมาย�ล�2 = {0}"
+
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:127
+#, csharp-format
+msgid "number1 * number2 = {0}"
+msgstr "หมาย�ล�1 * หมาย�ล�2 = {0}"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:1
+msgid "All Games (Logic, Mental Calculation, Memory and Verbal Analogies)"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:2
+msgid "Answer:"
+msgstr "�ำ�อ�:"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:3
+msgid "Custom Game Selection..."
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:4
+msgid "Extensions"
+msgstr "ส�ว��ยาย"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:5
+msgid "How to Extend gbrainy's Functionality"
+msgstr "วิ�ี�ยาย�อ�����าร�ำ�า��อ� gbrainy"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:6
+msgid "Logic Puzzles Only"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:7
+msgid "Memory Trainers Only"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:8
+msgid "Mental Calculation Trainers Only"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:11
+msgid "Toolbar"
+msgstr "�����รื�อ�มือ"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:12
+msgid "Verbal Analogies Only"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:13
+msgid "_Contents"
+msgstr "��ื�อ_หา"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:14
+msgid "_End Game"
+msgstr "_����ม"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:15
+msgid "_Game"
+msgstr "�_�ม"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:16
+msgid "_Help"
+msgstr "_วิ�ี���"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:17
+msgid "_New Game"
+msgstr "��ม�_หม�"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:18
+msgid "_Next"
+msgstr "_�ั���"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:19
+msgid "_Pause Game"
+msgstr "_�ั���ม"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:20
+msgid "_Settings"
+msgstr "_�ั����า"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:21
+msgid "_Tip"
+msgstr "_�ำ��ะ�ำ"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:22
+msgid "_View"
+msgstr "มุม_มอ�"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:1
+msgid "<b>Select the add-ins to install and click on Next</b>"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:2
+msgid "<big><b>Add-in Manager</b></big>"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:3
+msgid "Add-in"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:4
+msgid "Add-in Dependencies:"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:5
+msgid "Add-in Installation"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:6
+msgid "Add-in Manager"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:7
+msgid "Additional extensions are required to perform this operation."
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:8
+msgid "All registered repositories"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:9
+msgid "Author:"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:10
+msgid "Browse..."
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:11
+msgid "Copyright:"
+msgstr "ลิ�สิ��ิ�:"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:12
+msgid "Disable"
+msgstr "�ิ�����า�"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:13
+msgid "Enable"
+msgstr "��ิ�����า�"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:14
+msgid "Install from:"
+msgstr "�ิ��ั���า�:"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:15
+msgid "Name"
+msgstr "�ื�อ"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:16
+msgid "Other"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:17
+msgid "Path:"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:18
+msgid "Register a local repository"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:19
+msgid "Register an on-line repository"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:20
+msgid "Repository"
+msgstr "�ลั�"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:21
+msgid "Select _All"
+msgstr "�ลือ�_�ั��หม�"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:22
+msgid "Select the location of the repository you want to register:"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:23
+msgid "Show all packages"
+msgstr "�ส���������ั��หม�"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:24
+msgid "Show new versions only"
+msgstr "�ส��รุ���หม����า�ั��"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:25
+msgid "Show updates only"
+msgstr "�ส���าร�รั�รุ�����า�ั��"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:26
+msgid "The following add-ins are currently installed:"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:27
+msgid "The following add-ins will be installed:"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:28
+msgid "Url"
+msgstr "Url"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:29
+msgid "Url:"
+msgstr "Url:"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:30
+msgid "Version"
+msgstr "รุ��"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:31
+msgid "Version:"
+msgstr "รุ��:"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:32
+msgid "_Install Add-ins..."
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:33
+msgid "_Repositories..."
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:34
+msgid "_Uninstall..."
+msgstr "_�อ��อ�..."
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:35
+msgid "_Unselect All"
+msgstr "ย_��ลิ��าร�ลือ��ั��หม�"



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