Re: SV: Default button in dialogs
- From: Michael ROGERS <M Rogers cs ucl ac uk>
- To: "Blad, John Erling" <john erling blad aftenposten no>
- Cc: 'Calum Benson' <calum benson ireland sun com>, usability gnome org
- Subject: Re: SV: Default button in dialogs
- Date: Mon, 14 May 2001 16:55:13 +0100
>In fact there are not that many hard-wired assumptions about the pointer
>and/or keyboard in most applications. The ones I know of are mostly
>graphical systems that peeks & pokes in the X11 event queue.
The assumptions are in the design and the documentation as well as the
code.
>A launcher does not need a keyboard or pointer to be useful. Imagine a
>launcher on a panel along the bottom of the screen, it would only require
>a line of buttons or a pressure sensitive area to activate an action.
In order to create a launcher, you have to specify several strings of
text (name, tooltip, command). This requires a keyboard or something
equivalent. In order to use the launcher, you need a way of sending an
"activate" signal to a particular part of the screen. This requires a
mouse or something equivalent. And in order for a launcher to be
worthwhile, the mouse has to be more convenient than the keyboard.
Michael
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