Re: Compiling cogl-1.13.2 on Angstrom



cogl-glsl-functions.h:212:1: error: expected declaration specifiers or '...'
before 'GLchar'

I found a solution, which is probably not perfect.

However, i could compile it on my desktop machine, it could not be compiled on 
Angstrom Linux.
At last i used the version 1.12.2, but probably it is true for 1.13 too.
I checked the source, and found some problems about the included files:

- The include directory "-I$(top_srcdir)/cogl" is generally missing, i added 
it to Makefile.am files.

- In the file "cogl/gl-prototypes/cogl-all-functions.h" there are some 
definitions marked as "not in either GLES" which seem necessary anyway: 
glTexImage3D, glBlitFramebuffer, and glEGLImageTargetTexture2D. I set them 
back.

- The problem with GLchar is that its declaration is missing from my 
"GLES2/gl2.h". It is from TI Graphics SDK 4.05.00.03, and it may be buggy. 
However, other programs can be compiled, so i don't understand it exactly.
I found that its content is repeated in the file cogl/cogl-gles2-types.h with
some additions. I cleared the repeated code because i got a lot of errors 
about repeated definitions, however, it can be applied only to my system this 
way. I don't know how to resolve this in a generic way.

- The file "GLES2/gl2.h" is available as "cogl-gles2/GLES2/gl2.h", and its 
protect macro "#ifndef __gl2_h_" is also exactly the same - with completely 
different content. It is not a healthy situation having the same file this way - 
however, a proper one seems to be included but the protect macro can make 
problem.

The modification i made probably not perfect, but at least i could compile it 
for my Beagleboard on Angstrom Linux. Clarifications are welcome.
The patch is at the end of this mail.

Regards
György Kövesdi

-----------------------------------------------------------------------------
diff --git a/cogl-gles2/GLES2/gl2.h b/cogl-gles2/GLES2/gl2.h
index 718fb3b..6e1ae98 100644
--- a/cogl-gles2/GLES2/gl2.h
+++ b/cogl-gles2/GLES2/gl2.h
@@ -1,5 +1,5 @@
-#ifndef __gl2_h_
-#define __gl2_h_
+#ifndef __cogl_gl2_h_
+#define __cogl_gl2_h_
 
 /* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
 
@@ -166,4 +166,5 @@ GL_APICALL void         GL_APIENTRY glViewport (GLint x, 
GLint y, GLsizei width,
 }
 #endif
 
-#endif /* __gl2_h_ */
+#endif /* __cogl_gl2_h_ */
+
diff --git a/cogl-gles2/Makefile.am b/cogl-gles2/Makefile.am
index 9bace20..a484ad2 100644
--- a/cogl-gles2/Makefile.am
+++ b/cogl-gles2/Makefile.am
@@ -8,6 +8,7 @@ lib_LTLIBRARIES = libcogl-gles2.la
 
 INCLUDES = \
        -I$(top_srcdir)                         \
+       -I$(top_builddir)/cogl \
        -I$(top_builddir)
 
 AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
diff --git a/cogl-gles2/cogl-gles2-api.c b/cogl-gles2/cogl-gles2-api.c
index 22ab2b7..fcc990f 100644
--- a/cogl-gles2/cogl-gles2-api.c
+++ b/cogl-gles2/cogl-gles2-api.c
@@ -232,9 +232,9 @@ glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
 }
 
 void
-glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei 
width,
+glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei 
width,
              GLsizei height, GLint border, GLenum format, GLenum type,
-             const GLvoid * pixels)
+             const void * pixels)
 {
   CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
   vtable->glTexImage2D (target, level, internalformat, width, height, border,
@@ -633,7 +633,7 @@ glCreateShader (GLenum shaderType)
 
 void
 glShaderSource (GLuint shader, GLsizei count,
-               const GLchar * const *string, const GLint * length)
+               const char ** string, const GLint * length)
 {
   CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
   vtable->glShaderSource (shader, count, string, length);
diff --git a/cogl/Makefile.am b/cogl/Makefile.am
index a73d3f8..5032c25 100644
--- a/cogl/Makefile.am
+++ b/cogl/Makefile.am
@@ -18,6 +18,7 @@ lib_LTLIBRARIES =
 INCLUDES = \
        -I$(top_srcdir)                         \
        -I$(top_builddir)                       \
+       -I$(top_builddir)/cogl                  \
        -I$(srcdir)/tesselator                  \
        -I$(srcdir)/winsys                      \
        -I$(srcdir)/driver/$(COGL_DRIVER)       \
diff --git a/cogl/cogl-gles2-types.h b/cogl/cogl-gles2-types.h
index 9f6d097..a4b76a4 100644
--- a/cogl/cogl-gles2-types.h
+++ b/cogl/cogl-gles2-types.h
@@ -5,6 +5,8 @@
 
