Re: [Banshee-List] Crash - corrupt db?



Josiah,

There were some changes made to the Banshee and Podcast DB code around
the 23rd.  I've had a few reports of instability in the last few days,
I'll take a look at what actually changed tomorrow.  

As far as the podcast plugin is concerned, I have an entirely new DB
layer partially written, this may be a good time to just finish it up
and put it in SVN.  

Thanks for the report,


~Mike


On Wed, 2006-10-25 at 15:43 -0400, Josiah Ritchie wrote:
> I've found that using one banshee.db file I have will cause banshee to
> crash as soon as I start to play a song. If I create a new one I'm
> fine. This is the same with 0.11.1 through CVS. Is there some sort of
> way I can debug the database? I tried opening it with sqlite to take a
> look around, but it thought it was compressed or an invalid file, but
> it also said that with a known good db from banshee.
> 
> Here's the output from running banshee in a terminal:
> 
> System.NullReferenceException: Object reference not set to an instance
> of an object
>   at Banshee.Plugins.Podcast.PodcastCore.OnPlayerEngineStateChanged
> (System.Object sender, Banshee.MediaEngine.PlayerEngineStateArgs args)
> [0x00000]
>   at (wrapper delegate-invoke)
> System.MulticastDelegate:invoke_void_object_PlayerEngineStateArgs
> (object,Banshee.MediaEngine.PlayerEngineStateArgs)
>   at Banshee.Base.PlayerEngineCore.OnEngineStateChanged (System.Object
> o, Banshee.MediaEngine.PlayerEngineStateArgs args) [0x00000]
>   at (wrapper delegate-invoke)
> System.MulticastDelegate:invoke_void_object_PlayerEngineStateArgs
> (object,Banshee.MediaEngine.PlayerEngineStateArgs)
>   at Banshee.MediaEngine.PlayerEngine.RaiseStateChanged
> (PlayerEngineState state) [0x00000]
>   at Banshee.MediaEngine.PlayerEngine.OnStateChanged
> (PlayerEngineState state) [0x00000]
>   at Banshee.MediaEngine.PlayerEngine.HandleOpen (Banshee.Base.SafeUri
> uri) [0x00000]
> Error: [10/25/2006 3:37:15 PM] (Playback Error) - Object reference not
> set to an instance of an object
> Segmentation fault
> 
> Thanks,
> JSR/
> 




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