1) The pipeline must always be in a playable state. If you unlink something, immediately link it to something else. Currently we do a whole lot of preparation for playing in Project.play() which will no longer work. 2) Whenever you unlink two elements, you must block the pad first so it doesn't complain about a non linking error. I still have to figure out the details of this, but it should be something like pad.set_blocked(True).
Is it worth thinking about some utility functions to abstract away the
complexity here? Or can't it be done because each caller has to do it
in a slightly different way?
sil
--
Penelope Pitstop: Ohhh, it's my arch enemy, the Hooded Claw!
The Hooded Claw: Who did you expect? Dick Dastardly?
-- The Perils of Penelope Pitstop, "Jungle Jeopardy"