 #include <stdint.h>
 
+#include <GLES2/gl2.h>
+
 #ifdef __cplusplus
 extern "C" {
 #endif
@@ -18,454 +20,10 @@ extern "C" {
  * Data type definitions
  *-----------------------------------------------------------------------*/
 
-typedef void             GLvoid;
 typedef char             GLchar;
-typedef unsigned int     GLenum;
-typedef unsigned char    GLboolean;
-typedef unsigned int     GLbitfield;
-typedef int8_t           GLbyte;
-typedef short            GLshort;
-typedef int              GLint;
-typedef int              GLsizei;
-typedef uint8_t          GLubyte;
-typedef unsigned short   GLushort;
-typedef unsigned int     GLuint;
-typedef float            GLfloat;
-typedef float            GLclampf;
-typedef int32_t          GLfixed;
-
-/* GL types for handling large vertex buffer objects */
-typedef intptr_t         GLintptr;
-typedef long             GLsizeiptr;
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_2_0                 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT               0x00000100
-#define GL_STENCIL_BUFFER_BIT             0x00000400
-#define GL_COLOR_BUFFER_BIT               0x00004000
-
-/* Boolean */
-#define GL_FALSE                          0
-#define GL_TRUE                           1
-
-/* BeginMode */
-#define GL_POINTS                         0x0000
-#define GL_LINES                          0x0001
-#define GL_LINE_LOOP                      0x0002
-#define GL_LINE_STRIP                     0x0003
-#define GL_TRIANGLES                      0x0004
-#define GL_TRIANGLE_STRIP                 0x0005
-#define GL_TRIANGLE_FAN                   0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO                           0
-#define GL_ONE                            1
-#define GL_SRC_COLOR                      0x0300
-#define GL_ONE_MINUS_SRC_COLOR            0x0301
-#define GL_SRC_ALPHA                      0x0302
-#define GL_ONE_MINUS_SRC_ALPHA            0x0303
-#define GL_DST_ALPHA                      0x0304
-#define GL_ONE_MINUS_DST_ALPHA            0x0305
-
-/* BlendingFactorSrc */
-/*      GL_ZERO */
-/*      GL_ONE */
-#define GL_DST_COLOR                      0x0306
-#define GL_ONE_MINUS_DST_COLOR            0x0307
-#define GL_SRC_ALPHA_SATURATE             0x0308
-/*      GL_SRC_ALPHA */
-/*      GL_ONE_MINUS_SRC_ALPHA */
-/*      GL_DST_ALPHA */
-/*      GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD                       0x8006
-#define GL_BLEND_EQUATION                 0x8009
-#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION 
*/
-#define GL_BLEND_EQUATION_ALPHA           0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT                  0x800A
-#define GL_FUNC_REVERSE_SUBTRACT          0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB                  0x80C8
-#define GL_BLEND_SRC_RGB                  0x80C9
-#define GL_BLEND_DST_ALPHA                0x80CA
-#define GL_BLEND_SRC_ALPHA                0x80CB
-#define GL_CONSTANT_COLOR                 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
-#define GL_CONSTANT_ALPHA                 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
-#define GL_BLEND_COLOR                    0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER                   0x8892
-#define GL_ELEMENT_ARRAY_BUFFER           0x8893
-#define GL_ARRAY_BUFFER_BINDING           0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
-
-#define GL_STREAM_DRAW                    0x88E0
-#define GL_STATIC_DRAW                    0x88E4
-#define GL_DYNAMIC_DRAW                   0x88E8
-
-#define GL_BUFFER_SIZE                    0x8764
-#define GL_BUFFER_USAGE                   0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB          0x8626
-
-/* CullFaceMode */
-#define GL_FRONT                          0x0404
-#define GL_BACK                           0x0405
-#define GL_FRONT_AND_BACK                 0x0408
-
-/* DepthFunction */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D                     0x0DE1
-#define GL_CULL_FACE                      0x0B44
-#define GL_BLEND                          0x0BE2
-#define GL_DITHER                         0x0BD0
-#define GL_STENCIL_TEST                   0x0B90
-#define GL_DEPTH_TEST                     0x0B71
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_COVERAGE                0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                   0x0500
