Re: [Vala] How to use Game loop style with Glib main loop(for events)?
- From: Tal Hadad <tal_hd hotmail com>
- To: Vala Mail List <vala-list gnome org>
- Subject: Re: [Vala] How to use Game loop style with Glib main loop(for events)?
- Date: Thu, 4 Aug 2011 20:51:08 +0300
I'm glad it's possible. Can you please explain how do you integrate this?
I'm new(half year) for the glib concepts, so the only integration I know with Glib main loop is Idle.add ()...
Does you do this single threaded, or dual?
Many thanks,
Tal
Date: Thu, 4 Aug 2011 19:44:14 +0200
Subject: Re: [Vala] How to use Game loop style with Glib main loop(for events)?
From: taktaktaktaktaktaktaktaktaktak gmail com
To: tal_hd hotmail com
CC: vala-list gnome org
I'm asking this because logically it is possible to process a game Loop with glib main loop.
Does this solution involves running the game loop different thread of the main loop?
I do it by manually iterating the glib mainloop within my gameloop.
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