Beast development is continued in Anklang.
Also, this looks like a screen sized painting, there is no way to turn this into an icon that would help with the UI.
Here are a few resources to help with icon design:
https://community.kde.org/Guidelines_and_HOWTOs/Icon_Workflow_Tips
https://teams.pages.gitlab.gnome.org/Design/hig-www/guidelines/app-icons.html
General Guidelines
Design icons with a small number of metaphors that are understandable independent of language and culture.
Apply metaphors only once (e.g. don't use a brush twice for different actions).
Simplify, but don't go overboard.
Avoid using text in icon designs; it cannot be localized and tends to look bad at small sizes.
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