[Vala] Vala for physics simulations?



Hey,

I'm considering using Vala to write a stellar evolution code which
needs to be pretty efficient in utilizing memory and cpu cycles. Is
there anything I'd need to be concerned about before using Vala for
this purpose? I guess the main features of the code will be the use of
large arrays. I'm also quite new to writing efficient code so I'm
wondering whether it is sensible to use libgee arrays and maps or to
stick to the basic arrays. As Vala is basically just C, I'm assuming
that efficiency is comparable to native C code but that might be a
little naive.

Any advice is much appreciated!

Cheers,
Durand



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]