Re: [PATCH 4/4] BSE: install additional #include files required to build SpectMorph


In the context of beast/bse a commit message that says
"BSE: install additional #include files required to build external plugins"
would have made more sense, so far there's no mention of SpectMorph anywhere
in Beast ;-)

I've applied the patch now and inspired by your other email renamed the file
effectbase.hh. That's b/c most uses actually include the file to implement
new effects and to some extend we've been moving away from adding "bse"
prefixes to the filenames everywhere (it's not serving any real disambiguation

On 18.10.2015 16:42, Stefan Westerfeld wrote:
@@ -33,7 +33,7 @@ bse_public_headers = $(strip \
      bsebus.hh               bsecategories.hh        \
      bsefilter.hh                    bsebiquadfilter.hh      \
      bseconstant.hh          bseconstvalues.hh       bsecontainer.hh                 bsecontextmerger.hh \
-     bseclientapi.hh         \
+     bseclientapi.hh         bseserverapi.hh         bse-internals.hh                \
                              bseeditablesample.hh    bseenums.hh                     bsegconfig.hh \
      bseglobals.hh           bseglue.hh              bseitem.hh                      bsejanitor.hh \
      bsemain.hh              bsemath.hh              bsemathsignal.hh                        bseladspa.hh \

Yours sincerely,
Tim Janik
Free software author and speaker.

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