[gnome-shell] Cleanups for runDialog
- From: Colin Walters <walters src gnome org>
- To: svn-commits-list gnome org
- Cc:
- Subject: [gnome-shell] Cleanups for runDialog
- Date: Tue, 4 Aug 2009 00:17:50 +0000 (UTC)
commit 224538c885441a15602be15f2baa4c162e2133ec
Author: Colin Walters <walters verbum org>
Date: Mon Aug 3 17:52:45 2009 -0400
Cleanups for runDialog
Using an internal boolean rather than the visibility property seems
more reliable to me. Add a list of internal functions rather than
an if/else chain, so for example an extension could hook something on.
Delete the javascript evaluator in favor of the upcoming lookingGlass.js.
js/ui/main.js | 11 +-----
js/ui/runDialog.js | 92 ++++++++++++++++++++++------------------------------
2 files changed, 41 insertions(+), 62 deletions(-)
---
diff --git a/js/ui/main.js b/js/ui/main.js
index cf834c9..f87f289 100644
--- a/js/ui/main.js
+++ b/js/ui/main.js
@@ -51,17 +51,10 @@ function start() {
global.connect('panel-run-dialog', function(panel) {
// Make sure not more than one run dialog is shown.
- if (!runDialog) {
+ if (runDialog == null) {
runDialog = new RunDialog.RunDialog();
- let endHandler = function() {
- runDialog.destroy();
- runDialog = null;
- };
- runDialog.connect('run', endHandler);
- runDialog.connect('cancel', endHandler);
- if (!runDialog.show())
- endHandler();
}
+ runDialog.open();
});
overlay = new Overlay.Overlay();
diff --git a/js/ui/runDialog.js b/js/ui/runDialog.js
index c55b8d7..2334b5b 100644
--- a/js/ui/runDialog.js
+++ b/js/ui/runDialog.js
@@ -2,6 +2,8 @@
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
+const Lang = imports.lang;
+const Mainloop = imports.mainloop;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
@@ -27,6 +29,14 @@ RunDialog.prototype = {
_init : function() {
let global = Shell.Global.get();
+ this._isOpen = false;
+
+ this._internalCommands = { 'restart': Lang.bind(this, function() {
+ let global = Shell.Global.get();
+ global.reexec_self();
+ })
+ };
+
// All actors are inside _group. We create it initially
// hidden then show it in show()
this._group = new Clutter.Group({ visible: false });
@@ -70,35 +80,27 @@ RunDialog.prototype = {
this._entry.set_position(6, 30);
boxGroup.add_actor(this._entry);
- let me = this;
-
- this._entry.connect('activate', function (o, e) {
- me.hide();
- me._run(o.get_text());
+ this._entry.connect('activate', Lang.bind(this, function (o, e) {
+ this._run(o.get_text());
+ this._entry.text = '';
+ this.close();
return false;
- });
-
+ }));
+
+ this._entry.connect('key-press-event', Lang.bind(this, function(o, e) {
+ let symbol = Shell.get_event_key_symbol(e);
+ if (symbol == Clutter.Escape) {
+ this.close();
+ return true;
+ }
+ return false;
+ }));
},
_run : function(command) {
- if (command.slice(0, 3) == 'js ') {
- let commandHeader = "const Clutter = imports.gi.Clutter; " +
- "const GLib = imports.gi.GLib; " +
- "const Gtk = imports.gi.Gtk; " +
- "const Mainloop = imports.mainloop; " +
- "const Meta = imports.gi.Meta; " +
- "const Shell = imports.gi.Shell; " +
- "const Main = imports.ui.main; ";
- let cmd = commandHeader + command.substring(2);
- try {
- let result = eval(cmd);
- log("" + result);
- } catch (e) {
- log(e);
- }
- } else if (command == 'restart') {
- let global = Shell.Global.get();
- global.reexec_self();
+ let f = this._internalCommands[command];
+ if (f) {
+ f();
} else if (command) {
var p = new Shell.Process({'args' : [command]});
try {
@@ -108,47 +110,31 @@ RunDialog.prototype = {
log('Could not run command ' + command + '.');
}
}
-
- this.emit('run');
},
- show : function() {
- let me = this;
-
- if (this._group.visible) // Already shown
- return false;
+ open : function() {
+ if (this._isOpen) // Already shown
+ return;
if (!Main.startModal())
- return false;
-
- this._group.show_all();
-
- this._entry.connect('key-press-event', function(o, e) {
- if (Shell.get_event_key_symbol(e) == Clutter.Escape) {
- me.hide();
- me.emit('cancel');
- return true;
- } else
- return false;
- });
+ return;
+
+ this._isOpen = true;
+ this._group.show();
let global = Shell.Global.get();
global.stage.set_key_focus(this._entry);
-
- return true;
},
- hide : function() {
- if (!this._group.visible)
+ close : function() {
+ if (!this._isOpen)
return;
+ this._isOpen = false;
+
this._group.hide();
- Main.endModal();
- },
- destroy : function(){
- this.hide();
- this._group.destroy();
+ Main.endModal();
}
};
Signals.addSignalMethods(RunDialog.prototype);
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