[Banshee-List] [PATCH] Audiosrobbler patch thing
- From: Alex Hixon <hixon alexander mediati org>
- To: banshee-list gnome org
- Subject: [Banshee-List] [PATCH] Audiosrobbler patch thing
- Date: Thu, 13 Mar 2008 06:50:27 +0000
Hi all/Aaron,
Linkied/inline (hopefully my mail client doesn't fsck it up)is a small
patch to resolve the now-playing delay thing (see earlier discussion on the
mailing list), and to fix a small UI bug where the Visit user page menuitem
would remain grayed out even though the user updated their account
information to use valid data.
Patch is also @ http://mediati.org/temp/as-patch.diff
Hopefully we get this in before tomorrow sometime. :)
Cheers,
Alex Hixon
Index:
src/Extensions/Banshee.Lastfm/Banshee.Lastfm.Audioscrobbler/AudioscrobblerService.cs
===================================================================
---
src/Extensions/Banshee.Lastfm/Banshee.Lastfm.Audioscrobbler/AudioscrobblerService.cs (revision
3439)
+++
src/Extensions/Banshee.Lastfm/Banshee.Lastfm.Audioscrobbler/AudioscrobblerService.cs (working
copy)
@@ -65,6 +65,8 @@
private Account account;
private bool queued; /* if current_track has been queued */
+ private bool now_playing_sent = false; /* self explanitory :) */
+ private int iterate_countdown = 4 * 4; /* number of times to wait
for iterate event before sending now playing */
private DateTime song_start_time;
private TrackInfo last_track;
@@ -97,6 +99,11 @@
connection.UpdateNetworkState (args.Connected);
};
+ // Update the Visit action menu item if we update our account
info
+ LastfmCore.Account.Updated += delegate (object o, EventArgs
args) {
+ action_service["AudioscrobblerVisitAction"].Sensitive =
LastfmCore.Account.UserName != null && LastfmCore.Account.CryptedPassword
!= null;
+ };
+
ServiceManager.PlayerEngine.EventChanged +=
OnPlayerEngineEventChanged;
action_service = ServiceManager.Get<InterfaceActionService>
("InterfaceActionService");
@@ -232,14 +239,8 @@
song_start_time = DateTime.Now;
last_track = ServiceManager.PlayerEngine.CurrentTrack;
queued = false;
-
- // Queue as now playing
- if (last_track != null &&
last_track.Duration.TotalSeconds > 30 &&
- (actions["AudioscrobblerEnableAction"] as
ToggleAction).Active) {
-
- connection.NowPlaying (last_track.ArtistName,
last_track.TrackTitle,
- last_track.AlbumTitle,
last_track.Duration.TotalSeconds, last_track.TrackNumber);
- }
+ now_playing_sent = false;
+ iterate_countdown = 4 * 4; /* we get roughly 4
events/sec */
break;
@@ -248,11 +249,27 @@
break;
case PlayerEngineEvent.Iterate:
+ // Queue as now playing
+ if (!now_playing_sent && iterate_countdown == 0) {
+ if (last_track != null &&
last_track.Duration.TotalSeconds > 30 &&
+ (actions["AudioscrobblerEnableAction"] as
ToggleAction).Active) {
+
+ connection.NowPlaying (last_track.ArtistName,
last_track.TrackTitle,
+ last_track.AlbumTitle,
last_track.Duration.TotalSeconds, last_track.TrackNumber);
+ }
+
+ now_playing_sent = true;
+ } else if (iterate_countdown > 0) {
+ Console.WriteLine ("Skipping...");
+ iterate_countdown --;
+ }
+
st.IncreasePosition ();
break;
case PlayerEngineEvent.EndOfStream:
Queue (ServiceManager.PlayerEngine.CurrentTrack);
+ iterate_countdown = 4 * 4;
break;
}
}
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