-#define GL_INVALID_VALUE                  0x0501
-#define GL_INVALID_OPERATION              0x0502
-#define GL_OUT_OF_MEMORY                  0x0505
-
-/* FrontFaceDirection */
-#define GL_CW                             0x0900
-#define GL_CCW                            0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH                     0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#define GL_CULL_FACE_MODE                 0x0B45
-#define GL_FRONT_FACE                     0x0B46
-#define GL_DEPTH_RANGE                    0x0B70
-#define GL_DEPTH_WRITEMASK                0x0B72
-#define GL_DEPTH_CLEAR_VALUE              0x0B73
-#define GL_DEPTH_FUNC                     0x0B74
-#define GL_STENCIL_CLEAR_VALUE            0x0B91
-#define GL_STENCIL_FUNC                   0x0B92
-#define GL_STENCIL_FAIL                   0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
-#define GL_STENCIL_REF                    0x0B97
-#define GL_STENCIL_VALUE_MASK             0x0B93
-#define GL_STENCIL_WRITEMASK              0x0B98
-#define GL_STENCIL_BACK_FUNC              0x8800
-#define GL_STENCIL_BACK_FAIL              0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
-#define GL_STENCIL_BACK_REF               0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
-#define GL_VIEWPORT                       0x0BA2
-#define GL_SCISSOR_BOX                    0x0C10
-/*      GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE              0x0C22
-#define GL_COLOR_WRITEMASK                0x0C23
-#define GL_UNPACK_ALIGNMENT               0x0CF5
-#define GL_PACK_ALIGNMENT                 0x0D05
-#define GL_MAX_TEXTURE_SIZE               0x0D33
-#define GL_MAX_VIEWPORT_DIMS              0x0D3A
-#define GL_SUBPIXEL_BITS                  0x0D50
-#define GL_RED_BITS                       0x0D52
-#define GL_GREEN_BITS                     0x0D53
-#define GL_BLUE_BITS                      0x0D54
-#define GL_ALPHA_BITS                     0x0D55
-#define GL_DEPTH_BITS                     0x0D56
-#define GL_STENCIL_BITS                   0x0D57
-#define GL_POLYGON_OFFSET_UNITS           0x2A00
-/*      GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR          0x8038
-#define GL_TEXTURE_BINDING_2D             0x8069
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-
-/* GetTextureParameter */
-/*      GL_TEXTURE_MAG_FILTER */
-/*      GL_TEXTURE_MIN_FILTER */
-/*      GL_TEXTURE_WRAP_S */
-/*      GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE                      0x1100
-#define GL_FASTEST                        0x1101
-#define GL_NICEST                         0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT            0x8192
-
-/* DataType */
-#define GL_BYTE                           0x1400
-#define GL_UNSIGNED_BYTE                  0x1401
-#define GL_SHORT                          0x1402
-#define GL_UNSIGNED_SHORT                 0x1403
-#define GL_INT                            0x1404
-#define GL_UNSIGNED_INT                   0x1405
-#define GL_FLOAT                          0x1406
-#define GL_FIXED                          0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT                0x1902
-#define GL_ALPHA                          0x1906
-#define GL_RGB                            0x1907
-#define GL_RGBA                           0x1908
-#define GL_LUMINANCE                      0x1909
-#define GL_LUMINANCE_ALPHA                0x190A
-
-/* PixelType */
-/*      GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER                  0x8B30
-#define GL_VERTEX_SHADER                    0x8B31
-#define GL_MAX_VERTEX_ATTRIBS               0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
-#define GL_MAX_VARYING_VECTORS              0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
-#define GL_SHADER_TYPE                      0x8B4F
-#define GL_DELETE_STATUS                    0x8B80
-#define GL_LINK_STATUS                      0x8B82
-#define GL_VALIDATE_STATUS                  0x8B83
-#define GL_ATTACHED_SHADERS                 0x8B85
-#define GL_ACTIVE_UNIFORMS                  0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
-#define GL_ACTIVE_ATTRIBUTES                0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
