Re: [PATCH 4/4] BSE: install additional #include files required to build SpectMorph



Thanks.

In the context of beast/bse a commit message that says
"BSE: install additional #include files required to build external plugins"
would have made more sense, so far there's no mention of SpectMorph anywhere
in Beast ;-)

I've applied the patch now and inspired by your other email renamed the file
effectbase.hh. That's b/c most uses actually include the file to implement
new effects and to some extend we've been moving away from adding "bse"
prefixes to the filenames everywhere (it's not serving any real disambiguation
purpose).


On 18.10.2015 16:42, Stefan Westerfeld wrote:
@@ -33,7 +33,7 @@ bse_public_headers = $(strip \
      bsebus.hh               bsecategories.hh        \
      bsefilter.hh                    bsebiquadfilter.hh      \
      bseconstant.hh          bseconstvalues.hh       bsecontainer.hh                 bsecontextmerger.hh \
-     bseclientapi.hh         \
+     bseclientapi.hh         bseserverapi.hh         bse-internals.hh                \
                              bseeditablesample.hh    bseenums.hh                     bsegconfig.hh \
      bseglobals.hh           bseglue.hh              bseitem.hh                      bsejanitor.hh \
      bsemain.hh              bsemath.hh              bsemathsignal.hh                        bseladspa.hh \


-- 
Yours sincerely,
Tim Janik

https://testbit.eu/timj/
Free software author and speaker.


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