[gnome-games] Undo accidental glchess changes
- From: Robert Ancell <rancell src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] Undo accidental glchess changes
- Date: Fri, 2 Apr 2010 07:45:36 +0000 (UTC)
commit 230349bb7afe6f9f21c07260f735a06c773cd026
Author: Robert Ancell <robert ancell gmail com>
Date: Fri Apr 2 18:44:20 2010 +1100
Undo accidental glchess changes
glchess/src/lib/gtkui/chessview.py | 2 ++
glchess/src/lib/gtkui/dialogs.py | 9 +++++++++
glchess/src/lib/gtkui/gtkui.py | 23 +++++++++++++++++++++++
glchess/src/lib/gtkui/network.py | 1 +
4 files changed, 35 insertions(+), 0 deletions(-)
---
diff --git a/glchess/src/lib/gtkui/chessview.py b/glchess/src/lib/gtkui/chessview.py
index 4065893..7768728 100644
--- a/glchess/src/lib/gtkui/chessview.py
+++ b/glchess/src/lib/gtkui/chessview.py
@@ -261,6 +261,8 @@ class GtkView(glchess.ui.ViewController):
self.viewWidget = GtkViewArea(self)
self.gui.get_object('view_container').add(self.viewWidget)
+ self.ui.setTooltipStyle(self.gui.get_object('info_panel'))
+
# Make a model for navigation (move object, number, description)
model = gtk.ListStore(gobject.TYPE_PYOBJECT, int, str)
iter = model.append()
diff --git a/glchess/src/lib/gtkui/dialogs.py b/glchess/src/lib/gtkui/dialogs.py
index 3cdc5b9..d8ca8f1 100644
--- a/glchess/src/lib/gtkui/dialogs.py
+++ b/glchess/src/lib/gtkui/dialogs.py
@@ -96,6 +96,9 @@ class GtkNewGameDialog:
self.window = self.__gui.get_object('new_game_dialog')
self.window.set_transient_for(mainUI.mainWindow)
+ # Set style of error panel
+ mainUI.setTooltipStyle(self.__gui.get_object('info_box'))
+
# Make all the labels the same width
group = gtk.SizeGroup(gtk.SIZE_GROUP_HORIZONTAL)
i = 1
@@ -422,6 +425,9 @@ class GtkLoadGameDialog:
self.window = self.__gui.get_object('game_load_dialog')
self.window.set_transient_for(mainUI.mainWindow)
+ # Set style of error panel
+ mainUI.setTooltipStyle(self.__gui.get_object('error_box'))
+
fileChooser = self.__gui.get_object('filechooserwidget')
try:
@@ -492,6 +498,9 @@ class GtkSaveGameDialog:
self.__gui = gtkui.loadUIFile('save_game.ui')
self.__gui.connect_signals(self)
+ # Set style of error panel
+ mainUI.setTooltipStyle(self.__gui.get_object('error_box'))
+
self.window = self.__gui.get_object('save_dialog')
self.window.set_transient_for(mainUI.mainWindow)
chooser = self.__gui.get_object('filechooser')
diff --git a/glchess/src/lib/gtkui/gtkui.py b/glchess/src/lib/gtkui/gtkui.py
index 689abdc..c57697f 100644
--- a/glchess/src/lib/gtkui/gtkui.py
+++ b/glchess/src/lib/gtkui/gtkui.py
@@ -231,7 +231,30 @@ class GtkUI(glchess.ui.UI):
glchess.config.watch(key, self.__applyConfig)
# Public methods
+
+ def setTooltipStyle(self, widget):
+ """Set a widget to be in the tooltip style.
+
+ 'widget' is the widget to modify.
+ """
+ if self._tooltipStyle is None:
+ return
+ widget.set_style(self._tooltipStyle)
+ widget.connect("expose_event", self._on_tooltip_expose_event)
+ widget.queue_draw()
+ def _on_tooltip_expose_event(self, widget, event):
+ """Gtk+ callback"""
+ allocation = widget.allocation
+ widget.style.paint_flat_box(widget.window, gtk.STATE_NORMAL, gtk.SHADOW_OUT, None, widget, "tooltip",
+ allocation.x, allocation.y, allocation.width, allocation.height)
+
+ # The first draw is corrupt for me so draw it twice.
+ # Bonus points to anyone who tracks down the problem and fixes it
+ if not self._tooltipWidgetsDrawn.has_key(widget):
+ self._tooltipWidgetsDrawn[widget] = True
+ widget.queue_draw()
+
def watchFileDescriptor(self, fd):
"""Extends ui.UI"""
self._watches[fd] = gobject.io_add_watch(fd, gobject.IO_IN | gobject.IO_PRI | gobject.IO_HUP | gobject.IO_ERR, self.__readData)
diff --git a/glchess/src/lib/gtkui/network.py b/glchess/src/lib/gtkui/network.py
index dc265d2..cbf3381 100644
--- a/glchess/src/lib/gtkui/network.py
+++ b/glchess/src/lib/gtkui/network.py
@@ -217,6 +217,7 @@ class GtkNetworkGameDialog(glchess.ui.NetworkController):
#buffer.create_tag('error', family='Monospace', foreground = 'red')
buffer.create_mark('end', buffer.get_end_iter())
+ mainUI.setTooltipStyle(self.__gui.get_object('info_panel'))
self.__addProfileDialog = GtkNetworkAddDialog(self, self.__gui.get_object('network_game_dialog'))
# Extended methods
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