[gtk+] Win32: call dnd exit when finalizing the display



commit 8c355d8fe671b5158f45d66d2973d587fa1d8602
Author: Paolo Borelli <pborelli gnome org>
Date:   Tue Dec 15 21:25:25 2015 +0100

    Win32: call dnd exit when finalizing the display
    
    Since we init dnd when opening the display, call the corresponding
    exit function (which is unused at the moment) when finalizing the
    display.

 gdk/win32/gdkdisplay-win32.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)
---
diff --git a/gdk/win32/gdkdisplay-win32.c b/gdk/win32/gdkdisplay-win32.c
index b9897c0..c963b52 100644
--- a/gdk/win32/gdkdisplay-win32.c
+++ b/gdk/win32/gdkdisplay-win32.c
@@ -736,6 +736,7 @@ gdk_win32_display_finalize (GObject *object)
   GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (object);
 
   _gdk_win32_display_finalize_cursors (display_win32);
+  _gdk_win32_dnd_exit ();
 
   G_OBJECT_CLASS (gdk_win32_display_parent_class)->finalize (object);
 }


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