Re: [PULL] cheese: overrun callback for slow machines



On 23:12 Thu 09 Sep 2010, Bastien Nocera wrote:
> On Thu, 2010-09-09 at 10:33 -0700, Brandon Philips wrote:
> > On 11:26 Wed 25 Aug 2010, Bastien Nocera wrote:
> > > On Wed, 2010-08-25 at 12:23 +0200, Alexey Fisher wrote:
> > > > Am Mittwoch, den 25.08.2010, 09:50 +0100 schrieb Bastien Nocera:
> > > > > On Mon, 2010-08-23 at 18:07 -0700, Brandon Philips wrote:
> > > > > > Hello-
> > > > > > 
> > > > > > This is one half of my solution to slow netbooks running cheese and
> > > > > > trying to encode videos[1]. The basic idea here is to detect a pipeline
> > > > > > stall and inform the user that their machine is too slow to encode video
> > > > > > in real time. It suggests that lowering the resolution might help.
> > > > > 
> > > > > I would much rather that the uncompressed video was queued to disk, and
> > > > > compression finished when we stop the capture.
> > > > > 
> > > > > Cheers
> > > > 
> > > > Probably cheaper for cpu and hdd will be mjpeg than raw.
> > > 
> > > Right, or as close as possible to whatever is handed by the camera,
> > > although libv4l will probably do conversion anyway.
> > > 
> > > The point is that we should be able to capture directly to OGV, even if
> > > the machine isn't fast enough to do this real time.
> > 
> > How do you capture directly to OGV if it can't encode to real time? By
> > definition don't you need an intermediate cache on disk in some file
> > format?
> 
> Yes, you do.

> But the capture shouldn't block the display,

Hrm, what do you mean by this? When and why would capture block display?

Thanks, Brandon

> and it should still be possible without popping up error messages, or
> asking the user to change the video resolution.



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