-#define GL_CURRENT_PROGRAM                  0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER                          0x0200
-#define GL_LESS                           0x0201
-#define GL_EQUAL                          0x0202
-#define GL_LEQUAL                         0x0203
-#define GL_GREATER                        0x0204
-#define GL_NOTEQUAL                       0x0205
-#define GL_GEQUAL                         0x0206
-#define GL_ALWAYS                         0x0207
-
-/* StencilOp */
-/*      GL_ZERO */
-#define GL_KEEP                           0x1E00
-#define GL_REPLACE                        0x1E01
-#define GL_INCR                           0x1E02
-#define GL_DECR                           0x1E03
-#define GL_INVERT                         0x150A
-#define GL_INCR_WRAP                      0x8507
-#define GL_DECR_WRAP                      0x8508
-
-/* StringName */
-#define GL_VENDOR                         0x1F00
-#define GL_RENDERER                       0x1F01
-#define GL_VERSION                        0x1F02
-#define GL_EXTENSIONS                     0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST                        0x2600
-#define GL_LINEAR                         0x2601
-
-/* TextureMinFilter */
-/*      GL_NEAREST */
-/*      GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST         0x2700
-#define GL_LINEAR_MIPMAP_NEAREST          0x2701
-#define GL_NEAREST_MIPMAP_LINEAR          0x2702
-#define GL_LINEAR_MIPMAP_LINEAR           0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER             0x2800
-#define GL_TEXTURE_MIN_FILTER             0x2801
-#define GL_TEXTURE_WRAP_S                 0x2802
-#define GL_TEXTURE_WRAP_T                 0x2803
-
-/* TextureTarget */
-/*      GL_TEXTURE_2D */
-#define GL_TEXTURE                        0x1702
-
-#define GL_TEXTURE_CUBE_MAP               0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT                         0x2901
-#define GL_CLAMP_TO_EDGE                  0x812F
-#define GL_MIRRORED_REPEAT                0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2                     0x8B50
-#define GL_FLOAT_VEC3                     0x8B51
-#define GL_FLOAT_VEC4                     0x8B52
-#define GL_INT_VEC2                       0x8B53
-#define GL_INT_VEC3                       0x8B54
-#define GL_INT_VEC4                       0x8B55
-#define GL_BOOL                           0x8B56
-#define GL_BOOL_VEC2                      0x8B57
-#define GL_BOOL_VEC3                      0x8B58
-#define GL_BOOL_VEC4                      0x8B59
-#define GL_FLOAT_MAT2                     0x8B5A
-#define GL_FLOAT_MAT3                     0x8B5B
-#define GL_FLOAT_MAT4                     0x8B5C
-#define GL_SAMPLER_2D                     0x8B5E
-#define GL_SAMPLER_CUBE                   0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS                 0x8B81
-#define GL_INFO_LOG_LENGTH                0x8B84
-#define GL_SHADER_SOURCE_LENGTH           0x8B88
-#define GL_SHADER_COMPILER                0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS          0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT                      0x8DF0
-#define GL_MEDIUM_FLOAT                   0x8DF1
-#define GL_HIGH_FLOAT                     0x8DF2
-#define GL_LOW_INT                        0x8DF3
-#define GL_MEDIUM_INT                     0x8DF4
-#define GL_HIGH_INT                       0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER                    0x8D40
-#define GL_RENDERBUFFER                   0x8D41
-
-#define GL_RGBA4                          0x8056
-#define GL_RGB5_A1                        0x8057
-#define GL_RGB565                         0x8D62
-#define GL_DEPTH_COMPONENT16              0x81A5
-#define GL_STENCIL_INDEX8                 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH             0x8D42
-#define GL_RENDERBUFFER_HEIGHT            0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
-#define GL_RENDERBUFFER_RED_SIZE          0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0              0x8CE0
-#define GL_DEPTH_ATTACHMENT               0x8D00
-#define GL_STENCIL_ATTACHMENT             0x8D20
-
-#define GL_NONE                           0
-
-#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING            0x8CA6
-#define GL_RENDERBUFFER_BINDING           0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
 
