Re: Using touchscreen with headless system



Lionel, I have tried connecting "event" to the stage and also "gesture-begin" as a test without any luck. Based on your message now I also discovered "touch-event", which seemed promising, and also the "captured-event" but I was unable to get any output from that either..

I'm using Clutter 1.16 and I am on a headless system, not X nor Wayland, directly on the framebuffer. (BeagleBone Black)




On Fri, Jan 3, 2014 at 4:46 PM, Lionel Landwerlin <llandwerlin gmail com> wrote:
Hi Elias,

I had touch events to work on a touch screen laptop last month.

What signal are you connecting? Because touch events happens on a different signal from the one for mouse events.

What version of Clutter are you using?

Are you embedding Clutter into a Gtk window?

Cheers,

-
Lionel


On 03/01/14 15:38, Elias Bakken wrote:
Hi!
I'm trying to get some basic functionality going with a touch screen. The device seems to be working fine using evtest and X but when trying to connect a signal (event) to the stage, nothing happens. A normal mouse seems to be working fine. Looking at the list of devices coming from the DeviceManager, I see the touch screen is found and has type CLUTTER_TOUCHSCREEN_DEVICE and is enabled. The core pointer also lists both the mouse and the touch screen as slave devices.

Does anyone have any pointers (pun intended:) for this?

I'm using Python as a language binding.

--
Kind regards,
-Elias



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--
Kind regards, 
-Elias


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