[gbrainy] Do stroke after drawing rectangles



commit b5ad6b22dc02e2860a04d55eebf40cf8d7577e9d
Author: Jordi Mas <jmas softcatala org>
Date:   Fri Nov 6 22:42:03 2009 +0100

    Do stroke after drawing rectangles

 src/PuzzleGames/PuzzleCube.cs |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)
---
diff --git a/src/PuzzleGames/PuzzleCube.cs b/src/PuzzleGames/PuzzleCube.cs
old mode 100644
new mode 100755
index e32dd2e..a6eda69
--- a/src/PuzzleGames/PuzzleCube.cs
+++ b/src/PuzzleGames/PuzzleCube.cs
@@ -59,26 +59,32 @@ public class PuzzleCube : Game
 		base.Draw (gr, area_width, area_height);
 
 		gr.Rectangle (x + 0.1, y, 0.1, 0.1);
+		gr.Stroke ();
 		gr.MoveTo (x + 0.1 + txtoff_x, y + txtoff_y);
 		gr.ShowPangoText ("1");
 
 		gr.Rectangle (x + 0.2, y, 0.1, 0.1);
+		gr.Stroke ();
 		gr.MoveTo (x + 0.2 + txtoff_x, y + txtoff_y);
 		gr.ShowPangoText ("2");
 
 		gr.Rectangle (x + 0.2, y + 0.1, 0.1, 0.1);
+		gr.Stroke ();
 		gr.MoveTo (x + 0.2 + txtoff_x, y + 0.1 + txtoff_y);
 		gr.ShowPangoText ("3");
 
 		gr.Rectangle (x + 0.3, y + 0.1, 0.1, 0.1);
+		gr.Stroke ();
 		gr.MoveTo (x + 0.3 + txtoff_x, y + 0.1 + txtoff_y);
 		gr.ShowPangoText ("4");
 
 		gr.Rectangle (x + 0.4, y + 0.1, 0.1, 0.1);
+		gr.Stroke ();
 		gr.MoveTo (x + 0.4 + txtoff_x, y + 0.1 + txtoff_y);
 		gr.ShowPangoText ("5");
 
 		gr.Rectangle (x + 0.4, y + 0.2, 0.1, 0.1);
+		gr.Stroke ();
 		gr.MoveTo (x + 0.4 + txtoff_x, y + 0.2 + txtoff_y);
 		gr.ShowPangoText ("6");
 	}



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