[gnome-shell/gnome-3-30] shellActionModes: disable POPUP keybindings in unlock screen



commit e23f4d6c7c300e579db21bb9dffeeaace6f39959
Author: Ray Strode <rstrode redhat com>
Date:   Wed Jan 23 15:59:42 2019 -0500

    shellActionModes: disable POPUP keybindings in unlock screen
    
    Certain keybindings should continue to work even when a popup
    menu is on screen. For instance, the keybinding for showing
    the app menu and the keyinding for showing the calendar are
    examples.
    
    This is achieved by putting in place a special "POPUP" action
    mode, whenever a popup menu is active.  This mode replaces
    the (e.g., "NORMAL" or "OVERVIEW") action mode that was in place
    for as long as the popup menu is active.
    
    But those keybindings should not work when the user is at the
    unlock dialog (which uses an action mode of "UNLOCK").
    
    Unfortunately, since commit c79d24b6 they do.
    
    This commit addresses the problem by forcing the action mode
    to NONE at the unlock screen when popups are visible.
    
    CVE-2019-3820
    
    Closes https://gitlab.gnome.org/GNOME/gnome-shell/issues/851

 js/gdm/authPrompt.js  | 3 ++-
 js/gdm/loginDialog.js | 3 ++-
 js/ui/shellEntry.js   | 6 ++++--
 3 files changed, 8 insertions(+), 4 deletions(-)
---
diff --git a/js/gdm/authPrompt.js b/js/gdm/authPrompt.js
index a0a4a21d6..78e0454e3 100644
--- a/js/gdm/authPrompt.js
+++ b/js/gdm/authPrompt.js
@@ -11,6 +11,7 @@ const Animation = imports.ui.animation;
 const Batch = imports.gdm.batch;
 const GdmUtil = imports.gdm.util;
 const Params = imports.misc.params;
+const Shell = imports.gi.Shell;
 const ShellEntry = imports.ui.shellEntry;
 const Tweener = imports.ui.tweener;
 const UserWidget = imports.ui.userWidget;
@@ -99,7 +100,7 @@ var AuthPrompt = new Lang.Class({
                          x_align: St.Align.START });
         this._entry = new St.Entry({ style_class: 'login-dialog-prompt-entry',
                                      can_focus: true });
-        ShellEntry.addContextMenu(this._entry, { isPassword: true });
+        ShellEntry.addContextMenu(this._entry, { isPassword: true, actionMode: Shell.ActionMode.NONE });
 
         this.actor.add(this._entry,
                        { expand: true,
diff --git a/js/gdm/loginDialog.js b/js/gdm/loginDialog.js
index bf7967700..370590902 100644
--- a/js/gdm/loginDialog.js
+++ b/js/gdm/loginDialog.js
@@ -342,7 +342,8 @@ var SessionMenuButton = new Lang.Class({
                  this._button.remove_style_pseudo_class('active');
         });
 
-        this._manager = new PopupMenu.PopupMenuManager({ actor: this._button });
+        this._manager = new PopupMenu.PopupMenuManager({ actor: this._button },
+                                                       { actionMode: Shell.ActionMode.NONE });
         this._manager.addMenu(this._menu);
 
         this._button.connect('clicked', () => { this._menu.toggle(); });
diff --git a/js/ui/shellEntry.js b/js/ui/shellEntry.js
index 9db5136e6..09bb9bbd6 100644
--- a/js/ui/shellEntry.js
+++ b/js/ui/shellEntry.js
@@ -9,6 +9,7 @@ const BoxPointer = imports.ui.boxpointer;
 const Main = imports.ui.main;
 const Params = imports.misc.params;
 const PopupMenu = imports.ui.popupMenu;
+const Shell = imports.gi.Shell;
 
 var EntryMenu = new Lang.Class({
     Name: 'ShellEntryMenu',
@@ -150,11 +151,12 @@ function addContextMenu(entry, params) {
     if (entry.menu)
         return;
 
-    params = Params.parse (params, { isPassword: false });
+    params = Params.parse (params, { isPassword: false, actionMode: Shell.ActionMode.POPUP });
 
     entry.menu = new EntryMenu(entry);
     entry.menu.isPassword = params.isPassword;
-    entry._menuManager = new PopupMenu.PopupMenuManager({ actor: entry });
+    entry._menuManager = new PopupMenu.PopupMenuManager({ actor: entry },
+                                                        { actionMode: params.actionMode });
     entry._menuManager.addMenu(entry.menu);
 
     // Add an event handler to both the entry and its clutter_text; the former


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