[gbrainy] Fixes issues with Builder
- From: Jordi Mas <jmas src gnome org>
- To: svn-commits-list gnome org
- Cc:
- Subject: [gbrainy] Fixes issues with Builder
- Date: Sun, 10 Jan 2010 17:51:50 +0000 (UTC)
commit 88caae46db4a2be4eb1f72903b4dbd868d80aeaa
Author: Jordi Mas <jmas softcatala org>
Date: Sun Jan 10 18:52:17 2010 +0100
Fixes issues with Builder
po/POTFILES.in | 8 ++++----
src/Clients/Classical/gbrainy.cs | 3 +--
2 files changed, 5 insertions(+), 6 deletions(-)
---
diff --git a/po/POTFILES.in b/po/POTFILES.in
index 21027c1..1180b12 100644
--- a/po/POTFILES.in
+++ b/po/POTFILES.in
@@ -26,9 +26,9 @@ src/Clients/Classical/Dialogs/AboutDialog.cs
src/Clients/Classical/Dialogs/CustomGameDialog.cs
src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs
src/Clients/Classical/Dialogs/PreferencesDialog.cs
-src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui
-src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui
-src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui
+[type: gettext/glade] src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui
+[type: gettext/glade] src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui
+[type: gettext/glade] src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui
src/Games/Logic/Puzzle3DCube.cs
src/Games/Logic/PuzzleBalance.cs
src/Games/Logic/PuzzleBuildTriangle.cs
@@ -92,5 +92,5 @@ src/Games/Calculation/CalculationPrimes.cs
src/Games/Calculation/CalculationProportions.cs
src/Games/Calculation/CalculationRatio.cs
src/Games/Calculation/CalculationTwoNumbers.cs
-src/Clients/Classical/gbrainy.ui
+[type: gettext/glade] src/Clients/Classical/gbrainy.ui
src/Clients/Classical/mono-addins-strings.xml
diff --git a/src/Clients/Classical/gbrainy.cs b/src/Clients/Classical/gbrainy.cs
index 561f9c2..3ece848 100644
--- a/src/Clients/Classical/gbrainy.cs
+++ b/src/Clients/Classical/gbrainy.cs
@@ -83,7 +83,7 @@ namespace gbrainy.Clients.Classical
session.Difficulty = (Game.Difficulty) Preferences.GetIntValue (Preferences.DifficultyKey);
drawing_area = new DrawingArea ();
drawing_area.ExposeEvent += OnDrawingAreaExposeEvent;
- //GameSensitiveUI ();
+ GameSensitiveUI ();
// For low resolutions, hide the toolbar and made the drawing area smaller
if (drawing_area.Screen.Width> 0 && drawing_area.Screen.Height > 0) {
@@ -306,7 +306,6 @@ namespace gbrainy.Clients.Classical
all_tbbutton.Sensitive = calculation_tbbutton.Sensitive = memory_tbbutton.Sensitive = logic_tbbutton.Sensitive = verbal_tbbutton.Sensitive = !playing;
pause_menuitem.Sensitive = finish_menuitem.Sensitive = playing;
newgame_menuitem.Sensitive = !playing;
- newgame_menuitem.ActionGroup.Visible = false;
}
private void GetNextGame ()
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