Re: Compiling cogl-1.13.2 on Angstrom
- From: Kovesdi Gyorgy <kgy teledigit eu>
- To: clutter-list gnome org
- Subject: Re: Compiling cogl-1.13.2 on Angstrom
- Date: Sat, 02 Feb 2013 18:50:31 +0100
cogl-glsl-functions.h:212:1: error: expected declaration specifiers or '...'
before 'GLchar'
I found a solution, which is probably not perfect.
However, i could compile it on my desktop machine, it could not be compiled on
Angstrom Linux.
At last i used the version 1.12.2, but probably it is true for 1.13 too.
I checked the source, and found some problems about the included files:
- The include directory "-I$(top_srcdir)/cogl" is generally missing, i added
it to Makefile.am files.
- In the file "cogl/gl-prototypes/cogl-all-functions.h" there are some
definitions marked as "not in either GLES" which seem necessary anyway:
glTexImage3D, glBlitFramebuffer, and glEGLImageTargetTexture2D. I set them
back.
- The problem with GLchar is that its declaration is missing from my
"GLES2/gl2.h". It is from TI Graphics SDK 4.05.00.03, and it may be buggy.
However, other programs can be compiled, so i don't understand it exactly.
I found that its content is repeated in the file cogl/cogl-gles2-types.h with
some additions. I cleared the repeated code because i got a lot of errors
about repeated definitions, however, it can be applied only to my system this
way. I don't know how to resolve this in a generic way.
- The file "GLES2/gl2.h" is available as "cogl-gles2/GLES2/gl2.h", and its
protect macro "#ifndef __gl2_h_" is also exactly the same - with completely
different content. It is not a healthy situation having the same file this way -
however, a proper one seems to be included but the protect macro can make
problem.
The modification i made probably not perfect, but at least i could compile it
for my Beagleboard on Angstrom Linux. Clarifications are welcome.
The patch is at the end of this mail.
Regards
György Kövesdi
-----------------------------------------------------------------------------
diff --git a/cogl-gles2/GLES2/gl2.h b/cogl-gles2/GLES2/gl2.h
index 718fb3b..6e1ae98 100644
--- a/cogl-gles2/GLES2/gl2.h
+++ b/cogl-gles2/GLES2/gl2.h
@@ -1,5 +1,5 @@
-#ifndef __gl2_h_
-#define __gl2_h_
+#ifndef __cogl_gl2_h_
+#define __cogl_gl2_h_
/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
@@ -166,4 +166,5 @@ GL_APICALL void GL_APIENTRY glViewport (GLint x,
GLint y, GLsizei width,
}
#endif
-#endif /* __gl2_h_ */
+#endif /* __cogl_gl2_h_ */
+
diff --git a/cogl-gles2/Makefile.am b/cogl-gles2/Makefile.am
index 9bace20..a484ad2 100644
--- a/cogl-gles2/Makefile.am
+++ b/cogl-gles2/Makefile.am
@@ -8,6 +8,7 @@ lib_LTLIBRARIES = libcogl-gles2.la
INCLUDES = \
-I$(top_srcdir) \
+ -I$(top_builddir)/cogl \
-I$(top_builddir)
AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
diff --git a/cogl-gles2/cogl-gles2-api.c b/cogl-gles2/cogl-gles2-api.c
index 22ab2b7..fcc990f 100644
--- a/cogl-gles2/cogl-gles2-api.c
+++ b/cogl-gles2/cogl-gles2-api.c
@@ -232,9 +232,9 @@ glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
}
void
-glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei
width,
+glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei
width,
GLsizei height, GLint border, GLenum format, GLenum type,
- const GLvoid * pixels)
+ const void * pixels)
{
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
vtable->glTexImage2D (target, level, internalformat, width, height, border,
@@ -633,7 +633,7 @@ glCreateShader (GLenum shaderType)
void
glShaderSource (GLuint shader, GLsizei count,
- const GLchar * const *string, const GLint * length)
+ const char ** string, const GLint * length)
{
CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
vtable->glShaderSource (shader, count, string, length);
diff --git a/cogl/Makefile.am b/cogl/Makefile.am
index a73d3f8..5032c25 100644
--- a/cogl/Makefile.am
+++ b/cogl/Makefile.am
@@ -18,6 +18,7 @@ lib_LTLIBRARIES =
INCLUDES = \
-I$(top_srcdir) \
-I$(top_builddir) \
+ -I$(top_builddir)/cogl \
-I$(srcdir)/tesselator \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/$(COGL_DRIVER) \
diff --git a/cogl/cogl-gles2-types.h b/cogl/cogl-gles2-types.h
index 9f6d097..a4b76a4 100644
