Re: [Usability] Evolution 2.0
- From: Roberto Rosselli Del Turco <rosselli ling unipi it>
- To: Ettore Perazzoli <ettore ximian com>
- Cc: usability gnome org, Anna Marie Dirks <anna ximian com>, evolution-hackers lists ximian com
- Subject: Re: [Usability] Evolution 2.0
- Date: Wed, 16 Jul 2003 11:23:43 +0200
Ettore Perazzoli wrote:
I fully agree: if there was a "perfect" UI as visible in a similar
program, I'd say go ahead and clone it shamelessly. Unfortunately, that
doesn't seem to be the case (all wishes for innovation put aside).
There is no such thing as a "perfect UI".
Which is why I put the word perfect between "" (perhaps you missed them).
Perhaps I wasn't clear enough, but I don't remember suggesting getting
rid of stuff or talking about "standards". Anyway, you're wrong in
saying that the shortcut bar is "completely different from those of any
other application in the GNOME world": apart from some applications
using it in the main window (quite rare, admittedly, I can only think of
Rhythmbox at the moment) it's widely used in preferences windows, even
if you don't call it "shortcut bar".
No, those are not shortcut bars, those are normal list widgets. They
have a standard scrollbar, and they don't have animated sliding groups.
I suggest that you go have a look at Evolution's shortcut bar to see
what I mean.
Semantics again: nowhere in my mail I suggested that they are the same
thing, I just disputed your notion of this GUI element being unknown in
the GNOME world (at least in its basic appearance).
In the mail mockup image I counted 42 gadgets (not counting the
If you count every single widget as a "gadget" then yeah, there are a
lot of them. Go figure. ;-)
Glad you finally noticed :)
I'd like to know which parts you think are redundant instead of just
saying "it looks crowded" though.
I suggest that you re-read my mails carefully (hint: what's that I want
to move in the launcher?) and/or have a look at my other mail.
This is all IMHO, of course. I'm one of those converts from GNOME 1.4,
who just happened to learn to love GNOME 2.0 "less is more" philosophy.
I like the GNOME 2.0 philosophy too, but I have trouble understanding
what parts of this design make it non-GNOMEish according to you.
Sigh ... it's not a *single* part per se disturbing me, it's throwing it
all together that makes it very complex and less usable than it could
be. I don't know how to say that in simpler words, perhaps we could move
this to a personal exchange in italian?
Well, I'm quite disappointed by this last remark. Sounds a bit too much
like the good old "either put up the code or shut up", hope this is not
what you meant.
I am not saying that, I am just saying that you have been saying left
and right how much this design sucks, but you haven't explained exactly
what sucks about it. ;-)
See above.
You will have to admit, though, that following the GNOME 2 "less is
more" philosophy (I might also quote the old Unix maxim "one program
good at doing just one thing), it would be much easier to create a
simple and effective UI for the mail app, one for the calendar etc., at
the same time preserving the integration between apps through well known
mechanisms (drag'n'drop, quick switching/launching of the other apps,
etc.).
You seem to have a false assumption here: i.e. that splitting it up into
separate apps will automatically reduce the clutter manyfold.
That is not the case: the only thing that the one-window integration
adds is the component switcher at the bottom. All the other widgets can
exist or not, independently of that basic decision.
Of course, one can argue about whether the integrated UI makes sense or
not, and whether the buttons are the right way or not, but the
integrated UI is not necessarily a reason for clutter.
I am not following your logic at all here: IF the integrated UI forces
you to add more buttons/stuff, THEN it adds more clutter. As simple as
that. No way you can get away with this simple conditional statement.
To sum up my thoughts about the future UI:
* you can simplify the proposed UI a lot by (re)moving the "navigation
buttons" because a) you remove a frame from the main window b) you
remove the buttons in that frame c) you remove the switch button on top
left;
* true, you can/should also simplify it by moving elsewhere some
elements (see my mockups);
* the 6 buttons cluster looks dated to me (subjective impression);
* having the separate apps open in separate windows would let the user
drag'n'drop and/or cut and paste stuff from one to another, which is
very convenient IMHO;
* OTOH, having all of them together also means that menus and toolbars
change every time you switch, which, as repeatedly stated on the
usability list (see the Nautilus views thread, for instance), is bad on
the usability level. Again, forcing an integrated UI on the user IMHO
has serious drawbacks.
Hope I made myself clear.
Ciao
--
Roberto Rosselli Del Turco e-mail: rosselli at cisi.unito.it
Dipartimento di Scienze rosselli at ling.unipi.it
del Linguaggio Then spoke the thunder DA
Universita' di Torino Datta: what have we given? (TSE)
Hige sceal the heardra, heorte the cenre,
mod sceal the mare, the ure maegen litlath. (Maldon 312-3)
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