Re: [Vala] Ownership syntax changes



On Sat, 2008-12-20 at 23:57 +0100, Hans Vercammen wrote:
On Sat, 2008-12-20 at 08:24 +0100, Jürg Billeter wrote:
On Sat, 2008-12-20 at 02:19 +0100, Hans Vercammen wrote:
On Fri, 2008-12-19 at 12:10 +0100, Jürg Billeter wrote:

      * `unowned' type modifier complements `weak' type modifier

`weak' only make sense for reference fields, list elements, and local
variables to break reference cycles. Vala will use
`g_object_add_weak_pointer' in these places in future versions.

I definitely agree we should avoid dangling pointers as much as
possible. However, I fear a bit that many people will turn to using
pointers when this is also applied to local variables.

Why do you think people will switch to pointers? Do you have an example
in mind where the change might cause issues?

I don't see an immediate use case where this might fail. However, weak
local variables can be used to tweak unnecessary reference counting
overhead. Registering the pointers possibly invalidates this tweak. We
have to wait an see how this actually behaves in for example loops etc.
Judging from the implementation within GObject, weak references might
actually be slower as strong ones.

You should not use weak for performance improvements with the new
syntax, it's only meant to break reference cycles or to not keep an
object alive for other reasons.

The unowned modifier will still allow you to avoid any kind reference
counting or tracking. There will just be no guarantees at all if you do
that.

As a side note, we probably need to invent a similar functionality for
non-GObject classes *if* we want to avoid dangling pointers all

Yes, either that or we should probably at least warn when using weak for
types that do not support it.

together. Also, I'm not sure how to treat the low level vala pointers in
this case.

If you use raw pointers, you are on your own, I don't think it makes any
sense to try to make the code safer there. Better try to avoid
situations where raw pointers are necessary.

Perhaps we can combine this with a compile option that is set by default
to enable runtime checks.

I'm not sure whether that's such a good idea as semantics would change.
If you expect the reference to be null after the object has been
destroyed, the application wouldn't work anymore when disabling the
runtime check. After all, you can use `unowned' or raw pointers in
performance critical parts, if really necessary.

Jürg




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