Re: [Usability] usability Digest, Vol 85, Issue 1



On 05/05/2011, usability-request gnome org <usability-request gnome org> wrote:
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> Today's Topics:
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>    1. Annoying systray icons animation (Mantas)
>    2. Re: Touchscreen and gestures (Heiko Tietze)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 05 May 2011 10:24:31 +0300
> From: Mantas <sirexas gmail com>
> To: usability gnome org
> Subject: [Usability] Annoying systray icons animation
> Message-ID: <4DC250AF 1010308 gmail com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi, I have a suggestion about systray, that appears on bottom right.
>
> When you move mouse cursor from left to right, icon that you want to
> click just jumps to left, and I'm forced to move mouse cursor to left
> again, to catch icon I want.
>
> My suggestion would be, to remove text from systray icons, and leave it
> static, without any animation, to be more accessible.
>
> Maybe there is already a workaround to remove this animation?
>
>
> --
>                  Mantas aka sirex
>       __o                                   /\
>     _ \<,_   -- launchpad.net/~sirex --  /\/  \
> ___(_)/_(_)_____________________________/_/    \
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 5 May 2011 13:37:39 +0200
> From: Heiko Tietze <heiko tietze apliki de>
> To: usability gnome org
> Subject: Re: [Usability] Touchscreen and gestures
> Message-ID: <201105051337 39687 heiko tietze apliki de>
> Content-Type: Text/Plain;  charset="utf-8"
>
> On a technological position that's true. You can replace all functions by
> gestures. But I'm not convinced that people do really know what kind of
> gesture is related to a specific task. A gestural interface replaces direct
> manipulations ("direct" because a mouse has only a few functions) by the
> perhaps more natural movement of hand and fingers. Provocatively, usability
> would be forced to invent appropriate gestures instead of making an
> interface
> accessible. Indeed this could be better if gestures are easy to remember or
> are very intuitiv in such an extend as needed. Does anyone knows a
> scientific
> analysis on that topic?
>
> Am Freitag, 29. April 2011, 20:33:05 schrieben Sie:
>> Hello Heiko,
>>
>> On Fri, April 29, 2011 19:18, Heiko Tietze wrote:
>> > I disagree with the idea of coevolution. If touch input is captured
>> > reliable (which I doubt) it still lacks of precision.
>>
>> Yes it does, but most can be alleviated by making elements (or rather
>> areas of sensitivity) bigger or use established gestures. I?m not an
>>
>> expert at touch interfaces but here?s my take:
>> > For instance, I cannot imagine how to resize a window
>>
>> Either increase the sensitivity area of borders or, what I?d say is
>> better, use the second index finger to resize when the first one is
>> holding the title bar. Can be done while / after moving.
>>
>> > or how to place a cursor on a certain position, not to mention tooltips
>>
>> Both concerned with the problem that there is no hover state for touch
>> interfaces. I haven?t thought about that yet. How do mobile / tablet
>> operating systems handle tooltips?
>>
>> > drag 'n drop
>>
>> Just like on Android and iOS by long-press and moving it.
>>
>> > Additionally, more clicks are needed to start a program without
>> > menus (as with the new Shell concept or Unity).
>>
>> How that? The start menu had submenus and both the Gnome and Unity menu
>> reveal big icons after one click.
>>
>>
>> As I see it, in general desktop operating systems can benefit from the
>> simplicity and single-tasking needed for mobile and tablet operating
>> systems. I said it to Jakub before, it seems to me that Gnome 3 took a lot
>> of design cues from WebOS ? and that?s a good thing.
>>
>> > As far as I see, conventional
>> > operations are "translated" into a new world currently. Functions get a
>> > gestural analogy and some design adoptions.
>> > I'd like to suggest a split. On a desktop PC with keyboard and mouse we
>> > have
>> > sophisticated procedures that should be kept. On a device without these
>> > inputs
>> > functionality should be changed completely. I don't have a final
>> > solution
>> > yet,
>> > unfortunately, but there seems to be much potential. A window could be
>> > always
>> > maximized and any subwindow or frame has to be applied as overlay, drag
>> > 'n drop could be replaced partially by "select and point" (as example
>> > for the easy part). My idea is not to have up to 40 gestures (like
>> > Microsoft) but to
>> > reduce functionality. Or do I worry too much?
>> >
>> > Kind regards,
>> > Heiko.
>
>
>
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> End of usability Digest, Vol 85, Issue 1
> ****************************************
>

-- 
Sent from my mobile device

Thanks Many,

*Prasanna,*

User Interface Designer & Usability Enthusiast
........................................................................

*mobile * :  9535 089971


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