EGLsurface to clutter explicitly from the application



Question: Is there a way to pass my EGLsurface to clutter explicitly from the application?
 
I am trying to profile clutter on an ARM target (also analyse call-flow upto GLES) and was wondering how much impact a rendering surface has on the FPS.
 
With Cairo_Surface:       So far I have tried Cairo with different surfaces like Image, Xlib, EGL and results vary for different surface.
 
Without Cairo_Surface :Now I want to check FPS by directly using the EGL surface created explicitly in my Cluttter Application. I have seen COGL code for "_cogl_winsys_egl_onscreen_init" but was wondering if it is possible to use an EGLsurface created from the application directly.
 
Regards,
Rahul
 
 


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