[gnome-shell] Renable PrintScreen and Super_L in the overview



commit 479acf2d18dce7627ee5139fc6ef1dc23e3661ad
Author: Owen W. Taylor <otaylor fishsoup net>
Date:   Fri Aug 28 15:11:25 2009 -0400

    Renable PrintScreen and Super_L in the overview
    
    When we are modal, examine keypresses and look for:
    
     - 'Print': Run the screenshot command in any mode; very useful for
       bug filing, reviews, etc.
    
     - Release of Super_L/Super_R - if in the overview, toggle back
       out of the overview.
    
    http://bugzilla.gnome.org/show_bug.cgi?id=593427

 js/ui/main.js |   51 ++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 50 insertions(+), 1 deletions(-)
---
diff --git a/js/ui/main.js b/js/ui/main.js
index 484bddc..8c000e7 100644
--- a/js/ui/main.js
+++ b/js/ui/main.js
@@ -3,6 +3,7 @@
 const Clutter = imports.gi.Clutter;
 const Gdk = imports.gi.Gdk;
 const Gio = imports.gi.Gio;
+const GLib = imports.gi.GLib;
 const Lang = imports.lang;
 const Mainloop = imports.mainloop;
 const Meta = imports.gi.Meta;
@@ -94,7 +95,9 @@ function start() {
     let display = global.screen.get_display();
     display.connect('overlay-key', Lang.bind(overview, overview.toggle));
     global.connect('panel-main-menu', Lang.bind(overview, overview.toggle));
-    
+
+    global.stage.connect('captured-event', _globalKeyPressHandler);
+
     Mainloop.idle_add(_removeUnusedWorkspaces);
 }
 
@@ -134,6 +137,52 @@ function _removeUnusedWorkspaces() {
     return false;
 }
 
+// This function encapsulates hacks to make certain global keybindings
+// work even when we are in one of our modes where global keybindings
+// are disabled with a global grab. (When there is a global grab, then
+// all key events will be delivered to the stage, so ::captured-event
+// on the stage can be used for global keybindings.)
+//
+// We expect to need to conditionally enable just a few keybindings
+// depending on circumstance; the main hackiness here is that we are
+// assuming that keybindings have their default values; really we
+// should be asking Mutter to resolve the key into an action and then
+// base our handling based on the action.
+function _globalKeyPressHandler(actor, event) {
+    if (!inModal)
+        return false;
+
+    let type = event.type();
+
+    if (type == Clutter.EventType.KEY_PRESS) {
+        let symbol = Shell.get_event_key_symbol (event);
+        if (symbol == Clutter.Print) {
+            // We want to be able to take screenshots of the shell at all times
+            let gconf = Shell.GConf.get_default();
+            let command = gconf.get_string("/apps/metacity/keybinding_commands/command_screenshot");
+            if (command != null && command != "") {
+                let [ok, len, args] = GLib.shell_parse_argv(command);
+                let p = new Shell.Process({'args' : args});
+                p.run();
+            }
+
+            return true;
+        }
+    } else if (type == Clutter.EventType.KEY_RELEASE) {
+        let symbol = Shell.get_event_key_symbol (event);
+        if (symbol == Clutter.Super_L || symbol == Clutter.Super_R) {
+            // The super key is the default for triggering the overview, and should
+            // get us out of the overview when we are already in it.
+            if (overview.visible)
+                overview.hide();
+
+            return true;
+        }
+    }
+
+    return false;
+}
+
 // Used to go into a mode where all keyboard and mouse input goes to
 // the stage. Returns true if we successfully grabbed the keyboard and
 // went modal, false otherwise



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