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_BGRA_EXT          0x80E1
 
 #ifdef __cplusplus
 }
diff --git a/cogl/cogl-gles2.h b/cogl/cogl-gles2.h
index 34467b2..cf7f680 100644
--- a/cogl/cogl-gles2.h
+++ b/cogl/cogl-gles2.h
@@ -29,6 +29,8 @@
 #ifndef __COGL_GLES2_H__
 #define __COGL_GLES2_H__
 
+#include <cogl-gles2-types.h>
+
 #define __COGL_H_INSIDE__
 #include <cogl/cogl-defines.h>
 #include <cogl/cogl-context.h>
diff --git a/cogl/gl-prototypes/cogl-all-functions.h b/cogl/gl-prototypes/cogl-
all-functions.h
index 1fa475f..cfa6930 100644
--- a/cogl/gl-prototypes/cogl-all-functions.h
+++ b/cogl/gl-prototypes/cogl-all-functions.h
@@ -107,7 +107,7 @@ COGL_EXT_FUNCTION (GLboolean, glUnmapBuffer,
 COGL_EXT_END ()
 
 COGL_EXT_BEGIN (texture_3d, 1, 2,
-                0, /* not in either GLES */
+                1, /* not in either GLES */ /* KGY: yes it is */
                 "OES\0",
                 "texture_3D\0")
 COGL_EXT_FUNCTION (void, glTexImage3D,
@@ -129,7 +129,7 @@ COGL_EXT_END ()
 
 
 COGL_EXT_BEGIN (offscreen_blit, 255, 255,
-                0, /* not in either GLES */
+                1, /* not in either GLES */ /* KGY: yes it is */
                 "EXT\0ANGLE\0",
                 "framebuffer_blit\0")
 COGL_EXT_FUNCTION (void, glBlitFramebuffer,
@@ -171,7 +171,7 @@ COGL_EXT_FUNCTION (void, glProgramLocalParameter4fv,
 COGL_EXT_END ()
 
 COGL_EXT_BEGIN (EGL_image, 255, 255,
-                0, /* not in either GLES */
+                1, /* not in either GLES */ /* KGY: yes it is */
                 "OES\0",
                 "EGL_image\0")
 COGL_EXT_FUNCTION (void, glEGLImageTargetTexture2D,
diff --git a/cogl/gl-prototypes/cogl-glsl-functions.h b/cogl/gl-
prototypes/cogl-glsl-functions.h
index a33d676..c098795 100644
--- a/cogl/gl-prototypes/cogl-glsl-functions.h
+++ b/cogl/gl-prototypes/cogl-glsl-functions.h
@@ -216,12 +216,12 @@ COGL_EXT_FUNCTION (void, glGetActiveUniform,
                     GLsizei* length,
                     GLint* size,
                     GLenum* type,
-                    GLchar* name))
+                    char* name))
 COGL_EXT_FUNCTION (void, glGetShaderSource,
                    (GLuint shader,
                     GLsizei bufsize,
                     GLsizei* length,
-                    GLchar* source))
+                    char* source))
 COGL_EXT_FUNCTION (void, glValidateProgram, (GLuint program))
 COGL_EXT_END ()
 
@@ -267,7 +267,7 @@ COGL_EXT_FUNCTION (GLint, glGetAttribLocation,
 COGL_EXT_FUNCTION (void, glBindAttribLocation,
                    (GLuint program,
                     GLuint index,
-                    const GLchar* name))
+                    const char* name))
 COGL_EXT_FUNCTION (void, glGetActiveAttrib,
                    (GLuint program,
                     GLuint index,
@@ -275,5 +275,5 @@ COGL_EXT_FUNCTION (void, glGetActiveAttrib,
                     GLsizei* length,
                     GLint* size,
                     GLenum* type,
-                    GLchar* name))
+                    char* name))
 COGL_EXT_END ()
diff --git a/examples/Makefile.am b/examples/Makefile.am
index 504602c..6271955 100644
--- a/examples/Makefile.am
+++ b/examples/Makefile.am
@@ -1,6 +1,7 @@
 include $(top_srcdir)/build/autotools/Makefile.am.silent
 
 INCLUDES = \
+       -I$(top_srcdir)/cogl \
        -I$(top_srcdir)
 
 AM_CFLAGS = \
@@ -76,7 +77,7 @@ cogl_gles2_context_LDADD = $(common_ldadd)
 if BUILD_COGL_GLES2
 programs += cogl-gles2-gears
 cogl_gles2_gears_SOURCES = cogl-gles2-gears.c
-cogl_gles2_gears_CFLAGS = -I$(top_srcdir)/cogl-gles2 $(AM_CFLAGS)
+cogl_gles2_gears_CFLAGS = $(AM_CFLAGS)
 cogl_gles2_gears_LDADD = $(common_ldadd) $(top_builddir)/cogl-gles2/libcogl-
gles2.la
 endif




[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]