[xml] error-handling strategies



I'm curious about how people generally handle errors in the face of a recursive tree-building strategy using libxml2.

In particular, out-of-memory errors vs. tree node allocation.

If you've collected a bunch of children nodes, and then, say, one of them fails and returns a nil (due to no memory left), but you haven't built your own parent node yet (of course, you could have allocated it first, but let's use this as an example), what do you do? Do you have to free all those tree fragments you've built? Seems rather messy.

Or should one always work top-down by allocating the main node you're going to return first, connecting all the children as you go to the main node, and, if any of them fail, just return failure as well, but you still have a non-nil partial tree fragment to return to your caller, who can also plug it in before returning failure to his caller, etc.?

Ideas & sample code pointers welcome.

Cheers!
--Chris Ryland / Em Software, Inc. / www.emsoftware.com




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