--- a/cogl/cogl-gles2-types.h
+++ b/cogl/cogl-gles2-types.h
@@ -5,6 +5,8 @@
#include <stdint.h>
+#include <GLES2/gl2.h>
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -18,454 +20,10 @@ extern "C" {
* Data type definitions
*-----------------------------------------------------------------------*/
-typedef void GLvoid;
typedef char GLchar;
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef int8_t GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef uint8_t GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef int32_t GLfixed;
-
-/* GL types for handling large vertex buffer objects */
-typedef intptr_t GLintptr;
-typedef long GLsizeiptr;
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_2_0 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION
*/
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-/* GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-/* GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-#define GL_TEXTURE 0x1702
-
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-
-#define GL_NONE 0
-
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_BGRA_EXT 0x80E1
#ifdef __cplusplus
}
diff --git a/cogl/cogl-gles2.h b/cogl/cogl-gles2.h
index 34467b2..cf7f680 100644
--- a/cogl/cogl-gles2.h
+++ b/cogl/cogl-gles2.h
@@ -29,6 +29,8 @@
#ifndef __COGL_GLES2_H__
#define __COGL_GLES2_H__
+#include <cogl-gles2-types.h>
+
#define __COGL_H_INSIDE__
#include <cogl/cogl-defines.h>
#include <cogl/cogl-context.h>
diff --git a/cogl/gl-prototypes/cogl-all-functions.h b/cogl/gl-prototypes/cogl-
all-functions.h
index 1fa475f..cfa6930 100644
--- a/cogl/gl-prototypes/cogl-all-functions.h
+++ b/cogl/gl-prototypes/cogl-all-functions.h
@@ -107,7 +107,7 @@ COGL_EXT_FUNCTION (GLboolean, glUnmapBuffer,
COGL_EXT_END ()
COGL_EXT_BEGIN (texture_3d, 1, 2,
- 0, /* not in either GLES */
+ 1, /* not in either GLES */ /* KGY: yes it is */
"OES\0",
"texture_3D\0")
COGL_EXT_FUNCTION (void, glTexImage3D,
@@ -129,7 +129,7 @@ COGL_EXT_END ()
COGL_EXT_BEGIN (offscreen_blit, 255, 255,
- 0, /* not in either GLES */
+ 1, /* not in either GLES */ /* KGY: yes it is */
"EXT\0ANGLE\0",
"framebuffer_blit\0")
COGL_EXT_FUNCTION (void, glBlitFramebuffer,
@@ -171,7 +171,7 @@ COGL_EXT_FUNCTION (void, glProgramLocalParameter4fv,
COGL_EXT_END ()
COGL_EXT_BEGIN (EGL_image, 255, 255,
- 0, /* not in either GLES */
+ 1, /* not in either GLES */ /* KGY: yes it is */
"OES\0",
"EGL_image\0")
COGL_EXT_FUNCTION (void, glEGLImageTargetTexture2D,
diff --git a/cogl/gl-prototypes/cogl-glsl-functions.h b/cogl/gl-
prototypes/cogl-glsl-functions.h
index a33d676..c098795 100644
--- a/cogl/gl-prototypes/cogl-glsl-functions.h
+++ b/cogl/gl-prototypes/cogl-glsl-functions.h
@@ -216,12 +216,12 @@ COGL_EXT_FUNCTION (void, glGetActiveUniform,
GLsizei* length,
GLint* size,
GLenum* type,
- GLchar* name))
+ char* name))
COGL_EXT_FUNCTION (void, glGetShaderSource,
(GLuint shader,
GLsizei bufsize,
GLsizei* length,
- GLchar* source))
+ char* source))
COGL_EXT_FUNCTION (void, glValidateProgram, (GLuint program))
COGL_EXT_END ()
@@ -267,7 +267,7 @@ COGL_EXT_FUNCTION (GLint, glGetAttribLocation,
COGL_EXT_FUNCTION (void, glBindAttribLocation,
(GLuint program,
GLuint index,
- const GLchar* name))
+ const char* name))
COGL_EXT_FUNCTION (void, glGetActiveAttrib,
(GLuint program,
GLuint index,
@@ -275,5 +275,5 @@ COGL_EXT_FUNCTION (void, glGetActiveAttrib,
GLsizei* length,
GLint* size,
GLenum* type,
- GLchar* name))
+ char* name))
COGL_EXT_END ()
diff --git a/examples/Makefile.am b/examples/Makefile.am
index 504602c..6271955 100644
--- a/examples/Makefile.am
+++ b/examples/Makefile.am
@@ -1,6 +1,7 @@
include $(top_srcdir)/build/autotools/Makefile.am.silent
INCLUDES = \
+ -I$(top_srcdir)/cogl \
-I$(top_srcdir)
AM_CFLAGS = \
@@ -76,7 +77,7 @@ cogl_gles2_context_LDADD = $(common_ldadd)
if BUILD_COGL_GLES2
programs += cogl-gles2-gears
cogl_gles2_gears_SOURCES = cogl-gles2-gears.c
-cogl_gles2_gears_CFLAGS = -I$(top_srcdir)/cogl-gles2 $(AM_CFLAGS)
+cogl_gles2_gears_CFLAGS = $(AM_CFLAGS)
cogl_gles2_gears_LDADD = $(common_ldadd) $(top_builddir)/cogl-gles2/libcogl-
gles2.la
endif
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]