Thank you for your efforts.
Beast development is continued in Anklang.
For the record, Undo recording is easier in Anklang.
Anklang pushes C++ lambdas onto the undo stack where objects are pointer-referenced and kept alive via std::shared_ptr<>.
Undo for objects (track, clip, etc) removal isn't implemented yet, but the plan is to allow repeated unparent/reparent states on objects, which will make Undo a lot easier and avoids dangling references automatically.
The reparenting is something that would have been a lot harder to implement for Beast.
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