Re: [Gimp-user] Benchmarking Gimp/GEGL



On Sun, Apr 29, 2012 at 6:54 AM, Øyvind Kolås <pippin gimp org> wrote:
On Sun, Apr 29, 2012 at 10:44 AM, Jernej Simončič
<jernej|s-gmane eternallybored org> wrote:
On Sun, 29 Apr 2012 03:31:26 +0200, Øyvind Kolås wrote:
It also turns out that babl and GEGL on win32 seem to be compiled
practically without optimization and without taking modern instruction
sets into account, making any testing of them on windows
unrepresentative of their actual performance.

What are the recommended optimization flags?

On win32, no idea, perhaps look at what compiler flags are being used
on linux? This is signal processing code and everything from
-ffast-math to -ftree-vectorize and probably more are important.

/Ø
--
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I am using -Ofast for my builds. I will add the flags you mention when
I build RC1. Right now, I have other headaches with RC1. :(

One thing I can report is that with RC1 on a Mac, Snow Leopard (64-bit
build only), I get a timing of 5 minutes with the same scenario as
indicated at the top of the thread, far faster than the timing on
Windows (64-bit as mentioned before).



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