Hi everyone Could anyone please code a little example regarding GSL shaders integration in VALA ? In the clutter 8.0.8 (the c version) there is a shader example (test_shader.c and test_shader.sh) which works fine but unfortunately this example wasn't included in the smaller list of VALA examples. This would be really useful for the VALA community to have a small GLSL sample in VALA : for example a window and the entire content of the window displays the result of a small GLSL fragment shader. I did try to code it in VALA using the Gl.vapi until I realized the shader bindings are not included in the Gl.vapi. So I guess only Clutter offers GLSL bindings for VALA coders at the moment. Cheers Godwin > From: j bitron ch > To: hansfbaier googlemail com > Date: Sat, 7 Mar 2009 22:30:58 +0100 > CC: Vala-list gnome org > Subject: Re: [Vala] Added kill and pid_t to posix.vapi > > On Fri, 2009-03-06 at 10:06 +0700, Hans Baier wrote: > > 2009/3/6 Michael 'Mickey' Lauer <mickey vanille-media de>: > > > Added the IntegerType descriptor. Can we apply the attached patch then? > > > > > > > Maybe you could consider altering glib.vapi too, > > because there, Pid is defined as: > > GPid is a pointer, not an integer, on Windows according to GLib > documentation, so we should not bind it as an integer type. > > Jürg > > > _______________________________________________ > Vala-list mailing list > Vala-list gnome org > http://mail.gnome.org/mailman/listinfo/vala-list Discutez sur Messenger où que vous soyez ! Mettez Messenger sur votre mobile ! |